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Diffstat (limited to 'source/blender/blenkernel/intern/image_gpu.cc')
-rw-r--r--source/blender/blenkernel/intern/image_gpu.cc20
1 files changed, 15 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/image_gpu.cc b/source/blender/blenkernel/intern/image_gpu.cc
index 6edb9e1b24c..08fdd715512 100644
--- a/source/blender/blenkernel/intern/image_gpu.cc
+++ b/source/blender/blenkernel/intern/image_gpu.cc
@@ -138,6 +138,8 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
int arraywidth = 0, arrayheight = 0;
ListBase boxes = {nullptr};
+ int planes = 0;
+
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
ImageUser iuser;
BKE_imageuser_default(&iuser);
@@ -164,6 +166,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
BKE_image_release_ibuf(ima, ibuf, nullptr);
BLI_addtail(&boxes, packtile);
+ planes = max_ii(planes, ibuf->planes);
}
}
@@ -195,9 +198,15 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
}
const bool use_high_bitdepth = (ima->flag & IMA_HIGH_BITDEPTH);
+ const bool use_grayscale = planes <= 8;
/* Create Texture without content. */
- GPUTexture *tex = IMB_touch_gpu_texture(
- ima->id.name + 2, main_ibuf, arraywidth, arrayheight, arraylayers, use_high_bitdepth);
+ GPUTexture *tex = IMB_touch_gpu_texture(ima->id.name + 2,
+ main_ibuf,
+ arraywidth,
+ arrayheight,
+ arraylayers,
+ use_high_bitdepth,
+ use_grayscale);
/* Upload each tile one by one. */
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
@@ -223,6 +232,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
tilelayer,
UNPACK2(tilesize),
use_high_bitdepth,
+ use_grayscale,
store_premultiplied);
}
@@ -737,11 +747,11 @@ static void gpu_texture_update_from_ibuf(
}
else {
/* Byte image is in original colorspace from the file, and may need conversion. */
- if (IMB_colormanagement_space_is_data(ibuf->rect_colorspace) ||
- IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace)) {
+ if (IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
/* Non-color data, just store buffer as is. */
}
- else if (IMB_colormanagement_space_is_srgb(ibuf->rect_colorspace)) {
+ else if (IMB_colormanagement_space_is_srgb(ibuf->rect_colorspace) ||
+ IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace)) {
/* sRGB or scene linear, store as byte texture that the GPU can decode directly. */
rect = (uchar *)MEM_mallocN(sizeof(uchar[4]) * w * h, __func__);
if (rect == nullptr) {