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Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r--source/blender/blenkernel/intern/world.c201
1 files changed, 201 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
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+++ b/source/blender/blenkernel/intern/world.c
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+
+/* world.c MIX MODEL
+ *
+ * april 95
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+#include "MEM_guardedalloc.h"
+
+#include "DNA_world_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_scriptlink_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_camera_types.h"
+
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "BKE_bad_level_calls.h"
+#include "BKE_utildefines.h"
+
+#include "BKE_library.h"
+#include "BKE_world.h"
+#include "BKE_global.h"
+#include "BPY_extern.h"
+#include "BKE_main.h"
+
+
+void free_world(World *wrld)
+{
+ MTex *mtex;
+ int a;
+
+ BPY_free_scriptlink(&wrld->scriptlink);
+
+ for(a=0; a<8; a++) {
+ mtex= wrld->mtex[a];
+ if(mtex && mtex->tex) mtex->tex->id.us--;
+ if(mtex) MEM_freeN(mtex);
+ }
+ wrld->ipo= 0;
+}
+
+
+World *add_world(char *name)
+{
+ World *wrld;
+
+ wrld= alloc_libblock(&G.main->world, ID_WO, name);
+
+ wrld->horb= 0.6f;
+ wrld->skytype= WO_SKYBLEND;
+ wrld->exposure= 1.0f;
+ wrld->stardist= 15.0f;
+ wrld->starsize= 2.0f;
+ wrld->gravity= 9.8f;
+
+ return wrld;
+}
+
+World *copy_world(World *wrld)
+{
+ World *wrldn;
+ int a;
+
+ wrldn= copy_libblock(wrld);
+
+ for(a=0; a<8; a++) {
+ if(wrld->mtex[a]) {
+ wrldn->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
+ memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
+ id_us_plus((ID *)wrldn->mtex[a]->tex);
+ }
+ }
+
+ BPY_copy_scriptlink(&wrld->scriptlink);
+
+ id_us_plus((ID *)wrldn->ipo);
+
+ return wrldn;
+}
+
+void make_local_world(World *wrld)
+{
+ Scene *sce;
+ World *wrldn;
+ int local=0, lib=0;
+
+ /* - zijn er alleen lib users: niet doen
+ * - zijn er alleen locale users: flag zetten
+ * - mixed: copy
+ */
+
+ if(wrld->id.lib==0) return;
+ if(wrld->id.us==1) {
+ wrld->id.lib= 0;
+ wrld->id.flag= LIB_LOCAL;
+ new_id(0, (ID *)wrld, 0);
+ return;
+ }
+
+ sce= G.main->scene.first;
+ while(sce) {
+ if(sce->world==wrld) {
+ if(sce->id.lib) lib= 1;
+ else local= 1;
+ }
+ sce= sce->id.next;
+ }
+
+ if(local && lib==0) {
+ wrld->id.lib= 0;
+ wrld->id.flag= LIB_LOCAL;
+ new_id(0, (ID *)wrld, 0);
+ }
+ else if(local && lib) {
+ wrldn= copy_world(wrld);
+ wrldn->id.us= 0;
+
+ sce= G.main->scene.first;
+ while(sce) {
+ if(sce->world==wrld) {
+ if(sce->id.lib==0) {
+ sce->world= wrldn;
+ wrldn->id.us++;
+ wrld->id.us--;
+ }
+ }
+ sce= sce->id.next;
+ }
+ }
+}
+
+
+void init_render_world()
+{
+ int a;
+ char *cp;
+
+ if(G.scene->world) {
+ R.wrld= *(G.scene->world);
+
+ cp= (char *)&R.wrld.fastcol;
+
+ cp[0]= 255.0*R.wrld.horr;
+ cp[1]= 255.0*R.wrld.horg;
+ cp[2]= 255.0*R.wrld.horb;
+ cp[3]= 1;
+
+ VECCOPY(R.grvec, R.viewmat[2]);
+ Normalise(R.grvec);
+ Mat3CpyMat4(R.imat, R.viewinv);
+
+ for(a=0; a<6; a++) if(R.wrld.mtex[a] && R.wrld.mtex[a]->tex) R.wrld.skytype |= WO_SKYTEX;
+
+ if(G.scene->camera && G.scene->camera->type==OB_CAMERA) {
+ Camera *cam= G.scene->camera->data;
+ if(cam->type==CAM_ORTHO) {
+ /* dit is maar ongeveer */
+ R.wrld.miststa+= (float)fabs(R.viewmat[3][2]);
+ }
+ }
+ }
+ else {
+ memset(&R.wrld, 0, sizeof(World));
+ R.wrld.exposure= 1.0;
+ }
+}