diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 42 |
1 files changed, 36 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index e08d3fe26fb..4e520948bcb 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -17,13 +17,13 @@ * All rights reserved. */ -#ifndef __BKE_PAINT_H__ -#define __BKE_PAINT_H__ +#pragma once /** \file * \ingroup bke */ +#include "BLI_bitmap.h" #include "BLI_utildefines.h" #include "DNA_object_enums.h" @@ -41,6 +41,7 @@ struct EdgeSet; struct GHash; struct GridPaintMask; struct ImagePool; +struct ListBase; struct MLoop; struct MLoopTri; struct MVert; @@ -259,10 +260,20 @@ typedef struct SculptPoseIKChain { /* Cloth Brush */ typedef struct SculptClothLengthConstraint { - int v1; - int v2; + /* Elements that are affected by the constraint. */ + /* Element a should always be a mesh vertex with the index stored in elem_index_a as it is always + * deformed. Element b could be another vertex of the same mesh or any other position (arbitrary + * point, position for a previous state). In that case, elem_index_a and elem_index_b should be + * the same to avoid affecting two different vertices when solving the constraints. + * *elem_position points to the position which is owned by the element. */ + int elem_index_a; + float *elem_position_a; + + int elem_index_b; + float *elem_position_b; float length; + float strength; } SculptClothLengthConstraint; typedef struct SculptClothSimulation { @@ -272,6 +283,11 @@ typedef struct SculptClothSimulation { int capacity_length_constraints; float *length_constraint_tweak; + /* Position anchors for deformation brushes. These positions are modified by the brush and the + * final positions of the simulated vertices are updated with constraints that use these points + * as targets. */ + float (*deformation_pos)[3]; + float mass; float damping; @@ -279,7 +295,9 @@ typedef struct SculptClothSimulation { float (*pos)[3]; float (*init_pos)[3]; float (*prev_pos)[3]; + float (*last_iteration_pos)[3]; + struct ListBase *collider_list; } SculptClothSimulation; typedef struct SculptPersistentBase { @@ -291,6 +309,9 @@ typedef struct SculptPersistentBase { typedef struct SculptVertexInfo { /* Idexed by vertex, stores and ID of its topologycally connected component. */ int *connected_component; + + /* Indexed by base mesh vertex index, stores if that vertex is a boundary. */ + BLI_bitmap *boundary; } SculptVertexInfo; typedef struct SculptFakeNeighbors { @@ -314,6 +335,9 @@ typedef struct SculptSession { int level; } multires; + /* Depsgraph for the Cloth Brush solver to get the colliders. */ + struct Depsgraph *depsgraph; + /* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */ struct MVert *mvert; struct MPoly *mpoly; @@ -447,6 +471,10 @@ void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss); void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder); void BKE_sculptsession_bm_to_me_for_render(struct Object *object); +/* Create new color layer on object if it doesn't have one and if experimental feature set has + * sculpt vertex color enabled. Returns truth if new layer has been added, false otherwise. */ +void BKE_sculpt_color_layer_create_if_needed(struct Object *object); + void BKE_sculpt_update_object_for_edit(struct Depsgraph *depsgraph, struct Object *ob_orig, bool need_pmap, @@ -463,6 +491,10 @@ struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct O void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_ccg); +/* This ensure that all elements in the mesh (both vertices and grids) have their visibility + * updated according to the face sets. */ +void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg); + bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d); enum { @@ -473,5 +505,3 @@ enum { #ifdef __cplusplus } #endif - -#endif |