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Diffstat (limited to 'source/blender/blenkernel/intern/simulation.cc')
-rw-r--r--source/blender/blenkernel/intern/simulation.cc369
1 files changed, 353 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/simulation.cc b/source/blender/blenkernel/intern/simulation.cc
index 35ef664dce3..e163bb8da8d 100644
--- a/source/blender/blenkernel/intern/simulation.cc
+++ b/source/blender/blenkernel/intern/simulation.cc
@@ -176,6 +176,10 @@ static void ensure_attributes_exist(ParticleSimulationState *state)
CustomData_add_layer_named(
&state->attributes, CD_LOCATION, CD_CALLOC, nullptr, state->tot_particles, "Velocity");
}
+ if (CustomData_get_layer_named(&state->attributes, CD_PROP_INT32, "ID") == nullptr) {
+ CustomData_add_layer_named(
+ &state->attributes, CD_PROP_INT32, CD_CALLOC, nullptr, state->tot_particles, "ID");
+ }
}
static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulation_cow)
@@ -211,11 +215,8 @@ static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulati
}
}
-using AttributeNodeMap = Map<fn::MFDummyNode *, std::pair<std::string, fn::MFDataType>>;
-
-static AttributeNodeMap deduplicate_attribute_nodes(fn::MFNetwork &network,
- MFNetworkTreeMap &network_map,
- const DerivedNodeTree &tree)
+static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
+ fn::MFNetwork &network, MFNetworkTreeMap &network_map, const DerivedNodeTree &tree)
{
Span<const DNode *> attribute_dnodes = tree.nodes_by_type("SimulationNodeParticleAttribute");
uint amount = attribute_dnodes.size();
@@ -247,11 +248,11 @@ static AttributeNodeMap deduplicate_attribute_nodes(fn::MFNetwork &network,
attribute_nodes_by_name_and_type;
for (uint i : IndexRange(amount)) {
attribute_nodes_by_name_and_type
- .lookup_or_add_default({attribute_names[i], name_sockets[i]->data_type()})
+ .lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
.append(&name_sockets[i]->node());
}
- AttributeNodeMap final_attribute_nodes;
+ Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
for (auto item : attribute_nodes_by_name_and_type.items()) {
StringRef attribute_name = item.key.first;
fn::MFDataType data_type = item.key.second;
@@ -264,10 +265,10 @@ static AttributeNodeMap deduplicate_attribute_nodes(fn::MFNetwork &network,
}
network.remove(nodes);
- final_attribute_nodes.add_new(&new_attribute_socket.node().as_dummy(), item.key);
+ attribute_inputs.add_new(&new_attribute_socket, attribute_name);
}
- return final_attribute_nodes;
+ return attribute_inputs;
}
class CustomDataAttributesRef {
@@ -282,7 +283,16 @@ class CustomDataAttributesRef {
fn::AttributesInfoBuilder builder;
for (const CustomDataLayer &layer : Span(custom_data.layers, custom_data.totlayer)) {
buffers_.append(layer.data);
- builder.add<float3>(layer.name, {0, 0, 0});
+ switch (layer.type) {
+ case CD_PROP_INT32: {
+ builder.add<int32_t>(layer.name, 0);
+ break;
+ }
+ case CD_LOCATION: {
+ builder.add<float3>(layer.name, {0, 0, 0});
+ break;
+ }
+ }
}
info_ = std::make_unique<fn::AttributesInfo>(builder);
size_ = size;
@@ -386,6 +396,322 @@ static void update_simulation_state_list(Simulation *simulation, const DerivedNo
add_missing_particle_states(simulation, state_names);
}
+class ParticleFunctionInput {
+ public:
+ virtual ~ParticleFunctionInput() = default;
+ virtual void add_input(fn::AttributesRef attributes,
+ fn::MFParamsBuilder &params,
+ ResourceCollector &resources) const = 0;
+};
+
+class ParticleFunction {
+ private:
+ const fn::MultiFunction *global_fn_;
+ const fn::MultiFunction *per_particle_fn_;
+ Array<const ParticleFunctionInput *> global_inputs_;
+ Array<const ParticleFunctionInput *> per_particle_inputs_;
+ Array<bool> output_is_global_;
+ Vector<uint> global_output_indices_;
+ Vector<uint> per_particle_output_indices_;
+ Vector<fn::MFDataType> output_types_;
+ Vector<StringRefNull> output_names_;
+
+ friend class ParticleFunctionEvaluator;
+
+ public:
+ ParticleFunction(const fn::MultiFunction *global_fn,
+ const fn::MultiFunction *per_particle_fn,
+ Span<const ParticleFunctionInput *> global_inputs,
+ Span<const ParticleFunctionInput *> per_particle_inputs,
+ Span<bool> output_is_global)
+ : global_fn_(global_fn),
+ per_particle_fn_(per_particle_fn),
+ global_inputs_(global_inputs),
+ per_particle_inputs_(per_particle_inputs),
+ output_is_global_(output_is_global)
+ {
+ for (uint i : output_is_global_.index_range()) {
+ if (output_is_global_[i]) {
+ uint param_index = global_inputs_.size() + global_output_indices_.size();
+ fn::MFParamType param_type = global_fn_->param_type(param_index);
+ BLI_assert(param_type.is_output());
+ output_types_.append(param_type.data_type());
+ output_names_.append(global_fn_->param_name(param_index));
+ global_output_indices_.append(i);
+ }
+ else {
+ uint param_index = per_particle_inputs_.size() + per_particle_output_indices_.size();
+ fn::MFParamType param_type = per_particle_fn_->param_type(param_index);
+ BLI_assert(param_type.is_output());
+ output_types_.append(param_type.data_type());
+ output_names_.append(per_particle_fn_->param_name(param_index));
+ per_particle_output_indices_.append(i);
+ }
+ }
+ }
+};
+
+class ParticleFunctionEvaluator {
+ private:
+ ResourceCollector resources_;
+ const ParticleFunction &particle_fn_;
+ IndexMask mask_;
+ fn::MFContextBuilder global_context_;
+ fn::MFContextBuilder per_particle_context_;
+ fn::AttributesRef particle_attributes_;
+ Vector<void *> outputs_;
+ bool is_computed_ = false;
+
+ public:
+ ParticleFunctionEvaluator(const ParticleFunction &particle_fn,
+ IndexMask mask,
+ fn::AttributesRef particle_attributes)
+ : particle_fn_(particle_fn),
+ mask_(mask),
+ particle_attributes_(particle_attributes),
+ outputs_(particle_fn_.output_types_.size(), nullptr)
+ {
+ }
+
+ ~ParticleFunctionEvaluator()
+ {
+ for (uint output_index : outputs_.index_range()) {
+ void *buffer = outputs_[output_index];
+ fn::MFDataType data_type = particle_fn_.output_types_[output_index];
+ BLI_assert(data_type.is_single()); /* For now. */
+ const fn::CPPType &type = data_type.single_type();
+
+ if (particle_fn_.output_is_global_[output_index]) {
+ type.destruct(buffer);
+ }
+ else {
+ type.destruct_indices(outputs_[0], mask_);
+ }
+ }
+ }
+
+ void compute()
+ {
+ BLI_assert(!is_computed_);
+ this->compute_globals();
+ this->compute_per_particle();
+ is_computed_ = true;
+ }
+
+ template<typename T> fn::VSpan<T> get(uint output_index, StringRef expected_name) const
+ {
+ return this->get(output_index, expected_name).typed<T>();
+ }
+
+ fn::GVSpan get(uint output_index, StringRef expected_name) const
+ {
+#ifdef DEBUG
+ StringRef real_name = particle_fn_.output_names_[output_index];
+ BLI_assert(expected_name == real_name);
+ BLI_assert(is_computed_);
+#endif
+ UNUSED_VARS_NDEBUG(expected_name);
+ const void *buffer = outputs_[output_index];
+ const fn::CPPType &type = particle_fn_.output_types_[output_index].single_type();
+ if (particle_fn_.output_is_global_[output_index]) {
+ return fn::GVSpan::FromSingleWithMaxSize(type, buffer);
+ }
+ else {
+ return fn::GVSpan(fn::GSpan(type, buffer, mask_.min_array_size()));
+ }
+ }
+
+ private:
+ void compute_globals()
+ {
+ if (particle_fn_.global_fn_ == nullptr) {
+ return;
+ }
+
+ fn::MFParamsBuilder params(*particle_fn_.global_fn_, mask_.min_array_size());
+
+ /* Add input parameters. */
+ for (const ParticleFunctionInput *input : particle_fn_.global_inputs_) {
+ input->add_input(particle_attributes_, params, resources_);
+ }
+
+ /* Add output parameters. */
+ for (uint output_index : particle_fn_.global_output_indices_) {
+ fn::MFDataType data_type = particle_fn_.output_types_[output_index];
+ BLI_assert(data_type.is_single()); /* For now. */
+
+ const fn::CPPType &type = data_type.single_type();
+ void *buffer = resources_.linear_allocator().allocate(type.size(), type.alignment());
+ params.add_uninitialized_single_output(fn::GMutableSpan(type, buffer, 1));
+ outputs_[output_index] = buffer;
+ }
+
+ particle_fn_.global_fn_->call({0}, params, global_context_);
+ }
+
+ void compute_per_particle()
+ {
+ if (particle_fn_.per_particle_fn_ == nullptr) {
+ return;
+ }
+
+ fn::MFParamsBuilder params(*particle_fn_.per_particle_fn_, mask_.min_array_size());
+
+ /* Add input parameters. */
+ for (const ParticleFunctionInput *input : particle_fn_.per_particle_inputs_) {
+ input->add_input(particle_attributes_, params, resources_);
+ }
+
+ /* Add output parameters. */
+ for (uint output_index : particle_fn_.per_particle_output_indices_) {
+ fn::MFDataType data_type = particle_fn_.output_types_[output_index];
+ BLI_assert(data_type.is_single()); /* For now. */
+
+ const fn::CPPType &type = data_type.single_type();
+ void *buffer = resources_.linear_allocator().allocate(type.size() * mask_.min_array_size(),
+ type.alignment());
+ params.add_uninitialized_single_output(
+ fn::GMutableSpan(type, buffer, mask_.min_array_size()));
+ outputs_[output_index] = buffer;
+ }
+
+ particle_fn_.per_particle_fn_->call(mask_, params, global_context_);
+ }
+};
+
+class ParticleAttributeInput : public ParticleFunctionInput {
+ private:
+ std::string attribute_name_;
+ const fn::CPPType &attribute_type_;
+
+ public:
+ ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
+ : attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
+ {
+ }
+
+ void add_input(fn::AttributesRef attributes,
+ fn::MFParamsBuilder &params,
+ ResourceCollector &UNUSED(resources)) const override
+ {
+ std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
+ if (span.has_value()) {
+ params.add_readonly_single_input(*span);
+ }
+ else {
+ params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
+ }
+ }
+};
+
+static const ParticleFunction *create_particle_function_for_inputs(
+ Span<const fn::MFInputSocket *> sockets_to_compute,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ BLI_assert(sockets_to_compute.size() >= 1);
+ const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
+
+ VectorSet<const fn::MFOutputSocket *> dummy_deps;
+ VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
+ network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
+ BLI_assert(unlinked_input_deps.size() == 0);
+
+ Vector<const ParticleFunctionInput *> per_particle_inputs;
+ for (const fn::MFOutputSocket *socket : dummy_deps) {
+ StringRef attribute_name = attribute_inputs.lookup(socket);
+ per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
+ AT, attribute_name, socket->data_type().single_type()));
+ }
+
+ const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
+ AT, dummy_deps.as_span(), sockets_to_compute);
+
+ Array<bool> output_is_global(sockets_to_compute.size(), false);
+
+ const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
+ AT,
+ nullptr,
+ &per_particle_fn,
+ Span<const ParticleFunctionInput *>(),
+ per_particle_inputs.as_span(),
+ output_is_global.as_span());
+
+ return &particle_fn;
+}
+
+class ParticleForce {
+ public:
+ virtual ~ParticleForce() = default;
+ virtual void add_force(fn::AttributesRef attributes,
+ MutableSpan<float3> r_combined_force) const = 0;
+};
+
+class ParticleFunctionForce : public ParticleForce {
+ private:
+ const ParticleFunction &particle_fn_;
+
+ public:
+ ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
+ {
+ }
+
+ void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
+ {
+ IndexMask mask = IndexRange(attributes.size());
+ ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
+ evaluator.compute();
+ fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
+ for (uint i : mask) {
+ r_combined_force[i] += forces[i];
+ }
+ }
+};
+
+static Vector<const ParticleForce *> create_forces_for_particle_simulation(
+ const DNode &simulation_node,
+ MFNetworkTreeMap &network_map,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ Vector<const ParticleForce *> forces;
+ for (const DOutputSocket *origin_socket : simulation_node.input(2, "Forces").linked_sockets()) {
+ const DNode &origin_node = origin_socket->node();
+ if (origin_node.idname() != "SimulationNodeForce") {
+ continue;
+ }
+
+ const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
+ origin_node.input(0, "Force"));
+
+ const ParticleFunction *particle_fn = create_particle_function_for_inputs(
+ {&force_socket}, resources, attribute_inputs);
+
+ if (particle_fn == nullptr) {
+ continue;
+ }
+
+ const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
+ forces.append(&force);
+ }
+ return forces;
+}
+
+static Map<std::string, Vector<const ParticleForce *>> collect_forces(
+ MFNetworkTreeMap &network_map,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ Map<std::string, Vector<const ParticleForce *>> forces_by_simulation;
+ for (const DNode *dnode : network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
+ std::string name = dnode_to_path(*dnode);
+ Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
+ *dnode, network_map, resources, attribute_inputs);
+ forces_by_simulation.add_new(std::move(name), std::move(forces));
+ }
+ return forces_by_simulation;
+}
+
static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation_cow)
{
int current_frame = scene->r.cfra;
@@ -406,12 +732,15 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
fn::MFNetwork network;
ResourceCollector resources;
MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
- AttributeNodeMap attribute_node_map = deduplicate_attribute_nodes(network, network_map, tree);
+ // WM_clipboard_text_set(tree.to_dot().c_str(), false);
+ Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
+ network, network_map, tree);
fn::mf_network_optimization::constant_folding(network, resources);
fn::mf_network_optimization::common_subnetwork_elimination(network);
fn::mf_network_optimization::dead_node_removal(network);
- UNUSED_VARS(attribute_node_map);
- // WM_clipboard_text_set(network.to_dot().c_str(), false);
+
+ Map<std::string, Vector<const ParticleForce *>> forces_by_simulation = collect_forces(
+ network_map, resources, attribute_inputs);
if (current_frame == 1) {
reinitialize_empty_simulation_states(simulation_orig, tree);
@@ -420,7 +749,7 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
simulation_orig->current_frame = 1;
LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
- state->tot_particles = 100;
+ state->tot_particles = 1000;
CustomData_realloc(&state->attributes, state->tot_particles);
ensure_attributes_exist(state);
@@ -430,10 +759,12 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
fn::MutableAttributesRef attributes = custom_data_attributes;
MutableSpan<float3> positions = attributes.get<float3>("Position");
MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
+ MutableSpan<int32_t> ids = attributes.get<int32_t>("ID");
for (uint i : positions.index_range()) {
- positions[i] = {i / 10.0f, 0, 0};
+ positions[i] = {i / 100.0f, 0, 0};
velocities[i] = {0, BLI_rng_get_float(rng), BLI_rng_get_float(rng) * 2 + 1};
+ ids[i] = i;
}
}
@@ -456,8 +787,14 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
MutableSpan<float3> positions = attributes.get<float3>("Position");
MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
+ Array<float3> force_vectors{(uint)state->tot_particles, {0, 0, 0}};
+ Span<const ParticleForce *> forces = forces_by_simulation.lookup_as(state->head.name);
+ for (const ParticleForce *force : forces) {
+ force->add_force(attributes, force_vectors);
+ }
+
for (uint i : positions.index_range()) {
- velocities[i].z += -1.0f * time_step;
+ velocities[i] += force_vectors[i] * time_step;
positions[i] += velocities[i] * time_step;
}
}