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Diffstat (limited to 'source/blender/blenkernel/intern/mesh_mapping.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index c469a65449d..9a3333fce6c 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -776,7 +776,7 @@ static void poly_edge_loop_islands_calc(const MEdge *medge,
}
if (UNLIKELY(gid_bit > 31)) {
/* All bits used in contiguous smooth groups, we can't do much!
- * Note: this is *very* unlikely - theoretically, four groups are enough,
+ * NOTE: this is *very* unlikely - theoretically, four groups are enough,
* I don't think we can reach this goal with such a simple algorithm,
* but I don't think either we'll never need all 32 groups!
*/
@@ -1140,7 +1140,7 @@ static bool mesh_calc_islands_loop_poly_uv(MVert *UNUSED(verts),
poly_indices = MEM_mallocN(sizeof(*poly_indices) * (size_t)totpoly, __func__);
loop_indices = MEM_mallocN(sizeof(*loop_indices) * (size_t)totloop, __func__);
- /* Note: here we ignore '0' invalid group - this should *never* happen in this case anyway? */
+ /* NOTE: here we ignore '0' invalid group - this should *never* happen in this case anyway? */
for (grp_idx = 1; grp_idx <= num_poly_groups; grp_idx++) {
num_pidx = num_lidx = 0;
if (num_edge_borders) {