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Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c54
1 files changed, 47 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 19c2ff10901..cc656775c14 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -58,7 +58,7 @@
#include "BLI_threads.h"
#include "BLI_task.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
#include "BKE_anim.h"
#include "BKE_animsys.h"
@@ -72,6 +72,7 @@
#include "BKE_global.h"
#include "BKE_gpencil.h"
#include "BKE_group.h"
+#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_library.h"
@@ -346,6 +347,10 @@ Scene *BKE_scene_copy(Scene *sce, int type)
}
}
+ if (sce->preview) {
+ scen->preview = BKE_previewimg_copy(sce->preview);
+ }
+
return scen;
}
@@ -455,17 +460,19 @@ void BKE_scene_free(Scene *sce)
BKE_sound_destroy_scene(sce);
BKE_color_managed_view_settings_free(&sce->view_settings);
+
+ BKE_previewimg_free(&sce->preview);
}
-Scene *BKE_scene_add(Main *bmain, const char *name)
+void BKE_scene_init(Scene *sce)
{
- Scene *sce;
ParticleEditSettings *pset;
int a;
const char *colorspace_name;
SceneRenderView *srv;
- sce = BKE_libblock_alloc(bmain, ID_SCE, name);
+ BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(sce, id));
+
sce->lay = sce->layact = 1;
sce->r.mode = R_GAMMA | R_OSA | R_SHADOW | R_SSS | R_ENVMAP | R_RAYTRACE;
@@ -735,6 +742,17 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
copy_v2_fl2(sce->safe_areas.title_center, 17.5f / 100.0f, 5.0f / 100.0f);
copy_v2_fl2(sce->safe_areas.action_center, 15.0f / 100.0f, 5.0f / 100.0f);
+ sce->preview = NULL;
+}
+
+Scene *BKE_scene_add(Main *bmain, const char *name)
+{
+ Scene *sce;
+
+ sce = BKE_libblock_alloc(bmain, ID_SCE, name);
+
+ BKE_scene_init(sce);
+
return sce;
}
@@ -756,6 +774,11 @@ Base *BKE_scene_base_find(Scene *scene, Object *ob)
return BLI_findptr(&scene->base, ob, offsetof(Base, object));
}
+/**
+ * Sets the active scene, mainly used when running in background mode (``--scene`` command line argument).
+ * This is also called to set the scene directly, bypassing windowing code.
+ * Otherwise #ED_screen_set_scene is used when changing scenes by the user.
+ */
void BKE_scene_set_background(Main *bmain, Scene *scene)
{
Scene *sce;
@@ -1346,7 +1369,7 @@ static void scene_do_rb_simulation_recursive(Scene *scene, float ctime)
*
* Ideally Mballs shouldn't do such an iteration and use DAG
* queries instead. For the time being we've got new DAG
- * let's keep it simple and update mballs in a ingle thread.
+ * let's keep it simple and update mballs in a single thread.
*/
#define MBALL_SINGLETHREAD_HACK
@@ -1573,6 +1596,16 @@ static void scene_free_unused_opensubdiv_cache(Scene *scene)
if (md != NULL && md->type == eModifierType_Subsurf) {
SubsurfModifierData *smd = (SubsurfModifierData *) md;
bool object_in_editmode = object->mode == OB_MODE_EDIT;
+ if (!smd->use_opensubdiv ||
+ DAG_get_eval_flags_for_object(scene, object) & DAG_EVAL_NEED_CPU)
+ {
+ if (smd->mCache != NULL) {
+ ccgSubSurf_free_osd_mesh(smd->mCache);
+ }
+ if (smd->emCache != NULL) {
+ ccgSubSurf_free_osd_mesh(smd->emCache);
+ }
+ }
if (object_in_editmode && smd->mCache != NULL) {
ccgSubSurf_free(smd->mCache);
smd->mCache = NULL;
@@ -1782,6 +1815,11 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
else
#endif
{
+#ifdef OPENSUBDIV_GL_WORKAROUND
+ if (DEG_needs_eval(scene->depsgraph)) {
+ scene_free_unused_opensubdiv_cache(scene);
+ }
+#endif
DEG_evaluate_on_refresh(eval_ctx, scene->depsgraph, scene);
/* TODO(sergey): This is to beocme a node in new depsgraph. */
BKE_mask_update_scene(bmain, scene);
@@ -1863,6 +1901,8 @@ void BKE_scene_update_for_newframe_ex(EvaluationContext *eval_ctx, Main *bmain,
(void) do_invisible_flush;
#endif
+ DAG_editors_update_pre(bmain, sce, true);
+
/* keep this first */
BLI_callback_exec(bmain, &sce->id, BLI_CB_EVT_FRAME_CHANGE_PRE);
BLI_callback_exec(bmain, &sce->id, BLI_CB_EVT_SCENE_UPDATE_PRE);
@@ -2143,8 +2183,8 @@ bool BKE_scene_use_new_shading_nodes(const Scene *scene)
bool BKE_scene_use_shading_nodes_custom(Scene *scene)
{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
- return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
+ return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
}
bool BKE_scene_uses_blender_internal(const Scene *scene)