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Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h94
1 files changed, 46 insertions, 48 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index a4182b8405f..819b49da8e9 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -35,9 +35,7 @@
#define SOUND_WAVE_SAMPLES_PER_SECOND 250
-struct PackedFile;
struct bSound;
-struct ListBase;
struct Main;
struct Sequence;
@@ -46,98 +44,98 @@ typedef struct SoundWaveform {
float *data;
} SoundWaveform;
-void sound_init_once(void);
-void sound_exit_once(void);
+void BKE_sound_init_once(void);
+void BKE_sound_exit_once(void);
-void sound_init(struct Main *main);
+void BKE_sound_init(struct Main *main);
-void sound_init_main(struct Main *bmain);
+void BKE_sound_init_main(struct Main *bmain);
-void sound_exit(void);
+void BKE_sound_exit(void);
-void sound_force_device(int device);
-int sound_define_from_str(const char *str);
+void BKE_sound_force_device(int device);
+int BKE_sound_define_from_str(const char *str);
-struct bSound *sound_new_file(struct Main *main, const char *filename);
+struct bSound *BKE_sound_new_file(struct Main *main, const char *filename);
// XXX unused currently
#if 0
-struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source);
+struct bSound *BKE_sound_new_buffer(struct Main *bmain, struct bSound *source);
-struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
+struct bSound *BKE_sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
#endif
-void sound_delete(struct Main *bmain, struct bSound *sound);
+void BKE_sound_delete(struct Main *bmain, struct bSound *sound);
-void sound_cache(struct bSound *sound);
+void BKE_sound_cache(struct bSound *sound);
-void sound_delete_cache(struct bSound *sound);
+void BKE_sound_delete_cache(struct bSound *sound);
-void sound_load(struct Main *main, struct bSound *sound);
+void BKE_sound_load(struct Main *main, struct bSound *sound);
void BKE_sound_free(struct bSound *sound);
#ifdef __AUD_C_API_H__
-AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
+AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
#endif
-void sound_create_scene(struct Scene *scene);
+void BKE_sound_create_scene(struct Scene *scene);
-void sound_destroy_scene(struct Scene *scene);
+void BKE_sound_destroy_scene(struct Scene *scene);
-void sound_mute_scene(struct Scene *scene, int muted);
+void BKE_sound_mute_scene(struct Scene *scene, int muted);
-void sound_update_fps(struct Scene *scene);
+void BKE_sound_update_fps(struct Scene *scene);
-void sound_update_scene_listener(struct Scene *scene);
+void BKE_sound_update_scene_listener(struct Scene *scene);
-void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
-void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
+void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
+void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
-void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
+void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
+void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void sound_remove_scene_sound(struct Scene *scene, void *handle);
+void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle);
-void sound_mute_scene_sound(void *handle, char mute);
+void BKE_sound_mute_scene_sound(void *handle, char mute);
-void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip);
-void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
+void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip);
+void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void sound_update_scene_sound(void *handle, struct bSound *sound);
+void BKE_sound_update_scene_sound(void *handle, struct bSound *sound);
-void sound_set_cfra(int cfra);
+void BKE_sound_set_cfra(int cfra);
-void sound_set_scene_volume(struct Scene *scene, float volume);
+void BKE_sound_set_scene_volume(struct Scene *scene, float volume);
-void sound_set_scene_sound_volume(void *handle, float volume, char animated);
+void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated);
-void sound_set_scene_sound_pitch(void *handle, float pitch, char animated);
+void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated);
-void sound_set_scene_sound_pan(void *handle, float pan, char animated);
+void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated);
-void sound_update_sequencer(struct Main *main, struct bSound *sound);
+void BKE_sound_update_sequencer(struct Main *main, struct bSound *sound);
-void sound_play_scene(struct Scene *scene);
+void BKE_sound_play_scene(struct Scene *scene);
-void sound_stop_scene(struct Scene *scene);
+void BKE_sound_stop_scene(struct Scene *scene);
-void sound_seek_scene(struct Main *bmain, struct Scene *scene);
+void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene);
-float sound_sync_scene(struct Scene *scene);
+float BKE_sound_sync_scene(struct Scene *scene);
-int sound_scene_playing(struct Scene *scene);
+int BKE_sound_scene_playing(struct Scene *scene);
-void sound_free_waveform(struct bSound *sound);
+void BKE_sound_free_waveform(struct bSound *sound);
-void sound_read_waveform(struct bSound *sound, short *stop);
+void BKE_sound_read_waveform(struct bSound *sound, short *stop);
-void sound_update_scene(struct Main *bmain, struct Scene *scene);
+void BKE_sound_update_scene(struct Main *bmain, struct Scene *scene);
-void *sound_get_factory(void *sound);
+void *BKE_sound_get_factory(void *sound);
-float sound_get_length(struct bSound *sound);
+float BKE_sound_get_length(struct bSound *sound);
-bool sound_is_jack_supported(void);
+bool BKE_sound_is_jack_supported(void);
#endif /* __BKE_SOUND_H__ */