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Diffstat (limited to 'source/blender/blenkernel/BKE_mball.h')
-rw-r--r--source/blender/blenkernel/BKE_mball.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mball.h b/source/blender/blenkernel/BKE_mball.h
index db4dca14535..895fe5a28f9 100644
--- a/source/blender/blenkernel/BKE_mball.h
+++ b/source/blender/blenkernel/BKE_mball.h
@@ -41,13 +41,45 @@ bool BKE_mball_is_any_selected(const struct MetaBall *mb);
bool BKE_mball_is_any_selected_multi(struct Base **bases, int bases_len);
bool BKE_mball_is_any_unselected(const struct MetaBall *mb);
bool BKE_mball_is_basis_for(struct Object *ob1, struct Object *ob2);
+/**
+ * Test, if \a ob is a basis meta-ball.
+ *
+ * It test last character of Object ID name.
+ * If last character is digit it return 0, else it return 1.
+ */
bool BKE_mball_is_basis(struct Object *ob);
+/**
+ * This function finds the basis meta-ball.
+ *
+ * Basis meta-ball doesn't include any number at the end of
+ * its name. All meta-balls with same base of name can be
+ * blended. meta-balls with different basic name can't be blended.
+ *
+ * \warning #BKE_mball_is_basis() can fail on returned object, see function docs for details.
+ */
struct Object *BKE_mball_basis_find(struct Scene *scene, struct Object *ob);
+/**
+ * Compute bounding box of all meta-elements / meta-ball.
+ *
+ * Bounding box is computed from polygonized surface. \a ob is
+ * basic meta-balls (with name `Meta` for example). All other meta-ball objects
+ * (with names `Meta.001`, `Meta.002`, etc) are included in this bounding-box.
+ */
void BKE_mball_texspace_calc(struct Object *ob);
+/**
+ * Return or compute bounding-box for given meta-ball object.
+ */
struct BoundBox *BKE_mball_boundbox_get(struct Object *ob);
float *BKE_mball_make_orco(struct Object *ob, struct ListBase *dispbase);
+/**
+ * Copy some properties from object to other meta-ball object with same base name.
+ *
+ * When some properties (wire-size, threshold, update flags) of meta-ball are changed, then this
+ * properties are copied to all meta-balls in same "group" (meta-balls with same base name:
+ * `MBall`, `MBall.001`, `MBall.002`, etc). The most important is to copy properties to the base
+ * meta-ball, because this meta-ball influence polygonization of meta-balls. */
void BKE_mball_properties_copy(struct Scene *scene, struct Object *active_object);
bool BKE_mball_minmax_ex(const struct MetaBall *mb,
@@ -55,14 +87,24 @@ bool BKE_mball_minmax_ex(const struct MetaBall *mb,
float max[3],
const float obmat[4][4],
const short flag);
+
+/* Basic vertex data functions. */
+
bool BKE_mball_minmax(const struct MetaBall *mb, float min[3], float max[3]);
bool BKE_mball_center_median(const struct MetaBall *mb, float r_cent[3]);
bool BKE_mball_center_bounds(const struct MetaBall *mb, float r_cent[3]);
void BKE_mball_transform(struct MetaBall *mb, const float mat[4][4], const bool do_props);
void BKE_mball_translate(struct MetaBall *mb, const float offset[3]);
+/**
+ * Most simple meta-element adding function.
+ *
+ * \note don't do context manipulation here (rna uses).
+ */
struct MetaElem *BKE_mball_element_add(struct MetaBall *mb, const int type);
+/* *** select funcs *** */
+
int BKE_mball_select_count(const struct MetaBall *mb);
int BKE_mball_select_count_multi(struct Base **bases, int bases_len);
bool BKE_mball_select_all(struct MetaBall *mb);