diff options
Diffstat (limited to 'source/blender/blenkernel/intern/multires_reshape_smooth.c')
-rw-r--r-- | source/blender/blenkernel/intern/multires_reshape_smooth.c | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape_smooth.c b/source/blender/blenkernel/intern/multires_reshape_smooth.c index 8246de12ebf..e887f543dc5 100644 --- a/source/blender/blenkernel/intern/multires_reshape_smooth.c +++ b/source/blender/blenkernel/intern/multires_reshape_smooth.c @@ -354,10 +354,9 @@ static GridCoord *vertex_grid_coord_with_grid_index(const Vertex *vertex, const /* Get grid coordinates which correspond to corners of the given face. * All the grid coordinates will be from the same grid index. */ -static void grid_coords_from_face_vertices( - const MultiresReshapeSmoothContext *reshape_smooth_context, - const Face *face, - const GridCoord *grid_coords[]) +static void grid_coords_from_face_verts(const MultiresReshapeSmoothContext *reshape_smooth_context, + const Face *face, + const GridCoord *grid_coords[]) { BLI_assert(face->num_corners == 4); @@ -417,7 +416,7 @@ static void foreach_toplevel_grid_coord_task(void *__restrict userdata_v, const Face *face = &reshape_smooth_context->geometry.faces[face_index]; const GridCoord *face_grid_coords[4]; - grid_coords_from_face_vertices(reshape_smooth_context, face, face_grid_coords); + grid_coords_from_face_verts(reshape_smooth_context, face, face_grid_coords); for (int y = 0; y < inner_grid_size; ++y) { const float ptex_v = (float)y * inner_grid_size_1_inv; @@ -643,8 +642,7 @@ static void foreach_vertex(const SubdivForeachContext *foreach_context, const int face_index = multires_reshape_grid_to_face_index(reshape_context, grid_coord.grid_index); - const Mesh *base_mesh = reshape_context->base_mesh; - const MPoly *base_poly = &base_mesh->mpoly[face_index]; + const MPoly *base_poly = &reshape_context->base_polys[face_index]; const int num_corners = base_poly->totloop; const int start_grid_index = reshape_context->face_start_grid_index[face_index]; const int corner = grid_coord.grid_index - start_grid_index; @@ -834,8 +832,7 @@ static void foreach_edge(const struct SubdivForeachContext *foreach_context, return; } /* Edges without crease are to be ignored as well. */ - const Mesh *base_mesh = reshape_context->base_mesh; - const MEdge *base_edge = &base_mesh->medge[coarse_edge_index]; + const MEdge *base_edge = &reshape_context->base_edges[coarse_edge_index]; const char crease = get_effective_crease_char(reshape_smooth_context, base_edge); if (crease == 0) { return; @@ -847,9 +844,9 @@ static void geometry_init_loose_information(MultiresReshapeSmoothContext *reshap { const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context; const Mesh *base_mesh = reshape_context->base_mesh; - const MPoly *base_mpoly = base_mesh->mpoly; - const MLoop *base_mloop = base_mesh->mloop; - const MEdge *base_edge = base_mesh->medge; + const MPoly *base_mpoly = reshape_context->base_polys; + const MLoop *base_mloop = reshape_context->base_loops; + const MEdge *base_edge = reshape_context->base_edges; reshape_smooth_context->non_loose_base_edge_map = BLI_BITMAP_NEW(base_mesh->totedge, "non_loose_base_edge_map"); |