diff options
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index f459b5a82ac..6e23ca0e89f 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -211,7 +211,7 @@ IDTypeInfo IDType_ID_SO = { .foreach_id = NULL, .foreach_cache = sound_foreach_cache, .foreach_path = sound_foreach_path, - .owner_get = NULL, + .owner_pointer_get = NULL, .blend_write = sound_blend_write, .blend_read_data = sound_blend_read_data, @@ -756,7 +756,7 @@ void BKE_sound_remove_scene_sound(Scene *scene, void *handle) AUD_Sequence_remove(scene->sound_scene, handle); } -void BKE_sound_mute_scene_sound(void *handle, char mute) +void BKE_sound_mute_scene_sound(void *handle, bool mute) { AUD_SequenceEntry_setMuted(handle, mute); } @@ -1155,11 +1155,12 @@ void BKE_sound_update_scene(Depsgraph *depsgraph, Scene *scene) /* cheap test to skip looping over all objects (no speakers is a common case) */ if (DEG_id_type_any_exists(depsgraph, ID_SPK)) { - DEG_OBJECT_ITER_BEGIN (depsgraph, - object, - (DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | - DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY | - DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET)) { + DEGObjectIterSettings deg_iter_settings = {0}; + deg_iter_settings.depsgraph = depsgraph; + deg_iter_settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | + DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY | + DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET; + DEG_OBJECT_ITER_BEGIN (°_iter_settings, object) { sound_update_base(scene, object, new_set); } DEG_OBJECT_ITER_END; @@ -1346,7 +1347,7 @@ void *BKE_sound_add_scene_sound_defaults(Scene *UNUSED(scene), Sequence *UNUSED( void BKE_sound_remove_scene_sound(Scene *UNUSED(scene), void *UNUSED(handle)) { } -void BKE_sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) +void BKE_sound_mute_scene_sound(void *UNUSED(handle), bool UNUSED(mute)) { } void BKE_sound_move_scene_sound(const Scene *UNUSED(scene), |