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Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c179
1 files changed, 94 insertions, 85 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 05cf5f6d7bd..be8fcaa6863 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -41,6 +41,8 @@
* is likely to be a little slow.
*/
+#include "atomic_ops.h"
+
#include "BLI_math.h"
#include "BLI_jitter.h"
#include "BLI_bitmap.h"
@@ -149,6 +151,8 @@ static void emDM_ensurePolyCenters(EditDerivedBMesh *bmdm)
const float (*vertexCos)[3];
vertexCos = bmdm->vertexCos;
+ BM_mesh_elem_index_ensure(bm, BM_VERT);
+
BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
BM_face_calc_center_mean_vcos(bm, efa, polyCos[i], vertexCos);
}
@@ -487,8 +491,6 @@ static void emDM_calc_loop_tangents(
EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
BMEditMesh *em = bmdm->em;
BMesh *bm = bmdm->em->bm;
- if (CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV) == 0)
- return;
int act_uv_n = -1;
int ren_uv_n = -1;
@@ -496,7 +498,7 @@ static void emDM_calc_loop_tangents(
bool calc_ren = false;
char act_uv_name[MAX_NAME];
char ren_uv_name[MAX_NAME];
- char tangent_mask = 0;
+ short tangent_mask = 0;
DM_calc_loop_tangents_step_0(
&bm->ldata, calc_active_tangent, tangent_names, tangent_names_count,
@@ -506,6 +508,8 @@ static void emDM_calc_loop_tangents(
for (int i = 0; i < tangent_names_count; i++)
if (tangent_names[i][0])
DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, tangent_names[i]);
+ if ((tangent_mask & DM_TANGENT_MASK_ORCO) && CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, "") == -1)
+ CustomData_add_layer_named(&dm->loopData, CD_TANGENT, CD_CALLOC, NULL, dm->numLoopData, "");
if (calc_act && act_uv_name[0])
DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, act_uv_name);
if (calc_ren && ren_uv_name[0])
@@ -572,7 +576,17 @@ static void emDM_calc_loop_tangents(
continue;
/* needed for orco lookups */
htype_index |= BM_VERT;
+ dm->tangent_mask |= DM_TANGENT_MASK_ORCO;
}
+ else {
+ /* Fill the resulting tangent_mask */
+ int uv_ind = CustomData_get_named_layer_index(&bm->ldata, CD_MLOOPUV, dm->loopData.layers[index].name);
+ int uv_start = CustomData_get_layer_index(&bm->ldata, CD_MLOOPUV);
+ BLI_assert(uv_ind != -1 && uv_start != -1);
+ BLI_assert(uv_ind - uv_start < MAX_MTFACE);
+ dm->tangent_mask |= 1 << (uv_ind - uv_start);
+ }
+
if (mesh2tangent->precomputedFaceNormals) {
/* needed for face normal lookups */
htype_index |= BM_FACE;
@@ -582,12 +596,6 @@ static void emDM_calc_loop_tangents(
mesh2tangent->looptris = (const BMLoop *(*)[3])em->looptris;
mesh2tangent->tangent = dm->loopData.layers[index].data;
- /* Fill the resulting tangent_mask */
- int uv_ind = CustomData_get_named_layer_index(&bm->ldata, CD_MLOOPUV, dm->loopData.layers[index].name);
- int uv_start = CustomData_get_layer_index(&bm->ldata, CD_MLOOPUV);
- BLI_assert(uv_ind != -1 && uv_start != -1);
- BLI_assert(uv_ind - uv_start < MAX_MTFACE);
- dm->tangent_mask |= 1 << (uv_ind - uv_start);
BLI_task_pool_push(task_pool, emDM_calc_loop_tangents_thread, mesh2tangent, false, TASK_PRIORITY_LOW);
}
@@ -602,15 +610,20 @@ static void emDM_calc_loop_tangents(
#undef USE_LOOPTRI_DETECT_QUADS
#endif
}
+
/* Update active layer index */
- int uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, act_uv_n);
- int tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[uv_index].name);
- CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index);
+ int act_uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, act_uv_n);
+ if (act_uv_index >= 0) {
+ int tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[act_uv_index].name);
+ CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index);
+ } /* else tangent has been built from orco */
/* Update render layer index */
- uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, ren_uv_n);
- tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[uv_index].name);
- CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index);
+ int ren_uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, ren_uv_n);
+ if (ren_uv_index >= 0) {
+ int tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[ren_uv_index].name);
+ CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index);
+ } /* else tangent has been built from orco */
}
/** \} */
@@ -621,45 +634,38 @@ static void emDM_recalcTessellation(DerivedMesh *UNUSED(dm))
/* do nothing */
}
-static void emDM_recalcLoopTri(DerivedMesh *UNUSED(dm))
+static void emDM_recalcLoopTri(DerivedMesh *dm)
{
- /* Nothing to do: emDM tessellation is known,
- * allocate and fill in with emDM_getLoopTriArray */
-}
-
-static const MLoopTri *emDM_getLoopTriArray(DerivedMesh *dm)
-{
- if (dm->looptris.array) {
- BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
- }
- else {
- EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
- BMLoop *(*looptris)[3] = bmdm->em->looptris;
- MLoopTri *mlooptri;
- const int tottri = bmdm->em->tottri;
- int i;
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMLoop *(*looptris)[3] = bmdm->em->looptris;
+ MLoopTri *mlooptri;
+ const int tottri = bmdm->em->tottri;
+ int i;
- DM_ensure_looptri_data(dm);
- mlooptri = dm->looptris.array;
+ DM_ensure_looptri_data(dm);
+ mlooptri = dm->looptris.array_wip;
- BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
- BLI_assert(tottri == dm->looptris.num);
+ BLI_assert(tottri == 0 || mlooptri != NULL);
+ BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
+ BLI_assert(tottri == dm->looptris.num);
- BM_mesh_elem_index_ensure(bmdm->em->bm, BM_FACE | BM_LOOP);
+ BM_mesh_elem_index_ensure(bmdm->em->bm, BM_FACE | BM_LOOP);
- for (i = 0; i < tottri; i++) {
- BMLoop **ltri = looptris[i];
- MLoopTri *lt = &mlooptri[i];
+ for (i = 0; i < tottri; i++) {
+ BMLoop **ltri = looptris[i];
+ MLoopTri *lt = &mlooptri[i];
- ARRAY_SET_ITEMS(
- lt->tri,
- BM_elem_index_get(ltri[0]),
- BM_elem_index_get(ltri[1]),
- BM_elem_index_get(ltri[2]));
- lt->poly = BM_elem_index_get(ltri[0]->f);
- }
+ ARRAY_SET_ITEMS(
+ lt->tri,
+ BM_elem_index_get(ltri[0]),
+ BM_elem_index_get(ltri[1]),
+ BM_elem_index_get(ltri[2]));
+ lt->poly = BM_elem_index_get(ltri[0]->f);
}
- return dm->looptris.array;
+
+ BLI_assert(dm->looptris.array == NULL);
+ atomic_cas_ptr((void **)&dm->looptris.array, dm->looptris.array, dm->looptris.array_wip);
+ dm->looptris.array_wip = NULL;
}
static void emDM_foreachMappedVert(
@@ -1030,11 +1036,11 @@ static void emDM_drawMappedFaces(
if (poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
@@ -1051,23 +1057,23 @@ static void emDM_drawMappedFaces(
if (!drawSmooth) {
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
@@ -1132,11 +1138,11 @@ static void emDM_drawMappedFaces(
if (poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ltri[0]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ltri[1]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ltri[2]->v->co);
}
else {
@@ -1153,23 +1159,23 @@ static void emDM_drawMappedFaces(
if (!drawSmooth) {
glNormal3fv(efa->no);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ltri[0]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ltri[1]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ltri[2]->v->co);
}
else {
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(ltri[0]->v->no);
glVertex3fv(ltri[0]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(ltri[1]->v->no);
glVertex3fv(ltri[1]->v->co);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(ltri[2]->v->no);
glVertex3fv(ltri[2]->v->co);
@@ -1292,32 +1298,32 @@ static void emDM_drawFacesTex_common(
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
glTexCoord2fv(luv[0]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
glTexCoord2fv(luv[1]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
glTexCoord2fv(luv[2]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
glTexCoord2fv(luv[0]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
glTexCoord2fv(luv[1]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
glTexCoord2fv(luv[2]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
@@ -1356,32 +1362,32 @@ static void emDM_drawFacesTex_common(
glNormal3fv(efa->no);
glTexCoord2fv(luv[0]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ltri[0]->v->co);
glTexCoord2fv(luv[1]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ltri[1]->v->co);
glTexCoord2fv(luv[2]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ltri[2]->v->co);
}
else {
glTexCoord2fv(luv[0]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(ltri[0]->v->no);
glVertex3fv(ltri[0]->v->co);
glTexCoord2fv(luv[1]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(ltri[1]->v->no);
glVertex3fv(ltri[1]->v->co);
glTexCoord2fv(luv[2]->uv);
- if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
+ if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(ltri[2]->v->no);
glVertex3fv(ltri[2]->v->co);
@@ -2053,20 +2059,25 @@ static void *emDM_getTessFaceDataArray(DerivedMesh *dm, int type)
/* layers are store per face for editmesh, we convert to a temporary
* data layer array in the derivedmesh when these are requested */
if (type == CD_MTFACE || type == CD_MCOL) {
- const int type_from = (type == CD_MTFACE) ? CD_MTEXPOLY : CD_MLOOPCOL;
- int index;
const char *bmdata;
char *data;
- index = CustomData_get_layer_index(&bm->pdata, type_from);
+ bool has_type_source = false;
- if (index != -1) {
+ if (type == CD_MTFACE) {
+ has_type_source = CustomData_has_layer(&bm->pdata, CD_MTEXPOLY);
+ }
+ else {
+ has_type_source = CustomData_has_layer(&bm->ldata, CD_MLOOPCOL);
+ }
+
+ if (has_type_source) {
/* offset = bm->pdata.layers[index].offset; */ /* UNUSED */
BMLoop *(*looptris)[3] = bmdm->em->looptris;
const int size = CustomData_sizeof(type);
int i, j;
DM_add_tessface_layer(dm, type, CD_CALLOC, NULL);
- index = CustomData_get_layer_index(&dm->faceData, type);
+ const int index = CustomData_get_layer_index(&dm->faceData, type);
dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
data = datalayer = DM_get_tessface_data_layer(dm, type);
@@ -2243,8 +2254,6 @@ DerivedMesh *getEditDerivedBMesh(
bmdm->dm.getNumLoops = emDM_getNumLoops;
bmdm->dm.getNumPolys = emDM_getNumPolys;
- bmdm->dm.getLoopTriArray = emDM_getLoopTriArray;
-
bmdm->dm.getVert = emDM_getVert;
bmdm->dm.getVertCo = emDM_getVertCo;
bmdm->dm.getVertNo = emDM_getVertNo;
@@ -2625,7 +2634,7 @@ static void statvis_calc_distort(
vertexCos[BM_elem_index_get(l_iter->next->v)]);
}
else {
- BM_loop_calc_face_normal(l_iter, no_corner);
+ BM_loop_calc_face_normal_safe(l_iter, no_corner);
}
/* simple way to detect (what is most likely) concave */
if (dot_v3v3(f_no, no_corner) < 0.0f) {