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Diffstat (limited to 'source/blender/blenkernel/intern/curve.c')
-rw-r--r--source/blender/blenkernel/intern/curve.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index a5538453248..24615dd8c2b 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -2123,8 +2123,8 @@ static void tilt_bezpart(const BezTriple *prevbezt,
if (radius_array) {
if (nu->radius_interp == KEY_CU_EASE) {
/* Support 2.47 ease interp
- * Note! - this only takes the 2 points into account,
- * giving much more localized results to changes in radius, sometimes you want that */
+ * NOTE: this only takes the 2 points into account,
+ * giving much more localized results to changes in radius, sometimes you want that. */
*radius_array = prevbezt->radius + (bezt->radius - prevbezt->radius) *
(3.0f * fac * fac - 2.0f * fac * fac * fac);
}
@@ -2490,7 +2490,7 @@ static void make_bevel_list_3D_tangent(BevList *bl)
cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
normalize_v3(cross_tmp);
- tri_to_quat(bevp1->quat, zero, cross_tmp, bevp1->tan); /* XXX - could be faster */
+ tri_to_quat(bevp1->quat, zero, cross_tmp, bevp1->tan); /* XXX: could be faster. */
/* bevp0 = bevp1; */ /* UNUSED */
bevp1 = bevp2;
@@ -2559,8 +2559,8 @@ static void make_bevel_list_segment_2D(BevList *bl)
static void make_bevel_list_2D(BevList *bl)
{
- /* note: bevp->dir and bevp->quat are not needed for beveling but are
- * used when making a path from a 2D curve, therefore they need to be set - Campbell */
+ /* NOTE(campbell): `bevp->dir` and `bevp->quat` are not needed for beveling but are
+ * used when making a path from a 2D curve, therefore they need to be set. */
BevPoint *bevp0, *bevp1, *bevp2;
int nr;
@@ -3658,7 +3658,7 @@ static bool tridiagonal_solve_with_limits(float *a,
* is affected by all other points of the curve segment, in practice the influence
* decreases exponentially with distance.
*
- * Note: this algorithm assumes that the handle horizontal size is always 1/3 of the
+ * NOTE: this algorithm assumes that the handle horizontal size is always 1/3 of the
* of the interval to the next point. This rule ensures linear interpolation of time.
*
* ^ height (co 1)