diff options
Diffstat (limited to 'source/blender/blenkernel/intern/sca.c')
-rw-r--r-- | source/blender/blenkernel/intern/sca.c | 250 |
1 files changed, 216 insertions, 34 deletions
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index e32f5aac517..f5ca7ee3cef 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -29,10 +29,6 @@ * all data is 'direct data', not Blender lib data. */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include <stdio.h> #include <string.h> #include <float.h> @@ -48,6 +44,8 @@ #include "BKE_utildefines.h" #include "BKE_global.h" #include "BKE_main.h" +#include "BKE_library.h" +#include "BKE_sca.h" /* ******************* SENSORS ************************ */ @@ -102,6 +100,8 @@ void init_sensor(bSensor *sens) /* also use when sensor changes type */ bNearSensor *ns; bMouseSensor *ms; + bJoystickSensor *js; + bRaySensor *rs; if(sens->data) MEM_freeN(sens->data); sens->data= NULL; @@ -149,12 +149,18 @@ void init_sensor(bSensor *sens) break; case SENS_RAY: sens->data= MEM_callocN(sizeof(bRaySensor), "raysens"); + rs = sens->data; + rs->range = 0.01f; break; case SENS_MESSAGE: sens->data= MEM_callocN(sizeof(bMessageSensor), "messagesens"); break; case SENS_JOYSTICK: sens->data= MEM_callocN(sizeof(bJoystickSensor), "joysticksens"); + js= sens->data; + js->hatf = SENS_JOY_HAT_UP; + js->axis = 1; + js->hat = 1; break; default: ; /* this is very severe... I cannot make any memory for this */ @@ -184,26 +190,13 @@ void unlink_controller(bController *cont) { bSensor *sens; Object *ob; - int a, removed; /* check for controller pointers in sensors */ ob= G.main->object.first; while(ob) { sens= ob->sensors.first; while(sens) { - removed= 0; - for(a=0; a<sens->totlinks; a++) { - if(removed) (sens->links)[a-1] = (sens->links)[a]; - else if((sens->links)[a] == cont) removed= 1; - } - if(removed) { - sens->totlinks--; - - if(sens->totlinks==0) { - MEM_freeN(sens->links); - sens->links= NULL; - } - } + unlink_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks); sens= sens->next; } ob= ob->id.next; @@ -308,26 +301,13 @@ void unlink_actuator(bActuator *act) { bController *cont; Object *ob; - int a, removed; /* check for actuator pointers in controllers */ ob= G.main->object.first; while(ob) { cont= ob->controllers.first; while(cont) { - removed= 0; - for(a=0; a<cont->totlinks; a++) { - if(removed) (cont->links)[a-1] = (cont->links)[a]; - else if((cont->links)[a] == act) removed= 1; - } - if(removed) { - cont->totlinks--; - - if(cont->totlinks==0) { - MEM_freeN(cont->links); - cont->links= NULL; - } - } + unlink_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks); cont= cont->next; } ob= ob->id.next; @@ -344,7 +324,19 @@ void unlink_actuators(ListBase *lb) void free_actuator(bActuator *act) { - if(act->data) MEM_freeN(act->data); + bSoundActuator *sa; + + if(act->data) { + switch (act->type) { + case ACT_SOUND: + sa = (bSoundActuator *) act->data; + if(sa->sound) + id_us_min((ID *) sa->sound); + break; + } + + MEM_freeN(act->data); + } MEM_freeN(act); } @@ -361,6 +353,7 @@ void free_actuators(ListBase *lb) bActuator *copy_actuator(bActuator *act) { bActuator *actn; + bSoundActuator *sa; act->mynew=actn= MEM_dupallocN(act); actn->flag |= ACT_NEW; @@ -368,6 +361,13 @@ bActuator *copy_actuator(bActuator *act) actn->data= MEM_dupallocN(act->data); } + switch (act->type) { + case ACT_SOUND: + sa= (bSoundActuator *)act->data; + if(sa->sound) + id_us_plus((ID *) sa->sound); + break; + } return actn; } @@ -387,7 +387,9 @@ void copy_actuators(ListBase *lbn, ListBase *lbo) void init_actuator(bActuator *act) { /* also use when actuator changes type */ + bCameraActuator *ca; bObjectActuator *oa; + bRandomActuator *ra; bSoundActuator *sa; if(act->data) MEM_freeN(act->data); @@ -421,6 +423,8 @@ void init_actuator(bActuator *act) break; case ACT_CAMERA: act->data= MEM_callocN(sizeof(bCameraActuator), "camact"); + ca = act->data; + ca->axis = ACT_CAMERA_X; break; case ACT_EDIT_OBJECT: act->data= MEM_callocN(sizeof(bEditObjectActuator), "editobact"); @@ -436,6 +440,8 @@ void init_actuator(bActuator *act) break; case ACT_RANDOM: act->data= MEM_callocN(sizeof(bRandomActuator), "random act"); + ra=act->data; + ra->float_arg_1 = 0.1f; break; case ACT_MESSAGE: act->data= MEM_callocN(sizeof(bMessageActuator), "message act"); @@ -481,7 +487,6 @@ bActuator *new_actuator(int type) } /* ******************** GENERAL ******************* */ - void clear_sca_new_poins_ob(Object *ob) { bSensor *sens; @@ -652,3 +657,180 @@ void sca_remove_ob_poin(Object *obt, Object *ob) act= act->next; } } + +/* ******************** INTERFACE ******************* */ +void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up) +{ + bSensor *sens, *tmp; + + int val; + val = move_up ? 1:2; + + /* make sure this sensor belongs to this object */ + sens= ob->sensors.first; + while(sens) { + if(sens == sens_to_move) break; + sens= sens->next; + } + if(!sens) return; + + /* move up */ + if( val==1 && sens->prev) { + for (tmp=sens->prev; tmp; tmp=tmp->prev) { + if (tmp->flag & SENS_VISIBLE) + break; + } + if (tmp) { + BLI_remlink(&ob->sensors, sens); + BLI_insertlinkbefore(&ob->sensors, tmp, sens); + } + } + /* move down */ + else if( val==2 && sens->next) { + for (tmp=sens->next; tmp; tmp=tmp->next) { + if (tmp->flag & SENS_VISIBLE) + break; + } + if (tmp) { + BLI_remlink(&ob->sensors, sens); + BLI_insertlink(&ob->sensors, tmp, sens); + } + } +} + +void sca_move_controller(bController *cont_to_move, Object *ob, int move_up) +{ + bController *cont, *tmp; + + int val; + val = move_up ? 1:2; + + /* make sure this controller belongs to this object */ + cont= ob->controllers.first; + while(cont) { + if(cont == cont_to_move) break; + cont= cont->next; + } + if(!cont) return; + + /* move up */ + if( val==1 && cont->prev) { + /* locate the controller that has the same state mask but is earlier in the list */ + tmp = cont->prev; + while(tmp) { + if(tmp->state_mask & cont->state_mask) + break; + tmp = tmp->prev; + } + if (tmp) { + BLI_remlink(&ob->controllers, cont); + BLI_insertlinkbefore(&ob->controllers, tmp, cont); + } + } + + /* move down */ + else if( val==2 && cont->next) { + tmp = cont->next; + while(tmp) { + if(tmp->state_mask & cont->state_mask) + break; + tmp = tmp->next; + } + BLI_remlink(&ob->controllers, cont); + BLI_insertlink(&ob->controllers, tmp, cont); + } +} + +void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up) +{ + bActuator *act, *tmp; + int val; + + val = move_up ? 1:2; + + /* make sure this actuator belongs to this object */ + act= ob->actuators.first; + while(act) { + if(act == act_to_move) break; + act= act->next; + } + if(!act) return; + + /* move up */ + if( val==1 && act->prev) { + /* locate the first visible actuators before this one */ + for (tmp = act->prev; tmp; tmp=tmp->prev) { + if (tmp->flag & ACT_VISIBLE) + break; + } + if (tmp) { + BLI_remlink(&ob->actuators, act); + BLI_insertlinkbefore(&ob->actuators, tmp, act); + } + } + /* move down */ + else if( val==2 && act->next) { + /* locate the first visible actuators after this one */ + for (tmp=act->next; tmp; tmp=tmp->next) { + if (tmp->flag & ACT_VISIBLE) + break; + } + if (tmp) { + BLI_remlink(&ob->actuators, act); + BLI_insertlink(&ob->actuators, tmp, act); + } + } +} + +void link_logicbricks(void **poin, void ***ppoin, short *tot, short size) +{ + void **old_links= NULL; + + int ibrick; + + /* check if the bricks are already linked */ + for (ibrick=0; ibrick < *tot; ibrick++) { + if ((*ppoin)[ibrick] == *poin) + return; + } + + if (*ppoin) { + old_links= *ppoin; + + (*tot) ++; + *ppoin = MEM_callocN((*tot)*size, "new link"); + + for (ibrick=0; ibrick < *(tot) - 1; ibrick++) { + (*ppoin)[ibrick] = old_links[ibrick]; + } + (*ppoin)[ibrick] = *poin; + + if(old_links) MEM_freeN(old_links); + } + else { + (*tot) = 1; + *ppoin = MEM_callocN((*tot)*size, "new link"); + (*ppoin)[0] = *poin; + } +} + +void unlink_logicbricks(void **poin, void ***ppoin, short *tot) +{ + int ibrick, removed; + + removed= 0; + for (ibrick=0; ibrick < *tot; ibrick++) { + if(removed) (*ppoin)[ibrick - removed] = (*ppoin)[ibrick]; + else if((*ppoin)[ibrick] == *poin) removed = 1; + } + + if (removed) { + (*tot) --; + + if(*tot == 0) { + MEM_freeN(*ppoin); + (*ppoin)= NULL; + } + return; + } +} |