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Diffstat (limited to 'source/blender/blenkernel/intern/mesh_convert.cc')
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc1697
1 files changed, 1697 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
new file mode 100644
index 00000000000..07dc6db05aa
--- /dev/null
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -0,0 +1,1697 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "CLG_log.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_key_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_pointcloud_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_edgehash.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_deform.h"
+#include "BKE_displist.h"
+#include "BKE_editmesh.h"
+#include "BKE_key.h"
+#include "BKE_lib_id.h"
+#include "BKE_lib_query.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_mesh_wrapper.h"
+#include "BKE_modifier.h"
+/* these 2 are only used by conversion functions */
+#include "BKE_curve.h"
+/* -- */
+#include "BKE_object.h"
+/* -- */
+#include "BKE_pointcloud.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
+/* Define for cases when you want extra validation of mesh
+ * after certain modifications.
+ */
+// #undef VALIDATE_MESH
+
+#ifdef VALIDATE_MESH
+# define ASSERT_IS_VALID_MESH(mesh) \
+ (BLI_assert((mesh == nullptr) || (BKE_mesh_is_valid(mesh) == true)))
+#else
+# define ASSERT_IS_VALID_MESH(mesh)
+#endif
+
+static CLG_LogRef LOG = {"bke.mesh_convert"};
+
+void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
+{
+ DispList *dl;
+ MVert *mvert;
+ MLoop *mloop, *allloop;
+ MPoly *mpoly;
+ const float *nors, *verts;
+ int a, *index;
+
+ dl = (DispList *)lb->first;
+ if (dl == nullptr) {
+ return;
+ }
+
+ if (dl->type == DL_INDEX4) {
+ mvert = (MVert *)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, nullptr, dl->nr);
+ allloop = mloop = (MLoop *)CustomData_add_layer(
+ &me->ldata, CD_MLOOP, CD_CALLOC, nullptr, dl->parts * 4);
+ mpoly = (MPoly *)CustomData_add_layer(&me->pdata, CD_MPOLY, CD_CALLOC, nullptr, dl->parts);
+ me->mvert = mvert;
+ me->mloop = mloop;
+ me->mpoly = mpoly;
+ me->totvert = dl->nr;
+ me->totpoly = dl->parts;
+
+ a = dl->nr;
+ nors = dl->nors;
+ verts = dl->verts;
+ while (a--) {
+ copy_v3_v3(mvert->co, verts);
+ normal_float_to_short_v3(mvert->no, nors);
+ mvert++;
+ nors += 3;
+ verts += 3;
+ }
+
+ a = dl->parts;
+ index = dl->index;
+ while (a--) {
+ int count = index[2] != index[3] ? 4 : 3;
+
+ mloop[0].v = index[0];
+ mloop[1].v = index[1];
+ mloop[2].v = index[2];
+ if (count == 4) {
+ mloop[3].v = index[3];
+ }
+
+ mpoly->totloop = count;
+ mpoly->loopstart = (int)(mloop - allloop);
+ mpoly->flag = ME_SMOOTH;
+
+ mpoly++;
+ mloop += count;
+ me->totloop += count;
+ index += 4;
+ }
+
+ BKE_mesh_update_customdata_pointers(me, true);
+
+ BKE_mesh_calc_normals(me);
+
+ BKE_mesh_calc_edges(me, true, false);
+ }
+}
+
+/**
+ * Specialized function to use when we _know_ existing edges don't overlap with poly edges.
+ */
+static void make_edges_mdata_extend(
+ MEdge **r_alledge, int *r_totedge, const MPoly *mpoly, MLoop *mloop, const int totpoly)
+{
+ int totedge = *r_totedge;
+ int totedge_new;
+ EdgeHash *eh;
+ uint eh_reserve;
+ const MPoly *mp;
+ int i;
+
+ eh_reserve = max_ii(totedge, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(totpoly));
+ eh = BLI_edgehash_new_ex(__func__, eh_reserve);
+
+ for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
+ BKE_mesh_poly_edgehash_insert(eh, mp, mloop + mp->loopstart);
+ }
+
+ totedge_new = BLI_edgehash_len(eh);
+
+#ifdef DEBUG
+ /* ensure that there's no overlap! */
+ if (totedge_new) {
+ MEdge *medge = *r_alledge;
+ for (i = 0; i < totedge; i++, medge++) {
+ BLI_assert(BLI_edgehash_haskey(eh, medge->v1, medge->v2) == false);
+ }
+ }
+#endif
+
+ if (totedge_new) {
+ EdgeHashIterator *ehi;
+ MEdge *medge;
+ uint e_index = totedge;
+
+ *r_alledge = medge = (MEdge *)(*r_alledge ?
+ MEM_reallocN(*r_alledge,
+ sizeof(MEdge) * (totedge + totedge_new)) :
+ MEM_calloc_arrayN(totedge_new, sizeof(MEdge), __func__));
+ medge += totedge;
+
+ totedge += totedge_new;
+
+ /* --- */
+ for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false;
+ BLI_edgehashIterator_step(ehi), ++medge, e_index++) {
+ BLI_edgehashIterator_getKey(ehi, &medge->v1, &medge->v2);
+ BLI_edgehashIterator_setValue(ehi, POINTER_FROM_UINT(e_index));
+
+ medge->crease = medge->bweight = 0;
+ medge->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ }
+ BLI_edgehashIterator_free(ehi);
+
+ *r_totedge = totedge;
+
+ for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
+ MLoop *l = &mloop[mp->loopstart];
+ MLoop *l_prev = (l + (mp->totloop - 1));
+ int j;
+ for (j = 0; j < mp->totloop; j++, l++) {
+ /* lookup hashed edge index */
+ l_prev->e = POINTER_AS_UINT(BLI_edgehash_lookup(eh, l_prev->v, l->v));
+ l_prev = l;
+ }
+ }
+ }
+
+ BLI_edgehash_free(eh, nullptr);
+}
+
+/* Initialize mverts, medges and, faces for converting nurbs to mesh and derived mesh */
+/* use specified dispbase */
+static int mesh_nurbs_displist_to_mdata(const Curve *cu,
+ const ListBase *dispbase,
+ MVert **r_allvert,
+ int *r_totvert,
+ MEdge **r_alledge,
+ int *r_totedge,
+ MLoop **r_allloop,
+ MPoly **r_allpoly,
+ MLoopUV **r_alluv,
+ int *r_totloop,
+ int *r_totpoly)
+{
+ MVert *mvert;
+ MPoly *mpoly;
+ MLoop *mloop;
+ MLoopUV *mloopuv = nullptr;
+ MEdge *medge;
+ const float *data;
+ int a, b, ofs, vertcount, startvert, totvert = 0, totedge = 0, totloop = 0, totpoly = 0;
+ int p1, p2, p3, p4, *index;
+ const bool conv_polys = (
+ /* 2d polys are filled with DL_INDEX3 displists */
+ (CU_DO_2DFILL(cu) == false) ||
+ /* surf polys are never filled */
+ BKE_curve_type_get(cu) == OB_SURF);
+
+ /* count */
+ LISTBASE_FOREACH (const DispList *, dl, dispbase) {
+ if (dl->type == DL_SEGM) {
+ totvert += dl->parts * dl->nr;
+ totedge += dl->parts * (dl->nr - 1);
+ }
+ else if (dl->type == DL_POLY) {
+ if (conv_polys) {
+ totvert += dl->parts * dl->nr;
+ totedge += dl->parts * dl->nr;
+ }
+ }
+ else if (dl->type == DL_SURF) {
+ if (dl->parts != 0) {
+ int tot;
+ totvert += dl->parts * dl->nr;
+ tot = (((dl->flag & DL_CYCL_U) ? 1 : 0) + (dl->nr - 1)) *
+ (((dl->flag & DL_CYCL_V) ? 1 : 0) + (dl->parts - 1));
+ totpoly += tot;
+ totloop += tot * 4;
+ }
+ }
+ else if (dl->type == DL_INDEX3) {
+ int tot;
+ totvert += dl->nr;
+ tot = dl->parts;
+ totpoly += tot;
+ totloop += tot * 3;
+ }
+ }
+
+ if (totvert == 0) {
+ /* Make Sure you check ob->data is a curve. */
+ // error("can't convert");
+ return -1;
+ }
+
+ *r_allvert = mvert = (MVert *)MEM_calloc_arrayN(totvert, sizeof(MVert), "nurbs_init mvert");
+ *r_alledge = medge = (MEdge *)MEM_calloc_arrayN(totedge, sizeof(MEdge), "nurbs_init medge");
+ *r_allloop = mloop = (MLoop *)MEM_calloc_arrayN(
+ totpoly, sizeof(MLoop[4]), "nurbs_init mloop"); /* totloop */
+ *r_allpoly = mpoly = (MPoly *)MEM_calloc_arrayN(totpoly, sizeof(MPoly), "nurbs_init mloop");
+
+ if (r_alluv) {
+ *r_alluv = mloopuv = (MLoopUV *)MEM_calloc_arrayN(
+ totpoly, sizeof(MLoopUV[4]), "nurbs_init mloopuv");
+ }
+
+ /* verts and faces */
+ vertcount = 0;
+
+ LISTBASE_FOREACH (const DispList *, dl, dispbase) {
+ const bool is_smooth = (dl->rt & CU_SMOOTH) != 0;
+
+ if (dl->type == DL_SEGM) {
+ startvert = vertcount;
+ a = dl->parts * dl->nr;
+ data = dl->verts;
+ while (a--) {
+ copy_v3_v3(mvert->co, data);
+ data += 3;
+ vertcount++;
+ mvert++;
+ }
+
+ for (a = 0; a < dl->parts; a++) {
+ ofs = a * dl->nr;
+ for (b = 1; b < dl->nr; b++) {
+ medge->v1 = startvert + ofs + b - 1;
+ medge->v2 = startvert + ofs + b;
+ medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
+
+ medge++;
+ }
+ }
+ }
+ else if (dl->type == DL_POLY) {
+ if (conv_polys) {
+ startvert = vertcount;
+ a = dl->parts * dl->nr;
+ data = dl->verts;
+ while (a--) {
+ copy_v3_v3(mvert->co, data);
+ data += 3;
+ vertcount++;
+ mvert++;
+ }
+
+ for (a = 0; a < dl->parts; a++) {
+ ofs = a * dl->nr;
+ for (b = 0; b < dl->nr; b++) {
+ medge->v1 = startvert + ofs + b;
+ if (b == dl->nr - 1) {
+ medge->v2 = startvert + ofs;
+ }
+ else {
+ medge->v2 = startvert + ofs + b + 1;
+ }
+ medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
+ medge++;
+ }
+ }
+ }
+ }
+ else if (dl->type == DL_INDEX3) {
+ startvert = vertcount;
+ a = dl->nr;
+ data = dl->verts;
+ while (a--) {
+ copy_v3_v3(mvert->co, data);
+ data += 3;
+ vertcount++;
+ mvert++;
+ }
+
+ a = dl->parts;
+ index = dl->index;
+ while (a--) {
+ mloop[0].v = startvert + index[0];
+ mloop[1].v = startvert + index[2];
+ mloop[2].v = startvert + index[1];
+ mpoly->loopstart = (int)(mloop - (*r_allloop));
+ mpoly->totloop = 3;
+ mpoly->mat_nr = dl->col;
+
+ if (mloopuv) {
+ for (int i = 0; i < 3; i++, mloopuv++) {
+ mloopuv->uv[0] = (mloop[i].v - startvert) / (float)(dl->nr - 1);
+ mloopuv->uv[1] = 0.0f;
+ }
+ }
+
+ if (is_smooth) {
+ mpoly->flag |= ME_SMOOTH;
+ }
+ mpoly++;
+ mloop += 3;
+ index += 3;
+ }
+ }
+ else if (dl->type == DL_SURF) {
+ startvert = vertcount;
+ a = dl->parts * dl->nr;
+ data = dl->verts;
+ while (a--) {
+ copy_v3_v3(mvert->co, data);
+ data += 3;
+ vertcount++;
+ mvert++;
+ }
+
+ for (a = 0; a < dl->parts; a++) {
+
+ if ((dl->flag & DL_CYCL_V) == 0 && a == dl->parts - 1) {
+ break;
+ }
+
+ if (dl->flag & DL_CYCL_U) { /* p2 -> p1 -> */
+ p1 = startvert + dl->nr * a; /* p4 -> p3 -> */
+ p2 = p1 + dl->nr - 1; /* -----> next row */
+ p3 = p1 + dl->nr;
+ p4 = p2 + dl->nr;
+ b = 0;
+ }
+ else {
+ p2 = startvert + dl->nr * a;
+ p1 = p2 + 1;
+ p4 = p2 + dl->nr;
+ p3 = p1 + dl->nr;
+ b = 1;
+ }
+ if ((dl->flag & DL_CYCL_V) && a == dl->parts - 1) {
+ p3 -= dl->parts * dl->nr;
+ p4 -= dl->parts * dl->nr;
+ }
+
+ for (; b < dl->nr; b++) {
+ mloop[0].v = p1;
+ mloop[1].v = p3;
+ mloop[2].v = p4;
+ mloop[3].v = p2;
+ mpoly->loopstart = (int)(mloop - (*r_allloop));
+ mpoly->totloop = 4;
+ mpoly->mat_nr = dl->col;
+
+ if (mloopuv) {
+ int orco_sizeu = dl->nr - 1;
+ int orco_sizev = dl->parts - 1;
+
+ /* exception as handled in convertblender.c too */
+ if (dl->flag & DL_CYCL_U) {
+ orco_sizeu++;
+ if (dl->flag & DL_CYCL_V) {
+ orco_sizev++;
+ }
+ }
+ else if (dl->flag & DL_CYCL_V) {
+ orco_sizev++;
+ }
+
+ for (int i = 0; i < 4; i++, mloopuv++) {
+ /* find uv based on vertex index into grid array */
+ int v = mloop[i].v - startvert;
+
+ mloopuv->uv[0] = (v / dl->nr) / (float)orco_sizev;
+ mloopuv->uv[1] = (v % dl->nr) / (float)orco_sizeu;
+
+ /* cyclic correction */
+ if ((i == 1 || i == 2) && mloopuv->uv[0] == 0.0f) {
+ mloopuv->uv[0] = 1.0f;
+ }
+ if ((i == 0 || i == 1) && mloopuv->uv[1] == 0.0f) {
+ mloopuv->uv[1] = 1.0f;
+ }
+ }
+ }
+
+ if (is_smooth) {
+ mpoly->flag |= ME_SMOOTH;
+ }
+ mpoly++;
+ mloop += 4;
+
+ p4 = p3;
+ p3++;
+ p2 = p1;
+ p1++;
+ }
+ }
+ }
+ }
+
+ if (totpoly) {
+ make_edges_mdata_extend(r_alledge, &totedge, *r_allpoly, *r_allloop, totpoly);
+ }
+
+ *r_totpoly = totpoly;
+ *r_totloop = totloop;
+ *r_totedge = totedge;
+ *r_totvert = totvert;
+
+ return 0;
+}
+
+/**
+ * Copy evaluated texture space from curve to mesh.
+ *
+ * \note We disable auto texture space feature since that will cause texture space to evaluate
+ * differently for curve and mesh, since curves use control points and handles to calculate the
+ * bounding box, and mesh uses the tessellated curve.
+ */
+static void mesh_copy_texture_space_from_curve_type(const Curve *cu, Mesh *me)
+{
+ me->texflag = cu->texflag & ~CU_AUTOSPACE;
+ copy_v3_v3(me->loc, cu->loc);
+ copy_v3_v3(me->size, cu->size);
+ BKE_mesh_texspace_calc(me);
+}
+
+Mesh *BKE_mesh_new_nomain_from_curve_displist(const Object *ob, const ListBase *dispbase)
+{
+ const Curve *cu = (const Curve *)ob->data;
+ Mesh *mesh;
+ MVert *allvert;
+ MEdge *alledge;
+ MLoop *allloop;
+ MPoly *allpoly;
+ MLoopUV *alluv = nullptr;
+ int totvert, totedge, totloop, totpoly;
+
+ if (mesh_nurbs_displist_to_mdata(cu,
+ dispbase,
+ &allvert,
+ &totvert,
+ &alledge,
+ &totedge,
+ &allloop,
+ &allpoly,
+ &alluv,
+ &totloop,
+ &totpoly) != 0) {
+ /* Error initializing mdata. This often happens when curve is empty */
+ return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
+ }
+
+ mesh = BKE_mesh_new_nomain(totvert, totedge, 0, totloop, totpoly);
+ BKE_mesh_normals_tag_dirty(mesh);
+
+ if (totvert != 0) {
+ memcpy(mesh->mvert, allvert, totvert * sizeof(MVert));
+ }
+ if (totedge != 0) {
+ memcpy(mesh->medge, alledge, totedge * sizeof(MEdge));
+ }
+ if (totloop != 0) {
+ memcpy(mesh->mloop, allloop, totloop * sizeof(MLoop));
+ }
+ if (totpoly != 0) {
+ memcpy(mesh->mpoly, allpoly, totpoly * sizeof(MPoly));
+ }
+
+ if (alluv) {
+ const char *uvname = "UVMap";
+ CustomData_add_layer_named(&mesh->ldata, CD_MLOOPUV, CD_ASSIGN, alluv, totloop, uvname);
+ }
+
+ mesh_copy_texture_space_from_curve_type(cu, mesh);
+
+ /* Copy curve materials. */
+ mesh->mat = (Material **)MEM_dupallocN(cu->mat);
+ mesh->totcol = cu->totcol;
+
+ MEM_freeN(allvert);
+ MEM_freeN(alledge);
+ MEM_freeN(allloop);
+ MEM_freeN(allpoly);
+
+ return mesh;
+}
+
+Mesh *BKE_mesh_new_nomain_from_curve(const Object *ob)
+{
+ ListBase disp = {nullptr, nullptr};
+
+ if (ob->runtime.curve_cache) {
+ disp = ob->runtime.curve_cache->disp;
+ }
+
+ return BKE_mesh_new_nomain_from_curve_displist(ob, &disp);
+}
+
+static void mesh_from_nurbs_displist(Object *ob, ListBase *dispbase, const char *obdata_name)
+{
+ if (ob->runtime.data_eval && GS(((ID *)ob->runtime.data_eval)->name) != ID_ME) {
+ return;
+ }
+
+ Mesh *me_eval = (Mesh *)ob->runtime.data_eval;
+ Mesh *me;
+ MVert *allvert = nullptr;
+ MEdge *alledge = nullptr;
+ MLoop *allloop = nullptr;
+ MLoopUV *alluv = nullptr;
+ MPoly *allpoly = nullptr;
+ int totvert, totedge, totloop, totpoly;
+
+ Curve *cu = (Curve *)ob->data;
+
+ if (me_eval == nullptr) {
+ if (mesh_nurbs_displist_to_mdata(cu,
+ dispbase,
+ &allvert,
+ &totvert,
+ &alledge,
+ &totedge,
+ &allloop,
+ &allpoly,
+ &alluv,
+ &totloop,
+ &totpoly) != 0) {
+ /* Error initializing */
+ return;
+ }
+
+ /* make mesh */
+ me = (Mesh *)BKE_id_new_nomain(ID_ME, obdata_name);
+
+ me->totvert = totvert;
+ me->totedge = totedge;
+ me->totloop = totloop;
+ me->totpoly = totpoly;
+
+ me->mvert = (MVert *)CustomData_add_layer(
+ &me->vdata, CD_MVERT, CD_ASSIGN, allvert, me->totvert);
+ me->medge = (MEdge *)CustomData_add_layer(
+ &me->edata, CD_MEDGE, CD_ASSIGN, alledge, me->totedge);
+ me->mloop = (MLoop *)CustomData_add_layer(
+ &me->ldata, CD_MLOOP, CD_ASSIGN, allloop, me->totloop);
+ me->mpoly = (MPoly *)CustomData_add_layer(
+ &me->pdata, CD_MPOLY, CD_ASSIGN, allpoly, me->totpoly);
+
+ if (alluv) {
+ const char *uvname = "UVMap";
+ me->mloopuv = (MLoopUV *)CustomData_add_layer_named(
+ &me->ldata, CD_MLOOPUV, CD_ASSIGN, alluv, me->totloop, uvname);
+ }
+
+ BKE_mesh_calc_normals(me);
+ }
+ else {
+ me = (Mesh *)BKE_id_new_nomain(ID_ME, obdata_name);
+
+ ob->runtime.data_eval = nullptr;
+ BKE_mesh_nomain_to_mesh(me_eval, me, ob, &CD_MASK_MESH, true);
+ }
+
+ me->totcol = cu->totcol;
+ me->mat = cu->mat;
+
+ mesh_copy_texture_space_from_curve_type(cu, me);
+
+ cu->mat = nullptr;
+ cu->totcol = 0;
+
+ /* Do not decrement ob->data usercount here,
+ * it's done at end of func with BKE_id_free_us() call. */
+ ob->data = me;
+ ob->type = OB_MESH;
+
+ /* For temporary objects in BKE_mesh_new_from_object don't remap
+ * the entire scene with associated depsgraph updates, which are
+ * problematic for renderers exporting data. */
+ BKE_id_free(nullptr, cu);
+}
+
+struct EdgeLink {
+ struct EdgeLink *next, *prev;
+ void *edge;
+};
+
+struct VertLink {
+ Link *next, *prev;
+ uint index;
+};
+
+static void prependPolyLineVert(ListBase *lb, uint index)
+{
+ VertLink *vl = (VertLink *)MEM_callocN(sizeof(VertLink), "VertLink");
+ vl->index = index;
+ BLI_addhead(lb, vl);
+}
+
+static void appendPolyLineVert(ListBase *lb, uint index)
+{
+ VertLink *vl = (VertLink *)MEM_callocN(sizeof(VertLink), "VertLink");
+ vl->index = index;
+ BLI_addtail(lb, vl);
+}
+
+void BKE_mesh_to_curve_nurblist(const Mesh *me, ListBase *nurblist, const int edge_users_test)
+{
+ MVert *mvert = me->mvert;
+ MEdge *med, *medge = me->medge;
+ MPoly *mp, *mpoly = me->mpoly;
+ MLoop *mloop = me->mloop;
+
+ int medge_len = me->totedge;
+ int mpoly_len = me->totpoly;
+ int totedges = 0;
+ int i;
+
+ /* only to detect edge polylines */
+ int *edge_users;
+
+ ListBase edges = {nullptr, nullptr};
+
+ /* get boundary edges */
+ edge_users = (int *)MEM_calloc_arrayN(medge_len, sizeof(int), __func__);
+ for (i = 0, mp = mpoly; i < mpoly_len; i++, mp++) {
+ MLoop *ml = &mloop[mp->loopstart];
+ int j;
+ for (j = 0; j < mp->totloop; j++, ml++) {
+ edge_users[ml->e]++;
+ }
+ }
+
+ /* create edges from all faces (so as to find edges not in any faces) */
+ med = medge;
+ for (i = 0; i < medge_len; i++, med++) {
+ if (edge_users[i] == edge_users_test) {
+ EdgeLink *edl = (EdgeLink *)MEM_callocN(sizeof(EdgeLink), "EdgeLink");
+ edl->edge = med;
+
+ BLI_addtail(&edges, edl);
+ totedges++;
+ }
+ }
+ MEM_freeN(edge_users);
+
+ if (edges.first) {
+ while (edges.first) {
+ /* each iteration find a polyline and add this as a nurbs poly spline */
+
+ ListBase polyline = {nullptr, nullptr}; /* store a list of VertLink's */
+ bool closed = false;
+ int totpoly = 0;
+ MEdge *med_current = (MEdge *)((EdgeLink *)edges.last)->edge;
+ uint startVert = med_current->v1;
+ uint endVert = med_current->v2;
+ bool ok = true;
+
+ appendPolyLineVert(&polyline, startVert);
+ totpoly++;
+ appendPolyLineVert(&polyline, endVert);
+ totpoly++;
+ BLI_freelinkN(&edges, edges.last);
+ totedges--;
+
+ while (ok) { /* while connected edges are found... */
+ EdgeLink *edl = (EdgeLink *)edges.last;
+ ok = false;
+ while (edl) {
+ EdgeLink *edl_prev = edl->prev;
+
+ med = (MEdge *)edl->edge;
+
+ if (med->v1 == endVert) {
+ endVert = med->v2;
+ appendPolyLineVert(&polyline, med->v2);
+ totpoly++;
+ BLI_freelinkN(&edges, edl);
+ totedges--;
+ ok = true;
+ }
+ else if (med->v2 == endVert) {
+ endVert = med->v1;
+ appendPolyLineVert(&polyline, endVert);
+ totpoly++;
+ BLI_freelinkN(&edges, edl);
+ totedges--;
+ ok = true;
+ }
+ else if (med->v1 == startVert) {
+ startVert = med->v2;
+ prependPolyLineVert(&polyline, startVert);
+ totpoly++;
+ BLI_freelinkN(&edges, edl);
+ totedges--;
+ ok = true;
+ }
+ else if (med->v2 == startVert) {
+ startVert = med->v1;
+ prependPolyLineVert(&polyline, startVert);
+ totpoly++;
+ BLI_freelinkN(&edges, edl);
+ totedges--;
+ ok = true;
+ }
+
+ edl = edl_prev;
+ }
+ }
+
+ /* Now we have a polyline, make into a curve */
+ if (startVert == endVert) {
+ BLI_freelinkN(&polyline, polyline.last);
+ totpoly--;
+ closed = true;
+ }
+
+ /* --- nurbs --- */
+ {
+ Nurb *nu;
+ BPoint *bp;
+ VertLink *vl;
+
+ /* create new 'nurb' within the curve */
+ nu = (Nurb *)MEM_callocN(sizeof(Nurb), "MeshNurb");
+
+ nu->pntsu = totpoly;
+ nu->pntsv = 1;
+ nu->orderu = 4;
+ nu->flagu = CU_NURB_ENDPOINT | (closed ? CU_NURB_CYCLIC : 0); /* endpoint */
+ nu->resolu = 12;
+
+ nu->bp = (BPoint *)MEM_calloc_arrayN(totpoly, sizeof(BPoint), "bpoints");
+
+ /* add points */
+ vl = (VertLink *)polyline.first;
+ for (i = 0, bp = nu->bp; i < totpoly; i++, bp++, vl = (VertLink *)vl->next) {
+ copy_v3_v3(bp->vec, mvert[vl->index].co);
+ bp->f1 = SELECT;
+ bp->radius = bp->weight = 1.0;
+ }
+ BLI_freelistN(&polyline);
+
+ /* add nurb to curve */
+ BLI_addtail(nurblist, nu);
+ }
+ /* --- done with nurbs --- */
+ }
+ }
+}
+
+void BKE_mesh_to_curve(Main *bmain, Depsgraph *depsgraph, Scene *UNUSED(scene), Object *ob)
+{
+ /* make new mesh data from the original copy */
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
+ Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_MESH);
+ ListBase nurblist = {nullptr, nullptr};
+
+ BKE_mesh_to_curve_nurblist(me_eval, &nurblist, 0);
+ BKE_mesh_to_curve_nurblist(me_eval, &nurblist, 1);
+
+ if (nurblist.first) {
+ Curve *cu = BKE_curve_add(bmain, ob->id.name + 2, OB_CURVE);
+ cu->flag |= CU_3D;
+
+ cu->nurb = nurblist;
+
+ id_us_min(&((Mesh *)ob->data)->id);
+ ob->data = cu;
+ ob->type = OB_CURVE;
+
+ BKE_object_free_derived_caches(ob);
+ }
+}
+
+void BKE_pointcloud_from_mesh(Mesh *me, PointCloud *pointcloud)
+{
+ BLI_assert(me != nullptr);
+
+ pointcloud->totpoint = me->totvert;
+ CustomData_realloc(&pointcloud->pdata, pointcloud->totpoint);
+
+ /* Copy over all attributes. */
+ CustomData_merge(&me->vdata, &pointcloud->pdata, CD_MASK_PROP_ALL, CD_DUPLICATE, me->totvert);
+ BKE_pointcloud_update_customdata_pointers(pointcloud);
+ CustomData_update_typemap(&pointcloud->pdata);
+
+ MVert *mvert;
+ mvert = me->mvert;
+ for (int i = 0; i < me->totvert; i++, mvert++) {
+ copy_v3_v3(pointcloud->co[i], mvert->co);
+ }
+}
+
+void BKE_mesh_to_pointcloud(Main *bmain, Depsgraph *depsgraph, Scene *UNUSED(scene), Object *ob)
+{
+ BLI_assert(ob->type == OB_MESH);
+
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
+ Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_MESH);
+
+ PointCloud *pointcloud = (PointCloud *)BKE_pointcloud_add(bmain, ob->id.name + 2);
+
+ BKE_pointcloud_from_mesh(me_eval, pointcloud);
+
+ BKE_id_materials_copy(bmain, (ID *)ob->data, (ID *)pointcloud);
+
+ id_us_min(&((Mesh *)ob->data)->id);
+ ob->data = pointcloud;
+ ob->type = OB_POINTCLOUD;
+
+ BKE_object_free_derived_caches(ob);
+}
+
+void BKE_mesh_from_pointcloud(const PointCloud *pointcloud, Mesh *me)
+{
+ BLI_assert(pointcloud != nullptr);
+
+ me->totvert = pointcloud->totpoint;
+
+ /* Merge over all attributes. */
+ CustomData_merge(
+ &pointcloud->pdata, &me->vdata, CD_MASK_PROP_ALL, CD_DUPLICATE, pointcloud->totpoint);
+
+ /* Convert the Position attribute to a mesh vertex. */
+ me->mvert = (MVert *)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, nullptr, me->totvert);
+ CustomData_update_typemap(&me->vdata);
+
+ const int layer_idx = CustomData_get_named_layer_index(
+ &me->vdata, CD_PROP_FLOAT3, POINTCLOUD_ATTR_POSITION);
+ CustomDataLayer *pos_layer = &me->vdata.layers[layer_idx];
+ float(*positions)[3] = (float(*)[3])pos_layer->data;
+
+ MVert *mvert;
+ mvert = me->mvert;
+ for (int i = 0; i < me->totvert; i++, mvert++) {
+ copy_v3_v3(mvert->co, positions[i]);
+ }
+
+ /* Delete Position attribute since it is now in vertex coordinates. */
+ CustomData_free_layer(&me->vdata, CD_PROP_FLOAT3, me->totvert, layer_idx);
+}
+
+void BKE_mesh_edges_set_draw_render(Mesh *mesh)
+{
+ MEdge *med = mesh->medge;
+ for (int i = 0; i < mesh->totedge; i++, med++) {
+ med->flag |= ME_EDGEDRAW | ME_EDGERENDER;
+ }
+}
+
+void BKE_pointcloud_to_mesh(Main *bmain, Depsgraph *depsgraph, Scene *UNUSED(scene), Object *ob)
+{
+ BLI_assert(ob->type == OB_POINTCLOUD);
+
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
+ PointCloud *pointcloud_eval = (PointCloud *)ob_eval->runtime.data_eval;
+
+ Mesh *me = BKE_mesh_add(bmain, ob->id.name + 2);
+
+ BKE_mesh_from_pointcloud(pointcloud_eval, me);
+
+ BKE_id_materials_copy(bmain, (ID *)ob->data, (ID *)me);
+
+ id_us_min(&((PointCloud *)ob->data)->id);
+ ob->data = me;
+ ob->type = OB_MESH;
+
+ BKE_object_free_derived_caches(ob);
+}
+
+/* Create a temporary object to be used for nurbs-to-mesh conversion.
+ *
+ * This is more complex that it should be because #mesh_from_nurbs_displist will do more than
+ * simply conversion and will attempt to take over ownership of evaluated result and will also
+ * modify the input object. */
+static Object *object_for_curve_to_mesh_create(Object *object)
+{
+ Curve *curve = (Curve *)object->data;
+
+ /* Create object itself. */
+ Object *temp_object = (Object *)BKE_id_copy_ex(
+ nullptr, &object->id, nullptr, LIB_ID_COPY_LOCALIZE);
+
+ /* Remove all modifiers, since we don't want them to be applied. */
+ BKE_object_free_modifiers(temp_object, LIB_ID_CREATE_NO_USER_REFCOUNT);
+
+ /* Copy relevant evaluated fields of curve cache.
+ *
+ * Note that there are extra fields in there like bevel and path, but those are not needed during
+ * conversion, so they are not copied to save unnecessary allocations. */
+ if (temp_object->runtime.curve_cache == nullptr) {
+ temp_object->runtime.curve_cache = (CurveCache *)MEM_callocN(sizeof(CurveCache),
+ "CurveCache for curve types");
+ }
+
+ if (object->runtime.curve_cache != nullptr) {
+ BKE_displist_copy(&temp_object->runtime.curve_cache->disp, &object->runtime.curve_cache->disp);
+ }
+
+ /* Constructive modifiers will use mesh to store result. */
+ if (object->runtime.data_eval != nullptr) {
+ BKE_id_copy_ex(
+ nullptr, object->runtime.data_eval, &temp_object->runtime.data_eval, LIB_ID_COPY_LOCALIZE);
+ }
+
+ /* Need to create copy of curve itself as well, it will be freed by underlying conversion
+ * functions.
+ *
+ * NOTE: Copies the data, but not the shapekeys. */
+ BKE_id_copy_ex(
+ nullptr, (const ID *)object->data, (ID **)&temp_object->data, LIB_ID_COPY_LOCALIZE);
+ Curve *temp_curve = (Curve *)temp_object->data;
+
+ /* Make sure texture space is calculated for a copy of curve, it will be used for the final
+ * result. */
+ BKE_curve_texspace_calc(temp_curve);
+
+ /* Temporarily set edit so we get updates from edit mode, but also because for text datablocks
+ * copying it while in edit mode gives invalid data structures. */
+ temp_curve->editfont = curve->editfont;
+ temp_curve->editnurb = curve->editnurb;
+
+ return temp_object;
+}
+
+/**
+ * Populate `object->runtime.curve_cache` which is then used to create the mesh.
+ */
+static void curve_to_mesh_eval_ensure(Object *object)
+{
+ Curve *curve = (Curve *)object->data;
+ Curve remapped_curve = *curve;
+ Object remapped_object = *object;
+ BKE_object_runtime_reset(&remapped_object);
+
+ remapped_object.data = &remapped_curve;
+
+ if (object->runtime.curve_cache == nullptr) {
+ object->runtime.curve_cache = (CurveCache *)MEM_callocN(sizeof(CurveCache),
+ "CurveCache for Curve");
+ }
+
+ /* Temporarily share the curve-cache with the temporary object, owned by `object`. */
+ remapped_object.runtime.curve_cache = object->runtime.curve_cache;
+
+ /* Clear all modifiers for the bevel object.
+ *
+ * This is because they can not be reliably evaluated for an original object (at least because
+ * the state of dependencies is not know).
+ *
+ * So we create temporary copy of the object which will use same data as the original bevel, but
+ * will have no modifiers. */
+ Object bevel_object = {{nullptr}};
+ if (remapped_curve.bevobj != nullptr) {
+ bevel_object = *remapped_curve.bevobj;
+ BLI_listbase_clear(&bevel_object.modifiers);
+ BKE_object_runtime_reset(&bevel_object);
+ remapped_curve.bevobj = &bevel_object;
+ }
+
+ /* Same thing for taper. */
+ Object taper_object = {{nullptr}};
+ if (remapped_curve.taperobj != nullptr) {
+ taper_object = *remapped_curve.taperobj;
+ BLI_listbase_clear(&taper_object.modifiers);
+ BKE_object_runtime_reset(&taper_object);
+ remapped_curve.taperobj = &taper_object;
+ }
+
+ /* NOTE: We don't have dependency graph or scene here, so we pass nullptr. This is all fine since
+ * they are only used for modifier stack, which we have explicitly disabled for all objects.
+ *
+ * TODO(sergey): This is a very fragile logic, but proper solution requires re-writing quite a
+ * bit of internal functions (#mesh_from_nurbs_displist, BKE_mesh_nomain_to_mesh) and also
+ * Mesh From Curve operator.
+ * Brecht says hold off with that. */
+ Mesh *mesh_eval = nullptr;
+ BKE_displist_make_curveTypes_forRender(
+ nullptr, nullptr, &remapped_object, &remapped_object.runtime.curve_cache->disp, &mesh_eval);
+
+ /* NOTE: this is to be consistent with `BKE_displist_make_curveTypes()`, however that is not a
+ * real issue currently, code here is broken in more than one way, fix(es) will be done
+ * separately. */
+ if (mesh_eval != nullptr) {
+ BKE_object_eval_assign_data(&remapped_object, &mesh_eval->id, true);
+ }
+
+ /* Owned by `object` & needed by the caller to create the mesh. */
+ remapped_object.runtime.curve_cache = nullptr;
+
+ BKE_object_runtime_free_data(&remapped_object);
+ BKE_object_runtime_free_data(&taper_object);
+ BKE_object_runtime_free_data(&taper_object);
+}
+
+static Mesh *mesh_new_from_curve_type_object(Object *object)
+{
+ Curve *curve = (Curve *)object->data;
+ Object *temp_object = object_for_curve_to_mesh_create(object);
+ Curve *temp_curve = (Curve *)temp_object->data;
+
+ /* When input object is an original one, we don't have evaluated curve cache yet, so need to
+ * create it in the temporary object. */
+ if (!DEG_is_evaluated_object(object)) {
+ curve_to_mesh_eval_ensure(temp_object);
+ }
+
+ /* Reset pointers before conversion. */
+ temp_curve->editfont = nullptr;
+ temp_curve->editnurb = nullptr;
+
+ /* Convert to mesh. */
+ mesh_from_nurbs_displist(
+ temp_object, &temp_object->runtime.curve_cache->disp, curve->id.name + 2);
+
+ /* #mesh_from_nurbs_displist changes the type to a mesh, check it worked. If it didn't
+ * the curve did not have any segments or otherwise would have generated an empty mesh. */
+ if (temp_object->type != OB_MESH) {
+ BKE_id_free(nullptr, temp_object->data);
+ BKE_id_free(nullptr, temp_object);
+ return nullptr;
+ }
+
+ Mesh *mesh_result = (Mesh *)temp_object->data;
+
+ BKE_id_free(nullptr, temp_object);
+
+ /* NOTE: Materials are copied in #mesh_from_nurbs_displist(). */
+
+ return mesh_result;
+}
+
+static Mesh *mesh_new_from_mball_object(Object *object)
+{
+ MetaBall *mball = (MetaBall *)object->data;
+
+ /* NOTE: We can only create mesh for a polygonized meta ball. This figures out all original meta
+ * balls and all evaluated child meta balls (since polygonization is only stored in the mother
+ * ball).
+ *
+ * We create empty mesh so scripters don't run into None objects. */
+ if (!DEG_is_evaluated_object(object) || object->runtime.curve_cache == nullptr ||
+ BLI_listbase_is_empty(&object->runtime.curve_cache->disp)) {
+ return (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
+ }
+
+ Mesh *mesh_result = (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
+ BKE_mesh_from_metaball(&object->runtime.curve_cache->disp, mesh_result);
+ BKE_mesh_texspace_copy_from_object(mesh_result, object);
+
+ /* Copy materials. */
+ mesh_result->totcol = mball->totcol;
+ mesh_result->mat = (Material **)MEM_dupallocN(mball->mat);
+ if (mball->mat != nullptr) {
+ for (int i = mball->totcol; i-- > 0;) {
+ mesh_result->mat[i] = BKE_object_material_get(object, i + 1);
+ }
+ }
+
+ return mesh_result;
+}
+
+static Mesh *mesh_new_from_mesh(Object *object, Mesh *mesh)
+{
+ /* While we could copy this into the new mesh,
+ * add the data to 'mesh' so future calls to this function don't need to re-convert the data. */
+ BKE_mesh_wrapper_ensure_mdata(mesh);
+
+ Mesh *mesh_result = (Mesh *)BKE_id_copy_ex(
+ nullptr, &mesh->id, nullptr, LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT);
+ /* NOTE: Materials should already be copied. */
+ /* Copy original mesh name. This is because edit meshes might not have one properly set name. */
+ BLI_strncpy(mesh_result->id.name, ((ID *)object->data)->name, sizeof(mesh_result->id.name));
+ return mesh_result;
+}
+
+static Mesh *mesh_new_from_mesh_object_with_layers(Depsgraph *depsgraph,
+ Object *object,
+ const bool preserve_origindex)
+{
+ if (DEG_is_original_id(&object->id)) {
+ return mesh_new_from_mesh(object, (Mesh *)object->data);
+ }
+
+ if (depsgraph == nullptr) {
+ return nullptr;
+ }
+
+ Object object_for_eval = *object;
+ if (object_for_eval.runtime.data_orig != nullptr) {
+ object_for_eval.data = object_for_eval.runtime.data_orig;
+ }
+
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ CustomData_MeshMasks mask = CD_MASK_MESH;
+ if (preserve_origindex) {
+ mask.vmask |= CD_MASK_ORIGINDEX;
+ mask.emask |= CD_MASK_ORIGINDEX;
+ mask.lmask |= CD_MASK_ORIGINDEX;
+ mask.pmask |= CD_MASK_ORIGINDEX;
+ }
+ Mesh *result = mesh_create_eval_final(depsgraph, scene, &object_for_eval, &mask);
+ return result;
+}
+
+static Mesh *mesh_new_from_mesh_object(Depsgraph *depsgraph,
+ Object *object,
+ const bool preserve_all_data_layers,
+ const bool preserve_origindex)
+{
+ if (preserve_all_data_layers || preserve_origindex) {
+ return mesh_new_from_mesh_object_with_layers(depsgraph, object, preserve_origindex);
+ }
+ Mesh *mesh_input = (Mesh *)object->data;
+ /* If we are in edit mode, use evaluated mesh from edit structure, matching to what
+ * viewport is using for visualization. */
+ if (mesh_input->edit_mesh != nullptr && mesh_input->edit_mesh->mesh_eval_final) {
+ mesh_input = mesh_input->edit_mesh->mesh_eval_final;
+ }
+ return mesh_new_from_mesh(object, mesh_input);
+}
+
+Mesh *BKE_mesh_new_from_object(Depsgraph *depsgraph,
+ Object *object,
+ const bool preserve_all_data_layers,
+ const bool preserve_origindex)
+{
+ Mesh *new_mesh = nullptr;
+ switch (object->type) {
+ case OB_FONT:
+ case OB_CURVE:
+ case OB_SURF:
+ new_mesh = mesh_new_from_curve_type_object(object);
+ break;
+ case OB_MBALL:
+ new_mesh = mesh_new_from_mball_object(object);
+ break;
+ case OB_MESH:
+ new_mesh = mesh_new_from_mesh_object(
+ depsgraph, object, preserve_all_data_layers, preserve_origindex);
+ break;
+ default:
+ /* Object does not have geometry data. */
+ return nullptr;
+ }
+ if (new_mesh == nullptr) {
+ /* Happens in special cases like request of mesh for non-mother meta ball. */
+ return nullptr;
+ }
+
+ /* The result must have 0 users, since it's just a mesh which is free-dangling data-block.
+ * All the conversion functions are supposed to ensure mesh is not counted. */
+ BLI_assert(new_mesh->id.us == 0);
+
+ /* It is possible that mesh came from modifier stack evaluation, which preserves edit_mesh
+ * pointer (which allows draw manager to access edit mesh when drawing). Normally this does
+ * not cause ownership problems because evaluated object runtime is keeping track of the real
+ * ownership.
+ *
+ * Here we are constructing a mesh which is supposed to be independent, which means no shared
+ * ownership is allowed, so we make sure edit mesh is reset to nullptr (which is similar to as if
+ * one duplicates the objects and applies all the modifiers). */
+ new_mesh->edit_mesh = nullptr;
+
+ return new_mesh;
+}
+
+static int foreach_libblock_make_original_callback(LibraryIDLinkCallbackData *cb_data)
+{
+ ID **id_p = cb_data->id_pointer;
+ if (*id_p == nullptr) {
+ return IDWALK_RET_NOP;
+ }
+ *id_p = DEG_get_original_id(*id_p);
+
+ return IDWALK_RET_NOP;
+}
+
+static int foreach_libblock_make_usercounts_callback(LibraryIDLinkCallbackData *cb_data)
+{
+ ID **id_p = cb_data->id_pointer;
+ if (*id_p == nullptr) {
+ return IDWALK_RET_NOP;
+ }
+
+ const int cb_flag = cb_data->cb_flag;
+ if (cb_flag & IDWALK_CB_USER) {
+ id_us_plus(*id_p);
+ }
+ else if (cb_flag & IDWALK_CB_USER_ONE) {
+ /* NOTE: in that context, that one should not be needed (since there should be at least already
+ * one USER_ONE user of that ID), but better be consistent. */
+ id_us_ensure_real(*id_p);
+ }
+ return IDWALK_RET_NOP;
+}
+
+Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain,
+ Depsgraph *depsgraph,
+ Object *object,
+ bool preserve_all_data_layers)
+{
+ BLI_assert(ELEM(object->type, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_MESH));
+
+ Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers, false);
+ if (mesh == nullptr) {
+ /* Unable to convert the object to a mesh, return an empty one. */
+ Mesh *mesh_in_bmain = BKE_mesh_add(bmain, ((ID *)object->data)->name + 2);
+ id_us_min(&mesh_in_bmain->id);
+ return mesh_in_bmain;
+ }
+
+ /* Make sure mesh only points original datablocks, also increase users of materials and other
+ * possibly referenced data-blocks.
+ *
+ * Going to original data-blocks is required to have bmain in a consistent state, where
+ * everything is only allowed to reference original data-blocks.
+ *
+ * Note that user-count updates has to be done *after* mesh has been transferred to Main database
+ * (since doing refcounting on non-Main IDs is forbidden). */
+ BKE_library_foreach_ID_link(
+ nullptr, &mesh->id, foreach_libblock_make_original_callback, nullptr, IDWALK_NOP);
+
+ /* Append the mesh to 'bmain'.
+ * We do it a bit longer way since there is no simple and clear way of adding existing data-block
+ * to the 'bmain'. So we allocate new empty mesh in the 'bmain' (which guarantees all the naming
+ * and orders and flags) and move the temporary mesh in place there. */
+ Mesh *mesh_in_bmain = BKE_mesh_add(bmain, mesh->id.name + 2);
+
+ /* NOTE: BKE_mesh_nomain_to_mesh() does not copy materials and instead it preserves them in the
+ * destination mesh. So we "steal" all related fields before calling it.
+ *
+ * TODO(sergey): We really better have a function which gets and ID and accepts it for the bmain.
+ */
+ mesh_in_bmain->mat = mesh->mat;
+ mesh_in_bmain->totcol = mesh->totcol;
+ mesh_in_bmain->flag = mesh->flag;
+ mesh_in_bmain->smoothresh = mesh->smoothresh;
+ mesh->mat = nullptr;
+
+ BKE_mesh_nomain_to_mesh(mesh, mesh_in_bmain, nullptr, &CD_MASK_MESH, true);
+
+ /* User-count is required because so far mesh was in a limbo, where library management does
+ * not perform any user management (i.e. copy of a mesh will not increase users of materials). */
+ BKE_library_foreach_ID_link(
+ nullptr, &mesh_in_bmain->id, foreach_libblock_make_usercounts_callback, nullptr, IDWALK_NOP);
+
+ /* Make sure user count from BKE_mesh_add() is the one we expect here and bring it down to 0. */
+ BLI_assert(mesh_in_bmain->id.us == 1);
+ id_us_min(&mesh_in_bmain->id);
+
+ return mesh_in_bmain;
+}
+
+static void add_shapekey_layers(Mesh *mesh_dest, Mesh *mesh_src)
+{
+ KeyBlock *kb;
+ Key *key = mesh_src->key;
+ int i;
+
+ if (!mesh_src->key) {
+ return;
+ }
+
+ /* ensure we can use mesh vertex count for derived mesh custom data */
+ if (mesh_src->totvert != mesh_dest->totvert) {
+ CLOG_ERROR(&LOG,
+ "vertex size mismatch (mesh/dm) '%s' (%d != %d)",
+ mesh_src->id.name + 2,
+ mesh_src->totvert,
+ mesh_dest->totvert);
+ return;
+ }
+
+ for (i = 0, kb = (KeyBlock *)key->block.first; kb; kb = kb->next, i++) {
+ int ci;
+ float *array;
+
+ if (mesh_src->totvert != kb->totelem) {
+ CLOG_ERROR(&LOG,
+ "vertex size mismatch (Mesh '%s':%d != KeyBlock '%s':%d)",
+ mesh_src->id.name + 2,
+ mesh_src->totvert,
+ kb->name,
+ kb->totelem);
+ array = (float *)MEM_calloc_arrayN((size_t)mesh_src->totvert, sizeof(float[3]), __func__);
+ }
+ else {
+ array = (float *)MEM_malloc_arrayN((size_t)mesh_src->totvert, sizeof(float[3]), __func__);
+ memcpy(array, kb->data, sizeof(float[3]) * (size_t)mesh_src->totvert);
+ }
+
+ CustomData_add_layer_named(
+ &mesh_dest->vdata, CD_SHAPEKEY, CD_ASSIGN, array, mesh_dest->totvert, kb->name);
+ ci = CustomData_get_layer_index_n(&mesh_dest->vdata, CD_SHAPEKEY, i);
+
+ mesh_dest->vdata.layers[ci].uid = kb->uid;
+ }
+}
+
+Mesh *BKE_mesh_create_derived_for_modifier(struct Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob_eval,
+ ModifierData *md_eval,
+ const bool build_shapekey_layers)
+{
+ Mesh *me = ob_eval->runtime.data_orig ? (Mesh *)ob_eval->runtime.data_orig :
+ (Mesh *)ob_eval->data;
+ const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md_eval->type);
+ Mesh *result = nullptr;
+ KeyBlock *kb;
+ ModifierEvalContext mectx = {depsgraph, ob_eval, MOD_APPLY_TO_BASE_MESH};
+
+ if (!(md_eval->mode & eModifierMode_Realtime)) {
+ return result;
+ }
+
+ if (mti->isDisabled && mti->isDisabled(scene, md_eval, false)) {
+ return result;
+ }
+
+ if (build_shapekey_layers && me->key &&
+ (kb = (KeyBlock *)BLI_findlink(&me->key->block, ob_eval->shapenr - 1))) {
+ BKE_keyblock_convert_to_mesh(kb, me);
+ }
+
+ if (mti->type == eModifierTypeType_OnlyDeform) {
+ int numVerts;
+ float(*deformedVerts)[3] = BKE_mesh_vert_coords_alloc(me, &numVerts);
+
+ result = (Mesh *)BKE_id_copy_ex(nullptr, &me->id, nullptr, LIB_ID_COPY_LOCALIZE);
+ mti->deformVerts(md_eval, &mectx, result, deformedVerts, numVerts);
+ BKE_mesh_vert_coords_apply(result, deformedVerts);
+
+ if (build_shapekey_layers) {
+ add_shapekey_layers(result, me);
+ }
+
+ MEM_freeN(deformedVerts);
+ }
+ else {
+ Mesh *mesh_temp = (Mesh *)BKE_id_copy_ex(nullptr, &me->id, nullptr, LIB_ID_COPY_LOCALIZE);
+
+ if (build_shapekey_layers) {
+ add_shapekey_layers(mesh_temp, me);
+ }
+
+ result = mti->modifyMesh(md_eval, &mectx, mesh_temp);
+ ASSERT_IS_VALID_MESH(result);
+
+ if (mesh_temp != result) {
+ BKE_id_free(nullptr, mesh_temp);
+ }
+ }
+
+ return result;
+}
+
+/* This is a Mesh-based copy of the same function in DerivedMesh.cc */
+static void shapekey_layers_to_keyblocks(Mesh *mesh_src, Mesh *mesh_dst, int actshape_uid)
+{
+ KeyBlock *kb;
+ int i, j, tot;
+
+ if (!mesh_dst->key) {
+ return;
+ }
+
+ tot = CustomData_number_of_layers(&mesh_src->vdata, CD_SHAPEKEY);
+ for (i = 0; i < tot; i++) {
+ CustomDataLayer *layer =
+ &mesh_src->vdata.layers[CustomData_get_layer_index_n(&mesh_src->vdata, CD_SHAPEKEY, i)];
+ float(*cos)[3], (*kbcos)[3];
+
+ for (kb = (KeyBlock *)mesh_dst->key->block.first; kb; kb = kb->next) {
+ if (kb->uid == layer->uid) {
+ break;
+ }
+ }
+
+ if (!kb) {
+ kb = BKE_keyblock_add(mesh_dst->key, layer->name);
+ kb->uid = layer->uid;
+ }
+
+ if (kb->data) {
+ MEM_freeN(kb->data);
+ }
+
+ cos = (float(*)[3])CustomData_get_layer_n(&mesh_src->vdata, CD_SHAPEKEY, i);
+ kb->totelem = mesh_src->totvert;
+
+ kb->data = kbcos = (float(*)[3])MEM_malloc_arrayN(kb->totelem, sizeof(float[3]), __func__);
+ if (kb->uid == actshape_uid) {
+ MVert *mvert = mesh_src->mvert;
+
+ for (j = 0; j < mesh_src->totvert; j++, kbcos++, mvert++) {
+ copy_v3_v3(*kbcos, mvert->co);
+ }
+ }
+ else {
+ for (j = 0; j < kb->totelem; j++, cos++, kbcos++) {
+ copy_v3_v3(*kbcos, *cos);
+ }
+ }
+ }
+
+ for (kb = (KeyBlock *)mesh_dst->key->block.first; kb; kb = kb->next) {
+ if (kb->totelem != mesh_src->totvert) {
+ if (kb->data) {
+ MEM_freeN(kb->data);
+ }
+
+ kb->totelem = mesh_src->totvert;
+ kb->data = MEM_calloc_arrayN(kb->totelem, sizeof(float[3]), __func__);
+ CLOG_ERROR(&LOG, "lost a shapekey layer: '%s'! (bmesh internal error)", kb->name);
+ }
+ }
+}
+
+void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
+ Mesh *mesh_dst,
+ Object *ob,
+ const CustomData_MeshMasks *mask,
+ bool take_ownership)
+{
+ BLI_assert(mesh_src->id.tag & LIB_TAG_NO_MAIN);
+
+ /* mesh_src might depend on mesh_dst, so we need to do everything with a local copy */
+ /* TODO(Sybren): the above claim came from 2.7x derived-mesh code (DM_to_mesh);
+ * check whether it is still true with Mesh */
+ Mesh tmp = *mesh_dst;
+ int totvert, totedge /*, totface */ /* UNUSED */, totloop, totpoly;
+ bool did_shapekeys = false;
+ eCDAllocType alloctype = CD_DUPLICATE;
+
+ if (take_ownership /* && dm->type == DM_TYPE_CDDM && dm->needsFree */) {
+ bool has_any_referenced_layers = CustomData_has_referenced(&mesh_src->vdata) ||
+ CustomData_has_referenced(&mesh_src->edata) ||
+ CustomData_has_referenced(&mesh_src->ldata) ||
+ CustomData_has_referenced(&mesh_src->fdata) ||
+ CustomData_has_referenced(&mesh_src->pdata);
+ if (!has_any_referenced_layers) {
+ alloctype = CD_ASSIGN;
+ }
+ }
+ CustomData_reset(&tmp.vdata);
+ CustomData_reset(&tmp.edata);
+ CustomData_reset(&tmp.fdata);
+ CustomData_reset(&tmp.ldata);
+ CustomData_reset(&tmp.pdata);
+
+ BKE_mesh_ensure_normals(mesh_src);
+
+ totvert = tmp.totvert = mesh_src->totvert;
+ totedge = tmp.totedge = mesh_src->totedge;
+ totloop = tmp.totloop = mesh_src->totloop;
+ totpoly = tmp.totpoly = mesh_src->totpoly;
+ tmp.totface = 0;
+
+ CustomData_copy(&mesh_src->vdata, &tmp.vdata, mask->vmask, alloctype, totvert);
+ CustomData_copy(&mesh_src->edata, &tmp.edata, mask->emask, alloctype, totedge);
+ CustomData_copy(&mesh_src->ldata, &tmp.ldata, mask->lmask, alloctype, totloop);
+ CustomData_copy(&mesh_src->pdata, &tmp.pdata, mask->pmask, alloctype, totpoly);
+ tmp.cd_flag = mesh_src->cd_flag;
+ tmp.runtime.deformed_only = mesh_src->runtime.deformed_only;
+
+ if (CustomData_has_layer(&mesh_src->vdata, CD_SHAPEKEY)) {
+ KeyBlock *kb;
+ int uid;
+
+ if (ob) {
+ kb = (KeyBlock *)BLI_findlink(&mesh_dst->key->block, ob->shapenr - 1);
+ if (kb) {
+ uid = kb->uid;
+ }
+ else {
+ CLOG_ERROR(&LOG, "could not find active shapekey %d!", ob->shapenr - 1);
+
+ uid = INT_MAX;
+ }
+ }
+ else {
+ /* if no object, set to INT_MAX so we don't mess up any shapekey layers */
+ uid = INT_MAX;
+ }
+
+ shapekey_layers_to_keyblocks(mesh_src, mesh_dst, uid);
+ did_shapekeys = true;
+ }
+
+ /* copy texture space */
+ if (ob) {
+ BKE_mesh_texspace_copy_from_object(&tmp, ob);
+ }
+
+ /* not all DerivedMeshes store their verts/edges/faces in CustomData, so
+ * we set them here in case they are missing */
+ /* TODO(Sybren): we could probably replace CD_ASSIGN with alloctype and
+ * always directly pass mesh_src->mxxx, instead of using a ternary operator. */
+ if (!CustomData_has_layer(&tmp.vdata, CD_MVERT)) {
+ CustomData_add_layer(&tmp.vdata,
+ CD_MVERT,
+ CD_ASSIGN,
+ (alloctype == CD_ASSIGN) ? mesh_src->mvert :
+ MEM_dupallocN(mesh_src->mvert),
+ totvert);
+ }
+ if (!CustomData_has_layer(&tmp.edata, CD_MEDGE)) {
+ CustomData_add_layer(&tmp.edata,
+ CD_MEDGE,
+ CD_ASSIGN,
+ (alloctype == CD_ASSIGN) ? mesh_src->medge :
+ MEM_dupallocN(mesh_src->medge),
+ totedge);
+ }
+ if (!CustomData_has_layer(&tmp.pdata, CD_MPOLY)) {
+ CustomData_add_layer(&tmp.ldata,
+ CD_MLOOP,
+ CD_ASSIGN,
+ (alloctype == CD_ASSIGN) ? mesh_src->mloop :
+ MEM_dupallocN(mesh_src->mloop),
+ tmp.totloop);
+ CustomData_add_layer(&tmp.pdata,
+ CD_MPOLY,
+ CD_ASSIGN,
+ (alloctype == CD_ASSIGN) ? mesh_src->mpoly :
+ MEM_dupallocN(mesh_src->mpoly),
+ tmp.totpoly);
+ }
+
+ /* object had got displacement layer, should copy this layer to save sculpted data */
+ /* NOTE(nazgul): maybe some other layers should be copied? */
+ if (CustomData_has_layer(&mesh_dst->ldata, CD_MDISPS)) {
+ if (totloop == mesh_dst->totloop) {
+ MDisps *mdisps = (MDisps *)CustomData_get_layer(&mesh_dst->ldata, CD_MDISPS);
+ CustomData_add_layer(&tmp.ldata, CD_MDISPS, alloctype, mdisps, totloop);
+ if (alloctype == CD_ASSIGN) {
+ /* Assign nullptr to prevent double-free. */
+ CustomData_set_layer(&mesh_dst->ldata, CD_MDISPS, nullptr);
+ }
+ }
+ }
+
+ /* yes, must be before _and_ after tessellate */
+ BKE_mesh_update_customdata_pointers(&tmp, false);
+
+ CustomData_free(&mesh_dst->vdata, mesh_dst->totvert);
+ CustomData_free(&mesh_dst->edata, mesh_dst->totedge);
+ CustomData_free(&mesh_dst->fdata, mesh_dst->totface);
+ CustomData_free(&mesh_dst->ldata, mesh_dst->totloop);
+ CustomData_free(&mesh_dst->pdata, mesh_dst->totpoly);
+
+ /* ok, this should now use new CD shapekey data,
+ * which should be fed through the modifier
+ * stack */
+ if (tmp.totvert != mesh_dst->totvert && !did_shapekeys && mesh_dst->key) {
+ CLOG_ERROR(&LOG, "YEEK! this should be recoded! Shape key loss!: ID '%s'", tmp.id.name);
+ if (tmp.key && !(tmp.id.tag & LIB_TAG_NO_MAIN)) {
+ id_us_min(&tmp.key->id);
+ }
+ tmp.key = nullptr;
+ }
+
+ /* Clear selection history */
+ MEM_SAFE_FREE(tmp.mselect);
+ tmp.totselect = 0;
+ tmp.texflag &= ~ME_AUTOSPACE_EVALUATED;
+
+ /* Clear any run-time data.
+ * Even though this mesh won't typically have run-time data, the Python API can for e.g.
+ * create loop-triangle cache here, which is confusing when left in the mesh, see: T81136. */
+ BKE_mesh_runtime_clear_geometry(&tmp);
+
+ /* skip the listbase */
+ MEMCPY_STRUCT_AFTER(mesh_dst, &tmp, id.prev);
+
+ BLI_freelistN(&mesh_dst->vertex_group_names);
+ BKE_defgroup_copy_list(&mesh_dst->vertex_group_names, &mesh_src->vertex_group_names);
+ mesh_dst->vertex_group_active_index = mesh_src->vertex_group_active_index;
+
+ if (take_ownership) {
+ if (alloctype == CD_ASSIGN) {
+ CustomData_free_typemask(&mesh_src->vdata, mesh_src->totvert, ~mask->vmask);
+ CustomData_free_typemask(&mesh_src->edata, mesh_src->totedge, ~mask->emask);
+ CustomData_free_typemask(&mesh_src->ldata, mesh_src->totloop, ~mask->lmask);
+ CustomData_free_typemask(&mesh_src->pdata, mesh_src->totpoly, ~mask->pmask);
+ }
+ BKE_id_free(nullptr, mesh_src);
+ }
+}
+
+void BKE_mesh_nomain_to_meshkey(Mesh *mesh_src, Mesh *mesh_dst, KeyBlock *kb)
+{
+ BLI_assert(mesh_src->id.tag & LIB_TAG_NO_MAIN);
+
+ int a, totvert = mesh_src->totvert;
+ float *fp;
+ MVert *mvert;
+
+ if (totvert == 0 || mesh_dst->totvert == 0 || mesh_dst->totvert != totvert) {
+ return;
+ }
+
+ if (kb->data) {
+ MEM_freeN(kb->data);
+ }
+ kb->data = MEM_malloc_arrayN(mesh_dst->key->elemsize, mesh_dst->totvert, "kb->data");
+ kb->totelem = totvert;
+
+ fp = (float *)kb->data;
+ mvert = mesh_src->mvert;
+
+ for (a = 0; a < kb->totelem; a++, fp += 3, mvert++) {
+ copy_v3_v3(fp, mvert->co);
+ }
+}