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Diffstat (limited to 'source/blender/blenkernel/BKE_node_runtime.hh')
-rw-r--r--source/blender/blenkernel/BKE_node_runtime.hh454
1 files changed, 452 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node_runtime.hh b/source/blender/blenkernel/BKE_node_runtime.hh
index f5fb53f962b..f2e551a9f32 100644
--- a/source/blender/blenkernel/BKE_node_runtime.hh
+++ b/source/blender/blenkernel/BKE_node_runtime.hh
@@ -3,9 +3,20 @@
#pragma once
#include <memory>
+#include <mutex>
-#include "BLI_sys_types.h"
+#include "BLI_multi_value_map.hh"
#include "BLI_utility_mixins.hh"
+#include "BLI_vector.hh"
+
+#include "DNA_node_types.h"
+
+#include "BKE_node.h"
+
+struct bNode;
+struct bNodeSocket;
+struct bNodeTree;
+struct bNodeType;
namespace blender::nodes {
struct FieldInferencingInterface;
@@ -36,6 +47,32 @@ class bNodeTreeRuntime : NonCopyable, NonMovable {
/** Information about how inputs and outputs of the node group interact with fields. */
std::unique_ptr<nodes::FieldInferencingInterface> field_inferencing_interface;
+
+ /**
+ * Protects access to all topology cache variables below. This is necessary so that the cache can
+ * be updated on a const #bNodeTree.
+ */
+ std::mutex topology_cache_mutex;
+ bool topology_cache_is_dirty = true;
+ bool topology_cache_exists = false;
+ /**
+ * Under some circumstances, it can be useful to use the cached data while editing the
+ * #bNodeTree. By default, this is protected against using an assert.
+ */
+ mutable std::atomic<int> allow_use_dirty_topology_cache = 0;
+
+ /** Only valid when #topology_cache_is_dirty is false. */
+ Vector<bNode *> nodes;
+ Vector<bNodeLink *> links;
+ Vector<bNodeSocket *> sockets;
+ Vector<bNodeSocket *> input_sockets;
+ Vector<bNodeSocket *> output_sockets;
+ MultiValueMap<const bNodeType *, bNode *> nodes_by_type;
+ Vector<bNode *> toposort_left_to_right;
+ Vector<bNode *> toposort_right_to_left;
+ bool has_link_cycle = false;
+ bool has_undefined_nodes_or_sockets = false;
+ bNode *group_output_node = nullptr;
};
/**
@@ -47,12 +84,24 @@ class bNodeSocketRuntime : NonCopyable, NonMovable {
public:
/**
* References a socket declaration that is owned by `node->declaration`. This is only runtime
- * data. It has to be updated when the node declaration changes.
+ * data. It has to be updated when the node declaration changes. Access can be allowed by using
+ * #AllowUsingOutdatedInfo.
*/
const SocketDeclarationHandle *declaration = nullptr;
/** #eNodeTreeChangedFlag. */
uint32_t changed_flag = 0;
+
+ /** Only valid when #topology_cache_is_dirty is false. */
+ Vector<bNodeLink *> directly_linked_links;
+ Vector<bNodeSocket *> directly_linked_sockets;
+ Vector<bNodeSocket *> logically_linked_sockets;
+ Vector<bNodeSocket *> logically_linked_skipped_sockets;
+ bNode *owner_node = nullptr;
+ bNodeSocket *internal_link_input = nullptr;
+ int index_in_node = -1;
+ int index_in_all_sockets = -1;
+ int index_in_inout_sockets = -1;
};
/**
@@ -84,6 +133,407 @@ class bNodeRuntime : NonCopyable, NonMovable {
/** #eNodeTreeChangedFlag. */
uint32_t changed_flag = 0;
+
+ /** Only valid if #topology_cache_is_dirty is false. */
+ Vector<bNodeSocket *> inputs;
+ Vector<bNodeSocket *> outputs;
+ Vector<bNodeLink *> internal_links;
+ Map<StringRefNull, bNodeSocket *> inputs_by_identifier;
+ Map<StringRefNull, bNodeSocket *> outputs_by_identifier;
+ int index_in_tree = -1;
+ bool has_linked_inputs = false;
+ bool has_linked_outputs = false;
+ bNodeTree *owner_tree = nullptr;
};
+namespace node_tree_runtime {
+
+class AllowUsingOutdatedInfo : NonCopyable, NonMovable {
+ private:
+ const bNodeTree &tree_;
+
+ public:
+ AllowUsingOutdatedInfo(const bNodeTree &tree) : tree_(tree)
+ {
+ tree_.runtime->allow_use_dirty_topology_cache.fetch_add(1);
+ }
+
+ ~AllowUsingOutdatedInfo()
+ {
+ tree_.runtime->allow_use_dirty_topology_cache.fetch_sub(1);
+ }
+};
+
+inline bool topology_cache_is_available(const bNodeTree &tree)
+{
+ if (!tree.runtime->topology_cache_exists) {
+ return false;
+ }
+ if (tree.runtime->allow_use_dirty_topology_cache.load() > 0) {
+ return true;
+ }
+ if (tree.runtime->topology_cache_is_dirty) {
+ return false;
+ }
+ return true;
+}
+
+inline bool topology_cache_is_available(const bNode &node)
+{
+ const bNodeTree *ntree = node.runtime->owner_tree;
+ if (ntree == nullptr) {
+ return false;
+ }
+ return topology_cache_is_available(*ntree);
+}
+
+inline bool topology_cache_is_available(const bNodeSocket &socket)
+{
+ const bNode *node = socket.runtime->owner_node;
+ if (node == nullptr) {
+ return false;
+ }
+ return topology_cache_is_available(*node);
+}
+
+} // namespace node_tree_runtime
+
} // namespace blender::bke
+
+/* -------------------------------------------------------------------- */
+/** \name #bNodeTree Inline Methods
+ * \{ */
+
+inline blender::Span<bNode *> bNodeTree::nodes_by_type(const blender::StringRefNull type_idname)
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->nodes_by_type.lookup(nodeTypeFind(type_idname.c_str()));
+}
+
+inline blender::Span<const bNode *> bNodeTree::nodes_by_type(
+ const blender::StringRefNull type_idname) const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->nodes_by_type.lookup(nodeTypeFind(type_idname.c_str()));
+}
+
+inline blender::Span<const bNode *> bNodeTree::toposort_left_to_right() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->toposort_left_to_right;
+}
+
+inline blender::Span<const bNode *> bNodeTree::toposort_right_to_left() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->toposort_right_to_left;
+}
+
+inline blender::Span<const bNode *> bNodeTree::all_nodes() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->nodes;
+}
+
+inline blender::Span<bNode *> bNodeTree::all_nodes()
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->nodes;
+}
+
+inline bool bNodeTree::has_link_cycle() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->has_link_cycle;
+}
+
+inline bool bNodeTree::has_undefined_nodes_or_sockets() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->has_undefined_nodes_or_sockets;
+}
+
+inline const bNode *bNodeTree::group_output_node() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->group_output_node;
+}
+
+inline blender::Span<const bNodeSocket *> bNodeTree::all_input_sockets() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->input_sockets;
+}
+
+inline blender::Span<bNodeSocket *> bNodeTree::all_input_sockets()
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->input_sockets;
+}
+
+inline blender::Span<const bNodeSocket *> bNodeTree::all_output_sockets() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->output_sockets;
+}
+
+inline blender::Span<bNodeSocket *> bNodeTree::all_output_sockets()
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->output_sockets;
+}
+
+inline blender::Span<const bNodeSocket *> bNodeTree::all_sockets() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->sockets;
+}
+
+inline blender::Span<bNodeSocket *> bNodeTree::all_sockets()
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->sockets;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name #bNode Inline Methods
+ * \{ */
+
+inline blender::Span<bNodeSocket *> bNode::input_sockets()
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->inputs;
+}
+
+inline blender::Span<bNodeSocket *> bNode::output_sockets()
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->outputs;
+}
+
+inline blender::Span<const bNodeSocket *> bNode::input_sockets() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->inputs;
+}
+
+inline blender::Span<const bNodeSocket *> bNode::output_sockets() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->outputs;
+}
+
+inline bNodeSocket &bNode::input_socket(int index)
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->inputs[index];
+}
+
+inline bNodeSocket &bNode::output_socket(int index)
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->outputs[index];
+}
+
+inline const bNodeSocket &bNode::input_socket(int index) const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->inputs[index];
+}
+
+inline const bNodeSocket &bNode::output_socket(int index) const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->outputs[index];
+}
+
+inline const bNodeSocket &bNode::input_by_identifier(blender::StringRef identifier) const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->inputs_by_identifier.lookup_as(identifier);
+}
+
+inline const bNodeSocket &bNode::output_by_identifier(blender::StringRef identifier) const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->outputs_by_identifier.lookup_as(identifier);
+}
+
+inline const bNodeTree &bNode::owner_tree() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->owner_tree;
+}
+
+inline blender::StringRefNull bNode::label_or_name() const
+{
+ if (this->label[0] == '\0') {
+ return this->name;
+ }
+ return this->label;
+}
+
+inline bool bNode::is_muted() const
+{
+ return this->flag & NODE_MUTED;
+}
+
+inline bool bNode::is_reroute() const
+{
+ return this->type == NODE_REROUTE;
+}
+
+inline bool bNode::is_frame() const
+{
+ return this->type == NODE_FRAME;
+}
+
+inline bool bNode::is_group() const
+{
+ return ELEM(this->type, NODE_GROUP, NODE_CUSTOM_GROUP);
+}
+
+inline bool bNode::is_group_input() const
+{
+ return this->type == NODE_GROUP_INPUT;
+}
+
+inline bool bNode::is_group_output() const
+{
+ return this->type == NODE_GROUP_OUTPUT;
+}
+
+inline blender::Span<const bNodeLink *> bNode::internal_links_span() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->internal_links;
+}
+
+inline const blender::nodes::NodeDeclaration *bNode::declaration() const
+{
+ BLI_assert(this->runtime->declaration != nullptr);
+ return this->runtime->declaration;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name #bNodeLink Inline Methods
+ * \{ */
+
+inline bool bNodeLink::is_muted() const
+{
+ return this->flag & NODE_LINK_MUTED;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name #bNodeSocket Inline Methods
+ * \{ */
+
+inline int bNodeSocket::index() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->index_in_node;
+}
+
+inline int bNodeSocket::index_in_tree() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->index_in_all_sockets;
+}
+
+inline bool bNodeSocket::is_available() const
+{
+ return (this->flag & SOCK_UNAVAIL) == 0;
+}
+
+inline bNode &bNodeSocket::owner_node()
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->owner_node;
+}
+
+inline const bNodeTree &bNodeSocket::owner_tree() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->owner_node->runtime->owner_tree;
+}
+
+inline blender::Span<const bNodeSocket *> bNodeSocket::logically_linked_sockets() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->logically_linked_sockets;
+}
+
+inline blender::Span<const bNodeLink *> bNodeSocket::directly_linked_links() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->directly_linked_links;
+}
+
+inline blender::Span<bNodeLink *> bNodeSocket::directly_linked_links()
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->directly_linked_links;
+}
+
+inline blender::Span<const bNodeSocket *> bNodeSocket::directly_linked_sockets() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->directly_linked_sockets;
+}
+
+inline blender::Span<bNodeSocket *> bNodeSocket::directly_linked_sockets()
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return this->runtime->directly_linked_sockets;
+}
+
+inline bool bNodeSocket::is_directly_linked() const
+{
+ return !this->directly_linked_links().is_empty();
+}
+
+inline bool bNodeSocket::is_logically_linked() const
+{
+ return !this->logically_linked_sockets().is_empty();
+}
+
+inline const bNodeSocket *bNodeSocket::internal_link_input() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ BLI_assert(this->in_out == SOCK_OUT);
+ return this->runtime->internal_link_input;
+}
+
+template<typename T> const T *bNodeSocket::default_value_typed() const
+{
+ return static_cast<const T *>(this->default_value);
+}
+
+inline bool bNodeSocket::is_input() const
+{
+ return this->in_out == SOCK_IN;
+}
+
+inline bool bNodeSocket::is_output() const
+{
+ return this->in_out == SOCK_OUT;
+}
+
+inline bool bNodeSocket::is_multi_input() const
+{
+ return this->flag & SOCK_MULTI_INPUT;
+}
+
+inline const bNode &bNodeSocket::owner_node() const
+{
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
+ return *this->runtime->owner_node;
+}
+
+/** \} */