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Diffstat (limited to 'source/blender/blenkernel/BKE_attribute.hh')
-rw-r--r--source/blender/blenkernel/BKE_attribute.hh138
1 files changed, 106 insertions, 32 deletions
diff --git a/source/blender/blenkernel/BKE_attribute.hh b/source/blender/blenkernel/BKE_attribute.hh
index 1e61e477759..7b13b8a2b09 100644
--- a/source/blender/blenkernel/BKE_attribute.hh
+++ b/source/blender/blenkernel/BKE_attribute.hh
@@ -2,6 +2,8 @@
#pragma once
+#include <optional>
+
#include "BLI_color.hh"
#include "BLI_function_ref.hh"
#include "BLI_generic_span.hh"
@@ -14,6 +16,10 @@
struct Mesh;
struct PointCloud;
+namespace blender::fn {
+class MultiFunction;
+class GField;
+} // namespace blender::fn
namespace blender::bke {
@@ -71,8 +77,13 @@ struct AttributeKind {
*/
struct AttributeInit {
enum class Type {
- Default,
+ /** #AttributeInitConstruct. */
+ Construct,
+ /** #AttributeInitDefaultValue. */
+ DefaultValue,
+ /** #AttributeInitVArray. */
VArray,
+ /** #AttributeInitMoveArray. */
MoveArray,
};
Type type;
@@ -82,11 +93,20 @@ struct AttributeInit {
};
/**
- * Create an attribute using the default value for the data type.
- * The default values may depend on the attribute provider implementation.
+ * Default construct new attribute values. Does nothing for trivial types. This should be used
+ * if all attribute element values will be set by the caller after creating the attribute.
+ */
+struct AttributeInitConstruct : public AttributeInit {
+ AttributeInitConstruct() : AttributeInit(Type::Construct)
+ {
+ }
+};
+
+/**
+ * Create an attribute using the default value for the data type (almost always "zero").
*/
-struct AttributeInitDefault : public AttributeInit {
- AttributeInitDefault() : AttributeInit(Type::Default)
+struct AttributeInitDefaultValue : public AttributeInit {
+ AttributeInitDefaultValue() : AttributeInit(Type::DefaultValue)
{
}
};
@@ -94,14 +114,11 @@ struct AttributeInitDefault : public AttributeInit {
/**
* Create an attribute by copying data from an existing virtual array. The virtual array
* must have the same type as the newly created attribute.
- *
- * Note that this can be used to fill the new attribute with the default
*/
struct AttributeInitVArray : public AttributeInit {
- blender::GVArray varray;
+ GVArray varray;
- AttributeInitVArray(blender::GVArray varray)
- : AttributeInit(Type::VArray), varray(std::move(varray))
+ AttributeInitVArray(GVArray varray) : AttributeInit(Type::VArray), varray(std::move(varray))
{
}
};
@@ -117,10 +134,10 @@ struct AttributeInitVArray : public AttributeInit {
* The array must be allocated with MEM_*, since `attribute_try_create` will free the array if it
* can't be used directly, and that is generally how Blender expects custom data to be allocated.
*/
-struct AttributeInitMove : public AttributeInit {
+struct AttributeInitMoveArray : public AttributeInit {
void *data = nullptr;
- AttributeInitMove(void *data) : AttributeInit(Type::MoveArray), data(data)
+ AttributeInitMoveArray(void *data) : AttributeInit(Type::MoveArray), data(data)
{
}
};
@@ -150,7 +167,28 @@ template<typename T> struct AttributeReader {
};
/**
- * Result when looking up an attribute from some geometry with read an write access. After writing
+ * A utility to make sure attribute values are valid, for attributes like "material_index" which
+ * can only be positive, or attributes that represent enum options. This is usually only necessary
+ * when writing attributes from an untrusted/arbitrary user input.
+ */
+struct AttributeValidator {
+ /**
+ * Single input, single output function that corrects attribute values if necessary.
+ */
+ const fn::MultiFunction *function;
+
+ operator bool() const
+ {
+ return this->function != nullptr;
+ }
+ /**
+ * Return a field that creates corrected attribute values.
+ */
+ fn::GField validate_field_if_necessary(const fn::GField &field) const;
+};
+
+/**
+ * Result when looking up an attribute from some geometry with read and write access. After writing
* to the attribute, the #finish method has to be called. This may invalidate caches based on this
* attribute.
*/
@@ -226,7 +264,9 @@ template<typename T> struct SpanAttributeWriter {
*/
void finish()
{
- this->span.save();
+ if (this->span.varray()) {
+ this->span.save();
+ }
if (this->tag_modified_fn) {
this->tag_modified_fn();
}
@@ -301,7 +341,9 @@ struct GSpanAttributeWriter {
void finish()
{
- this->span.save();
+ if (this->span.varray()) {
+ this->span.save();
+ }
if (this->tag_modified_fn) {
this->tag_modified_fn();
}
@@ -330,7 +372,7 @@ struct AttributeAccessorFunctions {
eAttrDomain to_domain);
bool (*for_all)(const void *owner,
FunctionRef<bool(const AttributeIDRef &, const AttributeMetaData &)> fn);
-
+ AttributeValidator (*lookup_validator)(const void *owner, const AttributeIDRef &attribute_id);
GAttributeWriter (*lookup_for_write)(void *owner, const AttributeIDRef &attribute_id);
bool (*remove)(void *owner, const AttributeIDRef &attribute_id);
bool (*add)(void *owner,
@@ -485,6 +527,14 @@ class AttributeAccessor {
}
/**
+ * Same as the generic version above, but should be used when the type is known at compile time.
+ */
+ AttributeValidator lookup_validator(const AttributeIDRef &attribute_id) const
+ {
+ return fn_->lookup_validator(owner_, attribute_id);
+ }
+
+ /**
* Interpolate data from one domain to another.
*/
GVArray adapt_domain(const GVArray &varray,
@@ -540,6 +590,11 @@ class MutableAttributeAccessor : public AttributeAccessor {
GAttributeWriter lookup_for_write(const AttributeIDRef &attribute_id);
/**
+ * Same as above, but returns a type that makes it easier to work with the attribute as a span.
+ */
+ GSpanAttributeWriter lookup_for_write_span(const AttributeIDRef &attribute_id);
+
+ /**
* Get a writable attribute or non if it does not exist.
* Make sure to call #finish after changes are done.
*/
@@ -556,6 +611,19 @@ class MutableAttributeAccessor : public AttributeAccessor {
}
/**
+ * Same as above, but returns a type that makes it easier to work with the attribute as a span.
+ */
+ template<typename T>
+ SpanAttributeWriter<T> lookup_for_write_span(const AttributeIDRef &attribute_id)
+ {
+ AttributeWriter<T> attribute = this->lookup_for_write<T>(attribute_id);
+ if (attribute) {
+ return SpanAttributeWriter<T>{std::move(attribute), true};
+ }
+ return {};
+ }
+
+ /**
* Create a new attribute.
* \return True, when a new attribute has been created. False, when it's not possible to create
* this attribute or there is already an attribute with that id.
@@ -577,7 +645,7 @@ class MutableAttributeAccessor : public AttributeAccessor {
const AttributeIDRef &attribute_id,
const eAttrDomain domain,
const eCustomDataType data_type,
- const AttributeInit &initializer = AttributeInitDefault());
+ const AttributeInit &initializer = AttributeInitDefaultValue());
/**
* Same as above, but returns a type that makes it easier to work with the attribute as a span.
@@ -588,7 +656,7 @@ class MutableAttributeAccessor : public AttributeAccessor {
const AttributeIDRef &attribute_id,
const eAttrDomain domain,
const eCustomDataType data_type,
- const AttributeInit &initializer = AttributeInitDefault());
+ const AttributeInit &initializer = AttributeInitDefaultValue());
/**
* Same as above, but should be used when the type is known at compile time.
@@ -597,7 +665,7 @@ class MutableAttributeAccessor : public AttributeAccessor {
AttributeWriter<T> lookup_or_add_for_write(
const AttributeIDRef &attribute_id,
const eAttrDomain domain,
- const AttributeInit &initializer = AttributeInitDefault())
+ const AttributeInit &initializer = AttributeInitDefaultValue())
{
const CPPType &cpp_type = CPPType::get<T>();
const eCustomDataType data_type = cpp_type_to_custom_data_type(cpp_type);
@@ -611,7 +679,7 @@ class MutableAttributeAccessor : public AttributeAccessor {
SpanAttributeWriter<T> lookup_or_add_for_write_span(
const AttributeIDRef &attribute_id,
const eAttrDomain domain,
- const AttributeInit &initializer = AttributeInitDefault())
+ const AttributeInit &initializer = AttributeInitDefaultValue())
{
AttributeWriter<T> attribute = this->lookup_or_add_for_write<T>(
attribute_id, domain, initializer);
@@ -628,6 +696,8 @@ class MutableAttributeAccessor : public AttributeAccessor {
* The "only" in the name indicates that the caller should not read existing values from the
* span. If the attribute is not stored as span internally, the existing values won't be copied
* over to the span.
+ *
+ * For trivial types, the values in a newly created attribute will not be initialized.
*/
GSpanAttributeWriter lookup_or_add_for_write_only_span(const AttributeIDRef &attribute_id,
const eAttrDomain domain,
@@ -640,7 +710,9 @@ class MutableAttributeAccessor : public AttributeAccessor {
SpanAttributeWriter<T> lookup_or_add_for_write_only_span(const AttributeIDRef &attribute_id,
const eAttrDomain domain)
{
- AttributeWriter<T> attribute = this->lookup_or_add_for_write<T>(attribute_id, domain);
+ AttributeWriter<T> attribute = this->lookup_or_add_for_write<T>(
+ attribute_id, domain, AttributeInitConstruct());
+
if (attribute) {
return SpanAttributeWriter<T>{std::move(attribute), false};
}
@@ -679,6 +751,19 @@ Vector<AttributeTransferData> retrieve_attributes_for_transfer(
eAttrDomainMask domain_mask,
const Set<std::string> &skip = {});
+/**
+ * Copy attributes for the domain based on the elementwise mask.
+ *
+ * \param mask_indices: Indexed elements to copy from the source data-block.
+ * \param domain: Attribute domain to transfer.
+ * \param skip: Named attributes to ignore/skip.
+ */
+void copy_attribute_domain(AttributeAccessor src_attributes,
+ MutableAttributeAccessor dst_attributes,
+ IndexMask selection,
+ eAttrDomain domain,
+ const Set<std::string> &skip = {});
+
bool allow_procedural_attribute_access(StringRef attribute_name);
extern const char *no_procedural_access_message;
@@ -739,20 +824,9 @@ class CustomDataAttributes {
bool create_by_move(const AttributeIDRef &attribute_id, eCustomDataType data_type, void *buffer);
bool remove(const AttributeIDRef &attribute_id);
- /**
- * Change the order of the attributes to match the order of IDs in the argument.
- */
- void reorder(Span<AttributeIDRef> new_order);
-
bool foreach_attribute(const AttributeForeachCallback callback, eAttrDomain domain) const;
};
-AttributeAccessor mesh_attributes(const Mesh &mesh);
-MutableAttributeAccessor mesh_attributes_for_write(Mesh &mesh);
-
-AttributeAccessor pointcloud_attributes(const PointCloud &pointcloud);
-MutableAttributeAccessor pointcloud_attributes_for_write(PointCloud &pointcloud);
-
/* -------------------------------------------------------------------- */
/** \name #AttributeIDRef Inline Methods
* \{ */