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Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c512
1 files changed, 512 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
new file mode 100644
index 00000000000..0fa358b30a0
--- /dev/null
+++ b/source/blender/blenkernel/intern/anim.c
@@ -0,0 +1,512 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "DNA_listBase.h"
+
+#include "DNA_object_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_key_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_anim.h"
+#include "BKE_ipo.h"
+#include "BKE_object.h"
+#include "BKE_displist.h"
+#include "BKE_key.h"
+#include "BKE_font.h"
+#include "BKE_effect.h"
+
+#include "BKE_bad_level_calls.h"
+
+ListBase duplilist= {0, 0};
+
+void free_path(Path *path)
+{
+ if(path->data) MEM_freeN(path->data);
+ MEM_freeN(path);
+}
+
+
+void calc_curvepath(Object *ob)
+{
+ BevList *bl;
+ BevPoint *bevp, *bevpn, *bevpfirst, *bevplast;
+ Curve *cu;
+ Nurb *nu;
+ Path *path;
+ float *fp, *dist, *maxdist, x, y, z;
+ float fac, d=0, fac1, fac2;
+ int a, tot, cycl=0;
+ float *ft;
+
+ /* in een pad zitten allemaal punten met gelijke afstand: path->len = aantal pt */
+ /* NU MET BEVELCURVE!!! */
+
+ if(ob==0 || ob->type != OB_CURVE) return;
+ cu= ob->data;
+ if(ob==G.obedit) nu= editNurb.first;
+ else nu= cu->nurb.first;
+
+ if(cu->path) free_path(cu->path);
+ cu->path= 0;
+
+ if((cu->flag & CU_PATH)==0) return;
+
+ bl= cu->bev.first;
+ if(bl==0) {
+ makeDispList(ob);
+ bl= cu->bev.first;
+ }
+ if(bl==0) return;
+
+ cu->path=path= MEM_callocN(sizeof(Path), "path");
+
+ /* als POLY: laatste punt != eerste punt */
+ cycl= (bl->poly!= -1);
+
+ if(cycl) tot= bl->nr;
+ else tot= bl->nr-1;
+
+ path->len= tot+1;
+ /* exception: vector handle paths and polygon paths should be subdivided at least a factor 6 (or more?) */
+ if(path->len<6*nu->pntsu) path->len= 6*nu->pntsu;
+
+ dist= (float *)MEM_mallocN((tot+1)*4, "berekenpaddist");
+
+ /* alle lengtes in *dist */
+ bevp= bevpfirst= (BevPoint *)(bl+1);
+ fp= dist;
+ *fp= 0;
+ for(a=0; a<tot; a++) {
+ fp++;
+ if(cycl && a==tot-1) {
+ x= bevpfirst->x - bevp->x;
+ y= bevpfirst->y - bevp->y;
+ z= bevpfirst->z - bevp->z;
+ }
+ else {
+ x= (bevp+1)->x - bevp->x;
+ y= (bevp+1)->y - bevp->y;
+ z= (bevp+1)->z - bevp->z;
+ }
+ *fp= *(fp-1)+ (float)sqrt(x*x+y*y+z*z);
+
+ bevp++;
+ }
+
+ path->totdist= *fp;
+
+ /* de padpunten in path->data */
+ /* nu ook met TILT */
+ ft= path->data = (float *)MEM_callocN(16*path->len, "pathdata");
+
+ bevp= bevpfirst;
+ bevpn= bevp+1;
+ bevplast= bevpfirst + (bl->nr-1);
+ fp= dist+1;
+ maxdist= dist+tot;
+ fac= 1.0f/((float)path->len-1.0f);
+
+ for(a=0; a<path->len; a++) {
+
+ d= ((float)a)*fac*path->totdist;
+
+ /* we zoeken plek 'd' in het array */
+ while((d>= *fp) && fp<maxdist) {
+ fp++;
+ if(bevp<bevplast) bevp++;
+ bevpn= bevp+1;
+ if(bevpn>bevplast) {
+ if(cycl) bevpn= bevpfirst;
+ else bevpn= bevplast;
+ }
+ }
+
+ fac1= *(fp)- *(fp-1);
+ fac2= *(fp)-d;
+ fac1= fac2/fac1;
+ fac2= 1.0f-fac1;
+
+ ft[0]= fac1*bevp->x+ fac2*(bevpn)->x;
+ ft[1]= fac1*bevp->y+ fac2*(bevpn)->y;
+ ft[2]= fac1*bevp->z+ fac2*(bevpn)->z;
+ ft[3]= fac1*bevp->alfa+ fac2*(bevpn)->alfa;
+
+ ft+= 4;
+
+ }
+
+ MEM_freeN(dist);
+}
+
+int interval_test(int min, int max, int p1, int cycl)
+{
+
+ if(cycl) {
+ if( p1 < min)
+ p1= ((p1 -min) % (max-min+1)) + max+1;
+ else if(p1 > max)
+ p1= ((p1 -min) % (max-min+1)) + min;
+ }
+ else {
+ if(p1 < min) p1= min;
+ else if(p1 > max) p1= max;
+ }
+ return p1;
+}
+
+int where_on_path(Object *ob, float ctime, float *vec, float *dir) /* geeft OK terug */
+{
+ Curve *cu;
+ Nurb *nu;
+ BevList *bl;
+ Path *path;
+ float *fp, *p0, *p1, *p2, *p3, fac;
+ float data[4];
+ int cycl=0, s0, s1, s2, s3;
+
+
+ if(ob==0 || ob->type != OB_CURVE) return 0;
+ cu= ob->data;
+ if(cu->path==0 || cu->path->data==0) calc_curvepath(ob);
+ path= cu->path;
+ fp= path->data;
+
+ /* cyclic testen */
+ bl= cu->bev.first;
+ if(bl && bl->poly> -1) cycl= 1;
+
+ /* ctime is van 0.0-1.0 */
+ ctime *= (path->len-1);
+
+ s1= (int)floor(ctime);
+ fac= (float)(s1+1)-ctime;
+
+ /* path->len is gecorrigeerd voor cyclic, zie boven, is beetje warrig! */
+ s0= interval_test(0, path->len-1-cycl, s1-1, cycl);
+ s1= interval_test(0, path->len-1-cycl, s1, cycl);
+ s2= interval_test(0, path->len-1-cycl, s1+1, cycl);
+ s3= interval_test(0, path->len-1-cycl, s1+2, cycl);
+
+ p0= fp + 4*s0;
+ p1= fp + 4*s1;
+ p2= fp + 4*s2;
+ p3= fp + 4*s3;
+
+ if(cu->flag & CU_FOLLOW) {
+
+ set_afgeleide_four_ipo(1.0f-fac, data, KEY_BSPLINE);
+
+ dir[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
+ dir[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
+ dir[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
+
+ /* compatible maken met vectoquat */
+ dir[0]= -dir[0];
+ dir[1]= -dir[1];
+ dir[2]= -dir[2];
+ }
+
+ nu= cu->nurb.first;
+
+ /* zeker van zijn dat de eerste en laatste frame door de punten gaat */
+ if((nu->type & 7)==CU_POLY) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
+ else if((nu->type & 7)==CU_BEZIER) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
+ else if(s0==s1 || p2==p3) set_four_ipo(1.0f-fac, data, KEY_CARDINAL);
+ else set_four_ipo(1.0f-fac, data, KEY_BSPLINE);
+
+ vec[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
+ vec[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
+ vec[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
+
+ vec[3]= data[0]*p0[3] + data[1]*p1[3] + data[2]*p2[3] + data[3]*p3[3] ;
+
+ return 1;
+}
+
+void frames_duplilist(Object *ob)
+{
+ extern int enable_cu_speed; /* object.c */
+ Object *newob;
+ int cfrao, ok;
+
+ cfrao= G.scene->r.cfra;
+ if(ob->parent==0 && ob->track==0 && ob->ipo==0) return;
+
+ if(ob->transflag & OB_DUPLINOSPEED) enable_cu_speed= 0;
+
+ /* dit om zeker van te zijn dat er iets gezbufferd wordt: in drawobject.c: dt==wire en boundboxclip */
+ if(G.background==0 && ob->type==OB_MESH) {
+ Mesh *me= ob->data;
+ DispList *dl;
+ if(me->disp.first==0) addnormalsDispList(ob, &me->disp);
+ if(ob->dt==OB_SHADED) {
+ dl= ob->disp.first;
+ if(dl==0 || dl->col1==0) shadeDispList(ob);
+ }
+ }
+
+ for(G.scene->r.cfra= ob->dupsta; G.scene->r.cfra<=ob->dupend; G.scene->r.cfra++) {
+
+ ok= 1;
+ if(ob->dupoff) {
+ ok= G.scene->r.cfra - ob->dupsta;
+ ok= ok % (ob->dupon+ob->dupoff);
+ if(ok < ob->dupon) ok= 1;
+ else ok= 0;
+ }
+ if(ok) {
+ newob= MEM_mallocN(sizeof(Object), "newobobj dupli");
+ memcpy(newob, ob, sizeof(Object));
+
+ /* alleen de basis-ball behoeft een displist */
+ if(newob->type==OB_MBALL) newob->disp.first= newob->disp.last= 0;
+
+ BLI_addtail(&duplilist, newob);
+ do_ob_ipo(newob);
+ where_is_object(newob);
+
+ newob->flag |= OB_FROMDUPLI;
+ newob->id.newid= (ID *)ob; /* duplicator bewaren */
+ }
+ }
+
+ G.scene->r.cfra= cfrao;
+ enable_cu_speed= 1;
+ do_ob_ipo(ob);
+}
+
+
+void vertex_duplilist(Scene *sce, Object *par)
+{
+ Object *ob, *newob;
+ Base *base;
+ MVert *mvert;
+ Mesh *me;
+ float vec[3], pvec[3], pmat[4][4], mat[3][3], tmat[4][4];
+ float *q2;
+ int lay, totvert, a;
+
+ Mat4CpyMat4(pmat, par->obmat);
+
+ Mat4One(tmat);
+
+ lay= G.scene->lay;
+
+ base= sce->base.first;
+ while(base) {
+
+ if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
+ ob= base->object->parent;
+ while(ob) {
+ if(ob==par) {
+
+ ob= base->object;
+ /* mballs have a different dupli handling */
+ if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
+
+ me= par->data;
+ mvert= me->mvert;
+ mvert+= (me->totvert-1);
+ VECCOPY(pvec, mvert->co);
+ Mat4MulVecfl(pmat, pvec);
+
+ mvert= me->mvert;
+ totvert= me->totvert;
+
+ for(a=0; a<totvert; a++, mvert++) {
+
+ /* bereken de extra offset (tov. nulpunt parent) die de kinderen krijgen */
+ VECCOPY(vec, mvert->co);
+ Mat4MulVecfl(pmat, vec);
+ VecSubf(vec, vec, pmat[3]);
+ VecAddf(vec, vec, ob->obmat[3]);
+
+ newob= MEM_mallocN(sizeof(Object), "newobj dupli");
+ memcpy(newob, ob, sizeof(Object));
+ newob->flag |= OB_FROMDUPLI;
+ newob->id.newid= (ID *)par; /* duplicator bewaren */
+
+ /* alleen de basis-ball behoeft een displist */
+ if(newob->type==OB_MBALL) newob->disp.first= newob->disp.last= 0;
+
+ VECCOPY(newob->obmat[3], vec);
+
+ if(par->transflag & OB_DUPLIROT) {
+ VECCOPY(vec, mvert->no);
+ vec[0]= -vec[0]; vec[1]= -vec[1]; vec[2]= -vec[2];
+
+ q2= vectoquat(vec, ob->trackflag, ob->upflag);
+
+ QuatToMat3(q2, mat);
+ Mat4CpyMat4(tmat, newob->obmat);
+ Mat4MulMat43(newob->obmat, tmat, mat);
+ }
+
+ newob->parent= 0;
+ newob->track= 0;
+ /* newob->borig= base; */
+
+ BLI_addtail(&duplilist, newob);
+
+ VECCOPY(pvec, vec);
+
+ }
+ break;
+ }
+ ob= ob->parent;
+ }
+ }
+ base= base->next;
+ }
+}
+
+
+void particle_duplilist(Scene *sce, Object *par, PartEff *paf)
+{
+ Object *ob, *newob;
+ Base *base;
+ Particle *pa;
+ float ctime, vec1[3];
+ float vec[3], tmat[4][4], mat[3][3];
+ float *q2;
+ int lay, a;
+
+ pa= paf->keys;
+ if(pa==0) {
+ build_particle_system(par);
+ pa= paf->keys;
+ if(pa==0) return;
+ }
+
+ ctime= bsystem_time(par, 0, (float)G.scene->r.cfra, 0.0);
+
+ lay= G.scene->lay;
+
+ base= sce->base.first;
+ while(base) {
+
+ if(base->object->type>0 && (base->lay & lay) && G.obedit!=base->object) {
+ ob= base->object->parent;
+ while(ob) {
+ if(ob==par) {
+
+ ob= base->object;
+
+ pa= paf->keys;
+ for(a=0; a<paf->totpart; a++, pa+=paf->totkey) {
+
+ if(ctime > pa->time) {
+ if(ctime < pa->time+pa->lifetime) {
+
+ newob= MEM_mallocN(sizeof(Object), "newobj dupli");
+ memcpy(newob, ob, sizeof(Object));
+ newob->flag |= OB_FROMDUPLI;
+ newob->id.newid= (ID *)par; /* duplicator bewaren */
+
+ /* alleen de basis-ball behoeft een displist */
+ if(newob->type==OB_MBALL) newob->disp.first= newob->disp.last= 0;
+
+ where_is_particle(paf, pa, ctime, vec);
+ if(paf->stype==PAF_VECT) {
+ where_is_particle(paf, pa, ctime+1.0f, vec1);
+
+ VecSubf(vec1, vec1, vec);
+ q2= vectoquat(vec1, ob->trackflag, ob->upflag);
+
+ QuatToMat3(q2, mat);
+ Mat4CpyMat4(tmat, newob->obmat);
+ Mat4MulMat43(newob->obmat, tmat, mat);
+ }
+
+ VECCOPY(newob->obmat[3], vec);
+
+ newob->parent= 0;
+ newob->track= 0;
+
+ BLI_addtail(&duplilist, newob);
+
+ }
+ }
+ }
+ break;
+ }
+ ob= ob->parent;
+ }
+ }
+ base= base->next;
+ }
+}
+
+
+void free_duplilist()
+{
+ Object *ob;
+
+ while( ob= duplilist.first) {
+ BLI_remlink(&duplilist, ob);
+ MEM_freeN(ob);
+ }
+
+}
+
+void make_duplilist(Scene *sce, Object *ob)
+{
+ PartEff *paf;
+
+ if(ob->transflag & OB_DUPLI) {
+ if(ob->transflag & OB_DUPLIVERTS) {
+ if(ob->type==OB_MESH) {
+ if(ob->transflag & OB_DUPLIVERTS) {
+ if( paf=give_parteff(ob) ) particle_duplilist(sce, ob, paf);
+ else vertex_duplilist(sce, ob);
+ }
+ }
+ else if(ob->type==OB_FONT) {
+ font_duplilist(ob);
+ }
+ }
+ else if(ob->transflag & OB_DUPLIFRAMES) frames_duplilist(ob);
+ }
+}
+