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Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c71
1 files changed, 35 insertions, 36 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index e5bb70f8cda..9d46c381d7a 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1402,24 +1402,24 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, const b
/* For vertex format, count every vertex that is connected by an edge */
int numOfEdges = mesh->totedge;
int numOfPolys = mesh->totpoly;
- struct MEdge *edge = mesh->medge;
- struct MPoly *mpoly = mesh->mpoly;
- struct MLoop *mloop = mesh->mloop;
+ const MEdge *edges = BKE_mesh_edges(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
/* count number of edges per vertex */
for (int i = 0; i < numOfEdges; i++) {
- ad->n_num[edge[i].v1]++;
- ad->n_num[edge[i].v2]++;
+ ad->n_num[edges[i].v1]++;
+ ad->n_num[edges[i].v2]++;
- temp_data[edge[i].v1]++;
- temp_data[edge[i].v2]++;
+ temp_data[edges[i].v1]++;
+ temp_data[edges[i].v2]++;
}
/* also add number of vertices to temp_data
* to locate points on "mesh edge" */
for (int i = 0; i < numOfPolys; i++) {
- for (int j = 0; j < mpoly[i].totloop; j++) {
- temp_data[mloop[mpoly[i].loopstart + j].v]++;
+ for (int j = 0; j < polys[i].totloop; j++) {
+ temp_data[loops[polys[i].loopstart + j].v]++;
}
}
@@ -1444,15 +1444,15 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, const b
/* and now add neighbor data using that info */
for (int i = 0; i < numOfEdges; i++) {
/* first vertex */
- int index = edge[i].v1;
+ int index = edges[i].v1;
n_pos = ad->n_index[index] + temp_data[index];
- ad->n_target[n_pos] = edge[i].v2;
+ ad->n_target[n_pos] = edges[i].v2;
temp_data[index]++;
/* second vertex */
- index = edge[i].v2;
+ index = edges[i].v2;
n_pos = ad->n_index[index] + temp_data[index];
- ad->n_target[n_pos] = edge[i].v1;
+ ad->n_target[n_pos] = edges[i].v1;
temp_data[index]++;
}
}
@@ -1604,7 +1604,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface
else if (surface->init_color_type == MOD_DPAINT_INITIAL_TEXTURE) {
Tex *tex = surface->init_texture;
- const MLoop *mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(mesh);
const int tottri = BKE_mesh_runtime_looptri_len(mesh);
@@ -1660,7 +1660,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface
/* for vertex surface, just copy colors from mcol */
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
- const MLoop *mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
const int totloop = mesh->totloop;
const MLoopCol *col = CustomData_get_layer_named(
&mesh->ldata, CD_PROP_BYTE_COLOR, surface->init_layername);
@@ -1811,7 +1811,7 @@ static void dynamicPaint_applySurfaceDisplace(DynamicPaintSurface *surface, Mesh
/* displace paint */
if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE) {
- MVert *mvert = result->mvert;
+ MVert *mvert = BKE_mesh_verts_for_write(result);
DynamicPaintModifierApplyData data = {
.surface = surface,
@@ -1913,9 +1913,9 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
/* vertex color paint */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
- MLoop *mloop = result->mloop;
+ const MLoop *mloop = BKE_mesh_loops(result);
const int totloop = result->totloop;
- MPoly *mpoly = result->mpoly;
+ const MPoly *mpoly = BKE_mesh_polys(result);
const int totpoly = result->totpoly;
/* paint is stored on dry and wet layers, so mix final color first */
@@ -1944,7 +1944,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
if (!mloopcol && dynamicPaint_outputLayerExists(surface, ob, 0)) {
mloopcol = CustomData_add_layer_named(&result->ldata,
CD_PROP_BYTE_COLOR,
- CD_CALLOC,
+ CD_SET_DEFAULT,
NULL,
totloop,
surface->output_name);
@@ -1957,7 +1957,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
if (!mloopcol_wet && dynamicPaint_outputLayerExists(surface, ob, 1)) {
mloopcol_wet = CustomData_add_layer_named(&result->ldata,
CD_PROP_BYTE_COLOR,
- CD_CALLOC,
+ CD_SET_DEFAULT,
NULL,
totloop,
surface->output_name2);
@@ -1988,9 +1988,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
/* apply weights into a vertex group, if doesn't exists add a new layer */
if (defgrp_index != -1 && !dvert && (surface->output_name[0] != '\0')) {
dvert = CustomData_add_layer(
- &result->vdata, CD_MDEFORMVERT, CD_CALLOC, NULL, sData->total_points);
- /* Make the dvert layer easily accessible from the mesh data. */
- result->dvert = dvert;
+ &result->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, NULL, sData->total_points);
}
if (defgrp_index != -1 && dvert) {
for (int i = 0; i < sData->total_points; i++) {
@@ -2012,7 +2010,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
}
/* wave simulation */
else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
- MVert *mvert = result->mvert;
+ MVert *mvert = BKE_mesh_verts_for_write(result);
DynamicPaintModifierApplyData data = {
.surface = surface,
@@ -2024,13 +2022,13 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
settings.use_threading = (sData->total_points > 1000);
BLI_task_parallel_range(
0, sData->total_points, &data, dynamic_paint_apply_surface_wave_cb, &settings);
- BKE_mesh_normals_tag_dirty(result);
+ BKE_mesh_tag_coords_changed(result);
}
/* displace */
if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE) {
dynamicPaint_applySurfaceDisplace(surface, result);
- BKE_mesh_normals_tag_dirty(result);
+ BKE_mesh_tag_coords_changed(result);
}
}
}
@@ -2552,7 +2550,7 @@ static void dynamic_paint_find_island_border(const DynamicPaintCreateUVSurfaceDa
const int vert1 = mloop[loop_idx[(edge_idx + 1) % 3]].v;
/* Use a pre-computed vert-to-looptri mapping,
- * speeds up things a lot compared to looping over all loopti. */
+ * speeds up things a lot compared to looping over all looptri. */
const MeshElemMap *map = &bdata->vert_to_looptri_map[vert0];
bool found_other = false;
@@ -2823,7 +2821,7 @@ int dynamicPaint_createUVSurface(Scene *scene,
return setError(canvas, N_("Cannot bake non-'image sequence' formats"));
}
- mloop = mesh->mloop;
+ mloop = BKE_mesh_loops(mesh);
mlooptri = BKE_mesh_runtime_looptri_ensure(mesh);
const int tottri = BKE_mesh_runtime_looptri_len(mesh);
@@ -2963,7 +2961,7 @@ int dynamicPaint_createUVSurface(Scene *scene,
BKE_mesh_vert_looptri_map_create(&vert_to_looptri_map,
&vert_to_looptri_map_mem,
- mesh->mvert,
+ BKE_mesh_verts_for_write(mesh),
mesh->totvert,
mlooptri,
tottri,
@@ -3783,7 +3781,8 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
eModifierType_DynamicPaint);
mesh_p = BKE_mesh_copy_for_eval(dynamicPaint_brush_mesh_get(brush), false);
numOfVerts_p = mesh_p->totvert;
- mvert_p = mesh_p->mvert;
+
+ mvert_p = BKE_mesh_verts_for_write(mesh_p);
copy_m4_m4(prev_obmat, ob->obmat);
/* current frame mesh */
@@ -3799,7 +3798,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
eModifierType_DynamicPaint);
mesh_c = dynamicPaint_brush_mesh_get(brush);
numOfVerts_c = mesh_c->totvert;
- mvert_c = mesh_c->mvert;
+ mvert_c = BKE_mesh_verts_for_write(mesh_c);
(*brushVel) = (struct Vec3f *)MEM_mallocN(numOfVerts_c * sizeof(Vec3f),
"Dynamic Paint brush velocity");
@@ -4270,10 +4269,10 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
VolumeGrid *grid = bData->grid;
mesh = BKE_mesh_copy_for_eval(brush_mesh, false);
- mvert = mesh->mvert;
+ mvert = BKE_mesh_verts_for_write(mesh);
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
mlooptri = BKE_mesh_runtime_looptri_ensure(mesh);
- mloop = mesh->mloop;
+ mloop = BKE_mesh_loops(mesh);
numOfVerts = mesh->totvert;
/* Transform collider vertices to global space
@@ -4759,7 +4758,7 @@ static bool dynamicPaint_paintSinglePoint(
}
const Mesh *brush_mesh = dynamicPaint_brush_mesh_get(brush);
- const MVert *mvert = brush_mesh->mvert;
+ const MVert *mvert = BKE_mesh_verts(brush_mesh);
/*
* Loop through every surface point
@@ -5862,7 +5861,7 @@ static bool dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *o
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;
Mesh *mesh = dynamicPaint_canvas_mesh_get(surface->canvas);
- MVert *mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_verts(mesh);
int numOfVerts = mesh->totvert;
@@ -6022,7 +6021,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
const bool do_accel_data = (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) != 0;
int canvasNumOfVerts = mesh->totvert;
- MVert *mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_verts(mesh);
Vec3f *canvas_verts;
if (bData) {