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Diffstat (limited to 'source/blender/blenkernel/intern/library.c')
-rw-r--r--source/blender/blenkernel/intern/library.c2581
1 files changed, 5 insertions, 2576 deletions
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index e051dc946cb..376d5aacbf5 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -20,1517 +20,27 @@
/** \file
* \ingroup bke
*
- * Contains management of ID's and libraries
- * allocate and free of all library data
+ * Contains code specific to the `Library` ID type.
*/
-#include <stdio.h>
-#include <ctype.h>
-#include <string.h>
-#include <stdlib.h>
-#include <stddef.h>
-#include <assert.h>
-
#include "CLG_log.h"
#include "MEM_guardedalloc.h"
/* all types are needed here, in order to do memory operations */
-#include "DNA_anim_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_brush_types.h"
-#include "DNA_cachefile_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_collection_types.h"
-#include "DNA_gpencil_types.h"
-#include "DNA_ipo_types.h"
-#include "DNA_key_types.h"
-#include "DNA_light_types.h"
-#include "DNA_lattice_types.h"
-#include "DNA_linestyle_types.h"
-#include "DNA_material_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meta_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_movieclip_types.h"
-#include "DNA_mask_types.h"
-#include "DNA_node_types.h"
-#include "DNA_object_types.h"
-#include "DNA_lightprobe_types.h"
-#include "DNA_rigidbody_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_speaker_types.h"
-#include "DNA_sound_types.h"
-#include "DNA_text_types.h"
-#include "DNA_vfont_types.h"
-#include "DNA_windowmanager_types.h"
-#include "DNA_world_types.h"
-#include "DNA_workspace_types.h"
+#include "DNA_ID.h"
#include "BLI_utildefines.h"
-#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
-#include "BLI_ghash.h"
-#include "BLI_linklist.h"
-#include "BLI_memarena.h"
-#include "BLI_string_utils.h"
-
-#include "BLT_translation.h"
-#include "BKE_action.h"
-#include "BKE_animsys.h"
-#include "BKE_armature.h"
-#include "BKE_bpath.h"
-#include "BKE_brush.h"
-#include "BKE_camera.h"
-#include "BKE_cachefile.h"
-#include "BKE_collection.h"
-#include "BKE_context.h"
-#include "BKE_curve.h"
-#include "BKE_font.h"
-#include "BKE_global.h"
-#include "BKE_gpencil.h"
-#include "BKE_idcode.h"
-#include "BKE_idprop.h"
-#include "BKE_image.h"
-#include "BKE_key.h"
-#include "BKE_light.h"
-#include "BKE_lattice.h"
+#include "BKE_lib_id.h"
#include "BKE_library.h"
-#include "BKE_library_query.h"
-#include "BKE_library_remap.h"
-#include "BKE_linestyle.h"
-#include "BKE_mesh.h"
-#include "BKE_mesh_runtime.h"
-#include "BKE_material.h"
#include "BKE_main.h"
-#include "BKE_mball.h"
-#include "BKE_mask.h"
-#include "BKE_movieclip.h"
-#include "BKE_node.h"
-#include "BKE_object.h"
-#include "BKE_paint.h"
-#include "BKE_particle.h"
#include "BKE_packedFile.h"
-#include "BKE_lightprobe.h"
-#include "BKE_rigidbody.h"
-#include "BKE_sound.h"
-#include "BKE_speaker.h"
-#include "BKE_scene.h"
-#include "BKE_text.h"
-#include "BKE_texture.h"
-#include "BKE_world.h"
-
-#include "DEG_depsgraph.h"
-
-#include "RNA_access.h"
-
-#include "IMB_imbuf.h"
-#include "IMB_imbuf_types.h"
-
-#include "atomic_ops.h"
-
-//#define DEBUG_TIME
-
-#ifdef DEBUG_TIME
-# include "PIL_time_utildefines.h"
-#endif
-
-static CLG_LogRef LOG = {"bke.library"};
-
-/* GS reads the memory pointed at in a specific ordering.
- * only use this definition, makes little and big endian systems
- * work fine, in conjunction with MAKE_ID */
-
-/* ************* general ************************ */
-
-/* this has to be called from each make_local_* func, we could call
- * from id_make_local() but then the make local functions would not be self
- * contained.
- * also note that the id _must_ have a library - campbell */
-void BKE_id_lib_local_paths(Main *bmain, Library *lib, ID *id)
-{
- const char *bpath_user_data[2] = {BKE_main_blendfile_path(bmain), lib->filepath};
-
- BKE_bpath_traverse_id(bmain,
- id,
- BKE_bpath_relocate_visitor,
- BKE_BPATH_TRAVERSE_SKIP_MULTIFILE,
- (void *)bpath_user_data);
-}
-
-void id_lib_extern(ID *id)
-{
- if (id && ID_IS_LINKED(id)) {
- BLI_assert(BKE_idcode_is_linkable(GS(id->name)));
- if (id->tag & LIB_TAG_INDIRECT) {
- id->tag &= ~LIB_TAG_INDIRECT;
- id->flag &= ~LIB_INDIRECT_WEAK_LINK;
- id->tag |= LIB_TAG_EXTERN;
- id->lib->parent = NULL;
- }
- }
-}
-
-void id_lib_indirect_weak_link(ID *id)
-{
- if (id && ID_IS_LINKED(id)) {
- BLI_assert(BKE_idcode_is_linkable(GS(id->name)));
- if (id->tag & LIB_TAG_INDIRECT) {
- id->flag |= LIB_INDIRECT_WEAK_LINK;
- }
- }
-}
-
-/**
- * Ensure we have a real user
- *
- * \note Now that we have flags, we could get rid of the 'fake_user' special case,
- * flags are enough to ensure we always have a real user.
- * However, #ID_REAL_USERS is used in several places outside of core library.c,
- * so think we can wait later to make this change.
- */
-void id_us_ensure_real(ID *id)
-{
- if (id) {
- const int limit = ID_FAKE_USERS(id);
- id->tag |= LIB_TAG_EXTRAUSER;
- if (id->us <= limit) {
- if (id->us < limit || ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER_SET))) {
- CLOG_ERROR(&LOG,
- "ID user count error: %s (from '%s')",
- id->name,
- id->lib ? id->lib->filepath : "[Main]");
- BLI_assert(0);
- }
- id->us = limit + 1;
- id->tag |= LIB_TAG_EXTRAUSER_SET;
- }
- }
-}
-
-void id_us_clear_real(ID *id)
-{
- if (id && (id->tag & LIB_TAG_EXTRAUSER)) {
- if (id->tag & LIB_TAG_EXTRAUSER_SET) {
- id->us--;
- BLI_assert(id->us >= ID_FAKE_USERS(id));
- }
- id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET);
- }
-}
-
-/**
- * Same as \a id_us_plus, but does not handle lib indirect -> extern.
- * Only used by readfile.c so far, but simpler/safer to keep it here nonetheless.
- */
-void id_us_plus_no_lib(ID *id)
-{
- if (id) {
- if ((id->tag & LIB_TAG_EXTRAUSER) && (id->tag & LIB_TAG_EXTRAUSER_SET)) {
- BLI_assert(id->us >= 1);
- /* No need to increase count, just tag extra user as no more set.
- * Avoids annoying & inconsistent +1 in user count. */
- id->tag &= ~LIB_TAG_EXTRAUSER_SET;
- }
- else {
- BLI_assert(id->us >= 0);
- id->us++;
- }
- }
-}
-
-void id_us_plus(ID *id)
-{
- if (id) {
- id_us_plus_no_lib(id);
- id_lib_extern(id);
- }
-}
-
-/* decrements the user count for *id. */
-void id_us_min(ID *id)
-{
- if (id) {
- const int limit = ID_FAKE_USERS(id);
-
- if (id->us <= limit) {
- CLOG_ERROR(&LOG,
- "ID user decrement error: %s (from '%s'): %d <= %d",
- id->name,
- id->lib ? id->lib->filepath : "[Main]",
- id->us,
- limit);
- BLI_assert(0);
- id->us = limit;
- }
- else {
- id->us--;
- }
-
- if ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER)) {
- /* We need an extra user here, but never actually incremented user count for it so far,
- * do it now. */
- id_us_ensure_real(id);
- }
- }
-}
-
-void id_fake_user_set(ID *id)
-{
- if (id && !(id->flag & LIB_FAKEUSER)) {
- id->flag |= LIB_FAKEUSER;
- id_us_plus(id);
- }
-}
-
-void id_fake_user_clear(ID *id)
-{
- if (id && (id->flag & LIB_FAKEUSER)) {
- id->flag &= ~LIB_FAKEUSER;
- id_us_min(id);
- }
-}
-
-void BKE_id_clear_newpoin(ID *id)
-{
- if (id->newid) {
- id->newid->tag &= ~LIB_TAG_NEW;
- }
- id->newid = NULL;
-}
-
-static int id_expand_local_callback(void *UNUSED(user_data),
- struct ID *id_self,
- struct ID **id_pointer,
- int cb_flag)
-{
- if (cb_flag & IDWALK_CB_PRIVATE) {
- return IDWALK_RET_NOP;
- }
-
- /* Can happen that we get un-linkable ID here, e.g. with shape-key referring to itself
- * (through drivers)...
- * Just skip it, shape key can only be either indirectly linked, or fully local, period.
- * And let's curse one more time that stupid useless shapekey ID type! */
- if (*id_pointer && *id_pointer != id_self && BKE_idcode_is_linkable(GS((*id_pointer)->name))) {
- id_lib_extern(*id_pointer);
- }
-
- return IDWALK_RET_NOP;
-}
-
-/**
- * Expand ID usages of given id as 'extern' (and no more indirect) linked data.
- * Used by ID copy/make_local functions.
- */
-void BKE_id_expand_local(Main *bmain, ID *id)
-{
- BKE_library_foreach_ID_link(bmain, id, id_expand_local_callback, NULL, IDWALK_READONLY);
-}
-
-/**
- * Ensure new (copied) ID is fully made local.
- */
-void BKE_id_copy_ensure_local(Main *bmain, const ID *old_id, ID *new_id)
-{
- if (ID_IS_LINKED(old_id)) {
- BKE_id_expand_local(bmain, new_id);
- BKE_id_lib_local_paths(bmain, old_id->lib, new_id);
- }
-}
-
-/**
- * Generic 'make local' function, works for most of data-block types...
- */
-void BKE_id_make_local_generic(Main *bmain,
- ID *id,
- const bool id_in_mainlist,
- const bool lib_local)
-{
- bool is_local = false, is_lib = false;
-
- /* - only lib users: do nothing (unless force_local is set)
- * - only local users: set flag
- * - mixed: make copy
- * In case we make a whole lib's content local,
- * we always want to localize, and we skip remapping (done later).
- */
-
- if (!ID_IS_LINKED(id)) {
- return;
- }
-
- BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib);
-
- if (lib_local || is_local) {
- if (!is_lib) {
- id_clear_lib_data_ex(bmain, id, id_in_mainlist);
- BKE_id_expand_local(bmain, id);
- }
- else {
- ID *id_new;
-
- /* Should not fail in expected use cases,
- * but a few ID types cannot be copied (LIB, WM, SCR...). */
- if (BKE_id_copy(bmain, id, &id_new)) {
- id_new->us = 0;
-
- /* setting newid is mandatory for complex make_lib_local logic... */
- ID_NEW_SET(id, id_new);
- Key *key = BKE_key_from_id(id), *key_new = BKE_key_from_id(id);
- if (key && key_new) {
- ID_NEW_SET(key, key_new);
- }
- bNodeTree *ntree = ntreeFromID(id), *ntree_new = ntreeFromID(id_new);
- if (ntree && ntree_new) {
- ID_NEW_SET(ntree, ntree_new);
- }
-
- if (!lib_local) {
- BKE_libblock_remap(bmain, id, id_new, ID_REMAP_SKIP_INDIRECT_USAGE);
- }
- }
- }
- }
-}
-
-/**
- * Calls the appropriate make_local method for the block, unless test is set.
- *
- * \note Always set ID->newid pointer in case it gets duplicated...
- *
- * \param lib_local: Special flag used when making a whole library's content local,
- * it needs specific handling.
- *
- * \return true if the block can be made local.
- */
-bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local)
-{
- /* We don't care whether ID is directly or indirectly linked
- * in case we are making a whole lib local... */
- if (!lib_local && (id->tag & LIB_TAG_INDIRECT)) {
- return false;
- }
-
- switch ((ID_Type)GS(id->name)) {
- case ID_SCE:
- if (!test) {
- BKE_scene_make_local(bmain, (Scene *)id, lib_local);
- }
- return true;
- case ID_OB:
- if (!test) {
- BKE_object_make_local(bmain, (Object *)id, lib_local);
- }
- return true;
- case ID_ME:
- if (!test) {
- BKE_mesh_make_local(bmain, (Mesh *)id, lib_local);
- }
- return true;
- case ID_CU:
- if (!test) {
- BKE_curve_make_local(bmain, (Curve *)id, lib_local);
- }
- return true;
- case ID_MB:
- if (!test) {
- BKE_mball_make_local(bmain, (MetaBall *)id, lib_local);
- }
- return true;
- case ID_MA:
- if (!test) {
- BKE_material_make_local(bmain, (Material *)id, lib_local);
- }
- return true;
- case ID_TE:
- if (!test) {
- BKE_texture_make_local(bmain, (Tex *)id, lib_local);
- }
- return true;
- case ID_IM:
- if (!test) {
- BKE_image_make_local(bmain, (Image *)id, lib_local);
- }
- return true;
- case ID_LT:
- if (!test) {
- BKE_lattice_make_local(bmain, (Lattice *)id, lib_local);
- }
- return true;
- case ID_LA:
- if (!test) {
- BKE_light_make_local(bmain, (Light *)id, lib_local);
- }
- return true;
- case ID_CA:
- if (!test) {
- BKE_camera_make_local(bmain, (Camera *)id, lib_local);
- }
- return true;
- case ID_SPK:
- if (!test) {
- BKE_speaker_make_local(bmain, (Speaker *)id, lib_local);
- }
- return true;
- case ID_LP:
- if (!test) {
- BKE_lightprobe_make_local(bmain, (LightProbe *)id, lib_local);
- }
- return true;
- case ID_WO:
- if (!test) {
- BKE_world_make_local(bmain, (World *)id, lib_local);
- }
- return true;
- case ID_VF:
- if (!test) {
- BKE_vfont_make_local(bmain, (VFont *)id, lib_local);
- }
- return true;
- case ID_TXT:
- if (!test) {
- BKE_text_make_local(bmain, (Text *)id, lib_local);
- }
- return true;
- case ID_SO:
- if (!test) {
- BKE_sound_make_local(bmain, (bSound *)id, lib_local);
- }
- return true;
- case ID_GR:
- if (!test) {
- BKE_collection_make_local(bmain, (Collection *)id, lib_local);
- }
- return true;
- case ID_AR:
- if (!test) {
- BKE_armature_make_local(bmain, (bArmature *)id, lib_local);
- }
- return true;
- case ID_AC:
- if (!test) {
- BKE_action_make_local(bmain, (bAction *)id, lib_local);
- }
- return true;
- case ID_NT:
- if (!test) {
- ntreeMakeLocal(bmain, (bNodeTree *)id, true, lib_local);
- }
- return true;
- case ID_BR:
- if (!test) {
- BKE_brush_make_local(bmain, (Brush *)id, lib_local);
- }
- return true;
- case ID_PA:
- if (!test) {
- BKE_particlesettings_make_local(bmain, (ParticleSettings *)id, lib_local);
- }
- return true;
- case ID_GD:
- if (!test) {
- BKE_gpencil_make_local(bmain, (bGPdata *)id, lib_local);
- }
- return true;
- case ID_MC:
- if (!test) {
- BKE_movieclip_make_local(bmain, (MovieClip *)id, lib_local);
- }
- return true;
- case ID_MSK:
- if (!test) {
- BKE_mask_make_local(bmain, (Mask *)id, lib_local);
- }
- return true;
- case ID_LS:
- if (!test) {
- BKE_linestyle_make_local(bmain, (FreestyleLineStyle *)id, lib_local);
- }
- return true;
- case ID_PAL:
- if (!test) {
- BKE_palette_make_local(bmain, (Palette *)id, lib_local);
- }
- return true;
- case ID_PC:
- if (!test) {
- BKE_paint_curve_make_local(bmain, (PaintCurve *)id, lib_local);
- }
- return true;
- case ID_CF:
- if (!test) {
- BKE_cachefile_make_local(bmain, (CacheFile *)id, lib_local);
- }
- return true;
- case ID_WS:
- case ID_SCR:
- /* A bit special: can be appended but not linked. Return false
- * since supporting make-local doesn't make much sense. */
- return false;
- case ID_LI:
- case ID_KE:
- case ID_WM:
- return false; /* can't be linked */
- case ID_IP:
- return false; /* deprecated */
- }
-
- return false;
-}
-
-struct IDCopyLibManagementData {
- const ID *id_src;
- ID *id_dst;
- int flag;
-};
-
-/* Increases usercount as required, and remap self ID pointers. */
-static int id_copy_libmanagement_cb(void *user_data,
- ID *UNUSED(id_self),
- ID **id_pointer,
- int cb_flag)
-{
- struct IDCopyLibManagementData *data = user_data;
- ID *id = *id_pointer;
-
- /* Remap self-references to new copied ID. */
- if (id == data->id_src) {
- /* We cannot use id_self here, it is not *always* id_dst (thanks to $£!+@#&/? nodetrees). */
- id = *id_pointer = data->id_dst;
- }
-
- /* Increase used IDs refcount if needed and required. */
- if ((data->flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0 && (cb_flag & IDWALK_CB_USER)) {
- id_us_plus(id);
- }
-
- return IDWALK_RET_NOP;
-}
-
-bool BKE_id_copy_is_allowed(const ID *id)
-{
-#define LIB_ID_TYPES_NOCOPY \
- ID_LI, ID_SCR, ID_WM, ID_WS, /* Not supported */ \
- ID_IP /* Deprecated */
-
- return !ELEM(GS(id->name), LIB_ID_TYPES_NOCOPY);
-
-#undef LIB_ID_TYPES_NOCOPY
-}
-
-/**
- * Generic entry point for copying a data-block (new API).
- *
- * \note Copy is only affecting given data-block
- * (no ID used by copied one will be affected, besides usercount).
- * There is only one exception, if #LIB_ID_COPY_ACTIONS is defined,
- * actions used by animdata will be duplicated.
- *
- * \note Usercount of new copy is always set to 1.
- *
- * \param bmain: Main database, may be NULL only if LIB_ID_CREATE_NO_MAIN is specified.
- * \param id: Source data-block.
- * \param r_newid: Pointer to new (copied) ID pointer.
- * \param flag: Set of copy options, see DNA_ID.h enum for details
- * (leave to zero for default, full copy).
- * \return False when copying that ID type is not supported, true otherwise.
- */
-bool BKE_id_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag)
-{
- BLI_assert(r_newid != NULL);
- /* Make sure destination pointer is all good. */
- if ((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0) {
- *r_newid = NULL;
- }
- else {
- if (*r_newid != NULL) {
- /* Allow some garbage non-initialized memory to go in, and clean it up here. */
- const size_t size = BKE_libblock_get_alloc_info(GS(id->name), NULL);
- memset(*r_newid, 0, size);
- }
- }
-
- /* Early output is source is NULL. */
- if (id == NULL) {
- return false;
- }
- if (!BKE_id_copy_is_allowed(id)) {
- return false;
- }
-
- BKE_libblock_copy_ex(bmain, id, r_newid, flag);
-
- switch ((ID_Type)GS(id->name)) {
- case ID_SCE:
- BKE_scene_copy_data(bmain, (Scene *)*r_newid, (Scene *)id, flag);
- break;
- case ID_OB:
- BKE_object_copy_data(bmain, (Object *)*r_newid, (Object *)id, flag);
- break;
- case ID_ME:
- BKE_mesh_copy_data(bmain, (Mesh *)*r_newid, (Mesh *)id, flag);
- break;
- case ID_CU:
- BKE_curve_copy_data(bmain, (Curve *)*r_newid, (Curve *)id, flag);
- break;
- case ID_MB:
- BKE_mball_copy_data(bmain, (MetaBall *)*r_newid, (MetaBall *)id, flag);
- break;
- case ID_MA:
- BKE_material_copy_data(bmain, (Material *)*r_newid, (Material *)id, flag);
- break;
- case ID_TE:
- BKE_texture_copy_data(bmain, (Tex *)*r_newid, (Tex *)id, flag);
- break;
- case ID_IM:
- BKE_image_copy_data(bmain, (Image *)*r_newid, (Image *)id, flag);
- break;
- case ID_LT:
- BKE_lattice_copy_data(bmain, (Lattice *)*r_newid, (Lattice *)id, flag);
- break;
- case ID_LA:
- BKE_light_copy_data(bmain, (Light *)*r_newid, (Light *)id, flag);
- break;
- case ID_SPK:
- BKE_speaker_copy_data(bmain, (Speaker *)*r_newid, (Speaker *)id, flag);
- break;
- case ID_LP:
- BKE_lightprobe_copy_data(bmain, (LightProbe *)*r_newid, (LightProbe *)id, flag);
- break;
- case ID_CA:
- BKE_camera_copy_data(bmain, (Camera *)*r_newid, (Camera *)id, flag);
- break;
- case ID_KE:
- BKE_key_copy_data(bmain, (Key *)*r_newid, (Key *)id, flag);
- break;
- case ID_WO:
- BKE_world_copy_data(bmain, (World *)*r_newid, (World *)id, flag);
- break;
- case ID_TXT:
- BKE_text_copy_data(bmain, (Text *)*r_newid, (Text *)id, flag);
- break;
- case ID_GR:
- BKE_collection_copy_data(bmain, (Collection *)*r_newid, (Collection *)id, flag);
- break;
- case ID_AR:
- BKE_armature_copy_data(bmain, (bArmature *)*r_newid, (bArmature *)id, flag);
- break;
- case ID_AC:
- BKE_action_copy_data(bmain, (bAction *)*r_newid, (bAction *)id, flag);
- break;
- case ID_NT:
- BKE_node_tree_copy_data(bmain, (bNodeTree *)*r_newid, (bNodeTree *)id, flag);
- break;
- case ID_BR:
- BKE_brush_copy_data(bmain, (Brush *)*r_newid, (Brush *)id, flag);
- break;
- case ID_PA:
- BKE_particlesettings_copy_data(
- bmain, (ParticleSettings *)*r_newid, (ParticleSettings *)id, flag);
- break;
- case ID_GD:
- BKE_gpencil_copy_data((bGPdata *)*r_newid, (bGPdata *)id, flag);
- break;
- case ID_MC:
- BKE_movieclip_copy_data(bmain, (MovieClip *)*r_newid, (MovieClip *)id, flag);
- break;
- case ID_MSK:
- BKE_mask_copy_data(bmain, (Mask *)*r_newid, (Mask *)id, flag);
- break;
- case ID_LS:
- BKE_linestyle_copy_data(
- bmain, (FreestyleLineStyle *)*r_newid, (FreestyleLineStyle *)id, flag);
- break;
- case ID_PAL:
- BKE_palette_copy_data(bmain, (Palette *)*r_newid, (Palette *)id, flag);
- break;
- case ID_PC:
- BKE_paint_curve_copy_data(bmain, (PaintCurve *)*r_newid, (PaintCurve *)id, flag);
- break;
- case ID_CF:
- BKE_cachefile_copy_data(bmain, (CacheFile *)*r_newid, (CacheFile *)id, flag);
- break;
- case ID_SO:
- BKE_sound_copy_data(bmain, (bSound *)*r_newid, (bSound *)id, flag);
- break;
- case ID_VF:
- BKE_vfont_copy_data(bmain, (VFont *)*r_newid, (VFont *)id, flag);
- break;
- case ID_LI:
- case ID_SCR:
- case ID_WM:
- case ID_WS:
- case ID_IP:
- BLI_assert(0); /* Should have been rejected at start of function! */
- break;
- }
-
- /* Update ID refcount, remap pointers to self in new ID. */
- struct IDCopyLibManagementData data = {
- .id_src = id,
- .id_dst = *r_newid,
- .flag = flag,
- };
- BKE_library_foreach_ID_link(bmain, *r_newid, id_copy_libmanagement_cb, &data, IDWALK_NOP);
-
- /* Do not make new copy local in case we are copying outside of main...
- * XXX TODO: is this behavior OK, or should we need own flag to control that? */
- if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
- BLI_assert((flag & LIB_ID_COPY_KEEP_LIB) == 0);
- BKE_id_copy_ensure_local(bmain, id, *r_newid);
- }
- else {
- (*r_newid)->lib = id->lib;
- }
-
- return true;
-}
-
-/**
- * Invokes the appropriate copy method for the block and returns the result in
- * newid, unless test. Returns true if the block can be copied.
- */
-bool BKE_id_copy(Main *bmain, const ID *id, ID **newid)
-{
- return BKE_id_copy_ex(bmain, id, newid, LIB_ID_COPY_DEFAULT);
-}
-
-/**
- * Does a mere memory swap over the whole IDs data (including type-specific memory).
- * \note Most internal ID data itself is not swapped (only IDProperties are).
- */
-void BKE_id_swap(Main *bmain, ID *id_a, ID *id_b)
-{
- BLI_assert(GS(id_a->name) == GS(id_b->name));
-
- const ID id_a_back = *id_a;
- const ID id_b_back = *id_b;
-
-#define CASE_SWAP(_gs, _type) \
- case _gs: \
- SWAP(_type, *(_type *)id_a, *(_type *)id_b); \
- break
-
- switch ((ID_Type)GS(id_a->name)) {
- CASE_SWAP(ID_SCE, Scene);
- CASE_SWAP(ID_LI, Library);
- CASE_SWAP(ID_OB, Object);
- CASE_SWAP(ID_ME, Mesh);
- CASE_SWAP(ID_CU, Curve);
- CASE_SWAP(ID_MB, MetaBall);
- CASE_SWAP(ID_MA, Material);
- CASE_SWAP(ID_TE, Tex);
- CASE_SWAP(ID_IM, Image);
- CASE_SWAP(ID_LT, Lattice);
- CASE_SWAP(ID_LA, Light);
- CASE_SWAP(ID_LP, LightProbe);
- CASE_SWAP(ID_CA, Camera);
- CASE_SWAP(ID_KE, Key);
- CASE_SWAP(ID_WO, World);
- CASE_SWAP(ID_SCR, bScreen);
- CASE_SWAP(ID_VF, VFont);
- CASE_SWAP(ID_TXT, Text);
- CASE_SWAP(ID_SPK, Speaker);
- CASE_SWAP(ID_SO, bSound);
- CASE_SWAP(ID_GR, Collection);
- CASE_SWAP(ID_AR, bArmature);
- CASE_SWAP(ID_AC, bAction);
- CASE_SWAP(ID_NT, bNodeTree);
- CASE_SWAP(ID_BR, Brush);
- CASE_SWAP(ID_PA, ParticleSettings);
- CASE_SWAP(ID_WM, wmWindowManager);
- CASE_SWAP(ID_WS, WorkSpace);
- CASE_SWAP(ID_GD, bGPdata);
- CASE_SWAP(ID_MC, MovieClip);
- CASE_SWAP(ID_MSK, Mask);
- CASE_SWAP(ID_LS, FreestyleLineStyle);
- CASE_SWAP(ID_PAL, Palette);
- CASE_SWAP(ID_PC, PaintCurve);
- CASE_SWAP(ID_CF, CacheFile);
- case ID_IP:
- break; /* Deprecated. */
- }
-
-#undef CASE_SWAP
-
- /* Restore original ID's internal data. */
- *id_a = id_a_back;
- *id_b = id_b_back;
-
- /* Exception: IDProperties. */
- id_a->properties = id_b_back.properties;
- id_b->properties = id_a_back.properties;
- /* Swap will have broken internal references to itself, restore them. */
- BKE_libblock_relink_ex(bmain, id_a, id_b, id_a, ID_REMAP_SKIP_NEVER_NULL_USAGE);
- BKE_libblock_relink_ex(bmain, id_b, id_a, id_b, ID_REMAP_SKIP_NEVER_NULL_USAGE);
-}
-
-/** Does *not* set ID->newid pointer. */
-bool id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop)
-{
- ID *newid = NULL;
- PointerRNA idptr;
-
- if (id) {
- /* If property isn't editable,
- * we're going to have an extra block hanging around until we save. */
- if (RNA_property_editable(ptr, prop)) {
- Main *bmain = CTX_data_main(C);
- /* copy animation actions too */
- if (BKE_id_copy_ex(bmain, id, &newid, LIB_ID_COPY_DEFAULT | LIB_ID_COPY_ACTIONS) && newid) {
- /* us is 1 by convention with new IDs, but RNA_property_pointer_set
- * will also increment it, decrement it here. */
- id_us_min(newid);
-
- /* assign copy */
- RNA_id_pointer_create(newid, &idptr);
- RNA_property_pointer_set(ptr, prop, idptr, NULL);
- RNA_property_update(C, ptr, prop);
-
- /* tag grease pencil data-block and disable onion */
- if (GS(id->name) == ID_GD) {
- DEG_id_tag_update(id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
- DEG_id_tag_update(newid, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
- bGPdata *gpd = (bGPdata *)newid;
- gpd->flag &= ~GP_DATA_SHOW_ONIONSKINS;
- }
-
- return true;
- }
- }
- }
-
- return false;
-}
-
-static int libblock_management_us_plus(void *UNUSED(user_data),
- ID *UNUSED(id_self),
- ID **id_pointer,
- int cb_flag)
-{
- if (cb_flag & IDWALK_CB_USER) {
- id_us_plus(*id_pointer);
- }
- if (cb_flag & IDWALK_CB_USER_ONE) {
- id_us_ensure_real(*id_pointer);
- }
-
- return IDWALK_RET_NOP;
-}
-
-static int libblock_management_us_min(void *UNUSED(user_data),
- ID *UNUSED(id_self),
- ID **id_pointer,
- int cb_flag)
-{
- if (cb_flag & IDWALK_CB_USER) {
- id_us_min(*id_pointer);
- }
- /* We can do nothing in IDWALK_CB_USER_ONE case! */
-
- return IDWALK_RET_NOP;
-}
-
-/** Add a 'NO_MAIN' data-block to given main (also sets usercounts of its IDs if needed). */
-void BKE_libblock_management_main_add(Main *bmain, void *idv)
-{
- ID *id = idv;
-
- BLI_assert(bmain != NULL);
- if ((id->tag & LIB_TAG_NO_MAIN) == 0) {
- return;
- }
-
- if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) {
- /* We cannot add non-allocated ID to Main! */
- return;
- }
-
- /* We cannot allow non-userrefcounting IDs in Main database! */
- if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) {
- BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP);
- }
-
- ListBase *lb = which_libbase(bmain, GS(id->name));
- BKE_main_lock(bmain);
- BLI_addtail(lb, id);
- BKE_id_new_name_validate(lb, id, NULL);
- /* alphabetic insertion: is in new_id */
- id->tag &= ~(LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT);
- bmain->is_memfile_undo_written = false;
- BKE_main_unlock(bmain);
-}
-
-/** Remove a data-block from given main (set it to 'NO_MAIN' status). */
-void BKE_libblock_management_main_remove(Main *bmain, void *idv)
-{
- ID *id = idv;
-
- BLI_assert(bmain != NULL);
- if ((id->tag & LIB_TAG_NO_MAIN) != 0) {
- return;
- }
-
- /* For now, allow userrefcounting IDs to get out of Main - can be handy in some cases... */
-
- ListBase *lb = which_libbase(bmain, GS(id->name));
- BKE_main_lock(bmain);
- BLI_remlink(lb, id);
- id->tag |= LIB_TAG_NO_MAIN;
- bmain->is_memfile_undo_written = false;
- BKE_main_unlock(bmain);
-}
-
-void BKE_libblock_management_usercounts_set(Main *bmain, void *idv)
-{
- ID *id = idv;
-
- if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) == 0) {
- return;
- }
-
- BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP);
- id->tag &= ~LIB_TAG_NO_USER_REFCOUNT;
-}
-
-void BKE_libblock_management_usercounts_clear(Main *bmain, void *idv)
-{
- ID *id = idv;
-
- /* We do not allow IDs in Main database to not be userrefcounting. */
- if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0 || (id->tag & LIB_TAG_NO_MAIN) != 0) {
- return;
- }
-
- BKE_library_foreach_ID_link(bmain, id, libblock_management_us_min, NULL, IDWALK_NOP);
- id->tag |= LIB_TAG_NO_USER_REFCOUNT;
-}
-
-/**
- * Clear or set given tags for all ids in listbase (runtime tags).
- */
-void BKE_main_id_tag_listbase(ListBase *lb, const int tag, const bool value)
-{
- ID *id;
- if (value) {
- for (id = lb->first; id; id = id->next) {
- id->tag |= tag;
- }
- }
- else {
- const int ntag = ~tag;
- for (id = lb->first; id; id = id->next) {
- id->tag &= ntag;
- }
- }
-}
-
-/**
- * Clear or set given tags for all ids of given type in bmain (runtime tags).
- */
-void BKE_main_id_tag_idcode(struct Main *mainvar,
- const short type,
- const int tag,
- const bool value)
-{
- ListBase *lb = which_libbase(mainvar, type);
-
- BKE_main_id_tag_listbase(lb, tag, value);
-}
-
-/**
- * Clear or set given tags for all ids in bmain (runtime tags).
- */
-void BKE_main_id_tag_all(struct Main *mainvar, const int tag, const bool value)
-{
- ListBase *lbarray[MAX_LIBARRAY];
- int a;
-
- a = set_listbasepointers(mainvar, lbarray);
- while (a--) {
- BKE_main_id_tag_listbase(lbarray[a], tag, value);
- }
-}
-
-/**
- * Clear or set given flags for all ids in listbase (persistent flags).
- */
-void BKE_main_id_flag_listbase(ListBase *lb, const int flag, const bool value)
-{
- ID *id;
- if (value) {
- for (id = lb->first; id; id = id->next) {
- id->tag |= flag;
- }
- }
- else {
- const int nflag = ~flag;
- for (id = lb->first; id; id = id->next) {
- id->tag &= nflag;
- }
- }
-}
-
-/**
- * Clear or set given flags for all ids in bmain (persistent flags).
- */
-void BKE_main_id_flag_all(Main *bmain, const int flag, const bool value)
-{
- ListBase *lbarray[MAX_LIBARRAY];
- int a;
- a = set_listbasepointers(bmain, lbarray);
- while (a--) {
- BKE_main_id_flag_listbase(lbarray[a], flag, value);
- }
-}
-
-void BKE_main_id_repair_duplicate_names_listbase(ListBase *lb)
-{
- int lb_len = 0;
- for (ID *id = lb->first; id; id = id->next) {
- if (id->lib == NULL) {
- lb_len += 1;
- }
- }
- if (lb_len <= 1) {
- return;
- }
-
- /* Fill an array because renaming sorts. */
- ID **id_array = MEM_mallocN(sizeof(*id_array) * lb_len, __func__);
- GSet *gset = BLI_gset_str_new_ex(__func__, lb_len);
- int i = 0;
- for (ID *id = lb->first; id; id = id->next) {
- if (id->lib == NULL) {
- id_array[i] = id;
- i++;
- }
- }
- for (i = 0; i < lb_len; i++) {
- if (!BLI_gset_add(gset, id_array[i]->name + 2)) {
- BKE_id_new_name_validate(lb, id_array[i], NULL);
- }
- }
- BLI_gset_free(gset, NULL);
- MEM_freeN(id_array);
-}
-
-void BKE_main_lib_objects_recalc_all(Main *bmain)
-{
- Object *ob;
-
- /* flag for full recalc */
- for (ob = bmain->objects.first; ob; ob = ob->id.next) {
- if (ID_IS_LINKED(ob)) {
- DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
- }
- }
-
- DEG_id_type_tag(bmain, ID_OB);
-}
-
-/* *********** ALLOC AND FREE *****************
- *
- * BKE_libblock_free(ListBase *lb, ID *id )
- * provide a list-basis and data-block, but only ID is read
- *
- * void *BKE_libblock_alloc(ListBase *lb, type, name)
- * inserts in list and returns a new ID
- *
- * **************************** */
-
-/**
- * Get allocation size of a given data-block type and optionally allocation name.
- */
-size_t BKE_libblock_get_alloc_info(short type, const char **name)
-{
-#define CASE_RETURN(id_code, type) \
- case id_code: \
- do { \
- if (name != NULL) { \
- *name = #type; \
- } \
- return sizeof(type); \
- } while (0)
-
- switch ((ID_Type)type) {
- CASE_RETURN(ID_SCE, Scene);
- CASE_RETURN(ID_LI, Library);
- CASE_RETURN(ID_OB, Object);
- CASE_RETURN(ID_ME, Mesh);
- CASE_RETURN(ID_CU, Curve);
- CASE_RETURN(ID_MB, MetaBall);
- CASE_RETURN(ID_MA, Material);
- CASE_RETURN(ID_TE, Tex);
- CASE_RETURN(ID_IM, Image);
- CASE_RETURN(ID_LT, Lattice);
- CASE_RETURN(ID_LA, Light);
- CASE_RETURN(ID_CA, Camera);
- CASE_RETURN(ID_IP, Ipo);
- CASE_RETURN(ID_KE, Key);
- CASE_RETURN(ID_WO, World);
- CASE_RETURN(ID_SCR, bScreen);
- CASE_RETURN(ID_VF, VFont);
- CASE_RETURN(ID_TXT, Text);
- CASE_RETURN(ID_SPK, Speaker);
- CASE_RETURN(ID_LP, LightProbe);
- CASE_RETURN(ID_SO, bSound);
- CASE_RETURN(ID_GR, Collection);
- CASE_RETURN(ID_AR, bArmature);
- CASE_RETURN(ID_AC, bAction);
- CASE_RETURN(ID_NT, bNodeTree);
- CASE_RETURN(ID_BR, Brush);
- CASE_RETURN(ID_PA, ParticleSettings);
- CASE_RETURN(ID_WM, wmWindowManager);
- CASE_RETURN(ID_GD, bGPdata);
- CASE_RETURN(ID_MC, MovieClip);
- CASE_RETURN(ID_MSK, Mask);
- CASE_RETURN(ID_LS, FreestyleLineStyle);
- CASE_RETURN(ID_PAL, Palette);
- CASE_RETURN(ID_PC, PaintCurve);
- CASE_RETURN(ID_CF, CacheFile);
- CASE_RETURN(ID_WS, WorkSpace);
- }
- return 0;
-#undef CASE_RETURN
-}
-
-/**
- * Allocates and returns memory of the right size for the specified block type,
- * initialized to zero.
- */
-void *BKE_libblock_alloc_notest(short type)
-{
- const char *name;
- size_t size = BKE_libblock_get_alloc_info(type, &name);
- if (size != 0) {
- return MEM_callocN(size, name);
- }
- BLI_assert(!"Request to allocate unknown data type");
- return NULL;
-}
-
-/**
- * Allocates and returns a block of the specified type, with the specified name
- * (adjusted as necessary to ensure uniqueness), and appended to the specified list.
- * The user count is set to 1, all other content (apart from name and links) being
- * initialized to zero.
- */
-void *BKE_libblock_alloc(Main *bmain, short type, const char *name, const int flag)
-{
- BLI_assert((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
-
- ID *id = BKE_libblock_alloc_notest(type);
-
- if (id) {
- if ((flag & LIB_ID_CREATE_NO_MAIN) != 0) {
- id->tag |= LIB_TAG_NO_MAIN;
- }
- if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0) {
- id->tag |= LIB_TAG_NO_USER_REFCOUNT;
- }
-
- id->icon_id = 0;
- *((short *)id->name) = type;
- if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
- id->us = 1;
- }
- if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
- ListBase *lb = which_libbase(bmain, type);
-
- BKE_main_lock(bmain);
- BLI_addtail(lb, id);
- BKE_id_new_name_validate(lb, id, name);
- bmain->is_memfile_undo_written = false;
- /* alphabetic insertion: is in new_id */
- BKE_main_unlock(bmain);
-
- /* TODO to be removed from here! */
- if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0) {
- DEG_id_type_tag(bmain, type);
- }
- }
- else {
- BLI_strncpy(id->name + 2, name, sizeof(id->name) - 2);
- }
- }
-
- return id;
-}
-
-/**
- * Initialize an ID of given type, such that it has valid 'empty' data.
- * ID is assumed to be just calloc'ed.
- */
-void BKE_libblock_init_empty(ID *id)
-{
- /* Note that only ID types that are not valid when filled of zero should have a callback here. */
- switch ((ID_Type)GS(id->name)) {
- case ID_SCE:
- BKE_scene_init((Scene *)id);
- break;
- case ID_LI:
- /* Nothing to do. */
- break;
- case ID_OB: {
- Object *ob = (Object *)id;
- BKE_object_init(ob, OB_EMPTY);
- break;
- }
- case ID_ME:
- BKE_mesh_init((Mesh *)id);
- break;
- case ID_CU:
- BKE_curve_init((Curve *)id, 0);
- break;
- case ID_MB:
- BKE_mball_init((MetaBall *)id);
- break;
- case ID_MA:
- BKE_material_init((Material *)id);
- break;
- case ID_TE:
- BKE_texture_default((Tex *)id);
- break;
- case ID_IM:
- BKE_image_init((Image *)id);
- break;
- case ID_LT:
- BKE_lattice_init((Lattice *)id);
- break;
- case ID_LA:
- BKE_light_init((Light *)id);
- break;
- case ID_SPK:
- BKE_speaker_init((Speaker *)id);
- break;
- case ID_LP:
- BKE_lightprobe_init((LightProbe *)id);
- break;
- case ID_CA:
- BKE_camera_init((Camera *)id);
- break;
- case ID_WO:
- BKE_world_init((World *)id);
- break;
- case ID_SCR:
- /* Nothing to do. */
- break;
- case ID_VF:
- BKE_vfont_init((VFont *)id);
- break;
- case ID_TXT:
- BKE_text_init((Text *)id);
- break;
- case ID_SO:
- /* Another fuzzy case, think NULLified content is OK here... */
- break;
- case ID_GR:
- /* Nothing to do. */
- break;
- case ID_AR:
- /* Nothing to do. */
- break;
- case ID_AC:
- /* Nothing to do. */
- break;
- case ID_NT:
- ntreeInitDefault((bNodeTree *)id);
- break;
- case ID_BR:
- BKE_brush_init((Brush *)id);
- break;
- case ID_PA:
- /* Nothing to do. */
- break;
- case ID_PC:
- /* Nothing to do. */
- break;
- case ID_GD:
- /* Nothing to do. */
- break;
- case ID_MSK:
- /* Nothing to do. */
- break;
- case ID_LS:
- BKE_linestyle_init((FreestyleLineStyle *)id);
- break;
- case ID_CF:
- BKE_cachefile_init((CacheFile *)id);
- break;
- case ID_KE:
- /* Shapekeys are a complex topic too - they depend on their 'user' data type...
- * They are not linkable, though, so it should never reach here anyway. */
- BLI_assert(0);
- break;
- case ID_WM:
- /* We should never reach this. */
- BLI_assert(0);
- break;
- case ID_IP:
- /* Should not be needed - animation from lib pre-2.5 is broken anyway. */
- BLI_assert(0);
- break;
- case ID_PAL:
- BKE_palette_init((Palette *)id);
- break;
- default:
- BLI_assert(0); /* Should never reach this point... */
- }
-}
-
-/**
- * Generic helper to create a new empty data-block of given type in given \a bmain database.
- *
- * \param name: can be NULL, in which case we get default name for this ID type.
- */
-void *BKE_id_new(Main *bmain, const short type, const char *name)
-{
- BLI_assert(bmain != NULL);
-
- if (name == NULL) {
- name = DATA_(BKE_idcode_to_name(type));
- }
-
- ID *id = BKE_libblock_alloc(bmain, type, name, 0);
- BKE_libblock_init_empty(id);
-
- return id;
-}
-
-/**
- * Generic helper to create a new temporary empty data-block of given type,
- * *outside* of any Main database.
- *
- * \param name: can be NULL, in which case we get default name for this ID type. */
-void *BKE_id_new_nomain(const short type, const char *name)
-{
- if (name == NULL) {
- name = DATA_(BKE_idcode_to_name(type));
- }
-
- ID *id = BKE_libblock_alloc(NULL,
- type,
- name,
- LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT |
- LIB_ID_CREATE_NO_DEG_TAG);
- BKE_libblock_init_empty(id);
-
- return id;
-}
-
-void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int orig_flag)
-{
- ID *new_id = *r_newid;
- int flag = orig_flag;
-
- const bool is_private_id_data = (id->flag & LIB_PRIVATE_DATA) != 0;
-
- BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || bmain != NULL);
- BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || (flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
- if (!is_private_id_data) {
- /* When we are handling private ID data, we might still want to manage usercounts, even though
- * that ID data-block is actually outside of Main... */
- BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 ||
- (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0);
- }
- /* Never implicitly copy shapekeys when generating temp data outside of Main database. */
- BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || (flag & LIB_ID_COPY_SHAPEKEY) == 0);
-
- /* 'Private ID' data handling. */
- if ((bmain != NULL) && is_private_id_data) {
- flag |= LIB_ID_CREATE_NO_MAIN;
- }
-
- /* The id->flag bits to copy over. */
- const int copy_idflag_mask = LIB_PRIVATE_DATA;
-
- if ((flag & LIB_ID_CREATE_NO_ALLOCATE) != 0) {
- /* r_newid already contains pointer to allocated memory. */
- /* TODO do we want to memset(0) whole mem before filling it? */
- BLI_strncpy(new_id->name, id->name, sizeof(new_id->name));
- new_id->us = 0;
- new_id->tag |= LIB_TAG_NOT_ALLOCATED | LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT;
- /* TODO Do we want/need to copy more from ID struct itself? */
- }
- else {
- new_id = BKE_libblock_alloc(bmain, GS(id->name), id->name + 2, flag);
- }
- BLI_assert(new_id != NULL);
-
- const size_t id_len = BKE_libblock_get_alloc_info(GS(new_id->name), NULL);
- const size_t id_offset = sizeof(ID);
- if ((int)id_len - (int)id_offset > 0) { /* signed to allow neg result */ /* XXX ????? */
- const char *cp = (const char *)id;
- char *cpn = (char *)new_id;
-
- memcpy(cpn + id_offset, cp + id_offset, id_len - id_offset);
- }
-
- new_id->flag = (new_id->flag & ~copy_idflag_mask) | (id->flag & copy_idflag_mask);
-
- /* We do not want any handling of usercount in code duplicating the data here, we do that all
- * at once in id_copy_libmanagement_cb() at the end. */
- const int copy_data_flag = orig_flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
-
- if (id->properties) {
- new_id->properties = IDP_CopyProperty_ex(id->properties, copy_data_flag);
- }
-
- /* XXX Again... We need a way to control what we copy in a much more refined way.
- * We cannot always copy this, some internal copying will die on it! */
- /* For now, upper level code will have to do that itself when required. */
-#if 0
- if (id->override != NULL) {
- BKE_override_copy(new_id, id);
- }
-#endif
-
- if (id_can_have_animdata(new_id)) {
- IdAdtTemplate *iat = (IdAdtTemplate *)new_id;
-
- /* the duplicate should get a copy of the animdata */
- if ((flag & LIB_ID_COPY_NO_ANIMDATA) == 0) {
- /* Note that even though horrors like root nodetrees are not in bmain, the actions they use
- * in their anim data *are* in bmain... super-mega-hooray. */
- BLI_assert((copy_data_flag & LIB_ID_COPY_ACTIONS) == 0 ||
- (copy_data_flag & LIB_ID_CREATE_NO_MAIN) == 0);
- iat->adt = BKE_animdata_copy(bmain, iat->adt, copy_data_flag);
- }
- else {
- iat->adt = NULL;
- }
- }
-
- if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0) {
- DEG_id_type_tag(bmain, GS(new_id->name));
- }
-
- *r_newid = new_id;
-}
-
-/* used everywhere in blenkernel */
-void *BKE_libblock_copy(Main *bmain, const ID *id)
-{
- ID *idn;
-
- BKE_libblock_copy_ex(bmain, id, &idn, 0);
-
- return idn;
-}
-
-/* XXX TODO: get rid of this useless wrapper at some point... */
-void *BKE_libblock_copy_for_localize(const ID *id)
-{
- ID *idn;
- BKE_libblock_copy_ex(NULL, id, &idn, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA);
- return idn;
-}
+/* Unused currently. */
+// static CLG_LogRef LOG = {.identifier = "bke.library"};
void BKE_library_free(Library *lib)
{
@@ -1539,971 +49,6 @@ void BKE_library_free(Library *lib)
}
}
-/* ***************** ID ************************ */
-ID *BKE_libblock_find_name(struct Main *bmain, const short type, const char *name)
-{
- ListBase *lb = which_libbase(bmain, type);
- BLI_assert(lb != NULL);
- return BLI_findstring(lb, name, offsetof(ID, name) + 2);
-}
-
-/**
- * Sort given \a id into given \a lb list, using case-insensitive comparison of the id names.
- *
- * \note All other IDs beside given one are assumed already properly sorted in the list.
- *
- * \param id_sorting_hint Ignored if NULL. Otherwise, used to check if we can insert \a id
- * immediately before or after that pointer. It must always be into given \a lb list.
- */
-void id_sort_by_name(ListBase *lb, ID *id, ID *id_sorting_hint)
-{
-#define ID_SORT_STEP_SIZE 512
-
- ID *idtest;
-
- /* insert alphabetically */
- if (lb->first == lb->last) {
- return;
- }
-
- BLI_remlink(lb, id);
-
- /* Check if we can actually insert id before or after id_sorting_hint, if given. */
- if (id_sorting_hint != NULL && id_sorting_hint != id) {
- BLI_assert(BLI_findindex(lb, id_sorting_hint) >= 0);
-
- ID *id_sorting_hint_next = id_sorting_hint->next;
- if (BLI_strcasecmp(id_sorting_hint->name, id->name) < 0 &&
- (id_sorting_hint_next == NULL ||
- BLI_strcasecmp(id_sorting_hint_next->name, id->name) > 0)) {
- BLI_insertlinkafter(lb, id_sorting_hint, id);
- return;
- }
-
- ID *id_sorting_hint_prev = id_sorting_hint->prev;
- if (BLI_strcasecmp(id_sorting_hint->name, id->name) > 0 &&
- (id_sorting_hint_prev == NULL ||
- BLI_strcasecmp(id_sorting_hint_prev->name, id->name) < 0)) {
- BLI_insertlinkbefore(lb, id_sorting_hint, id);
- return;
- }
- }
-
- void *item_array[ID_SORT_STEP_SIZE];
- int item_array_index;
-
- /* Step one: We go backward over a whole chunk of items at once, until we find a limit item
- * that is lower than, or equal (should never happen!) to the one we want to insert. */
- /* Note: We start from the end, because in typical 'heavy' case (insertion of lots of IDs at
- * once using the same base name), newly inserted items will generally be towards the end
- * (higher extension numbers). */
- for (idtest = lb->last, item_array_index = ID_SORT_STEP_SIZE - 1; idtest != NULL;
- idtest = idtest->prev, item_array_index--) {
- item_array[item_array_index] = idtest;
- if (item_array_index == 0) {
- if ((idtest->lib == NULL && id->lib != NULL) ||
- BLI_strcasecmp(idtest->name, id->name) <= 0) {
- break;
- }
- item_array_index = ID_SORT_STEP_SIZE;
- }
- }
-
- /* Step two: we go forward in the selected chunk of items and check all of them, as we know
- * that our target is in there. */
-
- /* If we reached start of the list, current item_array_index is off-by-one.
- * Otherwise, we already know that it points to an item lower-or-equal-than the one we want to
- * insert, no need to redo the check for that one.
- * So we can increment that index in any case. */
- for (item_array_index++; item_array_index < ID_SORT_STEP_SIZE; item_array_index++) {
- idtest = item_array[item_array_index];
- if ((idtest->lib != NULL && id->lib == NULL) || BLI_strcasecmp(idtest->name, id->name) > 0) {
- BLI_insertlinkbefore(lb, idtest, id);
- break;
- }
- }
- if (item_array_index == ID_SORT_STEP_SIZE) {
- if (idtest == NULL) {
- /* If idtest is NULL here, it means that in the first loop, the last comparison was
- * performed exactly on the first item of the list, and that it also failed. In other
- * words, all items in the list are greater than inserted one, so we can put it at the
- * start of the list. */
- /* Note that BLI_insertlinkafter() would have same behavior in that case, but better be
- * explicit here. */
- BLI_addhead(lb, id);
- }
- else {
- BLI_insertlinkafter(lb, idtest, id);
- }
- }
-
-#undef ID_SORT_STEP_SIZE
-}
-
-/* Note: this code assumes and ensures that the suffix number can never go beyond 1 billion. */
-#define MAX_NUMBER 1000000000
-/* We do not want to get "name.000", so minimal number is 1. */
-#define MIN_NUMBER 1
-/* The maximum value up to which we search for the actual smallest unused number. Beyond that
- * value, we will only use the first biggest unused number, without trying to 'fill the gaps'
- * in-between already used numbers... */
-#define MAX_NUMBERS_IN_USE 1024
-
-/**
- * Helper building final ID name from given base_name and number.
- *
- * If everything goes well and we do generate a valid final ID name in given name, we return true.
- * In case the final name would overflow the allowed ID name length, or given number is bigger than
- * maximum allowed value, we truncate further the base_name (and given name, which is assumed to
- * have the same 'base_name' part), and return false.
- */
-static bool id_name_final_build(char *name, char *base_name, size_t base_name_len, int number)
-{
- char number_str[11]; /* Dot + nine digits + NULL terminator. */
- size_t number_str_len = BLI_snprintf_rlen(number_str, ARRAY_SIZE(number_str), ".%.3d", number);
-
- /* If the number would lead to an overflow of the maximum ID name length, we need to truncate
- * the base name part and do all the number checks again. */
- if (base_name_len + number_str_len >= MAX_ID_NAME - 2 || number >= MAX_NUMBER) {
- if (base_name_len + number_str_len >= MAX_ID_NAME - 2) {
- base_name_len = MAX_ID_NAME - 2 - number_str_len - 1;
- }
- else {
- base_name_len--;
- }
- base_name[base_name_len] = '\0';
-
- /* Code above may have generated invalid utf-8 string, due to raw truncation.
- * Ensure we get a valid one now. */
- base_name_len -= (size_t)BLI_utf8_invalid_strip(base_name, base_name_len);
-
- /* Also truncate orig name, and start the whole check again. */
- name[base_name_len] = '\0';
- return false;
- }
-
- /* We have our final number, we can put it in name and exit the function. */
- BLI_strncpy(name + base_name_len, number_str, number_str_len + 1);
- return true;
-}
-
-/**
- * Check to see if an ID name is already used, and find a new one if so.
- * Return true if a new name was created (returned in name).
- *
- * Normally the ID that's being checked is already in the ListBase, so ID *id points at the new
- * entry. The Python Library module needs to know what the name of a data-block will be before it
- * is appended, in this case ID *id is NULL.
- */
-static bool check_for_dupid(ListBase *lb, ID *id, char *name, ID **r_id_sorting_hint)
-{
- BLI_assert(strlen(name) < MAX_ID_NAME - 2);
-
- *r_id_sorting_hint = NULL;
-
- ID *id_test = lb->first;
- bool is_name_changed = false;
-
- if (id_test == NULL) {
- return is_name_changed;
- }
-
- const short id_type = (short)GS(id_test->name);
-
- /* Static storage of previous handled ID/name info, used to perform a quicker test and optimize
- * creation of huge number of IDs using the same given base name. */
- static char prev_orig_base_name[MAX_ID_NAME - 2] = {0};
- static char prev_final_base_name[MAX_ID_NAME - 2] = {0};
- static short prev_id_type = ID_LINK_PLACEHOLDER; /* Should never exist in actual ID list. */
- static int prev_number = MIN_NUMBER - 1;
-
- /* Initial test to check whether we can 'shortcut' the more complex loop of the main code below.
- * Note that we do not do that for low numbers, as that would prevent using actual smallest
- * available number in some cases, and benefits of this special case handling mostly show up with
- * high numbers anyway. */
- if (id_type == prev_id_type && prev_number >= MAX_NUMBERS_IN_USE &&
- prev_number < MAX_NUMBER - 1 && name[0] == prev_final_base_name[0]) {
-
- /* Get the name and number parts ("name.number"). */
- char base_name[MAX_ID_NAME - 2];
- int number = MIN_NUMBER;
- size_t base_name_len = BLI_split_name_num(base_name, &number, name, '.');
- size_t prev_final_base_name_len = strlen(prev_final_base_name);
- size_t prev_orig_base_name_len = strlen(prev_orig_base_name);
-
- if (base_name_len == prev_orig_base_name_len &&
- STREQLEN(base_name, prev_orig_base_name, prev_orig_base_name_len)) {
- /* Once we have ensured given base_name and original previous one are the same, we can check
- * that previously used number is actually used, and that next one is free. */
- /* Note that from now on, we only used previous final base name, as it might have been
- * truncated from original one due to number suffix length. */
- char final_name[MAX_ID_NAME - 2];
- char prev_final_name[MAX_ID_NAME - 2];
- BLI_strncpy(final_name, prev_final_base_name, prev_final_base_name_len + 1);
- BLI_strncpy(prev_final_name, prev_final_base_name, prev_final_base_name_len + 1);
-
- if (id_name_final_build(final_name, base_name, prev_final_base_name_len, prev_number + 1) &&
- id_name_final_build(prev_final_name, base_name, prev_final_base_name_len, prev_number)) {
- /* We successfully built valid final names of previous and current iterations,
- * now we have to ensure that previous final name is indeed used in current ID list,
- * and that current one is not. */
- bool is_valid = false;
- for (id_test = lb->first; id_test; id_test = id_test->next) {
- if (id != id_test && !ID_IS_LINKED(id_test)) {
- if (id_test->name[2] == final_name[0] && STREQ(final_name, id_test->name + 2)) {
- /* We expect final_name to not be already used, so this is a failure. */
- is_valid = false;
- break;
- }
- /* Previous final name should only be found once in the list, so if it was found
- * already, no need to do a string comparison again. */
- if (!is_valid && id_test->name[2] == prev_final_name[0] &&
- STREQ(prev_final_name, id_test->name + 2)) {
- is_valid = true;
- *r_id_sorting_hint = id_test;
- }
- }
- }
-
- if (is_valid) {
- /* Only the number changed, prev_orig_base_name, prev_final_base_name and prev_id_type
- * remain the same. */
- prev_number++;
-
- strcpy(name, final_name);
- return true;
- }
- }
- }
- }
-
- /* To speed up finding smallest unused number within [0 .. MAX_NUMBERS_IN_USE - 1].
- * We do not bother beyond that point. */
- ID *ids_in_use[MAX_NUMBERS_IN_USE] = {NULL};
-
- bool is_first_run = true;
- while (true) {
- /* Get the name and number parts ("name.number"). */
- char base_name[MAX_ID_NAME - 2];
- int number = MIN_NUMBER;
- size_t base_name_len = BLI_split_name_num(base_name, &number, name, '.');
-
- /* Store previous original given base name now, as we might alter it later in code below. */
- if (is_first_run) {
- strcpy(prev_orig_base_name, base_name);
- is_first_run = false;
- }
-
- /* In case we get an insane initial number suffix in given name. */
- /* Note: BLI_split_name_num() cannot return negative numbers, so we do not have to check for
- * that here. */
- if (number >= MAX_NUMBER || number < MIN_NUMBER) {
- number = MIN_NUMBER;
- }
-
- bool is_orig_name_used = false;
- for (id_test = lb->first; id_test; id_test = id_test->next) {
- char base_name_test[MAX_ID_NAME - 2];
- int number_test;
- if ((id != id_test) && !ID_IS_LINKED(id_test) && (name[0] == id_test->name[2]) &&
- (id_test->name[base_name_len + 2] == '.' || id_test->name[base_name_len + 2] == '\0') &&
- STREQLEN(name, id_test->name + 2, base_name_len) &&
- (BLI_split_name_num(base_name_test, &number_test, id_test->name + 2, '.') ==
- base_name_len)) {
- /* If we did not yet encounter exact same name as the given one, check the remaining parts
- * of the strings. */
- if (!is_orig_name_used) {
- is_orig_name_used = STREQ(name + base_name_len, id_test->name + 2 + base_name_len);
- }
- /* Mark number of current id_test name as used, if possible. */
- if (number_test < MAX_NUMBERS_IN_USE) {
- ids_in_use[number_test] = id_test;
- }
- /* Keep track of first largest unused number. */
- if (number <= number_test) {
- *r_id_sorting_hint = id_test;
- number = number_test + 1;
- }
- }
- }
-
- /* If there is no double, we are done.
- * Note however that name might have been changed (truncated) in a previous iteration already.
- */
- if (!is_orig_name_used) {
- /* Don't bother updating prev_ static variables here, this case is not supposed to happen
- * that often, and is not straight-forward here, so just ignore and reset them to default. */
- prev_id_type = ID_LINK_PLACEHOLDER;
- prev_final_base_name[0] = '\0';
- prev_number = MIN_NUMBER - 1;
-
- /* Value set previously is meaningless in that case. */
- *r_id_sorting_hint = NULL;
-
- return is_name_changed;
- }
-
- /* Decide which value of number to use, either the smallest unused one if possible, or default
- * to the first largest unused one we got from previous loop. */
- for (int i = MIN_NUMBER; i < MAX_NUMBERS_IN_USE; i++) {
- if (ids_in_use[i] == NULL) {
- number = i;
- if (i > 0) {
- *r_id_sorting_hint = ids_in_use[i - 1];
- }
- break;
- }
- }
- /* At this point, number is either the lowest unused number within
- * [MIN_NUMBER .. MAX_NUMBERS_IN_USE - 1], or 1 greater than the largest used number if all
- * those low ones are taken.
- * We can't be bothered to look for the lowest unused number beyond
- * (MAX_NUMBERS_IN_USE - 1).
- */
- /* We know for wure that name will be changed. */
- is_name_changed = true;
-
- /* If id_name_final_build helper returns false, it had to truncate further given name, hence we
- * have to go over the whole check again. */
- if (!id_name_final_build(name, base_name, base_name_len, number)) {
- /* We have to clear our list of small used numbers before we do the whole check again. */
- memset(ids_in_use, 0, sizeof(ids_in_use));
-
- continue;
- }
-
- /* Update prev_ static variables, in case next call is for the same type of IDs and with the
- * same initial base name, we can skip a lot of above process. */
- prev_id_type = id_type;
- strcpy(prev_final_base_name, base_name);
- prev_number = number;
-
- return is_name_changed;
- }
-
-#undef MAX_NUMBERS_IN_USE
-}
-
-#undef MIN_NUMBER
-#undef MAX_NUMBER
-
-/**
- * Ensures given ID has a unique name in given listbase.
- *
- * Only for local IDs (linked ones already have a unique ID in their library).
- *
- * \return true if a new name had to be created.
- */
-bool BKE_id_new_name_validate(ListBase *lb, ID *id, const char *tname)
-{
- bool result;
- char name[MAX_ID_NAME - 2];
-
- /* if library, don't rename */
- if (ID_IS_LINKED(id)) {
- return false;
- }
-
- /* if no name given, use name of current ID
- * else make a copy (tname args can be const) */
- if (tname == NULL) {
- tname = id->name + 2;
- }
-
- BLI_strncpy(name, tname, sizeof(name));
-
- if (name[0] == '\0') {
- /* Disallow empty names. */
- BLI_strncpy(name, DATA_(BKE_idcode_to_name(GS(id->name))), sizeof(name));
- }
- else {
- /* disallow non utf8 chars,
- * the interface checks for this but new ID's based on file names don't */
- BLI_utf8_invalid_strip(name, strlen(name));
- }
-
- ID *id_sorting_hint = NULL;
- result = check_for_dupid(lb, id, name, &id_sorting_hint);
- strcpy(id->name + 2, name);
-
- /* This was in 2.43 and previous releases
- * however all data in blender should be sorted, not just duplicate names
- * sorting should not hurt, but noting just in case it alters the way other
- * functions work, so sort every time. */
-#if 0
- if (result) {
- id_sort_by_name(lb, id, id_sorting_hint);
- }
-#endif
-
- id_sort_by_name(lb, id, id_sorting_hint);
-
- return result;
-}
-
-/**
- * Pull an ID out of a library (make it local). Only call this for IDs that
- * don't have other library users.
- */
-void id_clear_lib_data_ex(Main *bmain, ID *id, const bool id_in_mainlist)
-{
- bNodeTree *ntree = NULL;
- Key *key = NULL;
-
- BKE_id_lib_local_paths(bmain, id->lib, id);
-
- id_fake_user_clear(id);
-
- id->lib = NULL;
- id->tag &= ~(LIB_TAG_INDIRECT | LIB_TAG_EXTERN);
- id->flag &= ~LIB_INDIRECT_WEAK_LINK;
- if (id_in_mainlist) {
- if (BKE_id_new_name_validate(which_libbase(bmain, GS(id->name)), id, NULL)) {
- bmain->is_memfile_undo_written = false;
- }
- }
-
- /* Internal bNodeTree blocks inside data-blocks also stores id->lib,
- * make sure this stays in sync. */
- if ((ntree = ntreeFromID(id))) {
- id_clear_lib_data_ex(bmain, &ntree->id, false); /* Datablocks' nodetree is never in Main. */
- }
-
- /* Same goes for shapekeys. */
- if ((key = BKE_key_from_id(id))) {
- id_clear_lib_data_ex(bmain, &key->id, id_in_mainlist); /* sigh, why are keys in Main? */
- }
-}
-
-void id_clear_lib_data(Main *bmain, ID *id)
-{
- id_clear_lib_data_ex(bmain, id, true);
-}
-
-/* next to indirect usage in read/writefile also in editobject.c scene.c */
-void BKE_main_id_clear_newpoins(Main *bmain)
-{
- ID *id;
-
- FOREACH_MAIN_ID_BEGIN (bmain, id) {
- id->newid = NULL;
- id->tag &= ~LIB_TAG_NEW;
- }
- FOREACH_MAIN_ID_END;
-}
-
-static int id_refcount_recompute_callback(void *user_data,
- struct ID *UNUSED(id_self),
- struct ID **id_pointer,
- int cb_flag)
-{
- const bool do_linked_only = (bool)POINTER_AS_INT(user_data);
-
- if (*id_pointer == NULL) {
- return IDWALK_RET_NOP;
- }
- if (do_linked_only && !ID_IS_LINKED(*id_pointer)) {
- return IDWALK_RET_NOP;
- }
-
- if (cb_flag & IDWALK_CB_USER) {
- /* Do not touch to direct/indirect linked status here... */
- id_us_plus_no_lib(*id_pointer);
- }
- if (cb_flag & IDWALK_CB_USER_ONE) {
- id_us_ensure_real(*id_pointer);
- }
-
- return IDWALK_RET_NOP;
-}
-
-void BKE_main_id_refcount_recompute(struct Main *bmain, const bool do_linked_only)
-{
- ID *id;
-
- FOREACH_MAIN_ID_BEGIN (bmain, id) {
- if (!ID_IS_LINKED(id) && do_linked_only) {
- continue;
- }
- id->us = ID_FAKE_USERS(id);
- /* Note that we keep EXTRAUSER tag here, since some UI users may define it too... */
- if (id->tag & LIB_TAG_EXTRAUSER) {
- id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET);
- id_us_ensure_real(id);
- }
- }
- FOREACH_MAIN_ID_END;
-
- /* Go over whole Main database to re-generate proper usercounts... */
- FOREACH_MAIN_ID_BEGIN (bmain, id) {
- BKE_library_foreach_ID_link(bmain,
- id,
- id_refcount_recompute_callback,
- POINTER_FROM_INT((int)do_linked_only),
- IDWALK_READONLY);
- }
- FOREACH_MAIN_ID_END;
-}
-
-static void library_make_local_copying_check(ID *id,
- GSet *loop_tags,
- MainIDRelations *id_relations,
- GSet *done_ids)
-{
- if (BLI_gset_haskey(done_ids, id)) {
- return; /* Already checked, nothing else to do. */
- }
-
- MainIDRelationsEntry *entry = BLI_ghash_lookup(id_relations->id_used_to_user, id);
- BLI_gset_insert(loop_tags, id);
- for (; entry != NULL; entry = entry->next) {
-
- /* Used_to_user stores ID pointer, not pointer to ID pointer. */
- ID *par_id = (ID *)entry->id_pointer;
-
- /* Our oh-so-beloved 'from' pointers... */
- if (entry->usage_flag & IDWALK_CB_LOOPBACK) {
- /* We totally disregard Object->proxy_from 'usage' here,
- * this one would only generate fake positives. */
- if (GS(par_id->name) == ID_OB) {
- BLI_assert(((Object *)par_id)->proxy_from == (Object *)id);
- continue;
- }
-
- /* Shapekeys are considered 'private' to their owner ID here, and never tagged
- * (since they cannot be linked), * so we have to switch effective parent to their owner.
- */
- if (GS(par_id->name) == ID_KE) {
- par_id = ((Key *)par_id)->from;
- }
- }
-
- if (par_id->lib == NULL) {
- /* Local user, early out to avoid some gset querying... */
- continue;
- }
- if (!BLI_gset_haskey(done_ids, par_id)) {
- if (BLI_gset_haskey(loop_tags, par_id)) {
- /* We are in a 'dependency loop' of IDs, this does not say us anything, skip it.
- * Note that this is the situation that can lead to archipelagoes of linked data-blocks
- * (since all of them have non-local users, they would all be duplicated,
- * leading to a loop of unused linked data-blocks that cannot be freed since they all use
- * each other...). */
- continue;
- }
- /* Else, recursively check that user ID. */
- library_make_local_copying_check(par_id, loop_tags, id_relations, done_ids);
- }
-
- if (par_id->tag & LIB_TAG_DOIT) {
- /* This user will be fully local in future, so far so good,
- * nothing to do here but check next user. */
- }
- else {
- /* This user won't be fully local in future, so current ID won't be either.
- * And we are done checking it. */
- id->tag &= ~LIB_TAG_DOIT;
- break;
- }
- }
- BLI_gset_add(done_ids, id);
- BLI_gset_remove(loop_tags, id, NULL);
-}
-
-/**
- * Make linked data-blocks local.
- *
- * \param bmain: Almost certainly global main.
- * \param lib: If not NULL, only make local data-blocks from this library.
- * \param untagged_only: If true, only make local data-blocks not tagged with
- * LIB_TAG_PRE_EXISTING.
- * \param set_fake: If true, set fake user on all localized data-blocks
- * (except group and objects ones).
- */
-/* Note: Old (2.77) version was simply making (tagging) data-blocks as local,
- * without actually making any check whether they were also indirectly used or not...
- *
- * Current version uses regular id_make_local callback, with advanced pre-processing step to
- * detect all cases of IDs currently indirectly used, but which will be used by local data only
- * once this function is finished. This allows to avoid any unneeded duplication of IDs, and
- * hence all time lost afterwards to remove orphaned linked data-blocks...
- */
-void BKE_library_make_local(Main *bmain,
- const Library *lib,
- GHash *old_to_new_ids,
- const bool untagged_only,
- const bool set_fake)
-{
- ListBase *lbarray[MAX_LIBARRAY];
-
- LinkNode *todo_ids = NULL;
- LinkNode *copied_ids = NULL;
- MemArena *linklist_mem = BLI_memarena_new(512 * sizeof(*todo_ids), __func__);
-
- GSet *done_ids = BLI_gset_ptr_new(__func__);
-
-#ifdef DEBUG_TIME
- TIMEIT_START(make_local);
-#endif
-
- BKE_main_relations_create(bmain);
-
-#ifdef DEBUG_TIME
- printf("Pre-compute current ID relations: Done.\n");
- TIMEIT_VALUE_PRINT(make_local);
-#endif
-
- /* Step 1: Detect data-blocks to make local. */
- for (int a = set_listbasepointers(bmain, lbarray); a--;) {
- ID *id = lbarray[a]->first;
-
- /* Do not explicitly make local non-linkable IDs (shapekeys, in fact),
- * they are assumed to be handled by real data-blocks responsible of them. */
- const bool do_skip = (id && !BKE_idcode_is_linkable(GS(id->name)));
-
- for (; id; id = id->next) {
- ID *ntree = (ID *)ntreeFromID(id);
-
- id->tag &= ~LIB_TAG_DOIT;
- if (ntree != NULL) {
- ntree->tag &= ~LIB_TAG_DOIT;
- }
-
- if (id->lib == NULL) {
- id->tag &= ~(LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW);
- id->flag &= ~LIB_INDIRECT_WEAK_LINK;
- }
- /* The check on the fourth line (LIB_TAG_PRE_EXISTING) is done so it's possible to tag data
- * you don't want to be made local, used for appending data,
- * so any libdata already linked wont become local (very nasty
- * to discover all your links are lost after appending).
- * Also, never ever make proxified objects local, would not make any sense. */
- /* Some more notes:
- * - Shapekeys are never tagged here (since they are not linkable).
- * - Nodetrees used in materials etc. have to be tagged manually,
- * since they do not exist in Main (!).
- * This is ok-ish on 'make local' side of things
- * (since those are handled by their 'owner' IDs),
- * but complicates slightly the pre-processing of relations between IDs at step 2... */
- else if (!do_skip && id->tag & (LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW) &&
- ELEM(lib, NULL, id->lib) &&
- !(GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) &&
- ((untagged_only == false) || !(id->tag & LIB_TAG_PRE_EXISTING))) {
- BLI_linklist_prepend_arena(&todo_ids, id, linklist_mem);
- id->tag |= LIB_TAG_DOIT;
-
- /* Tag those nasty non-ID nodetrees,
- * but do not add them to todo list, making them local is handled by 'owner' ID.
- * This is needed for library_make_local_copying_check() to work OK at step 2. */
- if (ntree != NULL) {
- ntree->tag |= LIB_TAG_DOIT;
- }
- }
- else {
- /* Linked ID that we won't be making local (needed info for step 2, see below). */
- BLI_gset_add(done_ids, id);
- }
- }
- }
-
-#ifdef DEBUG_TIME
- printf("Step 1: Detect data-blocks to make local: Done.\n");
- TIMEIT_VALUE_PRINT(make_local);
-#endif
-
- /* Step 2: Check which data-blocks we can directly make local
- * (because they are only used by already, or future, local data),
- * others will need to be duplicated. */
- GSet *loop_tags = BLI_gset_ptr_new(__func__);
- for (LinkNode *it = todo_ids; it; it = it->next) {
- library_make_local_copying_check(it->link, loop_tags, bmain->relations, done_ids);
- BLI_assert(BLI_gset_len(loop_tags) == 0);
- }
- BLI_gset_free(loop_tags, NULL);
- BLI_gset_free(done_ids, NULL);
-
- /* Next step will most likely add new IDs, better to get rid of this mapping now. */
- BKE_main_relations_free(bmain);
-
-#ifdef DEBUG_TIME
- printf("Step 2: Check which data-blocks we can directly make local: Done.\n");
- TIMEIT_VALUE_PRINT(make_local);
-#endif
-
- /* Step 3: Make IDs local, either directly (quick and simple), or using generic process,
- * which involves more complex checks and might instead
- * create a local copy of original linked ID. */
- for (LinkNode *it = todo_ids, *it_next; it; it = it_next) {
- it_next = it->next;
- ID *id = it->link;
-
- if (id->tag & LIB_TAG_DOIT) {
- /* We know all users of this object are local or will be made fully local, even if
- * currently there are some indirect usages. So instead of making a copy that we'll likely
- * get rid of later, directly make that data block local.
- * Saves a tremendous amount of time with complex scenes... */
- id_clear_lib_data_ex(bmain, id, true);
- BKE_id_expand_local(bmain, id);
- id->tag &= ~LIB_TAG_DOIT;
-
- if (GS(id->name) == ID_OB) {
- BKE_rigidbody_ensure_local_object(bmain, (Object *)id);
- }
- }
- else {
- /* In this specific case, we do want to make ID local even if it has no local usage yet...
- */
- if (GS(id->name) == ID_OB) {
- /* Special case for objects because we don't want proxy pointers to be
- * cleared yet. This will happen down the road in this function.
- */
- BKE_object_make_local_ex(bmain, (Object *)id, true, false);
- }
- else {
- id_make_local(bmain, id, false, true);
- }
-
- if (id->newid) {
- if (GS(id->newid->name) == ID_OB) {
- BKE_rigidbody_ensure_local_object(bmain, (Object *)id->newid);
- }
-
- /* Reuse already allocated LinkNode (transferring it from todo_ids to copied_ids). */
- BLI_linklist_prepend_nlink(&copied_ids, id, it);
- }
- }
-
- if (set_fake) {
- if (!ELEM(GS(id->name), ID_OB, ID_GR)) {
- /* do not set fake user on objects, groups (instancing) */
- id_fake_user_set(id);
- }
- }
- }
-
-#ifdef DEBUG_TIME
- printf("Step 3: Make IDs local: Done.\n");
- TIMEIT_VALUE_PRINT(make_local);
-#endif
-
- /* At this point, we are done with directly made local IDs.
- * Now we have to handle duplicated ones, since their
- * remaining linked original counterpart may not be needed anymore... */
- todo_ids = NULL;
-
- /* Step 4: We have to remap local usages of old (linked) ID to new (local)
- * ID in a separated loop,
- * as lbarray ordering is not enough to ensure us we did catch all dependencies
- * (e.g. if making local a parent object before its child...). See T48907. */
- /* TODO This is now the biggest step by far (in term of processing time).
- * We may be able to gain here by using again main->relations mapping, but...
- * this implies BKE_libblock_remap & co to be able to update main->relations on the fly.
- * Have to think about it a bit more, and see whether new code is OK first, anyway. */
- for (LinkNode *it = copied_ids; it; it = it->next) {
- ID *id = it->link;
-
- BLI_assert(id->newid != NULL);
- BLI_assert(id->lib != NULL);
-
- BKE_libblock_remap(bmain, id, id->newid, ID_REMAP_SKIP_INDIRECT_USAGE);
- if (old_to_new_ids) {
- BLI_ghash_insert(old_to_new_ids, id, id->newid);
- }
-
- /* Special hack for groups... Thing is, since we can't instantiate them here, we need to
- * ensure they remain 'alive' (only instantiation is a real group 'user'... *sigh* See
- * T49722. */
- if (GS(id->name) == ID_GR && (id->tag & LIB_TAG_INDIRECT) != 0) {
- id_us_ensure_real(id->newid);
- }
- }
-
-#ifdef DEBUG_TIME
- printf("Step 4: Remap local usages of old (linked) ID to new (local) ID: Done.\n");
- TIMEIT_VALUE_PRINT(make_local);
-#endif
-
- /* Step 5: proxy 'remapping' hack. */
- for (LinkNode *it = copied_ids; it; it = it->next) {
- ID *id = it->link;
-
- /* Attempt to re-link copied proxy objects. This allows appending of an entire scene
- * from another blend file into this one, even when that blend file contains proxified
- * armatures that have local references. Since the proxified object needs to be linked
- * (not local), this will only work when the "Localize all" checkbox is disabled.
- * TL;DR: this is a dirty hack on top of an already weak feature (proxies). */
- if (GS(id->name) == ID_OB && ((Object *)id)->proxy != NULL) {
- Object *ob = (Object *)id;
- Object *ob_new = (Object *)id->newid;
- bool is_local = false, is_lib = false;
-
- /* Proxies only work when the proxified object is linked-in from a library. */
- if (ob->proxy->id.lib == NULL) {
- CLOG_WARN(&LOG,
- "proxy object %s will loose its link to %s, because the "
- "proxified object is local.",
- id->newid->name,
- ob->proxy->id.name);
- continue;
- }
-
- BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib);
-
- /* We can only switch the proxy'ing to a made-local proxy if it is no longer
- * referred to from a library. Not checking for local use; if new local proxy
- * was not used locally would be a nasty bug! */
- if (is_local || is_lib) {
- CLOG_WARN(&LOG,
- "made-local proxy object %s will loose its link to %s, "
- "because the linked-in proxy is referenced (is_local=%i, is_lib=%i).",
- id->newid->name,
- ob->proxy->id.name,
- is_local,
- is_lib);
- }
- else {
- /* we can switch the proxy'ing from the linked-in to the made-local proxy.
- * BKE_object_make_proxy() shouldn't be used here, as it allocates memory that
- * was already allocated by BKE_object_make_local_ex() (which called BKE_object_copy). */
- ob_new->proxy = ob->proxy;
- ob_new->proxy_group = ob->proxy_group;
- ob_new->proxy_from = ob->proxy_from;
- ob_new->proxy->proxy_from = ob_new;
- ob->proxy = ob->proxy_from = ob->proxy_group = NULL;
- }
- }
- }
-
-#ifdef DEBUG_TIME
- printf("Step 5: Proxy 'remapping' hack: Done.\n");
- TIMEIT_VALUE_PRINT(make_local);
-#endif
-
- /* This is probably more of a hack than something we should do here, but...
- * Issue is, the whole copying + remapping done in complex cases above may leave pose-channels
- * of armatures in complete invalid state (more precisely, the bone pointers of the
- * pose-channels - very crappy cross-data-blocks relationship), se we tag it to be fully
- * recomputed, but this does not seems to be enough in some cases, and evaluation code ends up
- * trying to evaluate a not-yet-updated armature object's deformations.
- * Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */
- for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
- if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL &&
- ob->pose->flag & POSE_RECALC) {
- BKE_pose_rebuild(bmain, ob, ob->data, true);
- }
- }
-
-#ifdef DEBUG_TIME
- printf("Hack: Forcefully rebuild armature object poses: Done.\n");
- TIMEIT_VALUE_PRINT(make_local);
-#endif
-
- BKE_main_id_clear_newpoins(bmain);
- BLI_memarena_free(linklist_mem);
-
-#ifdef DEBUG_TIME
- printf("Cleanup and finish: Done.\n");
- TIMEIT_END(make_local);
-#endif
-}
-
-/**
- * Use after setting the ID's name
- * When name exists: call 'new_id'
- */
-void BLI_libblock_ensure_unique_name(Main *bmain, const char *name)
-{
- ListBase *lb;
- ID *idtest;
-
- lb = which_libbase(bmain, GS(name));
- if (lb == NULL) {
- return;
- }
-
- /* search for id */
- idtest = BLI_findstring(lb, name + 2, offsetof(ID, name) + 2);
- if (idtest != NULL) {
- /* BKE_id_new_name_validate also takes care of sorting. */
- BKE_id_new_name_validate(lb, idtest, NULL);
- bmain->is_memfile_undo_written = false;
- }
-}
-
-/**
- * Sets the name of a block to name, suitably adjusted for uniqueness.
- */
-void BKE_libblock_rename(Main *bmain, ID *id, const char *name)
-{
- ListBase *lb = which_libbase(bmain, GS(id->name));
- if (BKE_id_new_name_validate(lb, id, name)) {
- bmain->is_memfile_undo_written = false;
- }
-}
-
-/**
- * Generate full name of the data-block (without ID code, but with library if any).
- *
- * \note Result is unique to a given ID type in a given Main database.
- *
- * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME,
- * will be filled with generated string.
- */
-void BKE_id_full_name_get(char name[MAX_ID_FULL_NAME], const ID *id)
-{
- strcpy(name, id->name + 2);
-
- if (id->lib != NULL) {
- const size_t idname_len = strlen(id->name + 2);
- const size_t libname_len = strlen(id->lib->id.name + 2);
-
- name[idname_len] = ' ';
- name[idname_len + 1] = '[';
- strcpy(name + idname_len + 2, id->lib->id.name + 2);
- name[idname_len + 2 + libname_len] = ']';
- name[idname_len + 2 + libname_len + 1] = '\0';
- }
-}
-
-/**
- * Generate full name of the data-block (without ID code, but with library if any),
- * with a 3-character prefix prepended indicating whether it comes from a library,
- * is overriding, has a fake or no user, etc.
- *
- * \note Result is unique to a given ID type in a given Main database.
- *
- * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME_UI,
- * will be filled with generated string.
- */
-void BKE_id_full_name_ui_prefix_get(char name[MAX_ID_FULL_NAME_UI], const ID *id)
-{
- name[0] = id->lib ? (ID_MISSING(id) ? 'M' : 'L') : ID_IS_OVERRIDE_LIBRARY(id) ? 'O' : ' ';
- name[1] = (id->flag & LIB_FAKEUSER) ? 'F' : ((id->us == 0) ? '0' : ' ');
- name[2] = ' ';
-
- BKE_id_full_name_get(name + 3, id);
-}
-
-/**
- * Generate a concatenation of ID name (including two-chars type code) and its lib name, if any.
- *
- * \return A unique allocated string key for any ID in the whole Main database.
- */
-char *BKE_id_to_unique_string_key(const struct ID *id)
-{
- if (id->lib == NULL) {
- return BLI_strdup(id->name);
- }
- else {
- /* Prefix with an ascii character in the range of 32..96 (visible)
- * this ensures we can't have a library ID pair that collide.
- * Where 'LIfooOBbarOBbaz' could be ('LIfoo, OBbarOBbaz') or ('LIfooOBbar', 'OBbaz'). */
- const char ascii_len = strlen(id->lib->id.name + 2) + 32;
- return BLI_sprintfN("%c%s%s", ascii_len, id->lib->id.name, id->name);
- }
-}
-
void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath)
{
/* in some cases this is used to update the absolute path from the
@@ -2528,119 +73,3 @@ void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath)
BLI_path_abs(lib->filepath, basepath);
}
}
-
-void BKE_id_tag_set_atomic(ID *id, int tag)
-{
- atomic_fetch_and_or_int32(&id->tag, tag);
-}
-
-void BKE_id_tag_clear_atomic(ID *id, int tag)
-{
- atomic_fetch_and_and_int32(&id->tag, ~tag);
-}
-
-/**
- * Check that given ID pointer actually is in G_MAIN.
- * Main intended use is for debug asserts in places we cannot easily get rid of G_Main...
- */
-bool BKE_id_is_in_global_main(ID *id)
-{
- /* We do not want to fail when id is NULL here, even though this is a bit strange behavior...
- */
- return (id == NULL || BLI_findindex(which_libbase(G_MAIN, GS(id->name)), id) != -1);
-}
-
-/************************* Datablock order in UI **************************/
-
-static int *id_order_get(ID *id)
-{
- /* Only for workspace tabs currently. */
- switch (GS(id->name)) {
- case ID_WS:
- return &((WorkSpace *)id)->order;
- default:
- return NULL;
- }
-}
-
-static int id_order_compare(const void *a, const void *b)
-{
- ID *id_a = ((LinkData *)a)->data;
- ID *id_b = ((LinkData *)b)->data;
-
- int *order_a = id_order_get(id_a);
- int *order_b = id_order_get(id_b);
-
- if (order_a && order_b) {
- if (*order_a < *order_b) {
- return -1;
- }
- else if (*order_a > *order_b) {
- return 1;
- }
- }
-
- return strcmp(id_a->name, id_b->name);
-}
-
-/**
- * Returns ordered list of data-blocks for display in the UI.
- * Result is list of LinkData of IDs that must be freed.
- */
-void BKE_id_ordered_list(ListBase *ordered_lb, const ListBase *lb)
-{
- BLI_listbase_clear(ordered_lb);
-
- for (ID *id = lb->first; id; id = id->next) {
- BLI_addtail(ordered_lb, BLI_genericNodeN(id));
- }
-
- BLI_listbase_sort(ordered_lb, id_order_compare);
-
- int num = 0;
- for (LinkData *link = ordered_lb->first; link; link = link->next) {
- int *order = id_order_get(link->data);
- if (order) {
- *order = num++;
- }
- }
-}
-
-/**
- * Reorder ID in the list, before or after the "relative" ID.
- */
-void BKE_id_reorder(const ListBase *lb, ID *id, ID *relative, bool after)
-{
- int *id_order = id_order_get(id);
- int relative_order;
-
- if (relative) {
- relative_order = *id_order_get(relative);
- }
- else {
- relative_order = (after) ? BLI_listbase_count(lb) : 0;
- }
-
- if (after) {
- /* Insert after. */
- for (ID *other = lb->first; other; other = other->next) {
- int *order = id_order_get(other);
- if (*order > relative_order) {
- (*order)++;
- }
- }
-
- *id_order = relative_order + 1;
- }
- else {
- /* Insert before. */
- for (ID *other = lb->first; other; other = other->next) {
- int *order = id_order_get(other);
- if (*order < relative_order) {
- (*order)--;
- }
- }
-
- *id_order = relative_order - 1;
- }
-}