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Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_mesh.cc')
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diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc
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+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
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+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2018 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include <mutex>
+
+#include "atomic_ops.h"
+
+#include "DNA_key_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_array.hh"
+#include "BLI_bitmap.h"
+#include "BLI_math_vector.h"
+
+#include "BKE_customdata.h"
+#include "BKE_key.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_subdiv.h"
+#include "BKE_subdiv_eval.h"
+#include "BKE_subdiv_foreach.h"
+#include "BKE_subdiv_mesh.h"
+
+#include "MEM_guardedalloc.h"
+
+using blender::Span;
+
+/* -------------------------------------------------------------------- */
+/** \name Subdivision Context
+ * \{ */
+
+struct SubdivMeshContext {
+ const SubdivToMeshSettings *settings;
+ const Mesh *coarse_mesh;
+ const MVert *coarse_verts;
+ const MEdge *coarse_edges;
+ const MPoly *coarse_polys;
+ const MLoop *coarse_loops;
+
+ Subdiv *subdiv;
+ Mesh *subdiv_mesh;
+ MVert *subdiv_verts;
+ MEdge *subdiv_edges;
+ MPoly *subdiv_polys;
+ MLoop *subdiv_loops;
+
+ /* Cached custom data arrays for faster access. */
+ int *vert_origindex;
+ int *edge_origindex;
+ int *loop_origindex;
+ int *poly_origindex;
+ /* UV layers interpolation. */
+ int num_uv_layers;
+ MLoopUV *uv_layers[MAX_MTFACE];
+ /* Original coordinates (ORCO) interpolation. */
+ float (*orco)[3];
+ float (*cloth_orco)[3];
+ /* Per-subdivided vertex counter of averaged values. */
+ int *accumulated_counters;
+ bool have_displacement;
+
+ /* Lazily initialize a map from vertices to connected edges. */
+ std::mutex vert_to_edge_map_mutex;
+ int *vert_to_edge_buffer;
+ MeshElemMap *vert_to_edge_map;
+};
+
+static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx)
+{
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ ctx->num_uv_layers = CustomData_number_of_layers(&subdiv_mesh->ldata, CD_MLOOPUV);
+ for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
+ ctx->uv_layers[layer_index] = static_cast<MLoopUV *>(
+ CustomData_get_layer_n(&subdiv_mesh->ldata, CD_MLOOPUV, layer_index));
+ }
+}
+
+static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
+{
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ ctx->subdiv_verts = BKE_mesh_verts_for_write(subdiv_mesh);
+ ctx->subdiv_edges = BKE_mesh_edges_for_write(subdiv_mesh);
+ ctx->subdiv_polys = BKE_mesh_polys_for_write(subdiv_mesh);
+ ctx->subdiv_loops = BKE_mesh_loops_for_write(subdiv_mesh);
+ /* Pointers to original indices layers. */
+ ctx->vert_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->vdata, CD_ORIGINDEX));
+ ctx->edge_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->edata, CD_ORIGINDEX));
+ ctx->loop_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->ldata, CD_ORIGINDEX));
+ ctx->poly_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->pdata, CD_ORIGINDEX));
+ /* UV layers interpolation. */
+ subdiv_mesh_ctx_cache_uv_layers(ctx);
+ /* Orco interpolation. */
+ ctx->orco = static_cast<float(*)[3]>(CustomData_get_layer(&subdiv_mesh->vdata, CD_ORCO));
+ ctx->cloth_orco = static_cast<float(*)[3]>(
+ CustomData_get_layer(&subdiv_mesh->vdata, CD_CLOTH_ORCO));
+}
+
+static void subdiv_mesh_prepare_accumulator(SubdivMeshContext *ctx, int num_vertices)
+{
+ if (!ctx->have_displacement) {
+ return;
+ }
+ ctx->accumulated_counters = static_cast<int *>(
+ MEM_calloc_arrayN(num_vertices, sizeof(*ctx->accumulated_counters), __func__));
+}
+
+static void subdiv_mesh_context_free(SubdivMeshContext *ctx)
+{
+ MEM_SAFE_FREE(ctx->accumulated_counters);
+ MEM_SAFE_FREE(ctx->vert_to_edge_buffer);
+ MEM_SAFE_FREE(ctx->vert_to_edge_map);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Loop custom data copy helpers
+ * \{ */
+
+struct LoopsOfPtex {
+ /* First loop of the ptex, starts at ptex (0, 0) and goes in u direction. */
+ const MLoop *first_loop;
+ /* Last loop of the ptex, starts at ptex (0, 0) and goes in v direction. */
+ const MLoop *last_loop;
+ /* For quad coarse faces only. */
+ const MLoop *second_loop;
+ const MLoop *third_loop;
+};
+
+static void loops_of_ptex_get(const SubdivMeshContext *ctx,
+ LoopsOfPtex *loops_of_ptex,
+ const MPoly *coarse_poly,
+ const int ptex_of_poly_index)
+{
+ const MLoop *coarse_mloop = ctx->coarse_loops;
+ const int first_ptex_loop_index = coarse_poly->loopstart + ptex_of_poly_index;
+ /* Loop which look in the (opposite) V direction of the current
+ * ptex face.
+ *
+ * TODO(sergey): Get rid of using module on every iteration. */
+ const int last_ptex_loop_index = coarse_poly->loopstart +
+ (ptex_of_poly_index + coarse_poly->totloop - 1) %
+ coarse_poly->totloop;
+ loops_of_ptex->first_loop = &coarse_mloop[first_ptex_loop_index];
+ loops_of_ptex->last_loop = &coarse_mloop[last_ptex_loop_index];
+ if (coarse_poly->totloop == 4) {
+ loops_of_ptex->second_loop = loops_of_ptex->first_loop + 1;
+ loops_of_ptex->third_loop = loops_of_ptex->first_loop + 2;
+ }
+ else {
+ loops_of_ptex->second_loop = nullptr;
+ loops_of_ptex->third_loop = nullptr;
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Vertex custom data interpolation helpers
+ * \{ */
+
+/* TODO(sergey): Somehow de-duplicate with loops storage, without too much
+ * exception cases all over the code. */
+
+struct VerticesForInterpolation {
+ /* This field points to a vertex data which is to be used for interpolation.
+ * The idea is to avoid unnecessary allocations for regular faces, where
+ * we can simply use corner vertices. */
+ const CustomData *vertex_data;
+ /* Vertices data calculated for ptex corners. There are always 4 elements
+ * in this custom data, aligned the following way:
+ *
+ * index 0 -> uv (0, 0)
+ * index 1 -> uv (0, 1)
+ * index 2 -> uv (1, 1)
+ * index 3 -> uv (1, 0)
+ *
+ * Is allocated for non-regular faces (triangles and n-gons). */
+ CustomData vertex_data_storage;
+ bool vertex_data_storage_allocated;
+ /* Indices within vertex_data to interpolate for. The indices are aligned
+ * with uv coordinates in a similar way as indices in loop_data_storage. */
+ int vertex_indices[4];
+};
+
+static void vertex_interpolation_init(const SubdivMeshContext *ctx,
+ VerticesForInterpolation *vertex_interpolation,
+ const MPoly *coarse_poly)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
+ if (coarse_poly->totloop == 4) {
+ vertex_interpolation->vertex_data = &coarse_mesh->vdata;
+ vertex_interpolation->vertex_indices[0] = coarse_mloop[coarse_poly->loopstart + 0].v;
+ vertex_interpolation->vertex_indices[1] = coarse_mloop[coarse_poly->loopstart + 1].v;
+ vertex_interpolation->vertex_indices[2] = coarse_mloop[coarse_poly->loopstart + 2].v;
+ vertex_interpolation->vertex_indices[3] = coarse_mloop[coarse_poly->loopstart + 3].v;
+ vertex_interpolation->vertex_data_storage_allocated = false;
+ }
+ else {
+ vertex_interpolation->vertex_data = &vertex_interpolation->vertex_data_storage;
+ /* Allocate storage for loops corresponding to ptex corners. */
+ CustomData_copy(&ctx->coarse_mesh->vdata,
+ &vertex_interpolation->vertex_data_storage,
+ CD_MASK_EVERYTHING.vmask,
+ CD_SET_DEFAULT,
+ 4);
+ /* Initialize indices. */
+ vertex_interpolation->vertex_indices[0] = 0;
+ vertex_interpolation->vertex_indices[1] = 1;
+ vertex_interpolation->vertex_indices[2] = 2;
+ vertex_interpolation->vertex_indices[3] = 3;
+ vertex_interpolation->vertex_data_storage_allocated = true;
+ /* Interpolate center of poly right away, it stays unchanged for all
+ * ptex faces. */
+ const float weight = 1.0f / (float)coarse_poly->totloop;
+ blender::Array<float, 32> weights(coarse_poly->totloop);
+ blender::Array<int, 32> indices(coarse_poly->totloop);
+ for (int i = 0; i < coarse_poly->totloop; i++) {
+ weights[i] = weight;
+ indices[i] = coarse_mloop[coarse_poly->loopstart + i].v;
+ }
+ CustomData_interp(&coarse_mesh->vdata,
+ &vertex_interpolation->vertex_data_storage,
+ indices.data(),
+ weights.data(),
+ nullptr,
+ coarse_poly->totloop,
+ 2);
+ }
+}
+
+static void vertex_interpolation_from_corner(const SubdivMeshContext *ctx,
+ VerticesForInterpolation *vertex_interpolation,
+ const MPoly *coarse_poly,
+ const int corner)
+{
+ if (coarse_poly->totloop == 4) {
+ /* Nothing to do, all indices and data is already assigned. */
+ }
+ else {
+ const CustomData *vertex_data = &ctx->coarse_mesh->vdata;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
+ LoopsOfPtex loops_of_ptex;
+ loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
+ /* Ptex face corner corresponds to a poly loop with same index. */
+ CustomData_copy_data(vertex_data,
+ &vertex_interpolation->vertex_data_storage,
+ coarse_mloop[coarse_poly->loopstart + corner].v,
+ 0,
+ 1);
+ /* Interpolate remaining ptex face corners, which hits loops
+ * middle points.
+ *
+ * TODO(sergey): Re-use one of interpolation results from previous
+ * iteration. */
+ const float weights[2] = {0.5f, 0.5f};
+ const int first_loop_index = loops_of_ptex.first_loop - coarse_mloop;
+ const int last_loop_index = loops_of_ptex.last_loop - coarse_mloop;
+ const int first_indices[2] = {
+ static_cast<int>(coarse_mloop[first_loop_index].v),
+ static_cast<int>(
+ coarse_mloop[coarse_poly->loopstart +
+ (first_loop_index - coarse_poly->loopstart + 1) % coarse_poly->totloop]
+ .v)};
+ const int last_indices[2] = {
+ static_cast<int>(coarse_mloop[first_loop_index].v),
+ static_cast<int>(coarse_mloop[last_loop_index].v),
+ };
+ CustomData_interp(vertex_data,
+ &vertex_interpolation->vertex_data_storage,
+ first_indices,
+ weights,
+ nullptr,
+ 2,
+ 1);
+ CustomData_interp(vertex_data,
+ &vertex_interpolation->vertex_data_storage,
+ last_indices,
+ weights,
+ nullptr,
+ 2,
+ 3);
+ }
+}
+
+static void vertex_interpolation_end(VerticesForInterpolation *vertex_interpolation)
+{
+ if (vertex_interpolation->vertex_data_storage_allocated) {
+ CustomData_free(&vertex_interpolation->vertex_data_storage, 4);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Loop custom data interpolation helpers
+ * \{ */
+
+struct LoopsForInterpolation {
+ /* This field points to a loop data which is to be used for interpolation.
+ * The idea is to avoid unnecessary allocations for regular faces, where
+ * we can simply interpolate corner vertices. */
+ const CustomData *loop_data;
+ /* Loops data calculated for ptex corners. There are always 4 elements
+ * in this custom data, aligned the following way:
+ *
+ * index 0 -> uv (0, 0)
+ * index 1 -> uv (0, 1)
+ * index 2 -> uv (1, 1)
+ * index 3 -> uv (1, 0)
+ *
+ * Is allocated for non-regular faces (triangles and n-gons). */
+ CustomData loop_data_storage;
+ bool loop_data_storage_allocated;
+ /* Indices within loop_data to interpolate for. The indices are aligned with
+ * uv coordinates in a similar way as indices in loop_data_storage. */
+ int loop_indices[4];
+};
+
+static void loop_interpolation_init(const SubdivMeshContext *ctx,
+ LoopsForInterpolation *loop_interpolation,
+ const MPoly *coarse_poly)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ if (coarse_poly->totloop == 4) {
+ loop_interpolation->loop_data = &coarse_mesh->ldata;
+ loop_interpolation->loop_indices[0] = coarse_poly->loopstart + 0;
+ loop_interpolation->loop_indices[1] = coarse_poly->loopstart + 1;
+ loop_interpolation->loop_indices[2] = coarse_poly->loopstart + 2;
+ loop_interpolation->loop_indices[3] = coarse_poly->loopstart + 3;
+ loop_interpolation->loop_data_storage_allocated = false;
+ }
+ else {
+ loop_interpolation->loop_data = &loop_interpolation->loop_data_storage;
+ /* Allocate storage for loops corresponding to ptex corners. */
+ CustomData_copy(&ctx->coarse_mesh->ldata,
+ &loop_interpolation->loop_data_storage,
+ CD_MASK_EVERYTHING.lmask,
+ CD_SET_DEFAULT,
+ 4);
+ /* Initialize indices. */
+ loop_interpolation->loop_indices[0] = 0;
+ loop_interpolation->loop_indices[1] = 1;
+ loop_interpolation->loop_indices[2] = 2;
+ loop_interpolation->loop_indices[3] = 3;
+ loop_interpolation->loop_data_storage_allocated = true;
+ /* Interpolate center of poly right away, it stays unchanged for all
+ * ptex faces. */
+ const float weight = 1.0f / (float)coarse_poly->totloop;
+ blender::Array<float, 32> weights(coarse_poly->totloop);
+ blender::Array<int, 32> indices(coarse_poly->totloop);
+ for (int i = 0; i < coarse_poly->totloop; i++) {
+ weights[i] = weight;
+ indices[i] = coarse_poly->loopstart + i;
+ }
+ CustomData_interp(&coarse_mesh->ldata,
+ &loop_interpolation->loop_data_storage,
+ indices.data(),
+ weights.data(),
+ nullptr,
+ coarse_poly->totloop,
+ 2);
+ }
+}
+
+static void loop_interpolation_from_corner(const SubdivMeshContext *ctx,
+ LoopsForInterpolation *loop_interpolation,
+ const MPoly *coarse_poly,
+ const int corner)
+{
+ if (coarse_poly->totloop == 4) {
+ /* Nothing to do, all indices and data is already assigned. */
+ }
+ else {
+ const CustomData *loop_data = &ctx->coarse_mesh->ldata;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
+ LoopsOfPtex loops_of_ptex;
+ loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
+ /* Ptex face corner corresponds to a poly loop with same index. */
+ CustomData_free_elem(&loop_interpolation->loop_data_storage, 0, 1);
+ CustomData_copy_data(
+ loop_data, &loop_interpolation->loop_data_storage, coarse_poly->loopstart + corner, 0, 1);
+ /* Interpolate remaining ptex face corners, which hits loops
+ * middle points.
+ *
+ * TODO(sergey): Re-use one of interpolation results from previous
+ * iteration. */
+ const float weights[2] = {0.5f, 0.5f};
+ const int base_loop_index = coarse_poly->loopstart;
+ const int first_loop_index = loops_of_ptex.first_loop - coarse_mloop;
+ const int second_loop_index = base_loop_index +
+ (first_loop_index - base_loop_index + 1) % coarse_poly->totloop;
+ const int first_indices[2] = {first_loop_index, second_loop_index};
+ const int last_indices[2] = {
+ static_cast<int>(loops_of_ptex.last_loop - coarse_mloop),
+ static_cast<int>(loops_of_ptex.first_loop - coarse_mloop),
+ };
+ CustomData_interp(
+ loop_data, &loop_interpolation->loop_data_storage, first_indices, weights, nullptr, 2, 1);
+ CustomData_interp(
+ loop_data, &loop_interpolation->loop_data_storage, last_indices, weights, nullptr, 2, 3);
+ }
+}
+
+static void loop_interpolation_end(LoopsForInterpolation *loop_interpolation)
+{
+ if (loop_interpolation->loop_data_storage_allocated) {
+ CustomData_free(&loop_interpolation->loop_data_storage, 4);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name TLS
+ * \{ */
+
+struct SubdivMeshTLS {
+ bool vertex_interpolation_initialized;
+ VerticesForInterpolation vertex_interpolation;
+ const MPoly *vertex_interpolation_coarse_poly;
+ int vertex_interpolation_coarse_corner;
+
+ bool loop_interpolation_initialized;
+ LoopsForInterpolation loop_interpolation;
+ const MPoly *loop_interpolation_coarse_poly;
+ int loop_interpolation_coarse_corner;
+};
+
+static void subdiv_mesh_tls_free(void *tls_v)
+{
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
+ if (tls->vertex_interpolation_initialized) {
+ vertex_interpolation_end(&tls->vertex_interpolation);
+ }
+ if (tls->loop_interpolation_initialized) {
+ loop_interpolation_end(&tls->loop_interpolation);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Evaluation helper functions
+ * \{ */
+
+static void subdiv_vertex_orco_evaluate(const SubdivMeshContext *ctx,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ const int subdiv_vertex_index)
+{
+ if (ctx->orco || ctx->cloth_orco) {
+ float vertex_data[6];
+ BKE_subdiv_eval_vertex_data(ctx->subdiv, ptex_face_index, u, v, vertex_data);
+
+ if (ctx->orco) {
+ copy_v3_v3(ctx->orco[subdiv_vertex_index], vertex_data);
+ if (ctx->cloth_orco) {
+ copy_v3_v3(ctx->orco[subdiv_vertex_index], vertex_data + 3);
+ }
+ }
+ else if (ctx->cloth_orco) {
+ copy_v3_v3(ctx->orco[subdiv_vertex_index], vertex_data);
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Accumulation helpers
+ * \{ */
+
+static void subdiv_accumulate_vertex_displacement(SubdivMeshContext *ctx,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ MVert *subdiv_vert)
+{
+ /* Accumulate displacement. */
+ Subdiv *subdiv = ctx->subdiv;
+ const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_verts;
+ float dummy_P[3], dPdu[3], dPdv[3], D[3];
+ BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv);
+
+ /* NOTE: The subdivided mesh is allocated in this module, and its vertices are kept at zero
+ * locations as a default calloc(). */
+ BKE_subdiv_eval_displacement(subdiv, ptex_face_index, u, v, dPdu, dPdv, D);
+ add_v3_v3(subdiv_vert->co, D);
+
+ if (ctx->accumulated_counters) {
+ ++ctx->accumulated_counters[subdiv_vertex_index];
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Callbacks
+ * \{ */
+
+static bool subdiv_mesh_topology_info(const SubdivForeachContext *foreach_context,
+ const int num_vertices,
+ const int num_edges,
+ const int num_loops,
+ const int num_polygons,
+ const int *UNUSED(subdiv_polygon_offset))
+{
+ /* Multi-resolution grid data will be applied or become invalid after subdivision,
+ * so don't try to preserve it and use memory. */
+ CustomData_MeshMasks mask = CD_MASK_EVERYTHING;
+ mask.lmask &= ~CD_MASK_MULTIRES_GRIDS;
+
+ SubdivMeshContext *subdiv_context = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ subdiv_context->subdiv_mesh = BKE_mesh_new_nomain_from_template_ex(
+ subdiv_context->coarse_mesh, num_vertices, num_edges, 0, num_loops, num_polygons, mask);
+ subdiv_mesh_ctx_cache_custom_data_layers(subdiv_context);
+ subdiv_mesh_prepare_accumulator(subdiv_context, num_vertices);
+ MEM_SAFE_FREE(subdiv_context->subdiv_mesh->runtime.subsurf_face_dot_tags);
+ subdiv_context->subdiv_mesh->runtime.subsurf_face_dot_tags = BLI_BITMAP_NEW(num_vertices,
+ __func__);
+ return true;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Vertex subdivision process
+ * \{ */
+
+static void subdiv_vertex_data_copy(const SubdivMeshContext *ctx,
+ const MVert *coarse_vertex,
+ MVert *subdiv_vertex)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const int coarse_vertex_index = coarse_vertex - ctx->coarse_verts;
+ const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_verts;
+ CustomData_copy_data(
+ &coarse_mesh->vdata, &ctx->subdiv_mesh->vdata, coarse_vertex_index, subdiv_vertex_index, 1);
+}
+
+static void subdiv_vertex_data_interpolate(const SubdivMeshContext *ctx,
+ MVert *subdiv_vertex,
+ const VerticesForInterpolation *vertex_interpolation,
+ const float u,
+ const float v)
+{
+ const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_verts;
+ const float weights[4] = {(1.0f - u) * (1.0f - v), u * (1.0f - v), u * v, (1.0f - u) * v};
+ CustomData_interp(vertex_interpolation->vertex_data,
+ &ctx->subdiv_mesh->vdata,
+ vertex_interpolation->vertex_indices,
+ weights,
+ nullptr,
+ 4,
+ subdiv_vertex_index);
+ if (ctx->vert_origindex != nullptr) {
+ ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
+ }
+}
+
+static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext *ctx,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ const MVert *coarse_vert,
+ MVert *subdiv_vert)
+{
+ const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_verts;
+ /* Displacement is accumulated in subdiv vertex position.
+ * Needs to be backed up before copying data from original vertex. */
+ float D[3] = {0.0f, 0.0f, 0.0f};
+ if (ctx->have_displacement) {
+ const float inv_num_accumulated = 1.0f / ctx->accumulated_counters[subdiv_vertex_index];
+ copy_v3_v3(D, subdiv_vert->co);
+ mul_v3_fl(D, inv_num_accumulated);
+ }
+ /* Copy custom data and evaluate position. */
+ subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert);
+ BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
+ /* Apply displacement. */
+ add_v3_v3(subdiv_vert->co, D);
+ /* Evaluate undeformed texture coordinate. */
+ subdiv_vertex_orco_evaluate(ctx, ptex_face_index, u, v, subdiv_vertex_index);
+ /* Remove face-dot flag. This can happen if there is more than one subsurf modifier. */
+ BLI_BITMAP_DISABLE(ctx->subdiv_mesh->runtime.subsurf_face_dot_tags, subdiv_vertex_index);
+}
+
+static void evaluate_vertex_and_apply_displacement_interpolate(
+ const SubdivMeshContext *ctx,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ VerticesForInterpolation *vertex_interpolation,
+ MVert *subdiv_vert)
+{
+ const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_verts;
+ /* Displacement is accumulated in subdiv vertex position.
+ * Needs to be backed up before copying data from original vertex. */
+ float D[3] = {0.0f, 0.0f, 0.0f};
+ if (ctx->have_displacement) {
+ const float inv_num_accumulated = 1.0f / ctx->accumulated_counters[subdiv_vertex_index];
+ copy_v3_v3(D, subdiv_vert->co);
+ mul_v3_fl(D, inv_num_accumulated);
+ }
+ /* Interpolate custom data and evaluate position. */
+ subdiv_vertex_data_interpolate(ctx, subdiv_vert, vertex_interpolation, u, v);
+ BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
+ /* Apply displacement. */
+ add_v3_v3(subdiv_vert->co, D);
+ /* Evaluate undeformed texture coordinate. */
+ subdiv_vertex_orco_evaluate(ctx, ptex_face_index, u, v, subdiv_vertex_index);
+}
+
+static void subdiv_mesh_vertex_displacement_every_corner_or_edge(
+ const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ const int subdiv_vertex_index)
+{
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
+ subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, subdiv_vert);
+}
+
+static void subdiv_mesh_vertex_displacement_every_corner(
+ const SubdivForeachContext *foreach_context,
+ void *tls,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ const int UNUSED(coarse_vertex_index),
+ const int UNUSED(coarse_poly_index),
+ const int UNUSED(coarse_corner),
+ const int subdiv_vertex_index)
+{
+ subdiv_mesh_vertex_displacement_every_corner_or_edge(
+ foreach_context, tls, ptex_face_index, u, v, subdiv_vertex_index);
+}
+
+static void subdiv_mesh_vertex_displacement_every_edge(const SubdivForeachContext *foreach_context,
+ void *tls,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ const int UNUSED(coarse_edge_index),
+ const int UNUSED(coarse_poly_index),
+ const int UNUSED(coarse_corner),
+ const int subdiv_vertex_index)
+{
+ subdiv_mesh_vertex_displacement_every_corner_or_edge(
+ foreach_context, tls, ptex_face_index, u, v, subdiv_vertex_index);
+}
+
+static void subdiv_mesh_vertex_corner(const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ const int coarse_vertex_index,
+ const int UNUSED(coarse_poly_index),
+ const int UNUSED(coarse_corner),
+ const int subdiv_vertex_index)
+{
+ BLI_assert(coarse_vertex_index != ORIGINDEX_NONE);
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ const MVert *coarse_vert = &ctx->coarse_verts[coarse_vertex_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
+ evaluate_vertex_and_apply_displacement_copy(
+ ctx, ptex_face_index, u, v, coarse_vert, subdiv_vert);
+}
+
+static void subdiv_mesh_ensure_vertex_interpolation(SubdivMeshContext *ctx,
+ SubdivMeshTLS *tls,
+ const MPoly *coarse_poly,
+ const int coarse_corner)
+{
+ /* Check whether we've moved to another corner or polygon. */
+ if (tls->vertex_interpolation_initialized) {
+ if (tls->vertex_interpolation_coarse_poly != coarse_poly ||
+ tls->vertex_interpolation_coarse_corner != coarse_corner) {
+ vertex_interpolation_end(&tls->vertex_interpolation);
+ tls->vertex_interpolation_initialized = false;
+ }
+ }
+ /* Initialize the interpolation. */
+ if (!tls->vertex_interpolation_initialized) {
+ vertex_interpolation_init(ctx, &tls->vertex_interpolation, coarse_poly);
+ }
+ /* Update it for a new corner if needed. */
+ if (!tls->vertex_interpolation_initialized ||
+ tls->vertex_interpolation_coarse_corner != coarse_corner) {
+ vertex_interpolation_from_corner(ctx, &tls->vertex_interpolation, coarse_poly, coarse_corner);
+ }
+ /* Store settings used for the current state of interpolator. */
+ tls->vertex_interpolation_initialized = true;
+ tls->vertex_interpolation_coarse_poly = coarse_poly;
+ tls->vertex_interpolation_coarse_corner = coarse_corner;
+}
+
+static void subdiv_mesh_vertex_edge(const SubdivForeachContext *foreach_context,
+ void *tls_v,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ const int UNUSED(coarse_edge_index),
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_vertex_index)
+{
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
+ const MPoly *coarse_poly = &ctx->coarse_polys[coarse_poly_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
+ subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
+ evaluate_vertex_and_apply_displacement_interpolate(
+ ctx, ptex_face_index, u, v, &tls->vertex_interpolation, subdiv_vert);
+}
+
+static bool subdiv_mesh_is_center_vertex(const MPoly *coarse_poly, const float u, const float v)
+{
+ if (coarse_poly->totloop == 4) {
+ if (u == 0.5f && v == 0.5f) {
+ return true;
+ }
+ }
+ else {
+ if (u == 1.0f && v == 1.0f) {
+ return true;
+ }
+ }
+ return false;
+}
+
+static void subdiv_mesh_tag_center_vertex(const MPoly *coarse_poly,
+ const int subdiv_vertex_index,
+ const float u,
+ const float v,
+ Mesh *subdiv_mesh)
+{
+ if (subdiv_mesh_is_center_vertex(coarse_poly, u, v)) {
+ BLI_BITMAP_ENABLE(subdiv_mesh->runtime.subsurf_face_dot_tags, subdiv_vertex_index);
+ }
+}
+
+static void subdiv_mesh_vertex_inner(const SubdivForeachContext *foreach_context,
+ void *tls_v,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_vertex_index)
+{
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
+ Subdiv *subdiv = ctx->subdiv;
+ const MPoly *coarse_poly = &ctx->coarse_polys[coarse_poly_index];
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
+ subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
+ subdiv_vertex_data_interpolate(ctx, subdiv_vert, &tls->vertex_interpolation, u, v);
+ BKE_subdiv_eval_final_point(subdiv, ptex_face_index, u, v, subdiv_vert->co);
+ subdiv_mesh_tag_center_vertex(coarse_poly, subdiv_vertex_index, u, v, subdiv_mesh);
+ subdiv_vertex_orco_evaluate(ctx, ptex_face_index, u, v, subdiv_vertex_index);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Edge subdivision process
+ * \{ */
+
+static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
+ MEdge *subdiv_edge,
+ const MEdge *coarse_edge)
+{
+ const int subdiv_edge_index = subdiv_edge - ctx->subdiv_edges;
+ if (coarse_edge == nullptr) {
+ subdiv_edge->crease = 0;
+ subdiv_edge->flag = 0;
+ if (!ctx->settings->use_optimal_display) {
+ subdiv_edge->flag |= ME_EDGERENDER;
+ }
+ if (ctx->edge_origindex != nullptr) {
+ ctx->edge_origindex[subdiv_edge_index] = ORIGINDEX_NONE;
+ }
+ return;
+ }
+ const int coarse_edge_index = coarse_edge - ctx->coarse_edges;
+ CustomData_copy_data(
+ &ctx->coarse_mesh->edata, &ctx->subdiv_mesh->edata, coarse_edge_index, subdiv_edge_index, 1);
+ subdiv_edge->flag |= ME_EDGERENDER;
+}
+
+static void subdiv_mesh_edge(const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int coarse_edge_index,
+ const int subdiv_edge_index,
+ const bool UNUSED(is_loose),
+ const int subdiv_v1,
+ const int subdiv_v2)
+{
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ MEdge *subdiv_medge = ctx->subdiv_edges;
+ MEdge *subdiv_edge = &subdiv_medge[subdiv_edge_index];
+ const MEdge *coarse_edge = nullptr;
+ if (coarse_edge_index != ORIGINDEX_NONE) {
+ const MEdge *coarse_medge = ctx->coarse_edges;
+ coarse_edge = &coarse_medge[coarse_edge_index];
+ }
+ subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
+ subdiv_edge->v1 = subdiv_v1;
+ subdiv_edge->v2 = subdiv_v2;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Loops creation/interpolation
+ * \{ */
+
+static void subdiv_interpolate_loop_data(const SubdivMeshContext *ctx,
+ MLoop *subdiv_loop,
+ const LoopsForInterpolation *loop_interpolation,
+ const float u,
+ const float v)
+{
+ const int subdiv_loop_index = subdiv_loop - ctx->subdiv_loops;
+ const float weights[4] = {(1.0f - u) * (1.0f - v), u * (1.0f - v), u * v, (1.0f - u) * v};
+ CustomData_interp(loop_interpolation->loop_data,
+ &ctx->subdiv_mesh->ldata,
+ loop_interpolation->loop_indices,
+ weights,
+ nullptr,
+ 4,
+ subdiv_loop_index);
+ /* TODO(sergey): Set ORIGINDEX. */
+}
+
+static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
+ MLoop *subdiv_loop,
+ const int ptex_face_index,
+ const float u,
+ const float v)
+{
+ if (ctx->num_uv_layers == 0) {
+ return;
+ }
+ Subdiv *subdiv = ctx->subdiv;
+ const int mloop_index = subdiv_loop - ctx->subdiv_loops;
+ for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
+ MLoopUV *subdiv_loopuv = &ctx->uv_layers[layer_index][mloop_index];
+ BKE_subdiv_eval_face_varying(subdiv, layer_index, ptex_face_index, u, v, subdiv_loopuv->uv);
+ }
+}
+
+static void subdiv_mesh_ensure_loop_interpolation(SubdivMeshContext *ctx,
+ SubdivMeshTLS *tls,
+ const MPoly *coarse_poly,
+ const int coarse_corner)
+{
+ /* Check whether we've moved to another corner or polygon. */
+ if (tls->loop_interpolation_initialized) {
+ if (tls->loop_interpolation_coarse_poly != coarse_poly ||
+ tls->loop_interpolation_coarse_corner != coarse_corner) {
+ loop_interpolation_end(&tls->loop_interpolation);
+ tls->loop_interpolation_initialized = false;
+ }
+ }
+ /* Initialize the interpolation. */
+ if (!tls->loop_interpolation_initialized) {
+ loop_interpolation_init(ctx, &tls->loop_interpolation, coarse_poly);
+ }
+ /* Update it for a new corner if needed. */
+ if (!tls->loop_interpolation_initialized ||
+ tls->loop_interpolation_coarse_corner != coarse_corner) {
+ loop_interpolation_from_corner(ctx, &tls->loop_interpolation, coarse_poly, coarse_corner);
+ }
+ /* Store settings used for the current state of interpolator. */
+ tls->loop_interpolation_initialized = true;
+ tls->loop_interpolation_coarse_poly = coarse_poly;
+ tls->loop_interpolation_coarse_corner = coarse_corner;
+}
+
+static void subdiv_mesh_loop(const SubdivForeachContext *foreach_context,
+ void *tls_v,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ const int UNUSED(coarse_loop_index),
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_loop_index,
+ const int subdiv_vertex_index,
+ const int subdiv_edge_index)
+{
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
+ const MPoly *coarse_mpoly = ctx->coarse_polys;
+ const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
+ MLoop *subdiv_loop = &ctx->subdiv_loops[subdiv_loop_index];
+ subdiv_mesh_ensure_loop_interpolation(ctx, tls, coarse_poly, coarse_corner);
+ subdiv_interpolate_loop_data(ctx, subdiv_loop, &tls->loop_interpolation, u, v);
+ subdiv_eval_uv_layer(ctx, subdiv_loop, ptex_face_index, u, v);
+ subdiv_loop->v = subdiv_vertex_index;
+ subdiv_loop->e = subdiv_edge_index;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Polygons subdivision process
+ * \{ */
+
+static void subdiv_copy_poly_data(const SubdivMeshContext *ctx,
+ MPoly *subdiv_poly,
+ const MPoly *coarse_poly)
+{
+ const int coarse_poly_index = coarse_poly - ctx->coarse_polys;
+ const int subdiv_poly_index = subdiv_poly - ctx->subdiv_polys;
+ CustomData_copy_data(
+ &ctx->coarse_mesh->pdata, &ctx->subdiv_mesh->pdata, coarse_poly_index, subdiv_poly_index, 1);
+}
+
+static void subdiv_mesh_poly(const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int coarse_poly_index,
+ const int subdiv_poly_index,
+ const int start_loop_index,
+ const int num_loops)
+{
+ BLI_assert(coarse_poly_index != ORIGINDEX_NONE);
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ const MPoly *coarse_poly = &ctx->coarse_polys[coarse_poly_index];
+ MPoly *subdiv_poly = &ctx->subdiv_polys[subdiv_poly_index];
+ subdiv_copy_poly_data(ctx, subdiv_poly, coarse_poly);
+ subdiv_poly->loopstart = start_loop_index;
+ subdiv_poly->totloop = num_loops;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Loose elements subdivision process
+ * \{ */
+
+static void subdiv_mesh_vertex_loose(const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int coarse_vertex_index,
+ const int subdiv_vertex_index)
+{
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ const MVert *coarse_vertex = &ctx->coarse_verts[coarse_vertex_index];
+ MVert *subdiv_vertex = &ctx->subdiv_verts[subdiv_vertex_index];
+ subdiv_vertex_data_copy(ctx, coarse_vertex, subdiv_vertex);
+}
+
+/* Get neighbor edges of the given one.
+ * - neighbors[0] is an edge adjacent to edge->v1.
+ * - neighbors[1] is an edge adjacent to edge->v2. */
+static void find_edge_neighbors(const MEdge *coarse_edges,
+ const MeshElemMap *vert_to_edge_map,
+ const int edge_index,
+ const MEdge *neighbors[2])
+{
+ const MEdge *edge = &coarse_edges[edge_index];
+ neighbors[0] = nullptr;
+ neighbors[1] = nullptr;
+ int neighbor_counters[2] = {0, 0};
+ for (const int i : Span(vert_to_edge_map[edge->v1].indices, vert_to_edge_map[edge->v1].count)) {
+ if (i == edge_index) {
+ continue;
+ }
+ if (ELEM(edge->v1, coarse_edges[i].v1, coarse_edges[i].v2)) {
+ neighbors[0] = &coarse_edges[i];
+ ++neighbor_counters[0];
+ }
+ }
+ for (const int i : Span(vert_to_edge_map[edge->v2].indices, vert_to_edge_map[edge->v2].count)) {
+ if (i == edge_index) {
+ continue;
+ }
+ if (ELEM(edge->v2, coarse_edges[i].v1, coarse_edges[i].v2)) {
+ neighbors[1] = &coarse_edges[i];
+ ++neighbor_counters[1];
+ }
+ }
+ /* Vertices which has more than one neighbor are considered infinitely
+ * sharp. This is also how topology factory treats vertices of a surface
+ * which are adjacent to a loose edge. */
+ if (neighbor_counters[0] > 1) {
+ neighbors[0] = nullptr;
+ }
+ if (neighbor_counters[1] > 1) {
+ neighbors[1] = nullptr;
+ }
+}
+
+static void points_for_loose_edges_interpolation_get(const MVert *coarse_mvert,
+ const MEdge *coarse_edge,
+ const MEdge *neighbors[2],
+ float points_r[4][3])
+{
+ /* Middle points corresponds to the edge. */
+ copy_v3_v3(points_r[1], coarse_mvert[coarse_edge->v1].co);
+ copy_v3_v3(points_r[2], coarse_mvert[coarse_edge->v2].co);
+ /* Start point, duplicate from edge start if no neighbor. */
+ if (neighbors[0] != nullptr) {
+ if (neighbors[0]->v1 == coarse_edge->v1) {
+ copy_v3_v3(points_r[0], coarse_mvert[neighbors[0]->v2].co);
+ }
+ else {
+ copy_v3_v3(points_r[0], coarse_mvert[neighbors[0]->v1].co);
+ }
+ }
+ else {
+ sub_v3_v3v3(points_r[0], points_r[1], points_r[2]);
+ add_v3_v3(points_r[0], points_r[1]);
+ }
+ /* End point, duplicate from edge end if no neighbor. */
+ if (neighbors[1] != nullptr) {
+ if (neighbors[1]->v1 == coarse_edge->v2) {
+ copy_v3_v3(points_r[3], coarse_mvert[neighbors[1]->v2].co);
+ }
+ else {
+ copy_v3_v3(points_r[3], coarse_mvert[neighbors[1]->v1].co);
+ }
+ }
+ else {
+ sub_v3_v3v3(points_r[3], points_r[2], points_r[1]);
+ add_v3_v3(points_r[3], points_r[2]);
+ }
+}
+
+void BKE_subdiv_mesh_interpolate_position_on_edge(const MVert *coarse_verts,
+ const MEdge *coarse_edges,
+ const MeshElemMap *vert_to_edge_map,
+ const int coarse_edge_index,
+ const bool is_simple,
+ const float u,
+ float pos_r[3])
+{
+ const MEdge *coarse_edge = &coarse_edges[coarse_edge_index];
+ if (is_simple) {
+ const MVert *vert_1 = &coarse_verts[coarse_edge->v1];
+ const MVert *vert_2 = &coarse_verts[coarse_edge->v2];
+ interp_v3_v3v3(pos_r, vert_1->co, vert_2->co, u);
+ }
+ else {
+ /* Find neighbors of the coarse edge. */
+ const MEdge *neighbors[2];
+ find_edge_neighbors(coarse_edges, vert_to_edge_map, coarse_edge_index, neighbors);
+ float points[4][3];
+ points_for_loose_edges_interpolation_get(coarse_verts, coarse_edge, neighbors, points);
+ float weights[4];
+ key_curve_position_weights(u, weights, KEY_BSPLINE);
+ interp_v3_v3v3v3v3(pos_r, points[0], points[1], points[2], points[3], weights);
+ }
+}
+
+static void subdiv_mesh_vertex_of_loose_edge_interpolate(SubdivMeshContext *ctx,
+ const MEdge *coarse_edge,
+ const float u,
+ const int subdiv_vertex_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ /* This is never used for end-points (which are copied from the original). */
+ BLI_assert(u > 0.0f);
+ BLI_assert(u < 1.0f);
+ const float interpolation_weights[2] = {1.0f - u, u};
+ const int coarse_vertex_indices[2] = {static_cast<int>(coarse_edge->v1),
+ static_cast<int>(coarse_edge->v2)};
+ CustomData_interp(&coarse_mesh->vdata,
+ &subdiv_mesh->vdata,
+ coarse_vertex_indices,
+ interpolation_weights,
+ nullptr,
+ 2,
+ subdiv_vertex_index);
+ if (ctx->vert_origindex != nullptr) {
+ ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
+ }
+}
+
+static void subdiv_mesh_vertex_of_loose_edge(const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int coarse_edge_index,
+ const float u,
+ const int subdiv_vertex_index)
+{
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_edge = &ctx->coarse_edges[coarse_edge_index];
+ const bool is_simple = ctx->subdiv->settings.is_simple;
+
+ /* Lazily initialize a vertex to edge map to avoid quadratic runtime when subdividing loose
+ * edges. Do this here to avoid the cost in common cases when there are no loose edges at all. */
+ if (ctx->vert_to_edge_map == NULL) {
+ std::lock_guard lock{ctx->vert_to_edge_map_mutex};
+ if (ctx->vert_to_edge_map == NULL) {
+ BKE_mesh_vert_edge_map_create(&ctx->vert_to_edge_map,
+ &ctx->vert_to_edge_buffer,
+ ctx->coarse_edges,
+ coarse_mesh->totvert,
+ ctx->coarse_mesh->totedge);
+ }
+ }
+
+ /* Interpolate custom data when not an end point.
+ * This data has already been copied from the original vertex by #subdiv_mesh_vertex_loose. */
+ if (!ELEM(u, 0.0, 1.0)) {
+ subdiv_mesh_vertex_of_loose_edge_interpolate(ctx, coarse_edge, u, subdiv_vertex_index);
+ }
+ /* Interpolate coordinate. */
+ MVert *subdiv_vertex = &ctx->subdiv_verts[subdiv_vertex_index];
+ BKE_subdiv_mesh_interpolate_position_on_edge(ctx->coarse_verts,
+ ctx->coarse_edges,
+ ctx->vert_to_edge_map,
+ coarse_edge_index,
+ is_simple,
+ u,
+ subdiv_vertex->co);
+ /* Reset flags and such. */
+ subdiv_vertex->flag = 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Initialization
+ * \{ */
+
+static void setup_foreach_callbacks(const SubdivMeshContext *subdiv_context,
+ SubdivForeachContext *foreach_context)
+{
+ memset(foreach_context, 0, sizeof(*foreach_context));
+ /* General information. */
+ foreach_context->topology_info = subdiv_mesh_topology_info;
+ /* Every boundary geometry. Used for displacement averaging. */
+ if (subdiv_context->have_displacement) {
+ foreach_context->vertex_every_corner = subdiv_mesh_vertex_displacement_every_corner;
+ foreach_context->vertex_every_edge = subdiv_mesh_vertex_displacement_every_edge;
+ }
+ foreach_context->vertex_corner = subdiv_mesh_vertex_corner;
+ foreach_context->vertex_edge = subdiv_mesh_vertex_edge;
+ foreach_context->vertex_inner = subdiv_mesh_vertex_inner;
+ foreach_context->edge = subdiv_mesh_edge;
+ foreach_context->loop = subdiv_mesh_loop;
+ foreach_context->poly = subdiv_mesh_poly;
+ foreach_context->vertex_loose = subdiv_mesh_vertex_loose;
+ foreach_context->vertex_of_loose_edge = subdiv_mesh_vertex_of_loose_edge;
+ foreach_context->user_data_tls_free = subdiv_mesh_tls_free;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Public entry point
+ * \{ */
+
+Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
+ const SubdivToMeshSettings *settings,
+ const Mesh *coarse_mesh)
+{
+ BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
+ /* Make sure evaluator is up to date with possible new topology, and that
+ * it is refined for the new positions of coarse vertices. */
+ if (!BKE_subdiv_eval_begin_from_mesh(
+ subdiv, coarse_mesh, nullptr, SUBDIV_EVALUATOR_TYPE_CPU, nullptr)) {
+ /* This could happen in two situations:
+ * - OpenSubdiv is disabled.
+ * - Something totally bad happened, and OpenSubdiv rejected our
+ * topology.
+ * In either way, we can't safely continue. */
+ if (coarse_mesh->totpoly) {
+ BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
+ return nullptr;
+ }
+ }
+ /* Initialize subdivision mesh creation context. */
+ SubdivMeshContext subdiv_context = {0};
+ subdiv_context.settings = settings;
+
+ subdiv_context.coarse_mesh = coarse_mesh;
+ subdiv_context.coarse_verts = BKE_mesh_verts(coarse_mesh);
+ subdiv_context.coarse_edges = BKE_mesh_edges(coarse_mesh);
+ subdiv_context.coarse_polys = BKE_mesh_polys(coarse_mesh);
+ subdiv_context.coarse_loops = BKE_mesh_loops(coarse_mesh);
+
+ subdiv_context.subdiv = subdiv;
+ subdiv_context.have_displacement = (subdiv->displacement_evaluator != nullptr);
+ /* Multi-threaded traversal/evaluation. */
+ BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
+ SubdivForeachContext foreach_context;
+ setup_foreach_callbacks(&subdiv_context, &foreach_context);
+ SubdivMeshTLS tls = {0};
+ foreach_context.user_data = &subdiv_context;
+ foreach_context.user_data_tls_size = sizeof(SubdivMeshTLS);
+ foreach_context.user_data_tls = &tls;
+ BKE_subdiv_foreach_subdiv_geometry(subdiv, &foreach_context, settings, coarse_mesh);
+ BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
+ Mesh *result = subdiv_context.subdiv_mesh;
+ // BKE_mesh_validate(result, true, true);
+ BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
+ /* Using normals from the limit surface gives different results than Blender's vertex normal
+ * calculation. Since vertex normals are supposed to be a consistent cache, don't bother
+ * calculating them here. The work may have been pointless anyway if the mesh is deformed or
+ * changed afterwards. */
+ BLI_assert(BKE_mesh_vertex_normals_are_dirty(result) || BKE_mesh_poly_normals_are_dirty(result));
+ /* Free used memory. */
+ subdiv_mesh_context_free(&subdiv_context);
+ return result;
+}
+
+/** \} */