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Diffstat (limited to 'source/blender/blenkernel/intern/blendfile.c')
-rw-r--r--source/blender/blenkernel/intern/blendfile.c566
1 files changed, 566 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
new file mode 100644
index 00000000000..4605a12f9a0
--- /dev/null
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -0,0 +1,566 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/blendfile.c
+ * \ingroup bke
+ *
+ * High level `.blend` file read/write,
+ * and functions for writing *partial* files (only selected data-blocks).
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_path_util.h"
+#include "BLI_utildefines.h"
+
+#include "IMB_colormanagement.h"
+
+#include "BKE_appdir.h"
+#include "BKE_blender.h"
+#include "BKE_blender_version.h"
+#include "BKE_blendfile.h"
+#include "BKE_bpath.h"
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_ipo.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+
+#include "BLO_readfile.h"
+#include "BLO_writefile.h"
+
+#include "RNA_access.h"
+
+#include "RE_pipeline.h"
+
+#ifdef WITH_PYTHON
+# include "BPY_extern.h"
+#endif
+
+/* -------------------------------------------------------------------- */
+
+/** \name High Level `.blend` file read/write.
+ * \{ */
+
+static bool clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src)
+{
+ strcpy(path_dst, path_src);
+ BLI_path_native_slash(path_dst);
+ return !STREQ(path_dst, path_src);
+}
+
+/* make sure path names are correct for OS */
+static void clean_paths(Main *main)
+{
+ Scene *scene;
+
+ BKE_bpath_traverse_main(main, clean_paths_visit_cb, BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL);
+
+ for (scene = main->scene.first; scene; scene = scene->id.next) {
+ BLI_path_native_slash(scene->r.pic);
+ }
+}
+
+static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene)
+{
+ wmWindow *win;
+ for (win = wm->windows.first; win; win = win->next) {
+ if (win->screen->scene == scene) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Context matching, handle no-ui case
+ *
+ * \note this is called on Undo so any slow conversion functions here
+ * should be avoided or check (mode != LOAD_UNDO).
+ *
+ * \param bfd: Blend file data, freed by this function on exit.
+ * \param filepath: File path or identifier.
+ */
+static void setup_app_data(
+ bContext *C, BlendFileData *bfd,
+ const char *filepath, ReportList *reports)
+{
+ Scene *curscene = NULL;
+ const bool recover = (G.fileflags & G_FILE_RECOVER) != 0;
+ enum {
+ LOAD_UI = 1,
+ LOAD_UI_OFF,
+ LOAD_UNDO,
+ } mode;
+
+ if (BLI_listbase_is_empty(&bfd->main->screen)) {
+ mode = LOAD_UNDO;
+ }
+ else if (G.fileflags & G_FILE_NO_UI) {
+ mode = LOAD_UI_OFF;
+ }
+ else {
+ mode = LOAD_UI;
+ }
+
+ if (mode != LOAD_UNDO) {
+ /* may happen with library files */
+ if (ELEM(NULL, bfd->curscreen, bfd->curscene)) {
+ BKE_report(reports, RPT_WARNING, "Library file, loading empty scene");
+ mode = LOAD_UI_OFF;
+ }
+ }
+
+ /* Free all render results, without this stale data gets displayed after loading files */
+ if (mode != LOAD_UNDO) {
+ RE_FreeAllRenderResults();
+ }
+
+ /* Only make filepaths compatible when loading for real (not undo) */
+ if (mode != LOAD_UNDO) {
+ clean_paths(bfd->main);
+ }
+
+ /* XXX here the complex windowmanager matching */
+
+ /* no load screens? */
+ if (mode != LOAD_UI) {
+ /* Logic for 'track_undo_scene' is to keep using the scene which the active screen has,
+ * as long as the scene associated with the undo operation is visible in one of the open windows.
+ *
+ * - 'curscreen->scene' - scene the user is currently looking at.
+ * - 'bfd->curscene' - scene undo-step was created in.
+ *
+ * This means users can have 2+ windows open and undo in both without screens switching.
+ * But if they close one of the screens,
+ * undo will ensure that the scene being operated on will be activated
+ * (otherwise we'd be undoing on an off-screen scene which isn't acceptable).
+ * see: T43424
+ */
+ bScreen *curscreen = NULL;
+ bool track_undo_scene;
+
+ /* comes from readfile.c */
+ SWAP(ListBase, G.main->wm, bfd->main->wm);
+ SWAP(ListBase, G.main->screen, bfd->main->screen);
+
+ /* we re-use current screen */
+ curscreen = CTX_wm_screen(C);
+ /* but use new Scene pointer */
+ curscene = bfd->curscene;
+
+ track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first);
+
+ if (curscene == NULL) {
+ curscene = bfd->main->scene.first;
+ }
+ /* empty file, we add a scene to make Blender work */
+ if (curscene == NULL) {
+ curscene = BKE_scene_add(bfd->main, "Empty");
+ }
+
+ if (track_undo_scene) {
+ /* keep the old (free'd) scene, let 'blo_lib_link_screen_restore'
+ * replace it with 'curscene' if its needed */
+ }
+ else {
+ /* and we enforce curscene to be in current screen */
+ if (curscreen) {
+ /* can run in bgmode */
+ curscreen->scene = curscene;
+ }
+ }
+
+ /* BKE_blender_globals_clear will free G.main, here we can still restore pointers */
+ blo_lib_link_screen_restore(bfd->main, curscreen, curscene);
+ /* curscreen might not be set when loading without ui (see T44217) so only re-assign if available */
+ if (curscreen) {
+ curscene = curscreen->scene;
+ }
+
+ if (track_undo_scene) {
+ wmWindowManager *wm = bfd->main->wm.first;
+ if (wm_scene_is_visible(wm, bfd->curscene) == false) {
+ curscene = bfd->curscene;
+ curscreen->scene = curscene;
+ BKE_screen_view3d_scene_sync(curscreen);
+ }
+ }
+ }
+
+ /* free G.main Main database */
+// CTX_wm_manager_set(C, NULL);
+ BKE_blender_globals_clear();
+
+ /* clear old property update cache, in case some old references are left dangling */
+ RNA_property_update_cache_free();
+
+ G.main = bfd->main;
+
+ CTX_data_main_set(C, G.main);
+
+ if (bfd->user) {
+
+ /* only here free userdef themes... */
+ BKE_blender_userdef_free();
+
+ U = *bfd->user;
+
+ /* Security issue: any blend file could include a USER block.
+ *
+ * Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE,
+ * to load the preferences defined in the users home dir.
+ *
+ * This means we will never accidentally (or maliciously)
+ * enable scripts auto-execution by loading a '.blend' file.
+ */
+ U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
+
+ MEM_freeN(bfd->user);
+ }
+
+ /* case G_FILE_NO_UI or no screens in file */
+ if (mode != LOAD_UI) {
+ /* leave entire context further unaltered? */
+ CTX_data_scene_set(C, curscene);
+ }
+ else {
+ G.fileflags = bfd->fileflags;
+ CTX_wm_manager_set(C, G.main->wm.first);
+ CTX_wm_screen_set(C, bfd->curscreen);
+ CTX_data_scene_set(C, bfd->curscene);
+ CTX_wm_area_set(C, NULL);
+ CTX_wm_region_set(C, NULL);
+ CTX_wm_menu_set(C, NULL);
+ curscene = bfd->curscene;
+ }
+
+ /* this can happen when active scene was lib-linked, and doesn't exist anymore */
+ if (CTX_data_scene(C) == NULL) {
+ /* in case we don't even have a local scene, add one */
+ if (!G.main->scene.first)
+ BKE_scene_add(G.main, "Empty");
+
+ CTX_data_scene_set(C, G.main->scene.first);
+ CTX_wm_screen(C)->scene = CTX_data_scene(C);
+ curscene = CTX_data_scene(C);
+ }
+
+ BLI_assert(curscene == CTX_data_scene(C));
+
+
+ /* special cases, override loaded flags: */
+ if (G.f != bfd->globalf) {
+ const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
+ bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep);
+ }
+
+
+ G.f = bfd->globalf;
+
+#ifdef WITH_PYTHON
+ /* let python know about new main */
+ BPY_context_update(C);
+#endif
+
+ /* FIXME: this version patching should really be part of the file-reading code,
+ * but we still get too many unrelated data-corruption crashes otherwise... */
+ if (G.main->versionfile < 250)
+ do_versions_ipos_to_animato(G.main);
+
+ G.main->recovered = 0;
+
+ /* startup.blend or recovered startup */
+ if (bfd->filename[0] == 0) {
+ G.main->name[0] = 0;
+ }
+ else if (recover && G.relbase_valid) {
+ /* in case of autosave or quit.blend, use original filename instead
+ * use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */
+ filepath = bfd->filename;
+ G.main->recovered = 1;
+
+ /* these are the same at times, should never copy to the same location */
+ if (G.main->name != filepath)
+ BLI_strncpy(G.main->name, filepath, FILE_MAX);
+ }
+
+ /* baseflags, groups, make depsgraph, etc */
+ /* first handle case if other windows have different scenes visible */
+ if (mode == LOAD_UI) {
+ wmWindowManager *wm = G.main->wm.first;
+
+ if (wm) {
+ wmWindow *win;
+
+ for (win = wm->windows.first; win; win = win->next) {
+ if (win->screen && win->screen->scene) /* zealous check... */
+ if (win->screen->scene != curscene)
+ BKE_scene_set_background(G.main, win->screen->scene);
+ }
+ }
+ }
+ BKE_scene_set_background(G.main, curscene);
+
+ if (mode != LOAD_UNDO) {
+ RE_FreeAllPersistentData();
+ IMB_colormanagement_check_file_config(G.main);
+ }
+
+ MEM_freeN(bfd);
+
+}
+
+static int handle_subversion_warning(Main *main, ReportList *reports)
+{
+ if (main->minversionfile > BLENDER_VERSION ||
+ (main->minversionfile == BLENDER_VERSION &&
+ main->minsubversionfile > BLENDER_SUBVERSION))
+ {
+ BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary (%d.%d), expect loss of data!",
+ main->minversionfile, main->minsubversionfile);
+ }
+
+ return 1;
+}
+
+int BKE_blendfile_read(bContext *C, const char *filepath, ReportList *reports)
+{
+ BlendFileData *bfd;
+ int retval = BKE_BLENDFILE_READ_OK;
+
+ if (strstr(filepath, BLENDER_STARTUP_FILE) == NULL) /* don't print user-pref loading */
+ printf("read blend: %s\n", filepath);
+
+ bfd = BLO_read_from_file(filepath, reports);
+ if (bfd) {
+ if (bfd->user) retval = BKE_BLENDFILE_READ_OK_USERPREFS;
+
+ if (0 == handle_subversion_warning(bfd->main, reports)) {
+ BKE_main_free(bfd->main);
+ MEM_freeN(bfd);
+ bfd = NULL;
+ retval = BKE_BLENDFILE_READ_FAIL;
+ }
+ else {
+ setup_app_data(C, bfd, filepath, reports);
+ }
+ }
+ else
+ BKE_reports_prependf(reports, "Loading '%s' failed: ", filepath);
+
+ return (bfd ? retval : BKE_BLENDFILE_READ_FAIL);
+}
+
+bool BKE_blendfile_read_from_memory(
+ bContext *C, const void *filebuf, int filelength,
+ ReportList *reports, bool update_defaults)
+{
+ BlendFileData *bfd;
+
+ bfd = BLO_read_from_memory(filebuf, filelength, reports);
+ if (bfd) {
+ if (update_defaults)
+ BLO_update_defaults_startup_blend(bfd->main);
+ setup_app_data(C, bfd, "<memory2>", reports);
+ }
+ else {
+ BKE_reports_prepend(reports, "Loading failed: ");
+ }
+
+ return (bfd != NULL);
+}
+
+/* memfile is the undo buffer */
+bool BKE_blendfile_read_from_memfile(
+ bContext *C, struct MemFile *memfile,
+ ReportList *reports)
+{
+ BlendFileData *bfd;
+
+ bfd = BLO_read_from_memfile(CTX_data_main(C), G.main->name, memfile, reports);
+ if (bfd) {
+ /* remove the unused screens and wm */
+ while (bfd->main->wm.first)
+ BKE_libblock_free_ex(bfd->main, bfd->main->wm.first, true);
+ while (bfd->main->screen.first)
+ BKE_libblock_free_ex(bfd->main, bfd->main->screen.first, true);
+
+ setup_app_data(C, bfd, "<memory1>", reports);
+ }
+ else {
+ BKE_reports_prepend(reports, "Loading failed: ");
+ }
+
+ return (bfd != NULL);
+}
+
+/* only read the userdef from a .blend */
+int BKE_blendfile_read_userdef(const char *filepath, ReportList *reports)
+{
+ BlendFileData *bfd;
+ int retval = BKE_BLENDFILE_READ_FAIL;
+
+ bfd = BLO_read_from_file(filepath, reports);
+ if (bfd) {
+ if (bfd->user) {
+ retval = BKE_BLENDFILE_READ_OK_USERPREFS;
+
+ /* only here free userdef themes... */
+ BKE_blender_userdef_free();
+
+ U = *bfd->user;
+ MEM_freeN(bfd->user);
+ }
+ BKE_main_free(bfd->main);
+ MEM_freeN(bfd);
+ }
+
+ return retval;
+}
+
+/* only write the userdef in a .blend */
+int BKE_blendfile_write_userdef(const char *filepath, ReportList *reports)
+{
+ Main *mainb = MEM_callocN(sizeof(Main), "empty main");
+ int retval = 0;
+
+ if (BLO_write_file(mainb, filepath, G_FILE_USERPREFS, reports, NULL)) {
+ retval = 1;
+ }
+
+ MEM_freeN(mainb);
+
+ return retval;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Partial `.blend` file save.
+ * \{ */
+
+void BKE_blendfile_write_partial_begin(Main *bmain_src)
+{
+ BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
+}
+
+void BKE_blendfile_write_partial_tag_ID(ID *id, bool set)
+{
+ if (set) {
+ id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
+ }
+ else {
+ id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT);
+ }
+}
+
+static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid)
+{
+ if (vid) {
+ ID *id = vid;
+ /* only tag for need-expand if not done, prevents eternal loops */
+ if ((id->tag & LIB_TAG_DOIT) == 0)
+ id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
+ }
+}
+
+/**
+ * \return Success.
+ */
+bool BKE_blendfile_write_partial(
+ Main *bmain_src, const char *filepath, const int write_flags, ReportList *reports)
+{
+ Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer");
+ ListBase *lbarray_dst[MAX_LIBARRAY], *lbarray_src[MAX_LIBARRAY];
+ int a, retval;
+
+ void *path_list_backup = NULL;
+ const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE);
+
+ if (write_flags & G_FILE_RELATIVE_REMAP) {
+ path_list_backup = BKE_bpath_list_backup(bmain_src, path_list_flag);
+ }
+
+ BLO_main_expander(blendfile_write_partial_cb);
+ BLO_expand_main(NULL, bmain_src);
+
+ /* move over all tagged blocks */
+ set_listbasepointers(bmain_src, lbarray_src);
+ a = set_listbasepointers(bmain_dst, lbarray_dst);
+ while (a--) {
+ ID *id, *nextid;
+ ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
+
+ for (id = lb_src->first; id; id = nextid) {
+ nextid = id->next;
+ if (id->tag & LIB_TAG_DOIT) {
+ BLI_remlink(lb_src, id);
+ BLI_addtail(lb_dst, id);
+ }
+ }
+ }
+
+
+ /* save the buffer */
+ retval = BLO_write_file(bmain_dst, filepath, write_flags, reports, NULL);
+
+ /* move back the main, now sorted again */
+ set_listbasepointers(bmain_src, lbarray_dst);
+ a = set_listbasepointers(bmain_dst, lbarray_src);
+ while (a--) {
+ ID *id;
+ ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
+
+ while ((id = BLI_pophead(lb_src))) {
+ BLI_addtail(lb_dst, id);
+ id_sort_by_name(lb_dst, id);
+ }
+ }
+
+ MEM_freeN(bmain_dst);
+
+ if (path_list_backup) {
+ BKE_bpath_list_restore(bmain_src, path_list_flag, path_list_backup);
+ BKE_bpath_list_free(path_list_backup);
+ }
+
+ return retval;
+}
+
+void BKE_blendfile_write_partial_end(Main *bmain_src)
+{
+ BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
+}
+
+/** \} */