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Diffstat (limited to 'source/blender/blenkernel/intern/bvhutils.c')
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c88
1 files changed, 88 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index d9e005811d0..f2526231d50 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -479,6 +479,32 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
} while(t2);
}
+// Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_edges.
+// userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree.
+static void mesh_edges_nearest_point(void *userdata, int index, const float *co, BVHTreeNearest *nearest)
+{
+ const BVHTreeFromMesh *data = (BVHTreeFromMesh*) userdata;
+ MVert *vert = data->vert;
+ MEdge *edge = data->edge + index;
+ float nearest_tmp[3], dist;
+
+ float *t0, *t1;
+ t0 = vert[ edge->v1 ].co;
+ t1 = vert[ edge->v2 ].co;
+
+ PclosestVL3Dfl(nearest_tmp, co, t0, t1);
+ dist = VecLenf(nearest_tmp, co);
+
+ if(dist < nearest->dist)
+ {
+ nearest->index = index;
+ nearest->dist = dist;
+ VECCOPY(nearest->co, nearest_tmp);
+ VecSubf(nearest->no, t0, t1);
+ Normalize(nearest->no);
+ }
+}
+
/*
* BVH builders
*/
@@ -605,6 +631,68 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
}
+// Builds a bvh tree.. where nodes are the faces of the given mesh.
+BVHTree* bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *mesh, float epsilon, int tree_type, int axis)
+{
+ BVHTree *tree = bvhcache_find(&mesh->bvhCache, BVHTREE_FROM_EDGES);
+
+ //Not in cache
+ if(tree == NULL)
+ {
+ int i;
+ int numEdges= mesh->getNumEdges(mesh);
+ MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT);
+ MEdge *edge = mesh->getEdgeDataArray(mesh, CD_MEDGE);
+
+ if(vert != NULL && edge != NULL)
+ {
+ /* Create a bvh-tree of the given target */
+ tree = BLI_bvhtree_new(numEdges, epsilon, tree_type, axis);
+ if(tree != NULL)
+ {
+ for(i = 0; i < numEdges; i++)
+ {
+ float co[4][3];
+ VECCOPY(co[0], vert[ edge[i].v1 ].co);
+ VECCOPY(co[1], vert[ edge[i].v2 ].co);
+
+ BLI_bvhtree_insert(tree, i, co[0], 2);
+ }
+ BLI_bvhtree_balance(tree);
+
+ //Save on cache for later use
+// printf("BVHTree built and saved on cache\n");
+ bvhcache_insert(&mesh->bvhCache, tree, BVHTREE_FROM_EDGES);
+ }
+ }
+ }
+ else
+ {
+// printf("BVHTree is already build, using cached tree\n");
+ }
+
+
+ //Setup BVHTreeFromMesh
+ memset(data, 0, sizeof(*data));
+ data->tree = tree;
+
+ if(data->tree)
+ {
+ data->cached = TRUE;
+
+ data->nearest_callback = mesh_edges_nearest_point;
+ data->raycast_callback = NULL;
+
+ data->mesh = mesh;
+ data->vert = mesh->getVertDataArray(mesh, CD_MVERT);
+ data->edge = mesh->getEdgeDataArray(mesh, CD_MEDGE);
+
+ data->sphere_radius = epsilon;
+ }
+ return data->tree;
+
+}
+
// Frees data allocated by a call to bvhtree_from_mesh_*.
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
{