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Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c28
1 files changed, 15 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index fa455fad090..22126b7e45d 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -282,6 +282,8 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob)
MFace *mface;
int totvert;
int totface;
+ int tottris = 0;
+ int triangle_index = 0;
dm = rigidbody_get_mesh(ob);
@@ -303,32 +305,32 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob)
else {
rbMeshData *mdata;
int i;
+
+ /* count triangles */
+ for (i = 0; i < totface; i++) {
+ (mface[i].v4) ? (tottris += 2) : (tottris += 1);
+ }
/* init mesh data for collision shape */
- mdata = RB_trimesh_data_new();
+ mdata = RB_trimesh_data_new(tottris, totvert);
+
+ RB_trimesh_add_vertices(mdata, (float*)mvert, totvert, sizeof(MVert));
/* loop over all faces, adding them as triangles to the collision shape
* (so for some faces, more than triangle will get added)
*/
for (i = 0; (i < totface) && (mface) && (mvert); i++, mface++) {
/* add first triangle - verts 1,2,3 */
- {
- MVert *va = (mface->v1 < totvert) ? (mvert + mface->v1) : (mvert);
- MVert *vb = (mface->v2 < totvert) ? (mvert + mface->v2) : (mvert);
- MVert *vc = (mface->v3 < totvert) ? (mvert + mface->v3) : (mvert);
-
- RB_trimesh_add_triangle(mdata, va->co, vb->co, vc->co);
- }
+ RB_trimesh_add_triangle_indices(mdata, triangle_index, mface->v1, mface->v2, mface->v3);
+ triangle_index++;
/* add second triangle if needed - verts 1,3,4 */
if (mface->v4) {
- MVert *va = (mface->v1 < totvert) ? (mvert + mface->v1) : (mvert);
- MVert *vb = (mface->v3 < totvert) ? (mvert + mface->v3) : (mvert);
- MVert *vc = (mface->v4 < totvert) ? (mvert + mface->v4) : (mvert);
-
- RB_trimesh_add_triangle(mdata, va->co, vb->co, vc->co);
+ RB_trimesh_add_triangle_indices(mdata, triangle_index, mface->v1, mface->v3, mface->v4);
+ triangle_index++;
}
}
+ RB_trimesh_finish(mdata);
/* construct collision shape
*