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Diffstat (limited to 'source/blender/blenkernel/BKE_depsgraph.h')
-rw-r--r--source/blender/blenkernel/BKE_depsgraph.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h
index 6a44051806e..0b78a1206fe 100644
--- a/source/blender/blenkernel/BKE_depsgraph.h
+++ b/source/blender/blenkernel/BKE_depsgraph.h
@@ -70,7 +70,7 @@ int queue_count(struct DagNodeQueue *queue);
void queue_delete(struct DagNodeQueue *queue);
// queries
-struct DagForest *build_dag(struct Scene *sce, short mask);
+struct DagForest *build_dag(struct Main *bmain, struct Scene *sce, short mask);
void free_forest(struct DagForest *Dag);
// note :
@@ -97,14 +97,14 @@ void draw_all_deps(void);
/* Note that the DAG never executes changes in Objects, only sets flags in Objects */
/* (re)-create dependency graph for scene */
-void DAG_scene_sort(struct Scene *sce);
+void DAG_scene_sort(struct Main *bmain, struct Scene *sce);
/* flag all objects that need recalc because they're animated */
-void DAG_scene_update_flags(struct Scene *sce, unsigned int lay);
+void DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay);
/* flushes all recalc flags in objects down the dependency tree */
-void DAG_scene_flush_update(struct Scene *sce, unsigned int lay, int time);
+void DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, int time);
/* tag objects for update on file load */
-void DAG_on_load_update(void);
+void DAG_on_load_update(struct Main *bmain);
/* flag all IDs that need recalc because they're animated, influencing
this ID only. only for objects currently */
@@ -113,7 +113,7 @@ void DAG_id_update_flags(struct ID *id);
but note the DAG only supports objects and object data currently */
void DAG_id_flush_update(struct ID *id, short flag);
/* when setting manual RECALC flags, call this afterwards */
-void DAG_ids_flush_update(int time);
+void DAG_ids_flush_update(struct Main *bmain, int time);
/* (re)-create dependency graph for armature pose */
void DAG_pose_sort(struct Object *ob);