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Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_converter_mesh.c')
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter_mesh.c406
1 files changed, 406 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
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+++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
@@ -0,0 +1,406 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "subdiv_converter.h"
+
+#include <string.h>
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_bitmap.h"
+#include "BLI_math_vector.h"
+
+#include "BKE_customdata.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_subdiv.h"
+
+#include "MEM_guardedalloc.h"
+
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_capi.h"
+# include "opensubdiv_converter_capi.h"
+#endif
+
+#ifdef WITH_OPENSUBDIV
+typedef struct ConverterStorage {
+ SubdivSettings settings;
+ const Mesh *mesh;
+ /* Indexed by loop index, value denotes index of face-varying vertex
+ * which corresponds to the UV coordinate.
+ */
+ int *loop_uv_indices;
+ int num_uv_coordinates;
+ /* Indexed by coarse mesh elements, gives index of corresponding element
+ * with ignoring all non-manifold entities.
+ *
+ * NOTE: This isn't strictly speaking manifold, this is more like non-loose
+ * geometry index. As in, index of element as if there were no loose edges
+ * or vertices in the mesh.
+ */
+ int *manifold_vertex_index;
+ /* Indexed by vertex index from mesh, corresponds to whether this vertex has
+ * infinite sharpness due to non-manifol topology.
+ */
+ BLI_bitmap *infinite_sharp_vertices_map;
+ /* Reverse mapping to above. */
+ int *manifold_vertex_index_reverse;
+ int *manifold_edge_index_reverse;
+ /* Number of non-loose elements. */
+ int num_manifold_vertices;
+ int num_manifold_edges;
+} ConverterStorage;
+
+static OpenSubdiv_SchemeType get_scheme_type(
+ const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ if (storage->settings.is_simple) {
+ return OSD_SCHEME_BILINEAR;
+ }
+ else {
+ return OSD_SCHEME_CATMARK;
+ }
+}
+
+static OpenSubdiv_FVarLinearInterpolation get_fvar_linear_interpolation(
+ const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return BKE_subdiv_converter_fvar_linear_from_settings(&storage->settings);
+}
+
+static bool specifies_full_topology(
+ const OpenSubdiv_Converter *UNUSED(converter))
+{
+ return false;
+}
+
+static int get_num_faces(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->mesh->totpoly;
+}
+
+static int get_num_edges(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->num_manifold_edges;
+}
+
+static int get_num_vertices(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->num_manifold_vertices;
+}
+
+static int get_num_face_vertices(const OpenSubdiv_Converter *converter,
+ int manifold_face_index)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->mesh->mpoly[manifold_face_index].totloop;
+}
+
+static void get_face_vertices(const OpenSubdiv_Converter *converter,
+ int manifold_face_index,
+ int *manifold_face_vertices)
+{
+ ConverterStorage *storage = converter->user_data;
+ const MPoly *poly = &storage->mesh->mpoly[manifold_face_index];
+ const MLoop *mloop = storage->mesh->mloop;
+ for (int corner = 0; corner < poly->totloop; corner++) {
+ manifold_face_vertices[corner] = storage->manifold_vertex_index[
+ mloop[poly->loopstart + corner].v];
+ }
+}
+
+static void get_edge_vertices(const OpenSubdiv_Converter *converter,
+ int manifold_edge_index,
+ int *manifold_edge_vertices)
+{
+ ConverterStorage *storage = converter->user_data;
+ const int edge_index =
+ storage->manifold_edge_index_reverse[manifold_edge_index];
+ const MEdge *edge = &storage->mesh->medge[edge_index];
+ manifold_edge_vertices[0] = storage->manifold_vertex_index[edge->v1];
+ manifold_edge_vertices[1] = storage->manifold_vertex_index[edge->v2];
+}
+
+static float get_edge_sharpness(const OpenSubdiv_Converter *converter,
+ int manifold_edge_index)
+{
+ ConverterStorage *storage = converter->user_data;
+ const int edge_index =
+ storage->manifold_edge_index_reverse[manifold_edge_index];
+ const MEdge *medge = storage->mesh->medge;
+ const float edge_crease = (float)medge[edge_index].crease / 255.0f;
+ return edge_crease * edge_crease * 10.0f;
+}
+
+
+static bool is_infinite_sharp_vertex(const OpenSubdiv_Converter *converter,
+ int manifold_vertex_index)
+{
+ ConverterStorage *storage = converter->user_data;
+ const int vertex_index =
+ storage->manifold_vertex_index_reverse[manifold_vertex_index];
+ return BLI_BITMAP_TEST_BOOL(storage->infinite_sharp_vertices_map,
+ vertex_index);
+}
+
+static float get_vertex_sharpness(const OpenSubdiv_Converter *UNUSED(converter),
+ int UNUSED(manifold_vertex_index))
+{
+ return 0.0f;
+}
+
+static int get_num_uv_layers(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ const Mesh *mesh = storage->mesh;
+ return CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
+}
+
+static void precalc_uv_layer(const OpenSubdiv_Converter *converter,
+ const int layer_index)
+{
+ ConverterStorage *storage = converter->user_data;
+ const Mesh *mesh = storage->mesh;
+ const MPoly *mpoly = mesh->mpoly;
+ const MLoop *mloop = mesh->mloop;
+ const MLoopUV *mloopuv = CustomData_get_layer_n(
+ &mesh->ldata, CD_MLOOPUV, layer_index);
+ const int num_poly = mesh->totpoly;
+ const int num_vert = mesh->totvert;
+ const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
+ /* Initialize memory required for the operations. */
+ if (storage->loop_uv_indices == NULL) {
+ storage->loop_uv_indices = MEM_malloc_arrayN(
+ mesh->totloop, sizeof(int), "loop uv vertex index");
+ }
+ UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
+ mpoly, mloop, mloopuv,
+ num_poly, num_vert,
+ limit,
+ false, true);
+ /* NOTE: First UV vertex is supposed to be always marked as separate. */
+ storage->num_uv_coordinates = -1;
+ for (int vertex_index = 0; vertex_index < num_vert; ++vertex_index) {
+ const UvMapVert *uv_vert = BKE_mesh_uv_vert_map_get_vert(uv_vert_map,
+ vertex_index);
+ while (uv_vert != NULL) {
+ if (uv_vert->separate) {
+ storage->num_uv_coordinates++;
+ }
+ const MPoly *mp = &mpoly[uv_vert->poly_index];
+ const int global_loop_index = mp->loopstart +
+ uv_vert->loop_of_poly_index;
+ storage->loop_uv_indices[global_loop_index] =
+ storage->num_uv_coordinates;
+ uv_vert = uv_vert->next;
+ }
+ }
+ /* So far this value was used as a 0-based index, actual number of UV
+ * vertices is 1 more.
+ */
+ storage->num_uv_coordinates += 1;
+ BKE_mesh_uv_vert_map_free(uv_vert_map);
+}
+
+static void finish_uv_layer(const OpenSubdiv_Converter *UNUSED(converter))
+{
+}
+
+static int get_num_uvs(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->num_uv_coordinates;
+}
+
+static int get_face_corner_uv_index(const OpenSubdiv_Converter *converter,
+ const int face_index,
+ const int corner)
+{
+ ConverterStorage *storage = converter->user_data;
+ const MPoly *mp = &storage->mesh->mpoly[face_index];
+ return storage->loop_uv_indices[mp->loopstart + corner];
+}
+
+static void free_user_data(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *user_data = converter->user_data;
+ MEM_SAFE_FREE(user_data->loop_uv_indices);
+ MEM_freeN(user_data->manifold_vertex_index);
+ MEM_freeN(user_data->infinite_sharp_vertices_map);
+ MEM_freeN(user_data->manifold_vertex_index_reverse);
+ MEM_freeN(user_data->manifold_edge_index_reverse);
+ MEM_freeN(user_data);
+}
+
+static void init_functions(OpenSubdiv_Converter *converter)
+{
+ converter->getSchemeType = get_scheme_type;
+ converter->getFVarLinearInterpolation = get_fvar_linear_interpolation;
+ converter->specifiesFullTopology = specifies_full_topology;
+
+ converter->getNumFaces = get_num_faces;
+ converter->getNumEdges = get_num_edges;
+ converter->getNumVertices = get_num_vertices;
+
+ converter->getNumFaceVertices = get_num_face_vertices;
+ converter->getFaceVertices = get_face_vertices;
+ converter->getFaceEdges = NULL;
+
+ converter->getEdgeVertices = get_edge_vertices;
+ converter->getNumEdgeFaces = NULL;
+ converter->getEdgeFaces = NULL;
+ converter->getEdgeSharpness = get_edge_sharpness;
+
+ converter->getNumVertexEdges = NULL;
+ converter->getVertexEdges = NULL;
+ converter->getNumVertexFaces = NULL;
+ converter->getVertexFaces = NULL;
+ converter->isInfiniteSharpVertex = is_infinite_sharp_vertex;
+ converter->getVertexSharpness = get_vertex_sharpness;
+
+ converter->getNumUVLayers = get_num_uv_layers;
+ converter->precalcUVLayer = precalc_uv_layer;
+ converter->finishUVLayer = finish_uv_layer;
+ converter->getNumUVCoordinates = get_num_uvs;
+ converter->getFaceCornerUVIndex = get_face_corner_uv_index;
+
+ converter->freeUserData = free_user_data;
+}
+
+static void initialize_manifold_index_array(const BLI_bitmap *used_map,
+ const int num_elements,
+ int **indices_r,
+ int **indices_reverse_r,
+ int *num_manifold_elements_r)
+{
+ int *indices = NULL;
+ if (indices_r != NULL) {
+ indices = MEM_malloc_arrayN(
+ num_elements, sizeof(int), "manifold indices");
+ }
+ int *indices_reverse = NULL;
+ if (indices_reverse_r != NULL) {
+ indices_reverse = MEM_malloc_arrayN(
+ num_elements, sizeof(int), "manifold indices reverse");
+ }
+ int offset = 0;
+ for (int i = 0; i < num_elements; i++) {
+ if (BLI_BITMAP_TEST_BOOL(used_map, i)) {
+ if (indices != NULL) {
+ indices[i] = i - offset;
+ }
+ if (indices_reverse != NULL) {
+ indices_reverse[i - offset] = i;
+ }
+ }
+ else {
+ if (indices != NULL) {
+ indices[i] = -1;
+ }
+ offset++;
+ }
+ }
+ if (indices_r != NULL) {
+ *indices_r = indices;
+ }
+ if (indices_reverse_r != NULL) {
+ *indices_reverse_r = indices_reverse;
+ }
+ *num_manifold_elements_r = num_elements - offset;
+}
+
+static void initialize_manifold_indices(ConverterStorage *storage)
+{
+ const Mesh *mesh = storage->mesh;
+ const MEdge *medge = mesh->medge;
+ const MLoop *mloop = mesh->mloop;
+ const MPoly *mpoly = mesh->mpoly;
+ /* Set bits of elements which are not loose. */
+ BLI_bitmap *vert_used_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
+ BLI_bitmap *edge_used_map = BLI_BITMAP_NEW(mesh->totedge, "edge used map");
+ for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
+ const MPoly *poly = &mpoly[poly_index];
+ for (int corner = 0; corner < poly->totloop; corner++) {
+ const MLoop *loop = &mloop[poly->loopstart + corner];
+ BLI_BITMAP_ENABLE(vert_used_map, loop->v);
+ BLI_BITMAP_ENABLE(edge_used_map, loop->e);
+ }
+ }
+ initialize_manifold_index_array(vert_used_map,
+ mesh->totvert,
+ &storage->manifold_vertex_index,
+ &storage->manifold_vertex_index_reverse,
+ &storage->num_manifold_vertices);
+ initialize_manifold_index_array(edge_used_map,
+ mesh->totedge,
+ NULL,
+ &storage->manifold_edge_index_reverse,
+ &storage->num_manifold_edges);
+ /* Initialize infinite sharp mapping. */
+ storage->infinite_sharp_vertices_map =
+ BLI_BITMAP_NEW(mesh->totvert, "vert used map");
+ for (int edge_index = 0; edge_index < mesh->totedge; edge_index++) {
+ if (!BLI_BITMAP_TEST_BOOL(edge_used_map, edge_index)) {
+ const MEdge *edge = &medge[edge_index];
+ BLI_BITMAP_ENABLE(storage->infinite_sharp_vertices_map, edge->v1);
+ BLI_BITMAP_ENABLE(storage->infinite_sharp_vertices_map, edge->v2);
+ }
+ }
+ /* Free working variables. */
+ MEM_freeN(vert_used_map);
+ MEM_freeN(edge_used_map);
+}
+
+static void init_user_data(OpenSubdiv_Converter *converter,
+ const SubdivSettings *settings,
+ const Mesh *mesh)
+{
+ ConverterStorage *user_data =
+ MEM_mallocN(sizeof(ConverterStorage), __func__);
+ user_data->settings = *settings;
+ user_data->mesh = mesh;
+ user_data->loop_uv_indices = NULL;
+ initialize_manifold_indices(user_data);
+ converter->user_data = user_data;
+}
+#endif
+
+void BKE_subdiv_converter_init_for_mesh(struct OpenSubdiv_Converter *converter,
+ const SubdivSettings *settings,
+ const Mesh *mesh)
+{
+#ifdef WITH_OPENSUBDIV
+ init_functions(converter);
+ init_user_data(converter, settings, mesh);
+#else
+ UNUSED_VARS(converter, settings, mesh);
+#endif
+}