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Diffstat (limited to 'source/blender/blenkernel/intern/exotic.c')
-rw-r--r--source/blender/blenkernel/intern/exotic.c4081
1 files changed, 4081 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/exotic.c b/source/blender/blenkernel/intern/exotic.c
new file mode 100644
index 00000000000..104b1b24efe
--- /dev/null
+++ b/source/blender/blenkernel/intern/exotic.c
@@ -0,0 +1,4081 @@
+/* exotic.c mei 95 MIXED MODEL
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * eigen videoscape formaat:
+ *
+ *
+ * lamp:
+ * 3DG2
+ aantal_lampen
+
+ type
+ spsi spbl
+ r, g, b, energy
+ locx, locy, locz
+ vecx, vecy, vecz
+
+
+ curve / nurbs:
+ 3DG3
+ 5 of 11 (curve of surf)
+ aantal_nurbs
+ extr1 extr2
+
+ mat[0][0] mat[0][1] mat[0][2] mat[0][3]
+ mat[1][0] mat[1][1] mat[1][2] mat[1][3]
+ ...
+
+ type
+ pntsu, pntsv
+ resolu, resolv
+ orderu, orderv
+ flagu, flagv
+
+ (als type==nurb) x y z w
+ x y z w
+ ...
+ (als type==bez) xyz xyz xyz h1 h2 h3
+ xyz xyz xyz h1 h2 h3
+ ...
+ *
+ *
+ */
+
+
+#include <ctype.h> /* isdigit, isspace */
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <fcntl.h>
+#include <string.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include "BLI_winstuff.h"
+#include <io.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_object_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_material_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_image_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_bad_level_calls.h"
+#include "BKE_utildefines.h"
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_library.h"
+#include "BKE_global.h"
+#include "BKE_object.h"
+#include "BKE_material.h"
+#include "BKE_exotic.h"
+/* #include "BKE_error.h" */
+#include "BKE_screen.h"
+#include "BKE_displist.h"
+#include "BKE_curve.h"
+
+#include "BPY_extern.h"
+
+/***/
+
+static int is_dxf(char *str);
+static void dxf_read(char *filename);
+
+/***/
+
+static void read_videoscape_mesh(char *str)
+{
+ Object *ob;
+ Mesh *me;
+ MVert *mvert;
+ MFace *mface;
+ Material *ma;
+ FILE *fp;
+ float *vertdata, *vd, min[3], max[3], cent[3], ftemp;
+ unsigned int color[32], col;
+ int totcol, a, b, verts, tottria=0, totquad=0, totedge=0, poly, nr0, nr, first;
+ short end;
+ char s[50];
+
+ fp= fopen(str, "rb");
+ if(fp==NULL) {
+ error("Can't read file");
+ return;
+ }
+
+ fscanf(fp, "%40s", s);
+
+ fscanf(fp, "%d\n", &verts);
+ if(verts<=0) {
+ fclose(fp);
+ error("Read error");
+ return;
+ }
+
+ if(verts>65000) {
+ error("too many vertices");
+ fclose(fp);
+ return;
+ }
+
+ INIT_MINMAX(min, max);
+ vd= vertdata= MEM_mallocN(sizeof(float)*3*verts, "videoscapelezer");
+
+ for(a=0; a<verts; a++) {
+ fscanf(fp, "%f %f %f", vd, vd+1, vd+2);
+ DO_MINMAX(vd, min, max);
+ vd+=3;
+ }
+
+ /* de vlakken en kleuren tellen */
+ for(a=0; a<32; a++) color[a]= 0;
+ totcol= 0;
+ end= 1;
+ while(end>0) {
+ end= fscanf(fp,"%d", &poly);
+ if(end<=0) break;
+
+ if(poly==3) tottria++;
+ else if(poly==4) totquad++;
+ else totedge+= poly;
+
+ for(a=0;a<poly;a++) {
+ end= fscanf(fp,"%d", &nr);
+ if(end<=0) break;
+ }
+ if(end<=0) break;
+
+ end= fscanf(fp,"%i\n", &col);
+ col &= 0xF0F0F0;
+ for(a=0; a<totcol; a++) {
+ if(color[a]==col) break;
+ }
+ if(a>=totcol && totcol<32) {
+ color[totcol]= col;
+ totcol++;
+ }
+ }
+
+ if(totedge+tottria+totquad>65000) {
+ printf(" var1: %d, var2: %d, var3: %d \n", totedge, tottria, totquad);
+ error("too many faces");
+ MEM_freeN(vertdata);
+ fclose(fp);
+ return;
+ }
+
+ /* nieuw object */
+ ob= add_object(OB_MESH);
+ me= ob->data;
+ me->totvert= verts;
+ me->totface= totedge+tottria+totquad;
+
+ me->mvert= MEM_callocN(me->totvert*sizeof(MVert), "mverts");
+ if(me->totface) me->mface= MEM_callocN(me->totface*sizeof(MFace), "mface");
+
+ /* kleuren */
+ if(totcol) {
+ ob->mat= MEM_callocN(sizeof(void *)*totcol, "ob->mat");
+ me->mat= MEM_callocN(sizeof(void *)*totcol, "me->mat");
+ me->totcol= totcol;
+ ob->totcol= (unsigned char) me->totcol;
+ ob->actcol= 1;
+ }
+
+ /* materialen */
+ for(a=0; a<totcol; a++) {
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->mtex[0]==0) {
+ col= rgb_to_cpack(ma->r, ma->g, ma->b);
+ if(color[a]==col) {
+ me->mat[a]= ma;
+ ma->id.us++;
+ break;
+ }
+ }
+ ma= ma->id.next;
+ }
+ if(ma==0) {
+ ma= add_material("ext");
+ me->mat[a]= ma;
+ cpack_to_rgb(color[a], cent, cent+1, cent+2);
+ ma->r= cent[0];
+ ma->g= cent[1];
+ ma->b= cent[2];
+ automatname(ma);
+ }
+ }
+
+ /* verts */
+
+ cent[0]= (min[0]+max[0])/2.0f;
+ cent[1]= (min[1]+max[1])/2.0f;
+ cent[2]= (min[2]+max[2])/2.0f;
+ VECCOPY(ob->loc, cent);
+
+ a= me->totvert;
+ vd= vertdata;
+ mvert= me->mvert;
+ while(a--) {
+ VecSubf(mvert->co, vd, cent);
+ mvert++;
+ vd+= 3;
+ }
+
+ /* faces */
+ if(me->totface) {
+ rewind(fp);
+
+ fscanf(fp, "%40s", s);
+ fscanf(fp, "%d\n", &verts);
+ /* fake read */
+ for(a=0;a<verts;a++) {
+ fscanf(fp, "%f %f %f", &ftemp, &ftemp, &ftemp);
+ }
+
+ a= me->totface;
+ mface= me->mface;
+ while(a--) {
+ end= fscanf(fp,"%d", &poly);
+ if(end<=0) break;
+
+ if(poly==3 || poly==4) {
+ fscanf(fp,"%d", &nr);
+ mface->v1= MIN2(nr, me->totvert-1);
+ fscanf(fp,"%d", &nr);
+ mface->v2= MIN2(nr, me->totvert-1);
+ fscanf(fp,"%d", &nr);
+ mface->v3= MIN2(nr, me->totvert-1);
+ if(poly==4) {
+ if( fscanf(fp,"%d", &nr) <=0 ) break;
+ mface->v4= MIN2(nr, me->totvert-1);
+ }
+ mface->edcode= 3;
+
+ test_index_mface(mface, poly);
+
+ mface++;
+ }
+ else {
+ if( fscanf(fp,"%d", &nr0) <=0) break;
+ first= nr0;
+ for(b=1; b<poly; b++) {
+ end= fscanf(fp,"%d", &nr);
+ if(end<=0) break;
+ nr= MIN2(nr, me->totvert-1);
+ mface->v1= nr;
+ mface->v2= nr0;
+ nr0= nr;
+ mface++;
+ a--;
+ }
+ mface->v1= first;
+ mface->v2= nr;
+ mface->edcode= 1;
+ mface++;
+ if(end<=0) break;
+ }
+ end= fscanf(fp,"%i", &col);
+ col &= 0xF0F0F0;
+ if(end<=0) break;
+
+ for(b=0; b<totcol; b++) {
+ if(color[b]==col) {
+ (mface-1)->mat_nr= b;
+ break;
+ }
+ }
+ }
+ }
+
+ fclose(fp);
+ MEM_freeN(vertdata);
+
+ G.obedit= ob;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+ G.obedit= 0;
+ tex_space_mesh(me);
+ waitcursor(1);
+}
+
+static void read_radiogour(char *str)
+{
+ Object *ob;
+ Mesh *me;
+ MVert *mvert;
+ MFace *mface;
+ FILE *fp;
+ float *vertdata, *vd, min[3], max[3], cent[3], ftemp;
+ unsigned int *colv, *colf, *colvertdata;
+ int itemp, a, b, verts, tottria=0, totquad=0, totedge=0, poly, nr0, nr, first;
+ short end;
+ char s[50];
+
+ fp= fopen(str, "rb");
+ if(fp==NULL) {
+ error("Can't read file");
+ return;
+ }
+
+ fscanf(fp, "%40s", s);
+
+ fscanf(fp, "%d\n", &verts);
+ if(verts<=0) {
+ fclose(fp);
+ error("Read error");
+ return;
+ }
+
+ if(verts>65000) {
+ error("too many vertices");
+ fclose(fp);
+ return;
+ }
+
+ INIT_MINMAX(min, max);
+ vd= vertdata= MEM_mallocN(sizeof(float)*3*verts, "videoscapelezer");
+ colv= colvertdata= MEM_mallocN(verts*sizeof(float), "coldata");
+
+ for(a=0; a<verts; a++) {
+ fscanf(fp, "%f %f %f %i", vd, vd+1, vd+2, colv);
+ DO_MINMAX(vd, min, max);
+ vd+=3;
+ colv++;
+ }
+
+ /* de vlakken tellen */
+ end= 1;
+ while(end>0) {
+ end= fscanf(fp,"%d", &poly);
+ if(end<=0) break;
+
+ if(poly==3) tottria++;
+ else if(poly==4) totquad++;
+ else totedge+= poly;
+
+ for(a=0;a<poly;a++) {
+ end= fscanf(fp,"%d", &nr);
+ if(end<=0) break;
+ }
+ if(end<=0) break;
+
+ }
+
+ if(totedge+tottria+totquad>65000) {
+ printf(" var1: %d, var2: %d, var3: %d \n", totedge, tottria, totquad);
+ error("too many faces");
+ MEM_freeN(vertdata);
+ MEM_freeN(colvertdata);
+ fclose(fp);
+ return;
+ }
+
+ /* nieuw object */
+ ob= add_object(OB_MESH);
+ me= ob->data;
+ me->totvert= verts;
+ me->totface= totedge+tottria+totquad;
+ me->flag= 0;
+ me->mvert= MEM_callocN(me->totvert*sizeof(MVert), "mverts");
+ if(me->totface) me->mface= MEM_callocN(me->totface*sizeof(MFace), "mface");
+
+ /* verts */
+
+ cent[0]= (min[0]+max[0])/2.0f;
+ cent[1]= (min[1]+max[1])/2.0f;
+ cent[2]= (min[2]+max[2])/2.0f;
+ VECCOPY(ob->loc, cent);
+
+ a= me->totvert;
+ vd= vertdata;
+ mvert= me->mvert;
+ while(a--) {
+ VecSubf(mvert->co, vd, cent);
+ mvert++;
+ vd+= 3;
+ }
+
+ /* faces */
+ if(me->totface) {
+ rewind(fp);
+
+ fscanf(fp, "%40s", s);
+ fscanf(fp, "%d\n", &verts);
+ for(a=0;a<verts;a++) {
+ fscanf(fp, "%f %f %f %i", &ftemp, &ftemp, &ftemp, &itemp);
+ }
+
+ a= me->totface;
+ mface= me->mface;
+ while(a--) {
+ end= fscanf(fp,"%d", &poly);
+ if(end<=0) break;
+
+ if(poly==3 || poly==4) {
+ fscanf(fp,"%d", &nr);
+ mface->v1= MIN2(nr, me->totvert-1);
+ fscanf(fp,"%d", &nr);
+ mface->v2= MIN2(nr, me->totvert-1);
+ fscanf(fp,"%d", &nr);
+ mface->v3= MIN2(nr, me->totvert-1);
+ if(poly==4) {
+ if( fscanf(fp,"%d", &nr) <=0 ) break;
+ mface->v4= MIN2(nr, me->totvert-1);
+ }
+ mface->edcode= 3;
+
+ test_index_mface(mface, poly);
+
+ mface++;
+ }
+ else {
+ if( fscanf(fp,"%d", &nr0) <=0) break;
+ first= nr0;
+ for(b=1; b<poly; b++) {
+ end= fscanf(fp,"%d", &nr);
+ if(end<=0) break;
+ nr= MIN2(nr, me->totvert-1);
+ mface->v1= nr;
+ mface->v2= nr0;
+ nr0= nr;
+ mface++;
+ a--;
+ }
+ mface->v1= first;
+ mface->v2= nr;
+ mface->edcode= 1;
+ mface->flag= ME_SMOOTH;
+
+ mface++;
+ if(end<=0) break;
+ }
+ }
+
+ /* mcol is per vlak 4 kleuren */
+ me->mcol= MEM_mallocN(4*sizeof(int)*me->totface, "mcol");
+ colf= (unsigned int *)me->mcol;
+
+ a= me->totface;
+ mface= me->mface;
+ while(a--) {
+
+ colf[0]= colvertdata[mface->v1];
+ colf[1]= colvertdata[mface->v2];
+ colf[2]= colvertdata[mface->v3];
+ colf[3]= colvertdata[mface->v4];
+
+ colf+= 4;
+ mface++;
+ }
+
+ MEM_freeN(colvertdata);
+ }
+
+ fclose(fp);
+ MEM_freeN(vertdata);
+
+ G.obedit= ob;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+
+ G.obedit= 0;
+ tex_space_mesh(me);
+
+ waitcursor(1);
+}
+
+
+static void read_videoscape_lamp(char *str)
+{
+ Object *ob;
+ Lamp *la;
+ FILE *fp;
+ float vec[3], *q1;
+ int tot, val;
+ char s[50];
+
+ fp= fopen(str, "rb");
+ if(fp==NULL) {
+ error("Can't read file");
+ return;
+ }
+
+ fscanf(fp, "%40s", s);
+ fscanf(fp, "%d\n", &tot);
+
+ while(tot--) {
+ ob= add_object(OB_LAMP);
+ la= ob->data;
+
+ fscanf(fp, "%d\n", &val);
+ la->type= val;
+ if(la->type==1) la->type= LA_SPOT;
+ else if(la->type==2) la->type= LA_SUN;
+
+ fscanf(fp, "%f %f\n", &la->spotsize, &la->spotblend);
+
+ fscanf(fp, "%f %f %f %f\n", &la->r, &la->g, &la->b, &la->energy);
+
+ fscanf(fp, "%f %f %f\n", ob->loc, ob->loc+1, ob->loc+2);
+ val= fscanf(fp, "%f %f %f\n", vec, vec+1, vec+2);
+ q1= vectoquat(vec, 5, 2);
+ QuatToEul(q1, ob->rot);
+
+ if(val<=0) break;
+
+ }
+ fclose(fp);
+}
+
+static void read_videoscape_nurbs(char *str)
+{
+ Object *ob;
+ Curve *cu;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ FILE *fp;
+ float tmat[4][4], omat[3][3], imat[3][3], mat[3][3];
+ int a, tot, type, val;
+ char s[50];
+
+ fp= fopen(str, "rb");
+ if(fp==NULL) {
+ error("Can't read file");
+ return;
+ }
+
+ fscanf(fp, "%40s", s);
+ fscanf(fp, "%d\n", &type);
+
+ if(type==5) ob= add_object(OB_SURF);
+ else ob= add_object(OB_CURVE);
+ cu= ob->data;
+
+ fscanf(fp, "%d\n", &tot);
+ fscanf(fp, "%d %d\n", &type, &val);
+
+ cu->ext1= 0.002f*type;
+ cu->ext2= 0.002f*val;
+
+ for(a=0; a<4; a++) fscanf(fp, "%e %e %e %e\n", tmat[a], tmat[a]+1, tmat[a]+2, tmat[a]+3);
+
+ VECCOPY(ob->loc, tmat[3]);
+
+ Mat3CpyMat4(omat, tmat);
+ Mat3ToEul(omat, ob->rot);
+ EulToMat3(ob->rot, mat);
+ Mat3Inv(imat, mat);
+ Mat3MulMat3(tmat, imat, omat);
+
+ while(tot--) {
+ nu= (Nurb*)MEM_callocN(sizeof(Nurb),"nu from exotic");
+ BLI_addtail(&cu->nurb, nu);
+
+ fscanf(fp, "%d\n", &type);
+ nu->type= type;
+
+ fscanf(fp, "%d %d\n", &type, &val);
+ nu->pntsu= type; nu->pntsv= val;
+ fscanf(fp, "%d %d\n", &type, &val);
+ nu->resolu= type; nu->resolv= val;
+ fscanf(fp, "%d %d\n", &type, &val);
+ nu->orderu= type; nu->orderv= val;
+ fscanf(fp, "%d %d\n", &type, &val);
+ nu->flagu= type; nu->flagv= val;
+
+ if( (nu->type & 7)==CU_BEZIER) {
+ a= nu->pntsu;
+ nu->bezt= bezt= MEM_callocN(a*sizeof(BezTriple), "bezt from exotic");
+ while(a--) {
+ fscanf(fp, "%f %f %f ", bezt->vec[0], bezt->vec[0]+1, bezt->vec[0]+2);
+ Mat4MulVecfl(tmat, bezt->vec[0]);
+ fscanf(fp, "%f %f %f ", bezt->vec[1], bezt->vec[1]+1, bezt->vec[1]+2);
+ Mat4MulVecfl(tmat, bezt->vec[1]);
+ fscanf(fp, "%f %f %f ", bezt->vec[2], bezt->vec[2]+1, bezt->vec[2]+2);
+ Mat4MulVecfl(tmat, bezt->vec[2]);
+ fscanf(fp, "%d %d\n", &type, &val);
+ bezt->h1= type;
+ bezt->h2= val;
+ bezt++;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ if(a) {
+ nu->bp= bp= MEM_callocN(a*sizeof(BPoint), "bp from exotic");
+ while(a--) {
+ fscanf(fp, "%f %f %f %f\n", bp->vec, bp->vec+1, bp->vec+2, bp->vec+3);
+ Mat4MulVecfl(tmat, bp->vec);
+ bp++;
+ }
+
+ val= KNOTSU(nu);
+ nu->knotsu= MEM_mallocN(sizeof(float)*val, "knots");
+ for(a=0; a<val; a++) fscanf(fp, "%f\n", nu->knotsu+a);
+
+ if(nu->pntsv>1) {
+ val= KNOTSV(nu);
+ nu->knotsv= MEM_mallocN(sizeof(float)*val, "knots");
+ for(a=0; a<val; a++) fscanf(fp, "%f\n", nu->knotsv+a);
+ }
+ }
+ else {
+ BLI_remlink(&cu->nurb, nu);
+ MEM_freeN(nu);
+ }
+ }
+ }
+ fclose(fp);
+ makeDispList(ob);
+}
+
+static void read_videoscape(char *str)
+{
+ int file, type;
+ unsigned short val, numlen;
+ char name[FILE_MAXDIR+FILE_MAXFILE], head[FILE_MAXFILE], tail[FILE_MAXFILE];
+
+ strcpy(name, str);
+
+ while( TRUE ) {
+ file= open(name, O_BINARY|O_RDONLY);
+ if(file<=0) break;
+ else {
+ read(file, &type, 4);
+ close(file);
+
+ if(type==DDG1) read_videoscape_mesh(name);
+ else if(type==DDG2) read_videoscape_lamp(name);
+ else if(type==DDG3) read_videoscape_nurbs(name);
+ }
+
+ val = BLI_stringdec(name, head, tail, &numlen);
+ BLI_stringenc(name, head, tail, numlen, val + 1);
+
+ }
+}
+
+
+/* ***************** INVENTOR ******************* */
+
+
+#define IV_MAXSTACK 500000
+#define IV_MAXFIELD 10
+#define IV_MAXCOL 16
+
+static float *iv_data_stack;
+static float ivcolors[IV_MAXCOL][3];
+static Object *ivsurf;
+static ListBase ivbase;
+
+struct IvNode {
+ struct IvNode *next, *prev;
+ char *nodename;
+ char *fieldname[IV_MAXFIELD];
+ int datalen[IV_MAXFIELD];
+ float *data[IV_MAXFIELD];
+};
+
+static int iv_curcol=0;
+
+static int iv_colornumber(struct IvNode *iv)
+{
+ float *fp, fr = 0.0, fg = 0.0, fb = 0.0;
+ int a;
+ char *cp;
+
+ /* terugzoeken naar laatste materiaal */
+ while(iv) {
+ if( strcmp(iv->nodename, "Material")==0) {
+ fp= iv->data[0];
+ if(fp==0) fp= iv->data[1];
+ if(fp) {
+ fr= fp[0];
+ fg= fp[1];
+ fb= fp[2];
+ }
+ break;
+ }
+ else if( strcmp(iv->nodename, "BaseColor")==0) {
+ fp= iv->data[0];
+ fr= fp[0];
+ fg= fp[1];
+ fb= fp[2];
+ break;
+ }
+ else if( strcmp(iv->nodename, "PackedColor")==0) {
+ cp= (char *)iv->data[0];
+ fr= cp[3]/255.0f;
+ fg= cp[2]/255.0f;
+ fb= cp[1]/255.0f;
+ break;
+ }
+ iv= iv->prev;
+
+ }
+ if(iv==0) return 0;
+ if(iv->datalen[0]<3) return 0;
+
+ for(a=0; a<iv_curcol; a++) {
+
+ if(ivcolors[a][0]== fr)
+ if(ivcolors[a][1]== fg)
+ if(ivcolors[a][2]== fb) return a+1
+ ;
+ }
+
+ if(a>=IV_MAXCOL) a= IV_MAXCOL-1;
+ iv_curcol= a+1;
+ ivcolors[a][0]= fr;
+ ivcolors[a][1]= fg;
+ ivcolors[a][2]= fb;
+
+ return iv_curcol;
+}
+
+static int iv_finddata(struct IvNode *iv, char *field, int fieldnr)
+{
+ /* zoek naar "field", tel lengte data en maak datablok. return skipdata */
+ float *fp;
+ int len, stackcount, skipdata=0;
+ char *cpa, terminator, str[64];
+ long i;
+
+ len= strlen(field);
+
+ cpa= iv->nodename+1;
+ while( *cpa != '}' ) {
+
+ if( *cpa == *field ) {
+ if( strncmp(cpa, field, len)==0 ) {
+ iv->fieldname[fieldnr]= cpa;
+
+ /* lezen tot aan eerste karakter */
+ cpa+= len;
+ skipdata+= len;
+ *cpa= 0;
+ cpa++;
+ skipdata++;
+
+ while( *cpa==32 || *cpa==13 || *cpa==10 || *cpa==9) cpa++;
+ if( *cpa=='[' ) {
+ terminator= ']';
+ cpa++;
+ skipdata++;
+ }
+ else terminator= 13;
+
+ stackcount= 0;
+ fp= iv_data_stack;
+
+ while( *cpa!=terminator && *cpa != '}' ) {
+
+ /* in fact, isdigit should include the dot and minus */
+ if( (isdigit(*cpa) || *cpa=='.' || *cpa=='-') && (isspace(cpa[-1]) || cpa[-1]==0 || cpa[-1]==',') ) {
+ if(cpa[1]=='x') {
+ memcpy(str, cpa, 16);
+ str[16]= 0;
+
+ sscanf(str, "%x", (int *)fp);
+ }
+ else {
+ /* atof doesn't stop after the first float
+ * in a long string at Windows... so we copy
+ * the float to a new string then atof... */
+
+ i=strpbrk(cpa, ", \n")-cpa;
+
+ if (i>63) *fp= 0.0;
+ else {
+ memcpy(str, cpa, i);
+ str[i]=0;
+
+ *fp= (float) atof(str);
+ }
+ }
+
+ stackcount++;
+ if(stackcount>=IV_MAXSTACK) {
+ printf("stackoverflow in IV read\n");
+ break;
+ }
+ fp++;
+ }
+ cpa++;
+ skipdata++;
+ }
+
+ iv->datalen[fieldnr]= stackcount;
+ if(stackcount) {
+ iv->data[fieldnr]= MEM_mallocN(sizeof(float)*stackcount, "iv_finddata");
+ memcpy(iv->data[fieldnr], iv_data_stack, sizeof(float)*stackcount);
+ }
+ else iv->data[fieldnr]= 0;
+
+ return skipdata;
+ }
+ }
+ cpa++;
+ skipdata++;
+ }
+
+ return skipdata;
+}
+
+static void read_iv_index(float *data, float *baseadr, float *index, int nr, int coordtype)
+{
+ /* in data schrijven: baseadr met offset index (aantal nr)*/
+ float *fp;
+ int ofs;
+
+ while(nr--) {
+ ofs= (int) *index;
+ fp= baseadr+coordtype*ofs;
+ VECCOPY(data, fp);
+ data+= 3;
+ index++;
+ }
+}
+
+
+
+static void read_inventor(char *str, struct ListBase *listb)
+{
+ struct IvNode *iv, *ivp, *ivn;
+ char *maindata, *md, *cpa;
+ float *index, *data, *fp;
+ int file, filelen, count, face, nr = 0;
+ int skipdata, ok, a, b, tot, first, colnr, coordtype, polytype, *idata;
+ struct DispList *dl;
+
+ ivbase.first= ivbase.last= 0;
+ iv_curcol= 0;
+ ivsurf= 0;
+
+ file= open(str, O_BINARY|O_RDONLY);
+ if(file== -1) {
+ error("Can't read file\n");
+ return;
+ }
+ filelen= BLI_filesize(file);
+
+ maindata= MEM_mallocN(filelen, "leesInventor");
+ read(file, maindata, filelen);
+ close(file);
+
+ iv_data_stack= MEM_mallocN(sizeof(float)*IV_MAXSTACK, "ivstack");
+
+ /* eerste preprocess: commentar eruit */
+ md= maindata+20;
+ count= 20;
+ while(count<filelen) {
+ if( *md=='#' ) { /* comment */
+ while( *md!=13 && *md!=10) { /* enters */
+ *md= 32;
+ md++;
+ count++;
+ if(count>=filelen) break;
+ }
+ }
+ md++;
+ count++;
+ }
+
+
+ /* we gaan alles ordenen: welke zijn de nodes en de fields? */
+ md= maindata;
+ count= 0;
+ while(count<filelen) {
+ if( *md=='{' ) { /* terug lezen */
+
+ cpa= md-1;
+ while( *cpa==32 || *cpa==13 || *cpa==10 || *cpa==9) { /* spaties/enters/tab weg */
+ *cpa= 0;
+ cpa--;
+ }
+
+ while( *cpa>32 && *cpa<128) cpa--;
+ cpa++;
+ *md= 0;
+
+ ok= 0;
+ skipdata= 0;
+ iv= MEM_callocN(sizeof(struct IvNode), "leesInventor");
+ iv->nodename= cpa;
+
+ if(strcmp(cpa, "Coordinate3")==0 || strcmp(cpa, "Coordinate4")==0) {
+ skipdata= iv_finddata(iv, "point", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "VertexProperty")==0) {
+ skipdata= iv_finddata(iv, "vertex", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "IndexedLineSet")==0) {
+ skipdata= iv_finddata(iv, "coordIndex", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "IndexedTriangleMesh")==0) {
+ skipdata= iv_finddata(iv, "coordIndex", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "IndexedFaceSet")==0) {
+ skipdata= iv_finddata(iv, "coordIndex", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "FaceSet")==0) {
+ skipdata= iv_finddata(iv, "numVertices", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "Material")==0) {
+ iv_finddata(iv, "diffuseColor", 0);
+ iv_finddata(iv, "ambientColor", 1);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "BaseColor")==0) {
+ iv_finddata(iv, "rgb", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "PackedColor")==0) {
+ iv_finddata(iv, "rgba", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "QuadMesh")==0) {
+ iv_finddata(iv, "verticesPerColumn", 0);
+ iv_finddata(iv, "verticesPerRow", 1);
+
+ ok= 1;
+ }
+ else if(strcmp(cpa, "IndexedTriangleStripSet")==0) {
+ skipdata= iv_finddata(iv, "coordIndex", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "TriangleStripSet")==0) {
+ skipdata= iv_finddata(iv, "numVertices", 0);
+ ok= 1;
+ }
+ else if(strcmp(cpa, "IndexedNurbsSurface")==0 || strcmp(cpa, "NurbsSurface")==0) {
+ iv_finddata(iv, "numUControlPoints", 0);
+ iv_finddata(iv, "numVControlPoints", 1);
+ iv_finddata(iv, "uKnotVector", 2);
+ iv_finddata(iv, "vKnotVector", 3);
+ ok= 1;
+ }
+ else {
+ /* naar 't einde */
+ while( *md != '}') {
+ md++;
+ count++;
+ if(count<filelen) break;
+ }
+ }
+
+
+ if(ok) {
+ BLI_addtail(&ivbase, iv);
+ md+= skipdata;
+ count+= skipdata;
+ }
+ else MEM_freeN(iv);
+
+ }
+ md++;
+ count++;
+ }
+
+ /* nodes samenvoegen */
+ iv= ivbase.first;
+
+ while(iv) {
+ ivn= iv->next;
+
+ if( strncmp(iv->nodename, "Indexed", 7)==0) {
+ /* terugzoeken: zelfde naam? */
+
+ ivp= iv->prev;
+ while(ivp) {
+ if(strcmp(iv->nodename, ivp->nodename)==0) break;
+
+ if(strcmp(ivp->nodename, "Coordinate3")==0 ||
+ strcmp(ivp->nodename, "Coordinate4")==0 ||
+ strcmp(ivp->nodename, "VertexProperty")==0) {
+ ivp= 0;
+ break;
+ }
+ ivp= ivp->prev;
+ }
+
+ if(ivp) {
+ /* iv bij ivp voegen */
+
+ tot= iv->datalen[0] + ivp->datalen[0];
+ if(tot) {
+ data= MEM_mallocN(tot*sizeof(float), "samenvoeg iv");
+ memcpy(data, ivp->data[0], sizeof(float)*ivp->datalen[0]);
+ memcpy(data+ivp->datalen[0], iv->data[0], sizeof(float)*iv->datalen[0]);
+
+ ivp->datalen[0]+= iv->datalen[0];
+ MEM_freeN(ivp->data[0]);
+ ivp->data[0]= data;
+
+ BLI_remlink(&ivbase, iv);
+ MEM_freeN(iv->data[0]);
+ MEM_freeN(iv);
+ }
+ }
+ }
+
+ iv= ivn;
+ }
+
+
+ /* Nodes omzetten naar DispLists */
+ iv= ivbase.first;
+ while(iv) {
+
+ /* printf(" Node: %s\n", iv->nodename); */
+ /* if(iv->fieldname[0]) printf(" Field: %s len %d\n", iv->fieldname[0], iv->datalen[0]); */
+ coordtype= 3;
+
+ if( strcmp(iv->nodename, "IndexedLineSet")==0 ) {
+
+ colnr= iv_colornumber(iv);
+
+ /* terugzoeken naar data */
+ ivp= iv;
+ while(ivp->prev) {
+ ivp= ivp->prev;
+ if( strcmp(ivp->nodename, "Coordinate3")==0 ) {
+ coordtype= 3;
+ break;
+ }
+ if( strcmp(ivp->nodename, "Coordinate4")==0 ) {
+ coordtype= 4;
+ break;
+ }
+ }
+ if(ivp) {
+
+ /* tel het aantal lijnen */
+ tot= 0;
+ index= iv->data[0];
+ for(a=0; a<iv->datalen[0]-1; a++) {
+ if(index[0]!= -1 && index[1]!= -1) tot++;
+ index++;
+ }
+
+ tot*= 2; /* aantal vertices */
+ dl= MEM_callocN(sizeof(struct DispList)+tot*3*sizeof(float), "leesInventor1");
+ BLI_addtail(listb, dl);
+ dl->type= DL_SEGM;
+ dl->nr= 2;
+ dl->parts= tot/2;
+ dl->col= colnr;
+ data= (float *)(dl+1);
+
+ index= iv->data[0];
+ for(a=0; a<iv->datalen[0]-1; a++) {
+ if(index[0]!= -1 && index[1]!= -1) {
+ read_iv_index(data, ivp->data[0], index, 2, coordtype);
+ data+= 6;
+ }
+ index++;
+ }
+ }
+ }
+ else if( strcmp(iv->nodename, "FaceSet")==0 ) {
+
+ colnr= iv_colornumber(iv);
+
+ /* terugzoeken naar data */
+ ivp= iv;
+ while(ivp->prev) {
+ ivp= ivp->prev;
+ if( strcmp(ivp->nodename, "Coordinate3")==0 ) {
+ coordtype= 3;
+ break;
+ }
+ if( strcmp(ivp->nodename, "Coordinate4")==0 ) {
+ coordtype= 4;
+ break;
+ }
+ }
+
+ if(ivp) {
+ /* tel het aantal driehoeken */
+ tot= 0;
+
+ index= iv->data[0];
+ polytype= (int) index[0];
+
+ for(a=0; a<iv->datalen[0]; a++) {
+ if(index[0]== polytype) tot++; /* een soort? */
+ index++;
+ }
+
+
+ tot*= polytype; /* aantal vertices */
+ dl= MEM_callocN(sizeof(struct DispList)+tot*3*sizeof(float), "leesInventor4");
+ BLI_addtail(listb, dl);
+ dl->type= DL_POLY;
+ dl->nr= polytype;
+ dl->parts= tot/polytype;
+ dl->col= colnr;
+ data= (float *)(dl+1);
+
+ index= ivp->data[0];
+ first= 1;
+ for(a=0; a<iv->datalen[0]; a++) {
+
+ VECCOPY(data, index);
+ data+= 3;
+ index+= 3;
+
+ VECCOPY(data, index);
+ data+= 3;
+ index+= 3;
+
+ VECCOPY(data, index);
+ data+= 3;
+ index+= 3;
+
+ if(polytype==4) {
+ VECCOPY(data, index);
+ data+= 3;
+ index+= 3;
+ }
+ }
+ }
+ }
+ else if( strcmp(iv->nodename, "TriangleStripSet")==0 ) {
+
+ colnr= iv_colornumber(iv);
+
+ /* terugzoeken naar data */
+ ivp= iv;
+ while(ivp->prev) {
+ ivp= ivp->prev;
+ if( strcmp(ivp->nodename, "Coordinate3")==0 ) {
+ coordtype= 3;
+ break;
+ }
+ if( strcmp(ivp->nodename, "Coordinate4")==0 ) {
+ coordtype= 4;
+ break;
+ }
+ }
+
+ if(ivp) {
+ /* tel het aantal driehoeken */
+ tot= 0;
+ face= 0;
+
+ index= iv->data[0]; /* afmeting strip */
+
+ for(a=0; a<iv->datalen[0]; a++) {
+ tot+= (int) index[0];
+ face+= ((int) index[0]) - 2;
+ index++;
+ }
+
+ dl= MEM_callocN(sizeof(struct DispList), "leesInventor4");
+ dl->verts= MEM_callocN( tot*3*sizeof(float), "dl verts");
+ dl->index= MEM_callocN( face*3*sizeof(int), "dl index");
+
+ dl->type= DL_INDEX3;
+ dl->nr= tot;
+ dl->parts= face;
+
+ BLI_addtail(listb, dl);
+ dl->col= colnr;
+
+ index= iv->data[0]; /* afmeting strip */
+ fp= ivp->data[0]; /* vertices */
+ data= dl->verts;
+ idata= dl->index;
+ first= 0;
+
+ for(a=0; a<iv->datalen[0]; a++) {
+
+ /* vertices */
+ for(b=0; b<index[0]; b++) {
+ VECCOPY(data, fp);
+ data+= 3;
+ fp+= coordtype;
+ }
+
+ /* indices */
+ for(b=0; b<index[0]-2; b++) {
+ idata[0]= first;
+ idata[1]= first+1;
+ idata[2]= first+2;
+ first++;
+ idata+= 3;
+ }
+ first+= 2;
+
+ index++;
+ }
+ }
+ }
+ else if( strcmp(iv->nodename, "IndexedFaceSet")==0 ) {
+
+ colnr= iv_colornumber(iv);
+
+ /* terugzoeken naar data */
+ ivp= iv;
+ while(ivp->prev) {
+ ivp= ivp->prev;
+ if( strcmp(ivp->nodename, "Coordinate3")==0 ) {
+ coordtype= 3;
+ break;
+ }
+ if( strcmp(ivp->nodename, "Coordinate4")==0 ) {
+ coordtype= 4;
+ break;
+ }
+ }
+ if(ivp) {
+
+ /* tel het aantal driehoeken */
+ face= 0;
+ index= iv->data[0];
+ for(a=0; a<iv->datalen[0]-2; a++) {
+ if(index[0]!= -1 && index[1]!= -1 && index[2]!= -1) face++;
+ index++;
+ }
+
+ /* aantal vertices */
+ tot= ivp->datalen[0]/coordtype;
+
+ if(tot) {
+ dl= MEM_callocN(sizeof(struct DispList), "leesInventor5");
+ BLI_addtail(listb, dl);
+ dl->type= DL_INDEX3;
+ dl->nr= tot;
+ dl->parts= face;
+ dl->col= colnr;
+
+ dl->verts= MEM_callocN( tot*3*sizeof(float), "dl verts");
+ dl->index= MEM_callocN(sizeof(int)*3*face, "dl index");
+
+ /* vertices */
+ fp= ivp->data[0];
+ data= dl->verts;
+ for(b=tot; b>0; b--) {
+ VECCOPY(data, fp);
+ data+= 3;
+ fp+= coordtype;
+ }
+
+ /* indices */
+ index= iv->data[0];
+ idata= dl->index;
+ first= 1;
+
+ for(a=0; a<iv->datalen[0]-2; a++) {
+
+ if(index[0]!= -1 && index[1]!= -1 && index[2]!= -1) {
+
+ /* deze truuk is om poly's met meer dan 3 vertices correct te vullen */
+ if(first) {
+ nr= (int) index[0];
+ first= 0;
+ }
+ idata[0]= nr;
+ idata[1]= (int) index[1];
+ idata[2]= (int) index[2];
+ idata+= 3;
+ }
+ else first= 1;
+
+ index++;
+ }
+ }
+ }
+ }
+ else if( strcmp(iv->nodename, "IndexedTriangleMesh")==0 ||
+ strcmp(iv->nodename, "IndexedTriangleStripSet")==0 ) {
+
+ colnr= iv_colornumber(iv);
+
+ /* terugzoeken naar data */
+ ivp= iv;
+ while(ivp->prev) {
+ ivp= ivp->prev;
+ if( strcmp(ivp->nodename, "Coordinate3")==0 ) {
+ coordtype= 3;
+ break;
+ }
+ if( strcmp(ivp->nodename, "Coordinate4")==0 ) {
+ coordtype= 4;
+ break;
+ }
+ }
+ if(ivp) {
+
+ /* tel het aantal driehoeken */
+ face= 0;
+ index= iv->data[0];
+ for(a=0; a<iv->datalen[0]-2; a++) {
+ if(index[0]!= -1 && index[1]!= -1 && index[2]!= -1) face++;
+ index++;
+ }
+
+ /* aantal vertices */
+ tot= ivp->datalen[0]/coordtype;
+
+ dl= MEM_callocN(sizeof(struct DispList), "leesInventor6");
+ BLI_addtail(listb, dl);
+ dl->type= DL_INDEX3;
+ dl->nr= tot;
+ dl->parts= face;
+ dl->col= colnr;
+
+ dl->verts= MEM_callocN( tot*3*sizeof(float), "dl verts");
+ dl->index= MEM_callocN(sizeof(int)*3*face, "dl index");
+
+ /* vertices */
+ fp= ivp->data[0];
+ data= dl->verts;
+ for(b=tot; b>0; b--) {
+ VECCOPY(data, fp);
+ data+= 3;
+ fp+= coordtype;
+ }
+
+ /* indices */
+ index= iv->data[0];
+ idata= dl->index;
+
+ for(a=iv->datalen[0]-2; a>0; a--) {
+
+ if(index[0]!= -1 && index[1]!= -1 && index[2]!= -1) {
+ idata[0]= (int) index[0];
+ idata[1]= (int) index[1];
+ idata[2]= (int) index[2];
+ idata+= 3;
+ }
+ index++;
+ }
+ }
+ }
+ else if( strcmp(iv->nodename, "QuadMesh")==0 ) {
+
+ colnr= iv_colornumber(iv);
+
+ /* terugzoeken naar data */
+ ivp= iv;
+ while(ivp->prev) {
+ ivp= ivp->prev;
+ if( strcmp(ivp->nodename, "Coordinate3")==0 ) {
+ coordtype= 3;
+ break;
+ }
+ if( strcmp(ivp->nodename, "VertexProperty")==0 ) {
+ coordtype= 3;
+ break;
+ }
+ if( strcmp(ivp->nodename, "Coordinate4")==0 ) {
+ coordtype= 4;
+ break;
+ }
+ }
+
+ if(ivp) {
+ tot= (int) (floor(*(iv->data[0])+0.5) * floor(*(iv->data[1])+0.5));
+
+ if(tot>0) {
+ dl= MEM_callocN(sizeof(struct DispList)+tot*3*sizeof(float), "leesInventor8");
+ BLI_addtail(listb, dl);
+ dl->type= DL_SURF;
+ dl->parts= (int) floor(*(iv->data[0])+0.5);
+ dl->nr= (int) floor(*(iv->data[1])+0.5);
+ dl->col= colnr;
+ data= (float *)(dl+1);
+ memcpy(data, ivp->data[0], tot*3*sizeof(float));
+ }
+ }
+ }
+ else if(strcmp(iv->nodename, "IndexedNurbsSurface")==0 || strcmp(iv->nodename, "NurbsSurface")==0) {
+
+ colnr= iv_colornumber(iv);
+
+ /* terugzoeken naar data */
+ ivp= iv;
+ while(ivp->prev) {
+ ivp= ivp->prev;
+ if( strcmp(ivp->nodename, "Coordinate3")==0 ) {
+ coordtype= 3;
+ break;
+ }
+ if( strcmp(ivp->nodename, "Coordinate4")==0 ) {
+ coordtype= 4;
+ break;
+ }
+ }
+ if(ivp) {
+ a= (int) *(iv->data[0]);
+ b= (int) *(iv->data[1]);
+
+ tot= a*b;
+
+ if( (a>=4 || b>=4) && tot>6) {
+ Object *ob;
+ Curve *cu;
+ Nurb *nu;
+ BPoint *bp;
+
+ if(ivsurf==0) {
+ ob= add_object(OB_SURF);
+ ivsurf= ob;
+ }
+ else ob= ivsurf;
+ cu= ob->data;
+ nu = (Nurb*) MEM_callocN(sizeof(Nurb),"addNurbprim") ;
+ BLI_addtail(&cu->nurb, nu);
+ nu->type= CU_NURBS;
+
+ nu->pntsu= a;
+ nu->pntsv= b;
+ nu->resolu= 2*a;
+ nu->resolv= 2*b;
+
+ nu->flagu= 0;
+ nu->flagv= 0;
+
+ nu->bp = bp =
+ (BPoint*)MEM_callocN(tot * sizeof(BPoint), "addNurbprim3");
+ a= tot;
+ data= ivp->data[0];
+ while(a--) {
+ VECCOPY(bp->vec, data);
+ if(coordtype==4) {
+ bp->vec[3]= data[3];
+ VecMulf(bp->vec, 1.0f/data[3]);
+ }
+ else bp->vec[3]= 1.0;
+ data+= coordtype;
+ bp++;
+ }
+
+ /* iv->datalen[2] / [3] is aantal knots */
+ nu->orderu= iv->datalen[2] - nu->pntsu;
+ nu->orderv= iv->datalen[3] - nu->pntsv;
+
+ nu->knotsu= MEM_mallocN( sizeof(float)*(iv->datalen[2]), "knots");
+ memcpy(nu->knotsu, iv->data[2], sizeof(float)*(iv->datalen[2]));
+ nu->knotsv= MEM_mallocN( sizeof(float)*(iv->datalen[3]), "knots");
+ memcpy(nu->knotsv, iv->data[3], sizeof(float)*(iv->datalen[3]));
+
+ switchdirectionNurb(nu);
+
+ }
+ else {
+ dl= MEM_callocN(sizeof(struct DispList)+tot*3*sizeof(float), "leesInventor3");
+ BLI_addtail(listb, dl);
+ dl->type= DL_SURF;
+ dl->nr= (int) *(iv->data[0]);
+ dl->parts= (int) *(iv->data[1]);
+ dl->col= colnr;
+ data= (float *)(dl+1);
+
+ a= tot;
+ fp= ivp->data[0];
+ while(a--) {
+ VECCOPY(data, fp);
+ fp+= coordtype;
+ data+= 3;
+ }
+ }
+ }
+ }
+ iv= iv->next;
+ }
+
+ /* vrijgeven */
+ iv= ivbase.first;
+ while(iv) {
+ for(a=0; a<IV_MAXFIELD; a++) {
+ if(iv->data[a]) MEM_freeN(iv->data[a]);
+ }
+ iv= iv->next;
+ }
+
+ BLI_freelistN(&ivbase);
+ MEM_freeN(maindata);
+ MEM_freeN(iv_data_stack);
+
+}
+
+/* ************************************************************ */
+
+static void displist_to_mesh(DispList *dlfirst)
+{
+ Object *ob;
+ Mesh *me;
+ Material *ma;
+ DispList *dl;
+ MVert *mvert;
+ MFace *mface;
+ float *data, vec[3], min[3], max[3];
+ int a, b, startve, *idata, totedge=0, tottria=0, totquad=0, totvert=0, totvlak, totcol=0, colnr;
+ int p1, p2, p3, p4;
+
+ /* eerst tellen */
+ INIT_MINMAX(min, max);
+
+ dl= dlfirst;
+ while(dl) {
+
+ /* PATCH 1 (polyfill) kan hier niet, er wordt geen listbase meegegeven. eerder doen! */
+ /* PATCH 2 */
+ if(dl->type==DL_SEGM && dl->nr>2) {
+ data= (float *)(dl+1);
+ if(data[0]==data[3*(dl->nr-1)]) {
+ if(data[1]==data[3*(dl->nr-1)+1]) {
+ if(data[2]==data[3*(dl->nr-1)+2]) {
+ dl->type= DL_POLY;
+ dl->nr--;
+ }
+ }
+ }
+ }
+
+ /* kleuren */
+ if(dl->col > totcol) totcol= dl->col;
+
+ /* afmeting en tellen */
+ if(dl->type==DL_SURF) {
+ a= dl->nr;
+ b= dl->parts;
+ if(dl->flag & 1) a++;
+ if(dl->flag & 2) b++;
+
+ totquad+= a*b;
+
+ totvert+= dl->nr*dl->parts;
+
+ data= (float *)(dl+1);
+ for(a= dl->nr*dl->parts; a>0; a--) {
+ DO_MINMAX(data, min, max);
+ data+= 3;
+ }
+ }
+ else if(dl->type==DL_POLY) {
+ if(dl->nr==3 || dl->nr==4) {
+ if(dl->nr==3) tottria+= dl->parts;
+ else totquad+= dl->parts;
+
+ totvert+= dl->nr*dl->parts;
+
+ data= (float *)(dl+1);
+ for(a= dl->nr*dl->parts; a>0; a--) {
+ DO_MINMAX(data, min, max);
+ data+= 3;
+ }
+ }
+ else if(dl->nr>4) {
+
+ tottria+= dl->nr*dl->parts;
+ totvert+= dl->nr*dl->parts;
+
+ data= (float *)(dl+1);
+ for(a= dl->nr*dl->parts; a>0; a--) {
+ DO_MINMAX(data, min, max);
+ data+= 3;
+ }
+
+ }
+ }
+ else if(dl->type==DL_INDEX3) {
+ tottria+= dl->parts;
+ totvert+= dl->nr;
+
+ data= dl->verts;
+ for(a= dl->nr; a>0; a--) {
+ DO_MINMAX(data, min, max);
+ data+= 3;
+ }
+ }
+ else if(dl->type==DL_SEGM) {
+
+ tottria+= (dl->nr-1)*dl->parts;
+ totvert+= dl->nr*dl->parts;
+
+ data= (float *)(dl+1);
+ for(a= dl->nr*dl->parts; a>0; a--) {
+ DO_MINMAX(data, min, max);
+ data+= 3;
+ }
+ }
+
+ dl= dl->next;
+ }
+
+ if(totvert==0) {
+ return;
+ }
+ if(totvert>=65000 || tottria>=65000) {
+ if (totvert>=65000) {
+ error("Too many vertices (%d)", totvert);
+ } else {
+ error("Too many faces (%d)", tottria);
+ }
+
+ return;
+ }
+
+ if(totcol>16) {
+ error("Found more than 16 different colors");
+ totcol= 16;
+ }
+
+ vec[0]= (min[0]+max[0])/2;
+ vec[1]= (min[1]+max[1])/2;
+ vec[2]= (min[2]+max[2])/2;
+
+ ob= add_object(OB_MESH);
+ VECCOPY(ob->loc, vec);
+ where_is_object(ob);
+
+ me= ob->data;
+
+ /* kleuren */
+ if(totcol) {
+ ob->mat= MEM_callocN(sizeof(void *)*totcol, "ob->mat");
+ me->mat= MEM_callocN(sizeof(void *)*totcol, "me->mat");
+ me->totcol= totcol;
+ ob->totcol= (unsigned char) me->totcol;
+ ob->actcol= 1;
+ }
+
+ /* materialen */
+ for(a=0; a<totcol; a++) {
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->mtex[0]==0) {
+ if(ivcolors[a][0]==ma->r && ivcolors[a][1]==ma->g && ivcolors[a][2]==ma->b) {
+ me->mat[a]= ma;
+ ma->id.us++;
+ break;
+ }
+ }
+ ma= ma->id.next;
+ }
+ if(ma==0) {
+ ma= add_material("ext");
+ me->mat[a]= ma;
+ ma->r= ivcolors[a][0];
+ ma->g= ivcolors[a][1];
+ ma->b= ivcolors[a][2];
+ automatname(ma);
+ }
+ }
+
+ totvlak= totquad+tottria+totedge;
+
+ printf("Import: %d vertices %d faces\n", totvert, totvlak);
+
+ if(totvert) me->mvert= MEM_callocN(totvert*sizeof(MVert), "mvert");
+ if(totvlak) me->mface= MEM_callocN(totvlak*sizeof(MFace), "mface");
+ me->totvert= totvert;
+ me->totface= totvlak;
+
+ mvert= me->mvert;
+ mface= me->mface;
+
+ startve= 0;
+
+ dl= dlfirst;
+ while(dl) {
+
+ colnr= (dl->col>15 ? 15: dl->col);
+ if(colnr) colnr--;
+
+ if(dl->type==DL_SURF) {
+ data= (float *)(dl+1);
+
+ for(a=dl->parts*dl->nr; a>0; a--) {
+ mvert->co[0]= data[0] -vec[0];
+ mvert->co[1]= data[1] -vec[1];
+ mvert->co[2]= data[2] -vec[2];
+
+ data+=3;
+ mvert++;
+ }
+
+ for(a=0; a<dl->parts; a++) {
+
+ DL_SURFINDEX(dl->flag & 1, dl->flag & 2, dl->nr, dl->parts);
+ p1+= startve;
+ p2+= startve;
+ p3+= startve;
+ p4+= startve;
+
+ for(; b<dl->nr; b++) {
+
+ mface->v1= p1;
+ mface->v2= p2;
+ mface->v3= p4;
+ mface->v4= p3;
+
+ mface->mat_nr= colnr;
+ test_index_mface(mface, 4);
+
+ mface++;
+
+ p4= p3;
+ p3++;
+ p2= p1;
+ p1++;
+ }
+ }
+
+ startve += dl->parts*dl->nr;
+
+ }
+ else if(dl->type==DL_POLY) {
+
+ if(dl->nr==3 || dl->nr==4) {
+ data= (float *)(dl+1);
+
+ for(a=dl->parts*dl->nr; a>0; a--) {
+ mvert->co[0]= data[0] -vec[0];
+ mvert->co[1]= data[1] -vec[1];
+ mvert->co[2]= data[2] -vec[2];
+ data+=3;
+ mvert++;
+ }
+
+ for(a=0; a<dl->parts; a++) {
+ if(dl->nr==3) {
+ mface->v1= startve+a*dl->nr;
+ mface->v2= startve+a*dl->nr+1;
+ mface->v3= startve+a*dl->nr+2;
+ mface->mat_nr= colnr;
+ test_index_mface(mface, 3);
+ mface++;
+ }
+ else {
+ mface->v1= startve+a*dl->nr;
+ mface->v2= startve+a*dl->nr+1;
+ mface->v3= startve+a*dl->nr+2;
+ mface->v4= startve+a*dl->nr+3;
+ mface->mat_nr= colnr;
+ test_index_mface(mface, 4);
+ mface++;
+ }
+ }
+ startve += dl->parts*dl->nr;
+ }
+ else if(dl->nr>4) {
+ data= (float *)(dl+1);
+
+ for(a=dl->parts*dl->nr; a>0; a--) {
+ mvert->co[0]= data[0] -vec[0];
+ mvert->co[1]= data[1] -vec[1];
+ mvert->co[2]= data[2] -vec[2];
+
+ data+=3;
+ mvert++;
+ }
+
+ for(b=0; b<dl->parts; b++) {
+ for(a=0; a<dl->nr; a++) {
+ mface->v1= startve+a;
+
+ if(a==dl->nr-1) mface->v2= startve;
+ else mface->v2= startve+a+1;
+
+ mface->mat_nr= colnr;
+ test_index_mface(mface, 2);
+
+ mface++;
+ }
+ startve += dl->nr;
+ }
+ }
+ }
+ else if(dl->type==DL_INDEX3) {
+ data= dl->verts;
+
+ for(a=dl->nr; a>0; a--) {
+ mvert->co[0]= data[0] -vec[0];
+ mvert->co[1]= data[1] -vec[1];
+ mvert->co[2]= data[2] -vec[2];
+ data+=3;
+ mvert++;
+ }
+
+ idata= dl->index;
+ for(b=dl->parts; b>0; b--) {
+ mface->v1= startve+idata[0];
+ mface->v2= startve+idata[1];
+ mface->v3= startve+idata[2];
+ mface->mat_nr= colnr;
+
+ if (mface->v1>me->totvert-1) mface->v1= me->totvert-1;
+ if (mface->v2>me->totvert-1) mface->v2= me->totvert-1;
+ if (mface->v3>me->totvert-1) mface->v3= me->totvert-1;
+
+ test_index_mface(mface, 3);
+ mface++;
+ idata+= 3;
+ }
+ startve += dl->nr;
+ }
+ else if(dl->type==DL_SEGM) {
+ data= (float *)(dl+1);
+
+ for(a=dl->parts*dl->nr; a>0; a--) {
+ mvert->co[0]= data[0] -vec[0];
+ mvert->co[1]= data[1] -vec[1];
+ mvert->co[2]= data[2] -vec[2];
+ data+=3;
+ mvert++;
+ }
+
+ for(b=0; b<dl->parts; b++) {
+ for(a=0; a<dl->nr-1; a++) {
+ mface->v1= startve+a;
+ mface->v2= startve+a+1;
+ mface->mat_nr= colnr;
+ test_index_mface(mface, 2);
+ mface++;
+ }
+ startve += dl->nr;
+ }
+ }
+ dl= dl->next;
+ }
+
+ G.obedit= ob;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+
+ G.obedit= 0;
+ tex_space_mesh(me);
+
+}
+
+static void displist_to_objects(ListBase *lbase)
+{
+ DispList *dl, *first, *prev, *next;
+ ListBase tempbase;
+ int maxaantal, curcol, totvert=0, vert;
+
+ /* eerst dit: is nu nog actief */
+ if(ivsurf) {
+ where_is_object(ivsurf);
+ docentre_new();
+ }
+
+ dl= lbase->first;
+ while(dl) {
+ next= dl->next;
+
+ /* PATCH 1: polyfill */
+ if(dl->type==DL_POLY && dl->nr>4) {
+ /* oplossing: bij elkaar in aparte listbase zetten */
+ ;
+ }
+ /* PATCH 2: poly's van 2 punten */
+ if(dl->type==DL_POLY && dl->nr==2) dl->type= DL_SEGM;
+
+ dl= next;
+ }
+
+ /* vertices tellen */
+
+ dl= lbase->first;
+ while(dl) {
+
+ if(dl->type==DL_SURF) totvert+= dl->nr*dl->parts;
+ else if(dl->type==DL_POLY) {
+ if(dl->nr==3 || dl->nr==4) totvert+= dl->nr*dl->parts;
+ else if(dl->nr>4) totvert+= dl->nr*dl->parts;
+ }
+ else if(dl->type==DL_INDEX3) totvert+= dl->nr;
+ else if(dl->type==DL_SEGM) totvert+= dl->nr*dl->parts;
+
+ dl= dl->next;
+ }
+
+ if(totvert==0) {
+
+ if(ivsurf==0) error("Found no data");
+ if(lbase->first) BLI_freelistN(lbase);
+
+ return;
+ }
+
+ maxaantal= 32000;
+
+ if(totvert>maxaantal) {
+
+ /* probeer kleuren bij elkaar te zetten */
+ curcol= 0;
+ tempbase.first= tempbase.last= 0;
+
+ while(lbase->first) {
+ dl= lbase->first;
+ while(dl) {
+ next= dl->next;
+ if(dl->col==curcol) {
+ BLI_remlink(lbase, dl);
+ BLI_addtail(&tempbase, dl);
+ dl->col= 0;
+ }
+
+ dl= next;
+ }
+
+ /* in tempbase zitten alle kleuren 'curcol' */
+ totvert= 0;
+ dl= first= tempbase.first;
+ while(dl) {
+ vert= 0;
+
+ if(dl->type==DL_SURF) vert= dl->nr*dl->parts;
+ else if(dl->type==DL_POLY) {
+ if(dl->nr==3 || dl->nr==4) vert= dl->nr*dl->parts;
+ else if(dl->nr>4) vert= dl->nr*dl->parts;
+ }
+ else if(dl->type==DL_INDEX3) totvert+= dl->nr;
+ else if(dl->type==DL_SEGM) vert= dl->nr*dl->parts;
+
+ totvert+= vert;
+ if(totvert > maxaantal || dl->next==0) {
+ if(dl->next==0) {
+ displist_to_mesh(first);
+ }
+ else if(dl->prev) {
+ prev= dl->prev;
+ prev->next= 0;
+ displist_to_mesh(first);
+ prev->next= dl;
+ first= dl;
+ totvert= 0;
+ }
+ }
+
+ dl= dl->next;
+ }
+
+ freedisplist(&tempbase);
+
+ curcol++;
+ }
+ }
+ else displist_to_mesh(lbase->first);
+
+ freedisplist(lbase);
+
+}
+
+int BKE_read_exotic(char *name)
+{
+ ListBase lbase={0, 0};
+ int file, len;
+ char str[32];
+ int *s0 = (int*) str;
+ int retval = 0;
+
+ // make sure we're not trying to read a directory....
+
+ len= strlen(name);
+ if (name[len-1] !='/' && name[len-1] != '\\') {
+ file = open(name, O_BINARY|O_RDONLY);
+
+ if (file <= 0) {
+ error("Can't open file: %s", name);
+ } else {
+ read(file, str, 31);
+ close(file);
+
+ if ((*s0 != FORM) && (strncmp(str, "BLEN", 4) != 0)) {
+
+ waitcursor(1);
+
+ if(*s0==GOUR) {
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ } else {
+ read_radiogour(name);
+ retval = 1;
+ }
+ }
+ else if ELEM4(*s0, DDG1, DDG2, DDG3, DDG4) {
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ } else {
+ read_videoscape(name);
+ retval = 1;
+ }
+ }
+ else if(strncmp(str, "#Inventor V1.0", 14)==0) {
+ if( strncmp(str+15, "ascii", 5)==0) {
+ read_inventor(name, &lbase);
+ displist_to_objects(&lbase);
+ retval = 1;
+ } else {
+ error("Can only read Inventor 1.0 ascii");
+ }
+ }
+ else if((strncmp(str, "#VRML V1.0 asc", 14)==0)) {
+ read_inventor(name, &lbase);
+ displist_to_objects(&lbase);
+ retval = 1;
+ }
+ else if(is_dxf(name)) {
+ dxf_read(name);
+ retval = 1;
+ }
+ // TODO: this should not be in the kernel...
+ else { // unknown format, call Python importloader
+ if (BPY_call_importloader(name)) {
+ retval = 1;
+ } else {
+ error("Unknown file type or error, check console");
+ }
+
+ }
+ waitcursor(0);
+ }
+ }
+ }
+
+ if (retval == 1) {
+ strcpy(G.sce, name);
+ }
+
+ return (retval);
+}
+
+
+/* ************************ WRITE ************************** */
+
+
+char videosc_dir[160]= {0, 0};
+
+
+static void write_videoscape_mesh(Object *ob, char *str)
+{
+ Mesh *me;
+ Material *ma;
+ MVert *mvert;
+ MFace *mface;
+ FILE *fp;
+ EditVert *eve;
+ EditVlak *evl;
+ unsigned int kleur[32];
+ float co[3];
+ int a;
+ long tot;
+ char *cp;
+
+ if(ob && ob->type==OB_MESH);
+ else {
+ return;
+ }
+
+ kleur[0]= 0x00C0C0C0;
+ if(G.order==L_ENDIAN) SWITCH_INT(kleur[0]);
+
+ cp= (char *)kleur;
+ for(a=0; a<ob->totcol; a++, cp+=4) {
+
+ ma= give_current_material(ob, a+1);
+ if(ma) {
+ cp[0]= (unsigned char) (255.0*ma->emit);
+ cp[1]= (unsigned char) (255.0*ma->b);
+ cp[2]= (unsigned char) (255.0*ma->g);
+ cp[3]= (unsigned char) (255.0*ma->r);
+ }
+ else kleur[a]= 0x00C0C0C0;
+
+ if(G.order==L_ENDIAN) SWITCH_INT(kleur[a]);
+
+ if(a>30) break;
+ }
+
+ fp= fopen(str, "wb");
+ if(fp==NULL) return;
+
+ fprintf(fp,"3DG1\n");
+
+ if(G.obedit) {
+
+ fprintf(fp, "%d\n", G.totvert);
+
+ tot= 0;
+ eve= G.edve.first;
+ while(eve) {
+ VECCOPY(co, eve->co);
+ Mat4MulVecfl(ob->obmat, co);
+ fprintf(fp, "%f %f %f\n", co[0], co[1], co[2] );
+ eve->vn= (struct EditVert *)tot;
+ tot++;
+ eve= eve->next;
+ }
+ evl= G.edvl.first;
+ while(evl) {
+
+ if(evl->v4==0) {
+ fprintf(fp, "3 %p %p %p 0x%x\n", evl->v1->vn, evl->v2->vn, evl->v3->vn, kleur[evl->mat_nr]);
+ }
+ else {
+ fprintf(fp, "4 %p %p %p %p 0x%x\n", evl->v1->vn, evl->v2->vn, evl->v3->vn, evl->v4->vn, kleur[evl->mat_nr]);
+ }
+ evl= evl->next;
+ }
+ }
+ else {
+ DispList *dl;
+ float *extverts=0;
+
+ dl= find_displist(&ob->disp, DL_VERTS);
+ if(dl) extverts= dl->verts;
+
+ me= ob->data;
+
+ fprintf(fp, "%d\n", me->totvert);
+
+ mvert= me->mvert;
+ mface= me->mface;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ if(extverts) {
+ VECCOPY(co, extverts);
+ extverts+= 3;
+ }
+ else {
+ VECCOPY(co, mvert->co);
+ }
+ Mat4MulVecfl(ob->obmat, co);
+ fprintf(fp, "%f %f %f\n", co[0], co[1], co[2] );
+ }
+ for(a=0; a<me->totface; a++, mface++) {
+ if(mface->v3==0) {
+ fprintf(fp, "2 %d %d 0x%x\n", mface->v1, mface->v2, kleur[mface->mat_nr]);
+ }
+ else if(mface->v4==0) {
+ fprintf(fp, "3 %d %d %d 0x%x\n", mface->v1, mface->v2, mface->v3, kleur[mface->mat_nr]);
+ }
+ else {
+ fprintf(fp, "4 %d %d %d %d 0x%x\n", mface->v1, mface->v2, mface->v3, mface->v4, kleur[mface->mat_nr]);
+ }
+ }
+ }
+
+ fclose(fp);
+
+}
+
+
+void write_videoscape(char *str)
+{
+ Base *base;
+ int file, val, lampdone=0;
+ unsigned short numlen;
+ char head[FILE_MAXFILE], tail[FILE_MAXFILE];
+
+ if(BLI_testextensie(str,".trace")) str[ strlen(str)-6]= 0;
+ if(BLI_testextensie(str,".blend")) str[ strlen(str)-6]= 0;
+ if(BLI_testextensie(str,".ble")) str[ strlen(str)-4]= 0;
+ if(BLI_testextensie(str,".obj")==0) strcat(str, ".obj");
+
+ file= open(str,O_BINARY|O_RDONLY);
+ close(file);
+ if(file>-1) if(saveover(str)==0) return;
+
+ strcpy(videosc_dir, str);
+
+ base= G.scene->base.first;
+ while(base) {
+ if((base->flag & SELECT) && (base->lay & G.scene->lay)) {
+ if(base->object->type==OB_MESH) {
+ write_videoscape_mesh(base->object, str);
+ val = BLI_stringdec(str, head, tail, &numlen);
+ BLI_stringenc(str, head, tail, numlen, val + 1);
+ }
+ else if(base->object->type==OB_CURVE || base->object->type==OB_SURF) {
+ /* write_videoscape_nurbs(base->object, str); */
+ /* val = stringdec(str, head, tail, &numlen); */
+ /* stringenc(str, head, tail, numlen, val + 1); */
+ }
+ else if(lampdone==0 && base->object->type==OB_LAMP) {
+ /* lampdone= 1; */
+ /* write_videoscape_lamps(str); */
+ /* val = stringdec(str, head, tail, &numlen); */
+ /* stringenc(str, head, tail, numlen, val + 1); */
+ }
+ }
+ base= base->next;
+ }
+
+
+ /* weggooien als nog hogere nummers bestaan */
+ while(remove(str)==0) {
+
+ val = BLI_stringdec(str, head, tail, &numlen);
+ BLI_stringenc(str, head, tail, numlen, val + 1);
+ }
+}
+
+/* ******************************* WRITE VRML ***************************** */
+
+static void replace_chars(char *str1, char *str2)
+{
+ int a= strlen(str2);
+
+ str1[a]= 0;
+ while(a--) {
+ if(str2[a]=='.' || str2[a]==' ') str1[a]= '_';
+ else str1[a]= str2[a];
+ }
+}
+
+
+static void write_material_vrml(FILE *fp, Material *ma)
+{
+ char str[32];
+
+ replace_chars(str, ma->id.name+2);
+
+ fprintf(fp, "\tDEF %s\n", str);
+ fprintf(fp, "\tMaterial {\n");
+
+ fprintf(fp, "\t\tdiffuseColor %f %f %f\n", ma->r, ma->g, ma->b);
+ fprintf(fp, "\t\tspecularColor %f %f %f\n", ma->specr, ma->specg, ma->specb);
+ fprintf(fp, "\t\tshininess %f \n", ((float)ma->har)/100.0);
+ fprintf(fp, "\t\ttransparency %f \n", 1.0-ma->alpha);
+
+ fprintf(fp, "\t}\n");
+
+}
+
+unsigned int *mcol_to_vcol(Mesh *me)
+{
+ MFace *mface;
+ unsigned int *mcol, *mcoln, *mcolmain;
+ int a;
+
+ if(me->totface==0 || me->mcol==0) return 0;
+
+ mcoln= mcolmain= MEM_mallocN(sizeof(int)*me->totvert, "mcoln");
+ mcol = (unsigned int *)me->mcol;
+ mface= me->mface;
+
+ for(a=me->totface; a>0; a--, mface++) {
+ mcoln[mface->v1]= mcol[0];
+ mcoln[mface->v2]= mcol[1];
+ if(mface->v3) mcoln[mface->v3]= mcol[2];
+ if(mface->v4) mcoln[mface->v4]= mcol[3];
+
+ mcol+= 4;
+ }
+
+ return mcolmain;
+}
+
+void mcol_to_rgba(unsigned int col, float *r, float *g, float *b, float *a)
+{
+ char *cp;
+
+ cp = (char *)&col;
+
+ *r= cp[3];
+ *r /= 255.0;
+
+ *g= cp[2];
+ *g /= 255.0;
+
+ *b= cp[1];
+ *b /= 255.0;
+
+ *a= cp[0];
+ *a /= 255.0;
+}
+
+static void write_mesh_vrml(FILE *fp, Mesh *me)
+{
+ Material *ma;
+ MVert *mvert;
+ MFace *mface;
+ TFace *tface;
+ Image *ima;
+ int a, b, totcol;
+ char str[32];
+
+ replace_chars(str, me->id.name+2);
+
+ fprintf(fp, "\tDEF %s\n", str);
+ fprintf(fp, "\tSeparator {\n");
+
+ if(me->tface) {
+ ima= ((TFace *)me->tface)->tpage;
+ if(ima) {
+ fprintf(fp, "\t\tTexture2 {\n");
+ fprintf(fp, "\t\t\tfilename %s\n", ima->name);
+ fprintf(fp, "\t\t\twrapS REPEAT \n");
+ fprintf(fp, "\t\t\twrapT REPEAT \n");
+ fprintf(fp, "\t\t}\n");
+ }
+ tface_to_mcol(me);
+ }
+
+ if(me->mcol) {
+ unsigned int *mcol, *mcolmain;
+ float r, g, b, cola;
+
+ fprintf(fp, "\t\tMaterial {\n");
+ fprintf(fp, "\t\t\tdiffuseColor [\n");
+
+ a= me->totvert;
+ mcol= mcolmain= mcol_to_vcol(me);
+ if(mcol) {
+ while(a--) {
+ mcol_to_rgba(*mcol, &r, &g, &b, &cola);
+ fprintf(fp, "\t\t\t\t %f %f %f,\n", r, g, b);
+ mcol++;
+ }
+ MEM_freeN(mcolmain);
+ }
+ fprintf(fp, "\t\t\t]\n");
+ fprintf(fp, "\t\t}\n");
+
+ fprintf(fp, "\t\tMaterialBinding { value PER_VERTEX_INDEXED }\n");
+ }
+
+
+ fprintf(fp, "\t\tCoordinate3 {\n");
+ fprintf(fp, "\t\t\tpoint [\n");
+
+ a= me->totvert;
+ mvert= me->mvert;
+ while(a--) {
+ fprintf(fp, "\t\t\t\t %f %f %f,\n", mvert->co[0], mvert->co[1], mvert->co[2]);
+ mvert++;
+ }
+ fprintf(fp, "\t\t\t]\n");
+ fprintf(fp, "\t\t}\n");
+
+
+ totcol= me->totcol;
+ if(totcol==0) totcol= 1;
+
+ for(b=0; b<totcol; b++) {
+
+ if(me->mcol==0) {
+ if(me->mat) {
+ ma= me->mat[b];
+ if(ma) {
+ replace_chars(str, ma->id.name+2);
+
+ fprintf(fp, "\t\tUSE %s\n\n", str);
+ }
+ }
+ }
+
+ if(me->tface) {
+ fprintf(fp, "\t\tTextureCoordinate2 {\n");
+ fprintf(fp, "\t\t\tpoint [\n");
+
+ a= me->totface;
+ mface= me->mface;
+ tface= me->tface;
+ while(a--) {
+ if(mface->mat_nr==b) {
+ fprintf(fp, "\t\t\t\t %f %f,\n", tface->uv[0][0], tface->uv[0][1]);
+ fprintf(fp, "\t\t\t\t %f %f,\n", tface->uv[3][0], tface->uv[3][1]);
+ if(mface->v3) fprintf(fp, "\t\t\t\t %f %f,\n", tface->uv[2][0], tface->uv[2][1]);
+ if(mface->v4) fprintf(fp, "\t\t\t\t %f %f,\n", tface->uv[1][0], tface->uv[1][1]);
+ }
+ mface++;
+ tface++;
+ }
+ fprintf(fp, "\t\t\t]\n");
+ fprintf(fp, "\t\t}\n");
+ }
+
+ fprintf(fp, "\t\tIndexedFaceSet {\n");
+ fprintf(fp, "\t\t\tcoordIndex [\n");
+
+ a= me->totface;
+ mface= me->mface;
+ while(a--) {
+ if(mface->mat_nr==b) {
+ if(mface->v4) fprintf(fp, "\t\t\t\t %d, %d, %d, %d, -1,\n", mface->v1, mface->v2, mface->v3, mface->v4);
+ else if(mface->v3) fprintf(fp, "\t\t\t\t %d, %d, %d, -1,\n", mface->v1, mface->v2, mface->v3);
+ }
+ mface++;
+ }
+ fprintf(fp, "\t\t\t]\n");
+ fprintf(fp, "\t\t}\n");
+
+ }
+
+ fprintf(fp, "\t}\n");
+
+ if(me->tface) {
+ MEM_freeN(me->mcol);
+ me->mcol= 0;
+ }
+
+}
+
+static void write_camera_vrml(FILE *fp, Object *ob)
+{
+ Camera *cam;
+
+ if(ob==0) return;
+ Mat4Invert(ob->imat, ob->obmat);
+
+ fprintf(fp, "\tMatrixTransform {\n");
+
+ fprintf(fp, "\tmatrix \n");
+
+ fprintf(fp, "\t\t%f %f %f %f\n", ob->imat[0][0], ob->imat[0][1], ob->imat[0][2], ob->imat[0][3]);
+ fprintf(fp, "\t\t%f %f %f %f\n", ob->imat[1][0], ob->imat[1][1], ob->imat[1][2], ob->imat[1][3]);
+ fprintf(fp, "\t\t%f %f %f %f\n", ob->imat[2][0], ob->imat[2][1], ob->imat[2][2], ob->imat[2][3]);
+ fprintf(fp, "\t\t%f %f %f %f\n", ob->imat[3][0], ob->imat[3][1], ob->imat[3][2], ob->imat[3][3]);
+
+ fprintf(fp, "\t}\n");
+
+ cam= ob->data;
+
+ fprintf(fp, "\tPerspectiveCamera {\n");
+ fprintf(fp, "\t\tfocalDistance %f\n", cam->lens/10.0);
+
+ fprintf(fp, "\t}\n");
+
+}
+
+static void write_object_vrml(FILE *fp, Object *ob)
+{
+ ID *id;
+ char str[32];
+
+ fprintf(fp, "\tSeparator {\n");
+ fprintf(fp, "\t\tMatrixTransform {\n");
+
+ fprintf(fp, "\t\tmatrix \n");
+
+ fprintf(fp, "\t\t\t%f %f %f %f\n", ob->obmat[0][0], ob->obmat[0][1], ob->obmat[0][2], ob->obmat[0][3]);
+ fprintf(fp, "\t\t\t%f %f %f %f\n", ob->obmat[1][0], ob->obmat[1][1], ob->obmat[1][2], ob->obmat[1][3]);
+ fprintf(fp, "\t\t\t%f %f %f %f\n", ob->obmat[2][0], ob->obmat[2][1], ob->obmat[2][2], ob->obmat[2][3]);
+ fprintf(fp, "\t\t\t%f %f %f %f\n", ob->obmat[3][0], ob->obmat[3][1], ob->obmat[3][2], ob->obmat[3][3]);
+
+ fprintf(fp, "\t\t}\n");
+
+ id= ob->data;
+
+ replace_chars(str, id->name+2);
+
+ fprintf(fp, "\t\tUSE %s\n", str);
+ fprintf(fp, "\t}\n");
+}
+
+
+void write_vrml(char *str)
+{
+ Mesh *me;
+ Material *ma;
+ Base *base;
+ FILE *fp;
+
+ if(BLI_testextensie(str,".blend")) str[ strlen(str)-6]= 0;
+ if(BLI_testextensie(str,".ble")) str[ strlen(str)-4]= 0;
+ if(BLI_testextensie(str,".wrl")==0) strcat(str, ".wrl");
+
+ if(saveover(str)==0) return;
+
+ fp= fopen(str, "w");
+
+ if(fp==NULL) {
+ error("Can't write file");
+ return;
+ }
+ strcpy(videosc_dir, str);
+
+ waitcursor(1);
+
+ /* FIRST: write all the datablocks */
+
+ fprintf(fp, "#VRML V1.0 ascii\n\n# Blender V2.0\n\n# 'Switch' is used as a hack, to ensure it is not part of the drawing\n\n");
+ fprintf(fp, "Separator {\n");
+ fprintf(fp, "Switch {\n");
+
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->id.us) {
+ write_material_vrml(fp, ma);
+ }
+ ma= ma->id.next;
+ }
+
+ me= G.main->mesh.first;
+ while(me) {
+ if(me->id.us) {
+ write_mesh_vrml(fp, me);
+ }
+ me= me->id.next;
+ }
+
+ /* THEN:Hidden Objects */
+ fprintf(fp, "\n\t# Hidden Objects, in invisible layers\n\n");
+ base= G.scene->base.first;
+ while(base) {
+ if(base->object->type== OB_MESH) {
+ if( (base->lay & G.scene->lay)==0 ) {
+ write_object_vrml(fp, base->object);
+ }
+ }
+ base= base->next;
+ }
+
+ fprintf(fp, "}\n");
+ fprintf(fp, "\n# Visible Objects\n\n");
+ fprintf(fp, "Separator {\n");
+
+ /* The camera */
+
+ write_camera_vrml(fp, G.scene->camera);
+
+ /* THEN:The Objects */
+
+ base= G.scene->base.first;
+ while(base) {
+ if(base->object->type== OB_MESH) {
+ if(base->lay & G.scene->lay) {
+ write_object_vrml(fp, base->object);
+ }
+ }
+ base= base->next;
+ }
+
+ fprintf(fp, "}\n");
+ fprintf(fp, "}\n");
+
+ fclose(fp);
+
+ waitcursor(0);
+}
+
+
+/* ******************************* WRITE DXF ***************************** */
+
+#define write_group(id,data) fprintf(fp, "%d\n%s\n", id, data)
+
+/* A completely wacky function to try and make good
+indexed (AutoCAD index) values out of straight rgb
+ones... crazy */
+
+static int rgb_to_dxf_col (float rf, float gf, float bf)
+{
+ int r= (int) (rf*255.0f);
+ int g= (int) (gf*255.0f);
+ int b= (int) (bf*255.0f);
+ float h,s,v;
+ int ret;
+
+ /* Grayscale value */
+ if (((int)r/10)==((int)g/10) && ((int)g/10)==((int)b/10)) ret= 250+((int)r/51);
+ /* A nice chroma value */
+ else {
+ rgb_to_hsv (rf,gf,bf,&h,&s,&v);
+
+ ret= (int) (10.0f + (h*239.0f));
+ CLAMP(ret,10,249);
+
+ /* If its whitish make the index odd */
+ if (s<.5 || v>.5) if(ret%2) ret++;
+ }
+
+ return ret;
+}
+
+/* And its completely wacky complement */
+
+static void dxf_col_to_rgb (int cid, float *rf, float *gf, float *bf)
+{
+ float h, s, v;
+
+ /* Grayscale values */
+ if (cid>=250 && cid <= 255) {
+ *rf= *gf= *bf= (float) ((cid-250)*51)/255;
+ CLAMP(*rf, 0.0, 1.0);
+ CLAMP(*gf, 0.0, 1.0);
+ CLAMP(*bf, 0.0, 1.0);
+
+ /* Pure values */
+ } else if (cid<10) {
+ switch (cid) {
+ case 1:
+ *rf=1.0;
+ *gf=0.0;
+ *bf=0.0;
+ break;
+ case 2:
+ *rf=1.0;
+ *gf=1.0;
+ *bf=0.0;
+ break;
+ case 3:
+ *gf=1.0;
+ *rf=0.0;
+ *bf=0.0;
+ break;
+ case 4:
+ *rf=0.0;
+ *gf=1.0;
+ *bf=1.0;
+ break;
+ case 5:
+ *rf=0.0;
+ *gf=0.0;
+ *bf=1.0;
+ break;
+ case 6:
+ *rf=1.0;
+ *gf=0.0;
+ *bf=1.0;
+ break;
+ case 7:
+ default:
+ *rf= *gf= *bf= 1.0;
+ break;
+ }
+ } else {
+ /* Get chroma values */
+
+ h= (float) (cid-10)/239;
+ CLAMP(h, 0.0, 1.0);
+
+ /* If its odd make it a bit whitish */
+ if (cid%2) { s=.75; v= 0.25;
+ } else { s= 0.25; v= 0.75;}
+
+ hsv_to_rgb (h, s, v, rf, gf, bf);
+ }
+}
+
+static void write_mesh_dxf(FILE *fp, Mesh *me)
+{
+ Material *ma;
+ MVert *mvert;
+ MFace *mface;
+ int a;
+ char str[32];
+
+ replace_chars(str, me->id.name+2);
+
+ write_group(0, "BLOCK");
+
+ write_group(2, str); /* The name */
+
+ write_group(8, "Meshes"); /* DXF Layer */
+ write_group(70, "64"); /* DXF block flags */
+
+ write_group(10, "0.0"); /* X of base */
+ write_group(20, "0.0"); /* Y of base */
+ write_group(30, "0.0"); /* Z of base */
+
+ write_group(3, str); /* The name (again) */
+
+ write_group(0, "POLYLINE"); /* Start the mesh */
+ write_group(66, "1"); /* Vertices follow flag */
+ write_group(8,"Meshes"); /* DXF Layer */
+
+ if (me->totcol) {
+ ma= me->mat[0];
+ if(ma) {
+ sprintf(str,"%d",rgb_to_dxf_col(ma->r,ma->g,ma->b));
+ write_group(62, str); /* Color index */
+ }
+ }
+
+ write_group(70, "64"); /* Polymesh mesh flag */
+
+ fprintf(fp, "71\n%d\n", me->totvert); /* Total vertices */
+ fprintf(fp, "72\n%d\n", me->totface); /* Total faces */
+
+ /* Write the vertices */
+ a= me->totvert;
+ mvert= me->mvert;
+ while(a--) {
+ write_group(0, "VERTEX"); /* Start a new vertex */
+ write_group(8, "Meshes"); /* DXF Layer */
+ fprintf (fp, "10\n%f\n", mvert->co[0]); /* X cord */
+ fprintf (fp, "20\n%f\n", mvert->co[1]); /* Y cord */
+ fprintf (fp, "30\n%f\n", mvert->co[2]); /* Z cord */
+ write_group(70, "192"); /* Polymesh vertex flag */
+
+ mvert++;
+ }
+
+ /* Write the face entries */
+ a= me->totface;
+ mface= me->mface;
+ while(a--) {
+ if (mface->v4 || mface->v3) {
+ write_group(0, "VERTEX"); /* Start a new face */
+ write_group(8, "Meshes");
+
+ /* Write a face color */
+ if (me->totcol) {
+ ma= me->mat[mface->mat_nr];
+ if(ma) {
+ sprintf(str,"%d",rgb_to_dxf_col(ma->r,ma->g,ma->b));
+ write_group(62, str); /* Color index */
+ }
+ }
+ else write_group(62, "254"); /* Color Index */
+
+ /* Not sure what this really corresponds too */
+ write_group(10, "0.0"); /* X of base */
+ write_group(20, "0.0"); /* Y of base */
+ write_group(30, "0.0"); /* Z of base */
+
+ write_group(70, "128"); /* Polymesh face flag */
+
+ if(mface->v4) {
+ fprintf (fp, "71\n%d\n", mface->v1+1);
+ fprintf (fp, "72\n%d\n", mface->v2+1);
+ fprintf (fp, "73\n%d\n", mface->v3+1);
+ fprintf (fp, "74\n%d\n", mface->v4+1);
+ } else if(mface->v3) {
+ fprintf (fp, "71\n%d\n", mface->v1+1);
+ fprintf (fp, "72\n%d\n", mface->v2+1);
+ fprintf (fp, "73\n%d\n", mface->v3+1);
+ }
+ }
+ mface++;
+ }
+
+ write_group(0, "SEQEND");
+
+ write_group(0, "ENDBLK");
+}
+
+static void write_object_dxf(FILE *fp, Object *ob, int layer)
+{
+ ID *id;
+ char str[32];
+
+ id= ob->data;
+
+ write_group(0, "INSERT"); /* Start an insert group */
+
+ sprintf(str, "%d", layer);
+ write_group(8, str);
+
+ replace_chars(str, id->name+2);
+ write_group(2, str);
+
+ fprintf (fp, "10\n%f\n", ob->loc[0]); /* X of base */
+ fprintf (fp, "20\n%f\n", ob->loc[1]); /* Y of base */
+ fprintf (fp, "30\n%f\n", ob->loc[2]); /* Z of base */
+
+ fprintf (fp, "41\n%f\n", ob->size[0]); /* X scale */
+ fprintf (fp, "42\n%f\n", ob->size[1]); /* Y scale */
+ fprintf (fp, "43\n%f\n", ob->size[2]); /* Z scale */
+
+ fprintf (fp, "50\n%f\n", (float) ob->rot[2]*180/M_PI); /* Can only write the Z rot */
+}
+
+void write_dxf(char *str)
+{
+ Mesh *me;
+ Base *base;
+ FILE *fp;
+
+ if(BLI_testextensie(str,".blend")) str[ strlen(str)-6]= 0;
+ if(BLI_testextensie(str,".ble")) str[ strlen(str)-4]= 0;
+ if(BLI_testextensie(str,".dxf")==0) strcat(str, ".dxf");
+
+ if (BLI_exists(str))
+ if(saveover(str)==0)
+ return;
+
+ fp= fopen(str, "w");
+
+ if(fp==NULL) {
+ error("Can't write file");
+ return;
+ }
+ strcpy(videosc_dir, str);
+
+ waitcursor(1);
+
+ /* The header part of the DXF */
+
+ write_group(0, "SECTION");
+ write_group(2, "HEADER");
+ write_group(0, "ENDSEC");
+
+ /* The blocks part of the DXF */
+
+ write_group(0, "SECTION");
+ write_group(2, "BLOCKS");
+
+ /* Write all the meshes */
+ me= G.main->mesh.first;
+ while(me) {
+ if(me->id.us) {
+ write_mesh_dxf(fp, me);
+ }
+ me= me->id.next;
+ }
+
+ write_group(0, "ENDSEC");
+
+ /* The entities part of the DXF */
+
+ write_group(0, "SECTION");
+ write_group(2, "ENTITIES");
+
+ /* Write all the mesh objects */
+ base= G.scene->base.first;
+ while(base) {
+ if(base->object->type== OB_MESH) {
+ write_object_dxf(fp, base->object, base->lay);
+ }
+ base= base->next;
+ }
+
+ write_group(0, "ENDSEC");
+
+ /* Thats all */
+
+ write_group(0, "EOF");
+ fclose(fp);
+
+ waitcursor(0);
+}
+
+
+static int dxf_line;
+static FILE *dxf_fp;
+
+/* exotic.c(2863) : note C6311: c:/Program Files/Microsoft Visual
+ * Studio/VC98/include\ctype.h(268) : see previous definition of
+ * 'iswspace' */
+#define ton_iswspace(c) (c==' '||c=='\n'||c=='\t')
+
+static void clean_wspace (char *str)
+{
+ char *from, *to;
+ char t;
+
+ from= str;
+ to=str;
+
+ while (*from!=0) {
+ t= *from;
+ *to= t;
+
+ if(!ton_iswspace(*from)) to++;
+ from++;
+ }
+ *to=0;
+}
+
+static int all_wspace(char *str)
+{
+ while(*str != 0) {
+ if (!ton_iswspace(*str)) return 0;
+ str++;
+ }
+
+ return 1;
+}
+
+static int all_digits(char *str)
+{
+ while(*str != 0) {
+ if (!isdigit(*str)) return 0;
+ str++;
+ }
+
+ return 1;
+}
+
+static int dxf_get_layer_col(char *layer)
+{
+ return 1;
+}
+
+static int dxf_get_layer_num(char *layer)
+{
+ int ret = 1;
+
+ if (all_digits(layer) && atoi(layer)<(1<<20)) ret= atoi(layer);
+ if (ret == 0) ret = 1;
+
+ return ret;
+}
+
+static void dos_clean(char *str)
+{
+ while (*str) {
+ if (*str == 0x0d) {
+ *str='\n';
+ *(++str)= 0;
+ break;
+ }
+ str++;
+ }
+}
+
+static int read_groupf(char *str)
+{
+ short c;
+ int ret=-1;
+ char tmp[256];
+
+ strcpy(str, " ");
+
+ while ((c=getc(dxf_fp)) && ton_iswspace(c));
+ ungetc(c, dxf_fp);
+ if (c==EOF) return -1;
+
+ fgets(tmp, 255, dxf_fp);
+
+ dos_clean(tmp);
+
+ if(sscanf(tmp, "%d\n", &ret)!=1) return -2;
+
+ fgets(tmp, 255, dxf_fp);
+
+ dos_clean(tmp);
+
+ if (!all_wspace(tmp)) {
+ if (sscanf(tmp, "%s\n", str)!=1) return -2;
+ }
+
+ clean_wspace(str);
+ dxf_line+=2;
+
+ return ret;
+}
+
+#define id_test(id) if(id<0) {char errmsg[128];fclose(dxf_fp); if(id==-1) sprintf(errmsg, "Error inputting dxf, near line %d", dxf_line); else if(id==-2) sprintf(errmsg, "Error reading dxf, near line %d", dxf_line);error(errmsg); return;}
+
+#define read_group(id,str) {id= read_groupf(str); id_test(id);}
+
+#define group_is(idtst,str) (id==idtst&&strcmp(val,str)==0)
+#define group_isnt(idtst,str) (id!=idtst||strcmp(val,str)!=0)
+#define id_check(idtst,str) if(group_isnt(idtst,str)) { fclose(dxf_fp); error("Error parsing dxf, near line %d", dxf_line); return;}
+
+static int id;
+static char val[256];
+
+static short error_exit=0;
+static short hasbumped=0;
+
+static int is_dxf(char *str)
+{
+ dxf_line=0;
+
+ dxf_fp= fopen(str, "r");
+ if (dxf_fp==NULL) return 0;
+
+ id= read_groupf(val);
+ if ((id==0 && strcmp(val, "SECTION")==0)||id==999) return 1;
+
+ fclose(dxf_fp);
+
+ return 0;
+}
+
+/* NOTES ON THE READER */
+/*
+ --
+ It turns out that most DXF writers like (LOVE) to
+ write meshes as a long string of 3DFACE entities.
+ This means the natural way to read a DXF file
+ (every entity corresponds to an object) is completely
+ unusable, reading in 10,000 faces each as an
+ object just doesn't cut it. Thus the 3DFACE
+ entry reader holds state, and only finalizes to
+ an object when a) the layer name changes, b) the
+ entry type changes, c) we are done reading.
+
+ PS... I decided to do the same thing with LINES,
+ apparently the same thing happens sometimes as
+ well.
+
+ PPS... I decided to do the same thing with everything.
+ Now it is all really nasty and should be rewritten.
+*/
+
+static void dxf_add_mat (Object *ob, Mesh *me, float color[3], char *layer)
+{
+ Material *ma;
+
+ if (!me) return;
+
+ if(ob) ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
+ if(ob) ob->totcol= 1;
+ if(ob) ob->actcol= 1;
+
+ me->totcol= 1;
+ me->mat= MEM_callocN(sizeof(void *)*1, "me->mat");
+
+ if (color[0]<0) {
+ if (strlen(layer)) dxf_col_to_rgb(dxf_get_layer_col(layer), &color[0], &color[1], &color[2]);
+ color[0]= color[1]= color[2]= 0.8f;
+ }
+
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->mtex[0]==0) {
+ if(color[0]==ma->r && color[1]==ma->g && color[2]==ma->b) {
+ me->mat[0]= ma;
+ ma->id.us++;
+ break;
+ }
+ }
+ ma= ma->id.next;
+ }
+ if(ma==0) {
+ ma= add_material("ext");
+ me->mat[0]= ma;
+ ma->r= color[0];
+ ma->g= color[1];
+ ma->b= color[2];
+ automatname(ma);
+ }
+}
+
+ /* General DXF vars */
+static float cent[3]={0.0, 0.0, 0.0};
+static char layname[32]="";
+static char entname[32]="";
+static float color[3]={-1.0, -1.0, -1.0};
+static float *vcenter;
+static float zerovec[3]= {0.0, 0.0, 0.0};
+
+#define reset_vars cent[0]= cent[1]= cent[2]=0.0; strcpy(layname, ""); color[0]= color[1]= color[2]= -1.0
+
+static void dxf_read_point(int noob) {
+ /* Blender vars */
+ Object *ob;
+ Mesh *me;
+ MVert *mvert;
+
+ reset_vars;
+
+ read_group(id, val);
+ while(id!=0) {
+ if (id==8) {
+ BLI_strncpy(layname, val, sizeof(layname));
+ } else if (id==10) {
+ cent[0]= (float) atof(val);
+ } else if (id==20) {
+ cent[1]= (float) atof(val);
+ } else if (id==30) {
+ cent[2]= (float) atof(val);
+ } else if (id==60) {
+ /* short invisible= atoi(val); */
+ } else if (id==62) {
+ int colorid= atoi(val);
+
+ CLAMP(colorid, 1, 255);
+ dxf_col_to_rgb(colorid, &color[0], &color[1], &color[2]);
+ }
+ read_group(id, val);
+ }
+
+ if (noob) {
+ ob= NULL;
+ me= add_mesh(); G.totmesh++;
+ ((ID *)me)->us=0;
+
+ if (strlen(entname)) new_id(&G.main->mesh, (ID *)me, entname);
+ else if (strlen(layname)) new_id(&G.main->mesh, (ID *)me, layname);
+
+ vcenter= zerovec;
+ } else {
+ ob= add_object(OB_MESH);
+ if (strlen(entname)) new_id(&G.main->object, (ID *)ob, entname);
+ else if (strlen(layname)) new_id(&G.main->object, (ID *)ob, layname);
+
+ if (strlen(layname)) ob->lay= dxf_get_layer_num(layname);
+ else ob->lay= G.scene->lay;
+
+ me= ob->data;
+
+ vcenter= ob->loc;
+ }
+ me->totvert= 1; /* Its a line dude */
+ me->totface= 0;
+
+ me->mvert= MEM_callocN(me->totvert*sizeof(MVert), "mverts");
+ me->mface= NULL;
+
+ dxf_add_mat (ob, me, color, layname);
+
+ mvert= me->mvert;
+ mvert->co[0]= mvert->co[1]= mvert->co[2]= 0;
+
+ if (ob) VECCOPY(ob->loc, cent);
+
+ if (!noob) {
+ G.obedit= ob;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+ waitcursor(1); /* patch yah... */
+
+ G.obedit= 0;
+ }
+ tex_space_mesh(me);
+
+ hasbumped=1;
+}
+
+ /* Line state vars */
+static Object *linehold=NULL;
+static Mesh *linemhold=NULL;
+
+static char oldllay[32];
+static short lwasline=0; /* last was face 3d? */
+
+static void dxf_close_line(void)
+{
+ linemhold=NULL;
+ if (linehold==NULL) return;
+
+ G.obedit= linehold;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+ waitcursor(1); /* patch yah... */
+
+ G.obedit= 0;
+ tex_space_mesh(linehold->data);
+
+ linehold=NULL;
+}
+
+static void dxf_read_line(int noob) {
+ /* Entity specific vars */
+ float epoint[3]={0.0, 0.0, 0.0};
+ short vspace=0; /* Whether or not coords are relative */
+
+ /* Blender vars */
+ Object *ob;
+ Mesh *me;
+ MVert *mvert, *vtmp;
+ MFace *mface, *ftmp;
+
+ reset_vars;
+
+ read_group(id, val);
+ while(id!=0) {
+ if (id==8) {
+ BLI_strncpy(layname, val, sizeof(layname));
+ } else if (id==10) {
+ cent[0]= (float) atof(val);
+ } else if (id==20) {
+ cent[1]= (float) atof(val);
+ } else if (id==30) {
+ cent[2]= (float) atof(val);
+ } else if (id==11) {
+ epoint[0]= (float) atof(val);
+ } else if (id==21) {
+ epoint[1]= (float) atof(val);
+ } else if (id==31) {
+ epoint[2]= (float) atof(val);
+ } else if (id==60) {
+ /* short invisible= atoi(val); */
+ } else if (id==62) {
+ int colorid= atoi(val);
+
+ CLAMP(colorid, 1, 255);
+ dxf_col_to_rgb(colorid, &color[0], &color[1], &color[2]);
+ } else if (id==67) {
+ vspace= atoi(val);
+ }
+ read_group(id, val);
+ }
+
+ /* Check to see if we need to make a new object */
+
+ if(!lwasline || strcmp(layname, oldllay)!=0) dxf_close_line();
+ if(linemhold != NULL && linemhold->totvert>65000) dxf_close_line();
+
+ if (linemhold==NULL) {
+ if (noob) {
+ ob= NULL;
+ me= add_mesh(); G.totmesh++;
+ ((ID *)me)->us=0;
+
+ if (strlen(entname)) new_id(&G.main->mesh, (ID *)me, entname);
+ else if (strlen(layname)) new_id(&G.main->mesh, (ID *)me, layname);
+
+ vcenter= zerovec;
+ } else {
+ ob= add_object(OB_MESH);
+ if (strlen(entname)) new_id(&G.main->object, (ID *)ob, entname);
+ else if (strlen(layname)) new_id(&G.main->object, (ID *)ob, layname);
+
+ if (strlen(layname)) ob->lay= dxf_get_layer_num(layname);
+ else ob->lay= G.scene->lay;
+
+ me= ob->data;
+
+ vcenter= ob->loc;
+ }
+
+ me->totvert=0;
+ me->totface=0;
+ me->mvert=NULL;
+ me->mface=NULL;
+
+ strcpy(oldllay, layname);
+
+ if(ob) VECCOPY(ob->loc, cent);
+
+ dxf_add_mat (ob, me, color, layname);
+
+ linehold= ob;
+ linemhold= me;
+ } else {
+ ob= linehold;
+ me= linemhold;
+ }
+
+ me->totvert+= 2;
+ me->totface++;
+
+ vtmp= MEM_callocN(me->totvert*sizeof(MVert), "mverts");
+ ftmp= MEM_callocN(me->totface*sizeof(MFace), "mface");
+
+ if(me->mvert) {
+ memcpy(vtmp, me->mvert, (me->totvert-2)*sizeof(MVert));
+ MEM_freeN(me->mvert);
+ }
+ me->mvert= vtmp;
+ vtmp=NULL;
+
+ if(me->mface) {
+ memcpy(ftmp, me->mface, (me->totface-1)*sizeof(MFace));
+ MEM_freeN(me->mface);
+ }
+ me->mface= ftmp;
+ ftmp=NULL;
+
+ mvert= &me->mvert[(me->totvert-2)];
+ VecSubf(mvert->co, cent, vcenter);
+
+ mvert++;
+ if (vspace) { VECCOPY(mvert->co, epoint);
+ } else VecSubf(mvert->co, epoint, vcenter);
+
+ mface= &(((MFace*)me->mface)[me->totface-1]);
+ mface->v1= me->totvert-2;
+ mface->v2= me->totvert-1;
+
+ mface->edcode= 1;
+ mface->mat_nr= 0;
+
+ hasbumped=1;
+}
+
+ /* 2D Polyline state vars */
+static Object *p2dhold=NULL;
+static Mesh *p2dmhold=NULL;
+static char oldplay[32];
+static short lwasp2d=0;
+
+static void dxf_close_2dpoly(void)
+{
+ p2dmhold= NULL;
+ if (p2dhold==NULL) return;
+
+ G.obedit= p2dhold;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+ waitcursor(1); /* patch yah... */
+
+ G.obedit= 0;
+ tex_space_mesh(p2dhold->data);
+
+ p2dhold=NULL;
+}
+
+static void dxf_read_polyline(int noob) {
+ /* Entity specific vars */
+ short vspace=0; /* Whether or not coords are relative */
+ int flag=0;
+ int vflags=0;
+ int vids[4];
+ int nverts;
+
+ /* Blender vars */
+ Object *ob;
+ Mesh *me;
+ float vert[3];
+
+ MVert *mvert, *vtmp;
+ MFace *mface, *ftmp;
+
+ reset_vars;
+
+ read_group(id, val);
+ while(id!=0) {
+ if (id==8) {
+ BLI_strncpy(layname, val, sizeof(layname));
+ } else if (id==10) {
+ cent[0]= (float) atof(val);
+ } else if (id==20) {
+ cent[1]= (float) atof(val);
+ } else if (id==30) {
+ cent[2]= (float) atof(val);
+ } else if (id==60) {
+ /* short invisible= atoi(val); */
+ } else if (id==62) {
+ int colorid= atoi(val);
+
+ CLAMP(colorid, 1, 255);
+ dxf_col_to_rgb(colorid, &color[0], &color[1], &color[2]);
+ } else if (id==67) {
+ vspace= atoi(val);
+ } else if (id==70) {
+ flag= atoi(val);
+ }
+ read_group(id, val);
+ }
+
+ if (flag&1) {
+ if(!lwasp2d || strcmp(layname, oldplay)!=0) dxf_close_2dpoly();
+ if(p2dmhold != NULL && p2dmhold->totvert>65000) dxf_close_2dpoly();
+
+ if (p2dmhold==NULL) {
+ if (noob) {
+ ob= NULL;
+ me= add_mesh(); G.totmesh++;
+ ((ID *)me)->us=0;
+
+ if (strlen(entname)) new_id(&G.main->mesh, (ID *)me, entname);
+ else if (strlen(layname)) new_id(&G.main->mesh, (ID *)me, layname);
+
+ vcenter= zerovec;
+ } else {
+ ob= add_object(OB_MESH);
+ if (strlen(entname)) new_id(&G.main->object, (ID *)ob, entname);
+ else if (strlen(layname)) new_id(&G.main->object, (ID *)ob, layname);
+
+ if (strlen(layname)) ob->lay= dxf_get_layer_num(layname);
+ else ob->lay= G.scene->lay;
+
+ me= ob->data;
+
+ vcenter= ob->loc;
+ }
+ me->totvert=0;
+ me->totface=0;
+ me->mvert=NULL;
+ me->mface=NULL;
+
+ strcpy(oldplay, layname);
+
+ if(ob) VECCOPY(ob->loc, cent);
+
+ dxf_add_mat (ob, me, color, layname);
+
+ p2dhold= ob;
+ p2dmhold= me;
+ } else {
+ ob= p2dhold;
+ me= p2dmhold;
+ }
+
+ nverts=0;
+ while (group_is(0, "VERTEX")) {
+ read_group(id, val);
+ while(id!=0) {
+ if (id==10) {
+ vert[0]= (float) atof(val);
+ } else if (id==20) {
+ vert[1]= (float) atof(val);
+ } else if (id==30) {
+ vert[2]= (float) atof(val);
+ }
+ read_group(id, val);
+ }
+ nverts++;
+ me->totvert++;
+
+ vtmp= MEM_callocN(me->totvert*sizeof(MVert), "mverts");
+
+ if (me->mvert) {
+ memcpy (vtmp, me->mvert, (me->totvert-1)*sizeof(MVert));
+ MEM_freeN(me->mvert);
+ }
+ me->mvert= vtmp;
+ vtmp= NULL;
+
+ mvert= &me->mvert[me->totvert-1];
+
+ if (vspace) { VECCOPY(mvert->co, vert);
+ } else VecSubf(mvert->co, vert, vcenter);
+ }
+
+ me->totface++;
+ ftmp= MEM_callocN(me->totface*sizeof(MFace), "mface");
+
+ if(me->mface) {
+ memcpy(ftmp, me->mface, (me->totface-1)*sizeof(MFace));
+ MEM_freeN(me->mface);
+ }
+ me->mface= ftmp;
+ ftmp=NULL;
+
+ mface= &(((MFace*)me->mface)[me->totface-1]);
+
+ mface->v1= (me->totvert-nverts)+0;
+ mface->v2= (me->totvert-nverts)+1;
+ mface->v3= (me->totvert-nverts)+2;
+ if (nverts==4) mface->v4= (me->totvert-nverts)+3;
+
+ mface->edcode= 3;
+ mface->mat_nr= 0;
+
+ test_index_mface(mface, nverts);
+
+ lwasp2d=1;
+ } else if (flag&64) {
+ if (noob) {
+ ob= NULL;
+ me= add_mesh(); G.totmesh++;
+ ((ID *)me)->us=0;
+
+ if (strlen(entname)) new_id(&G.main->mesh, (ID *)me, entname);
+ else if (strlen(layname)) new_id(&G.main->mesh, (ID *)me, layname);
+
+ vcenter= zerovec;
+ } else {
+ ob= add_object(OB_MESH);
+ if (strlen(entname)) new_id(&G.main->object, (ID *)ob, entname);
+ else if (strlen(layname)) new_id(&G.main->object, (ID *)ob, layname);
+
+ if (strlen(layname)) ob->lay= dxf_get_layer_num(layname);
+ else ob->lay= G.scene->lay;
+
+ me= ob->data;
+
+ vcenter= ob->loc;
+ }
+ me->totvert=0;
+ me->totface=0;
+ me->mvert=NULL;
+ me->mface=NULL;
+
+ if(ob) VECCOPY(ob->loc, cent);
+
+ dxf_add_mat (ob, me, color, layname);
+
+ while (group_is(0, "VERTEX")) {
+ vflags= 0;
+ vids[0]= vids[1]= vids[2]= vids[3]= 0;
+
+ vflags=0;
+ read_group(id, val);
+ while(id!=0) {
+ if(id==8) {
+ ; /* Layer def, skip */
+ } else if (id==10) {
+ vert[0]= (float) atof(val);
+ } else if (id==20) {
+ vert[1]= (float) atof(val);
+ } else if (id==30) {
+ vert[2]= (float) atof(val);
+ } else if (id==70) {
+ vflags= atoi(val);
+ } else if (id==71) {
+ vids[0]= abs(atoi(val));
+ } else if (id==72) {
+ vids[1]= abs(atoi(val));
+ } else if (id==73) {
+ vids[2]= abs(atoi(val));
+ } else if (id==74) {
+ vids[3]= abs(atoi(val));
+ }
+ read_group(id, val);
+ }
+
+ if (vflags & 128 && vflags & 64) {
+ me->totvert++;
+
+ /* If we are nearing the limit scan to the next entry */
+ if(me->totvert > 65000) while(group_isnt(0, "SEQEND")) read_group(id, val);
+
+ vtmp= MEM_callocN(me->totvert*sizeof(MVert), "mverts");
+
+ if(me->mvert) {
+ memcpy(vtmp, me->mvert, (me->totvert-1)*sizeof(MVert));
+ MEM_freeN(me->mvert);
+ }
+ me->mvert= vtmp;
+ vtmp=NULL;
+
+ mvert= &me->mvert[(me->totvert-1)];
+
+ if (vspace) { VECCOPY(mvert->co, vert);
+ } else VecSubf(mvert->co, vert, vcenter);
+
+ } else if (vflags & 128) {
+ if(vids[2]==0) {
+ error("(PL) Error parsing dxf, not enough vertices near line %d", dxf_line);
+
+ error_exit=1;
+ fclose(dxf_fp);
+ return;
+ }
+
+ me->totface++;
+
+ ftmp= MEM_callocN(me->totface*sizeof(MFace), "mfaces");
+
+ if(me->mface) {
+ memcpy(ftmp, me->mface, (me->totface-1)*sizeof(MFace));
+ MEM_freeN(me->mface);
+ }
+ me->mface= ftmp;
+ ftmp=NULL;
+
+ mface= &(((MFace*)me->mface)[me->totface-1]);
+ mface->v1= vids[0]-1;
+ mface->v2= vids[1]-1;
+ mface->v3= vids[2]-1;
+
+ if(vids[3])
+ mface->v4= vids[3]-1;
+
+ mface->edcode= 3;
+ mface->mat_nr= 0;
+
+ if(vids[3])
+ test_index_mface(mface, 4);
+ else
+ test_index_mface(mface, 3);
+ } else {
+ error("Error parsing dxf, unknown polyline information near %d", dxf_line);
+
+ error_exit=1;
+ fclose(dxf_fp);
+ return;
+ }
+
+ }
+
+ if (!noob) {
+ G.obedit= ob;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+ waitcursor(1); /* patch yah... */
+ G.obedit= 0;
+ }
+ tex_space_mesh(me);
+ }
+}
+
+ /* 3D Face state vars */
+static Object *f3dhold=NULL;
+static Mesh *f3dmhold=NULL;
+static char oldflay[32];
+static short lwasf3d=0; /* last was face 3d? */
+
+static void dxf_close_3dface(void)
+{
+ f3dmhold= NULL;
+ if (f3dhold==NULL) return;
+
+ G.obedit= f3dhold;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+ waitcursor(1); /* patch yah... */
+ G.obedit= 0;
+ tex_space_mesh(f3dhold->data);
+
+ f3dhold=NULL;
+}
+
+static void dxf_read_3dface(int noob)
+{
+ /* Entity specific vars */
+ float vert2[3]={0.0, 0.0, 0.0};
+ float vert3[3]={0.0, 0.0, 0.0};
+ float vert4[3]={0.0, 0.0, 0.0};
+ short vspace=0;
+
+ int nverts=0;
+
+ /* Blender vars */
+ Object *ob;
+ Mesh *me;
+ MVert *mvert, *vtmp;
+ MFace *mface, *ftmp;
+
+ reset_vars;
+
+ read_group(id, val);
+ while(id!=0) {
+ if (id==8) {
+ BLI_strncpy(layname, val, sizeof(layname));
+
+ /* First vert/origin */
+ } else if (id==10) {
+ cent[0]= (float) atof(val);
+ if (nverts<1)nverts++;
+ } else if (id==20) {
+ cent[1]= (float) atof(val);
+ if (nverts<1)nverts++;
+ } else if (id==30) {
+ cent[2]= (float) atof(val);
+ if (nverts<1)nverts++;
+
+ /* Second vert */
+ } else if (id==11) {
+ vert2[0]= (float) atof(val);
+ if (nverts<2)nverts++;
+ } else if (id==21) {
+ vert2[1]= (float) atof(val);
+ if (nverts<2)nverts++;
+ } else if (id==31) {
+ vert2[2]= (float) atof(val);
+ if (nverts<2)nverts++;
+
+ /* Third vert */
+ } else if (id==12) {
+ vert3[0]= (float) atof(val);
+ if (nverts<3)nverts++;
+ } else if (id==22) {
+ vert3[1]= (float) atof(val);
+ if (nverts<3)nverts++;
+ } else if (id==32) {
+ vert3[2]= (float) atof(val);
+ if (nverts<3)nverts++;
+
+ /* Fourth vert */
+ } else if (id==13) {
+ vert4[0]= (float) atof(val);
+ if (nverts<4)nverts++;
+ } else if (id==23) {
+ vert4[1]= (float) atof(val);
+ if (nverts<4)nverts++;
+ } else if (id==33) {
+ vert4[2]= (float) atof(val);
+ if (nverts<4)nverts++;
+
+ /* Other */
+ } else if (id==60) {
+ /* short invisible= atoi(val); */
+ } else if (id==62) {
+ int colorid= atoi(val);
+
+ CLAMP(colorid, 1, 255);
+ dxf_col_to_rgb(colorid, &color[0], &color[1], &color[2]);
+ } else if (id==67) {
+ vspace= atoi(val);
+ }
+ read_group(id, val);
+ }
+
+ /* Check to see if we need to make a new object */
+
+ if(!lwasf3d || strcmp(layname, oldflay)!=0) dxf_close_3dface();
+ if(f3dmhold != NULL && f3dmhold->totvert>65000) dxf_close_3dface();
+
+ if(nverts<3) {
+ error("(3DF) Error parsing dxf, not enough vertices near line %d", dxf_line);
+
+ error_exit=1;
+ fclose(dxf_fp);
+ return;
+ }
+
+ if (f3dmhold==NULL) {
+ if (noob) {
+ ob= NULL;
+ me= add_mesh(); G.totmesh++;
+ ((ID *)me)->us=0;
+
+ if (strlen(entname)) new_id(&G.main->mesh, (ID *)me, entname);
+ else if (strlen(layname)) new_id(&G.main->mesh, (ID *)me, layname);
+
+ vcenter= zerovec;
+ } else {
+ ob= add_object(OB_MESH);
+ if (strlen(entname)) new_id(&G.main->object, (ID *)ob, entname);
+ else if (strlen(layname)) new_id(&G.main->object, (ID *)ob, layname);
+
+ if (strlen(layname)) ob->lay= dxf_get_layer_num(layname);
+ else ob->lay= G.scene->lay;
+
+ me= ob->data;
+
+ vcenter= ob->loc;
+ }
+ me->totvert=0;
+ me->totface=0;
+ me->mvert=NULL;
+ me->mface=NULL;
+
+ strcpy(oldflay, layname);
+
+ if(ob) VECCOPY(ob->loc, cent);
+
+ dxf_add_mat (ob, me, color, layname);
+
+ f3dhold= ob;
+ f3dmhold= me;
+ } else {
+ ob= f3dhold;
+ me= f3dmhold;
+ }
+
+ me->totvert+= nverts;
+ me->totface++;
+
+ vtmp= MEM_callocN(me->totvert*sizeof(MVert), "mverts");
+ ftmp= MEM_callocN(me->totface*sizeof(MFace), "mface");
+
+ if(me->mvert) {
+ memcpy(vtmp, me->mvert, (me->totvert-nverts)*sizeof(MVert));
+ MEM_freeN(me->mvert);
+ }
+ me->mvert= vtmp;
+ vtmp=NULL;
+
+ if(me->mface) {
+ memcpy(ftmp, me->mface, (me->totface-1)*sizeof(MFace));
+ MEM_freeN(me->mface);
+ }
+ me->mface= ftmp;
+ ftmp=NULL;
+
+ mvert= &me->mvert[(me->totvert-nverts)];
+ VecSubf(mvert->co, cent, vcenter);
+
+ mvert++;
+ if (vspace) { VECCOPY(mvert->co, vert2);
+ } else VecSubf(mvert->co, vert2, vcenter);
+
+ mvert++;
+ if (vspace) { VECCOPY(mvert->co, vert3);
+ } else VecSubf(mvert->co, vert3, vcenter);
+
+ if (nverts==4) {
+ mvert++;
+ if (vspace) { VECCOPY(mvert->co, vert4);
+ } else VecSubf(mvert->co, vert4, vcenter);
+ }
+
+ mface= &(((MFace*)me->mface)[me->totface-1]);
+ mface->v1= (me->totvert-nverts)+0;
+ mface->v2= (me->totvert-nverts)+1;
+ mface->v3= (me->totvert-nverts)+2;
+
+ if (nverts==4)
+ mface->v4= (me->totvert-nverts)+3;
+
+ mface->edcode= 3;
+ mface->mat_nr= 0;
+
+ test_index_mface(mface, nverts);
+
+ hasbumped=1;
+}
+
+static void dxf_read(char *filename)
+{
+ dxf_line=0;
+
+ dxf_fp= fopen(filename, "r");
+ if (dxf_fp==NULL) return;
+
+ while (1) {
+ read_group(id, val);
+ if (group_is(0, "EOF")) break;
+
+ if (id==999) continue;
+ id_check(0, "SECTION");
+
+ read_group(id, val);
+ if (group_is(2, "HEADER")) {
+ } else if (group_is(2, "TABLES")) {
+ } else if (group_is(2, "OBJECTS")) {
+ } else if (group_is(2, "CLASSES")) {
+ } else if (group_is(2, "BLOCKS")) {
+ while(1) {
+ read_group(id, val);
+ if (group_is(0, "BLOCK")) {
+ while(group_isnt(0, "ENDBLK")) {
+ read_group(id, val);
+ if(id==2) {
+ BLI_strncpy(entname, val, sizeof(entname));
+ } else if (id==3) {
+ /* Now the object def should follow */
+ if(strlen(entname)==0) {
+ error("Error parsing dxf, no mesh name near %d", dxf_line);
+ fclose(dxf_fp);
+ return;
+ }
+
+ /* Now the object def should follow */
+ while(group_isnt(0, "ENDBLK")) {
+ read_group(id, val);
+ if(group_is(0, "POLYLINE")) {
+ dxf_read_polyline(1);
+ if(error_exit) return;
+ lwasf3d=0;
+ lwasline=0;
+
+ while(group_isnt(0, "SEQEND")) read_group(id, val);
+ } else if(group_is(0, "ATTRIB")) {
+ while(group_isnt(0, "SEQEND")) read_group(id, val);
+ lwasf3d=0;
+ lwasp2d=0;
+ lwasline=0;
+ } else if(group_is(0, "POINT")) {
+ dxf_read_point(1);
+ if(error_exit) return;
+ lwasf3d=0;
+ lwasp2d=0;
+ lwasline=0;
+ } else if(group_is(0, "LINE")) {
+ dxf_read_line(1);
+ if(error_exit) return;
+ lwasline=1;
+ lwasp2d=0;
+ lwasf3d=0;
+ } else if(group_is(0, "3DFACE")) {
+ dxf_read_3dface(1);
+ if(error_exit) return;
+ lwasf3d=1;
+ lwasp2d=0;
+ lwasline=0;
+ } else if (group_is(0, "ENDBLK")) {
+ break;
+ }
+ }
+ } else if (group_is(0, "ENDBLK")) {
+ break;
+ }
+ }
+ while(id!=0) read_group(id, val);
+ } else if(group_is(0, "ENDSEC")) {
+ break;
+ }
+ }
+ } else if (group_is(2, "ENTITIES")) {
+ while(group_isnt(0, "ENDSEC")) {
+ char obname[32]="";
+ char layname[32]="";
+ float cent[3]={0.0, 0.0, 0.0};
+ float obsize[3]={1.0, 1.0, 1.0};
+ float obrot[3]={0.0, 0.0, 0.0};
+ int i;
+
+ if(!hasbumped) read_group(id, val);
+ hasbumped=0;
+ if (group_is(0, "INSERT")) {
+ Base *base;
+ Object *ob;
+ void *obdata;
+
+ read_group(id, val);
+ while(id!=0) {
+ if(id==2) {
+ BLI_strncpy(obname, val, sizeof(obname));
+ } else if (id==8) {
+ BLI_strncpy(layname, val, sizeof(layname));
+ } else if (id==10) {
+ cent[0]= (float) atof(val);
+ } else if (id==20) {
+ cent[1]= (float) atof(val);
+ } else if (id==30) {
+ cent[2]= (float) atof(val);
+ } else if (id==41) {
+ obsize[0]= (float) atof(val);
+ } else if (id==42) {
+ obsize[1]= (float) atof(val);
+ } else if (id==43) {
+ obsize[2]= (float) atof(val);
+ } else if (id==50) {
+ obrot[2]= (float) (atof(val)*M_PI/180.0);
+ } else if (id==60) {
+ /* short invisible= atoi(val); */
+ }
+
+ read_group(id, val);
+ }
+
+ if(strlen(obname)==0) {
+ error("Error parsing dxf, no object name near %d", dxf_line);
+ fclose(dxf_fp);
+ return;
+ }
+
+ obdata= find_id("ME", obname);
+
+ if (obdata) {
+ ob= alloc_libblock(&G.main->object, ID_OB, obname);
+
+ ob->type= OB_MESH;
+
+ ob->dt= OB_SHADED;
+ if(U.flag & MAT_ON_OB) ob->colbits= -1;
+
+ ob->trackflag= OB_POSY;
+ ob->upflag= OB_POSZ;
+
+ ob->ipoflag = OB_OFFS_OB+OB_OFFS_PARENT;
+
+ ob->dupon= 1; ob->dupoff= 0;
+ ob->dupsta= 1; ob->dupend= 100;
+
+ G.totobj++;
+
+ ob->data= obdata;
+ ((ID*)ob->data)->us++;
+
+ VECCOPY(ob->loc, cent);
+ VECCOPY(ob->size, obsize);
+ VECCOPY(ob->rot, obrot);
+
+ ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
+ ob->totcol= (unsigned char) ((Mesh*)ob->data)->totcol;
+ ob->actcol= 1;
+
+ for (i=0; i<ob->totcol; i++) ob->mat[i]= ((Mesh*)ob->data)->mat[i];
+
+ if (strlen(layname)) ob->lay= dxf_get_layer_num(layname);
+ else ob->lay= G.scene->lay;
+
+ /* aan de scene hangen */
+ base= MEM_callocN( sizeof(Base), "add_base");
+ BLI_addhead(&G.scene->base, base);
+
+ base->lay= ob->lay;
+
+ base->object= ob;
+
+ G.obedit= ob;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+ waitcursor(1); /* patch yah... */
+ G.obedit= 0;
+ tex_space_mesh(ob->data);
+ }
+
+ hasbumped=1;
+
+ lwasf3d=0;
+ lwasp2d=0;
+ lwasline=0;
+ } else if(group_is(0, "POLYLINE")) {
+ dxf_read_polyline(0);
+ if(error_exit) return;
+ lwasf3d=0;
+ lwasline=0;
+
+ while(group_isnt(0, "SEQEND")) read_group(id, val);
+ } else if(group_is(0, "ATTRIB")) {
+ while(group_isnt(0, "SEQEND")) read_group(id, val);
+ lwasf3d=0;
+ lwasp2d=0;
+ lwasline=0;
+ } else if(group_is(0, "POINT")) {
+ dxf_read_point(0);
+ if(error_exit) return;
+ lwasf3d=0;
+ lwasp2d=0;
+ lwasline=0;
+ } else if(group_is(0, "LINE")) {
+ dxf_read_line(0);
+ if(error_exit) return;
+ lwasline=1;
+ lwasp2d=0;
+ lwasf3d=0;
+ } else if(group_is(0, "3DFACE")) {
+ dxf_read_3dface(0);
+ if(error_exit) return;
+ lwasline=0;
+ lwasp2d=0;
+ lwasf3d=1;
+ } else if(group_is(0, "ENDSEC")) {
+ break;
+ }
+ }
+ }
+
+ while(group_isnt(0, "ENDSEC")) read_group(id, val);
+ }
+ id_check(0, "EOF");
+
+ fclose (dxf_fp);
+
+ /* Close any remaining state held stuff */
+ dxf_close_3dface();
+ dxf_close_2dpoly();
+ dxf_close_line();
+}