diff options
Diffstat (limited to 'source/blender/blenkernel/intern/camera.c')
-rw-r--r-- | source/blender/blenkernel/intern/camera.c | 290 |
1 files changed, 276 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index 451656a9bca..87d81a9e921 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -30,16 +30,19 @@ */ #include <stdlib.h> +#include <stddef.h> #include "DNA_camera_types.h" #include "DNA_lamp_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_view3d_types.h" +#include "DNA_ID.h" #include "BLI_math.h" -#include "BLI_utildefines.h" #include "BLI_rect.h" +#include "BLI_string.h" +#include "BLI_utildefines.h" #include "BKE_animsys.h" #include "BKE_camera.h" @@ -47,6 +50,7 @@ #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" +#include "BKE_scene.h" #include "BKE_screen.h" #include "GPU_compositing.h" @@ -71,6 +75,10 @@ void *BKE_camera_add(Main *bmain, const char *name) GPU_fx_compositor_init_dof_settings(&cam->gpu_dof); + /* stereoscopy 3d */ + cam->stereo.interocular_distance = 0.065f; + cam->stereo.convergence_distance = 30.f * 0.065f; + return cam; } @@ -138,7 +146,7 @@ void BKE_camera_make_local(Camera *cam) void BKE_camera_free(Camera *ca) { - BKE_free_animdata((ID *)ca); + BKE_animdata_free((ID *)ca); } /******************************** Camera Usage *******************************/ @@ -213,7 +221,7 @@ void BKE_camera_params_init(CameraParams *params) params->clipend = 100.0f; } -void BKE_camera_params_from_object(CameraParams *params, Object *ob) +void BKE_camera_params_from_object(CameraParams *params, const Object *ob) { if (!ob) return; @@ -255,7 +263,7 @@ void BKE_camera_params_from_object(CameraParams *params, Object *ob) } } -void BKE_camera_params_from_view3d(CameraParams *params, View3D *v3d, RegionView3D *rv3d) +void BKE_camera_params_from_view3d(CameraParams *params, const View3D *v3d, const RegionView3D *rv3d) { /* common */ params->lens = v3d->lens; @@ -274,7 +282,7 @@ void BKE_camera_params_from_view3d(CameraParams *params, View3D *v3d, RegionView params->shiftx *= params->zoom; params->shifty *= params->zoom; - params->zoom = 1.0f / params->zoom; + params->zoom = CAMERA_PARAM_ZOOM_INIT_CAMOB / params->zoom; } else if (rv3d->persp == RV3D_ORTHO) { /* orthographic view */ @@ -283,13 +291,13 @@ void BKE_camera_params_from_view3d(CameraParams *params, View3D *v3d, RegionView params->clipsta = -params->clipend; params->is_ortho = true; - /* make sure any changes to this match ED_view3d_radius_to_ortho_dist() */ + /* make sure any changes to this match ED_view3d_radius_to_dist_ortho() */ params->ortho_scale = rv3d->dist * sensor_size / v3d->lens; - params->zoom = 2.0f; + params->zoom = CAMERA_PARAM_ZOOM_INIT_PERSP; } else { /* perspective view */ - params->zoom = 2.0f; + params->zoom = CAMERA_PARAM_ZOOM_INIT_PERSP; } } @@ -384,8 +392,10 @@ void BKE_camera_params_compute_matrix(CameraParams *params) /***************************** Camera View Frame *****************************/ -void BKE_camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, const bool do_clip, const float scale[3], - float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3]) +void BKE_camera_view_frame_ex( + const Scene *scene, const Camera *camera, + const float drawsize, const bool do_clip, const float scale[3], + float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3]) { float facx, facy; float depth; @@ -456,7 +466,7 @@ void BKE_camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, cons r_vec[3][0] = r_shift[0] - facx; r_vec[3][1] = r_shift[1] + facy; r_vec[3][2] = depth; } -void BKE_camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3]) +void BKE_camera_view_frame(const Scene *scene, const Camera *camera, float r_vec[4][3]) { float dummy_asp[2]; float dummy_shift[2]; @@ -502,7 +512,9 @@ static void camera_to_frame_view_cb(const float co[3], void *user_data) data->tot++; } -static void camera_frame_fit_data_init(Scene *scene, Object *ob, CameraParams *params, CameraViewFrameData *data) +static void camera_frame_fit_data_init( + const Scene *scene, const Object *ob, + CameraParams *params, CameraViewFrameData *data) { float camera_rotmat_transposed_inversed[4][4]; unsigned int i; @@ -521,7 +533,7 @@ static void camera_frame_fit_data_init(Scene *scene, Object *ob, CameraParams *p BKE_camera_params_compute_matrix(params); /* initialize callback data */ - copy_m3_m4(data->camera_rotmat, ob->obmat); + copy_m3_m4(data->camera_rotmat, (float (*)[4])ob->obmat); normalize_m3(data->camera_rotmat); /* To transform a plane which is in its homogeneous representation (4d vector), * we need the inverse of the transpose of the transform matrix... */ @@ -672,7 +684,8 @@ bool BKE_camera_view_frame_fit_to_scene( } bool BKE_camera_view_frame_fit_to_coords( - Scene *scene, float (*cos)[3], int num_cos, Object *camera_ob, float r_co[3], float *r_scale) + const Scene *scene, const float (*cos)[3], int num_cos, const Object *camera_ob, + float r_co[3], float *r_scale) { CameraParams params; CameraViewFrameData data_cb; @@ -690,6 +703,255 @@ bool BKE_camera_view_frame_fit_to_coords( return camera_frame_fit_calc_from_data(¶ms, &data_cb, r_co, r_scale); } +/******************* multiview matrix functions ***********************/ + +static void camera_model_matrix(Object *camera, float r_modelmat[4][4]) +{ + copy_m4_m4(r_modelmat, camera->obmat); +} + +static void camera_stereo3d_model_matrix(Object *camera, const bool is_left, float r_modelmat[4][4]) +{ + Camera *data = (Camera *)camera->data; + float interocular_distance, convergence_distance; + short convergence_mode, pivot; + float sizemat[4][4]; + + float fac = 1.0f; + float fac_signed; + + interocular_distance = data->stereo.interocular_distance; + convergence_distance = data->stereo.convergence_distance; + convergence_mode = data->stereo.convergence_mode; + pivot = data->stereo.pivot; + + if (((pivot == CAM_S3D_PIVOT_LEFT) && is_left) || + ((pivot == CAM_S3D_PIVOT_RIGHT) && !is_left)) + { + camera_model_matrix(camera, r_modelmat); + return; + } + else { + float size[3]; + mat4_to_size(size, camera->obmat); + size_to_mat4(sizemat, size); + } + + if (pivot == CAM_S3D_PIVOT_CENTER) + fac = 0.5f; + + fac_signed = is_left ? fac : -fac; + + /* rotation */ + if (convergence_mode == CAM_S3D_TOE) { + float angle; + float angle_sin, angle_cos; + float toeinmat[4][4]; + float rotmat[4][4]; + + unit_m4(rotmat); + + if (pivot == CAM_S3D_PIVOT_CENTER) { + fac = -fac; + fac_signed = -fac_signed; + } + + angle = atanf((interocular_distance * 0.5f) / convergence_distance) / fac; + + angle_cos = cosf(angle * fac_signed); + angle_sin = sinf(angle * fac_signed); + + rotmat[0][0] = angle_cos; + rotmat[2][0] = -angle_sin; + rotmat[0][2] = angle_sin; + rotmat[2][2] = angle_cos; + + if (pivot == CAM_S3D_PIVOT_CENTER) { + /* set the rotation */ + copy_m4_m4(toeinmat, rotmat); + /* set the translation */ + toeinmat[3][0] = interocular_distance * fac_signed; + + /* transform */ + normalize_m4_m4(r_modelmat, camera->obmat); + mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat); + + /* scale back to the original size */ + mul_m4_m4m4(r_modelmat, r_modelmat, sizemat); + } + else { /* CAM_S3D_PIVOT_LEFT, CAM_S3D_PIVOT_RIGHT */ + /* rotate perpendicular to the interocular line */ + normalize_m4_m4(r_modelmat, camera->obmat); + mul_m4_m4m4(r_modelmat, r_modelmat, rotmat); + + /* translate along the interocular line */ + unit_m4(toeinmat); + toeinmat[3][0] = -interocular_distance * fac_signed; + mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat); + + /* rotate to toe-in angle */ + mul_m4_m4m4(r_modelmat, r_modelmat, rotmat); + + /* scale back to the original size */ + mul_m4_m4m4(r_modelmat, r_modelmat, sizemat); + } + } + else { + normalize_m4_m4(r_modelmat, camera->obmat); + + /* translate - no rotation in CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL */ + translate_m4(r_modelmat, -interocular_distance * fac_signed, 0.0f, 0.0f); + + /* scale back to the original size */ + mul_m4_m4m4(r_modelmat, r_modelmat, sizemat); + } +} + +/* the view matrix is used by the viewport drawing, it is basically the inverted model matrix */ +void BKE_camera_multiview_view_matrix(RenderData *rd, Object *camera, const bool is_left, float r_viewmat[4][4]) +{ + BKE_camera_multiview_model_matrix(rd, camera, is_left ? STEREO_LEFT_NAME : STEREO_RIGHT_NAME, r_viewmat); + invert_m4(r_viewmat); +} + +/* left is the default */ +static bool camera_is_left(const char *viewname) +{ + if (viewname && viewname[0] != '\0') { + return !STREQ(viewname, STEREO_RIGHT_NAME); + } + return true; +} + +void BKE_camera_multiview_model_matrix(RenderData *rd, Object *camera, const char *viewname, float r_modelmat[4][4]) +{ + const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0; + + if (!is_multiview) { + camera_model_matrix(camera, r_modelmat); + } + else if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW) { + camera_model_matrix(camera, r_modelmat); + } + else { /* SCE_VIEWS_SETUP_BASIC */ + const bool is_left = camera_is_left(viewname); + camera_stereo3d_model_matrix(camera, is_left, r_modelmat); + } + normalize_m4(r_modelmat); +} + +static Object *camera_multiview_advanced(Scene *scene, Object *camera, const char *suffix) +{ + SceneRenderView *srv; + char name[MAX_NAME]; + const char *camera_name = camera->id.name + 2; + const int len_name = strlen(camera_name); + + name[0] = '\0'; + + for (srv = scene->r.views.first; srv; srv = srv->next) { + const int len_suffix = strlen(srv->suffix); + + if (len_name < len_suffix) + continue; + + if (STREQ(camera_name + (len_name - len_suffix), srv->suffix)) { + BLI_snprintf(name, sizeof(name), "%.*s%s", (len_name - len_suffix), camera_name, suffix); + break; + } + } + + if (name[0] != '\0') { + Base *base = BKE_scene_base_find_by_name(scene, name); + if (base) { + return base->object; + } + } + + return camera; +} + +/* returns the camera to be used for render */ +Object *BKE_camera_multiview_render(Scene *scene, Object *camera, const char *viewname) +{ + const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0; + + if (!is_multiview) { + return camera; + } + else if (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D) { + return camera; + } + else { /* SCE_VIEWS_FORMAT_MULTIVIEW */ + const char *suffix = BKE_scene_multiview_view_suffix_get(&scene->r, viewname); + return camera_multiview_advanced(scene, camera, suffix); + } +} + +static float camera_stereo3d_shift_x(Object *camera, const char *viewname) +{ + Camera *data = camera->data; + float shift = data->shiftx; + float interocular_distance, convergence_distance; + short convergence_mode, pivot; + bool is_left = true; + + float fac = 1.0f; + float fac_signed; + + if (viewname && viewname[0]) { + is_left = STREQ(viewname, STEREO_LEFT_NAME); + } + + interocular_distance = data->stereo.interocular_distance; + convergence_distance = data->stereo.convergence_distance; + convergence_mode = data->stereo.convergence_mode; + pivot = data->stereo.pivot; + + if (((pivot == CAM_S3D_PIVOT_LEFT) && is_left) || + ((pivot == CAM_S3D_PIVOT_RIGHT) && !is_left)) + { + return shift; + } + + if (pivot == CAM_S3D_PIVOT_CENTER) + fac = 0.5f; + + fac_signed = is_left ? fac : -fac; + + /* Note: in viewport, parallel renders as offaxis, but in render it does parallel */ + if (ELEM(convergence_mode, CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL)) { + shift += ((interocular_distance / data->sensor_x) * (data->lens / convergence_distance)) * fac_signed; + } + + return shift; +} + +float BKE_camera_multiview_shift_x(RenderData *rd, Object *camera, const char *viewname) +{ + const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0; + Camera *data = camera->data; + + BLI_assert(camera->type == OB_CAMERA); + + if (!is_multiview) { + return data->shiftx; + } + else if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW) { + return data->shiftx; + } + else { /* SCE_VIEWS_SETUP_BASIC */ + return camera_stereo3d_shift_x(camera, viewname); + } +} + +void BKE_camera_multiview_params(RenderData *rd, CameraParams *params, Object *camera, const char *viewname) +{ + if (camera->type == OB_CAMERA) { + params->shiftx = BKE_camera_multiview_shift_x(rd, camera, viewname); + } +} + void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_settings) { if (camera->type == OB_CAMERA) { |