diff options
Diffstat (limited to 'source/blender/blenkernel/intern/smoke.c')
-rw-r--r-- | source/blender/blenkernel/intern/smoke.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c index 12bc40e62a0..ccc991ed24a 100644 --- a/source/blender/blenkernel/intern/smoke.c +++ b/source/blender/blenkernel/intern/smoke.c @@ -724,7 +724,7 @@ static int get_lamp(Scene *scene, float *light) } /********************************************************** - * Obstacles + * Obstacles **********************************************************/ typedef struct ObstaclesFromDMData { @@ -982,7 +982,7 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds, } /********************************************************** - * Flow emission code + * Flow emission code **********************************************************/ typedef struct EmissionMap { @@ -1460,8 +1460,8 @@ static void sample_derivedmesh( if (sfs->volume_density) { if (BLI_bvhtree_ray_cast(treeData->tree, ray_start, ray_dir, 0.0f, &hit, treeData->raycast_callback, treeData) != -1) { float dot = ray_dir[0] * hit.no[0] + ray_dir[1] * hit.no[1] + ray_dir[2] * hit.no[2]; - /* If ray and hit face normal are facing same direction - * hit point is inside a closed mesh. */ + /* If ray and hit face normal are facing same direction + * hit point is inside a closed mesh. */ if (dot >= 0) { /* Also cast a ray in opposite direction to make sure * point is at least surrounded by two faces */ @@ -1508,7 +1508,7 @@ static void sample_derivedmesh( interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights); normalize_v3(hit_normal); /* apply normal directional and random velocity - * - TODO: random disabled for now since it doesnt really work well as pressure calc smoothens it out... */ + * - TODO: random disabled for now since it doesn't really work well as pressure calc smoothens it out... */ velocity_map[index * 3] += hit_normal[0] * sfs->vel_normal * 0.25f; velocity_map[index * 3 + 1] += hit_normal[1] * sfs->vel_normal * 0.25f; velocity_map[index * 3 + 2] += hit_normal[2] * sfs->vel_normal * 0.25f; @@ -1691,8 +1691,8 @@ static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, Smo } } - /* Transform dm vertices to - * domain grid space for fast lookups */ + /* Transform dm vertices to + * domain grid space for fast lookups */ for (i = 0; i < numOfVerts; i++) { float n[3]; /* vert pos */ @@ -1775,7 +1775,7 @@ static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, Smo } /********************************************************** - * Smoke step + * Smoke step **********************************************************/ static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], EmissionMap *emaps, unsigned int numflowobj, float dt) @@ -2140,7 +2140,7 @@ static void update_flowsfluids( VECSUB(new_shift, total_shift, sds->shift); copy_v3_v3_int(sds->shift, total_shift); - /* calculate new domain boundary points so that smoke doesnt slide on sub-cell movement */ + /* calculate new domain boundary points so that smoke doesn't slide on sub-cell movement */ sds->p0[0] = sds->dp0[0] - sds->cell_size[0] * (sds->shift_f[0] - total_shift[0] - 0.5f); sds->p0[1] = sds->dp0[1] - sds->cell_size[1] * (sds->shift_f[1] - total_shift[1] - 0.5f); sds->p0[2] = sds->dp0[2] - sds->cell_size[2] * (sds->shift_f[2] - total_shift[2] - 0.5f); |