diff options
Diffstat (limited to 'source/blender/blenkernel/intern/texture.c')
-rw-r--r-- | source/blender/blenkernel/intern/texture.c | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index a8c8eaa6a1c..ee9247e6e60 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -211,6 +211,7 @@ IDTypeInfo IDType_ID_TE = { .name_plural = "textures", .translation_context = BLT_I18NCONTEXT_ID_TEXTURE, .flags = IDTYPE_FLAGS_APPEND_IS_REUSABLE, + .asset_type_info = NULL, .init_data = texture_init_data, .copy_data = texture_copy_data, @@ -218,6 +219,7 @@ IDTypeInfo IDType_ID_TE = { .make_local = NULL, .foreach_id = texture_foreach_id, .foreach_cache = NULL, + .foreach_path = NULL, .owner_get = NULL, .blend_write = texture_blend_write, @@ -230,7 +232,6 @@ IDTypeInfo IDType_ID_TE = { .lib_override_apply_post = NULL, }; -/* Utils for all IDs using those texture slots. */ void BKE_texture_mtex_foreach_id(LibraryForeachIDData *data, MTex *mtex) { BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mtex->object, IDWALK_CB_NOP); @@ -412,7 +413,6 @@ MTex *BKE_texture_mtex_add(void) return mtex; } -/* slot -1 for first free ID */ MTex *BKE_texture_mtex_add_id(ID *id, int slot) { MTex **mtex_ar; @@ -670,9 +670,6 @@ void BKE_texture_pointdensity_free(PointDensity *pd) } /* ------------------------------------------------------------------------- */ -/** - * \returns true if this texture can use its #Texture.ima (even if its NULL) - */ bool BKE_texture_is_image_user(const struct Tex *tex) { switch (tex->type) { @@ -684,7 +681,6 @@ bool BKE_texture_is_image_user(const struct Tex *tex) return false; } -/* ------------------------------------------------------------------------- */ bool BKE_texture_dependsOnTime(const struct Tex *texture) { if (texture->ima && BKE_image_is_animated(texture->ima)) { @@ -758,7 +754,6 @@ static void texture_nodes_fetch_images_for_pool(Tex *texture, } } -/* Make sure all images used by texture are loaded into pool. */ void BKE_texture_fetch_images_for_pool(Tex *texture, struct ImagePool *pool) { if (texture->nodetree != NULL) { |