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Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h32
1 files changed, 22 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index a7aa4c6969a..865f621e82d 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -45,7 +45,6 @@ extern "C" {
/* forwards */
struct Main;
-struct Object;
typedef struct Global {
@@ -70,7 +69,6 @@ typedef struct Global {
bool factory_startup;
short moving;
- short winpos, displaymode; /* used to be in Render */
/* to indicate render is busy, prevent renderwindow events etc */
bool is_rendering;
@@ -90,9 +88,6 @@ typedef struct Global {
/* this variable is written to / read from FileGlobal->fileflags */
int fileflags;
- /* save the allowed windowstate of blender when using -W or -w (GHOST_TWindowState) */
- int windowstate;
-
/* message to use when autoexec fails */
char autoexec_fail[200];
} Global;
@@ -130,10 +125,14 @@ enum {
G_DEBUG_JOBS = (1 << 6), /* jobs time profiling */
G_DEBUG_FREESTYLE = (1 << 7), /* freestyle messages */
G_DEBUG_DEPSGRAPH = (1 << 8), /* depsgraph messages */
+ G_DEBUG_SIMDATA = (1 << 9), /* sim debug data display */
+ G_DEBUG_GPU_MEM = (1 << 10), /* gpu memory in status bar */
+ G_DEBUG_DEPSGRAPH_NO_THREADS = (1 << 11), /* sinle threaded depsgraph */
+ G_DEBUG_GPU = (1 << 12), /* gpu debug */
};
#define G_DEBUG_ALL (G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | \
- G_DEBUG_FREESTYLE | G_DEBUG_DEPSGRAPH)
+ G_DEBUG_FREESTYLE | G_DEBUG_DEPSGRAPH | G_DEBUG_GPU_MEM)
/* G.fileflags */
@@ -141,14 +140,19 @@ enum {
#define G_AUTOPACK (1 << 0)
#define G_FILE_COMPRESS (1 << 1)
#define G_FILE_AUTOPLAY (1 << 2)
+
+#ifdef DNA_DEPRECATED_ALLOW
#define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */
#define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */
#define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */
/* #define G_FILE_SHOW_PROFILE (1 << 6) */ /* deprecated */
-#define G_FILE_LOCK (1 << 7)
-#define G_FILE_SIGN (1 << 8)
+/* #define G_FILE_LOCK (1 << 7) */ /* deprecated */
+/* #define G_FILE_SIGN (1 << 8) */ /* deprecated */
+#endif /* DNA_DEPRECATED_ALLOW */
+
#define G_FILE_USERPREFS (1 << 9)
#define G_FILE_NO_UI (1 << 10)
+#ifdef DNA_DEPRECATED_ALLOW
/* #define G_FILE_GAME_TO_IPO (1 << 11) */ /* deprecated */
#define G_FILE_GAME_MAT (1 << 12) /* deprecated */
/* #define G_FILE_DISPLAY_LISTS (1 << 13) */ /* deprecated */
@@ -161,11 +165,19 @@ enum {
#define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */
#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */
#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */
+#endif /* DNA_DEPRECATED_ALLOW */
+
+/* On read, use #FileGlobal.filename instead of the real location on-disk,
+ * needed for recovering temp files so relative paths resolve */
#define G_FILE_RECOVER (1 << 23)
+/* On write, remap relative file paths to the new file location. */
#define G_FILE_RELATIVE_REMAP (1 << 24)
+/* On write, make backup `.blend1`, `.blend2` ... files, when the users preference is enabled */
#define G_FILE_HISTORY (1 << 25)
-#define G_FILE_MESH_COMPAT (1 << 26) /* BMesh option to save as older mesh format */
-#define G_FILE_SAVE_COPY (1 << 27) /* restore paths after editing them */
+/* BMesh option to save as older mesh format */
+#define G_FILE_MESH_COMPAT (1 << 26)
+/* On wrote, restore paths after editing them (G_FILE_RELATIVE_REMAP) */
+#define G_FILE_SAVE_COPY (1 << 27)
#define G_FILE_FLAGS_RUNTIME (G_FILE_NO_UI | G_FILE_RELATIVE_REMAP | G_FILE_MESH_COMPAT | G_FILE_SAVE_COPY)