diff options
Diffstat (limited to 'source/blender/blenkernel/intern/geometry_component_mesh.cc')
-rw-r--r-- | source/blender/blenkernel/intern/geometry_component_mesh.cc | 472 |
1 files changed, 260 insertions, 212 deletions
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc index 8a021e596bd..715c7d6c743 100644 --- a/source/blender/blenkernel/intern/geometry_component_mesh.cc +++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc @@ -7,7 +7,6 @@ #include "DNA_meshdata_types.h" #include "DNA_object_types.h" -#include "BKE_attribute_access.hh" #include "BKE_attribute_math.hh" #include "BKE_deform.h" #include "BKE_geometry_fields.hh" @@ -116,8 +115,7 @@ void MeshComponent::ensure_owns_direct_data() namespace blender::bke { -VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component, - const Mesh &mesh, +VArray<float3> mesh_normals_varray(const Mesh &mesh, const IndexMask mask, const eAttrDomain domain) { @@ -136,8 +134,8 @@ VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component, * instead of the GeometryComponent API to avoid calculating unnecessary values and to * allow normalizing the result more simply. */ Span<float3> vert_normals{(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert}; + const Span<MEdge> edges = mesh.edges(); Array<float3> edge_normals(mask.min_array_size()); - Span<MEdge> edges{mesh.medge, mesh.totedge}; for (const int i : mask) { const MEdge &edge = edges[i]; edge_normals[i] = math::normalize( @@ -151,7 +149,7 @@ VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component, * array and copy the face normal for each of its corners. In this case using the mesh * component's generic domain interpolation is fine, the data will still be normalized, * since the face normal is just copied to every corner. */ - return mesh_component.attribute_try_adapt_domain( + return mesh.attributes().adapt_domain( VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(&mesh), mesh.totpoly}), ATTR_DOMAIN_FACE, ATTR_DOMAIN_CORNER); @@ -169,26 +167,6 @@ VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component, /** \name Attribute Access * \{ */ -int MeshComponent::attribute_domain_num(const eAttrDomain domain) const -{ - if (mesh_ == nullptr) { - return 0; - } - switch (domain) { - case ATTR_DOMAIN_CORNER: - return mesh_->totloop; - case ATTR_DOMAIN_POINT: - return mesh_->totvert; - case ATTR_DOMAIN_EDGE: - return mesh_->totedge; - case ATTR_DOMAIN_FACE: - return mesh_->totpoly; - default: - break; - } - return 0; -} - namespace blender::bke { template<typename T> @@ -197,11 +175,13 @@ static void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); for (const int loop_index : IndexRange(mesh.totloop)) { const T value = old_values[loop_index]; - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int point_index = loop.v; mixer.mix_in(point_index, value); } @@ -215,11 +195,13 @@ void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MLoop> loops = mesh.loops(); + Array<bool> loose_verts(mesh.totvert, true); r_values.fill(true); for (const int loop_index : IndexRange(mesh.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int point_index = loop.v; loose_verts[point_index] = false; @@ -257,12 +239,14 @@ static GVArray adapt_mesh_domain_corner_to_point(const Mesh &mesh, const GVArray */ static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray &varray) { + const Span<MLoop> loops = mesh.loops(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); new_varray = VArray<T>::ForFunc(mesh.totloop, - [&mesh, varray = varray.typed<T>()](const int64_t loop_index) { - const int vertex_index = mesh.mloop[loop_index].v; + [loops, varray = varray.typed<T>()](const int64_t loop_index) { + const int vertex_index = loops[loop_index].v; return varray[vertex_index]; }); }); @@ -271,15 +255,17 @@ static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray &varray) { + const Span<MPoly> polys = mesh.polys(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) { if constexpr (std::is_same_v<T, bool>) { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) { + polys.size(), [polys, varray = varray.typed<bool>()](const int face_index) { /* A face is selected if all of its corners were selected. */ - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { if (!varray[loop_index]) { return false; @@ -290,10 +276,10 @@ static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray } else { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) { + polys.size(), [polys, varray = varray.typed<T>()](const int face_index) { T return_value; attribute_math::DefaultMixer<T> mixer({&return_value, 1}); - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { const T value = varray[loop_index]; mixer.mix_in(0, value); @@ -313,18 +299,23 @@ static void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totedge); + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; /* For every edge, mix values from the two adjacent corners (the current and next corner). */ - for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const int loop_index_next = (loop_index + 1) % poly.totloop; - const MLoop &loop = mesh.mloop[loop_index]; + for (const int i : IndexRange(poly.totloop)) { + const int next_i = (i + 1) % poly.totloop; + const int loop_i = poly.loopstart + i; + const int next_loop_i = poly.loopstart + next_i; + const MLoop &loop = loops[loop_i]; const int edge_index = loop.e; - mixer.mix_in(edge_index, old_values[loop_index]); - mixer.mix_in(edge_index, old_values[loop_index_next]); + mixer.mix_in(edge_index, old_values[loop_i]); + mixer.mix_in(edge_index, old_values[next_loop_i]); } } @@ -338,21 +329,26 @@ void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totedge); + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); /* It may be possible to rely on the #ME_LOOSEEDGE flag, but that seems error-prone. */ Array<bool> loose_edges(mesh.totedge, true); r_values.fill(true); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; - - for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const int loop_index_next = (loop_index == poly.totloop) ? poly.loopstart : (loop_index + 1); - const MLoop &loop = mesh.mloop[loop_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; + + for (const int i : IndexRange(poly.totloop)) { + const int next_i = (i + 1) % poly.totloop; + const int loop_i = poly.loopstart + i; + const int next_loop_i = poly.loopstart + next_i; + const MLoop &loop = loops[loop_i]; const int edge_index = loop.e; + loose_edges[edge_index] = false; - if (!old_values[loop_index] || !old_values[loop_index_next]) { + if (!old_values[loop_i] || !old_values[next_loop_i]) { r_values[edge_index] = false; } } @@ -388,13 +384,16 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; const T value = old_values[poly_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int point_index = loop.v; mixer.mix_in(point_index, value); } @@ -410,13 +409,15 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); r_values.fill(false); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; if (old_values[poly_index]) { for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int vert_index = loop.v; r_values[vert_index] = true; } @@ -445,10 +446,11 @@ void adapt_mesh_domain_face_to_corner_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totloop); + const Span<MPoly> polys = mesh.polys(); - threading::parallel_for(IndexRange(mesh.totpoly), 1024, [&](const IndexRange range) { + threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) { for (const int poly_index : range) { - const MPoly &poly = mesh.mpoly[poly_index]; + const MPoly &poly = polys[poly_index]; MutableSpan<T> poly_corner_values = r_values.slice(poly.loopstart, poly.totloop); poly_corner_values.fill(old_values[poly_index]); } @@ -475,13 +477,16 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totedge); + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; const T value = old_values[poly_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; mixer.mix_in(loop.e, value); } } @@ -495,13 +500,15 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totedge); + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); r_values.fill(false); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; if (old_values[poly_index]) { for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const int edge_index = loop.e; r_values[edge_index] = true; } @@ -525,17 +532,20 @@ static GVArray adapt_mesh_domain_face_to_edge(const Mesh &mesh, const GVArray &v static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &varray) { + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) { if constexpr (std::is_same_v<T, bool>) { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) { + mesh.totpoly, [loops, polys, varray = varray.typed<bool>()](const int face_index) { /* A face is selected if all of its vertices were selected. */ - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; if (!varray[loop.v]) { return false; } @@ -545,12 +555,12 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray & } else { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) { + mesh.totpoly, [loops, polys, varray = varray.typed<T>()](const int face_index) { T return_value; attribute_math::DefaultMixer<T> mixer({&return_value, 1}); - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const T value = varray[loop.v]; mixer.mix_in(0, value); } @@ -565,6 +575,8 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray & static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray &varray) { + const Span<MEdge> edges = mesh.edges(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); @@ -572,17 +584,17 @@ static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray & if constexpr (std::is_same_v<T, bool>) { /* An edge is selected if both of its vertices were selected. */ new_varray = VArray<bool>::ForFunc( - mesh.totedge, [&mesh, varray = varray.typed<bool>()](const int edge_index) { - const MEdge &edge = mesh.medge[edge_index]; + edges.size(), [edges, varray = varray.typed<bool>()](const int edge_index) { + const MEdge &edge = edges[edge_index]; return varray[edge.v1] && varray[edge.v2]; }); } else { new_varray = VArray<T>::ForFunc( - mesh.totedge, [&mesh, varray = varray.typed<T>()](const int edge_index) { + edges.size(), [edges, varray = varray.typed<T>()](const int edge_index) { T return_value; attribute_math::DefaultMixer<T> mixer({&return_value, 1}); - const MEdge &edge = mesh.medge[edge_index]; + const MEdge &edge = edges[edge_index]; mixer.mix_in(0, varray[edge.v1]); mixer.mix_in(0, varray[edge.v2]); mixer.finalize(); @@ -600,16 +612,19 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totloop); + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); + attribute_math::DefaultMixer<T> mixer(r_values); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; /* For every corner, mix the values from the adjacent edges on the face. */ for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop; - const MLoop &loop = mesh.mloop[loop_index]; - const MLoop &loop_prev = mesh.mloop[loop_index_prev]; + const MLoop &loop = loops[loop_index]; + const MLoop &loop_prev = loops[loop_index_prev]; mixer.mix_in(loop_index, old_values[loop.e]); mixer.mix_in(loop_index, old_values[loop_prev.e]); } @@ -625,15 +640,17 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totloop); + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); r_values.fill(false); - for (const int poly_index : IndexRange(mesh.totpoly)) { - const MPoly &poly = mesh.mpoly[poly_index]; + for (const int poly_index : polys.index_range()) { + const MPoly &poly = polys[poly_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop; - const MLoop &loop = mesh.mloop[loop_index]; - const MLoop &loop_prev = mesh.mloop[loop_index_prev]; + const MLoop &loop = loops[loop_index]; + const MLoop &loop_prev = loops[loop_index_prev]; if (old_values[loop.e] && old_values[loop_prev.e]) { r_values[loop_index] = true; } @@ -661,10 +678,12 @@ static void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh, MutableSpan<T> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MEdge> edges = mesh.edges(); + attribute_math::DefaultMixer<T> mixer(r_values); for (const int edge_index : IndexRange(mesh.totedge)) { - const MEdge &edge = mesh.medge[edge_index]; + const MEdge &edge = edges[edge_index]; const T value = old_values[edge_index]; mixer.mix_in(edge.v1, value); mixer.mix_in(edge.v2, value); @@ -680,10 +699,11 @@ void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh, MutableSpan<bool> r_values) { BLI_assert(r_values.size() == mesh.totvert); + const Span<MEdge> edges = mesh.edges(); r_values.fill(false); - for (const int edge_index : IndexRange(mesh.totedge)) { - const MEdge &edge = mesh.medge[edge_index]; + for (const int edge_index : edges.index_range()) { + const MEdge &edge = edges[edge_index]; if (old_values[edge_index]) { r_values[edge.v1] = true; r_values[edge.v2] = true; @@ -707,6 +727,9 @@ static GVArray adapt_mesh_domain_edge_to_point(const Mesh &mesh, const GVArray & static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &varray) { + const Span<MPoly> polys = mesh.polys(); + const Span<MLoop> loops = mesh.loops(); + GVArray new_varray; attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) { using T = decltype(dummy); @@ -714,10 +737,10 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v if constexpr (std::is_same_v<T, bool>) { /* A face is selected if all of its edges are selected. */ new_varray = VArray<bool>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) { - const MPoly &poly = mesh.mpoly[face_index]; + polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) { + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; if (!varray[loop.e]) { return false; } @@ -727,12 +750,12 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v } else { new_varray = VArray<T>::ForFunc( - mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) { + polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) { T return_value; attribute_math::DefaultMixer<T> mixer({&return_value, 1}); - const MPoly &poly = mesh.mpoly[face_index]; + const MPoly &poly = polys[face_index]; for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const MLoop &loop = mesh.mloop[loop_index]; + const MLoop &loop = loops[loop_index]; const T value = varray[loop.e]; mixer.mix_in(0, value); } @@ -747,9 +770,10 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v } // namespace blender::bke -blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::GVArray &varray, - const eAttrDomain from_domain, - const eAttrDomain to_domain) const +static blender::GVArray adapt_mesh_attribute_domain(const Mesh &mesh, + const blender::GVArray &varray, + const eAttrDomain from_domain, + const eAttrDomain to_domain) { if (!varray) { return {}; @@ -765,11 +789,11 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G case ATTR_DOMAIN_CORNER: { switch (to_domain) { case ATTR_DOMAIN_POINT: - return blender::bke::adapt_mesh_domain_corner_to_point(*mesh_, varray); + return blender::bke::adapt_mesh_domain_corner_to_point(mesh, varray); case ATTR_DOMAIN_FACE: - return blender::bke::adapt_mesh_domain_corner_to_face(*mesh_, varray); + return blender::bke::adapt_mesh_domain_corner_to_face(mesh, varray); case ATTR_DOMAIN_EDGE: - return blender::bke::adapt_mesh_domain_corner_to_edge(*mesh_, varray); + return blender::bke::adapt_mesh_domain_corner_to_edge(mesh, varray); default: break; } @@ -778,11 +802,11 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G case ATTR_DOMAIN_POINT: { switch (to_domain) { case ATTR_DOMAIN_CORNER: - return blender::bke::adapt_mesh_domain_point_to_corner(*mesh_, varray); + return blender::bke::adapt_mesh_domain_point_to_corner(mesh, varray); case ATTR_DOMAIN_FACE: - return blender::bke::adapt_mesh_domain_point_to_face(*mesh_, varray); + return blender::bke::adapt_mesh_domain_point_to_face(mesh, varray); case ATTR_DOMAIN_EDGE: - return blender::bke::adapt_mesh_domain_point_to_edge(*mesh_, varray); + return blender::bke::adapt_mesh_domain_point_to_edge(mesh, varray); default: break; } @@ -791,11 +815,11 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G case ATTR_DOMAIN_FACE: { switch (to_domain) { case ATTR_DOMAIN_POINT: - return blender::bke::adapt_mesh_domain_face_to_point(*mesh_, varray); + return blender::bke::adapt_mesh_domain_face_to_point(mesh, varray); case ATTR_DOMAIN_CORNER: - return blender::bke::adapt_mesh_domain_face_to_corner(*mesh_, varray); + return blender::bke::adapt_mesh_domain_face_to_corner(mesh, varray); case ATTR_DOMAIN_EDGE: - return blender::bke::adapt_mesh_domain_face_to_edge(*mesh_, varray); + return blender::bke::adapt_mesh_domain_face_to_edge(mesh, varray); default: break; } @@ -804,11 +828,11 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G case ATTR_DOMAIN_EDGE: { switch (to_domain) { case ATTR_DOMAIN_CORNER: - return blender::bke::adapt_mesh_domain_edge_to_corner(*mesh_, varray); + return blender::bke::adapt_mesh_domain_edge_to_corner(mesh, varray); case ATTR_DOMAIN_POINT: - return blender::bke::adapt_mesh_domain_edge_to_point(*mesh_, varray); + return blender::bke::adapt_mesh_domain_edge_to_point(mesh, varray); case ATTR_DOMAIN_FACE: - return blender::bke::adapt_mesh_domain_edge_to_face(*mesh_, varray); + return blender::bke::adapt_mesh_domain_edge_to_face(mesh, varray); default: break; } @@ -821,20 +845,6 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G return {}; } -static Mesh *get_mesh_from_component_for_write(GeometryComponent &component) -{ - BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH); - MeshComponent &mesh_component = static_cast<MeshComponent &>(component); - return mesh_component.get_for_write(); -} - -static const Mesh *get_mesh_from_component_for_read(const GeometryComponent &component) -{ - BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH); - const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component); - return mesh_component.get_for_read(); -} - namespace blender::bke { template<typename StructT, typename ElemT, ElemT (*GetFunc)(const StructT &)> @@ -864,24 +874,14 @@ static void set_vertex_position(MVert &vert, float3 position) copy_v3_v3(vert.co, position); } -static void tag_normals_dirty_when_writing_position(GeometryComponent &component) +static void tag_component_positions_changed(void *owner) { - Mesh *mesh = get_mesh_from_component_for_write(component); + Mesh *mesh = static_cast<Mesh *>(owner); if (mesh != nullptr) { - BKE_mesh_normals_tag_dirty(mesh); + BKE_mesh_tag_coords_changed(mesh); } } -static int get_material_index(const MPoly &mpoly) -{ - return static_cast<int>(mpoly.mat_nr); -} - -static void set_material_index(MPoly &mpoly, int index) -{ - mpoly.mat_nr = static_cast<short>(std::clamp(index, 0, SHRT_MAX)); -} - static bool get_shade_smooth(const MPoly &mpoly) { return mpoly.flag & ME_SMOOTH; @@ -918,8 +918,15 @@ class VArrayImpl_For_VertexWeights final : public VMutableArrayImpl<float> { const int dvert_index_; public: - VArrayImpl_For_VertexWeights(MDeformVert *dverts, const int totvert, const int dvert_index) - : VMutableArrayImpl<float>(totvert), dverts_(dverts), dvert_index_(dvert_index) + VArrayImpl_For_VertexWeights(MutableSpan<MDeformVert> dverts, const int dvert_index) + : VMutableArrayImpl<float>(dverts.size()), dverts_(dverts.data()), dvert_index_(dvert_index) + { + } + + VArrayImpl_For_VertexWeights(Span<MDeformVert> dverts, const int dvert_index) + : VMutableArrayImpl<float>(dverts.size()), + dverts_(const_cast<MDeformVert *>(dverts.data())), + dvert_index_(dvert_index) { } @@ -1001,15 +1008,13 @@ class VArrayImpl_For_VertexWeights final : public VMutableArrayImpl<float> { */ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider { public: - ReadAttributeLookup try_get_for_read(const GeometryComponent &component, - const AttributeIDRef &attribute_id) const final + GAttributeReader try_get_for_read(const void *owner, + const AttributeIDRef &attribute_id) const final { - BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH); if (!attribute_id.is_named()) { return {}; } - const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component); - const Mesh *mesh = mesh_component.get_for_read(); + const Mesh *mesh = static_cast<const Mesh *>(owner); if (mesh == nullptr) { return {}; } @@ -1019,24 +1024,21 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider { if (vertex_group_index < 0) { return {}; } - if (mesh->dvert == nullptr) { + const Span<MDeformVert> dverts = mesh->deform_verts(); + if (dverts.is_empty()) { static const float default_value = 0.0f; return {VArray<float>::ForSingle(default_value, mesh->totvert), ATTR_DOMAIN_POINT}; } - return {VArray<float>::For<VArrayImpl_For_VertexWeights>( - mesh->dvert, mesh->totvert, vertex_group_index), + return {VArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index), ATTR_DOMAIN_POINT}; } - WriteAttributeLookup try_get_for_write(GeometryComponent &component, - const AttributeIDRef &attribute_id) const final + GAttributeWriter try_get_for_write(void *owner, const AttributeIDRef &attribute_id) const final { - BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH); if (!attribute_id.is_named()) { return {}; } - MeshComponent &mesh_component = static_cast<MeshComponent &>(component); - Mesh *mesh = mesh_component.get_for_write(); + Mesh *mesh = static_cast<Mesh *>(owner); if (mesh == nullptr) { return {}; } @@ -1047,27 +1049,17 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider { if (vertex_group_index < 0) { return {}; } - if (mesh->dvert == nullptr) { - BKE_object_defgroup_data_create(&mesh->id); - } - else { - /* Copy the data layer if it is shared with some other mesh. */ - mesh->dvert = (MDeformVert *)CustomData_duplicate_referenced_layer( - &mesh->vdata, CD_MDEFORMVERT, mesh->totvert); - } - return {VMutableArray<float>::For<VArrayImpl_For_VertexWeights>( - mesh->dvert, mesh->totvert, vertex_group_index), + MutableSpan<MDeformVert> dverts = mesh->deform_verts_for_write(); + return {VMutableArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index), ATTR_DOMAIN_POINT}; } - bool try_delete(GeometryComponent &component, const AttributeIDRef &attribute_id) const final + bool try_delete(void *owner, const AttributeIDRef &attribute_id) const final { - BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH); if (!attribute_id.is_named()) { return false; } - MeshComponent &mesh_component = static_cast<MeshComponent &>(component); - Mesh *mesh = mesh_component.get_for_write(); + Mesh *mesh = static_cast<Mesh *>(owner); if (mesh == nullptr) { return true; } @@ -1081,27 +1073,25 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider { } BLI_remlink(&mesh->vertex_group_names, group); MEM_freeN(group); - if (mesh->dvert == nullptr) { + if (mesh->deform_verts().is_empty()) { return true; } - /* Copy the data layer if it is shared with some other mesh. */ - mesh->dvert = (MDeformVert *)CustomData_duplicate_referenced_layer( - &mesh->vdata, CD_MDEFORMVERT, mesh->totvert); - - for (MDeformVert &dvert : MutableSpan(mesh->dvert, mesh->totvert)) { + for (MDeformVert &dvert : mesh->deform_verts_for_write()) { MDeformWeight *weight = BKE_defvert_find_index(&dvert, index); BKE_defvert_remove_group(&dvert, weight); + for (MDeformWeight &weight : MutableSpan(dvert.dw, dvert.totweight)) { + if (weight.def_nr > index) { + weight.def_nr--; + } + } } return true; } - bool foreach_attribute(const GeometryComponent &component, - const AttributeForeachCallback callback) const final + bool foreach_attribute(const void *owner, const AttributeForeachCallback callback) const final { - BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH); - const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component); - const Mesh *mesh = mesh_component.get_for_read(); + const Mesh *mesh = static_cast<const Mesh *>(owner); if (mesh == nullptr) { return true; } @@ -1131,35 +1121,34 @@ class NormalAttributeProvider final : public BuiltinAttributeProvider { { } - GVArray try_get_for_read(const GeometryComponent &component) const final + GVArray try_get_for_read(const void *owner) const final { - const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component); - const Mesh *mesh = mesh_component.get_for_read(); + const Mesh *mesh = static_cast<const Mesh *>(owner); if (mesh == nullptr || mesh->totpoly == 0) { return {}; } return VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(mesh), mesh->totpoly}); } - WriteAttributeLookup try_get_for_write(GeometryComponent &UNUSED(component)) const final + GAttributeWriter try_get_for_write(void *UNUSED(owner)) const final { return {}; } - bool try_delete(GeometryComponent &UNUSED(component)) const final + bool try_delete(void *UNUSED(owner)) const final { return false; } - bool try_create(GeometryComponent &UNUSED(component), - const AttributeInit &UNUSED(initializer)) const final + bool try_create(void *UNUSED(owner), const AttributeInit &UNUSED(initializer)) const final { return false; } - bool exists(const GeometryComponent &component) const final + bool exists(const void *owner) const final { - return component.attribute_domain_num(ATTR_DOMAIN_FACE) != 0; + const Mesh *mesh = static_cast<const Mesh *>(owner); + return mesh->totpoly != 0; } }; @@ -1169,35 +1158,34 @@ class NormalAttributeProvider final : public BuiltinAttributeProvider { */ static ComponentAttributeProviders create_attribute_providers_for_mesh() { - static auto update_custom_data_pointers = [](GeometryComponent &component) { - if (Mesh *mesh = get_mesh_from_component_for_write(component)) { - BKE_mesh_update_customdata_pointers(mesh, false); - } - }; - #define MAKE_MUTABLE_CUSTOM_DATA_GETTER(NAME) \ - [](GeometryComponent &component) -> CustomData * { \ - Mesh *mesh = get_mesh_from_component_for_write(component); \ - return mesh ? &mesh->NAME : nullptr; \ + [](void *owner) -> CustomData * { \ + Mesh *mesh = static_cast<Mesh *>(owner); \ + return &mesh->NAME; \ } #define MAKE_CONST_CUSTOM_DATA_GETTER(NAME) \ - [](const GeometryComponent &component) -> const CustomData * { \ - const Mesh *mesh = get_mesh_from_component_for_read(component); \ - return mesh ? &mesh->NAME : nullptr; \ + [](const void *owner) -> const CustomData * { \ + const Mesh *mesh = static_cast<const Mesh *>(owner); \ + return &mesh->NAME; \ + } +#define MAKE_GET_ELEMENT_NUM_GETTER(NAME) \ + [](const void *owner) -> int { \ + const Mesh *mesh = static_cast<const Mesh *>(owner); \ + return mesh->NAME; \ } static CustomDataAccessInfo corner_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(ldata), MAKE_CONST_CUSTOM_DATA_GETTER(ldata), - update_custom_data_pointers}; + MAKE_GET_ELEMENT_NUM_GETTER(totloop)}; static CustomDataAccessInfo point_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(vdata), MAKE_CONST_CUSTOM_DATA_GETTER(vdata), - update_custom_data_pointers}; + MAKE_GET_ELEMENT_NUM_GETTER(totvert)}; static CustomDataAccessInfo edge_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(edata), MAKE_CONST_CUSTOM_DATA_GETTER(edata), - update_custom_data_pointers}; + MAKE_GET_ELEMENT_NUM_GETTER(totedge)}; static CustomDataAccessInfo face_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(pdata), MAKE_CONST_CUSTOM_DATA_GETTER(pdata), - update_custom_data_pointers}; + MAKE_GET_ELEMENT_NUM_GETTER(totpoly)}; #undef MAKE_CONST_CUSTOM_DATA_GETTER #undef MAKE_MUTABLE_CUSTOM_DATA_GETTER @@ -1213,7 +1201,7 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh() point_access, make_derived_read_attribute<MVert, float3, get_vertex_position>, make_derived_write_attribute<MVert, float3, get_vertex_position, set_vertex_position>, - tag_normals_dirty_when_writing_position); + tag_component_positions_changed); static NormalAttributeProvider normal; @@ -1229,18 +1217,17 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh() make_array_write_attribute<int>, nullptr); - static BuiltinCustomDataLayerProvider material_index( - "material_index", - ATTR_DOMAIN_FACE, - CD_PROP_INT32, - CD_MPOLY, - BuiltinAttributeProvider::NonCreatable, - BuiltinAttributeProvider::Writable, - BuiltinAttributeProvider::NonDeletable, - face_access, - make_derived_read_attribute<MPoly, int, get_material_index>, - make_derived_write_attribute<MPoly, int, get_material_index, set_material_index>, - nullptr); + static BuiltinCustomDataLayerProvider material_index("material_index", + ATTR_DOMAIN_FACE, + CD_PROP_INT32, + CD_PROP_INT32, + BuiltinAttributeProvider::Creatable, + BuiltinAttributeProvider::Writable, + BuiltinAttributeProvider::Deletable, + face_access, + make_array_read_attribute<int>, + make_array_write_attribute<int>, + nullptr); static BuiltinCustomDataLayerProvider shade_smooth( "shade_smooth", @@ -1292,13 +1279,74 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh() &face_custom_data}); } +static AttributeAccessorFunctions get_mesh_accessor_functions() +{ + static const ComponentAttributeProviders providers = create_attribute_providers_for_mesh(); + AttributeAccessorFunctions fn = + attribute_accessor_functions::accessor_functions_for_providers<providers>(); + fn.domain_size = [](const void *owner, const eAttrDomain domain) { + if (owner == nullptr) { + return 0; + } + const Mesh &mesh = *static_cast<const Mesh *>(owner); + switch (domain) { + case ATTR_DOMAIN_POINT: + return mesh.totvert; + case ATTR_DOMAIN_EDGE: + return mesh.totedge; + case ATTR_DOMAIN_FACE: + return mesh.totpoly; + case ATTR_DOMAIN_CORNER: + return mesh.totloop; + default: + return 0; + } + }; + fn.domain_supported = [](const void *UNUSED(owner), const eAttrDomain domain) { + return ELEM(domain, ATTR_DOMAIN_POINT, ATTR_DOMAIN_EDGE, ATTR_DOMAIN_FACE, ATTR_DOMAIN_CORNER); + }; + fn.adapt_domain = [](const void *owner, + const blender::GVArray &varray, + const eAttrDomain from_domain, + const eAttrDomain to_domain) -> blender::GVArray { + if (owner == nullptr) { + return {}; + } + const Mesh &mesh = *static_cast<const Mesh *>(owner); + return adapt_mesh_attribute_domain(mesh, varray, from_domain, to_domain); + }; + return fn; +} + +static const AttributeAccessorFunctions &get_mesh_accessor_functions_ref() +{ + static const AttributeAccessorFunctions fn = get_mesh_accessor_functions(); + return fn; +} + } // namespace blender::bke -const blender::bke::ComponentAttributeProviders *MeshComponent::get_attribute_providers() const +blender::bke::AttributeAccessor Mesh::attributes() const +{ + return blender::bke::AttributeAccessor(this, blender::bke::get_mesh_accessor_functions_ref()); +} + +blender::bke::MutableAttributeAccessor Mesh::attributes_for_write() +{ + return blender::bke::MutableAttributeAccessor(this, + blender::bke::get_mesh_accessor_functions_ref()); +} + +std::optional<blender::bke::AttributeAccessor> MeshComponent::attributes() const +{ + return blender::bke::AttributeAccessor(mesh_, blender::bke::get_mesh_accessor_functions_ref()); +} + +std::optional<blender::bke::MutableAttributeAccessor> MeshComponent::attributes_for_write() { - static blender::bke::ComponentAttributeProviders providers = - blender::bke::create_attribute_providers_for_mesh(); - return &providers; + Mesh *mesh = this->get_for_write(); + return blender::bke::MutableAttributeAccessor(mesh, + blender::bke::get_mesh_accessor_functions_ref()); } /** \} */ |