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Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c570
1 files changed, 316 insertions, 254 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index da6ead06d98..0b89931aa75 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -36,6 +36,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
+#include "BLI_threads.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
@@ -47,7 +48,13 @@
#include "DNA_speaker_types.h"
#ifdef WITH_AUDASPACE
-# include "AUD_C-API.h"
+# include AUD_SOUND_H
+# include AUD_SEQUENCE_H
+# include AUD_HANDLE_H
+# include AUD_SPECIAL_H
+# ifdef WITH_SYSTEM_AUDASPACE
+# include "../../../intern/audaspace/intern/AUD_Set.h"
+# endif
#endif
#include "BKE_global.h"
@@ -59,13 +66,14 @@
#include "BKE_scene.h"
#ifdef WITH_AUDASPACE
-/* evil global ;-) */
+/* evil globals ;-) */
static int sound_cfra;
+static char **audio_device_names = NULL;
#endif
-bSound *sound_new_file(struct Main *bmain, const char *filename)
+bSound *BKE_sound_new_file(struct Main *bmain, const char *filename)
{
- bSound *sound = NULL;
+ bSound *sound;
char str[FILE_MAX];
const char *path;
@@ -86,12 +94,7 @@ bSound *sound_new_file(struct Main *bmain, const char *filename)
BLI_strncpy(sound->name, filename, FILE_MAX);
/* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
- sound_load(bmain, sound);
-
- if (!sound->playback_handle) {
- BKE_libblock_free(bmain, sound);
- sound = NULL;
- }
+ BKE_sound_load(bmain, sound);
return sound;
}
@@ -105,23 +108,30 @@ void BKE_sound_free(bSound *sound)
#ifdef WITH_AUDASPACE
if (sound->handle) {
- AUD_unload(sound->handle);
+ AUD_Sound_free(sound->handle);
sound->handle = NULL;
sound->playback_handle = NULL;
}
if (sound->cache) {
- AUD_unload(sound->cache);
+ AUD_Sound_free(sound->cache);
sound->cache = NULL;
}
- sound_free_waveform(sound);
+ BKE_sound_free_waveform(sound);
+
+ if (sound->spinlock) {
+ BLI_spin_end(sound->spinlock);
+ MEM_freeN(sound->spinlock);
+ sound->spinlock = NULL;
+ }
+
#endif /* WITH_AUDASPACE */
}
#ifdef WITH_AUDASPACE
-static int force_device = -1;
+static const char *force_device = NULL;
#ifdef WITH_JACK
static void sound_sync_callback(void *data, int mode, float time)
@@ -133,46 +143,40 @@ static void sound_sync_callback(void *data, int mode, float time)
while (scene) {
if (scene->audio.flag & AUDIO_SYNC) {
if (mode)
- sound_play_scene(scene);
+ BKE_sound_play_scene(scene);
else
- sound_stop_scene(scene);
- if (scene->sound_scene_handle)
- AUD_seek(scene->sound_scene_handle, time);
+ BKE_sound_stop_scene(scene);
+ if (scene->playback_handle)
+ AUD_Handle_setPosition(scene->playback_handle, time);
}
scene = scene->id.next;
}
}
#endif
-int sound_define_from_str(const char *str)
+void BKE_sound_force_device(const char *device)
{
- if (BLI_strcaseeq(str, "NULL"))
- return AUD_NULL_DEVICE;
- if (BLI_strcaseeq(str, "SDL"))
- return AUD_SDL_DEVICE;
- if (BLI_strcaseeq(str, "OPENAL"))
- return AUD_OPENAL_DEVICE;
- if (BLI_strcaseeq(str, "JACK"))
- return AUD_JACK_DEVICE;
-
- return -1;
+ force_device = device;
}
-void sound_force_device(int device)
+void BKE_sound_init_once(void)
{
- force_device = device;
+ AUD_initOnce();
+ atexit(BKE_sound_exit_once);
}
-void sound_init_once(void)
+static AUD_Device *sound_device;
+
+void *BKE_sound_get_device(void)
{
- AUD_initOnce();
- atexit(sound_exit_once);
+ return sound_device;
}
-void sound_init(struct Main *bmain)
+void BKE_sound_init(struct Main *bmain)
{
AUD_DeviceSpecs specs;
int device, buffersize;
+ const char *device_name;
device = U.audiodevice;
buffersize = U.mixbufsize;
@@ -180,11 +184,23 @@ void sound_init(struct Main *bmain)
specs.format = U.audioformat;
specs.rate = U.audiorate;
- if (force_device >= 0)
- device = force_device;
+ if (force_device == NULL) {
+ int i;
+ char **names = BKE_sound_get_device_names();
+ device_name = names[0];
+
+ /* make sure device is within the bounds of the array */
+ for (i = 0; names[i]; i++) {
+ if (i == device) {
+ device_name = names[i];
+ }
+ }
+ }
+ else
+ device_name = force_device;
if (buffersize < 128)
- buffersize = AUD_DEFAULT_BUFFER_SIZE;
+ buffersize = 1024;
if (specs.rate < AUD_RATE_8000)
specs.rate = AUD_RATE_44100;
@@ -195,35 +211,48 @@ void sound_init(struct Main *bmain)
if (specs.channels <= AUD_CHANNELS_INVALID)
specs.channels = AUD_CHANNELS_STEREO;
- if (!AUD_init(device, specs, buffersize))
- AUD_init(AUD_NULL_DEVICE, specs, buffersize);
+ if (!(sound_device = AUD_init(device_name, specs, buffersize, "Blender")))
+ sound_device = AUD_init("Null", specs, buffersize, "Blender");
- sound_init_main(bmain);
+ BKE_sound_init_main(bmain);
}
-void sound_init_main(struct Main *bmain)
+void BKE_sound_init_main(struct Main *bmain)
{
#ifdef WITH_JACK
- AUD_setSyncCallback(sound_sync_callback, bmain);
+ AUD_setSynchronizerCallback(sound_sync_callback, bmain);
#else
(void)bmain; /* unused */
#endif
}
-void sound_exit(void)
+void BKE_sound_exit(void)
{
- AUD_exit();
+ AUD_exit(sound_device);
+ sound_device = NULL;
}
-void sound_exit_once(void)
+void BKE_sound_exit_once(void)
{
- AUD_exit();
+ AUD_exit(sound_device);
+ sound_device = NULL;
AUD_exitOnce();
+
+#ifdef WITH_SYSTEM_AUDASPACE
+ if (audio_device_names != NULL) {
+ int i;
+ for (i = 0; audio_device_names[i]; i++) {
+ free(audio_device_names[i]);
+ }
+ free(audio_device_names);
+ audio_device_names = NULL;
+ }
+#endif
}
/* XXX unused currently */
#if 0
-bSound *sound_new_buffer(struct Main *bmain, bSound *source)
+bSound *BKE_sound_new_buffer(struct Main *bmain, bSound *source)
{
bSound *sound = NULL;
@@ -238,16 +267,10 @@ bSound *sound_new_buffer(struct Main *bmain, bSound *source)
sound_load(bmain, sound);
- if (!sound->playback_handle)
- {
- BKE_libblock_free(bmain, sound);
- sound = NULL;
- }
-
return sound;
}
-bSound *sound_new_limiter(struct Main *bmain, bSound *source, float start, float end)
+bSound *BKE_sound_new_limiter(struct Main *bmain, bSound *source, float start, float end)
{
bSound *sound = NULL;
@@ -264,17 +287,11 @@ bSound *sound_new_limiter(struct Main *bmain, bSound *source, float start, float
sound_load(bmain, sound);
- if (!sound->playback_handle)
- {
- BKE_libblock_free(bmain, sound);
- sound = NULL;
- }
-
return sound;
}
#endif
-void sound_delete(struct Main *bmain, bSound *sound)
+void BKE_sound_delete(struct Main *bmain, bSound *sound)
{
if (sound) {
BKE_sound_free(sound);
@@ -283,50 +300,44 @@ void sound_delete(struct Main *bmain, bSound *sound)
}
}
-void sound_cache(bSound *sound)
+void BKE_sound_cache(bSound *sound)
{
sound->flags |= SOUND_FLAGS_CACHING;
if (sound->cache)
- AUD_unload(sound->cache);
+ AUD_Sound_free(sound->cache);
- sound->cache = AUD_bufferSound(sound->handle);
+ sound->cache = AUD_Sound_cache(sound->handle);
if (sound->cache)
sound->playback_handle = sound->cache;
else
sound->playback_handle = sound->handle;
}
-void sound_cache_notifying(struct Main *main, bSound *sound)
-{
- sound_cache(sound);
- sound_update_sequencer(main, sound);
-}
-
-void sound_delete_cache(bSound *sound)
+void BKE_sound_delete_cache(bSound *sound)
{
sound->flags &= ~SOUND_FLAGS_CACHING;
if (sound->cache) {
- AUD_unload(sound->cache);
+ AUD_Sound_free(sound->cache);
sound->cache = NULL;
sound->playback_handle = sound->handle;
}
}
-void sound_load(struct Main *bmain, bSound *sound)
+void BKE_sound_load(struct Main *bmain, bSound *sound)
{
if (sound) {
if (sound->cache) {
- AUD_unload(sound->cache);
+ AUD_Sound_free(sound->cache);
sound->cache = NULL;
}
if (sound->handle) {
- AUD_unload(sound->handle);
+ AUD_Sound_free(sound->handle);
sound->handle = NULL;
sound->playback_handle = NULL;
}
- sound_free_waveform(sound);
+ BKE_sound_free_waveform(sound);
/* XXX unused currently */
#if 0
@@ -346,10 +357,10 @@ void sound_load(struct Main *bmain, bSound *sound)
/* but we need a packed file then */
if (pf)
- sound->handle = AUD_loadBuffer((unsigned char *) pf->data, pf->size);
+ sound->handle = AUD_Sound_bufferFile((unsigned char *) pf->data, pf->size);
/* or else load it from disk */
else
- sound->handle = AUD_load(fullpath);
+ sound->handle = AUD_Sound_file(fullpath);
}
/* XXX unused currently */
#if 0
@@ -366,13 +377,13 @@ void sound_load(struct Main *bmain, bSound *sound)
}
#endif
if (sound->flags & SOUND_FLAGS_MONO) {
- void *handle = AUD_monoSound(sound->handle);
- AUD_unload(sound->handle);
+ void *handle = AUD_Sound_rechannel(sound->handle, AUD_CHANNELS_MONO);
+ AUD_Sound_free(sound->handle);
sound->handle = handle;
}
if (sound->flags & SOUND_FLAGS_CACHING) {
- sound->cache = AUD_bufferSound(sound->handle);
+ sound->cache = AUD_Sound_cache(sound->handle);
}
if (sound->cache)
@@ -380,155 +391,157 @@ void sound_load(struct Main *bmain, bSound *sound)
else
sound->playback_handle = sound->handle;
- sound_update_sequencer(bmain, sound);
+ BKE_sound_update_sequencer(bmain, sound);
}
}
-AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume)
+AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume)
{
return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
}
-void sound_create_scene(struct Scene *scene)
+void BKE_sound_create_scene(struct Scene *scene)
{
/* should be done in version patch, but this gets called before */
if (scene->r.frs_sec_base == 0)
scene->r.frs_sec_base = 1;
- scene->sound_scene = AUD_createSequencer(FPS, scene->audio.flag & AUDIO_MUTE);
- AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
- scene->audio.doppler_factor, scene->audio.distance_model);
- scene->sound_scene_handle = NULL;
+ scene->sound_scene = AUD_Sequence_create(FPS, scene->audio.flag & AUDIO_MUTE);
+ AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
+ AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
+ AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
+ scene->playback_handle = NULL;
scene->sound_scrub_handle = NULL;
scene->speaker_handles = NULL;
}
-void sound_destroy_scene(struct Scene *scene)
+void BKE_sound_destroy_scene(struct Scene *scene)
{
- if (scene->sound_scene_handle)
- AUD_stop(scene->sound_scene_handle);
+ if (scene->playback_handle)
+ AUD_Handle_stop(scene->playback_handle);
if (scene->sound_scrub_handle)
- AUD_stop(scene->sound_scrub_handle);
+ AUD_Handle_stop(scene->sound_scrub_handle);
if (scene->sound_scene)
- AUD_destroySequencer(scene->sound_scene);
+ AUD_Sequence_free(scene->sound_scene);
if (scene->speaker_handles)
AUD_destroySet(scene->speaker_handles);
}
-void sound_mute_scene(struct Scene *scene, int muted)
+void BKE_sound_mute_scene(struct Scene *scene, int muted)
{
if (scene->sound_scene)
- AUD_setSequencerMuted(scene->sound_scene, muted);
+ AUD_Sequence_setMuted(scene->sound_scene, muted);
}
-void sound_update_fps(struct Scene *scene)
+void BKE_sound_update_fps(struct Scene *scene)
{
if (scene->sound_scene)
- AUD_setSequencerFPS(scene->sound_scene, FPS);
+ AUD_Sequence_setFPS(scene->sound_scene, FPS);
BKE_sequencer_refresh_sound_length(scene);
}
-void sound_update_scene_listener(struct Scene *scene)
+void BKE_sound_update_scene_listener(struct Scene *scene)
{
- AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
- scene->audio.doppler_factor, scene->audio.distance_model);
+ AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
+ AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
+ AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
}
-void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
+void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
int startframe, int endframe, int frameskip)
{
if (scene != sequence->scene) {
const double fps = FPS;
- return AUD_addSequence(scene->sound_scene, sequence->scene->sound_scene,
+ return AUD_Sequence_add(scene->sound_scene, sequence->scene->sound_scene,
startframe / fps, endframe / fps, frameskip / fps);
}
return NULL;
}
-void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
+void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
- return sound_scene_add_scene_sound(scene, sequence,
+ return BKE_sound_scene_add_scene_sound(scene, sequence,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
-void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
+void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
{
const double fps = FPS;
- void *handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle,
+ void *handle = AUD_Sequence_add(scene->sound_scene, sequence->sound->playback_handle,
startframe / fps, endframe / fps, frameskip / fps);
- AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0);
- AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
- AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
- AUD_setSequenceAnimData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
+ AUD_SequenceEntry_setMuted(handle, (sequence->flag & SEQ_MUTE) != 0);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
return handle;
}
-void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
+void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
- return sound_add_scene_sound(scene, sequence,
+ return BKE_sound_add_scene_sound(scene, sequence,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
-void sound_remove_scene_sound(struct Scene *scene, void *handle)
+void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle)
{
- AUD_removeSequence(scene->sound_scene, handle);
+ AUD_Sequence_remove(scene->sound_scene, handle);
}
-void sound_mute_scene_sound(void *handle, char mute)
+void BKE_sound_mute_scene_sound(void *handle, char mute)
{
- AUD_muteSequence(handle, mute);
+ AUD_SequenceEntry_setMuted(handle, mute);
}
-void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
+void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
{
const double fps = FPS;
- AUD_moveSequence(handle, startframe / fps, endframe / fps, frameskip / fps);
+ AUD_SequenceEntry_move(handle, startframe / fps, endframe / fps, frameskip / fps);
}
-void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
+void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
if (sequence->scene_sound) {
- sound_move_scene_sound(scene, sequence->scene_sound,
+ BKE_sound_move_scene_sound(scene, sequence->scene_sound,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
}
-void sound_update_scene_sound(void *handle, bSound *sound)
+void BKE_sound_update_scene_sound(void *handle, bSound *sound)
{
- AUD_updateSequenceSound(handle, sound->playback_handle);
+ AUD_SequenceEntry_setSound(handle, sound->playback_handle);
}
-void sound_set_cfra(int cfra)
+void BKE_sound_set_cfra(int cfra)
{
sound_cfra = cfra;
}
-void sound_set_scene_volume(struct Scene *scene, float volume)
+void BKE_sound_set_scene_volume(struct Scene *scene, float volume)
{
- AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
+ AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
(scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
}
-void sound_set_scene_sound_volume(void *handle, float volume, char animated)
+void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
{
- AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
}
-void sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
+void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
{
- AUD_setSequenceAnimData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
}
-void sound_set_scene_sound_pan(void *handle, float pan, char animated)
+void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
{
- AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
}
-void sound_update_sequencer(struct Main *main, bSound *sound)
+void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
{
struct Scene *scene;
@@ -539,55 +552,60 @@ void sound_update_sequencer(struct Main *main, bSound *sound)
static void sound_start_play_scene(struct Scene *scene)
{
- if (scene->sound_scene_handle)
- AUD_stop(scene->sound_scene_handle);
+ AUD_Specs specs;
- AUD_setSequencerDeviceSpecs(scene->sound_scene);
+ if (scene->playback_handle)
+ AUD_Handle_stop(scene->playback_handle);
- if ((scene->sound_scene_handle = AUD_play(scene->sound_scene, 1)))
- AUD_setLoop(scene->sound_scene_handle, -1);
+ specs.channels = AUD_Device_getChannels(sound_device);
+ specs.rate = AUD_Device_getRate(sound_device);
+
+ AUD_Sequence_setSpecs(scene->sound_scene, specs);
+
+ if ((scene->playback_handle = AUD_Device_play(sound_device, scene->sound_scene, 1)))
+ AUD_Handle_setLoopCount(scene->playback_handle, -1);
}
-void sound_play_scene(struct Scene *scene)
+void BKE_sound_play_scene(struct Scene *scene)
{
AUD_Status status;
const float cur_time = (float)((double)CFRA / FPS);
- AUD_lock();
+ AUD_Device_lock(sound_device);
- status = scene->sound_scene_handle ? AUD_getStatus(scene->sound_scene_handle) : AUD_STATUS_INVALID;
+ status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
if (status == AUD_STATUS_INVALID) {
sound_start_play_scene(scene);
- if (!scene->sound_scene_handle) {
- AUD_unlock();
+ if (!scene->playback_handle) {
+ AUD_Device_unlock(sound_device);
return;
}
}
if (status != AUD_STATUS_PLAYING) {
- AUD_seek(scene->sound_scene_handle, cur_time);
- AUD_resume(scene->sound_scene_handle);
+ AUD_Handle_setPosition(scene->playback_handle, cur_time);
+ AUD_Handle_resume(scene->playback_handle);
}
if (scene->audio.flag & AUDIO_SYNC)
- AUD_startPlayback();
+ AUD_playSynchronizer();
- AUD_unlock();
+ AUD_Device_unlock(sound_device);
}
-void sound_stop_scene(struct Scene *scene)
+void BKE_sound_stop_scene(struct Scene *scene)
{
- if (scene->sound_scene_handle) {
- AUD_pause(scene->sound_scene_handle);
+ if (scene->playback_handle) {
+ AUD_Handle_pause(scene->playback_handle);
if (scene->audio.flag & AUDIO_SYNC)
- AUD_stopPlayback();
+ AUD_stopSynchronizer();
}
}
-void sound_seek_scene(struct Main *bmain, struct Scene *scene)
+void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
{
AUD_Status status;
bScreen *screen;
@@ -596,109 +614,131 @@ void sound_seek_scene(struct Main *bmain, struct Scene *scene)
const float one_frame = (float)(1.0 / FPS);
const float cur_time = (float)((double)CFRA / FPS);
- AUD_lock();
+ AUD_Device_lock(sound_device);
- status = scene->sound_scene_handle ? AUD_getStatus(scene->sound_scene_handle) : AUD_STATUS_INVALID;
+ status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
if (status == AUD_STATUS_INVALID) {
sound_start_play_scene(scene);
- if (!scene->sound_scene_handle) {
- AUD_unlock();
+ if (!scene->playback_handle) {
+ AUD_Device_unlock(sound_device);
return;
}
- AUD_pause(scene->sound_scene_handle);
+ AUD_Handle_pause(scene->playback_handle);
}
animation_playing = 0;
for (screen = bmain->screen.first; screen; screen = screen->id.next) {
if (screen->animtimer) {
animation_playing = 1;
+ break;
}
}
if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
+ AUD_Handle_setPosition(scene->playback_handle, cur_time);
if (scene->audio.flag & AUDIO_SYNC) {
- AUD_seek(scene->sound_scene_handle, cur_time);
- AUD_seekSequencer(scene->sound_scene_handle, cur_time);
+ AUD_seekSynchronizer(scene->playback_handle, cur_time);
}
- else {
- AUD_seek(scene->sound_scene_handle, cur_time);
- }
- AUD_resume(scene->sound_scene_handle);
- if (scene->sound_scrub_handle && AUD_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
- AUD_seek(scene->sound_scrub_handle, 0);
+ AUD_Handle_resume(scene->playback_handle);
+ if (scene->sound_scrub_handle && AUD_Handle_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
+ AUD_Handle_setPosition(scene->sound_scrub_handle, 0);
}
else {
if (scene->sound_scrub_handle) {
- AUD_stop(scene->sound_scrub_handle);
+ AUD_Handle_stop(scene->sound_scrub_handle);
}
- scene->sound_scrub_handle = AUD_pauseAfter(scene->sound_scene_handle, one_frame);
+ scene->sound_scrub_handle = AUD_pauseAfter(scene->playback_handle, one_frame);
}
}
else {
if (scene->audio.flag & AUDIO_SYNC) {
- AUD_seekSequencer(scene->sound_scene_handle, cur_time);
+ AUD_seekSynchronizer(scene->playback_handle, cur_time);
}
else {
if (status == AUD_STATUS_PLAYING) {
- AUD_seek(scene->sound_scene_handle, cur_time);
+ AUD_Handle_setPosition(scene->playback_handle, cur_time);
}
}
}
- AUD_unlock();
+ AUD_Device_unlock(sound_device);
}
-float sound_sync_scene(struct Scene *scene)
+float BKE_sound_sync_scene(struct Scene *scene)
{
- if (scene->sound_scene_handle) {
+ if (scene->playback_handle) {
if (scene->audio.flag & AUDIO_SYNC)
- return AUD_getSequencerPosition(scene->sound_scene_handle);
+ return AUD_getSynchronizerPosition(scene->playback_handle);
else
- return AUD_getPosition(scene->sound_scene_handle);
+ return AUD_Handle_getPosition(scene->playback_handle);
}
return NAN_FLT;
}
-int sound_scene_playing(struct Scene *scene)
+int BKE_sound_scene_playing(struct Scene *scene)
{
if (scene->audio.flag & AUDIO_SYNC)
- return AUD_doesPlayback();
+ return AUD_isSynchronizerPlaying();
else
return -1;
}
-void sound_free_waveform(bSound *sound)
+void BKE_sound_free_waveform(bSound *sound)
{
- if (sound->waveform) {
- MEM_freeN(((SoundWaveform *)sound->waveform)->data);
- MEM_freeN(sound->waveform);
+ SoundWaveform *waveform = sound->waveform;
+ if (waveform) {
+ if (waveform->data) {
+ MEM_freeN(waveform->data);
+ }
+ MEM_freeN(waveform);
}
sound->waveform = NULL;
}
-void sound_read_waveform(bSound *sound)
+void BKE_sound_read_waveform(bSound *sound, short *stop)
{
- AUD_SoundInfo info;
-
- info = AUD_getInfo(sound->playback_handle);
+ AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
+ SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
if (info.length > 0) {
- SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND;
-
+
waveform->data = MEM_mallocN(length * sizeof(float) * 3, "SoundWaveform.samples");
- waveform->length = AUD_readSound(sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND);
+ waveform->length = AUD_readSound(sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, stop);
+ }
+ else {
+ /* Create an empty waveform here if the sound couldn't be
+ * read. This indicates that reading the waveform is "done",
+ * whereas just setting sound->waveform to NULL causes other
+ * code to think the waveform still needs to be created. */
+ waveform->data = NULL;
+ waveform->length = 0;
+ }
- sound_free_waveform(sound);
- sound->waveform = waveform;
+ if (*stop) {
+ if (waveform->data) {
+ MEM_freeN(waveform->data);
+ }
+ MEM_freeN(waveform);
+ BLI_spin_lock(sound->spinlock);
+ sound->flags &= ~SOUND_FLAGS_WAVEFORM_LOADING;
+ BLI_spin_unlock(sound->spinlock);
+ return;
}
+
+ BKE_sound_free_waveform(sound);
+
+ BLI_spin_lock(sound->spinlock);
+ sound->waveform = waveform;
+ sound->flags &= ~SOUND_FLAGS_WAVEFORM_LOADING;
+ BLI_spin_unlock(sound->spinlock);
}
-void sound_update_scene(Main *bmain, struct Scene *scene)
+void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
{
Object *ob;
Base *base;
@@ -727,38 +767,41 @@ void sound_update_scene(Main *bmain, struct Scene *scene)
if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
if (speaker->sound) {
- AUD_moveSequence(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
+ AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
}
else {
- AUD_removeSequence(scene->sound_scene, strip->speaker_handle);
+ AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
strip->speaker_handle = NULL;
}
}
else {
if (speaker->sound) {
- strip->speaker_handle = AUD_addSequence(scene->sound_scene,
+ strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
speaker->sound->playback_handle,
(double)strip->start / FPS, FLT_MAX, 0);
- AUD_setRelativeSequence(strip->speaker_handle, 0);
+ AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
}
}
if (strip->speaker_handle) {
const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
AUD_addSet(new_set, strip->speaker_handle);
- AUD_updateSequenceData(strip->speaker_handle, speaker->volume_max,
- speaker->volume_min, speaker->distance_max,
- speaker->distance_reference, speaker->attenuation,
- speaker->cone_angle_outer, speaker->cone_angle_inner,
- speaker->cone_volume_outer);
+ AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
+ AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
+ AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
+ AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
+ AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
+ AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
+ AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
+ AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
mat4_to_quat(quat, ob->obmat);
- AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
- AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
- AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
- AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
- AUD_updateSequenceSound(strip->speaker_handle, speaker->sound->playback_handle);
- AUD_muteSequence(strip->speaker_handle, mute);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
+ AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
+ AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
}
}
}
@@ -766,82 +809,101 @@ void sound_update_scene(Main *bmain, struct Scene *scene)
}
while ((handle = AUD_getSet(scene->speaker_handles))) {
- AUD_removeSequence(scene->sound_scene, handle);
+ AUD_Sequence_remove(scene->sound_scene, handle);
}
if (scene->camera) {
mat4_to_quat(quat, scene->camera->obmat);
- AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
- AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
+ AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
}
AUD_destroySet(scene->speaker_handles);
scene->speaker_handles = new_set;
}
-void *sound_get_factory(void *sound)
+void *BKE_sound_get_factory(void *sound)
{
return ((bSound *)sound)->playback_handle;
}
/* stupid wrapper because AUD_C-API.h includes Python.h which makesrna doesn't like */
-float sound_get_length(bSound *sound)
+float BKE_sound_get_length(bSound *sound)
{
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
return info.length;
}
-bool sound_is_jack_supported(void)
+char **BKE_sound_get_device_names(void)
{
+ if (audio_device_names == NULL) {
+#ifdef WITH_SYSTEM_AUDASPACE
+ audio_device_names = AUD_getDeviceNames();
+#else
+ static const char *names[] = {
+ "Null", "SDL", "OpenAL", "Jack", NULL
+ };
+ audio_device_names = (char **)names;
+#endif
+ }
+
+ return audio_device_names;
+}
+
+bool BKE_sound_is_jack_supported(void)
+{
+#ifdef WITH_SYSTEM_AUDASPACE
+ return 1;
+#else
return (bool)AUD_isJackSupported();
+#endif
}
#else /* WITH_AUDASPACE */
#include "BLI_utildefines.h"
-int sound_define_from_str(const char *UNUSED(str)) { return -1; }
-void sound_force_device(int UNUSED(device)) {}
-void sound_init_once(void) {}
-void sound_init(struct Main *UNUSED(bmain)) {}
-void sound_exit(void) {}
-void sound_exit_once(void) {}
-void sound_cache(struct bSound *UNUSED(sound)) {}
-void sound_delete_cache(struct bSound *UNUSED(sound)) {}
-void sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {}
-void sound_create_scene(struct Scene *UNUSED(scene)) {}
-void sound_destroy_scene(struct Scene *UNUSED(scene)) {}
-void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
-void *sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence),
- int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
-void *sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene),
- struct Sequence *UNUSED(sequence)) { return NULL; }
-void *sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe),
- int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
-void *sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; }
-void sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle)) {}
-void sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) {}
-void sound_move_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe),
- int UNUSED(endframe), int UNUSED(frameskip)) {}
-void sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {}
-void sound_play_scene(struct Scene *UNUSED(scene)) {}
-void sound_stop_scene(struct Scene *UNUSED(scene)) {}
-void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
-float sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; }
-int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
-void sound_read_waveform(struct bSound *UNUSED(sound)) {}
-void sound_init_main(struct Main *UNUSED(bmain)) {}
-void sound_set_cfra(int UNUSED(cfra)) {}
-void sound_update_sequencer(struct Main *UNUSED(main), struct bSound *UNUSED(sound)) {}
-void sound_update_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
-void sound_update_scene_sound(void *UNUSED(handle), struct bSound *UNUSED(sound)) {}
-void sound_update_scene_listener(struct Scene *UNUSED(scene)) {}
-void sound_update_fps(struct Scene *UNUSED(scene)) {}
-void sound_set_scene_sound_volume(void *UNUSED(handle), float UNUSED(volume), char UNUSED(animated)) {}
-void sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char UNUSED(animated)) {}
-void sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
-void sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
-float sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
-bool sound_is_jack_supported(void) { return false; }
+void BKE_sound_force_device(const char *UNUSED(device)) {}
+void BKE_sound_init_once(void) {}
+void BKE_sound_init(struct Main *UNUSED(bmain)) {}
+void BKE_sound_exit(void) {}
+void BKE_sound_exit_once(void) {}
+void BKE_sound_cache(struct bSound *UNUSED(sound)) {}
+void BKE_sound_delete_cache(struct bSound *UNUSED(sound)) {}
+void BKE_sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {}
+void BKE_sound_create_scene(struct Scene *UNUSED(scene)) {}
+void BKE_sound_destroy_scene(struct Scene *UNUSED(scene)) {}
+void BKE_sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
+void *BKE_sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence),
+ int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
+void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene),
+ struct Sequence *UNUSED(sequence)) { return NULL; }
+void *BKE_sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe),
+ int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
+void *BKE_sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; }
+void BKE_sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle)) {}
+void BKE_sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) {}
+void BKE_sound_move_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe),
+ int UNUSED(endframe), int UNUSED(frameskip)) {}
+void BKE_sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {}
+void BKE_sound_play_scene(struct Scene *UNUSED(scene)) {}
+void BKE_sound_stop_scene(struct Scene *UNUSED(scene)) {}
+void BKE_sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
+float BKE_sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; }
+int BKE_sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
+void BKE_sound_read_waveform(struct bSound *sound, short *stop) { UNUSED_VARS(sound, stop); }
+void BKE_sound_init_main(struct Main *UNUSED(bmain)) {}
+void BKE_sound_set_cfra(int UNUSED(cfra)) {}
+void BKE_sound_update_sequencer(struct Main *UNUSED(main), struct bSound *UNUSED(sound)) {}
+void BKE_sound_update_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
+void BKE_sound_update_scene_sound(void *UNUSED(handle), struct bSound *UNUSED(sound)) {}
+void BKE_sound_update_scene_listener(struct Scene *UNUSED(scene)) {}
+void BKE_sound_update_fps(struct Scene *UNUSED(scene)) {}
+void BKE_sound_set_scene_sound_volume(void *UNUSED(handle), float UNUSED(volume), char UNUSED(animated)) {}
+void BKE_sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char UNUSED(animated)) {}
+void BKE_sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
+void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
+float BKE_sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
+bool BKE_sound_is_jack_supported(void) { return false; }
#endif /* WITH_AUDASPACE */