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Diffstat (limited to 'source/blender/blenkernel/intern/ika.c')
-rw-r--r--source/blender/blenkernel/intern/ika.c596
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diff --git a/source/blender/blenkernel/intern/ika.c b/source/blender/blenkernel/intern/ika.c
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+++ b/source/blender/blenkernel/intern/ika.c
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+
+/* ika.c MIXED MODEL
+ *
+ * april 96
+ *
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+/* types */
+#include "DNA_ika_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+/* functions */
+#include "BKE_blender.h"
+#include "BKE_library.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_object.h"
+#include "BKE_ika.h"
+
+/* Let's go! */
+#define TOLER 0.000076
+#define CLAMP(a, b, c) if((a)<(b)) (a)=(b); else if((a)>(c)) (a)=(c)
+
+
+void unlink_ika(Ika *ika)
+{
+ /* loskoppelen: */
+
+
+}
+
+/* niet Ika zelf vrijgeven */
+void free_ika(Ika *ika)
+{
+
+ /* unimplemented!!! */
+ unlink_ika(ika);
+
+ BLI_freelistN(&ika->limbbase);
+
+ if(ika->def) MEM_freeN(ika->def);
+}
+
+Ika *add_ika()
+{
+ Ika *ika;
+
+ ika= alloc_libblock(&G.main->ika, ID_IK, "Ika");
+ ika->flag = IK_GRABEFF | IK_XYCONSTRAINT;
+
+ ika->xyconstraint= 0.5f;
+ ika->mem= 0.3f;
+ ika->iter= 6;
+
+ return ika;
+}
+
+Ika *copy_ika(Ika *ika)
+{
+ Ika *ikan;
+
+ ikan= copy_libblock(ika);
+
+ duplicatelist(&ikan->limbbase, &ika->limbbase);
+
+ ikan->def= MEM_dupallocN(ikan->def);
+
+ return ikan;
+}
+
+void make_local_ika(Ika *ika)
+{
+ Object *ob;
+ Ika *ikan;
+ int local=0, lib=0;
+
+ /* - zijn er alleen lib users: niet doen
+ * - zijn er alleen locale users: flag zetten
+ * - mixed: copy
+ */
+
+ if(ika->id.lib==0) return;
+ if(ika->id.us==1) {
+ ika->id.lib= 0;
+ ika->id.flag= LIB_LOCAL;
+ new_id(0, (ID *)ika, 0);
+ return;
+ }
+
+ ob= G.main->object.first;
+ while(ob) {
+ if(ob->data==ika) {
+ if(ob->id.lib) lib= 1;
+ else local= 1;
+ }
+ ob= ob->id.next;
+ }
+
+ if(local && lib==0) {
+ ika->id.lib= 0;
+ ika->id.flag= LIB_LOCAL;
+ new_id(0, (ID *)ika, 0);
+ }
+ else if(local && lib) {
+ ikan= copy_ika(ika);
+ ikan->id.us= 0;
+
+ ob= G.main->object.first;
+ while(ob) {
+ if(ob->data==ika) {
+
+ if(ob->id.lib==0) {
+ ob->data= ikan;
+ ikan->id.us++;
+ ika->id.us--;
+ }
+ }
+ ob= ob->id.next;
+ }
+ }
+}
+
+int count_limbs(Object *ob)
+{
+ int tot=0;
+ Ika *ika;
+ Limb *li;
+
+ if(ob->type!=OB_IKA) return 0;
+ ika= ob->data;
+
+ li= ika->limbbase.first;
+ while(li) {
+ tot++;
+ li= li->next;
+ }
+ return tot;
+}
+
+/* ************************************************** */
+
+
+/* aan hand van eff[] de len en alpha */
+void calc_limb(Limb *li)
+{
+ Limb *prev= li;
+ float vec[2], alpha= 0.0;
+
+ /* alpha van 'parents' */
+ while( (prev=prev->prev) ) {
+ alpha+= prev->alpha;
+ }
+
+ if(li->prev) {
+ vec[0]= -li->prev->eff[0];
+ vec[1]= -li->prev->eff[1];
+ }
+ else vec[0]= vec[1]= 0.0;
+
+ vec[0]+= li->eff[0];
+ vec[1]+= li->eff[1];
+
+ li->alpha= (float)atan2(vec[1], vec[0]) - alpha;
+ li->len= (float)sqrt(vec[0]*vec[0] + vec[1]*vec[1]);
+
+}
+
+/* aan hand van len en alpha worden de eindpunten berekend */
+void calc_ika(Ika *ika, Limb *li)
+{
+ float alpha=0.0, co, si;
+
+ if(li) {
+ Limb *prev= li;
+ while((prev=prev->prev)) {
+ alpha+= prev->alpha;
+ }
+ }
+ else li= ika->limbbase.first;
+
+ while(li) {
+ if(li->alpha != li->alpha) li->alpha= 0.0f; /* NaN patch */
+
+ alpha+= li->alpha;
+
+ co= (float)cos(alpha);
+ si= (float)sin(alpha);
+
+ li->eff[0]= co*li->len;
+ li->eff[1]= si*li->len;
+
+ if(li->prev) {
+ li->eff[0]+= li->prev->eff[0];
+ li->eff[1]+= li->prev->eff[1];
+ }
+
+ if(li->next==0) {
+ ika->eff[0]= li->eff[0];
+ ika->eff[1]= li->eff[1];
+ }
+
+ li= li->next;
+ }
+}
+
+void init_defstate_ika(Object *ob)
+{
+ Ika *ika;
+ Limb *li;
+
+ ika= ob->data;
+ ika->totx= 0.0;
+ ika->toty= 0.0;
+ li= ika->limbbase.first;
+
+ calc_ika(ika, 0); /* correcte eindpunten */
+
+ while(li) {
+ li->alphao= li->alpha;
+ li->leno= li->len;
+
+ li= li->next;
+ }
+ ika->eff[2]= 0.0;
+ VecMat4MulVecfl(ika->effg, ob->obmat, ika->eff);
+}
+
+void itterate_limb(Ika *ika, Limb *li)
+{
+ float da, n1[2], n2[2], len1, len2;
+
+ if(li->prev) {
+ n1[0]= ika->eff[0] - li->prev->eff[0];
+ n1[1]= ika->eff[1] - li->prev->eff[1];
+ n2[0]= ika->effn[0] - li->prev->eff[0];
+ n2[1]= ika->effn[1] - li->prev->eff[1];
+ }
+ else {
+ n1[0]= ika->eff[0];
+ n1[1]= ika->eff[1];
+ n2[0]= ika->effn[0];
+ n2[1]= ika->effn[1];
+ }
+ len1= (float)sqrt(n1[0]*n1[0] + n1[1]*n1[1]);
+ len2= (float)sqrt(n2[0]*n2[0] + n2[1]*n2[1]);
+
+ da= (1.0f-li->fac)*saacos( (n1[0]*n2[0]+n1[1]*n2[1])/(len1*len2) );
+
+ if(n1[0]*n2[1] < n1[1]*n2[0]) da= -da;
+
+ li->alpha+= da;
+
+}
+
+void rotate_ika(Object *ob, Ika *ika)
+{
+ Limb *li;
+ float len2, da, n1[2], n2[2];
+
+ /* terug roteren */
+ euler_rot(ob->rot, -ika->toty, 'y');
+ ika->toty= 0.0;
+
+ where_is_object(ob);
+
+ Mat4Invert(ob->imat, ob->obmat);
+ VecMat4MulVecfl(ika->effn, ob->imat, ika->effg);
+
+ li= ika->limbbase.last;
+ if(li==0) return;
+
+ n1[0]= ika->eff[0];
+ n2[0]= ika->effn[0];
+ n2[1]= ika->effn[2];
+
+ len2= (float)sqrt(n2[0]*n2[0] + n2[1]*n2[1]);
+
+ if(len2>TOLER) {
+ da= (n2[0])/(len2);
+ if(n1[0]<0.0) da= -da;
+
+ /* als de x comp bijna nul is kan dit gebeuren */
+ if(da<=-1.0+TOLER || da>=1.0) ;
+ else {
+
+ da= saacos( da );
+ if(n1[0]*n2[1] > 0.0) da= -da;
+
+ euler_rot(ob->rot, da, 'y');
+ ika->toty= da;
+ }
+ }
+}
+
+void rotate_ika_xy(Object *ob, Ika *ika)
+{
+ Limb *li;
+ float ang, da, n1[3], n2[3], axis[3], quat[4];
+
+ /* terug roteren */
+ euler_rot(ob->rot, -ika->toty, 'y');
+ euler_rot(ob->rot, -ika->totx, 'x');
+
+ where_is_object(ob);
+
+ Mat4Invert(ob->imat, ob->obmat);
+ VecMat4MulVecfl(ika->effn, ob->imat, ika->effg);
+
+ li= ika->limbbase.last;
+ if(li==0) return;
+
+ /* ika->eff = old situation */
+ /* ika->effn = desired situation */
+
+ *(n1)= *(ika->effn);
+ *(n1+1)= *(ika->effn+1);
+ *(n1+2)= 0.0;
+
+ *(n2)= *(ika->effn);
+ *(n2+1)= *(ika->effn+1);
+ *(n2+2)= *(ika->effn+2);
+
+ Normalise(n1);
+ Normalise(n2);
+
+ ang= n1[0]*n2[0] + n1[1]*n2[1] + n1[2]*n2[2];
+ ang= saacos(ang);
+
+ if(ang<-0.0000001 || ang>0.00000001) {
+ Crossf(axis, n1, n2);
+ Normalise(axis);
+ quat[0]= (float)cos(0.5*ang);
+ da= (float)sin(0.5*ang);
+ quat[1]= da*axis[0];
+ quat[2]= da*axis[1];
+ quat[3]= da*axis[2];
+
+ QuatToEul(quat, axis);
+
+ ika->totx= axis[0];
+ CLAMP(ika->totx, -ika->xyconstraint, ika->xyconstraint);
+ ika->toty= axis[1];
+ CLAMP(ika->toty, -ika->xyconstraint, ika->xyconstraint);
+ }
+
+ euler_rot(ob->rot, ika->totx, 'x');
+ euler_rot(ob->rot, ika->toty, 'y');
+}
+
+void itterate_ika(Object *ob)
+{
+ Ika *ika;
+ Limb *li;
+ int it = 0;
+
+ ika= ob->data;
+ if((ika->flag & IK_GRABEFF)==0) return;
+
+ disable_where_script(1);
+ /* memory: grote tijdsprongen afvangen */
+ it= abs(ika->lastfra - G.scene->r.cfra);
+ ika->lastfra= G.scene->r.cfra;
+ if(it>10) {
+
+ /* one itteration extra */
+ itterate_ika(ob);
+ }
+ else {
+ li= ika->limbbase.first;
+ while(li) {
+ li->alpha= (1.0f-ika->mem)*li->alpha + ika->mem*li->alphao;
+ if(li->fac==1.0f) li->fac= 0.05f; /* oude files: kan weg in juni 96 */
+ li= li->next;
+ }
+ }
+ calc_ika(ika, 0);
+
+ /* effector heeft parent? */
+ if(ika->parent) {
+
+ if(ika->partype==PAROBJECT) {
+ if(ika->parent->ctime != (float) G.scene->r.cfra) where_is_object(ika->parent);
+ *(ika->effg)= *(ika->parent->obmat[3]);
+ *(ika->effg+1)= *(ika->parent->obmat[3]+1);
+ *(ika->effg+2)= *(ika->parent->obmat[3]+2);
+ }
+ else {
+ what_does_parent1(ika->parent, ika->partype, ika->par1, 0, 0);
+ *(ika->effg)= *(workob.obmat[3]);
+ *(ika->effg+1)= *(workob.obmat[3]+1);
+ *(ika->effg+2)= *(workob.obmat[3]+2);
+ }
+ }
+
+
+ /* y-as goed draaien */
+ if(ika->flag & IK_XYCONSTRAINT)
+ rotate_ika_xy(ob, ika);
+ else
+ rotate_ika(ob, ika);
+
+ it= ika->iter;
+ while(it--) {
+
+ where_is_object(ob);
+ Mat4Invert(ob->imat, ob->obmat);
+ VecMat4MulVecfl(ika->effn, ob->imat, ika->effg);
+ /* forward: dan gaan ook de eerste limbs */
+ li= ika->limbbase.first;
+ while(li) {
+
+ itterate_limb(ika, li);
+
+ /* zet je calc_ika() buiten deze lus: lange kettingen instabiel */
+ calc_ika(ika, li);
+
+ li= li->next;
+ }
+
+ where_is_object(ob);
+ Mat4Invert(ob->imat, ob->obmat);
+ VecMat4MulVecfl(ika->effn, ob->imat, ika->effg);
+
+ /* backward */
+ li= ika->limbbase.last;
+ while(li) {
+
+ itterate_limb(ika, li);
+
+ /* zet je calc_ika() buiten deze lus: lange kettingen instabiel */
+ calc_ika(ika, li);
+
+ li= li->prev;
+ }
+ }
+
+ disable_where_script(0);
+}
+
+
+void do_all_ikas()
+{
+ Base *base = 0;
+
+ base= G.scene->base.first;
+ while(base) {
+
+ if(base->object->type==OB_IKA) itterate_ika(base->object);
+
+ base= base->next;
+ }
+}
+
+void do_all_visible_ikas()
+{
+ Base *base = 0;
+
+ base= G.scene->base.first;
+ while(base) {
+ if(base->lay & G.scene->lay) {
+ if(base->object->type==OB_IKA) itterate_ika(base->object);
+ }
+ base= base->next;
+ }
+}
+
+/* ******************** DEFORM ************************ */
+
+
+void init_skel_deform(Object *par, Object *ob)
+{
+ Deform *def;
+ Ika *ika;
+ int a;
+
+ /* deform:
+ *
+ * ob_vec * ob_obmat * def_imat (weight fie) * def_obmat * ob_imat = ob_vec'
+ *
+ * <----- premat ----> <---- postmat ---->
+ */
+
+ if(par->type!=OB_IKA) return;
+
+ Mat4Invert(ob->imat, ob->obmat);
+
+ ika= par->data;
+ a= ika->totdef;
+ def= ika->def;
+ while(a--) {
+
+ what_does_parent1(def->ob, def->partype, def->par1, def->par2, def->par3);
+
+ Mat4MulMat4(def->premat, ob->obmat, def->imat);
+ Mat4MulMat4(def->postmat, workob.obmat, ob->imat);
+
+ def++;
+ }
+}
+
+
+void calc_skel_deform(Ika *ika, float *co)
+{
+ Deform *def;
+ int a;
+ float totw=0.0, weight, fac, len, vec[3], totvec[3];
+
+ def= ika->def;
+ if(def==0) return;
+ a= ika->totdef;
+ totvec[0]=totvec[1]=totvec[2]= 0.0;
+
+ while(a--) {
+
+ VecMat4MulVecfl(vec, def->premat, co);
+
+ len= (float)sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);
+
+ if(def->vec[0]==0.0f) len= 2.0f*len;
+ else len= len + (float)sqrt( (vec[0]+def->vec[0])*(vec[0]+def->vec[0]) + vec[1]*vec[1] + vec[2]*vec[2]);
+
+ /* def->vec[0]= len limb */
+
+ weight= 1.0f/(0.001f+len);
+ weight*= weight;
+ weight*= weight;
+ weight*= def->fac;
+
+ len -= def->vec[0];
+
+ if(def->dist != 0.0) {
+ if(len >= def->dist) {
+ weight= 0.0;
+ }
+ else {
+ fac= (def->dist - len)/def->dist;
+ weight*= fac;
+ }
+ }
+ if(weight > 0.0) {
+ Mat4MulVecfl(def->postmat, vec);
+
+ VecMulf(vec, weight);
+ VecAddf(totvec, totvec, vec);
+
+ totw+= weight;
+ }
+ def++;
+ }
+
+ if(totw==0.0) return;
+
+ co[0]= totvec[0]/totw;
+ co[1]= totvec[1]/totw;
+ co[2]= totvec[2]/totw;
+
+}