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Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c93
1 files changed, 50 insertions, 43 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index ec15e2ea87f..58d20fff2bc 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -75,7 +75,7 @@
/* forward declarations */
static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4], int par_index,
- int level, short animated, short update);
+ int level, short flag);
/* ******************************************************************** */
/* Animation Visualization */
@@ -700,7 +700,11 @@ int where_on_path(Object *ob, float ctime, float vec[4], float dir[3], float qua
/* ******************************************************************** */
/* Dupli-Geometry */
-static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int par_index, int type, short animated)
+#define DUPLILIST_DO_UPDATE 1
+#define DUPLILIST_FOR_RENDER 2
+#define DUPLILIST_ANIMATED 4
+
+static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int par_index, int type, short flag)
{
DupliObject *dob = MEM_callocN(sizeof(DupliObject), "dupliobject");
@@ -712,14 +716,14 @@ static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], i
dob->index = index;
dob->particle_index = par_index;
dob->type = type;
- dob->animated = (type == OB_DUPLIGROUP) && animated;
+ dob->animated = (type == OB_DUPLIGROUP) && (flag & DUPLILIST_ANIMATED);
ob->lay = lay;
return dob;
}
static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_index,
- int level, short animated, short update)
+ int level, short flag)
{
DupliObject *dob;
Group *group;
@@ -735,13 +739,14 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_inde
/* handles animated groups, and */
/* we need to check update for objects that are not in scene... */
- if (update) {
+ if (flag & DUPLILIST_DO_UPDATE) {
/* note: update is optional because we don't always need object
* transformations to be correct. Also fixes bug [#29616]. */
group_handle_recalc_and_update(scene, ob, group);
}
- animated = animated || group_is_animated(ob, group);
+ if (group_is_animated(ob, group))
+ flag |= DUPLILIST_ANIMATED;
for (go = group->gobject.first; go; go = go->next) {
/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
@@ -757,7 +762,7 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_inde
mult_m4_m4m4(mat, ob->obmat, go->ob->obmat);
}
- dob = new_dupli_object(lb, go->ob, mat, ob->lay, 0, par_index, OB_DUPLIGROUP, animated);
+ dob = new_dupli_object(lb, go->ob, mat, ob->lay, 0, par_index, OB_DUPLIGROUP, flag);
/* check the group instance and object layers match, also that the object visible flags are ok. */
if ((dob->origlay & group->layer) == 0 ||
@@ -772,14 +777,14 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_inde
if (go->ob->transflag & OB_DUPLI) {
copy_m4_m4(dob->ob->obmat, dob->mat);
- object_duplilist_recursive(&group->id, scene, go->ob, lb, ob->obmat, par_index, level + 1, animated, update);
+ object_duplilist_recursive(&group->id, scene, go->ob, lb, ob->obmat, par_index, level + 1, flag);
copy_m4_m4(dob->ob->obmat, dob->omat);
}
}
}
}
-static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_index, int level, short animated)
+static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_index, int level, short flag)
{
extern int enable_cu_speed; /* object.c */
Object copyob;
@@ -827,7 +832,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_ind
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
- dob = new_dupli_object(lb, ob, ob->obmat, ob->lay, scene->r.cfra, par_index, OB_DUPLIFRAMES, animated);
+ dob = new_dupli_object(lb, ob, ob->obmat, ob->lay, scene->r.cfra, par_index, OB_DUPLIFRAMES, flag);
copy_m4_m4(dob->omat, copyob.obmat);
}
}
@@ -851,8 +856,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_ind
typedef struct VertexDupliData {
ID *id; /* scene or group, for recursive loops */
int level;
- short animated;
- short update;
+ short flag;
ListBase *lb;
float pmat[4][4];
float obmat[4][4]; /* Only used for dupliverts inside dupligroups, where the ob->obmat is modified */
@@ -896,7 +900,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
origlay = vdd->ob->lay;
- dob = new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, vdd->par_index, OB_DUPLIVERTS, vdd->animated);
+ dob = new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, vdd->par_index, OB_DUPLIVERTS, vdd->flag);
/* restore the original layer so that each dupli will have proper dob->origlay */
vdd->ob->lay = origlay;
@@ -908,13 +912,13 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
float tmpmat[4][4];
copy_m4_m4(tmpmat, vdd->ob->obmat);
copy_m4_m4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
- object_duplilist_recursive((ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->par_index, vdd->level + 1, vdd->animated, vdd->update);
+ object_duplilist_recursive((ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->par_index, vdd->level + 1, vdd->flag);
copy_m4_m4(vdd->ob->obmat, tmpmat);
}
}
static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int par_index,
- int level, short animated, short update)
+ int level, short flag)
{
Object *ob, *ob_iter;
Mesh *me = par->data;
@@ -942,7 +946,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
else
dm = mesh_get_derived_deform(scene, par, CD_MASK_BAREMESH);
- if (G.is_rendering) {
+ if (flag & DUPLILIST_FOR_RENDER) {
vdd.orco = (float(*)[3])BKE_mesh_orco_verts_get(par);
BKE_mesh_orco_verts_transform(me, vdd.orco, me->totvert, 0);
}
@@ -992,8 +996,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
vdd.id = id;
vdd.level = level;
- vdd.animated = animated;
- vdd.update = update;
+ vdd.flag = flag;
vdd.lb = lb;
vdd.ob = ob;
vdd.scene = scene;
@@ -1039,7 +1042,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
}
static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int par_index,
- int level, short animated, short update)
+ int level, short flag)
{
Object *ob, *ob_iter;
Base *base = NULL;
@@ -1076,8 +1079,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
mloop = dm->getLoopArray(dm);
mvert = dm->getVertArray(dm);
- if (G.is_rendering) {
-
+ if (flag & DUPLILIST_FOR_RENDER) {
orco = (float(*)[3])BKE_mesh_orco_verts_get(par);
BKE_mesh_orco_verts_transform(me, orco, me->totvert, 0);
mloopuv = me->mloopuv;
@@ -1182,8 +1184,8 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
copy_m4_m4(tmat, obmat);
mul_m4_m4m3(obmat, tmat, mat);
- dob = new_dupli_object(lb, ob, obmat, par->lay, a, par_index, OB_DUPLIFACES, animated);
- if (G.is_rendering) {
+ dob = new_dupli_object(lb, ob, obmat, par->lay, a, par_index, OB_DUPLIFACES, (flag & DUPLILIST_ANIMATED));
+ if (flag & DUPLILIST_FOR_RENDER) {
w = 1.0f / (float)mp->totloop;
if (orco) {
@@ -1205,7 +1207,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
float tmpmat[4][4];
copy_m4_m4(tmpmat, ob->obmat);
copy_m4_m4(ob->obmat, obmat); /* pretend we are really this mat */
- object_duplilist_recursive((ID *)id, scene, ob, lb, ob->obmat, par_index, level + 1, animated, update);
+ object_duplilist_recursive((ID *)id, scene, ob, lb, ob->obmat, par_index, level + 1, flag);
copy_m4_m4(ob->obmat, tmpmat);
}
}
@@ -1226,7 +1228,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
}
static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int UNUSED(par_index), ParticleSystem *psys,
- int level, short animated, short update)
+ int level, short flag)
{
GroupObject *go;
Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL;
@@ -1309,7 +1311,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
/* gather list of objects or single object */
if (part->ren_as == PART_DRAW_GR) {
- if (update) {
+ if (flag & DUPLILIST_DO_UPDATE) {
group_handle_recalc_and_update(scene, par, part->dup_group);
}
@@ -1452,9 +1454,9 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
else
copy_m4_m4(mat, tmat);
- dob = new_dupli_object(lb, go->ob, mat, par->lay, counter, index, OB_DUPLIPARTS, animated);
+ dob = new_dupli_object(lb, go->ob, mat, par->lay, counter, index, OB_DUPLIPARTS, (flag & DUPLILIST_ANIMATED));
copy_m4_m4(dob->omat, obcopylist[b].obmat);
- if (G.is_rendering)
+ if (flag & DUPLILIST_FOR_RENDER)
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
}
@@ -1512,9 +1514,9 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
if (part->draw & PART_DRAW_GLOBAL_OB)
add_v3_v3v3(mat[3], mat[3], vec);
- dob = new_dupli_object(lb, ob, mat, ob->lay, counter, index, GS(id->name) == ID_GR ? OB_DUPLIGROUP : OB_DUPLIPARTS, animated);
+ dob = new_dupli_object(lb, ob, mat, ob->lay, counter, index, GS(id->name) == ID_GR ? OB_DUPLIGROUP : OB_DUPLIPARTS, (flag & DUPLILIST_ANIMATED));
copy_m4_m4(dob->omat, oldobmat);
- if (G.is_rendering)
+ if (flag & DUPLILIST_FOR_RENDER)
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
@@ -1566,7 +1568,7 @@ static Object *find_family_object(Object **obar, char *family, char ch)
}
-static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int par_index, int level, short animated)
+static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int par_index, int level, short flag)
{
Object *ob, *obar[256] = {NULL};
Curve *cu;
@@ -1605,7 +1607,7 @@ static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int par_inde
copy_m4_m4(obmat, par->obmat);
copy_v3_v3(obmat[3], vec);
- new_dupli_object(lb, ob, obmat, par->lay, a, par_index, OB_DUPLIVERTS, animated);
+ new_dupli_object(lb, ob, obmat, par->lay, a, par_index, OB_DUPLIVERTS, flag);
}
}
@@ -1615,7 +1617,7 @@ static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int par_inde
/* ------------- */
static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4], int par_index,
- int level, short animated, short update)
+ int level, short flag)
{
if ((ob->transflag & OB_DUPLI) == 0)
return;
@@ -1635,31 +1637,31 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
if (ob->transflag & OB_DUPLIPARTS) {
ParticleSystem *psys = ob->particlesystem.first;
for (; psys; psys = psys->next)
- new_particle_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, psys, level + 1, animated, update);
+ new_particle_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, psys, level + 1, flag);
}
else if (ob->transflag & OB_DUPLIVERTS) {
if (ob->type == OB_MESH) {
- vertex_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, level + 1, animated, update);
+ vertex_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, level + 1, flag);
}
else if (ob->type == OB_FONT) {
if (GS(id->name) == ID_SCE) { /* TODO - support dupligroups */
- font_duplilist(duplilist, scene, ob, par_index, level + 1, animated);
+ font_duplilist(duplilist, scene, ob, par_index, level + 1, flag);
}
}
}
else if (ob->transflag & OB_DUPLIFACES) {
if (ob->type == OB_MESH)
- face_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, level + 1, animated, update);
+ face_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, level + 1, flag);
}
else if (ob->transflag & OB_DUPLIFRAMES) {
if (GS(id->name) == ID_SCE) { /* TODO - support dupligroups */
- frames_duplilist(duplilist, scene, ob, par_index, level + 1, animated);
+ frames_duplilist(duplilist, scene, ob, par_index, level + 1, flag);
}
}
else if (ob->transflag & OB_DUPLIGROUP) {
DupliObject *dob;
- group_duplilist(duplilist, scene, ob, par_index, level + 1, animated, update); /* now recursive */
+ group_duplilist(duplilist, scene, ob, par_index, level + 1, flag); /* now recursive */
if (level == 0) {
for (dob = duplilist->first; dob; dob = dob->next)
@@ -1671,19 +1673,24 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
/* Returns a list of DupliObject
* note; group dupli's already set transform matrix. see note in group_duplilist() */
-ListBase *object_duplilist_ex(Scene *sce, Object *ob, int update)
+ListBase *object_duplilist_ex(Scene *sce, Object *ob, int update, int for_render)
{
ListBase *duplilist = MEM_mallocN(sizeof(ListBase), "duplilist");
+ int flag = 0;
+
+ if(update) flag |= DUPLILIST_DO_UPDATE;
+ if(for_render) flag |= DUPLILIST_FOR_RENDER;
+
duplilist->first = duplilist->last = NULL;
- object_duplilist_recursive((ID *)sce, sce, ob, duplilist, NULL, 0, 0, 0, update);
+ object_duplilist_recursive((ID *)sce, sce, ob, duplilist, NULL, 0, 0, flag);
return duplilist;
}
/* note: previously updating was always done, this is why it defaults to be on
* but there are likely places it can be called without updating */
-ListBase *object_duplilist(Scene *sce, Object *ob)
+ListBase *object_duplilist(Scene *sce, Object *ob, int for_render)
{
- return object_duplilist_ex(sce, ob, TRUE);
+ return object_duplilist_ex(sce, ob, TRUE, for_render);
}