diff options
Diffstat (limited to 'source/blender/blenkernel/intern/blendfile_link_append.c')
-rw-r--r-- | source/blender/blenkernel/intern/blendfile_link_append.c | 1615 |
1 files changed, 1615 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/blendfile_link_append.c b/source/blender/blenkernel/intern/blendfile_link_append.c new file mode 100644 index 00000000000..c265a6e2b7d --- /dev/null +++ b/source/blender/blenkernel/intern/blendfile_link_append.c @@ -0,0 +1,1615 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup bke + * + * High level `.blend` file link/append code, + * including linking/appending several IDs from different libraries, handling instantiations of + * collections/objects/object-data in current scene. + */ + +#include <stdlib.h> +#include <string.h> + +#include "CLG_log.h" + +#include "MEM_guardedalloc.h" + +#include "DNA_ID.h" +#include "DNA_collection_types.h" +#include "DNA_key_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" + +#include "BLI_bitmap.h" +#include "BLI_blenlib.h" +#include "BLI_ghash.h" +#include "BLI_linklist.h" +#include "BLI_math.h" +#include "BLI_memarena.h" +#include "BLI_utildefines.h" + +#include "BLT_translation.h" + +#include "BKE_idtype.h" +#include "BKE_key.h" +#include "BKE_layer.h" +#include "BKE_lib_id.h" +#include "BKE_lib_override.h" +#include "BKE_lib_query.h" +#include "BKE_lib_remap.h" +#include "BKE_main.h" +#include "BKE_material.h" +#include "BKE_object.h" +#include "BKE_report.h" +#include "BKE_rigidbody.h" +#include "BKE_scene.h" + +#include "BKE_blendfile_link_append.h" + +#include "BLO_readfile.h" +#include "BLO_writefile.h" + +static CLG_LogRef LOG = {"bke.blendfile_link_append"}; + +/* -------------------------------------------------------------------- */ +/** \name Link/append context implementation and public management API. + * \{ */ + +typedef struct BlendfileLinkAppendContextItem { + /** Name of the ID (without the heading two-chars IDcode). */ + char *name; + /** All libs (from BlendfileLinkAppendContext.libraries) to try to load this ID from. */ + BLI_bitmap *libraries; + /** ID type. */ + short idcode; + + /** Type of action to perform on this item, and general status tag information. + * NOTE: Mostly used by append post-linking processing. */ + char action; + char tag; + + /** Newly linked ID (NULL until it has been successfully linked). */ + ID *new_id; + /** Library ID from which the #new_id has been linked (NULL until it has been successfully + * linked). */ + Library *source_library; + /** Opaque user data pointer. */ + void *userdata; +} BlendfileLinkAppendContextItem; + +/* A blendfile library entry in the `libraries` list of #BlendfileLinkAppendContext. */ +typedef struct BlendfileLinkAppendContextLibrary { + char *path; /* Absolute .blend file path. */ + BlendHandle *blo_handle; /* Blend file handle, if any. */ + bool blo_handle_is_owned; /* Whether the blend file handle is owned, or borrowed. */ + /* The blendfile report associated with the `blo_handle`, if owned. */ + BlendFileReadReport bf_reports; +} BlendfileLinkAppendContextLibrary; + +typedef struct BlendfileLinkAppendContext { + /** List of library paths to search IDs in. */ + LinkNodePair libraries; + /** List of all ID to try to link from #libraries. */ + LinkNodePair items; + int num_libraries; + int num_items; + /** Linking/appending parameters. Including `bmain`, `scene`, `viewlayer` and `view3d`. */ + LibraryLink_Params *params; + + /** Allows to easily find an existing items from an ID pointer. */ + GHash *new_id_to_item; + + /** Runtime info used by append code to manage re-use of already appended matching IDs. */ + GHash *library_weak_reference_mapping; + + /** Embedded blendfile and its size, if needed. */ + const void *blendfile_mem; + size_t blendfile_memsize; + + /** Internal 'private' data */ + MemArena *memarena; +} BlendfileLinkAppendContext; + +typedef struct BlendfileLinkAppendContextCallBack { + BlendfileLinkAppendContext *lapp_context; + BlendfileLinkAppendContextItem *item; + ReportList *reports; + +} BlendfileLinkAppendContextCallBack; + +/* Actions to apply to an item (i.e. linked ID). */ +enum { + LINK_APPEND_ACT_UNSET = 0, + LINK_APPEND_ACT_KEEP_LINKED, + LINK_APPEND_ACT_REUSE_LOCAL, + LINK_APPEND_ACT_MAKE_LOCAL, + LINK_APPEND_ACT_COPY_LOCAL, +}; + +/* Various status info about an item (i.e. linked ID). */ +enum { + /* An indirectly linked ID. */ + LINK_APPEND_TAG_INDIRECT = 1 << 0, +}; + +static BlendHandle *link_append_context_library_blohandle_ensure( + BlendfileLinkAppendContext *lapp_context, + BlendfileLinkAppendContextLibrary *lib_context, + ReportList *reports) +{ + if (reports != NULL) { + lib_context->bf_reports.reports = reports; + } + + char *libname = lib_context->path; + BlendHandle *blo_handle = lib_context->blo_handle; + if (blo_handle == NULL) { + if (STREQ(libname, BLO_EMBEDDED_STARTUP_BLEND)) { + blo_handle = BLO_blendhandle_from_memory(lapp_context->blendfile_mem, + (int)lapp_context->blendfile_memsize, + &lib_context->bf_reports); + } + else { + blo_handle = BLO_blendhandle_from_file(libname, &lib_context->bf_reports); + } + lib_context->blo_handle = blo_handle; + lib_context->blo_handle_is_owned = true; + } + + return blo_handle; +} + +static void link_append_context_library_blohandle_release( + BlendfileLinkAppendContext *UNUSED(lapp_context), + BlendfileLinkAppendContextLibrary *lib_context) +{ + if (lib_context->blo_handle_is_owned && lib_context->blo_handle != NULL) { + BLO_blendhandle_close(lib_context->blo_handle); + lib_context->blo_handle = NULL; + } +} + +BlendfileLinkAppendContext *BKE_blendfile_link_append_context_new(LibraryLink_Params *params) +{ + MemArena *ma = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__); + BlendfileLinkAppendContext *lapp_context = BLI_memarena_calloc(ma, sizeof(*lapp_context)); + + lapp_context->params = params; + lapp_context->memarena = ma; + + return lapp_context; +} + +void BKE_blendfile_link_append_context_free(BlendfileLinkAppendContext *lapp_context) +{ + if (lapp_context->new_id_to_item != NULL) { + BLI_ghash_free(lapp_context->new_id_to_item, NULL, NULL); + } + + for (LinkNode *liblink = lapp_context->libraries.list; liblink != NULL; + liblink = liblink->next) { + BlendfileLinkAppendContextLibrary *lib_context = liblink->link; + link_append_context_library_blohandle_release(lapp_context, lib_context); + } + + BLI_assert(lapp_context->library_weak_reference_mapping == NULL); + + BLI_memarena_free(lapp_context->memarena); +} + +void BKE_blendfile_link_append_context_flag_set(BlendfileLinkAppendContext *lapp_context, + const int flag, + const bool do_set) +{ + if (do_set) { + lapp_context->params->flag |= flag; + } + else { + lapp_context->params->flag &= ~flag; + } +} + +void BKE_blendfile_link_append_context_embedded_blendfile_set( + BlendfileLinkAppendContext *lapp_context, const void *blendfile_mem, int blendfile_memsize) +{ + BLI_assert_msg(lapp_context->blendfile_mem == NULL, + "Please explicitly clear reference to an embedded blender memfile before " + "setting a new one"); + lapp_context->blendfile_mem = blendfile_mem; + lapp_context->blendfile_memsize = (size_t)blendfile_memsize; +} + +void BKE_blendfile_link_append_context_embedded_blendfile_clear( + BlendfileLinkAppendContext *lapp_context) +{ + lapp_context->blendfile_mem = NULL; + lapp_context->blendfile_memsize = 0; +} + +void BKE_blendfile_link_append_context_library_add(BlendfileLinkAppendContext *lapp_context, + const char *libname, + BlendHandle *blo_handle) +{ + BLI_assert(lapp_context->items.list == NULL); + + BlendfileLinkAppendContextLibrary *lib_context = BLI_memarena_calloc(lapp_context->memarena, + sizeof(*lib_context)); + + size_t len = strlen(libname) + 1; + char *libpath = BLI_memarena_alloc(lapp_context->memarena, len); + BLI_strncpy(libpath, libname, len); + + lib_context->path = libpath; + lib_context->blo_handle = blo_handle; + lib_context->blo_handle_is_owned = (blo_handle == NULL); + + BLI_linklist_append_arena(&lapp_context->libraries, lib_context, lapp_context->memarena); + lapp_context->num_libraries++; +} + +BlendfileLinkAppendContextItem *BKE_blendfile_link_append_context_item_add( + BlendfileLinkAppendContext *lapp_context, + const char *idname, + const short idcode, + void *userdata) +{ + BlendfileLinkAppendContextItem *item = BLI_memarena_calloc(lapp_context->memarena, + sizeof(*item)); + size_t len = strlen(idname) + 1; + + item->name = BLI_memarena_alloc(lapp_context->memarena, len); + BLI_strncpy(item->name, idname, len); + item->idcode = idcode; + item->libraries = BLI_BITMAP_NEW_MEMARENA(lapp_context->memarena, lapp_context->num_libraries); + + item->new_id = NULL; + item->action = LINK_APPEND_ACT_UNSET; + item->userdata = userdata; + + BLI_linklist_append_arena(&lapp_context->items, item, lapp_context->memarena); + lapp_context->num_items++; + + return item; +} + +int BKE_blendfile_link_append_context_item_idtypes_from_library_add( + BlendfileLinkAppendContext *lapp_context, + ReportList *reports, + const uint64_t id_types_filter, + const int library_index) +{ + int id_num = 0; + int id_code_iter = 0; + short id_code; + + LinkNode *lib_context_link = BLI_linklist_find(lapp_context->libraries.list, library_index); + BlendfileLinkAppendContextLibrary *lib_context = lib_context_link->link; + BlendHandle *blo_handle = link_append_context_library_blohandle_ensure( + lapp_context, lib_context, reports); + + if (blo_handle == NULL) { + return BLENDFILE_LINK_APPEND_INVALID; + } + + const bool use_assets_only = (lapp_context->params->flag & FILE_ASSETS_ONLY) != 0; + + while ((id_code = BKE_idtype_idcode_iter_step(&id_code_iter))) { + if (!BKE_idtype_idcode_is_linkable(id_code) || + (id_types_filter != 0 && + (BKE_idtype_idcode_to_idfilter(id_code) & id_types_filter) == 0)) { + continue; + } + + int id_names_num; + LinkNode *id_names_list = BLO_blendhandle_get_datablock_names( + blo_handle, id_code, use_assets_only, &id_names_num); + + for (LinkNode *link_next = NULL; id_names_list != NULL; id_names_list = link_next) { + link_next = id_names_list->next; + + char *id_name = id_names_list->link; + BlendfileLinkAppendContextItem *item = BKE_blendfile_link_append_context_item_add( + lapp_context, id_name, id_code, NULL); + BKE_blendfile_link_append_context_item_library_index_enable( + lapp_context, item, library_index); + + MEM_freeN(id_name); + MEM_freeN(id_names_list); + } + + id_num += id_names_num; + } + + return id_num; +} + +void BKE_blendfile_link_append_context_item_library_index_enable( + BlendfileLinkAppendContext *UNUSED(lapp_context), + BlendfileLinkAppendContextItem *item, + const int library_index) +{ + BLI_BITMAP_ENABLE(item->libraries, library_index); +} + +bool BKE_blendfile_link_append_context_is_empty(struct BlendfileLinkAppendContext *lapp_context) +{ + return lapp_context->num_items == 0; +} + +void *BKE_blendfile_link_append_context_item_userdata_get( + BlendfileLinkAppendContext *UNUSED(lapp_context), BlendfileLinkAppendContextItem *item) +{ + return item->userdata; +} + +ID *BKE_blendfile_link_append_context_item_newid_get( + BlendfileLinkAppendContext *UNUSED(lapp_context), BlendfileLinkAppendContextItem *item) +{ + return item->new_id; +} + +short BKE_blendfile_link_append_context_item_idcode_get( + struct BlendfileLinkAppendContext *UNUSED(lapp_context), + struct BlendfileLinkAppendContextItem *item) +{ + return item->idcode; +} + +void BKE_blendfile_link_append_context_item_foreach( + struct BlendfileLinkAppendContext *lapp_context, + BKE_BlendfileLinkAppendContexteItemFunction callback_function, + const eBlendfileLinkAppendForeachItemFlag flag, + void *userdata) +{ + for (LinkNode *itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + + if ((flag & BKE_BLENDFILE_LINK_APPEND_FOREACH_ITEM_FLAG_DO_DIRECT) == 0 && + (item->tag & LINK_APPEND_TAG_INDIRECT) == 0) { + continue; + } + if ((flag & BKE_BLENDFILE_LINK_APPEND_FOREACH_ITEM_FLAG_DO_INDIRECT) == 0 && + (item->tag & LINK_APPEND_TAG_INDIRECT) != 0) { + continue; + } + + if (!callback_function(lapp_context, item, userdata)) { + break; + } + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Library link/append helper functions. + * + * \{ */ + +/* Struct gathering all required data to handle instantiation of loose data-blocks. */ +typedef struct LooseDataInstantiateContext { + BlendfileLinkAppendContext *lapp_context; + + /* The collection in which to add loose collections/objects. */ + Collection *active_collection; +} LooseDataInstantiateContext; + +static bool object_in_any_scene(Main *bmain, Object *ob) +{ + LISTBASE_FOREACH (Scene *, sce, &bmain->scenes) { + if (BKE_scene_object_find(sce, ob)) { + return true; + } + } + + return false; +} + +static bool object_in_any_collection(Main *bmain, Object *ob) +{ + LISTBASE_FOREACH (Collection *, collection, &bmain->collections) { + if (BKE_collection_has_object(collection, ob)) { + return true; + } + } + + LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) { + if (scene->master_collection != NULL && + BKE_collection_has_object(scene->master_collection, ob)) { + return true; + } + } + + return false; +} + +static ID *loose_data_instantiate_process_check(LooseDataInstantiateContext *instantiate_context, + BlendfileLinkAppendContextItem *item) +{ + BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context; + /* In linking case, we always want to handle instantiation. */ + if (lapp_context->params->flag & FILE_LINK) { + return item->new_id; + } + + /* We consider that if we either kept it linked, or re-used already local data, instantiation + * status of those should not be modified. */ + if (!ELEM(item->action, LINK_APPEND_ACT_COPY_LOCAL, LINK_APPEND_ACT_MAKE_LOCAL)) { + return NULL; + } + + ID *id = item->new_id; + if (id == NULL) { + return NULL; + } + + if (item->action == LINK_APPEND_ACT_COPY_LOCAL) { + BLI_assert(ID_IS_LINKED(id)); + id = id->newid; + if (id == NULL) { + return NULL; + } + + BLI_assert(!ID_IS_LINKED(id)); + return id; + } + + BLI_assert(!ID_IS_LINKED(id)); + return id; +} + +static void loose_data_instantiate_ensure_active_collection( + LooseDataInstantiateContext *instantiate_context) +{ + + BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context; + Main *bmain = instantiate_context->lapp_context->params->bmain; + Scene *scene = instantiate_context->lapp_context->params->context.scene; + ViewLayer *view_layer = instantiate_context->lapp_context->params->context.view_layer; + + /* Find or add collection as needed. */ + if (instantiate_context->active_collection == NULL) { + if (lapp_context->params->flag & FILE_ACTIVE_COLLECTION) { + LayerCollection *lc = BKE_layer_collection_get_active(view_layer); + instantiate_context->active_collection = lc->collection; + } + else { + if (lapp_context->params->flag & FILE_LINK) { + instantiate_context->active_collection = BKE_collection_add( + bmain, scene->master_collection, DATA_("Linked Data")); + } + else { + instantiate_context->active_collection = BKE_collection_add( + bmain, scene->master_collection, DATA_("Appended Data")); + } + } + } +} + +static void loose_data_instantiate_object_base_instance_init(Main *bmain, + Collection *collection, + Object *ob, + ViewLayer *view_layer, + const View3D *v3d, + const int flag, + bool set_active) +{ + /* Auto-select and appending. */ + if ((flag & FILE_AUTOSELECT) && ((flag & FILE_LINK) == 0)) { + /* While in general the object should not be manipulated, + * when the user requests the object to be selected, ensure it's visible and selectable. */ + ob->visibility_flag &= ~(OB_HIDE_VIEWPORT | OB_HIDE_SELECT); + } + + BKE_collection_object_add(bmain, collection, ob); + + Base *base = BKE_view_layer_base_find(view_layer, ob); + + if (v3d != NULL) { + base->local_view_bits |= v3d->local_view_uuid; + } + + if (flag & FILE_AUTOSELECT) { + /* All objects that use #FILE_AUTOSELECT must be selectable (unless linking data). */ + BLI_assert((base->flag & BASE_SELECTABLE) || (flag & FILE_LINK)); + if (base->flag & BASE_SELECTABLE) { + base->flag |= BASE_SELECTED; + } + } + + if (set_active) { + view_layer->basact = base; + } + + BKE_scene_object_base_flag_sync_from_base(base); +} + +/* Tag obdata that actually need to be instantiated (those referenced by an object do not, since + * the object will be instantiated instead if needed. */ +static void loose_data_instantiate_obdata_preprocess( + LooseDataInstantiateContext *instantiate_context) +{ + BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context; + LinkNode *itemlink; + + /* First pass on obdata to enable their instantiation by default, then do a second pass on + * objects to clear it for any obdata already in use. */ + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = loose_data_instantiate_process_check(instantiate_context, item); + if (id == NULL) { + continue; + } + const ID_Type idcode = GS(id->name); + if (!OB_DATA_SUPPORT_ID(idcode)) { + continue; + } + + id->tag |= LIB_TAG_DOIT; + } + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = item->new_id; + if (id == NULL || GS(id->name) != ID_OB) { + continue; + } + + Object *ob = (Object *)id; + Object *new_ob = (Object *)id->newid; + if (ob->data != NULL) { + ((ID *)(ob->data))->tag &= ~LIB_TAG_DOIT; + } + if (new_ob != NULL && new_ob->data != NULL) { + ((ID *)(new_ob->data))->tag &= ~LIB_TAG_DOIT; + } + } +} + +/* Test whether some ancestor collection is also tagged for instantiation (return true) or not + * (return false). */ +static bool loose_data_instantiate_collection_parents_check_recursive(Collection *collection) +{ + for (CollectionParent *parent_collection = collection->parents.first; parent_collection != NULL; + parent_collection = parent_collection->next) { + if ((parent_collection->collection->id.tag & LIB_TAG_DOIT) != 0) { + return true; + } + if (loose_data_instantiate_collection_parents_check_recursive(parent_collection->collection)) { + return true; + } + } + return false; +} + +static void loose_data_instantiate_collection_process( + LooseDataInstantiateContext *instantiate_context) +{ + BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context; + Main *bmain = lapp_context->params->bmain; + Scene *scene = lapp_context->params->context.scene; + ViewLayer *view_layer = lapp_context->params->context.view_layer; + const View3D *v3d = lapp_context->params->context.v3d; + + const bool do_append = (lapp_context->params->flag & FILE_LINK) == 0; + const bool do_instantiate_as_empty = (lapp_context->params->flag & + BLO_LIBLINK_COLLECTION_INSTANCE) != 0; + + /* NOTE: For collections we only view_layer-instantiate duplicated collections that have + * non-instantiated objects in them. + * NOTE: Also avoid view-layer-instantiating of collections children of other instantiated + * collections. This is why we need two passes here. */ + LinkNode *itemlink; + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = loose_data_instantiate_process_check(instantiate_context, item); + if (id == NULL || GS(id->name) != ID_GR) { + continue; + } + + /* Forced instantiation of indirectly appended collections is not wanted. Users can now + * easily instantiate collections (and their objects) as needed by themselves. See T67032. */ + /* We need to check that objects in that collections are already instantiated in a scene. + * Otherwise, it's better to add the collection to the scene's active collection, than to + * instantiate its objects in active scene's collection directly. See T61141. + * + * NOTE: We only check object directly into that collection, not recursively into its + * children. + */ + Collection *collection = (Collection *)id; + /* Always consider adding collections directly selected by the user. */ + bool do_add_collection = (item->tag & LINK_APPEND_TAG_INDIRECT) == 0; + /* In linking case, do not enforce instantiating non-directly linked collections/objects. + * This avoids cluttering the ViewLayers, user can instantiate themselves specific collections + * or objects easily from the Outliner if needed. */ + if (!do_add_collection && do_append) { + LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) { + Object *ob = coll_ob->ob; + if (!object_in_any_scene(bmain, ob)) { + do_add_collection = true; + break; + } + } + } + if (do_add_collection) { + collection->id.tag |= LIB_TAG_DOIT; + } + } + + /* Second loop to actually instantiate collections tagged as such in first loop, unless some of + * their ancestor is also instantiated in case this is not an empty-instantiation. */ + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = loose_data_instantiate_process_check(instantiate_context, item); + if (id == NULL || GS(id->name) != ID_GR) { + continue; + } + + Collection *collection = (Collection *)id; + bool do_add_collection = (id->tag & LIB_TAG_DOIT) != 0; + + /* When instantiated into view-layer, do not add collections if one of their parents is also + * instantiated. In case of empty-instantiation though, instantiation of all user-selected + * collections is the desired behavior. */ + if (!do_add_collection || + (!do_instantiate_as_empty && + loose_data_instantiate_collection_parents_check_recursive(collection))) { + continue; + } + + loose_data_instantiate_ensure_active_collection(instantiate_context); + Collection *active_collection = instantiate_context->active_collection; + + /* In case user requested instantiation of collections as empties, do so for the one they + * explicitly selected (originally directly linked IDs) only. */ + if (do_instantiate_as_empty && (item->tag & LINK_APPEND_TAG_INDIRECT) == 0) { + /* BKE_object_add(...) messes with the selection. */ + Object *ob = BKE_object_add_only_object(bmain, OB_EMPTY, collection->id.name + 2); + ob->type = OB_EMPTY; + ob->empty_drawsize = U.collection_instance_empty_size; + + const bool set_selected = (lapp_context->params->flag & FILE_AUTOSELECT) != 0; + /* TODO: why is it OK to make this active here but not in other situations? + * See other callers of #object_base_instance_init */ + const bool set_active = set_selected; + loose_data_instantiate_object_base_instance_init( + bmain, active_collection, ob, view_layer, v3d, lapp_context->params->flag, set_active); + + /* Assign the collection. */ + ob->instance_collection = collection; + id_us_plus(&collection->id); + ob->transflag |= OB_DUPLICOLLECTION; + copy_v3_v3(ob->loc, scene->cursor.location); + } + else { + /* Add collection as child of active collection. */ + BKE_collection_child_add(bmain, active_collection, collection); + + if ((lapp_context->params->flag & FILE_AUTOSELECT) != 0) { + LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) { + Object *ob = coll_ob->ob; + Base *base = BKE_view_layer_base_find(view_layer, ob); + if (base) { + base->flag |= BASE_SELECTED; + BKE_scene_object_base_flag_sync_from_base(base); + } + } + } + } + } +} + +static void loose_data_instantiate_object_process(LooseDataInstantiateContext *instantiate_context) +{ + BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context; + Main *bmain = lapp_context->params->bmain; + ViewLayer *view_layer = lapp_context->params->context.view_layer; + const View3D *v3d = lapp_context->params->context.v3d; + + /* Do NOT make base active here! screws up GUI stuff, + * if you want it do it at the editor level. */ + const bool object_set_active = false; + + /* NOTE: For objects we only view_layer-instantiate duplicated objects that are not yet used + * anywhere. */ + LinkNode *itemlink; + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = loose_data_instantiate_process_check(instantiate_context, item); + if (id == NULL || GS(id->name) != ID_OB) { + continue; + } + + Object *ob = (Object *)id; + + if (object_in_any_collection(bmain, ob)) { + continue; + } + + loose_data_instantiate_ensure_active_collection(instantiate_context); + Collection *active_collection = instantiate_context->active_collection; + + CLAMP_MIN(ob->id.us, 0); + ob->mode = OB_MODE_OBJECT; + + loose_data_instantiate_object_base_instance_init(bmain, + active_collection, + ob, + view_layer, + v3d, + lapp_context->params->flag, + object_set_active); + } +} + +static void loose_data_instantiate_obdata_process(LooseDataInstantiateContext *instantiate_context) +{ + BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context; + Main *bmain = lapp_context->params->bmain; + Scene *scene = lapp_context->params->context.scene; + ViewLayer *view_layer = lapp_context->params->context.view_layer; + const View3D *v3d = lapp_context->params->context.v3d; + + /* Do NOT make base active here! screws up GUI stuff, + * if you want it do it at the editor level. */ + const bool object_set_active = false; + + LinkNode *itemlink; + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = loose_data_instantiate_process_check(instantiate_context, item); + if (id == NULL) { + continue; + } + const ID_Type idcode = GS(id->name); + if (!OB_DATA_SUPPORT_ID(idcode)) { + continue; + } + if ((id->tag & LIB_TAG_DOIT) == 0) { + continue; + } + + loose_data_instantiate_ensure_active_collection(instantiate_context); + Collection *active_collection = instantiate_context->active_collection; + + const int type = BKE_object_obdata_to_type(id); + BLI_assert(type != -1); + Object *ob = BKE_object_add_only_object(bmain, type, id->name + 2); + ob->data = id; + id_us_plus(id); + BKE_object_materials_test(bmain, ob, ob->data); + + loose_data_instantiate_object_base_instance_init(bmain, + active_collection, + ob, + view_layer, + v3d, + lapp_context->params->flag, + object_set_active); + + copy_v3_v3(ob->loc, scene->cursor.location); + + id->tag &= ~LIB_TAG_DOIT; + } +} + +static void loose_data_instantiate_object_rigidbody_postprocess( + LooseDataInstantiateContext *instantiate_context) +{ + BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context; + Main *bmain = lapp_context->params->bmain; + + LinkNode *itemlink; + /* Add rigid body objects and constraints to current RB world(s). */ + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = loose_data_instantiate_process_check(instantiate_context, item); + if (id == NULL || GS(id->name) != ID_OB) { + continue; + } + BKE_rigidbody_ensure_local_object(bmain, (Object *)id); + } +} + +static void loose_data_instantiate(LooseDataInstantiateContext *instantiate_context) +{ + if (instantiate_context->lapp_context->params->context.scene == NULL) { + /* In some cases, like the asset drag&drop e.g., the caller code manages instantiation itself. + */ + return; + } + + BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context; + const bool do_obdata = (lapp_context->params->flag & BLO_LIBLINK_OBDATA_INSTANCE) != 0; + + /* First pass on obdata to enable their instantiation by default, then do a second pass on + * objects to clear it for any obdata already in use. */ + if (do_obdata) { + loose_data_instantiate_obdata_preprocess(instantiate_context); + } + + /* First do collections, then objects, then obdata. */ + loose_data_instantiate_collection_process(instantiate_context); + loose_data_instantiate_object_process(instantiate_context); + if (do_obdata) { + loose_data_instantiate_obdata_process(instantiate_context); + } + + loose_data_instantiate_object_rigidbody_postprocess(instantiate_context); +} + +static void new_id_to_item_mapping_add(BlendfileLinkAppendContext *lapp_context, + ID *id, + BlendfileLinkAppendContextItem *item) +{ + BLI_ghash_insert(lapp_context->new_id_to_item, id, item); + + /* This ensures that if a liboverride reference is also linked/used by some other appended + * data, it gets a local copy instead of being made directly local, so that the liboverride + * references remain valid (i.e. linked data). */ + if (ID_IS_OVERRIDE_LIBRARY_REAL(id)) { + id->override_library->reference->tag |= LIB_TAG_PRE_EXISTING; + } +} + +/* Generate a mapping between newly linked IDs and their items, and tag linked IDs used as + * liboverride references as already existing. */ +static void new_id_to_item_mapping_create(BlendfileLinkAppendContext *lapp_context) +{ + lapp_context->new_id_to_item = BLI_ghash_new( + BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__); + for (LinkNode *itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = item->new_id; + if (id == NULL) { + continue; + } + + new_id_to_item_mapping_add(lapp_context, id, item); + } +} + +static int foreach_libblock_link_append_callback(LibraryIDLinkCallbackData *cb_data) +{ + /* NOTE: It is important to also skip liboverride references here, as those should never be made + * local. */ + if (cb_data->cb_flag & (IDWALK_CB_EMBEDDED | IDWALK_CB_INTERNAL | IDWALK_CB_LOOPBACK | + IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) { + return IDWALK_RET_NOP; + } + + BlendfileLinkAppendContextCallBack *data = cb_data->user_data; + ID *id = *cb_data->id_pointer; + + if (id == NULL) { + return IDWALK_RET_NOP; + } + + if (!BKE_idtype_idcode_is_linkable(GS(id->name))) { + /* While we do not want to add non-linkable ID (shape keys...) to the list of linked items, + * unfortunately they can use fully linkable valid IDs too, like actions. Those need to be + * processed, so we need to recursively deal with them here. */ + /* NOTE: Since we are by-passing checks in `BKE_library_foreach_ID_link` by manually calling it + * recursively, we need to take care of potential recursion cases ourselves (e.g.animdata of + * shape-key referencing the shape-key itself). */ + if (id != cb_data->id_self) { + BKE_library_foreach_ID_link( + cb_data->bmain, id, foreach_libblock_link_append_callback, data, IDWALK_NOP); + } + return IDWALK_RET_NOP; + } + + /* In linking case, we always consider all linked IDs, even indirectly ones, for instantiation, + * so we need to add them all to the items list. + * + * In appending case, when `do_recursive` is false, we only make local IDs from same + * library(-ies) as the initially directly linked ones. + * + * NOTE: Since in append case, linked IDs are also fully skipped during instantiation step (see + * #append_loose_data_instantiate_process_check), we can avoid adding them to the items list + * completely. */ + const bool do_link = (data->lapp_context->params->flag & FILE_LINK) != 0; + const bool do_recursive = (data->lapp_context->params->flag & BLO_LIBLINK_APPEND_RECURSIVE) != + 0 || + do_link; + if (!do_recursive && cb_data->id_owner->lib != id->lib) { + return IDWALK_RET_NOP; + } + + BlendfileLinkAppendContextItem *item = BLI_ghash_lookup(data->lapp_context->new_id_to_item, id); + if (item == NULL) { + item = BKE_blendfile_link_append_context_item_add( + data->lapp_context, id->name, GS(id->name), NULL); + item->new_id = id; + item->source_library = id->lib; + /* Since we did not have an item for that ID yet, we know user did not selected it explicitly, + * it was rather linked indirectly. This info is important for instantiation of collections. */ + item->tag |= LINK_APPEND_TAG_INDIRECT; + /* In linking case we already know what we want to do with those items. */ + if (do_link) { + item->action = LINK_APPEND_ACT_KEEP_LINKED; + } + new_id_to_item_mapping_add(data->lapp_context, id, item); + } + + /* NOTE: currently there is no need to do anything else here, but in the future this would be + * the place to add specific per-usage decisions on how to append an ID. */ + + return IDWALK_RET_NOP; +} + +/** \} */ + +/** \name Library link/append code. + * \{ */ + +void BKE_blendfile_append(BlendfileLinkAppendContext *lapp_context, ReportList *reports) +{ + if (lapp_context->num_items == 0) { + /* Nothing to append. */ + return; + } + + Main *bmain = lapp_context->params->bmain; + + BLI_assert((lapp_context->params->flag & FILE_LINK) == 0); + + const bool set_fakeuser = (lapp_context->params->flag & BLO_LIBLINK_APPEND_SET_FAKEUSER) != 0; + const bool do_reuse_local_id = (lapp_context->params->flag & + BLO_LIBLINK_APPEND_LOCAL_ID_REUSE) != 0; + + const int make_local_common_flags = LIB_ID_MAKELOCAL_FULL_LIBRARY | + ((lapp_context->params->flag & + BLO_LIBLINK_APPEND_ASSET_DATA_CLEAR) != 0 ? + LIB_ID_MAKELOCAL_ASSET_DATA_CLEAR : + 0); + + LinkNode *itemlink; + + new_id_to_item_mapping_create(lapp_context); + lapp_context->library_weak_reference_mapping = BKE_main_library_weak_reference_create(bmain); + + /* NOTE: Since we append items for IDs not already listed (i.e. implicitly linked indirect + * dependencies), this list will grow and we will process those IDs later, leading to a flatten + * recursive processing of all the linked dependencies. */ + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = item->new_id; + if (id == NULL) { + continue; + } + BLI_assert(item->userdata == NULL); + + ID *existing_local_id = BKE_idtype_idcode_append_is_reusable(GS(id->name)) ? + BKE_main_library_weak_reference_search_item( + lapp_context->library_weak_reference_mapping, + id->lib->filepath, + id->name) : + NULL; + + if (item->action != LINK_APPEND_ACT_UNSET) { + /* Already set, pass. */ + } + if (GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) { + CLOG_INFO(&LOG, 3, "Appended ID '%s' is proxified, keeping it linked...", id->name); + item->action = LINK_APPEND_ACT_KEEP_LINKED; + } + else if (do_reuse_local_id && existing_local_id != NULL) { + CLOG_INFO(&LOG, 3, "Appended ID '%s' as a matching local one, re-using it...", id->name); + item->action = LINK_APPEND_ACT_REUSE_LOCAL; + item->userdata = existing_local_id; + } + else if (id->tag & LIB_TAG_PRE_EXISTING) { + CLOG_INFO(&LOG, 3, "Appended ID '%s' was already linked, need to copy it...", id->name); + item->action = LINK_APPEND_ACT_COPY_LOCAL; + } + else { + CLOG_INFO(&LOG, 3, "Appended ID '%s' will be made local...", id->name); + item->action = LINK_APPEND_ACT_MAKE_LOCAL; + } + + /* Only check dependencies if we are not keeping linked data, nor re-using existing local data. + */ + if (!ELEM(item->action, LINK_APPEND_ACT_KEEP_LINKED, LINK_APPEND_ACT_REUSE_LOCAL)) { + BlendfileLinkAppendContextCallBack cb_data = { + .lapp_context = lapp_context, .item = item, .reports = reports}; + BKE_library_foreach_ID_link( + bmain, id, foreach_libblock_link_append_callback, &cb_data, IDWALK_NOP); + } + + /* If we found a matching existing local id but are not re-using it, we need to properly clear + * its weak reference to linked data. */ + if (existing_local_id != NULL && + !ELEM(item->action, LINK_APPEND_ACT_KEEP_LINKED, LINK_APPEND_ACT_REUSE_LOCAL)) { + BKE_main_library_weak_reference_remove_item(lapp_context->library_weak_reference_mapping, + id->lib->filepath, + id->name, + existing_local_id); + } + } + + /* Effectively perform required operation on every linked ID. */ + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = item->new_id; + if (id == NULL) { + continue; + } + + ID *local_appended_new_id = NULL; + char lib_filepath[FILE_MAX]; + BLI_strncpy(lib_filepath, id->lib->filepath, sizeof(lib_filepath)); + char lib_id_name[MAX_ID_NAME]; + BLI_strncpy(lib_id_name, id->name, sizeof(lib_id_name)); + + switch (item->action) { + case LINK_APPEND_ACT_COPY_LOCAL: + BKE_lib_id_make_local(bmain, id, make_local_common_flags | LIB_ID_MAKELOCAL_FORCE_COPY); + local_appended_new_id = id->newid; + break; + case LINK_APPEND_ACT_MAKE_LOCAL: + BKE_lib_id_make_local(bmain, + id, + make_local_common_flags | LIB_ID_MAKELOCAL_FORCE_LOCAL | + LIB_ID_MAKELOCAL_OBJECT_NO_PROXY_CLEARING); + BLI_assert(id->newid == NULL); + local_appended_new_id = id; + break; + case LINK_APPEND_ACT_KEEP_LINKED: + /* Nothing to do here. */ + break; + case LINK_APPEND_ACT_REUSE_LOCAL: + /* We only need to set `newid` to ID found in previous loop, for proper remapping. */ + ID_NEW_SET(id, item->userdata); + /* This is not a 'new' local appended id, do not set `local_appended_new_id` here. */ + break; + case LINK_APPEND_ACT_UNSET: + CLOG_ERROR( + &LOG, "Unexpected unset append action for '%s' ID, assuming 'keep link'", id->name); + break; + default: + BLI_assert(0); + } + + if (local_appended_new_id != NULL) { + if (BKE_idtype_idcode_append_is_reusable(GS(local_appended_new_id->name))) { + BKE_main_library_weak_reference_add_item(lapp_context->library_weak_reference_mapping, + lib_filepath, + lib_id_name, + local_appended_new_id); + } + + if (set_fakeuser) { + if (!ELEM(GS(local_appended_new_id->name), ID_OB, ID_GR)) { + /* Do not set fake user on objects nor collections (instancing). */ + id_fake_user_set(local_appended_new_id); + } + } + } + } + + BKE_main_library_weak_reference_destroy(lapp_context->library_weak_reference_mapping); + lapp_context->library_weak_reference_mapping = NULL; + + /* Remap IDs as needed. */ + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + + if (item->action == LINK_APPEND_ACT_KEEP_LINKED) { + continue; + } + + ID *id = item->new_id; + if (id == NULL) { + continue; + } + if (ELEM(item->action, LINK_APPEND_ACT_COPY_LOCAL, LINK_APPEND_ACT_REUSE_LOCAL)) { + BLI_assert(ID_IS_LINKED(id)); + id = id->newid; + if (id == NULL) { + continue; + } + } + + BLI_assert(!ID_IS_LINKED(id)); + + BKE_libblock_relink_to_newid(bmain, id, 0); + } + + /* Remove linked IDs when a local existing data has been reused instead. */ + BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false); + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + + if (item->action != LINK_APPEND_ACT_REUSE_LOCAL) { + continue; + } + + ID *id = item->new_id; + if (id == NULL) { + continue; + } + BLI_assert(ID_IS_LINKED(id)); + BLI_assert(id->newid != NULL); + + id->tag |= LIB_TAG_DOIT; + item->new_id = id->newid; + } + BKE_id_multi_tagged_delete(bmain); + + /* Instantiate newly created (duplicated) IDs as needed. */ + LooseDataInstantiateContext instantiate_context = {.lapp_context = lapp_context, + .active_collection = NULL}; + loose_data_instantiate(&instantiate_context); + + /* Attempt to deal with object proxies. + * + * NOTE: Copied from `BKE_library_make_local`, but this is not really working (as in, not + * producing any useful result in any known use case), neither here nor in + * `BKE_library_make_local` currently. + * Proxies are end of life anyway, so not worth spending time on this. */ + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + + if (item->action != LINK_APPEND_ACT_COPY_LOCAL) { + continue; + } + + ID *id = item->new_id; + if (id == NULL) { + continue; + } + BLI_assert(ID_IS_LINKED(id)); + + /* Attempt to re-link copied proxy objects. This allows appending of an entire scene + * from another blend file into this one, even when that blend file contains proxified + * armatures that have local references. Since the proxified object needs to be linked + * (not local), this will only work when the "Localize all" checkbox is disabled. + * TL;DR: this is a dirty hack on top of an already weak feature (proxies). */ + if (GS(id->name) == ID_OB && ((Object *)id)->proxy != NULL) { + Object *ob = (Object *)id; + Object *ob_new = (Object *)id->newid; + bool is_local = false, is_lib = false; + + /* Proxies only work when the proxified object is linked-in from a library. */ + if (!ID_IS_LINKED(ob->proxy)) { + CLOG_WARN(&LOG, + "Proxy object %s will lose its link to %s, because the " + "proxified object is local", + id->newid->name, + ob->proxy->id.name); + continue; + } + + BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib); + + /* We can only switch the proxy'ing to a made-local proxy if it is no longer + * referred to from a library. Not checking for local use; if new local proxy + * was not used locally would be a nasty bug! */ + if (is_local || is_lib) { + CLOG_WARN(&LOG, + "Made-local proxy object %s will lose its link to %s, " + "because the linked-in proxy is referenced (is_local=%i, is_lib=%i)", + id->newid->name, + ob->proxy->id.name, + is_local, + is_lib); + } + else { + /* we can switch the proxy'ing from the linked-in to the made-local proxy. + * BKE_object_make_proxy() shouldn't be used here, as it allocates memory that + * was already allocated by object_make_local() (which called BKE_object_copy). */ + ob_new->proxy = ob->proxy; + ob_new->proxy_group = ob->proxy_group; + ob_new->proxy_from = ob->proxy_from; + ob_new->proxy->proxy_from = ob_new; + ob->proxy = ob->proxy_from = ob->proxy_group = NULL; + } + } + } + + BKE_main_id_newptr_and_tag_clear(bmain); +} + +void BKE_blendfile_link(BlendfileLinkAppendContext *lapp_context, ReportList *reports) +{ + if (lapp_context->num_items == 0) { + /* Nothing to be linked. */ + return; + } + + BLI_assert(lapp_context->num_libraries != 0); + + Main *mainl; + Library *lib; + + LinkNode *liblink, *itemlink; + int lib_idx, item_idx; + + for (lib_idx = 0, liblink = lapp_context->libraries.list; liblink; + lib_idx++, liblink = liblink->next) { + BlendfileLinkAppendContextLibrary *lib_context = liblink->link; + char *libname = lib_context->path; + BlendHandle *blo_handle = link_append_context_library_blohandle_ensure( + lapp_context, lib_context, reports); + + if (blo_handle == NULL) { + /* Unlikely since we just browsed it, but possible + * Error reports will have been made by BLO_blendhandle_from_file() */ + continue; + } + + /* here appending/linking starts */ + + mainl = BLO_library_link_begin(&blo_handle, libname, lapp_context->params); + lib = mainl->curlib; + BLI_assert(lib); + UNUSED_VARS_NDEBUG(lib); + + if (mainl->versionfile < 250) { + BKE_reportf(reports, + RPT_WARNING, + "Linking or appending from a very old .blend file format (%d.%d), no animation " + "conversion will " + "be done! You may want to re-save your lib file with current Blender", + mainl->versionfile, + mainl->subversionfile); + } + + /* For each lib file, we try to link all items belonging to that lib, + * and tag those successful to not try to load them again with the other libs. */ + for (item_idx = 0, itemlink = lapp_context->items.list; itemlink; + item_idx++, itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *new_id; + + if (!BLI_BITMAP_TEST(item->libraries, lib_idx)) { + continue; + } + + new_id = BLO_library_link_named_part( + mainl, &blo_handle, item->idcode, item->name, lapp_context->params); + + if (new_id) { + /* If the link is successful, clear item's libs 'todo' flags. + * This avoids trying to link same item with other libraries to come. */ + BLI_bitmap_set_all(item->libraries, false, lapp_context->num_libraries); + item->new_id = new_id; + item->source_library = new_id->lib; + } + } + + BLO_library_link_end(mainl, &blo_handle, lapp_context->params); + link_append_context_library_blohandle_release(lapp_context, lib_context); + } + + /* Instantiate newly linked IDs as needed, if no append is scheduled. */ + if ((lapp_context->params->flag & FILE_LINK) != 0 && + lapp_context->params->context.scene != NULL) { + new_id_to_item_mapping_create(lapp_context); + /* NOTE: Since we append items for IDs not already listed (i.e. implicitly linked indirect + * dependencies), this list will grow and we will process those IDs later, leading to a flatten + * recursive processing of all the linked dependencies. */ + for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *id = item->new_id; + if (id == NULL) { + continue; + } + BLI_assert(item->userdata == NULL); + + BlendfileLinkAppendContextCallBack cb_data = { + .lapp_context = lapp_context, .item = item, .reports = reports}; + BKE_library_foreach_ID_link(lapp_context->params->bmain, + id, + foreach_libblock_link_append_callback, + &cb_data, + IDWALK_NOP); + } + + LooseDataInstantiateContext instantiate_context = {.lapp_context = lapp_context, + .active_collection = NULL}; + loose_data_instantiate(&instantiate_context); + } +} + +/** \} */ + +/** \name Library relocating code. + * \{ */ + +static void blendfile_library_relocate_remap(Main *bmain, + ID *old_id, + ID *new_id, + ReportList *reports, + const bool do_reload, + const short remap_flags) +{ + BLI_assert(old_id); + if (do_reload) { + /* Since we asked for placeholders in case of missing IDs, + * we expect to always get a valid one. */ + BLI_assert(new_id); + } + if (new_id) { + CLOG_INFO(&LOG, + 4, + "Before remap of %s, old_id users: %d, new_id users: %d", + old_id->name, + old_id->us, + new_id->us); + BKE_libblock_remap_locked(bmain, old_id, new_id, remap_flags); + + if (old_id->flag & LIB_FAKEUSER) { + id_fake_user_clear(old_id); + id_fake_user_set(new_id); + } + + CLOG_INFO(&LOG, + 4, + "After remap of %s, old_id users: %d, new_id users: %d", + old_id->name, + old_id->us, + new_id->us); + + /* In some cases, new_id might become direct link, remove parent of library in this case. */ + if (new_id->lib->parent && (new_id->tag & LIB_TAG_INDIRECT) == 0) { + if (do_reload) { + BLI_assert_unreachable(); /* Should not happen in 'pure' reload case... */ + } + new_id->lib->parent = NULL; + } + } + + if (old_id->us > 0 && new_id && old_id->lib == new_id->lib) { + /* Note that this *should* not happen - but better be safe than sorry in this area, + * at least until we are 100% sure this cannot ever happen. + * Also, we can safely assume names were unique so far, + * so just replacing '.' by '~' should work, + * but this does not totally rules out the possibility of name collision. */ + size_t len = strlen(old_id->name); + size_t dot_pos; + bool has_num = false; + + for (dot_pos = len; dot_pos--;) { + char c = old_id->name[dot_pos]; + if (c == '.') { + break; + } + if (c < '0' || c > '9') { + has_num = false; + break; + } + has_num = true; + } + + if (has_num) { + old_id->name[dot_pos] = '~'; + } + else { + len = MIN2(len, MAX_ID_NAME - 7); + BLI_strncpy(&old_id->name[len], "~000", 7); + } + + id_sort_by_name(which_libbase(bmain, GS(old_id->name)), old_id, NULL); + + BKE_reportf( + reports, + RPT_WARNING, + "Lib Reload: Replacing all references to old data-block '%s' by reloaded one failed, " + "old one (%d remaining users) had to be kept and was renamed to '%s'", + new_id->name, + old_id->us, + old_id->name); + } +} + +void BKE_blendfile_library_relocate(BlendfileLinkAppendContext *lapp_context, + ReportList *reports, + Library *library, + const bool do_reload) +{ + ListBase *lbarray[INDEX_ID_MAX]; + int lba_idx; + + LinkNode *itemlink; + int item_idx; + + Main *bmain = lapp_context->params->bmain; + + /* All override rules need to be up to date, since there will be no do_version here, otherwise + * older, now-invalid rules might be applied and likely fail, or some changes might be missing, + * etc. See T93353. */ + BKE_lib_override_library_main_operations_create(bmain, true); + + /* Remove all IDs to be reloaded from Main. */ + lba_idx = set_listbasepointers(bmain, lbarray); + while (lba_idx--) { + ID *id = lbarray[lba_idx]->first; + const short idcode = id ? GS(id->name) : 0; + + if (!id || !BKE_idtype_idcode_is_linkable(idcode)) { + /* No need to reload non-linkable datatypes, + * those will get relinked with their 'users ID'. */ + continue; + } + + for (; id; id = id->next) { + if (id->lib == library) { + BlendfileLinkAppendContextItem *item; + + /* We remove it from current Main, and add it to items to link... */ + /* Note that non-linkable IDs (like e.g. shapekeys) are also explicitly linked here... */ + BLI_remlink(lbarray[lba_idx], id); + /* Usual special code for ShapeKeys snowflakes... */ + Key *old_key = BKE_key_from_id(id); + if (old_key != NULL) { + BLI_remlink(which_libbase(bmain, GS(old_key->id.name)), &old_key->id); + } + + item = BKE_blendfile_link_append_context_item_add(lapp_context, id->name + 2, idcode, id); + BLI_bitmap_set_all(item->libraries, true, (size_t)lapp_context->num_libraries); + + CLOG_INFO(&LOG, 4, "Datablock to seek for: %s", id->name); + } + } + } + + if (lapp_context->num_items == 0) { + /* Early out in case there is nothing to do. */ + return; + } + + BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true); + + /* We do not want any instantiation here! */ + BKE_blendfile_link(lapp_context, reports); + + BKE_main_lock(bmain); + + /* We add back old id to bmain. + * We need to do this in a first, separated loop, otherwise some of those may not be handled by + * ID remapping, which means they would still reference old data to be deleted... */ + for (item_idx = 0, itemlink = lapp_context->items.list; itemlink; + item_idx++, itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *old_id = item->userdata; + + BLI_assert(old_id); + BLI_addtail(which_libbase(bmain, GS(old_id->name)), old_id); + + /* Usual special code for ShapeKeys snowflakes... */ + Key *old_key = BKE_key_from_id(old_id); + if (old_key != NULL) { + BLI_addtail(which_libbase(bmain, GS(old_key->id.name)), &old_key->id); + } + } + + /* Since our (old) reloaded IDs were removed from main, the user count done for them in linking + * code is wrong, we need to redo it here after adding them back to main. */ + BKE_main_id_refcount_recompute(bmain, false); + + /* Note that in reload case, we also want to replace indirect usages. */ + const short remap_flags = ID_REMAP_SKIP_NEVER_NULL_USAGE | + ID_REMAP_NO_INDIRECT_PROXY_DATA_USAGE | + (do_reload ? 0 : ID_REMAP_SKIP_INDIRECT_USAGE); + for (item_idx = 0, itemlink = lapp_context->items.list; itemlink; + item_idx++, itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *old_id = item->userdata; + ID *new_id = item->new_id; + + blendfile_library_relocate_remap(bmain, old_id, new_id, reports, do_reload, remap_flags); + if (new_id == NULL) { + continue; + } + /* Usual special code for ShapeKeys snowflakes... */ + Key **old_key_p = BKE_key_from_id_p(old_id); + if (old_key_p == NULL) { + continue; + } + Key *old_key = *old_key_p; + Key *new_key = BKE_key_from_id(new_id); + if (old_key != NULL) { + *old_key_p = NULL; + id_us_min(&old_key->id); + blendfile_library_relocate_remap( + bmain, &old_key->id, &new_key->id, reports, do_reload, remap_flags); + *old_key_p = old_key; + id_us_plus_no_lib(&old_key->id); + } + } + + BKE_main_unlock(bmain); + + for (item_idx = 0, itemlink = lapp_context->items.list; itemlink; + item_idx++, itemlink = itemlink->next) { + BlendfileLinkAppendContextItem *item = itemlink->link; + ID *old_id = item->userdata; + + if (old_id->us == 0) { + BKE_id_free(bmain, old_id); + } + } + + /* Some datablocks can get reloaded/replaced 'silently' because they are not linkable + * (shape keys e.g.), so we need another loop here to clear old ones if possible. */ + lba_idx = set_listbasepointers(bmain, lbarray); + while (lba_idx--) { + ID *id, *id_next; + for (id = lbarray[lba_idx]->first; id; id = id_next) { + id_next = id->next; + /* XXX That check may be a bit to generic/permissive? */ + if (id->lib && (id->flag & LIB_TAG_PRE_EXISTING) && id->us == 0) { + BKE_id_free(bmain, id); + } + } + } + + /* Get rid of no more used libraries... */ + BKE_main_id_tag_idcode(bmain, ID_LI, LIB_TAG_DOIT, true); + lba_idx = set_listbasepointers(bmain, lbarray); + while (lba_idx--) { + ID *id; + for (id = lbarray[lba_idx]->first; id; id = id->next) { + if (id->lib) { + id->lib->id.tag &= ~LIB_TAG_DOIT; + } + } + } + Library *lib, *lib_next; + for (lib = which_libbase(bmain, ID_LI)->first; lib; lib = lib_next) { + lib_next = lib->id.next; + if (lib->id.tag & LIB_TAG_DOIT) { + id_us_clear_real(&lib->id); + if (lib->id.us == 0) { + BKE_id_free(bmain, (ID *)lib); + } + } + } + + /* Update overrides of reloaded linked data-blocks. */ + ID *id; + FOREACH_MAIN_ID_BEGIN (bmain, id) { + if (ID_IS_LINKED(id) || !ID_IS_OVERRIDE_LIBRARY_REAL(id) || + (id->tag & LIB_TAG_PRE_EXISTING) == 0) { + continue; + } + if ((id->override_library->reference->tag & LIB_TAG_PRE_EXISTING) == 0) { + BKE_lib_override_library_update(bmain, id); + } + } + FOREACH_MAIN_ID_END; + + /* Resync overrides if needed. */ + if (!USER_EXPERIMENTAL_TEST(&U, no_override_auto_resync)) { + BKE_lib_override_library_main_resync(bmain, + lapp_context->params->context.scene, + lapp_context->params->context.view_layer, + &(struct BlendFileReadReport){ + .reports = reports, + }); + /* We need to rebuild some of the deleted override rules (for UI feedback purpose). */ + BKE_lib_override_library_main_operations_create(bmain, true); + } + + BKE_main_collection_sync(bmain); +} + +/** \} */ |