Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h121
1 files changed, 121 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
new file mode 100644
index 00000000000..4e52d154644
--- /dev/null
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -0,0 +1,121 @@
+/**
+ * blenlib/BKE_armature.h (mar-2001 nzc)
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef BKE_ARMATURE_H
+#define BKE_ARMATURE_H
+
+struct Bone;
+struct Main;
+struct bArmature;
+struct bPose;
+struct Object;
+struct MDeformVert;
+struct Mesh;
+struct PoseChain;
+struct ListBase;
+
+typedef struct PoseChain
+{
+ struct PoseChain *next, *prev;
+ struct Bone *root;
+ struct Bone *target;
+ struct bPose *pose;
+ float goal[3];
+ float tolerance;
+ int iterations;
+ float goalinv[4][4];
+ struct IK_Chain_Extern *solver;
+} PoseChain;
+
+/* Core armature functionality */
+#ifdef __cplusplus
+extern "C" {
+#endif
+struct bArmature *add_armature(void);
+void free_boneChildren(struct Bone *bone);
+void free_bones (struct bArmature *arm);
+void unlink_armature(struct bArmature *arm);
+void free_armature(struct bArmature *arm);
+void make_local_armature(struct bArmature *arm);
+struct bArmature *copy_armature(struct bArmature *arm);
+void apply_pose_armature (struct bArmature* arm, struct bPose* pose, int doit);
+void calc_armature_deform (struct Object *ob, float *co, int index);
+int verify_boneptr (struct bArmature *arm, struct Bone *tBone);
+void init_armature_deform(struct Object *parent, struct Object *ob);
+struct bArmature* get_armature (struct Object* ob);
+struct Bone *get_named_bone (struct bArmature *arm, const char *name);
+struct Bone *get_indexed_bone (struct bArmature *arm, int index);
+void make_displists_by_armature (struct Object *ob);
+void calc_bone_deform (struct Bone *bone, float weight, float *vec, float *co, float *contrib);
+
+void where_is_armature_time (struct Object *ob, float ctime);
+void where_is_armature (struct Object *ob);
+void where_is_bone1_time (struct Object *ob, struct Bone *bone, float ctime);
+
+/* Handy bone matrix functions */
+void bone_to_mat4(struct Bone *bone, float mat[][4]);
+void bone_to_mat3(struct Bone *bone, float mat[][3]);
+void make_boneMatrixvr (float outmatrix[][4],float delta[3], float roll);
+void make_boneMatrix (float outmatrix[][4], struct Bone *bone);
+void get_bone_root_pos (struct Bone* bone, float vec[3], int posed);
+void get_bone_tip_pos (struct Bone* bone, float vec[3], int posed);
+float get_bone_length (struct Bone *bone);
+void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[][4], int root, int posed);
+void precalc_bone_irestmat (struct Bone *bone);
+void precalc_armature_posemats (struct bArmature *arm);
+void precalc_bonelist_irestmats (struct ListBase* bonelist);
+void apply_bonemat(struct Bone *bone);
+
+/* void make_armatureParentMatrices (struct bArmature *arm); */
+void precalc_bone_defmat (struct Bone *bone);
+void rebuild_bone_parent_matrix (struct Bone *bone);
+
+/* Animation functions */
+void where_is_bone_time (struct Object *ob, struct Bone *bone, float ctime);
+void where_is_bone (struct Object *ob, struct Bone *bone);
+struct PoseChain *ik_chain_to_posechain (struct Object *ob, struct Bone *bone);
+void solve_posechain (PoseChain *chain);
+void free_posechain (PoseChain *chain);
+
+/* Gameblender hacks */
+void GB_init_armature_deform(struct ListBase *defbase, float premat[][4], float postmat[][4]);
+void GB_calc_armature_deform (float *co, struct MDeformVert *dvert);
+void GB_build_mats (float parmat[][4], float obmat[][4], float premat[][4], float postmat[][4]);
+void GB_validate_defgroups (struct Mesh *mesh, struct ListBase *defbase);
+
+/*void make_boneParentMatrix (struct Bone* bone, float mat[][4]);*/
+
+#ifdef __cplusplus
+}
+#endif
+#endif