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Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c515
1 files changed, 429 insertions, 86 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 2c5b49246fb..347837d1dd0 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -1,6 +1,6 @@
/**
* sound.c (mar-2001 nzc)
- *
+ *
* $Id$
*/
@@ -14,125 +14,468 @@
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
#include "DNA_packedFile_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "AUD_C-API.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_sound.h"
+#include "BKE_context.h"
+#include "BKE_library.h"
#include "BKE_packedFile.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
-ListBase _samples = {0,0}, *samples = &_samples;
+void sound_init()
+{
+ AUD_Specs specs;
+ specs.channels = AUD_CHANNELS_STEREO;
+ specs.format = AUD_FORMAT_S16;
+ specs.rate = AUD_RATE_44100;
+
+ if(!AUD_init(AUD_SDL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE))
+ if(!AUD_init(AUD_OPENAL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE*4))
+ AUD_init(AUD_NULL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE);
+}
-void sound_free_sound(bSound *sound)
+void sound_reinit(struct bContext *C)
{
- /* when sounds have been loaded, but not played, the packedfile was not copied
- to sample block and not freed otherwise */
- if(sound->sample==NULL) {
- if (sound->newpackedfile) {
- freePackedFile(sound->newpackedfile);
- sound->newpackedfile = NULL;
- }
+ AUD_Specs specs;
+ int device, buffersize;
+
+ device = U.audiodevice;
+ buffersize = U.mixbufsize;
+ specs.channels = U.audiochannels;
+ specs.format = U.audioformat;
+ specs.rate = U.audiorate;
+
+ if(buffersize < 128)
+ buffersize = AUD_DEFAULT_BUFFER_SIZE;
+
+ if(specs.rate < AUD_RATE_8000)
+ specs.rate = AUD_RATE_44100;
+
+ if(specs.format <= AUD_FORMAT_INVALID)
+ specs.format = AUD_FORMAT_S16;
+
+ if(specs.channels <= AUD_CHANNELS_INVALID)
+ specs.channels = AUD_CHANNELS_STEREO;
+
+ if(!AUD_init(device, specs, buffersize))
+ AUD_init(AUD_NULL_DEVICE, specs, buffersize);
+}
+
+void sound_exit()
+{
+ AUD_exit();
+}
+
+struct bSound* sound_new_file(struct Main *main, char* filename)
+{
+ bSound* sound = NULL;
+
+ char str[FILE_MAX];
+ int len;
+
+ strcpy(str, filename);
+ BLI_convertstringcode(str, G.sce);
+
+ len = strlen(filename);
+ while(len > 0 && filename[len-1] != '/' && filename[len-1] != '\\')
+ len--;
+
+ sound = alloc_libblock(&main->sound, ID_SO, filename+len);
+ strcpy(sound->name, filename);
+ sound->type = SOUND_TYPE_FILE;
+
+ sound_load(sound);
+
+ if(!sound->snd_sound)
+ {
+ free_libblock(&main->sound, sound);
+ sound = NULL;
+ }
+
+ return sound;
+}
+
+// XXX unused currently
+#if 0
+struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source)
+{
+ bSound* sound = NULL;
+
+ char name[25];
+ strcpy(name, "buf_");
+ strcpy(name + 4, source->id.name);
+
+ sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name);
+
+ sound->child_sound = source;
+ sound->type = SOUND_TYPE_BUFFER;
+
+ sound_load(sound);
+
+ if(!sound->snd_sound)
+ {
+ free_libblock(&CTX_data_main(C)->sound, sound);
+ sound = NULL;
+ }
+
+ return sound;
+}
+
+struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end)
+{
+ bSound* sound = NULL;
+
+ char name[25];
+ strcpy(name, "lim_");
+ strcpy(name + 4, source->id.name);
+
+ sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name);
+
+ sound->child_sound = source;
+ sound->start = start;
+ sound->end = end;
+ sound->type = SOUND_TYPE_LIMITER;
+
+ sound_load(sound);
+
+ if(!sound->snd_sound)
+ {
+ free_libblock(&CTX_data_main(C)->sound, sound);
+ sound = NULL;
+ }
+
+ return sound;
+}
+#endif
+
+void sound_delete(struct bContext *C, struct bSound* sound)
+{
+ if(sound)
+ {
+ sound_free(sound);
+
+ sound_unlink(C, sound);
+
+ free_libblock(&CTX_data_main(C)->sound, sound);
}
- if (sound->stream) free(sound->stream);
}
-void sound_free_sample(bSample *sample)
+void sound_cache(struct bSound* sound, int ignore)
+{
+ if(sound->cache && !ignore)
+ AUD_unload(sound->cache);
+
+ sound->cache = AUD_bufferSound(sound->snd_sound);
+}
+
+void sound_load(struct bSound* sound)
{
- if (sample) {
- if (sample->data != &sample->fakedata[0] && sample->data != NULL) {
- MEM_freeN(sample->data);
- sample->data = &sample->fakedata[0];
+ if(sound)
+ {
+ if(sound->snd_sound)
+ {
+ AUD_unload(sound->snd_sound);
+ sound->snd_sound = NULL;
}
-
- if (sample->packedfile) {
- freePackedFile(sample->packedfile); //FIXME: crashes sometimes
- sample->packedfile = NULL;
+
+ switch(sound->type)
+ {
+ case SOUND_TYPE_FILE:
+ {
+ char fullpath[FILE_MAX];
+ char *path;
+
+ /* load sound */
+ PackedFile* pf = sound->packedfile;
+
+ /* dont modify soundact->sound->name, only change a copy */
+ BLI_strncpy(fullpath, sound->name, sizeof(fullpath));
+
+ if(sound->id.lib)
+ path = sound->id.lib->filename;
+ else
+ path = G.sce;
+
+ BLI_convertstringcode(fullpath, path);
+
+ /* but we need a packed file then */
+ if (pf)
+ sound->snd_sound = AUD_loadBuffer((unsigned char*) pf->data, pf->size);
+ /* or else load it from disk */
+ else
+ sound->snd_sound = AUD_load(fullpath);
+ break;
}
-
- if (sample->alindex != SAMPLE_INVALID) {
-// AUD_free_sample(sample->snd_sample);
- sample->alindex = SAMPLE_INVALID;
+ case SOUND_TYPE_BUFFER:
+ if(sound->child_sound && sound->child_sound->snd_sound)
+ sound->snd_sound = AUD_bufferSound(sound->child_sound->snd_sound);
+ break;
+ case SOUND_TYPE_LIMITER:
+ if(sound->child_sound && sound->child_sound->snd_sound)
+ sound->snd_sound = AUD_limitSound(sound->child_sound, sound->start, sound->end);
+ break;
}
- sample->type = SAMPLE_INVALID;
+ if(sound->cache)
+ {
+
+ }
}
}
-/* this is called after file reading or undos */
-void sound_free_all_samples(void)
+void sound_free(struct bSound* sound)
{
- bSample *sample;
- bSound *sound;
-
- /* ensure no sample pointers exist, and check packedfile */
- for(sound= G.main->sound.first; sound; sound= sound->id.next) {
- if(sound->sample && sound->sample->packedfile==sound->newpackedfile)
- sound->newpackedfile= NULL;
- sound->sample= NULL;
+ if (sound->packedfile)
+ {
+ freePackedFile(sound->packedfile);
+ sound->packedfile = NULL;
}
-
- /* now free samples */
- for(sample= samples->first; sample; sample= sample->id.next)
- sound_free_sample(sample);
- BLI_freelistN(samples);
-
-}
-
-void sound_set_packedfile(bSample *sample, PackedFile *pf)
-{
- bSound *sound;
-
- if (sample) {
- sample->packedfile = pf;
- sound = G.main->sound.first;
- while (sound) {
- if (sound->sample == sample) {
- sound->newpackedfile = pf;
- if (pf == NULL) {
- strcpy(sound->name, sample->name);
+
+ if(sound->snd_sound)
+ {
+ AUD_unload(sound->snd_sound);
+ sound->snd_sound = NULL;
+ }
+}
+
+void sound_unlink(struct bContext *C, struct bSound* sound)
+{
+ bSound *snd;
+ Scene *scene;
+ SoundHandle *handle;
+
+ for(snd = CTX_data_main(C)->sound.first; snd; snd = snd->id.next)
+ {
+ if(snd->child_sound == sound)
+ {
+ snd->child_sound = NULL;
+ if(snd->snd_sound)
+ {
+ AUD_unload(sound->snd_sound);
+ snd->snd_sound = NULL;
+ }
+
+ sound_unlink(C, snd);
+ }
+ }
+
+ for(scene = CTX_data_main(C)->scene.first; scene; scene = scene->id.next)
+ {
+ for(handle = scene->sound_handles.first; handle; handle = handle->next)
+ {
+ if(handle->source == sound)
+ {
+ handle->source = NULL;
+ if(handle->handle)
+ AUD_stop(handle->handle);
+ }
+ }
+ }
+}
+
+struct SoundHandle* sound_new_handle(struct Scene *scene, struct bSound* sound, int startframe, int endframe, int frameskip)
+{
+ ListBase* handles = &scene->sound_handles;
+
+ SoundHandle* handle = MEM_callocN(sizeof(SoundHandle), "sound_handle");
+ handle->source = sound;
+ handle->startframe = startframe;
+ handle->endframe = endframe;
+ handle->frameskip = frameskip;
+ handle->state = AUD_STATUS_INVALID;
+ handle->volume = 1.0f;
+
+ BLI_addtail(handles, handle);
+
+ return handle;
+}
+
+void sound_delete_handle(struct Scene *scene, struct SoundHandle *handle)
+{
+ if(handle == NULL)
+ return;
+
+ if(handle->handle)
+ AUD_stop(handle->handle);
+
+ BLI_freelinkN(&scene->sound_handles, handle);
+}
+
+void sound_stop_all(struct bContext *C)
+{
+ SoundHandle *handle;
+
+ for(handle = CTX_data_scene(C)->sound_handles.first; handle; handle = handle->next)
+ {
+ if(handle->state == AUD_STATUS_PLAYING)
+ {
+ AUD_pause(handle->handle);
+ handle->state = AUD_STATUS_PAUSED;
+ }
+ }
+}
+
+#define SOUND_PLAYBACK_LAMBDA 1.0
+
+void sound_update_playing(struct bContext *C)
+{
+ SoundHandle *handle;
+ Scene* scene = CTX_data_scene(C);
+ int cfra = CFRA;
+ float fps = FPS;
+ int action;
+
+ AUD_lock();
+
+ for(handle = scene->sound_handles.first; handle; handle = handle->next)
+ {
+ if(cfra < handle->startframe || cfra >= handle->endframe || handle->mute)
+ {
+ if(handle->state == AUD_STATUS_PLAYING)
+ {
+ AUD_pause(handle->handle);
+ handle->state = AUD_STATUS_PAUSED;
+ }
+ }
+ else
+ {
+ action = 0;
+
+ if(handle->changed != handle->source->changed)
+ {
+ handle->changed = handle->source->changed;
+ action = 3;
+ if(handle->state != AUD_STATUS_INVALID)
+ {
+ AUD_stop(handle->handle);
+ handle->state = AUD_STATUS_INVALID;
+ }
+ }
+ else
+ {
+ if(handle->state != AUD_STATUS_PLAYING)
+ action = 3;
+ else
+ {
+ handle->state = AUD_getStatus(handle->handle);
+ if(handle->state != AUD_STATUS_PLAYING)
+ action = 3;
+ else
+ {
+ float diff = AUD_getPosition(handle->handle) - (cfra - handle->startframe) / fps;
+// AUD_XXX float diff = AUD_getPosition(handle->handle) * fps - cfra + handle->startframe
+ if(diff < 0.0)
+ diff = -diff;
+ if(diff > SOUND_PLAYBACK_LAMBDA)
+// AUD_XXX if(diff > 5.0f)
+ {
+ action = 2;
+ }
+ }
+ }
+ }
+
+ if(action & 1)
+ {
+ if(handle->state == AUD_STATUS_INVALID)
+ {
+ if(handle->source && handle->source->snd_sound)
+ {
+ AUD_Sound* limiter = AUD_limitSound(handle->source->cache ? handle->source->cache : handle->source->snd_sound, handle->frameskip / fps, (handle->frameskip + handle->endframe - handle->startframe)/fps);
+ handle->handle = AUD_play(limiter, 1);
+ AUD_unload(limiter);
+ if(handle->handle)
+ handle->state = AUD_STATUS_PLAYING;
+ if(cfra == handle->startframe)
+ action &= ~2;
+ }
}
+ else
+ if(AUD_resume(handle->handle))
+ handle->state = AUD_STATUS_PLAYING;
+ else
+ handle->state = AUD_STATUS_INVALID;
}
- sound = sound->id.next;
+
+ if(action & 2)
+ AUD_seek(handle->handle, (cfra - handle->startframe) / fps);
}
}
+
+ AUD_unlock();
}
-PackedFile* sound_find_packedfile(bSound *sound)
-{
- bSound *search;
- PackedFile *pf = NULL;
- char soundname[FILE_MAXDIR + FILE_MAXFILE], searchname[FILE_MAXDIR + FILE_MAXFILE];
-
- // convert sound->name to abolute filename
- strcpy(soundname, sound->name);
- BLI_convertstringcode(soundname, G.sce);
-
- search = G.main->sound.first;
- while (search) {
- if (search->sample && search->sample->packedfile) {
- strcpy(searchname, search->sample->name);
- BLI_convertstringcode(searchname, G.sce);
-
- if (BLI_streq(searchname, soundname)) {
- pf = search->sample->packedfile;
- break;
+void sound_scrub(struct bContext *C)
+{
+ SoundHandle *handle;
+ Scene* scene = CTX_data_scene(C);
+ int cfra = CFRA;
+ float fps = FPS;
+
+ if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
+ {
+ AUD_lock();
+
+ for(handle = scene->sound_handles.first; handle; handle = handle->next)
+ {
+ if(cfra >= handle->startframe && cfra < handle->endframe && !handle->mute)
+ {
+ if(handle->source && handle->source->snd_sound)
+ {
+ int frameskip = handle->frameskip + cfra - handle->startframe;
+ AUD_Sound* limiter = AUD_limitSound(handle->source->cache ? handle->source->cache : handle->source->snd_sound, frameskip / fps, (frameskip + 1)/fps);
+ AUD_play(limiter, 0);
+ AUD_unload(limiter);
+ }
}
- }
-
- if (search->newpackedfile) {
- strcpy(searchname, search->name);
- BLI_convertstringcode(searchname, G.sce);
- if (BLI_streq(searchname, soundname)) {
- pf = search->newpackedfile;
- break;
+ }
+
+ AUD_unlock();
+ }
+}
+
+AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end)
+{
+ AUD_Device* mixdown = AUD_openReadDevice(specs);
+ SoundHandle *handle;
+ float fps = FPS;
+ AUD_Sound *limiter, *delayer;
+ int frameskip, s, e;
+
+ end++;
+
+ for(handle = scene->sound_handles.first; handle; handle = handle->next)
+ {
+ if(start < handle->endframe && end > handle->startframe && !handle->mute && handle->source && handle->source->snd_sound)
+ {
+ frameskip = handle->frameskip;
+ s = handle->startframe - start;
+ e = handle->frameskip + AUD_MIN(handle->endframe, end) - handle->startframe;
+
+ if(s < 0)
+ {
+ frameskip -= s;
+ s = 0;
}
+
+ limiter = AUD_limitSound(handle->source->snd_sound, frameskip / fps, e / fps);
+ delayer = AUD_delaySound(limiter, s / fps);
+
+ AUD_playDevice(mixdown, delayer);
+
+ AUD_unload(delayer);
+ AUD_unload(limiter);
}
- search = search->id.next;
}
-
- return (pf);
+
+ return mixdown;
}