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Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_intern.h')
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h20
1 files changed, 18 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 19d3b31bd31..e05a3068682 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -149,6 +149,8 @@ struct PBVH {
* objects in sculpt mode with different sizes at the same time, so now storing that common gpu buffer
* in an opaque pointer per pbvh. See T47637. */
struct GridCommonGPUBuffer *grid_common_gpu_buffer;
+ /* The ccgdm is required for CD_ORIGINDEX lookup in vertex paint + multires */
+ struct CCGDerivedMesh *ccgdm;
/* Only used during BVH build and update,
* don't need to remain valid after */
@@ -183,11 +185,21 @@ void pbvh_grow_nodes(PBVH *bvh, int totnode);
bool ray_face_intersection_quad(
const float ray_start[3], const float ray_normal[3],
const float *t0, const float *t1, const float *t2, const float *t3,
- float *r_dist);
+ float *depth);
bool ray_face_intersection_tri(
const float ray_start[3], const float ray_normal[3],
const float *t0, const float *t1, const float *t2,
- float *r_dist);
+ float *depth);
+
+bool ray_face_nearest_quad(
+ const float ray_start[3], const float ray_normal[3],
+ const float *t0, const float *t1, const float *t2, const float *t3,
+ float *r_depth, float *r_dist_sq);
+bool ray_face_nearest_tri(
+ const float ray_start[3], const float ray_normal[3],
+ const float *t0, const float *t1, const float *t2,
+ float *r_depth, float *r_dist_sq);
+
void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag);
/* pbvh_bmesh.c */
@@ -195,6 +207,10 @@ bool pbvh_bmesh_node_raycast(
PBVHNode *node, const float ray_start[3],
const float ray_normal[3], float *dist,
bool use_original);
+bool pbvh_bmesh_node_nearest_to_ray(
+ PBVHNode *node, const float ray_start[3],
+ const float ray_normal[3], float *depth, float *dist_sq,
+ bool use_original);
void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode);