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Diffstat (limited to 'source/blender/blenkernel/intern/type_conversions.cc')
-rw-r--r--source/blender/blenkernel/intern/type_conversions.cc64
1 files changed, 64 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/type_conversions.cc b/source/blender/blenkernel/intern/type_conversions.cc
index cb05337ef2a..b2011d2baf7 100644
--- a/source/blender/blenkernel/intern/type_conversions.cc
+++ b/source/blender/blenkernel/intern/type_conversions.cc
@@ -62,6 +62,11 @@ static bool float_to_bool(const float &a)
{
return a > 0.0f;
}
+static int8_t float_to_int8(const float &a)
+{
+ return std::clamp(
+ a, float(std::numeric_limits<int8_t>::min()), float(std::numeric_limits<int8_t>::max()));
+}
static ColorGeometry4f float_to_color(const float &a)
{
return ColorGeometry4f(a, a, a, 1.0f);
@@ -83,6 +88,10 @@ static bool float2_to_bool(const float2 &a)
{
return !is_zero_v2(a);
}
+static int8_t float2_to_int8(const float2 &a)
+{
+ return float_to_int8((a.x + a.y) / 2.0f);
+}
static ColorGeometry4f float2_to_color(const float2 &a)
{
return ColorGeometry4f(a.x, a.y, 0.0f, 1.0f);
@@ -92,6 +101,10 @@ static bool float3_to_bool(const float3 &a)
{
return !is_zero_v3(a);
}
+static int8_t float3_to_int8(const float3 &a)
+{
+ return float_to_int8((a.x + a.y + a.z) / 3.0f);
+}
static float float3_to_float(const float3 &a)
{
return (a.x + a.y + a.z) / 3.0f;
@@ -113,6 +126,11 @@ static bool int_to_bool(const int32_t &a)
{
return a > 0;
}
+static int8_t int_to_int8(const int32_t &a)
+{
+ return std::clamp(
+ a, int(std::numeric_limits<int8_t>::min()), int(std::numeric_limits<int8_t>::max()));
+}
static float int_to_float(const int32_t &a)
{
return (float)a;
@@ -130,10 +148,39 @@ static ColorGeometry4f int_to_color(const int32_t &a)
return ColorGeometry4f((float)a, (float)a, (float)a, 1.0f);
}
+static bool int8_to_bool(const int8_t &a)
+{
+ return a > 0;
+}
+static int int8_to_int(const int8_t &a)
+{
+ return static_cast<int>(a);
+}
+static float int8_to_float(const int8_t &a)
+{
+ return (float)a;
+}
+static float2 int8_to_float2(const int8_t &a)
+{
+ return float2((float)a);
+}
+static float3 int8_to_float3(const int8_t &a)
+{
+ return float3((float)a);
+}
+static ColorGeometry4f int8_to_color(const int8_t &a)
+{
+ return ColorGeometry4f((float)a, (float)a, (float)a, 1.0f);
+}
+
static float bool_to_float(const bool &a)
{
return (bool)a;
}
+static int8_t bool_to_int8(const bool &a)
+{
+ return static_cast<int8_t>(a);
+}
static int32_t bool_to_int(const bool &a)
{
return (int32_t)a;
@@ -163,6 +210,10 @@ static int32_t color_to_int(const ColorGeometry4f &a)
{
return (int)rgb_to_grayscale(a);
}
+static int8_t color_to_int8(const ColorGeometry4f &a)
+{
+ return int_to_int8(color_to_int(a));
+}
static float2 color_to_float2(const ColorGeometry4f &a)
{
return float2(a.r, a.g);
@@ -180,33 +231,46 @@ static DataTypeConversions create_implicit_conversions()
add_implicit_conversion<float, float3, float_to_float3>(conversions);
add_implicit_conversion<float, int32_t, float_to_int>(conversions);
add_implicit_conversion<float, bool, float_to_bool>(conversions);
+ add_implicit_conversion<float, int8_t, float_to_int8>(conversions);
add_implicit_conversion<float, ColorGeometry4f, float_to_color>(conversions);
add_implicit_conversion<float2, float3, float2_to_float3>(conversions);
add_implicit_conversion<float2, float, float2_to_float>(conversions);
add_implicit_conversion<float2, int32_t, float2_to_int>(conversions);
add_implicit_conversion<float2, bool, float2_to_bool>(conversions);
+ add_implicit_conversion<float2, int8_t, float2_to_int8>(conversions);
add_implicit_conversion<float2, ColorGeometry4f, float2_to_color>(conversions);
add_implicit_conversion<float3, bool, float3_to_bool>(conversions);
+ add_implicit_conversion<float3, int8_t, float3_to_int8>(conversions);
add_implicit_conversion<float3, float, float3_to_float>(conversions);
add_implicit_conversion<float3, int32_t, float3_to_int>(conversions);
add_implicit_conversion<float3, float2, float3_to_float2>(conversions);
add_implicit_conversion<float3, ColorGeometry4f, float3_to_color>(conversions);
add_implicit_conversion<int32_t, bool, int_to_bool>(conversions);
+ add_implicit_conversion<int32_t, int8_t, int_to_int8>(conversions);
add_implicit_conversion<int32_t, float, int_to_float>(conversions);
add_implicit_conversion<int32_t, float2, int_to_float2>(conversions);
add_implicit_conversion<int32_t, float3, int_to_float3>(conversions);
add_implicit_conversion<int32_t, ColorGeometry4f, int_to_color>(conversions);
+ add_implicit_conversion<int8_t, bool, int8_to_bool>(conversions);
+ add_implicit_conversion<int8_t, int32_t, int8_to_int>(conversions);
+ add_implicit_conversion<int8_t, float, int8_to_float>(conversions);
+ add_implicit_conversion<int8_t, float2, int8_to_float2>(conversions);
+ add_implicit_conversion<int8_t, float3, int8_to_float3>(conversions);
+ add_implicit_conversion<int8_t, ColorGeometry4f, int8_to_color>(conversions);
+
add_implicit_conversion<bool, float, bool_to_float>(conversions);
+ add_implicit_conversion<bool, int8_t, bool_to_int8>(conversions);
add_implicit_conversion<bool, int32_t, bool_to_int>(conversions);
add_implicit_conversion<bool, float2, bool_to_float2>(conversions);
add_implicit_conversion<bool, float3, bool_to_float3>(conversions);
add_implicit_conversion<bool, ColorGeometry4f, bool_to_color>(conversions);
add_implicit_conversion<ColorGeometry4f, bool, color_to_bool>(conversions);
+ add_implicit_conversion<ColorGeometry4f, int8_t, color_to_int8>(conversions);
add_implicit_conversion<ColorGeometry4f, float, color_to_float>(conversions);
add_implicit_conversion<ColorGeometry4f, int32_t, color_to_int>(conversions);
add_implicit_conversion<ColorGeometry4f, float2, color_to_float2>(conversions);