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Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r--source/blender/blenkernel/BKE_texture.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
new file mode 100644
index 00000000000..172afcaecd6
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+++ b/source/blender/blenkernel/BKE_texture.h
@@ -0,0 +1,85 @@
+/**
+ * blenlib/BKE_texture.h (mar-2001 nzc)
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef BKE_TEXTURE_H
+#define BKE_TEXTURE_H
+
+struct Tex;
+struct MTex;
+struct PluginTex;
+struct LampRen;
+struct ColorBand;
+struct HaloRen;
+
+/* in ColorBand struct */
+#define MAXCOLORBAND 16
+
+
+void free_texture(struct Tex *t);
+int test_dlerr(const char *name, const char *symbol);
+void open_plugin_tex(struct PluginTex *pit);
+struct PluginTex *add_plugin_tex(char *str);
+void free_plugin_tex(struct PluginTex *pit);
+struct ColorBand *add_colorband(void);
+int do_colorband(struct ColorBand *coba);
+void default_tex(struct Tex *tex);
+struct Tex *add_texture(char *name);
+void default_mtex(struct MTex *mtex);
+struct MTex *add_mtex(void);
+struct Tex *copy_texture(struct Tex *tex);
+void make_local_texture(struct Tex *tex);
+void autotexname(struct Tex *tex);
+void init_render_texture(struct Tex *tex);
+void init_render_textures(void);
+void end_render_texture(struct Tex *tex);
+void end_render_textures(void);
+int clouds(struct Tex *tex, float *texvec);
+int blend(struct Tex *tex, float *texvec);
+int wood(struct Tex *tex, float *texvec);
+int marble(struct Tex *tex, float *texvec);
+int magic(struct Tex *tex, float *texvec);
+int stucci(struct Tex *tex, float *texvec);
+int texnoise(struct Tex *tex);
+int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
+void tubemap(float x, float y, float z, float *adr1, float *adr2);
+void spheremap(float x, float y, float z, float *adr1, float *adr2);
+void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt);
+int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
+void do_material_tex(void);
+void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
+void do_sky_tex(void);
+void do_lamp_tex(struct LampRen *la, float *lavec);
+void externtex(struct MTex *mtex, float *vec);
+void externtexcol(struct MTex *mtex, float *orco, char *col);
+void render_realtime_texture(void);
+#endif