diff options
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/rigidbody.c | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index 476b9a22238..0f1f9b4bdf7 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -58,6 +58,7 @@ #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_library.h" +#include "BKE_library_query.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_pointcache.h" @@ -957,6 +958,20 @@ void BKE_rigidbody_world_groups_relink(RigidBodyWorld *rbw) rbw->effector_weights->group = (Group *)rbw->effector_weights->group->id.newid; } +void BKE_rigidbody_world_id_loop(RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata) +{ + func(rbw, (ID **)&rbw->group, userdata, IDWALK_NOP); + func(rbw, (ID **)&rbw->constraints, userdata, IDWALK_NOP); + func(rbw, (ID **)&rbw->effector_weights->group, userdata, IDWALK_NOP); + + if (rbw->objects) { + int i; + for (i = 0; i < rbw->numbodies; i++) { + func(rbw, (ID **)&rbw->objects[i], userdata, IDWALK_NOP); + } + } +} + /* Add rigid body settings to the specified object */ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type) { @@ -1597,6 +1612,7 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3]) { zero_v3( struct RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene) { return NULL; } struct RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw) { return NULL; } void BKE_rigidbody_world_groups_relink(struct RigidBodyWorld *rbw) {} +void BKE_rigidbody_world_id_loop(struct RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata) {} struct RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type) { return NULL; } struct RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short type) { return NULL; } struct RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene) { return NULL; } |