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Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
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diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
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+/* BKE_action.h May 2001
+ *
+ * Blender kernel action functionality
+ *
+ * Reevan McKay
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef BKE_ACTION_H
+#define BKE_ACTION_H
+
+#include "DNA_listBase.h"
+
+/**
+ * The following structures are defined in DNA_action_types.h
+ */
+
+struct bAction;
+struct bActionChannel;
+struct bPose;
+struct bPoseChannel;
+struct Object;
+
+/* Kernel prototypes */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Allocate a new pose channel on the heap and binary copy the
+ * contents of the src pose channel.
+ */
+ struct bPoseChannel *
+copy_pose_channel (
+ const struct bPoseChannel *src
+);
+
+/**
+ * Removes and deallocates all channels from a pose.
+ * Does not free the pose itself.
+ */
+ void
+clear_pose (
+ struct bPose *pose
+);
+
+/* Sets the value of a pose channel */
+ struct bPoseChannel *
+set_pose_channel (
+ struct bPose *pose,
+ struct bPoseChannel *chan
+);
+
+/**
+ * Allocate a new pose on the heap, and copy the src pose and it's channels
+ * into the new pose. *dst is set to the newly allocated structure.
+ */
+ void
+copy_pose(
+ struct bPose **dst,
+ const struct bPose *src,
+ int copyconstraints
+);
+
+/**
+ * Deallocate the action's channels including constraint channels.
+ * does not free the action structure.
+ */
+ void
+free_action(
+ struct bAction * id
+);
+
+ void
+make_local_action(
+ struct bAction *act
+);
+
+ void
+do_all_actions(
+ void
+);
+
+/**
+ * Return a pointer to the pose channel of the given name
+ * from this pose.
+ */
+
+ struct bPoseChannel *
+get_pose_channel (
+ const struct bPose *pose,
+ const char *name
+);
+
+/**
+ * Looks to see if the channel with the given name
+ * already exists in this pose - if not a new one is
+ * allocated and initialized.
+ */
+ void
+verify_pose_channel (
+ struct bPose* pose,
+ const char* name
+);
+
+/**
+ * Allocate a new bAction on the heap and copy
+ * the contents of src into it. If src is NULL NULL is returned.
+ */
+
+ struct bAction*
+copy_action(
+ const struct bAction *src
+);
+
+/**
+ * Some kind of bounding box operation on the action.
+ */
+
+ float
+calc_action_start (
+ const struct bAction *act
+);
+
+ float
+calc_action_end (
+ const struct bAction *act
+);
+
+/**
+ * Evaluate the pose from the given action.
+ * If the pose does not exist, a new one is created.
+ * Some deep calls into blender are made here.
+ */
+ void
+get_pose_from_action (
+ struct bPose **pose,
+ struct bAction *act,
+ float ctime
+);
+
+/**
+ * I think this duplicates the src into *pose.
+ * If the pose does not exist, a new one is created.
+ * If the pose does not contain channels from src
+ * new channels are created.
+ */
+ void
+get_pose_from_pose (
+ struct bPose **pose,
+ const struct bPose *src
+);
+
+ void
+clear_pose_constraint_status (
+ struct Object *ob
+);
+
+/**
+ * Blends the common subset of channels from dst and src.
+ * and writes result to dst.
+ */
+ void
+blend_poses (
+ struct bPose *dst,
+ const struct bPose *src,
+ float srcweight,
+ short mode
+);
+
+/**
+ * Iterate through the action channels of the action
+ * and return the channel with the given name.
+ * Returns NULL if no channel.
+ */
+
+ struct bActionChannel *
+get_named_actionchannel (
+ struct bAction *act,
+ const char *name
+);
+
+#ifdef __cplusplus
+};
+#endif
+
+enum {
+ POSE_BLEND = 0,
+ POSE_ADD
+};
+
+enum {
+ POSE_KEY = 0x10000000,
+ POSE_LOC = 0x00000001,
+ POSE_ROT = 0x00000002,
+ POSE_SIZE = 0x00000004,
+ POSE_UNUSED1 = 0x00000008,
+ POSE_UNUSED2 = 0x00000010,
+ POSE_UNUSED3 = 0x00000020,
+ POSE_UNUSED4 = 0x00000040,
+ POSE_UNUSED5 = 0x00000080,
+ POSE_OBMAT = 0x00000100,
+ POSE_PARMAT = 0x00000200,
+ PCHAN_DONE = 0x00000400
+
+};
+#endif
+
+