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Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index a4262e08e39..423e76fce8c 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2552,7 +2552,7 @@ static void dynamic_paint_find_island_border(const DynamicPaintCreateUVSurfaceDa
const int vert1 = mloop[loop_idx[(edge_idx + 1) % 3]].v;
/* Use a pre-computed vert-to-looptri mapping,
- * speeds up things a lot compared to looping over all loopti. */
+ * speeds up things a lot compared to looping over all looptri. */
const MeshElemMap *map = &bdata->vert_to_looptri_map[vert0];
bool found_other = false;