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Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c164
1 files changed, 88 insertions, 76 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 60cc4ce83af..86cccf1da69 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -364,7 +364,7 @@ static rbCollisionShape *rigidbody_get_shape_convexhull_from_mesh(Object *ob,
if (ob->type == OB_MESH && ob->data) {
mesh = rigidbody_get_mesh(ob);
- mvert = (mesh) ? mesh->mvert : NULL;
+ mvert = (mesh) ? BKE_mesh_verts_for_write(mesh) : NULL;
totvert = (mesh) ? mesh->totvert : 0;
}
else {
@@ -390,11 +390,9 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob)
if (ob->type == OB_MESH) {
Mesh *mesh = NULL;
- MVert *mvert;
const MLoopTri *looptri;
int totvert;
int tottri;
- const MLoop *mloop;
mesh = rigidbody_get_mesh(ob);
@@ -403,11 +401,11 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob)
return NULL;
}
- mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_verts(mesh);
totvert = mesh->totvert;
looptri = BKE_mesh_runtime_looptri_ensure(mesh);
tottri = mesh->runtime.looptris.len;
- mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
/* sanity checking - potential case when no data will be present */
if ((totvert == 0) || (tottri == 0)) {
@@ -670,21 +668,19 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
case RB_SHAPE_TRIMESH: {
if (ob->type == OB_MESH) {
Mesh *mesh = rigidbody_get_mesh(ob);
- MVert *mvert;
const MLoopTri *lt = NULL;
int totvert, tottri = 0;
- const MLoop *mloop = NULL;
/* ensure mesh validity, then grab data */
if (mesh == NULL) {
return;
}
- mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_verts(mesh);
totvert = mesh->totvert;
lt = BKE_mesh_runtime_looptri_ensure(mesh);
tottri = mesh->runtime.looptris.len;
- mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
if (totvert > 0 && tottri > 0) {
BKE_mesh_calc_volume(mvert, totvert, lt, tottri, mloop, &volume, NULL);
@@ -746,21 +742,19 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3])
case RB_SHAPE_TRIMESH: {
if (ob->type == OB_MESH) {
Mesh *mesh = rigidbody_get_mesh(ob);
- MVert *mvert;
const MLoopTri *looptri;
int totvert, tottri;
- const MLoop *mloop;
/* ensure mesh validity, then grab data */
if (mesh == NULL) {
return;
}
- mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_verts(mesh);
totvert = mesh->totvert;
looptri = BKE_mesh_runtime_looptri_ensure(mesh);
tottri = mesh->runtime.looptris.len;
- mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
if (totvert > 0 && tottri > 0) {
BKE_mesh_calc_volume(mvert, totvert, looptri, tottri, mloop, NULL, r_center);
@@ -1176,6 +1170,9 @@ RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw, const int flag)
if (rbw->effector_weights) {
rbw_copy->effector_weights = MEM_dupallocN(rbw->effector_weights);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)rbw->effector_weights->group);
+ }
}
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)rbw_copy->group);
@@ -1205,9 +1202,9 @@ void BKE_rigidbody_world_groups_relink(RigidBodyWorld *rbw)
void BKE_rigidbody_world_id_loop(RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata)
{
- func(rbw, (ID **)&rbw->group, userdata, IDWALK_CB_NOP);
- func(rbw, (ID **)&rbw->constraints, userdata, IDWALK_CB_NOP);
- func(rbw, (ID **)&rbw->effector_weights->group, userdata, IDWALK_CB_NOP);
+ func(rbw, (ID **)&rbw->group, userdata, IDWALK_CB_USER);
+ func(rbw, (ID **)&rbw->constraints, userdata, IDWALK_CB_USER);
+ func(rbw, (ID **)&rbw->effector_weights->group, userdata, IDWALK_CB_USER);
if (rbw->objects) {
int i;
@@ -1424,7 +1421,7 @@ static bool rigidbody_add_object_to_scene(Main *bmain, Scene *scene, Object *ob)
if (rbw->group == NULL) {
rbw->group = BKE_collection_add(bmain, NULL, "RigidBodyWorld");
- id_fake_user_set(&rbw->group->id);
+ id_us_plus(&rbw->group->id);
}
/* Add object to rigid body group. */
@@ -1453,7 +1450,7 @@ static bool rigidbody_add_constraint_to_scene(Main *bmain, Scene *scene, Object
if (rbw->constraints == NULL) {
rbw->constraints = BKE_collection_add(bmain, NULL, "RigidBodyConstraints");
- id_fake_user_set(&rbw->constraints->id);
+ id_us_plus(&rbw->constraints->id);
}
/* Add object to rigid body group. */
@@ -1660,8 +1657,7 @@ static void rigidbody_update_sim_world(Scene *scene, RigidBodyWorld *rbw)
rigidbody_update_ob_array(rbw);
}
-static void rigidbody_update_sim_ob(
- Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
+static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Object *ob, RigidBodyOb *rbo)
{
/* only update if rigid body exists */
if (rbo->shared->physics_object == NULL) {
@@ -1675,7 +1671,7 @@ static void rigidbody_update_sim_ob(
if (rbo->shape == RB_SHAPE_TRIMESH && rbo->flag & RBO_FLAG_USE_DEFORM) {
Mesh *mesh = ob->runtime.mesh_deform_eval;
if (mesh) {
- MVert *mvert = mesh->mvert;
+ MVert *mvert = BKE_mesh_verts_for_write(mesh);
int totvert = mesh->totvert;
const BoundBox *bb = BKE_object_boundbox_get(ob);
@@ -1712,54 +1708,6 @@ static void rigidbody_update_sim_ob(
RB_body_set_mass(rbo->shared->physics_object, 0.0f);
}
- /* update influence of effectors - but don't do it on an effector */
- /* only dynamic bodies need effector update */
- else if (rbo->type == RBO_TYPE_ACTIVE &&
- ((ob->pd == NULL) || (ob->pd->forcefield == PFIELD_NULL))) {
- EffectorWeights *effector_weights = rbw->effector_weights;
- EffectedPoint epoint;
- ListBase *effectors;
-
- /* get effectors present in the group specified by effector_weights */
- effectors = BKE_effectors_create(depsgraph, ob, NULL, effector_weights, false);
- if (effectors) {
- float eff_force[3] = {0.0f, 0.0f, 0.0f};
- float eff_loc[3], eff_vel[3];
-
- /* create dummy 'point' which represents last known position of object as result of sim */
- /* XXX: this can create some inaccuracies with sim position,
- * but is probably better than using un-simulated values? */
- RB_body_get_position(rbo->shared->physics_object, eff_loc);
- RB_body_get_linear_velocity(rbo->shared->physics_object, eff_vel);
-
- pd_point_from_loc(scene, eff_loc, eff_vel, 0, &epoint);
-
- /* Calculate net force of effectors, and apply to sim object:
- * - we use 'central force' since apply force requires a "relative position"
- * which we don't have... */
- BKE_effectors_apply(effectors, NULL, effector_weights, &epoint, eff_force, NULL, NULL);
- if (G.f & G_DEBUG) {
- printf("\tapplying force (%f,%f,%f) to '%s'\n",
- eff_force[0],
- eff_force[1],
- eff_force[2],
- ob->id.name + 2);
- }
- /* activate object in case it is deactivated */
- if (!is_zero_v3(eff_force)) {
- RB_body_activate(rbo->shared->physics_object);
- }
- RB_body_apply_central_force(rbo->shared->physics_object, eff_force);
- }
- else if (G.f & G_DEBUG) {
- printf("\tno forces to apply to '%s'\n", ob->id.name + 2);
- }
-
- /* cleanup */
- BKE_effectors_free(effectors);
- }
- /* NOTE: passive objects don't need to be updated since they don't move */
-
/* NOTE: no other settings need to be explicitly updated here,
* since RNA setters take care of the rest :)
*/
@@ -1854,7 +1802,7 @@ static void rigidbody_update_simulation(Depsgraph *depsgraph,
rbo->flag &= ~(RBO_FLAG_NEEDS_VALIDATE | RBO_FLAG_NEEDS_RESHAPE);
/* update simulation object... */
- rigidbody_update_sim_ob(depsgraph, scene, rbw, ob, rbo);
+ rigidbody_update_sim_ob(depsgraph, ob, rbo);
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
@@ -1986,6 +1934,69 @@ static void rigidbody_update_kinematic_obj_substep(ListBase *substep_targets, fl
}
}
+static void rigidbody_update_external_forces(Depsgraph *depsgraph,
+ Scene *scene,
+ RigidBodyWorld *rbw)
+{
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (rbw->group, ob) {
+ /* only update if rigid body exists */
+ RigidBodyOb *rbo = ob->rigidbody_object;
+ if (ob->type != OB_MESH || rbo->shared->physics_object == NULL) {
+ continue;
+ }
+
+ /* update influence of effectors - but don't do it on an effector */
+ /* only dynamic bodies need effector update */
+ if (rbo->type == RBO_TYPE_ACTIVE &&
+ ((ob->pd == NULL) || (ob->pd->forcefield == PFIELD_NULL))) {
+ EffectorWeights *effector_weights = rbw->effector_weights;
+ EffectedPoint epoint;
+ ListBase *effectors;
+
+ /* get effectors present in the group specified by effector_weights */
+ effectors = BKE_effectors_create(depsgraph, ob, NULL, effector_weights, false);
+ if (effectors) {
+ float eff_force[3] = {0.0f, 0.0f, 0.0f};
+ float eff_loc[3], eff_vel[3];
+
+ /* create dummy 'point' which represents last known position of object as result of sim
+ */
+ /* XXX: this can create some inaccuracies with sim position,
+ * but is probably better than using un-simulated values? */
+ RB_body_get_position(rbo->shared->physics_object, eff_loc);
+ RB_body_get_linear_velocity(rbo->shared->physics_object, eff_vel);
+
+ pd_point_from_loc(scene, eff_loc, eff_vel, 0, &epoint);
+
+ /* Calculate net force of effectors, and apply to sim object:
+ * - we use 'central force' since apply force requires a "relative position"
+ * which we don't have... */
+ BKE_effectors_apply(effectors, NULL, effector_weights, &epoint, eff_force, NULL, NULL);
+ if (G.f & G_DEBUG) {
+ printf("\tapplying force (%f,%f,%f) to '%s'\n",
+ eff_force[0],
+ eff_force[1],
+ eff_force[2],
+ ob->id.name + 2);
+ }
+ /* activate object in case it is deactivated */
+ if (!is_zero_v3(eff_force)) {
+ RB_body_activate(rbo->shared->physics_object);
+ }
+ RB_body_apply_central_force(rbo->shared->physics_object, eff_force);
+ }
+ else if (G.f & G_DEBUG) {
+ printf("\tno forces to apply to '%s'\n", ob->id.name + 2);
+ }
+
+ /* cleanup */
+ BKE_effectors_free(effectors);
+ }
+ /* NOTE: passive objects don't need to be updated since they don't move */
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+}
+
static void rigidbody_free_substep_data(ListBase *substep_targets)
{
LISTBASE_FOREACH (LinkData *, link, substep_targets) {
@@ -2220,26 +2231,27 @@ void BKE_rigidbody_do_simulation(Depsgraph *depsgraph, Scene *scene, float ctime
BKE_ptcache_write(&pid, startframe);
}
- /* update and validate simulation */
- rigidbody_update_simulation(depsgraph, scene, rbw, false);
-
const float frame_diff = ctime - rbw->ltime;
/* calculate how much time elapsed since last step in seconds */
const float timestep = 1.0f / (float)FPS * frame_diff * rbw->time_scale;
const float substep = timestep / rbw->substeps_per_frame;
- ListBase substep_targets = rigidbody_create_substep_data(rbw);
+ ListBase kinematic_substep_targets = rigidbody_create_substep_data(rbw);
const float interp_step = 1.0f / rbw->substeps_per_frame;
float cur_interp_val = interp_step;
+ /* update and validate simulation */
+ rigidbody_update_simulation(depsgraph, scene, rbw, false);
+
for (int i = 0; i < rbw->substeps_per_frame; i++) {
- rigidbody_update_kinematic_obj_substep(&substep_targets, cur_interp_val);
+ rigidbody_update_external_forces(depsgraph, scene, rbw);
+ rigidbody_update_kinematic_obj_substep(&kinematic_substep_targets, cur_interp_val);
RB_dworld_step_simulation(rbw->shared->physics_world, substep, 0, substep);
cur_interp_val += interp_step;
}
- rigidbody_free_substep_data(&substep_targets);
+ rigidbody_free_substep_data(&kinematic_substep_targets);
rigidbody_update_simulation_post_step(depsgraph, rbw);