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Diffstat (limited to 'source/blender/blenkernel/intern/layer.c')
-rw-r--r--source/blender/blenkernel/intern/layer.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index cf6139d9449..4da59ff302d 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1088,7 +1088,7 @@ bool BKE_base_is_visible(const View3D *v3d, const Base *base)
return base->flag & BASE_VISIBLE_VIEWLAYER;
}
-bool BKE_object_is_visible_in_viewport(const struct View3D *v3d, const struct Object *ob)
+bool BKE_object_is_visible_in_viewport(const View3D *v3d, const struct Object *ob)
{
BLI_assert(v3d != NULL);
@@ -1231,7 +1231,7 @@ static void layer_collection_local_sync(ViewLayer *view_layer,
}
}
-void BKE_layer_collection_local_sync(ViewLayer *view_layer, View3D *v3d)
+void BKE_layer_collection_local_sync(ViewLayer *view_layer, const View3D *v3d)
{
const unsigned short local_collections_uuid = v3d->local_collections_uuid;
@@ -1251,7 +1251,7 @@ void BKE_layer_collection_local_sync(ViewLayer *view_layer, View3D *v3d)
* Same as BKE_layer_collection_isolate_local but for a viewport
*/
void BKE_layer_collection_isolate_local(ViewLayer *view_layer,
- View3D *v3d,
+ const View3D *v3d,
LayerCollection *lc,
bool extend)
{
@@ -1463,11 +1463,11 @@ bool BKE_scene_has_object(Scene *scene, Object *ob)
* \{ */
typedef struct LayerObjectBaseIteratorData {
- View3D *v3d;
+ const View3D *v3d;
Base *base;
} LayerObjectBaseIteratorData;
-static bool object_bases_iterator_is_valid(View3D *v3d, Base *base, const int flag)
+static bool object_bases_iterator_is_valid(const View3D *v3d, Base *base, const int flag)
{
BLI_assert((v3d == NULL) || (v3d->spacetype == SPACE_VIEW3D));
@@ -1484,7 +1484,7 @@ static void object_bases_iterator_begin(BLI_Iterator *iter, void *data_in_v, con
{
ObjectsVisibleIteratorData *data_in = data_in_v;
ViewLayer *view_layer = data_in->view_layer;
- View3D *v3d = data_in->v3d;
+ const View3D *v3d = data_in->v3d;
Base *base = view_layer->object_bases.first;
/* when there are no objects */