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Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 9c411142566..13575560669 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -2160,7 +2160,7 @@ static void sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, floa
// dfdx_spring(ia, ia, op, dir, bs->len, distance, -mpos);
/* depending on my vel */
// dfdv_goal(ia, ia, mvel); // well that ignores geometie
- if (bp2->goal < SOFTGOALSNAP) { /* ommit this bp when it snaps */
+ if (bp2->goal < SOFTGOALSNAP) { /* omit this bp when it snaps */
/* depending on other pos */
// dfdx_spring(ia, ic, op, dir, bs->len, distance, mpos);
/* depending on other vel */
@@ -2257,7 +2257,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
}
/* naive ball self collision done */
- if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */
+ if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* omit this bp when it snaps */
float auxvect[3];
float velgoal[3];
@@ -2652,7 +2652,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
}
/* naive ball self collision done */
- if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */
+ if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* omit this bp when it snaps */
float auxvect[3];
float velgoal[3];