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Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index d0604f4bfda..b8ed519e8d1 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2405,9 +2405,9 @@ static void pose_proxy_sync(Object *ob, Object *from, int layer_protected)
BKE_pose_rest(frompose, false);
/* copy over all of the proxy's bone groups */
- /* TODO for later
+ /* TODO: for later
* - implement 'local' bone groups as for constraints
- * Note: this isn't trivial, as bones reference groups by index not by pointer,
+ * NOTE: this isn't trivial, as bones reference groups by index not by pointer,
* so syncing things correctly needs careful attention */
BLI_freelistN(&pose->agroups);
BLI_duplicatelist(&pose->agroups, &frompose->agroups);
@@ -2543,7 +2543,7 @@ static int rebuild_pose_bone(
* (grand-(grand-(...)))-child (as processed by the recursive, depth-first nature of this
* function) of the previous sibling.
*
- * Note: In most cases there is nothing to do here, but pose list may get out of order when some
+ * NOTE: In most cases there is nothing to do here, but pose list may get out of order when some
* bones are added, removed or moved in the armature data. */
bPoseChannel *pchan_prev = pchan->prev;
const Bone *last_visited_bone = *r_last_visited_bone_p;
@@ -2843,7 +2843,7 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob)
* hopefully this is OK. */
BKE_pose_ensure(NULL, ob, arm, true);
- ctime = BKE_scene_frame_get(scene); /* not accurate... */
+ ctime = BKE_scene_ctime_get(scene); /* not accurate... */
/* In edit-mode or rest-position we read the data from the bones. */
if (arm->edbo || (arm->flag & ARM_RESTPOS)) {