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Diffstat (limited to 'source/blender/blenkernel/intern/geometry_component_mesh.cc')
-rw-r--r--source/blender/blenkernel/intern/geometry_component_mesh.cc472
1 files changed, 260 insertions, 212 deletions
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index 8a021e596bd..715c7d6c743 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -7,7 +7,6 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
-#include "BKE_attribute_access.hh"
#include "BKE_attribute_math.hh"
#include "BKE_deform.h"
#include "BKE_geometry_fields.hh"
@@ -116,8 +115,7 @@ void MeshComponent::ensure_owns_direct_data()
namespace blender::bke {
-VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component,
- const Mesh &mesh,
+VArray<float3> mesh_normals_varray(const Mesh &mesh,
const IndexMask mask,
const eAttrDomain domain)
{
@@ -136,8 +134,8 @@ VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component,
* instead of the GeometryComponent API to avoid calculating unnecessary values and to
* allow normalizing the result more simply. */
Span<float3> vert_normals{(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert};
+ const Span<MEdge> edges = mesh.edges();
Array<float3> edge_normals(mask.min_array_size());
- Span<MEdge> edges{mesh.medge, mesh.totedge};
for (const int i : mask) {
const MEdge &edge = edges[i];
edge_normals[i] = math::normalize(
@@ -151,7 +149,7 @@ VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component,
* array and copy the face normal for each of its corners. In this case using the mesh
* component's generic domain interpolation is fine, the data will still be normalized,
* since the face normal is just copied to every corner. */
- return mesh_component.attribute_try_adapt_domain(
+ return mesh.attributes().adapt_domain(
VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(&mesh), mesh.totpoly}),
ATTR_DOMAIN_FACE,
ATTR_DOMAIN_CORNER);
@@ -169,26 +167,6 @@ VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component,
/** \name Attribute Access
* \{ */
-int MeshComponent::attribute_domain_num(const eAttrDomain domain) const
-{
- if (mesh_ == nullptr) {
- return 0;
- }
- switch (domain) {
- case ATTR_DOMAIN_CORNER:
- return mesh_->totloop;
- case ATTR_DOMAIN_POINT:
- return mesh_->totvert;
- case ATTR_DOMAIN_EDGE:
- return mesh_->totedge;
- case ATTR_DOMAIN_FACE:
- return mesh_->totpoly;
- default:
- break;
- }
- return 0;
-}
-
namespace blender::bke {
template<typename T>
@@ -197,11 +175,13 @@ static void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int loop_index : IndexRange(mesh.totloop)) {
const T value = old_values[loop_index];
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int point_index = loop.v;
mixer.mix_in(point_index, value);
}
@@ -215,11 +195,13 @@ void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MLoop> loops = mesh.loops();
+
Array<bool> loose_verts(mesh.totvert, true);
r_values.fill(true);
for (const int loop_index : IndexRange(mesh.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int point_index = loop.v;
loose_verts[point_index] = false;
@@ -257,12 +239,14 @@ static GVArray adapt_mesh_domain_corner_to_point(const Mesh &mesh, const GVArray
*/
static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MLoop> loops = mesh.loops();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
new_varray = VArray<T>::ForFunc(mesh.totloop,
- [&mesh, varray = varray.typed<T>()](const int64_t loop_index) {
- const int vertex_index = mesh.mloop[loop_index].v;
+ [loops, varray = varray.typed<T>()](const int64_t loop_index) {
+ const int vertex_index = loops[loop_index].v;
return varray[vertex_index];
});
});
@@ -271,15 +255,17 @@ static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray
static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MPoly> polys = mesh.polys();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
if constexpr (std::is_same_v<T, bool>) {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) {
+ polys.size(), [polys, varray = varray.typed<bool>()](const int face_index) {
/* A face is selected if all of its corners were selected. */
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
if (!varray[loop_index]) {
return false;
@@ -290,10 +276,10 @@ static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray
}
else {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
+ polys.size(), [polys, varray = varray.typed<T>()](const int face_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const T value = varray[loop_index];
mixer.mix_in(0, value);
@@ -313,18 +299,23 @@ static void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
/* For every edge, mix values from the two adjacent corners (the current and next corner). */
- for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const int loop_index_next = (loop_index + 1) % poly.totloop;
- const MLoop &loop = mesh.mloop[loop_index];
+ for (const int i : IndexRange(poly.totloop)) {
+ const int next_i = (i + 1) % poly.totloop;
+ const int loop_i = poly.loopstart + i;
+ const int next_loop_i = poly.loopstart + next_i;
+ const MLoop &loop = loops[loop_i];
const int edge_index = loop.e;
- mixer.mix_in(edge_index, old_values[loop_index]);
- mixer.mix_in(edge_index, old_values[loop_index_next]);
+ mixer.mix_in(edge_index, old_values[loop_i]);
+ mixer.mix_in(edge_index, old_values[next_loop_i]);
}
}
@@ -338,21 +329,26 @@ void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
/* It may be possible to rely on the #ME_LOOSEEDGE flag, but that seems error-prone. */
Array<bool> loose_edges(mesh.totedge, true);
r_values.fill(true);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
-
- for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const int loop_index_next = (loop_index == poly.totloop) ? poly.loopstart : (loop_index + 1);
- const MLoop &loop = mesh.mloop[loop_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
+
+ for (const int i : IndexRange(poly.totloop)) {
+ const int next_i = (i + 1) % poly.totloop;
+ const int loop_i = poly.loopstart + i;
+ const int next_loop_i = poly.loopstart + next_i;
+ const MLoop &loop = loops[loop_i];
const int edge_index = loop.e;
+
loose_edges[edge_index] = false;
- if (!old_values[loop_index] || !old_values[loop_index_next]) {
+ if (!old_values[loop_i] || !old_values[next_loop_i]) {
r_values[edge_index] = false;
}
}
@@ -388,13 +384,16 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
const T value = old_values[poly_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int point_index = loop.v;
mixer.mix_in(point_index, value);
}
@@ -410,13 +409,15 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
r_values.fill(false);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
if (old_values[poly_index]) {
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int vert_index = loop.v;
r_values[vert_index] = true;
}
@@ -445,10 +446,11 @@ void adapt_mesh_domain_face_to_corner_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totloop);
+ const Span<MPoly> polys = mesh.polys();
- threading::parallel_for(IndexRange(mesh.totpoly), 1024, [&](const IndexRange range) {
+ threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) {
for (const int poly_index : range) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ const MPoly &poly = polys[poly_index];
MutableSpan<T> poly_corner_values = r_values.slice(poly.loopstart, poly.totloop);
poly_corner_values.fill(old_values[poly_index]);
}
@@ -475,13 +477,16 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
const T value = old_values[poly_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
mixer.mix_in(loop.e, value);
}
}
@@ -495,13 +500,15 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
r_values.fill(false);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
if (old_values[poly_index]) {
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int edge_index = loop.e;
r_values[edge_index] = true;
}
@@ -525,17 +532,20 @@ static GVArray adapt_mesh_domain_face_to_edge(const Mesh &mesh, const GVArray &v
static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
if constexpr (std::is_same_v<T, bool>) {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) {
+ mesh.totpoly, [loops, polys, varray = varray.typed<bool>()](const int face_index) {
/* A face is selected if all of its vertices were selected. */
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
if (!varray[loop.v]) {
return false;
}
@@ -545,12 +555,12 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &
}
else {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
+ mesh.totpoly, [loops, polys, varray = varray.typed<T>()](const int face_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const T value = varray[loop.v];
mixer.mix_in(0, value);
}
@@ -565,6 +575,8 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &
static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MEdge> edges = mesh.edges();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
@@ -572,17 +584,17 @@ static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray &
if constexpr (std::is_same_v<T, bool>) {
/* An edge is selected if both of its vertices were selected. */
new_varray = VArray<bool>::ForFunc(
- mesh.totedge, [&mesh, varray = varray.typed<bool>()](const int edge_index) {
- const MEdge &edge = mesh.medge[edge_index];
+ edges.size(), [edges, varray = varray.typed<bool>()](const int edge_index) {
+ const MEdge &edge = edges[edge_index];
return varray[edge.v1] && varray[edge.v2];
});
}
else {
new_varray = VArray<T>::ForFunc(
- mesh.totedge, [&mesh, varray = varray.typed<T>()](const int edge_index) {
+ edges.size(), [edges, varray = varray.typed<T>()](const int edge_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
- const MEdge &edge = mesh.medge[edge_index];
+ const MEdge &edge = edges[edge_index];
mixer.mix_in(0, varray[edge.v1]);
mixer.mix_in(0, varray[edge.v2]);
mixer.finalize();
@@ -600,16 +612,19 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totloop);
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
/* For every corner, mix the values from the adjacent edges on the face. */
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop;
- const MLoop &loop = mesh.mloop[loop_index];
- const MLoop &loop_prev = mesh.mloop[loop_index_prev];
+ const MLoop &loop = loops[loop_index];
+ const MLoop &loop_prev = loops[loop_index_prev];
mixer.mix_in(loop_index, old_values[loop.e]);
mixer.mix_in(loop_index, old_values[loop_prev.e]);
}
@@ -625,15 +640,17 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totloop);
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
r_values.fill(false);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop;
- const MLoop &loop = mesh.mloop[loop_index];
- const MLoop &loop_prev = mesh.mloop[loop_index_prev];
+ const MLoop &loop = loops[loop_index];
+ const MLoop &loop_prev = loops[loop_index_prev];
if (old_values[loop.e] && old_values[loop_prev.e]) {
r_values[loop_index] = true;
}
@@ -661,10 +678,12 @@ static void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MEdge> edges = mesh.edges();
+
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int edge_index : IndexRange(mesh.totedge)) {
- const MEdge &edge = mesh.medge[edge_index];
+ const MEdge &edge = edges[edge_index];
const T value = old_values[edge_index];
mixer.mix_in(edge.v1, value);
mixer.mix_in(edge.v2, value);
@@ -680,10 +699,11 @@ void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MEdge> edges = mesh.edges();
r_values.fill(false);
- for (const int edge_index : IndexRange(mesh.totedge)) {
- const MEdge &edge = mesh.medge[edge_index];
+ for (const int edge_index : edges.index_range()) {
+ const MEdge &edge = edges[edge_index];
if (old_values[edge_index]) {
r_values[edge.v1] = true;
r_values[edge.v2] = true;
@@ -707,6 +727,9 @@ static GVArray adapt_mesh_domain_edge_to_point(const Mesh &mesh, const GVArray &
static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
@@ -714,10 +737,10 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v
if constexpr (std::is_same_v<T, bool>) {
/* A face is selected if all of its edges are selected. */
new_varray = VArray<bool>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
- const MPoly &poly = mesh.mpoly[face_index];
+ polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) {
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
if (!varray[loop.e]) {
return false;
}
@@ -727,12 +750,12 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v
}
else {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
+ polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const T value = varray[loop.e];
mixer.mix_in(0, value);
}
@@ -747,9 +770,10 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v
} // namespace blender::bke
-blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::GVArray &varray,
- const eAttrDomain from_domain,
- const eAttrDomain to_domain) const
+static blender::GVArray adapt_mesh_attribute_domain(const Mesh &mesh,
+ const blender::GVArray &varray,
+ const eAttrDomain from_domain,
+ const eAttrDomain to_domain)
{
if (!varray) {
return {};
@@ -765,11 +789,11 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G
case ATTR_DOMAIN_CORNER: {
switch (to_domain) {
case ATTR_DOMAIN_POINT:
- return blender::bke::adapt_mesh_domain_corner_to_point(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_corner_to_point(mesh, varray);
case ATTR_DOMAIN_FACE:
- return blender::bke::adapt_mesh_domain_corner_to_face(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_corner_to_face(mesh, varray);
case ATTR_DOMAIN_EDGE:
- return blender::bke::adapt_mesh_domain_corner_to_edge(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_corner_to_edge(mesh, varray);
default:
break;
}
@@ -778,11 +802,11 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G
case ATTR_DOMAIN_POINT: {
switch (to_domain) {
case ATTR_DOMAIN_CORNER:
- return blender::bke::adapt_mesh_domain_point_to_corner(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_point_to_corner(mesh, varray);
case ATTR_DOMAIN_FACE:
- return blender::bke::adapt_mesh_domain_point_to_face(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_point_to_face(mesh, varray);
case ATTR_DOMAIN_EDGE:
- return blender::bke::adapt_mesh_domain_point_to_edge(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_point_to_edge(mesh, varray);
default:
break;
}
@@ -791,11 +815,11 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G
case ATTR_DOMAIN_FACE: {
switch (to_domain) {
case ATTR_DOMAIN_POINT:
- return blender::bke::adapt_mesh_domain_face_to_point(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_face_to_point(mesh, varray);
case ATTR_DOMAIN_CORNER:
- return blender::bke::adapt_mesh_domain_face_to_corner(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_face_to_corner(mesh, varray);
case ATTR_DOMAIN_EDGE:
- return blender::bke::adapt_mesh_domain_face_to_edge(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_face_to_edge(mesh, varray);
default:
break;
}
@@ -804,11 +828,11 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G
case ATTR_DOMAIN_EDGE: {
switch (to_domain) {
case ATTR_DOMAIN_CORNER:
- return blender::bke::adapt_mesh_domain_edge_to_corner(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_edge_to_corner(mesh, varray);
case ATTR_DOMAIN_POINT:
- return blender::bke::adapt_mesh_domain_edge_to_point(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_edge_to_point(mesh, varray);
case ATTR_DOMAIN_FACE:
- return blender::bke::adapt_mesh_domain_edge_to_face(*mesh_, varray);
+ return blender::bke::adapt_mesh_domain_edge_to_face(mesh, varray);
default:
break;
}
@@ -821,20 +845,6 @@ blender::GVArray MeshComponent::attribute_try_adapt_domain_impl(const blender::G
return {};
}
-static Mesh *get_mesh_from_component_for_write(GeometryComponent &component)
-{
- BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH);
- MeshComponent &mesh_component = static_cast<MeshComponent &>(component);
- return mesh_component.get_for_write();
-}
-
-static const Mesh *get_mesh_from_component_for_read(const GeometryComponent &component)
-{
- BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH);
- const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
- return mesh_component.get_for_read();
-}
-
namespace blender::bke {
template<typename StructT, typename ElemT, ElemT (*GetFunc)(const StructT &)>
@@ -864,24 +874,14 @@ static void set_vertex_position(MVert &vert, float3 position)
copy_v3_v3(vert.co, position);
}
-static void tag_normals_dirty_when_writing_position(GeometryComponent &component)
+static void tag_component_positions_changed(void *owner)
{
- Mesh *mesh = get_mesh_from_component_for_write(component);
+ Mesh *mesh = static_cast<Mesh *>(owner);
if (mesh != nullptr) {
- BKE_mesh_normals_tag_dirty(mesh);
+ BKE_mesh_tag_coords_changed(mesh);
}
}
-static int get_material_index(const MPoly &mpoly)
-{
- return static_cast<int>(mpoly.mat_nr);
-}
-
-static void set_material_index(MPoly &mpoly, int index)
-{
- mpoly.mat_nr = static_cast<short>(std::clamp(index, 0, SHRT_MAX));
-}
-
static bool get_shade_smooth(const MPoly &mpoly)
{
return mpoly.flag & ME_SMOOTH;
@@ -918,8 +918,15 @@ class VArrayImpl_For_VertexWeights final : public VMutableArrayImpl<float> {
const int dvert_index_;
public:
- VArrayImpl_For_VertexWeights(MDeformVert *dverts, const int totvert, const int dvert_index)
- : VMutableArrayImpl<float>(totvert), dverts_(dverts), dvert_index_(dvert_index)
+ VArrayImpl_For_VertexWeights(MutableSpan<MDeformVert> dverts, const int dvert_index)
+ : VMutableArrayImpl<float>(dverts.size()), dverts_(dverts.data()), dvert_index_(dvert_index)
+ {
+ }
+
+ VArrayImpl_For_VertexWeights(Span<MDeformVert> dverts, const int dvert_index)
+ : VMutableArrayImpl<float>(dverts.size()),
+ dverts_(const_cast<MDeformVert *>(dverts.data())),
+ dvert_index_(dvert_index)
{
}
@@ -1001,15 +1008,13 @@ class VArrayImpl_For_VertexWeights final : public VMutableArrayImpl<float> {
*/
class VertexGroupsAttributeProvider final : public DynamicAttributesProvider {
public:
- ReadAttributeLookup try_get_for_read(const GeometryComponent &component,
- const AttributeIDRef &attribute_id) const final
+ GAttributeReader try_get_for_read(const void *owner,
+ const AttributeIDRef &attribute_id) const final
{
- BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH);
if (!attribute_id.is_named()) {
return {};
}
- const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
- const Mesh *mesh = mesh_component.get_for_read();
+ const Mesh *mesh = static_cast<const Mesh *>(owner);
if (mesh == nullptr) {
return {};
}
@@ -1019,24 +1024,21 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider {
if (vertex_group_index < 0) {
return {};
}
- if (mesh->dvert == nullptr) {
+ const Span<MDeformVert> dverts = mesh->deform_verts();
+ if (dverts.is_empty()) {
static const float default_value = 0.0f;
return {VArray<float>::ForSingle(default_value, mesh->totvert), ATTR_DOMAIN_POINT};
}
- return {VArray<float>::For<VArrayImpl_For_VertexWeights>(
- mesh->dvert, mesh->totvert, vertex_group_index),
+ return {VArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index),
ATTR_DOMAIN_POINT};
}
- WriteAttributeLookup try_get_for_write(GeometryComponent &component,
- const AttributeIDRef &attribute_id) const final
+ GAttributeWriter try_get_for_write(void *owner, const AttributeIDRef &attribute_id) const final
{
- BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH);
if (!attribute_id.is_named()) {
return {};
}
- MeshComponent &mesh_component = static_cast<MeshComponent &>(component);
- Mesh *mesh = mesh_component.get_for_write();
+ Mesh *mesh = static_cast<Mesh *>(owner);
if (mesh == nullptr) {
return {};
}
@@ -1047,27 +1049,17 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider {
if (vertex_group_index < 0) {
return {};
}
- if (mesh->dvert == nullptr) {
- BKE_object_defgroup_data_create(&mesh->id);
- }
- else {
- /* Copy the data layer if it is shared with some other mesh. */
- mesh->dvert = (MDeformVert *)CustomData_duplicate_referenced_layer(
- &mesh->vdata, CD_MDEFORMVERT, mesh->totvert);
- }
- return {VMutableArray<float>::For<VArrayImpl_For_VertexWeights>(
- mesh->dvert, mesh->totvert, vertex_group_index),
+ MutableSpan<MDeformVert> dverts = mesh->deform_verts_for_write();
+ return {VMutableArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index),
ATTR_DOMAIN_POINT};
}
- bool try_delete(GeometryComponent &component, const AttributeIDRef &attribute_id) const final
+ bool try_delete(void *owner, const AttributeIDRef &attribute_id) const final
{
- BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH);
if (!attribute_id.is_named()) {
return false;
}
- MeshComponent &mesh_component = static_cast<MeshComponent &>(component);
- Mesh *mesh = mesh_component.get_for_write();
+ Mesh *mesh = static_cast<Mesh *>(owner);
if (mesh == nullptr) {
return true;
}
@@ -1081,27 +1073,25 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider {
}
BLI_remlink(&mesh->vertex_group_names, group);
MEM_freeN(group);
- if (mesh->dvert == nullptr) {
+ if (mesh->deform_verts().is_empty()) {
return true;
}
- /* Copy the data layer if it is shared with some other mesh. */
- mesh->dvert = (MDeformVert *)CustomData_duplicate_referenced_layer(
- &mesh->vdata, CD_MDEFORMVERT, mesh->totvert);
-
- for (MDeformVert &dvert : MutableSpan(mesh->dvert, mesh->totvert)) {
+ for (MDeformVert &dvert : mesh->deform_verts_for_write()) {
MDeformWeight *weight = BKE_defvert_find_index(&dvert, index);
BKE_defvert_remove_group(&dvert, weight);
+ for (MDeformWeight &weight : MutableSpan(dvert.dw, dvert.totweight)) {
+ if (weight.def_nr > index) {
+ weight.def_nr--;
+ }
+ }
}
return true;
}
- bool foreach_attribute(const GeometryComponent &component,
- const AttributeForeachCallback callback) const final
+ bool foreach_attribute(const void *owner, const AttributeForeachCallback callback) const final
{
- BLI_assert(component.type() == GEO_COMPONENT_TYPE_MESH);
- const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
- const Mesh *mesh = mesh_component.get_for_read();
+ const Mesh *mesh = static_cast<const Mesh *>(owner);
if (mesh == nullptr) {
return true;
}
@@ -1131,35 +1121,34 @@ class NormalAttributeProvider final : public BuiltinAttributeProvider {
{
}
- GVArray try_get_for_read(const GeometryComponent &component) const final
+ GVArray try_get_for_read(const void *owner) const final
{
- const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
- const Mesh *mesh = mesh_component.get_for_read();
+ const Mesh *mesh = static_cast<const Mesh *>(owner);
if (mesh == nullptr || mesh->totpoly == 0) {
return {};
}
return VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(mesh), mesh->totpoly});
}
- WriteAttributeLookup try_get_for_write(GeometryComponent &UNUSED(component)) const final
+ GAttributeWriter try_get_for_write(void *UNUSED(owner)) const final
{
return {};
}
- bool try_delete(GeometryComponent &UNUSED(component)) const final
+ bool try_delete(void *UNUSED(owner)) const final
{
return false;
}
- bool try_create(GeometryComponent &UNUSED(component),
- const AttributeInit &UNUSED(initializer)) const final
+ bool try_create(void *UNUSED(owner), const AttributeInit &UNUSED(initializer)) const final
{
return false;
}
- bool exists(const GeometryComponent &component) const final
+ bool exists(const void *owner) const final
{
- return component.attribute_domain_num(ATTR_DOMAIN_FACE) != 0;
+ const Mesh *mesh = static_cast<const Mesh *>(owner);
+ return mesh->totpoly != 0;
}
};
@@ -1169,35 +1158,34 @@ class NormalAttributeProvider final : public BuiltinAttributeProvider {
*/
static ComponentAttributeProviders create_attribute_providers_for_mesh()
{
- static auto update_custom_data_pointers = [](GeometryComponent &component) {
- if (Mesh *mesh = get_mesh_from_component_for_write(component)) {
- BKE_mesh_update_customdata_pointers(mesh, false);
- }
- };
-
#define MAKE_MUTABLE_CUSTOM_DATA_GETTER(NAME) \
- [](GeometryComponent &component) -> CustomData * { \
- Mesh *mesh = get_mesh_from_component_for_write(component); \
- return mesh ? &mesh->NAME : nullptr; \
+ [](void *owner) -> CustomData * { \
+ Mesh *mesh = static_cast<Mesh *>(owner); \
+ return &mesh->NAME; \
}
#define MAKE_CONST_CUSTOM_DATA_GETTER(NAME) \
- [](const GeometryComponent &component) -> const CustomData * { \
- const Mesh *mesh = get_mesh_from_component_for_read(component); \
- return mesh ? &mesh->NAME : nullptr; \
+ [](const void *owner) -> const CustomData * { \
+ const Mesh *mesh = static_cast<const Mesh *>(owner); \
+ return &mesh->NAME; \
+ }
+#define MAKE_GET_ELEMENT_NUM_GETTER(NAME) \
+ [](const void *owner) -> int { \
+ const Mesh *mesh = static_cast<const Mesh *>(owner); \
+ return mesh->NAME; \
}
static CustomDataAccessInfo corner_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(ldata),
MAKE_CONST_CUSTOM_DATA_GETTER(ldata),
- update_custom_data_pointers};
+ MAKE_GET_ELEMENT_NUM_GETTER(totloop)};
static CustomDataAccessInfo point_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(vdata),
MAKE_CONST_CUSTOM_DATA_GETTER(vdata),
- update_custom_data_pointers};
+ MAKE_GET_ELEMENT_NUM_GETTER(totvert)};
static CustomDataAccessInfo edge_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(edata),
MAKE_CONST_CUSTOM_DATA_GETTER(edata),
- update_custom_data_pointers};
+ MAKE_GET_ELEMENT_NUM_GETTER(totedge)};
static CustomDataAccessInfo face_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(pdata),
MAKE_CONST_CUSTOM_DATA_GETTER(pdata),
- update_custom_data_pointers};
+ MAKE_GET_ELEMENT_NUM_GETTER(totpoly)};
#undef MAKE_CONST_CUSTOM_DATA_GETTER
#undef MAKE_MUTABLE_CUSTOM_DATA_GETTER
@@ -1213,7 +1201,7 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh()
point_access,
make_derived_read_attribute<MVert, float3, get_vertex_position>,
make_derived_write_attribute<MVert, float3, get_vertex_position, set_vertex_position>,
- tag_normals_dirty_when_writing_position);
+ tag_component_positions_changed);
static NormalAttributeProvider normal;
@@ -1229,18 +1217,17 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh()
make_array_write_attribute<int>,
nullptr);
- static BuiltinCustomDataLayerProvider material_index(
- "material_index",
- ATTR_DOMAIN_FACE,
- CD_PROP_INT32,
- CD_MPOLY,
- BuiltinAttributeProvider::NonCreatable,
- BuiltinAttributeProvider::Writable,
- BuiltinAttributeProvider::NonDeletable,
- face_access,
- make_derived_read_attribute<MPoly, int, get_material_index>,
- make_derived_write_attribute<MPoly, int, get_material_index, set_material_index>,
- nullptr);
+ static BuiltinCustomDataLayerProvider material_index("material_index",
+ ATTR_DOMAIN_FACE,
+ CD_PROP_INT32,
+ CD_PROP_INT32,
+ BuiltinAttributeProvider::Creatable,
+ BuiltinAttributeProvider::Writable,
+ BuiltinAttributeProvider::Deletable,
+ face_access,
+ make_array_read_attribute<int>,
+ make_array_write_attribute<int>,
+ nullptr);
static BuiltinCustomDataLayerProvider shade_smooth(
"shade_smooth",
@@ -1292,13 +1279,74 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh()
&face_custom_data});
}
+static AttributeAccessorFunctions get_mesh_accessor_functions()
+{
+ static const ComponentAttributeProviders providers = create_attribute_providers_for_mesh();
+ AttributeAccessorFunctions fn =
+ attribute_accessor_functions::accessor_functions_for_providers<providers>();
+ fn.domain_size = [](const void *owner, const eAttrDomain domain) {
+ if (owner == nullptr) {
+ return 0;
+ }
+ const Mesh &mesh = *static_cast<const Mesh *>(owner);
+ switch (domain) {
+ case ATTR_DOMAIN_POINT:
+ return mesh.totvert;
+ case ATTR_DOMAIN_EDGE:
+ return mesh.totedge;
+ case ATTR_DOMAIN_FACE:
+ return mesh.totpoly;
+ case ATTR_DOMAIN_CORNER:
+ return mesh.totloop;
+ default:
+ return 0;
+ }
+ };
+ fn.domain_supported = [](const void *UNUSED(owner), const eAttrDomain domain) {
+ return ELEM(domain, ATTR_DOMAIN_POINT, ATTR_DOMAIN_EDGE, ATTR_DOMAIN_FACE, ATTR_DOMAIN_CORNER);
+ };
+ fn.adapt_domain = [](const void *owner,
+ const blender::GVArray &varray,
+ const eAttrDomain from_domain,
+ const eAttrDomain to_domain) -> blender::GVArray {
+ if (owner == nullptr) {
+ return {};
+ }
+ const Mesh &mesh = *static_cast<const Mesh *>(owner);
+ return adapt_mesh_attribute_domain(mesh, varray, from_domain, to_domain);
+ };
+ return fn;
+}
+
+static const AttributeAccessorFunctions &get_mesh_accessor_functions_ref()
+{
+ static const AttributeAccessorFunctions fn = get_mesh_accessor_functions();
+ return fn;
+}
+
} // namespace blender::bke
-const blender::bke::ComponentAttributeProviders *MeshComponent::get_attribute_providers() const
+blender::bke::AttributeAccessor Mesh::attributes() const
+{
+ return blender::bke::AttributeAccessor(this, blender::bke::get_mesh_accessor_functions_ref());
+}
+
+blender::bke::MutableAttributeAccessor Mesh::attributes_for_write()
+{
+ return blender::bke::MutableAttributeAccessor(this,
+ blender::bke::get_mesh_accessor_functions_ref());
+}
+
+std::optional<blender::bke::AttributeAccessor> MeshComponent::attributes() const
+{
+ return blender::bke::AttributeAccessor(mesh_, blender::bke::get_mesh_accessor_functions_ref());
+}
+
+std::optional<blender::bke::MutableAttributeAccessor> MeshComponent::attributes_for_write()
{
- static blender::bke::ComponentAttributeProviders providers =
- blender::bke::create_attribute_providers_for_mesh();
- return &providers;
+ Mesh *mesh = this->get_for_write();
+ return blender::bke::MutableAttributeAccessor(mesh,
+ blender::bke::get_mesh_accessor_functions_ref());
}
/** \} */