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-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc8
-rw-r--r--source/blender/blenkernel/intern/action.c2
-rw-r--r--source/blender/blenkernel/intern/appdir.c22
-rw-r--r--source/blender/blenkernel/intern/armature.c10
-rw-r--r--source/blender/blenkernel/intern/armature_deform.c4
-rw-r--r--source/blender/blenkernel/intern/armature_update.c8
-rw-r--r--source/blender/blenkernel/intern/asset_catalog.cc36
-rw-r--r--source/blender/blenkernel/intern/asset_catalog_path.cc2
-rw-r--r--source/blender/blenkernel/intern/asset_library.cc30
-rw-r--r--source/blender/blenkernel/intern/asset_library_service.cc38
-rw-r--r--source/blender/blenkernel/intern/asset_library_service.hh3
-rw-r--r--source/blender/blenkernel/intern/asset_library_service_test.cc2
-rw-r--r--source/blender/blenkernel/intern/attribute_access.cc5
-rw-r--r--source/blender/blenkernel/intern/blender.c2
-rw-r--r--source/blender/blenkernel/intern/blendfile.c2
-rw-r--r--source/blender/blenkernel/intern/boids.c2
-rw-r--r--source/blender/blenkernel/intern/camera.c20
-rw-r--r--source/blender/blenkernel/intern/cloth.c12
-rw-r--r--source/blender/blenkernel/intern/constraint.c91
-rw-r--r--source/blender/blenkernel/intern/context.c60
-rw-r--r--source/blender/blenkernel/intern/crazyspace.cc35
-rw-r--r--source/blender/blenkernel/intern/curve_deform.c4
-rw-r--r--source/blender/blenkernel/intern/curve_to_mesh_convert.cc4
-rw-r--r--source/blender/blenkernel/intern/curves.cc4
-rw-r--r--source/blender/blenkernel/intern/curves_geometry.cc120
-rw-r--r--source/blender/blenkernel/intern/customdata.cc52
-rw-r--r--source/blender/blenkernel/intern/displist.cc6
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c24
-rw-r--r--source/blender/blenkernel/intern/effect.c22
-rw-r--r--source/blender/blenkernel/intern/fcurve_driver.c14
-rw-r--r--source/blender/blenkernel/intern/fluid.c30
-rw-r--r--source/blender/blenkernel/intern/freestyle.c2
-rw-r--r--source/blender/blenkernel/intern/geometry_set_instances.cc4
-rw-r--r--source/blender/blenkernel/intern/gpencil.c18
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.cc17
-rw-r--r--source/blender/blenkernel/intern/gpencil_modifier.c2
-rw-r--r--source/blender/blenkernel/intern/icons.cc2
-rw-r--r--source/blender/blenkernel/intern/image.cc27
-rw-r--r--source/blender/blenkernel/intern/ipo.c2
-rw-r--r--source/blender/blenkernel/intern/lattice.c6
-rw-r--r--source/blender/blenkernel/intern/lattice_deform.c6
-rw-r--r--source/blender/blenkernel/intern/layer.c2
-rw-r--r--source/blender/blenkernel/intern/lib_id.c2
-rw-r--r--source/blender/blenkernel/intern/lib_id_delete.c4
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c4
-rw-r--r--source/blender/blenkernel/intern/material.c65
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.cc11
-rw-r--r--source/blender/blenkernel/intern/mesh.cc32
-rw-r--r--source/blender/blenkernel/intern/mesh_calc_edges.cc2
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc8
-rw-r--r--source/blender/blenkernel/intern/mesh_legacy_convert.cc441
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c10
-rw-r--r--source/blender/blenkernel/intern/mesh_remesh_voxel.cc181
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.cc212
-rw-r--r--source/blender/blenkernel/intern/nla.c3
-rw-r--r--source/blender/blenkernel/intern/node.cc83
-rw-r--r--source/blender/blenkernel/intern/object.cc121
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc56
-rw-r--r--source/blender/blenkernel/intern/object_update.cc16
-rw-r--r--source/blender/blenkernel/intern/paint.cc11
-rw-r--r--source/blender/blenkernel/intern/particle.c28
-rw-r--r--source/blender/blenkernel/intern/particle_child.c4
-rw-r--r--source/blender/blenkernel/intern/particle_system.c38
-rw-r--r--source/blender/blenkernel/intern/pointcache.c16
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c24
-rw-r--r--source/blender/blenkernel/intern/scene.cc8
-rw-r--r--source/blender/blenkernel/intern/screen.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c25
-rw-r--r--source/blender/blenkernel/intern/sound.c17
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.cc4
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c6
-rw-r--r--source/blender/blenkernel/intern/tracking_solver.c8
-rw-r--r--source/blender/blenkernel/intern/unit.c2
-rw-r--r--source/blender/blenkernel/intern/vfont.c4
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c56
75 files changed, 1191 insertions, 1075 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 11ef2b08df4..bfdfc447baf 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -747,7 +747,7 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
MutableAttributeAccessor attributes = mesh_final->attributes_for_write();
SpanAttributeWriter<float3> rest_positions =
attributes.lookup_or_add_for_write_only_span<float3>("rest_position", ATTR_DOMAIN_POINT);
- if (rest_positions) {
+ if (rest_positions && attributes.domain_size(ATTR_DOMAIN_POINT) > 0) {
attributes.lookup<float3>("position").materialize(rest_positions.span);
rest_positions.finish();
}
@@ -1648,6 +1648,12 @@ static void editbmesh_build_data(struct Depsgraph *depsgraph,
const bool is_mesh_eval_owned = (me_final != mesh->runtime->mesh_eval);
BKE_object_eval_assign_data(obedit, &me_final->id, is_mesh_eval_owned);
+ /* Make sure that drivers can target shapekey properties.
+ * Note that this causes a potential inconsistency, as the shapekey may have a
+ * different topology than the evaluated mesh. */
+ BLI_assert(mesh->key == nullptr || DEG_is_evaluated_id(&mesh->key->id));
+ me_final->key = mesh->key;
+
obedit->runtime.editmesh_eval_cage = me_cage;
obedit->runtime.geometry_set_eval = non_mesh_components;
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 10aa4ec7906..8f6bd812d8e 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1738,7 +1738,7 @@ void what_does_obaction(Object *ob,
BKE_object_workob_clear(workob);
/* init workob */
- copy_m4_m4(workob->obmat, ob->obmat);
+ copy_m4_m4(workob->object_to_world, ob->object_to_world);
copy_m4_m4(workob->parentinv, ob->parentinv);
copy_m4_m4(workob->constinv, ob->constinv);
workob->parent = ob->parent;
diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c
index 965f48d1e51..b3990b2b7fc 100644
--- a/source/blender/blenkernel/intern/appdir.c
+++ b/source/blender/blenkernel/intern/appdir.c
@@ -237,7 +237,7 @@ bool BKE_appdir_font_folder_default(char *dir)
}
#elif defined(__APPLE__)
STRNCPY(test_dir, BLI_expand_tilde("~/Library/Fonts/"));
- BLI_path_slash_ensure(test_dir);
+ BLI_path_slash_ensure(test_dir, sizeof(test_dir));
#else
STRNCPY(test_dir, "/usr/share/fonts");
#endif
@@ -1093,13 +1093,13 @@ void BKE_appdir_app_templates(ListBase *templates)
* \param userdir: Directory specified in user preferences (may be NULL).
* note that by default this is an empty string, only use when non-empty.
*/
-static void where_is_temp(char *tempdir, const size_t tempdir_len, const char *userdir)
+static void where_is_temp(char *tempdir, const size_t tempdir_maxlen, const char *userdir)
{
tempdir[0] = '\0';
if (userdir && BLI_is_dir(userdir)) {
- BLI_strncpy(tempdir, userdir, tempdir_len);
+ BLI_strncpy(tempdir, userdir, tempdir_maxlen);
}
if (tempdir[0] == '\0') {
@@ -1116,23 +1116,23 @@ static void where_is_temp(char *tempdir, const size_t tempdir_len, const char *u
for (int i = 0; i < ARRAY_SIZE(env_vars); i++) {
const char *tmp = BLI_getenv(env_vars[i]);
if (tmp && (tmp[0] != '\0') && BLI_is_dir(tmp)) {
- BLI_strncpy(tempdir, tmp, tempdir_len);
+ BLI_strncpy(tempdir, tmp, tempdir_maxlen);
break;
}
}
}
if (tempdir[0] == '\0') {
- BLI_strncpy(tempdir, "/tmp/", tempdir_len);
+ BLI_strncpy(tempdir, "/tmp/", tempdir_maxlen);
}
else {
/* add a trailing slash if needed */
- BLI_path_slash_ensure(tempdir);
+ BLI_path_slash_ensure(tempdir, tempdir_maxlen);
}
}
static void tempdir_session_create(char *tempdir_session,
- const size_t tempdir_session_len,
+ const size_t tempdir_session_maxlen,
const char *tempdir)
{
tempdir_session[0] = '\0';
@@ -1146,9 +1146,9 @@ static void tempdir_session_create(char *tempdir_session,
* #_mktemp_s also requires the last null character is included. */
const int tempdir_session_len_required = tempdir_len + session_name_len + 1;
- if (tempdir_session_len_required <= tempdir_session_len) {
+ if (tempdir_session_len_required <= tempdir_session_maxlen) {
/* No need to use path joining utility as we know the last character of #tempdir is a slash. */
- BLI_string_join(tempdir_session, tempdir_session_len, tempdir, session_name);
+ BLI_string_join(tempdir_session, tempdir_session_maxlen, tempdir, session_name);
#ifdef WIN32
const bool needs_create = (_mktemp_s(tempdir_session, tempdir_session_len_required) == 0);
#else
@@ -1158,7 +1158,7 @@ static void tempdir_session_create(char *tempdir_session,
BLI_dir_create_recursive(tempdir_session);
}
if (BLI_is_dir(tempdir_session)) {
- BLI_path_slash_ensure(tempdir_session);
+ BLI_path_slash_ensure(tempdir_session, tempdir_session_maxlen);
/* Success. */
return;
}
@@ -1168,7 +1168,7 @@ static void tempdir_session_create(char *tempdir_session,
"Could not generate a temp file name for '%s', falling back to '%s'",
tempdir_session,
tempdir);
- BLI_strncpy(tempdir_session, tempdir, tempdir_session_len);
+ BLI_strncpy(tempdir_session, tempdir, tempdir_session_maxlen);
}
void BKE_tempdir_init(const char *userdir)
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 2e73cac99b5..e433c26cc54 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1596,7 +1596,7 @@ void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float o
}
/* Get inverse of (armature) object's matrix. */
- invert_m4_m4(obmat, ob->obmat);
+ invert_m4_m4(obmat, ob->object_to_world);
/* multiply given matrix by object's-inverse to find pose-space matrix */
mul_m4_m4m4(outmat, inmat, obmat);
@@ -2569,7 +2569,7 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob)
}
}
else {
- invert_m4_m4(ob->imat, ob->obmat); /* imat is needed */
+ invert_m4_m4(ob->world_to_object, ob->object_to_world); /* world_to_object is needed */
/* 1. clear flags */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
@@ -2696,14 +2696,14 @@ void BKE_pchan_minmax(const Object *ob,
pchan->custom_translation[0],
pchan->custom_translation[1],
pchan->custom_translation[2]);
- mul_m4_series(mat, ob->obmat, tmp, rmat, smat);
+ mul_m4_series(mat, ob->object_to_world, tmp, rmat, smat);
BKE_boundbox_minmax(bb_custom, mat, r_min, r_max);
}
else {
float vec[3];
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head);
+ mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_head);
minmax_v3v3_v3(r_min, r_max, vec);
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail);
+ mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_tail);
minmax_v3v3_v3(r_min, r_max, vec);
}
}
diff --git a/source/blender/blenkernel/intern/armature_deform.c b/source/blender/blenkernel/intern/armature_deform.c
index 89afb886fc2..64a3937c191 100644
--- a/source/blender/blenkernel/intern/armature_deform.c
+++ b/source/blender/blenkernel/intern/armature_deform.c
@@ -582,9 +582,9 @@ static void armature_deform_coords_impl(const Object *ob_arm,
};
float obinv[4][4];
- invert_m4_m4(obinv, ob_target->obmat);
+ invert_m4_m4(obinv, ob_target->object_to_world);
- mul_m4_m4m4(data.postmat, obinv, ob_arm->obmat);
+ mul_m4_m4m4(data.postmat, obinv, ob_arm->object_to_world);
invert_m4_m4(data.premat, data.postmat);
if (em_target != NULL) {
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 6d7aed239e7..5f749472b2d 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -249,11 +249,11 @@ static void apply_curve_transform(
* unless the option to allow curve to be positioned elsewhere is activated (i.e. no root).
*/
if ((ik_data->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) {
- mul_m4_v3(ik_data->tar->obmat, r_vec);
+ mul_m4_v3(ik_data->tar->object_to_world, r_vec);
}
/* Convert the position to pose-space. */
- mul_m4_v3(ob->imat, r_vec);
+ mul_m4_v3(ob->world_to_object, r_vec);
/* Set the new radius (it should be the average value). */
*r_radius = (radius + *r_radius) / 2;
@@ -818,8 +818,8 @@ void BKE_pose_eval_init(struct Depsgraph *depsgraph, Scene *UNUSED(scene), Objec
BLI_assert(object->pose != NULL);
BLI_assert((object->pose->flag & POSE_RECALC) == 0);
- /* imat is needed for solvers. */
- invert_m4_m4(object->imat, object->obmat);
+ /* world_to_object is needed for solvers. */
+ invert_m4_m4(object->world_to_object, object->object_to_world);
/* clear flags */
for (bPoseChannel *pchan = pose->chanbase.first; pchan != NULL; pchan = pchan->next) {
diff --git a/source/blender/blenkernel/intern/asset_catalog.cc b/source/blender/blenkernel/intern/asset_catalog.cc
index 38c712d7e75..62d03b2d79b 100644
--- a/source/blender/blenkernel/intern/asset_catalog.cc
+++ b/source/blender/blenkernel/intern/asset_catalog.cc
@@ -9,6 +9,7 @@
#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.h"
+#include "BKE_asset_library.hh"
#include "BLI_fileops.hh"
#include "BLI_path_util.h"
@@ -787,6 +788,41 @@ void AssetCatalogTree::foreach_root_item(const ItemIterFn callback)
}
}
+bool AssetCatalogTree::is_empty() const
+{
+ return root_items_.empty();
+}
+
+AssetCatalogTreeItem *AssetCatalogTree::find_item(const AssetCatalogPath &path)
+{
+ AssetCatalogTreeItem *result = nullptr;
+ this->foreach_item([&](AssetCatalogTreeItem &item) {
+ if (result) {
+ /* There is no way to stop iteration. */
+ return;
+ }
+ if (item.catalog_path() == path) {
+ result = &item;
+ }
+ });
+ return result;
+}
+
+AssetCatalogTreeItem *AssetCatalogTree::find_root_item(const AssetCatalogPath &path)
+{
+ AssetCatalogTreeItem *result = nullptr;
+ this->foreach_root_item([&](AssetCatalogTreeItem &item) {
+ if (result) {
+ /* There is no way to stop iteration. */
+ return;
+ }
+ if (item.catalog_path() == path) {
+ result = &item;
+ }
+ });
+ return result;
+}
+
/* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/asset_catalog_path.cc b/source/blender/blenkernel/intern/asset_catalog_path.cc
index 669adb7adf4..9c653c1a137 100644
--- a/source/blender/blenkernel/intern/asset_catalog_path.cc
+++ b/source/blender/blenkernel/intern/asset_catalog_path.cc
@@ -12,7 +12,7 @@ namespace blender::bke {
const char AssetCatalogPath::SEPARATOR = '/';
-AssetCatalogPath::AssetCatalogPath(const std::string &path) : path_(path)
+AssetCatalogPath::AssetCatalogPath(std::string path) : path_(std::move(path))
{
}
diff --git a/source/blender/blenkernel/intern/asset_library.cc b/source/blender/blenkernel/intern/asset_library.cc
index 968873cbcbe..b8420af1168 100644
--- a/source/blender/blenkernel/intern/asset_library.cc
+++ b/source/blender/blenkernel/intern/asset_library.cc
@@ -10,6 +10,7 @@
#include "BKE_main.h"
#include "BKE_preferences.h"
+#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "DNA_asset_types.h"
@@ -19,6 +20,13 @@
bool blender::bke::AssetLibrary::save_catalogs_when_file_is_saved = true;
+blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain,
+ const AssetLibraryReference &library_reference)
+{
+ blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get();
+ return service->get_asset_library(bmain, library_reference);
+}
+
/**
* Loading an asset library at this point only means loading the catalogs. Later on this should
* invoke reading of asset representations too.
@@ -172,4 +180,26 @@ void AssetLibrary::refresh_catalog_simplename(struct AssetMetaData *asset_data)
}
STRNCPY(asset_data->catalog_simple_name, catalog->simple_name.c_str());
}
+
+Vector<AssetLibraryReference> all_valid_asset_library_refs()
+{
+ Vector<AssetLibraryReference> result;
+ int i;
+ LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) {
+ if (!BLI_is_dir(asset_library->path)) {
+ continue;
+ }
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = i;
+ library_ref.type = ASSET_LIBRARY_CUSTOM;
+ result.append(library_ref);
+ }
+
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = -1;
+ library_ref.type = ASSET_LIBRARY_LOCAL;
+ result.append(library_ref);
+ return result;
+}
+
} // namespace blender::bke
diff --git a/source/blender/blenkernel/intern/asset_library_service.cc b/source/blender/blenkernel/intern/asset_library_service.cc
index a6b2b7548a2..cd8de7908bf 100644
--- a/source/blender/blenkernel/intern/asset_library_service.cc
+++ b/source/blender/blenkernel/intern/asset_library_service.cc
@@ -7,11 +7,15 @@
#include "asset_library_service.hh"
#include "BKE_blender.h"
+#include "BKE_preferences.h"
#include "BLI_fileops.h" /* For PATH_MAX (at least on Windows). */
#include "BLI_path_util.h"
#include "BLI_string_ref.hh"
+#include "DNA_asset_types.h"
+#include "DNA_userdef_types.h"
+
#include "CLG_log.h"
static CLG_LogRef LOG = {"bke.asset_service"};
@@ -38,13 +42,45 @@ void AssetLibraryService::destroy()
instance_.reset();
}
+AssetLibrary *AssetLibraryService::get_asset_library(
+ const Main *bmain, const AssetLibraryReference &library_reference)
+{
+ if (library_reference.type == ASSET_LIBRARY_LOCAL) {
+ /* For the "Current File" library we get the asset library root path based on main. */
+ char root_path[FILE_MAX];
+ if (bmain) {
+ BKE_asset_library_find_suitable_root_path_from_main(bmain, root_path);
+ }
+ else {
+ root_path[0] = '\0';
+ }
+
+ if (root_path[0] == '\0') {
+ /* File wasn't saved yet. */
+ return get_asset_library_current_file();
+ }
+
+ return get_asset_library_on_disk(root_path);
+ }
+ if (library_reference.type == ASSET_LIBRARY_CUSTOM) {
+ bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index(
+ &U, library_reference.custom_library_index);
+
+ if (user_library) {
+ return get_asset_library_on_disk(user_library->path);
+ }
+ }
+
+ return nullptr;
+}
+
namespace {
std::string normalize_directory_path(StringRefNull directory)
{
char dir_normalized[PATH_MAX];
STRNCPY(dir_normalized, directory.c_str());
- BLI_path_normalize_dir(nullptr, dir_normalized);
+ BLI_path_normalize_dir(nullptr, dir_normalized, sizeof(dir_normalized));
return std::string(dir_normalized);
}
} // namespace
diff --git a/source/blender/blenkernel/intern/asset_library_service.hh b/source/blender/blenkernel/intern/asset_library_service.hh
index 277fb9db6cc..c22c6b182ce 100644
--- a/source/blender/blenkernel/intern/asset_library_service.hh
+++ b/source/blender/blenkernel/intern/asset_library_service.hh
@@ -44,6 +44,9 @@ class AssetLibraryService {
/** Destroy the AssetLibraryService singleton. It will be reallocated by #get() if necessary. */
static void destroy();
+ AssetLibrary *get_asset_library(const Main *bmain,
+ const AssetLibraryReference &library_reference);
+
/**
* Get the given asset library. Opens it (i.e. creates a new AssetLibrary instance) if necessary.
*/
diff --git a/source/blender/blenkernel/intern/asset_library_service_test.cc b/source/blender/blenkernel/intern/asset_library_service_test.cc
index d105c5644de..7952e7ea3b0 100644
--- a/source/blender/blenkernel/intern/asset_library_service_test.cc
+++ b/source/blender/blenkernel/intern/asset_library_service_test.cc
@@ -118,7 +118,7 @@ TEST_F(AssetLibraryServiceTest, library_path_trailing_slashes)
asset_lib_no_slash[strlen(asset_lib_no_slash) - 1] = '\0';
}
- BLI_path_slash_ensure(asset_lib_with_slash);
+ BLI_path_slash_ensure(asset_lib_with_slash, PATH_MAX);
AssetLibrary *const lib_no_slash = service->get_asset_library_on_disk(asset_lib_no_slash);
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index 544427cfdd3..e5c43a3f90e 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -247,11 +247,8 @@ static bool add_custom_data_layer_from_attribute_init(const AttributeIDRef &attr
}
case AttributeInit::Type::MoveArray: {
void *source_data = static_cast<const AttributeInitMoveArray &>(initializer).data;
- void *data = add_generic_custom_data_layer(
+ add_generic_custom_data_layer(
custom_data, data_type, CD_ASSIGN, source_data, domain_num, attribute_id);
- if (source_data != nullptr && data == nullptr) {
- MEM_freeN(source_data);
- }
break;
}
}
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 23cf368af01..3598201d906 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -59,7 +59,7 @@ void BKE_blender_free(void)
{
/* samples are in a global list..., also sets G_MAIN->sound->sample NULL */
- /* Needs to run before main free as wm is still referenced for icons preview jobs. */
+ /* Needs to run before main free as window-manager is still referenced for icons preview jobs. */
BKE_studiolight_free();
BKE_blender_globals_clear();
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 85a43b7c479..8b0d3f2e92e 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -186,7 +186,7 @@ static void setup_app_data(bContext *C,
clean_paths(bfd->main);
}
- /* XXX here the complex windowmanager matching */
+ /* The following code blocks performs complex window-manager matching. */
/* no load screens? */
if (mode != LOAD_UI) {
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 2e07b52c7bf..a0458f0f8d8 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -959,7 +959,7 @@ void boids_precalc_rules(ParticleSettings *part, float cfra)
if (flbr->ob && flbr->cfra != cfra) {
/* save object locations for velocity calculations */
copy_v3_v3(flbr->oloc, flbr->loc);
- copy_v3_v3(flbr->loc, flbr->ob->obmat[3]);
+ copy_v3_v3(flbr->loc, flbr->ob->object_to_world[3]);
flbr->cfra = cfra;
}
}
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 8608ce97397..7c1193d80ab 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -221,16 +221,16 @@ float BKE_camera_object_dof_distance(const Object *ob)
}
if (cam->dof.focus_object) {
float view_dir[3], dof_dir[3];
- normalize_v3_v3(view_dir, ob->obmat[2]);
+ normalize_v3_v3(view_dir, ob->object_to_world[2]);
bPoseChannel *pchan = BKE_pose_channel_find_name(cam->dof.focus_object->pose,
cam->dof.focus_subtarget);
if (pchan) {
float posemat[4][4];
- mul_m4_m4m4(posemat, cam->dof.focus_object->obmat, pchan->pose_mat);
- sub_v3_v3v3(dof_dir, ob->obmat[3], posemat[3]);
+ mul_m4_m4m4(posemat, cam->dof.focus_object->object_to_world, pchan->pose_mat);
+ sub_v3_v3v3(dof_dir, ob->object_to_world[3], posemat[3]);
}
else {
- sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof.focus_object->obmat[3]);
+ sub_v3_v3v3(dof_dir, ob->object_to_world[3], cam->dof.focus_object->object_to_world[3]);
}
return fabsf(dot_v3v3(view_dir, dof_dir));
}
@@ -628,7 +628,7 @@ static void camera_frame_fit_data_init(const Scene *scene,
BKE_camera_params_compute_matrix(params);
/* initialize callback data */
- copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->obmat);
+ copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->object_to_world);
normalize_m3(data->camera_rotmat);
/* To transform a plane which is in its homogeneous representation (4d vector),
* we need the inverse of the transpose of the transform matrix... */
@@ -828,7 +828,7 @@ bool BKE_camera_view_frame_fit_to_coords(const Depsgraph *depsgraph,
static void camera_model_matrix(const Object *camera, float r_modelmat[4][4])
{
- copy_m4_m4(r_modelmat, camera->obmat);
+ copy_m4_m4(r_modelmat, camera->object_to_world);
}
static void camera_stereo3d_model_matrix(const Object *camera,
@@ -854,7 +854,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
float size[3];
- mat4_to_size(size, camera->obmat);
+ mat4_to_size(size, camera->object_to_world);
size_to_mat4(sizemat, size);
if (pivot == CAM_S3D_PIVOT_CENTER) {
@@ -894,7 +894,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
toeinmat[3][0] = interocular_distance * fac_signed;
/* transform */
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat);
/* scale back to the original size */
@@ -902,7 +902,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
else { /* CAM_S3D_PIVOT_LEFT, CAM_S3D_PIVOT_RIGHT */
/* rotate perpendicular to the interocular line */
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
mul_m4_m4m4(r_modelmat, r_modelmat, rotmat);
/* translate along the interocular line */
@@ -918,7 +918,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
}
else {
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
/* translate - no rotation in CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL */
translate_m4(r_modelmat, -interocular_distance * fac_signed, 0.0f, 0.0f);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 89983eb8f62..88ba50fe901 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -269,7 +269,7 @@ static int do_step_cloth(
/* Get the current position. */
copy_v3_v3(verts->xconst, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->xconst);
+ mul_m4_v3(ob->object_to_world, verts->xconst);
if (vert_mass_changed) {
verts->mass = clmd->sim_parms->mass;
@@ -581,11 +581,11 @@ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexC
if (clmd->clothObject) {
/* Inverse matrix is not up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
for (i = 0; i < cloth->mvert_num; i++) {
copy_v3_v3(vertexCos[i], cloth->verts[i].x);
- mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */
+ mul_m4_v3(ob->world_to_object, vertexCos[i]); /* cloth is in global coords */
}
}
}
@@ -763,11 +763,11 @@ static bool cloth_from_object(
if (first) {
copy_v3_v3(verts->x, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->x);
+ mul_m4_v3(ob->object_to_world, verts->x);
if (shapekey_rest) {
copy_v3_v3(verts->xrest, shapekey_rest[i]);
- mul_m4_v3(ob->obmat, verts->xrest);
+ mul_m4_v3(ob->object_to_world, verts->xrest);
}
else {
copy_v3_v3(verts->xrest, verts->x);
@@ -1155,7 +1155,7 @@ static void cloth_update_verts(Object *ob, ClothModifierData *clmd, Mesh *mesh)
/* vertex count is already ensured to match */
for (i = 0; i < mesh->totvert; i++, verts++) {
copy_v3_v3(verts->xrest, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->xrest);
+ mul_m4_v3(ob->object_to_world, verts->xrest);
}
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index a6a6a1ca28f..bcc4ad0cb55 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -149,7 +149,7 @@ bConstraintOb *BKE_constraints_make_evalob(
/* Quats/Axis-Angle, so Eulers should just use default order */
cob->rotOrder = EULER_ORDER_DEFAULT;
}
- copy_m4_m4(cob->matrix, ob->obmat);
+ copy_m4_m4(cob->matrix, ob->object_to_world);
}
else {
unit_m4(cob->matrix);
@@ -175,7 +175,7 @@ bConstraintOb *BKE_constraints_make_evalob(
}
/* matrix in world-space */
- mul_m4_m4m4(cob->matrix, ob->obmat, cob->pchan->pose_mat);
+ mul_m4_m4m4(cob->matrix, ob->object_to_world, cob->pchan->pose_mat);
}
else {
unit_m4(cob->matrix);
@@ -216,7 +216,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob)
/* cob->ob might not exist! */
if (cob->ob) {
/* copy new ob-matrix back to owner */
- copy_m4_m4(cob->ob->obmat, cob->matrix);
+ copy_m4_m4(cob->ob->object_to_world, cob->matrix);
/* copy inverse of delta back to owner */
invert_m4_m4(cob->ob->constinv, delta);
@@ -227,7 +227,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob)
/* cob->ob or cob->pchan might not exist */
if (cob->ob && cob->pchan) {
/* copy new pose-matrix back to owner */
- mul_m4_m4m4(cob->pchan->pose_mat, cob->ob->imat, cob->matrix);
+ mul_m4_m4m4(cob->pchan->pose_mat, cob->ob->world_to_object, cob->matrix);
/* copy inverse of delta back to owner */
invert_m4_m4(cob->pchan->constinv, delta);
@@ -276,7 +276,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
}
else {
/* World to pose. */
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_m4_m4m4(mat, imat, mat);
/* Use pose-space as stepping stone for other spaces. */
@@ -319,7 +319,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
}
else {
/* Pose to world. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
/* Use world-space as stepping stone for other spaces. */
if (to != CONSTRAINT_SPACE_WORLD) {
/* Call self with slightly different values. */
@@ -429,7 +429,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
/* Check if object has a parent. */
if (ob->parent) {
/* 'subtract' parent's effects from owner. */
- mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
+ mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv);
invert_m4_m4_safe(imat, diff_mat);
mul_m4_m4m4(mat, imat, mat);
}
@@ -465,7 +465,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
/* check that object has a parent - otherwise this won't work */
if (ob->parent) {
/* 'add' parent's effect back to owner */
- mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
+ mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv);
mul_m4_m4m4(mat, diff_mat, mat);
}
else {
@@ -518,7 +518,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
const int defgroup = BKE_object_defgroup_name_index(ob, substring);
/* initialize target matrix using target matrix */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* get index of vertex group */
if (defgroup == -1) {
@@ -584,7 +584,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
* calc_gizmo_stats, V3D_ORIENT_NORMAL case */
/* We need the transpose of the inverse for a normal. */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(tmat, imat);
transpose_m3(tmat);
@@ -605,7 +605,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
normalize_m4(mat);
/* apply the average coordinate as the new location */
- mul_v3_m4v3(mat[3], ob->obmat, vec);
+ mul_v3_m4v3(mat[3], ob->object_to_world, vec);
}
/* function that sets the given matrix based on given vertex group in lattice */
@@ -627,7 +627,7 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m
const int defgroup = BKE_object_defgroup_name_index(ob, substring);
/* initialize target matrix using target matrix */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* get index of vertex group */
if (defgroup == -1) {
@@ -661,11 +661,11 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m
}
}
- /* find average location, then multiply by ob->obmat to find world-space location */
+ /* find average location, then multiply by ob->object_to_world to find world-space location */
if (grouped) {
mul_v3_fl(vec, 1.0f / grouped);
}
- mul_v3_m4v3(tvec, ob->obmat, vec);
+ mul_v3_m4v3(tvec, ob->object_to_world, vec);
/* copy new location to matrix */
copy_v3_v3(mat[3], tvec);
@@ -684,7 +684,7 @@ static void constraint_target_to_mat4(Object *ob,
{
/* Case OBJECT */
if (substring[0] == '\0') {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(ob, NULL, cob, mat, from, to, false);
}
/* Case VERTEXGROUP */
@@ -719,7 +719,7 @@ static void constraint_target_to_mat4(Object *ob,
if (headtail < 0.000001f && !(is_bbone && full_bbone)) {
/* skip length interpolation if set to head */
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
else if (is_bbone && pchan->bone->segments == pchan->runtime.bbone_segments) {
/* use point along bbone */
@@ -745,7 +745,7 @@ static void constraint_target_to_mat4(Object *ob,
mul_v3_m4v3(tempmat[3], pchan->pose_mat, loc);
}
- mul_m4_m4m4(mat, ob->obmat, tempmat);
+ mul_m4_m4m4(mat, ob->object_to_world, tempmat);
}
else {
float tempmat[4][4], loc[3];
@@ -757,11 +757,11 @@ static void constraint_target_to_mat4(Object *ob,
copy_m4_m4(tempmat, pchan->pose_mat);
copy_v3_v3(tempmat[3], loc);
- mul_m4_m4m4(mat, ob->obmat, tempmat);
+ mul_m4_m4m4(mat, ob->object_to_world, tempmat);
}
}
else {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
/* convert matrix space as required */
@@ -1069,7 +1069,7 @@ static void childof_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
if (data->flag & CHILDOF_SET_INVERSE) {
invert_m4_m4(data->invmat, parmat);
if (cob->pchan != NULL) {
- mul_m4_series(data->invmat, data->invmat, cob->ob->obmat);
+ mul_m4_series(data->invmat, data->invmat, cob->ob->object_to_world);
}
copy_m4_m4(inverse_matrix, data->invmat);
@@ -1388,8 +1388,8 @@ static void kinematic_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
else {
float vec[3];
/* move grabtarget into world space */
- mul_v3_m4v3(vec, ob->obmat, data->grabtarget);
- copy_m4_m4(ct->matrix, ob->obmat);
+ mul_v3_m4v3(vec, ob->object_to_world, data->grabtarget);
+ copy_m4_m4(ct->matrix, ob->object_to_world);
copy_v3_v3(ct->matrix[3], vec);
}
}
@@ -1528,7 +1528,7 @@ static void followpath_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
copy_v3_v3(totmat[3], vec);
- mul_m4_m4m4(ct->matrix, ct->tar->obmat, totmat);
+ mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, totmat);
}
}
}
@@ -2557,7 +2557,7 @@ static void armdef_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
bPoseChannel *pchan = BKE_pose_channel_find_name(ct->tar->pose, ct->subtarget);
if (pchan != NULL) {
- mul_m4_m4m4(ct->matrix, ct->tar->obmat, pchan->pose_mat);
+ mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, pchan->pose_mat);
return;
}
}
@@ -2613,7 +2613,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
float weight = ct->weight;
/* Our object's location in target pose space. */
- invert_m4_m4(iobmat, ct->tar->obmat);
+ invert_m4_m4(iobmat, ct->tar->object_to_world);
mul_v3_m4v3(co, iobmat, wco);
/* Multiply by the envelope weight when appropriate. */
@@ -2644,7 +2644,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index].mat);
}
- armdef_accumulate_matrix(ct->tar->obmat,
+ armdef_accumulate_matrix(ct->tar->object_to_world,
iobmat,
basemat,
b_bone_mats[index + 1].mat,
@@ -2657,7 +2657,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index + 1].mat);
}
- armdef_accumulate_matrix(ct->tar->obmat,
+ armdef_accumulate_matrix(ct->tar->object_to_world,
iobmat,
basemat,
b_bone_mats[index + 2].mat,
@@ -2667,8 +2667,13 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
}
else {
/* Simple bone. This requires DEG_OPCODE_BONE_DONE dependency due to chan_mat. */
- armdef_accumulate_matrix(
- ct->tar->obmat, iobmat, bone->arm_mat, pchan->chan_mat, weight, r_sum_mat, r_sum_dq);
+ armdef_accumulate_matrix(ct->tar->object_to_world,
+ iobmat,
+ bone->arm_mat,
+ pchan->chan_mat,
+ weight,
+ r_sum_mat,
+ r_sum_dq);
}
/* Accumulate the weight. */
@@ -2694,7 +2699,7 @@ static void armdef_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *targ
/* For constraints on bones, use the rest position to bind b-bone segments
* and envelopes, to allow safely changing the bone location as if parented. */
copy_v3_v3(input_co, cob->pchan->bone->arm_head);
- mul_m4_v3(cob->ob->obmat, input_co);
+ mul_m4_v3(cob->ob->object_to_world, input_co);
}
else {
copy_v3_v3(input_co, cob->matrix[3]);
@@ -3927,7 +3932,7 @@ static void clampto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
unit_m4(totmat);
copy_v3_v3(totmat[3], vec);
- mul_m4_m4m4(targetMatrix, ct->tar->obmat, totmat);
+ mul_m4_m4m4(targetMatrix, ct->tar->object_to_world, totmat);
}
}
@@ -4227,7 +4232,7 @@ static void shrinkwrap_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
if (BKE_shrinkwrap_init_tree(
&tree, target_eval, scon->shrinkType, scon->shrinkMode, do_track_normal)) {
- BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->obmat);
+ BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->object_to_world);
switch (scon->shrinkType) {
case MOD_SHRINKWRAP_NEAREST_SURFACE:
@@ -4902,7 +4907,7 @@ static void followtrack_evaluate_using_3d_position_object(FollowTrackContext *co
/* Object matrix of the camera. */
float camera_obmat[4][4];
- copy_m4_m4(camera_obmat, camera_object->obmat);
+ copy_m4_m4(camera_obmat, camera_object->object_to_world);
/* Calculate inverted matrix of the solved camera at the current time. */
float reconstructed_camera_mat[4][4];
@@ -5054,10 +5059,10 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co
}
float depth_object_mat_inv[4][4];
- invert_m4_m4(depth_object_mat_inv, depth_object->obmat);
+ invert_m4_m4(depth_object_mat_inv, depth_object->object_to_world);
float ray_start[3], ray_end[3];
- mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->obmat[3]);
+ mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->object_to_world[3]);
mul_v3_m4v3(ray_end, depth_object_mat_inv, cob->matrix[3]);
float ray_direction[3];
@@ -5080,7 +5085,7 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co
&tree_data);
if (result != -1) {
- mul_v3_m4v3(cob->matrix[3], depth_object->obmat, hit.co);
+ mul_v3_m4v3(cob->matrix[3], depth_object->object_to_world, hit.co);
}
free_bvhtree_from_mesh(&tree_data);
@@ -5128,9 +5133,9 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context,
}
float disp[3];
- mul_v3_m4v3(disp, camera_object->obmat, vec);
+ mul_v3_m4v3(disp, camera_object->object_to_world, vec);
- copy_m4_m4(rmat, camera_object->obmat);
+ copy_m4_m4(rmat, camera_object->object_to_world);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@@ -5152,10 +5157,10 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context,
}
float disp[3];
- mul_v3_m4v3(disp, camera_object->obmat, vec);
+ mul_v3_m4v3(disp, camera_object->object_to_world, vec);
/* apply camera rotation so Z-axis would be co-linear */
- copy_m4_m4(rmat, camera_object->obmat);
+ copy_m4_m4(rmat, camera_object->object_to_world);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@@ -5303,7 +5308,7 @@ static void objectsolver_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, framenr, mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(parmat, camob->obmat, imat);
+ mul_m4_m4m4(parmat, camob->object_to_world, imat);
copy_m4_m4(obmat, cob->matrix);
@@ -5650,7 +5655,7 @@ bool BKE_constraint_apply_for_object(Depsgraph *depsgraph,
BLI_freelinkN(&single_con, new_con);
/* Apply transform from matrix. */
- BKE_object_apply_mat4(ob, ob_eval->obmat, true, true);
+ BKE_object_apply_mat4(ob, ob_eval->object_to_world, true, true);
return true;
}
@@ -6237,7 +6242,7 @@ void BKE_constraint_target_matrix_get(struct Depsgraph *depsgraph,
cob->ob = (Object *)ownerdata;
cob->pchan = NULL;
if (cob->ob) {
- copy_m4_m4(cob->matrix, cob->ob->obmat);
+ copy_m4_m4(cob->matrix, cob->ob->object_to_world);
copy_m4_m4(cob->startmat, cob->matrix);
}
else {
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index d7bd0038d3c..1d6092849cc 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -393,37 +393,37 @@ static void *ctx_data_pointer_get(const bContext *C, const char *member)
return NULL;
}
-static int ctx_data_pointer_verify(const bContext *C, const char *member, void **pointer)
+static bool ctx_data_pointer_verify(const bContext *C, const char *member, void **pointer)
{
/* if context is NULL, pointer must be NULL too and that is a valid return */
if (C == NULL) {
*pointer = NULL;
- return 1;
+ return true;
}
bContextDataResult result;
if (ctx_data_get((bContext *)C, member, &result) == CTX_RESULT_OK) {
BLI_assert(result.type == CTX_DATA_TYPE_POINTER);
*pointer = result.ptr.data;
- return 1;
+ return true;
}
*pointer = NULL;
- return 0;
+ return false;
}
-static int ctx_data_collection_get(const bContext *C, const char *member, ListBase *list)
+static bool ctx_data_collection_get(const bContext *C, const char *member, ListBase *list)
{
bContextDataResult result;
if (ctx_data_get((bContext *)C, member, &result) == CTX_RESULT_OK) {
BLI_assert(result.type == CTX_DATA_TYPE_COLLECTION);
*list = result.list;
- return 1;
+ return true;
}
BLI_listbase_clear(list);
- return 0;
+ return false;
}
static int ctx_data_base_collection_get(const bContext *C, const char *member, ListBase *list)
@@ -681,7 +681,7 @@ void CTX_data_list_add_ptr(bContextDataResult *result, const PointerRNA *ptr)
BLI_addtail(&result->list, link);
}
-int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBase *))
+int ctx_data_list_count(const bContext *C, bool (*func)(const bContext *, ListBase *))
{
ListBase list;
@@ -1291,62 +1291,62 @@ ToolSettings *CTX_data_tool_settings(const bContext *C)
return NULL;
}
-int CTX_data_selected_ids(const bContext *C, ListBase *list)
+bool CTX_data_selected_ids(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_ids", list);
}
-int CTX_data_selected_nodes(const bContext *C, ListBase *list)
+bool CTX_data_selected_nodes(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_nodes", list);
}
-int CTX_data_selected_editable_objects(const bContext *C, ListBase *list)
+bool CTX_data_selected_editable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_editable_objects", list);
}
-int CTX_data_selected_editable_bases(const bContext *C, ListBase *list)
+bool CTX_data_selected_editable_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "selected_editable_objects", list);
}
-int CTX_data_editable_objects(const bContext *C, ListBase *list)
+bool CTX_data_editable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_objects", list);
}
-int CTX_data_editable_bases(const bContext *C, ListBase *list)
+bool CTX_data_editable_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "editable_objects", list);
}
-int CTX_data_selected_objects(const bContext *C, ListBase *list)
+bool CTX_data_selected_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_objects", list);
}
-int CTX_data_selected_bases(const bContext *C, ListBase *list)
+bool CTX_data_selected_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "selected_objects", list);
}
-int CTX_data_visible_objects(const bContext *C, ListBase *list)
+bool CTX_data_visible_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_objects", list);
}
-int CTX_data_visible_bases(const bContext *C, ListBase *list)
+bool CTX_data_visible_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "visible_objects", list);
}
-int CTX_data_selectable_objects(const bContext *C, ListBase *list)
+bool CTX_data_selectable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selectable_objects", list);
}
-int CTX_data_selectable_bases(const bContext *C, ListBase *list)
+bool CTX_data_selectable_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "selectable_objects", list);
}
@@ -1404,22 +1404,22 @@ struct CacheFile *CTX_data_edit_cachefile(const bContext *C)
return ctx_data_pointer_get(C, "edit_cachefile");
}
-int CTX_data_selected_bones(const bContext *C, ListBase *list)
+bool CTX_data_selected_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_bones", list);
}
-int CTX_data_selected_editable_bones(const bContext *C, ListBase *list)
+bool CTX_data_selected_editable_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_editable_bones", list);
}
-int CTX_data_visible_bones(const bContext *C, ListBase *list)
+bool CTX_data_visible_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_bones", list);
}
-int CTX_data_editable_bones(const bContext *C, ListBase *list)
+bool CTX_data_editable_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_bones", list);
}
@@ -1429,17 +1429,17 @@ struct bPoseChannel *CTX_data_active_pose_bone(const bContext *C)
return ctx_data_pointer_get(C, "active_pose_bone");
}
-int CTX_data_selected_pose_bones(const bContext *C, ListBase *list)
+bool CTX_data_selected_pose_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_pose_bones", list);
}
-int CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list)
+bool CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_pose_bones_from_active_object", list);
}
-int CTX_data_visible_pose_bones(const bContext *C, ListBase *list)
+bool CTX_data_visible_pose_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_pose_bones", list);
}
@@ -1459,17 +1459,17 @@ bGPDframe *CTX_data_active_gpencil_frame(const bContext *C)
return ctx_data_pointer_get(C, "active_gpencil_frame");
}
-int CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list)
+bool CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_gpencil_layers", list);
}
-int CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list)
+bool CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_gpencil_layers", list);
}
-int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list)
+bool CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_gpencil_strokes", list);
}
diff --git a/source/blender/blenkernel/intern/crazyspace.cc b/source/blender/blenkernel/intern/crazyspace.cc
index 190e2d3bb7e..f83c321c4ae 100644
--- a/source/blender/blenkernel/intern/crazyspace.cc
+++ b/source/blender/blenkernel/intern/crazyspace.cc
@@ -70,47 +70,48 @@ static void set_crazy_vertex_quat(float r_quat[4],
sub_qt_qtqt(r_quat, q2, q1);
}
-static bool modifiers_disable_subsurf_temporary(struct Scene *scene, Object *ob)
+static bool modifiers_disable_subsurf_temporary(Object *ob, const int cageIndex)
{
- bool disabled = false;
- int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, true);
+ bool changed = false;
ModifierData *md = static_cast<ModifierData *>(ob->modifiers.first);
for (int i = 0; md && i <= cageIndex; i++, md = md->next) {
if (md->type == eModifierType_Subsurf) {
md->mode ^= eModifierMode_DisableTemporary;
- disabled = true;
+ changed = true;
}
}
- return disabled;
+ return changed;
}
float (*BKE_crazyspace_get_mapped_editverts(struct Depsgraph *depsgraph, Object *obedit))[3]
{
- Scene *scene = DEG_get_input_scene(depsgraph);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
- Mesh *mesh_eval = static_cast<Mesh *>(obedit_eval->data);
- BMEditMesh *editmesh_eval = mesh_eval->edit_mesh;
+ const int cageIndex = BKE_modifiers_get_cage_index(scene_eval, obedit_eval, nullptr, true);
- /* disable subsurf temporal, get mapped cos, and enable it */
- if (modifiers_disable_subsurf_temporary(scene_eval, obedit_eval)) {
- /* Need to make new derived-mesh. */
+ /* Disable subsurf temporal, get mapped cos, and enable it. */
+ if (modifiers_disable_subsurf_temporary(obedit_eval, cageIndex)) {
+ /* Need to make new cage.
+ * TODO: Avoid losing original evaluated geometry. */
makeDerivedMesh(depsgraph, scene_eval, obedit_eval, &CD_MASK_BAREMESH);
}
- /* now get the cage */
- Mesh *mesh_eval_cage = editbmesh_get_eval_cage_from_orig(
- depsgraph, scene, obedit, &CD_MASK_BAREMESH);
+ /* Now get the cage. */
+ BMEditMesh *em_eval = BKE_editmesh_from_object(obedit_eval);
+ Mesh *mesh_eval_cage = editbmesh_get_eval_cage(
+ depsgraph, scene_eval, obedit_eval, em_eval, &CD_MASK_BAREMESH);
- const int nverts = editmesh_eval->bm->totvert;
+ const int nverts = em_eval->bm->totvert;
float(*vertexcos)[3] = static_cast<float(*)[3]>(
MEM_mallocN(sizeof(*vertexcos) * nverts, "vertexcos map"));
mesh_get_mapped_verts_coords(mesh_eval_cage, vertexcos, nverts);
- /* set back the flag, no new cage needs to be built, transform does it */
- modifiers_disable_subsurf_temporary(scene_eval, obedit_eval);
+ /* Set back the flag, and ensure new cage needs to be built. */
+ if (modifiers_disable_subsurf_temporary(obedit_eval, cageIndex)) {
+ DEG_id_tag_update(&obedit->id, ID_RECALC_GEOMETRY);
+ }
return vertexcos;
}
diff --git a/source/blender/blenkernel/intern/curve_deform.c b/source/blender/blenkernel/intern/curve_deform.c
index 9a27ba91c2f..066d8494451 100644
--- a/source/blender/blenkernel/intern/curve_deform.c
+++ b/source/blender/blenkernel/intern/curve_deform.c
@@ -44,8 +44,8 @@ typedef struct {
static void init_curve_deform(const Object *ob_curve, const Object *ob_target, CurveDeform *cd)
{
float imat[4][4];
- invert_m4_m4(imat, ob_target->obmat);
- mul_m4_m4m4(cd->objectspace, imat, ob_curve->obmat);
+ invert_m4_m4(imat, ob_target->object_to_world);
+ mul_m4_m4m4(cd->objectspace, imat, ob_curve->object_to_world);
invert_m4_m4(cd->curvespace, cd->objectspace);
copy_m3_m4(cd->objectspace3, cd->objectspace);
cd->no_rot_axis = 0;
diff --git a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
index ecf3be9bd81..3a86068d8e8 100644
--- a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
+++ b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
@@ -71,7 +71,7 @@ static void fill_mesh_topology(const int vert_offset,
MEdge &edge = edges[profile_edge_offset + i_ring];
edge.v1 = ring_vert_offset + i_profile;
edge.v2 = next_ring_vert_offset + i_profile;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
@@ -87,7 +87,7 @@ static void fill_mesh_topology(const int vert_offset,
MEdge &edge = edges[ring_edge_offset + i_profile];
edge.v1 = ring_vert_offset + i_profile;
edge.v2 = ring_vert_offset + i_next_profile;
- edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ edge.flag = ME_EDGEDRAW;
}
}
diff --git a/source/blender/blenkernel/intern/curves.cc b/source/blender/blenkernel/intern/curves.cc
index 72e53023d6d..61755a5be9b 100644
--- a/source/blender/blenkernel/intern/curves.cc
+++ b/source/blender/blenkernel/intern/curves.cc
@@ -412,11 +412,11 @@ void curves_copy_parameters(const Curves &src, Curves &dst)
CurvesSurfaceTransforms::CurvesSurfaceTransforms(const Object &curves_ob, const Object *surface_ob)
{
- this->curves_to_world = curves_ob.obmat;
+ this->curves_to_world = curves_ob.object_to_world;
this->world_to_curves = this->curves_to_world.inverted();
if (surface_ob != nullptr) {
- this->surface_to_world = surface_ob->obmat;
+ this->surface_to_world = surface_ob->object_to_world;
this->world_to_surface = this->surface_to_world.inverted();
this->surface_to_curves = this->world_to_curves * this->surface_to_world;
this->curves_to_surface = this->world_to_surface * this->curves_to_world;
diff --git a/source/blender/blenkernel/intern/curves_geometry.cc b/source/blender/blenkernel/intern/curves_geometry.cc
index 7c338480c71..43bdb8e7b8c 100644
--- a/source/blender/blenkernel/intern/curves_geometry.cc
+++ b/source/blender/blenkernel/intern/curves_geometry.cc
@@ -511,17 +511,7 @@ static void calculate_evaluated_offsets(const CurvesGeometry &curves,
void CurvesGeometry::ensure_evaluated_offsets() const
{
- if (!this->runtime->offsets_cache_dirty) {
- return;
- }
-
- /* A double checked lock. */
- std::scoped_lock lock{this->runtime->offsets_cache_mutex};
- if (!this->runtime->offsets_cache_dirty) {
- return;
- }
-
- threading::isolate_task([&]() {
+ this->runtime->offsets_cache_mutex.ensure([&]() {
this->runtime->evaluated_offsets_cache.resize(this->curves_num() + 1);
if (this->has_curve_with_type(CURVE_TYPE_BEZIER)) {
@@ -534,8 +524,6 @@ void CurvesGeometry::ensure_evaluated_offsets() const
calculate_evaluated_offsets(
*this, this->runtime->evaluated_offsets_cache, this->runtime->bezier_evaluated_offsets);
});
-
- this->runtime->offsets_cache_dirty = false;
}
Span<int> CurvesGeometry::evaluated_offsets() const
@@ -569,17 +557,7 @@ Array<int> CurvesGeometry::point_to_curve_map() const
void CurvesGeometry::ensure_nurbs_basis_cache() const
{
- if (!this->runtime->nurbs_basis_cache_dirty) {
- return;
- }
-
- /* A double checked lock. */
- std::scoped_lock lock{this->runtime->nurbs_basis_cache_mutex};
- if (!this->runtime->nurbs_basis_cache_dirty) {
- return;
- }
-
- threading::isolate_task([&]() {
+ this->runtime->nurbs_basis_cache_mutex.ensure([&]() {
Vector<int64_t> nurbs_indices;
const IndexMask nurbs_mask = this->indices_for_curve_type(CURVE_TYPE_NURBS, nurbs_indices);
if (nurbs_mask.is_empty()) {
@@ -619,23 +597,11 @@ void CurvesGeometry::ensure_nurbs_basis_cache() const
}
});
});
-
- this->runtime->nurbs_basis_cache_dirty = false;
}
Span<float3> CurvesGeometry::evaluated_positions() const
{
- if (!this->runtime->position_cache_dirty) {
- return this->runtime->evaluated_positions_span;
- }
-
- /* A double checked lock. */
- std::scoped_lock lock{this->runtime->position_cache_mutex};
- if (!this->runtime->position_cache_dirty) {
- return this->runtime->evaluated_positions_span;
- }
-
- threading::isolate_task([&]() {
+ this->runtime->position_cache_mutex.ensure([&]() {
if (this->is_single_type(CURVE_TYPE_POLY)) {
this->runtime->evaluated_positions_span = this->positions();
this->runtime->evaluated_position_cache.clear_and_make_inline();
@@ -699,24 +665,12 @@ Span<float3> CurvesGeometry::evaluated_positions() const
}
});
});
-
- this->runtime->position_cache_dirty = false;
return this->runtime->evaluated_positions_span;
}
Span<float3> CurvesGeometry::evaluated_tangents() const
{
- if (!this->runtime->tangent_cache_dirty) {
- return this->runtime->evaluated_tangent_cache;
- }
-
- /* A double checked lock. */
- std::scoped_lock lock{this->runtime->tangent_cache_mutex};
- if (!this->runtime->tangent_cache_dirty) {
- return this->runtime->evaluated_tangent_cache;
- }
-
- threading::isolate_task([&]() {
+ this->runtime->tangent_cache_mutex.ensure([&]() {
const Span<float3> evaluated_positions = this->evaluated_positions();
const VArray<bool> cyclic = this->cyclic();
@@ -732,9 +686,9 @@ Span<float3> CurvesGeometry::evaluated_tangents() const
}
});
- /* Correct the first and last tangents of non-cyclic Bezier curves so that they align with the
- * inner handles. This is a separate loop to avoid the cost when Bezier type curves are not
- * used. */
+ /* Correct the first and last tangents of non-cyclic Bezier curves so that they align with
+ * the inner handles. This is a separate loop to avoid the cost when Bezier type curves are
+ * not used. */
Vector<int64_t> bezier_indices;
const IndexMask bezier_mask = this->indices_for_curve_type(CURVE_TYPE_BEZIER, bezier_indices);
if (!bezier_mask.is_empty()) {
@@ -765,8 +719,6 @@ Span<float3> CurvesGeometry::evaluated_tangents() const
});
}
});
-
- this->runtime->tangent_cache_dirty = false;
return this->runtime->evaluated_tangent_cache;
}
@@ -781,17 +733,7 @@ static void rotate_directions_around_axes(MutableSpan<float3> directions,
Span<float3> CurvesGeometry::evaluated_normals() const
{
- if (!this->runtime->normal_cache_dirty) {
- return this->runtime->evaluated_normal_cache;
- }
-
- /* A double checked lock. */
- std::scoped_lock lock{this->runtime->normal_cache_mutex};
- if (!this->runtime->normal_cache_dirty) {
- return this->runtime->evaluated_normal_cache;
- }
-
- threading::isolate_task([&]() {
+ this->runtime->normal_cache_mutex.ensure([&]() {
const Span<float3> evaluated_tangents = this->evaluated_tangents();
const VArray<bool> cyclic = this->cyclic();
const VArray<int8_t> normal_mode = this->normal_mode();
@@ -842,8 +784,6 @@ Span<float3> CurvesGeometry::evaluated_normals() const
}
});
});
-
- this->runtime->normal_cache_dirty = false;
return this->runtime->evaluated_normal_cache;
}
@@ -851,8 +791,8 @@ void CurvesGeometry::interpolate_to_evaluated(const int curve_index,
const GSpan src,
GMutableSpan dst) const
{
- BLI_assert(!this->runtime->offsets_cache_dirty);
- BLI_assert(!this->runtime->nurbs_basis_cache_dirty);
+ BLI_assert(this->runtime->offsets_cache_mutex.is_cached());
+ BLI_assert(this->runtime->nurbs_basis_cache_mutex.is_cached());
const IndexRange points = this->points_for_curve(curve_index);
BLI_assert(src.size() == points.size());
BLI_assert(dst.size() == this->evaluated_points_for_curve(curve_index).size());
@@ -881,8 +821,8 @@ void CurvesGeometry::interpolate_to_evaluated(const int curve_index,
void CurvesGeometry::interpolate_to_evaluated(const GSpan src, GMutableSpan dst) const
{
- BLI_assert(!this->runtime->offsets_cache_dirty);
- BLI_assert(!this->runtime->nurbs_basis_cache_dirty);
+ BLI_assert(this->runtime->offsets_cache_mutex.is_cached());
+ BLI_assert(this->runtime->nurbs_basis_cache_mutex.is_cached());
const VArray<int8_t> types = this->curve_types();
const VArray<int> resolution = this->resolution();
const VArray<bool> cyclic = this->cyclic();
@@ -923,17 +863,7 @@ void CurvesGeometry::interpolate_to_evaluated(const GSpan src, GMutableSpan dst)
void CurvesGeometry::ensure_evaluated_lengths() const
{
- if (!this->runtime->length_cache_dirty) {
- return;
- }
-
- /* A double checked lock. */
- std::scoped_lock lock{this->runtime->length_cache_mutex};
- if (!this->runtime->length_cache_dirty) {
- return;
- }
-
- threading::isolate_task([&]() {
+ this->runtime->length_cache_mutex.ensure([&]() {
/* Use an extra length value for the final cyclic segment for a consistent size
* (see comment on #evaluated_length_cache). */
const int total_num = this->evaluated_points_num() + this->curves_num();
@@ -954,8 +884,6 @@ void CurvesGeometry::ensure_evaluated_lengths() const
}
});
});
-
- this->runtime->length_cache_dirty = false;
}
void CurvesGeometry::ensure_can_interpolate_to_evaluated() const
@@ -986,23 +914,23 @@ void CurvesGeometry::resize(const int points_num, const int curves_num)
void CurvesGeometry::tag_positions_changed()
{
- this->runtime->position_cache_dirty = true;
- this->runtime->tangent_cache_dirty = true;
- this->runtime->normal_cache_dirty = true;
- this->runtime->length_cache_dirty = true;
+ this->runtime->position_cache_mutex.tag_dirty();
+ this->runtime->tangent_cache_mutex.tag_dirty();
+ this->runtime->normal_cache_mutex.tag_dirty();
+ this->runtime->length_cache_mutex.tag_dirty();
}
void CurvesGeometry::tag_topology_changed()
{
- this->runtime->position_cache_dirty = true;
- this->runtime->tangent_cache_dirty = true;
- this->runtime->normal_cache_dirty = true;
- this->runtime->offsets_cache_dirty = true;
- this->runtime->nurbs_basis_cache_dirty = true;
- this->runtime->length_cache_dirty = true;
+ this->runtime->position_cache_mutex.tag_dirty();
+ this->runtime->tangent_cache_mutex.tag_dirty();
+ this->runtime->normal_cache_mutex.tag_dirty();
+ this->runtime->offsets_cache_mutex.tag_dirty();
+ this->runtime->nurbs_basis_cache_mutex.tag_dirty();
+ this->runtime->length_cache_mutex.tag_dirty();
}
void CurvesGeometry::tag_normals_changed()
{
- this->runtime->normal_cache_dirty = true;
+ this->runtime->normal_cache_mutex.tag_dirty();
}
static void translate_positions(MutableSpan<float3> positions, const float3 &translation)
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 03a0f17a4bb..84aa2207400 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -2799,10 +2799,6 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
int flag = 0;
- if (!typeInfo->defaultname && CustomData_has_layer(data, type)) {
- return &data->layers[CustomData_get_layer_index(data, type)];
- }
-
void *newlayerdata = nullptr;
switch (alloctype) {
case CD_SET_DEFAULT:
@@ -2855,6 +2851,21 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
break;
}
+ /* Some layer types only support a single layer. */
+ const bool reuse_existing_layer = !typeInfo->defaultname && CustomData_has_layer(data, type);
+ if (reuse_existing_layer) {
+ CustomDataLayer &layer = data->layers[CustomData_get_layer_index(data, type)];
+ if (layer.data != nullptr) {
+ if (typeInfo->free) {
+ typeInfo->free(layer.data, totelem, typeInfo->size);
+ }
+ MEM_SAFE_FREE(layer.data);
+ }
+ layer.data = newlayerdata;
+ layer.flag = flag;
+ return &layer;
+ }
+
int index = data->totlayer;
if (index >= data->maxlayer) {
if (!customData_resize(data, CUSTOMDATA_GROW)) {
@@ -3596,39 +3607,6 @@ const char *CustomData_get_layer_name(const CustomData *data, const int type, co
/* BMesh functions */
-void CustomData_bmesh_update_active_layers(CustomData *fdata, CustomData *ldata)
-{
- int act;
-
- if (CustomData_has_layer(ldata, CD_MLOOPUV)) {
- act = CustomData_get_active_layer(ldata, CD_MLOOPUV);
- CustomData_set_layer_active(fdata, CD_MTFACE, act);
-
- act = CustomData_get_render_layer(ldata, CD_MLOOPUV);
- CustomData_set_layer_render(fdata, CD_MTFACE, act);
-
- act = CustomData_get_clone_layer(ldata, CD_MLOOPUV);
- CustomData_set_layer_clone(fdata, CD_MTFACE, act);
-
- act = CustomData_get_stencil_layer(ldata, CD_MLOOPUV);
- CustomData_set_layer_stencil(fdata, CD_MTFACE, act);
- }
-
- if (CustomData_has_layer(ldata, CD_PROP_BYTE_COLOR)) {
- act = CustomData_get_active_layer(ldata, CD_PROP_BYTE_COLOR);
- CustomData_set_layer_active(fdata, CD_MCOL, act);
-
- act = CustomData_get_render_layer(ldata, CD_PROP_BYTE_COLOR);
- CustomData_set_layer_render(fdata, CD_MCOL, act);
-
- act = CustomData_get_clone_layer(ldata, CD_PROP_BYTE_COLOR);
- CustomData_set_layer_clone(fdata, CD_MCOL, act);
-
- act = CustomData_get_stencil_layer(ldata, CD_PROP_BYTE_COLOR);
- CustomData_set_layer_stencil(fdata, CD_MCOL, act);
- }
-}
-
void CustomData_bmesh_init_pool(CustomData *data, const int totelem, const char htype)
{
int chunksize;
diff --git a/source/blender/blenkernel/intern/displist.cc b/source/blender/blenkernel/intern/displist.cc
index 2b4bd3eb8f6..2e285170b93 100644
--- a/source/blender/blenkernel/intern/displist.cc
+++ b/source/blender/blenkernel/intern/displist.cc
@@ -532,6 +532,12 @@ static ModifierData *curve_get_tessellate_point(const Scene *scene,
return pretessellatePoint;
}
+ if (md->type == eModifierType_Smooth) {
+ /* Smooth modifier works with mesh edges explicitly
+ * (so needs tessellation, thus cannot work on control points). */
+ md->mode &= ~eModifierMode_ApplyOnSpline;
+ return pretessellatePoint;
+ }
if (ELEM(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_MeshDeform)) {
pretessellatePoint = md;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index e177250ae5a..e0ae3f42be6 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2790,7 +2790,7 @@ static bool dynamicPaint_symmetrizeAdjData(PaintAdjData *ed, int active_points)
int dynamicPaint_createUVSurface(Scene *scene,
DynamicPaintSurface *surface,
float *progress,
- short *do_update)
+ bool *do_update)
{
/* Antialias jitter point relative coords */
const int aa_samples = (surface->flags & MOD_DPAINT_ANTIALIAS) ? 5 : 1;
@@ -3783,7 +3783,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
numOfVerts_p = mesh_p->totvert;
mvert_p = BKE_mesh_verts_for_write(mesh_p);
- copy_m4_m4(prev_obmat, ob->obmat);
+ copy_m4_m4(prev_obmat, ob->object_to_world);
/* current frame mesh */
scene->r.cfra = cur_fra;
@@ -3816,7 +3816,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
.brush_vel = *brushVel,
.mvert_p = mvert_p,
.mvert_c = mvert_c,
- .obmat = ob->obmat,
+ .obmat = ob->object_to_world,
.prev_obmat = prev_obmat,
.timescale = timescale,
};
@@ -3856,7 +3856,7 @@ static void dynamicPaint_brushObjectCalculateVelocity(
SUBFRAME_RECURSION,
BKE_scene_ctime_get(scene),
eModifierType_DynamicPaint);
- copy_m4_m4(prev_obmat, ob->obmat);
+ copy_m4_m4(prev_obmat, ob->object_to_world);
/* current frame mesh */
scene->r.cfra = cur_fra;
@@ -3871,7 +3871,7 @@ static void dynamicPaint_brushObjectCalculateVelocity(
/* calculate speed */
mul_m4_v3(prev_obmat, prev_loc);
- mul_m4_v3(ob->obmat, cur_loc);
+ mul_m4_v3(ob->object_to_world, cur_loc);
sub_v3_v3v3(brushVel->v, cur_loc, prev_loc);
mul_v3_fl(brushVel->v, 1.0f / timescale);
@@ -4279,14 +4279,14 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
* (Faster than transforming per surface point
* coordinates and normals to object space) */
for (ii = 0; ii < numOfVerts; ii++) {
- mul_m4_v3(brushOb->obmat, mvert[ii].co);
+ mul_m4_v3(brushOb->object_to_world, mvert[ii].co);
boundInsert(&mesh_bb, mvert[ii].co);
/* for proximity project calculate average normal */
if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) {
float nor[3];
copy_v3_v3(nor, vert_normals[ii]);
- mul_mat3_m4_v3(brushOb->obmat, nor);
+ mul_mat3_m4_v3(brushOb->object_to_world, nor);
normalize_v3(nor);
add_v3_v3(avg_brushNor, nor);
@@ -5870,7 +5870,7 @@ static bool dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *o
}
/* matrix comparison */
- if (!equals_m4m4(bData->prev_obmat, ob->obmat)) {
+ if (!equals_m4m4(bData->prev_obmat, ob->object_to_world)) {
return true;
}
@@ -5957,7 +5957,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
mul_v3_v3v3(scaled_nor, temp_nor, ob->scale);
bData->bNormal[index].normal_scale = len_v3(scaled_nor);
}
- mul_mat3_m4_v3(ob->obmat, temp_nor);
+ mul_mat3_m4_v3(ob->object_to_world, temp_nor);
normalize_v3(temp_nor);
negate_v3_v3(bData->bNormal[index].invNorm, temp_nor);
}
@@ -5995,7 +5995,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
mul_v3_v3v3(scaled_nor, temp_nor, ob->scale);
bData->bNormal[index].normal_scale = len_v3(scaled_nor);
}
- mul_mat3_m4_v3(ob->obmat, temp_nor);
+ mul_mat3_m4_v3(ob->object_to_world, temp_nor);
normalize_v3(temp_nor);
negate_v3_v3(bData->bNormal[index].invNorm, temp_nor);
}
@@ -6113,7 +6113,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
bData->mesh_bounds.valid = false;
for (index = 0; index < canvasNumOfVerts; index++) {
copy_v3_v3(canvas_verts[index].v, mvert[index].co);
- mul_m4_v3(ob->obmat, canvas_verts[index].v);
+ mul_m4_v3(ob->object_to_world, canvas_verts[index].v);
boundInsert(&bData->mesh_bounds, canvas_verts[index].v);
}
@@ -6143,7 +6143,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
dynamicPaint_prepareAdjacencyData(surface, false);
/* Copy current frame vertices to check against in next frame */
- copy_m4_m4(bData->prev_obmat, ob->obmat);
+ copy_m4_m4(bData->prev_obmat, ob->object_to_world);
memcpy(bData->prev_verts, mvert, canvasNumOfVerts * sizeof(MVert));
bData->clear = 0;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 42b38854248..c2ae4efbde8 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -154,8 +154,8 @@ static void precalculate_effector(struct Depsgraph *depsgraph, EffectorCache *ef
if (eff->ob->runtime.curve_cache->anim_path_accum_length) {
BKE_where_on_path(
eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius, NULL);
- mul_m4_v3(eff->ob->obmat, eff->guide_loc);
- mul_mat3_m4_v3(eff->ob->obmat, eff->guide_dir);
+ mul_m4_v3(eff->ob->object_to_world, eff->guide_loc);
+ mul_mat3_m4_v3(eff->ob->object_to_world, eff->guide_dir);
}
}
}
@@ -707,8 +707,8 @@ bool get_effector_data(EffectorCache *eff,
copy_v3_v3(efd->loc, verts[*efd->index].co);
copy_v3_v3(efd->nor, vert_normals[*efd->index]);
- mul_m4_v3(eff->ob->obmat, efd->loc);
- mul_mat3_m4_v3(eff->ob->obmat, efd->nor);
+ mul_m4_v3(eff->ob->object_to_world, efd->loc);
+ mul_mat3_m4_v3(eff->ob->object_to_world, efd->nor);
normalize_v3(efd->nor);
@@ -760,23 +760,23 @@ bool get_effector_data(EffectorCache *eff,
const Object *ob = eff->ob;
/* Use z-axis as normal. */
- normalize_v3_v3(efd->nor, ob->obmat[2]);
+ normalize_v3_v3(efd->nor, ob->object_to_world[2]);
if (eff->pd && ELEM(eff->pd->shape, PFIELD_SHAPE_PLANE, PFIELD_SHAPE_LINE)) {
float temp[3], translate[3];
- sub_v3_v3v3(temp, point->loc, ob->obmat[3]);
+ sub_v3_v3v3(temp, point->loc, ob->object_to_world[3]);
project_v3_v3v3(translate, temp, efd->nor);
/* for vortex the shape chooses between old / new force */
if (eff->pd->forcefield == PFIELD_VORTEX || eff->pd->shape == PFIELD_SHAPE_LINE) {
- add_v3_v3v3(efd->loc, ob->obmat[3], translate);
+ add_v3_v3v3(efd->loc, ob->object_to_world[3], translate);
}
else { /* normally efd->loc is closest point on effector xy-plane */
sub_v3_v3v3(efd->loc, point->loc, translate);
}
}
else {
- copy_v3_v3(efd->loc, ob->obmat[3]);
+ copy_v3_v3(efd->loc, ob->object_to_world[3]);
}
zero_v3(efd->vel);
@@ -801,8 +801,8 @@ bool get_effector_data(EffectorCache *eff,
}
else {
/* for some effectors we need the object center every time */
- sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->obmat[3]);
- normalize_v3_v3(efd->nor2, eff->ob->obmat[2]);
+ sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->object_to_world[3]);
+ normalize_v3_v3(efd->nor2, eff->ob->object_to_world[2]);
}
}
@@ -875,7 +875,7 @@ static void do_texture_effector(EffectorCache *eff,
copy_v3_v3(tex_co, point->loc);
if (eff->pd->flag & PFIELD_TEX_OBJECT) {
- mul_m4_v3(eff->ob->imat, tex_co);
+ mul_m4_v3(eff->ob->world_to_object, tex_co);
if (eff->pd->flag & PFIELD_TEX_2D) {
tex_co[2] = 0.0f;
diff --git a/source/blender/blenkernel/intern/fcurve_driver.c b/source/blender/blenkernel/intern/fcurve_driver.c
index 9f63e2d3743..3d1439b5530 100644
--- a/source/blender/blenkernel/intern/fcurve_driver.c
+++ b/source/blender/blenkernel/intern/fcurve_driver.c
@@ -321,7 +321,7 @@ static float dvar_eval_rotDiff(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* Object. */
- mat[i] = ob->obmat;
+ mat[i] = ob->object_to_world;
}
}
@@ -399,7 +399,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
else {
/* Convert to world-space. */
copy_v3_v3(tmp_loc, pchan->pose_head);
- mul_m4_v3(ob->obmat, tmp_loc);
+ mul_m4_v3(ob->object_to_world, tmp_loc);
}
}
else {
@@ -410,7 +410,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
float mat[4][4];
/* Extract transform just like how the constraints do it! */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(
ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false);
@@ -424,7 +424,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space. */
- copy_v3_v3(tmp_loc, ob->obmat[3]);
+ copy_v3_v3(tmp_loc, ob->object_to_world[3]);
}
}
@@ -500,7 +500,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space matrix. */
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
}
else {
@@ -514,7 +514,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
if (dtar->flag & DTAR_FLAG_LOCALSPACE) {
if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) {
/* Just like how the constraints do it! */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(
ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false);
}
@@ -525,7 +525,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space matrix - just the good-old one. */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
}
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 5470231cd07..a3d2d73678c 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -433,7 +433,7 @@ static void manta_set_domain_from_mesh(FluidDomainSettings *fds,
copy_v3_v3(fds->global_size, size);
copy_v3_v3(fds->dp0, min);
- invert_m4_m4(fds->imat, ob->obmat);
+ invert_m4_m4(fds->imat, ob->object_to_world);
/* Prevent crash when initializing a plane as domain. */
if (!init_resolution || (size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) ||
@@ -498,8 +498,8 @@ static bool fluid_modifier_init(
zero_v3(fds->shift_f);
add_v3_fl(fds->shift_f, 0.5f);
zero_v3(fds->prev_loc);
- mul_m4_v3(ob->obmat, fds->prev_loc);
- copy_m4_m4(fds->obmat, ob->obmat);
+ mul_m4_v3(ob->object_to_world, fds->prev_loc);
+ copy_m4_m4(fds->obmat, ob->object_to_world);
/* Set resolutions. */
if (fmd->domain->type == FLUID_DOMAIN_TYPE_GAS &&
@@ -566,11 +566,11 @@ static int get_light(Scene *scene, ViewLayer *view_layer, float *light)
Light *la = base_tmp->object->data;
if (la->type == LA_LOCAL) {
- copy_v3_v3(light, base_tmp->object->obmat[3]);
+ copy_v3_v3(light, base_tmp->object->object_to_world[3]);
return 1;
}
if (!found_light) {
- copy_v3_v3(light, base_tmp->object->obmat[3]);
+ copy_v3_v3(light, base_tmp->object->object_to_world[3]);
found_light = 1;
}
}
@@ -1036,7 +1036,7 @@ static void obstacles_from_mesh(Object *coll_ob,
float co[3];
/* Vertex position. */
- mul_m4_v3(coll_ob->obmat, verts[i].co);
+ mul_m4_v3(coll_ob->object_to_world, verts[i].co);
manta_pos_to_cell(fds, verts[i].co);
/* Vertex velocity. */
@@ -2099,11 +2099,11 @@ static void emit_from_mesh(
float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me);
for (i = 0; i < numverts; i++) {
/* Vertex position. */
- mul_m4_v3(flow_ob->obmat, verts[i].co);
+ mul_m4_v3(flow_ob->object_to_world, verts[i].co);
manta_pos_to_cell(fds, verts[i].co);
/* Vertex normal. */
- mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]);
+ mul_mat3_m4_v3(flow_ob->object_to_world, vert_normals[i]);
mul_mat3_m4_v3(fds->imat, vert_normals[i]);
normalize_v3(vert_normals[i]);
@@ -2121,7 +2121,7 @@ static void emit_from_mesh(
/* Calculate emission map bounds. */
bb_boundInsert(bb, verts[i].co);
}
- mul_m4_v3(flow_ob->obmat, flow_center);
+ mul_m4_v3(flow_ob->object_to_world, flow_center);
manta_pos_to_cell(fds, flow_center);
/* Set emission map.
@@ -2191,7 +2191,7 @@ static void adaptive_domain_adjust(
float frame_shift_f[3];
float ob_loc[3] = {0};
- mul_m4_v3(ob->obmat, ob_loc);
+ mul_m4_v3(ob->object_to_world, ob_loc);
sub_v3_v3v3(frame_shift_f, ob_loc, fds->prev_loc);
copy_v3_v3(fds->prev_loc, ob_loc);
@@ -3495,12 +3495,12 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje
/* Calculate required shift to match domain's global position
* it was originally simulated at (if object moves without manta step). */
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_v3(ob->obmat, ob_loc);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->object_to_world, ob_loc);
mul_m4_v3(fds->obmat, ob_cache_loc);
sub_v3_v3v3(fds->obj_shift_f, ob_cache_loc, ob_loc);
/* Convert shift to local space and apply to vertices. */
- mul_mat3_m4_v3(ob->imat, fds->obj_shift_f);
+ mul_mat3_m4_v3(ob->world_to_object, fds->obj_shift_f);
/* Apply shift to vertices. */
for (int i = 0; i < num_verts; i++) {
add_v3_v3(mverts[i].co, fds->obj_shift_f);
@@ -3525,8 +3525,8 @@ static int manta_step(
bool mode_replay = (mode == FLUID_DOMAIN_CACHE_REPLAY);
/* Update object state. */
- invert_m4_m4(fds->imat, ob->obmat);
- copy_m4_m4(fds->obmat, ob->obmat);
+ invert_m4_m4(fds->imat, ob->object_to_world);
+ copy_m4_m4(fds->obmat, ob->object_to_world);
/* Gas domain might use adaptive domain. */
if (fds->type == FLUID_DOMAIN_TYPE_GAS) {
diff --git a/source/blender/blenkernel/intern/freestyle.c b/source/blender/blenkernel/intern/freestyle.c
index a0649930dfc..28d0d1719d7 100644
--- a/source/blender/blenkernel/intern/freestyle.c
+++ b/source/blender/blenkernel/intern/freestyle.c
@@ -183,7 +183,7 @@ FreestyleLineSet *BKE_freestyle_lineset_add(struct Main *bmain,
BLI_strncpy(lineset->name, name, sizeof(lineset->name));
}
else if (lineset_index > 0) {
- sprintf(lineset->name, "LineSet %i", lineset_index + 1);
+ BLI_snprintf(lineset->name, sizeof(lineset->name), "LineSet %i", lineset_index + 1);
}
else {
strcpy(lineset->name, "LineSet");
diff --git a/source/blender/blenkernel/intern/geometry_set_instances.cc b/source/blender/blenkernel/intern/geometry_set_instances.cc
index e078991187d..2b36020b4e7 100644
--- a/source/blender/blenkernel/intern/geometry_set_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_set_instances.cc
@@ -98,7 +98,7 @@ static void geometry_set_collect_recursive_collection(const Collection &collecti
LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) {
BLI_assert(collection_object->ob != nullptr);
const Object &object = *collection_object->ob;
- const float4x4 object_transform = transform * object.obmat;
+ const float4x4 object_transform = transform * object.object_to_world;
geometry_set_collect_recursive_object(object, object_transform, r_sets);
}
LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) {
@@ -220,7 +220,7 @@ void Instances::ensure_geometry_instances()
Collection &collection = reference.collection();
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
const int handle = instances->add_reference(*object);
- instances->add_instance(handle, object->obmat);
+ instances->add_instance(handle, object->object_to_world);
float4x4 &transform = instances->transforms().last();
sub_v3_v3(transform.values[3], collection.instance_offset);
}
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 45e56717d6a..5409bf61274 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -2691,7 +2691,7 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
/* if not layer parented, try with object parented */
if (obparent_eval == NULL) {
if ((ob_eval != NULL) && (ob_eval->type == OB_GPENCIL)) {
- copy_m4_m4(diff_mat, ob_eval->obmat);
+ copy_m4_m4(diff_mat, ob_eval->object_to_world);
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
}
@@ -2701,8 +2701,8 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
}
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
}
@@ -2710,14 +2710,14 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
bPoseChannel *pchan = BKE_pose_channel_find_name(obparent_eval->pose, gpl->parsubstr);
if (pchan) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, obparent_eval->obmat, pchan->pose_mat);
+ mul_m4_m4m4(tmp_mat, obparent_eval->object_to_world, pchan->pose_mat);
mul_m4_m4m4(diff_mat, tmp_mat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
}
else {
/* if bone not found use object (armature) */
- mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
}
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
@@ -2771,12 +2771,12 @@ void BKE_gpencil_update_layer_transforms(const Depsgraph *depsgraph, Object *ob)
Object *ob_parent = DEG_get_evaluated_object(depsgraph, gpl->parent);
/* calculate new matrix */
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- mul_m4_m4m4(cur_mat, ob->imat, ob_parent->obmat);
+ mul_m4_m4m4(cur_mat, ob->world_to_object, ob_parent->object_to_world);
}
else if (gpl->partype == PARBONE) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_parent->pose, gpl->parsubstr);
if (pchan != NULL) {
- mul_m4_series(cur_mat, ob->imat, ob_parent->obmat, pchan->pose_mat);
+ mul_m4_series(cur_mat, ob->world_to_object, ob_parent->object_to_world, pchan->pose_mat);
}
else {
unit_m4(cur_mat);
diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc
index 52fcdef8a43..9297663b157 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.cc
+++ b/source/blender/blenkernel/intern/gpencil_geom.cc
@@ -789,7 +789,10 @@ bool BKE_gpencil_stroke_stretch(bGPDstroke *gps,
/** \name Stroke Trim
* \{ */
-bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps, const int index_from, const int index_to)
+bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps,
+ const int index_from,
+ const int index_to,
+ const bool keep_point)
{
bGPDspoint *pt = gps->points, *new_pt;
MDeformVert *dv, *new_dv;
@@ -800,7 +803,7 @@ bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps, const int index_from, const
return false;
}
- if (new_count == 1) {
+ if ((!keep_point) && (new_count == 1)) {
if (gps->dvert) {
BKE_gpencil_free_stroke_weights(gps);
MEM_freeN(gps->dvert);
@@ -894,7 +897,7 @@ bool BKE_gpencil_stroke_split(bGPdata *gpd,
/* Trim the original stroke into a shorter one.
* Keep the end point. */
- BKE_gpencil_stroke_trim_points(gps, 0, old_count);
+ BKE_gpencil_stroke_trim_points(gps, 0, old_count, false);
BKE_gpencil_stroke_geometry_update(gpd, gps);
return true;
}
@@ -917,7 +920,7 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mo
if (gps->totpoints == 1) {
second_last = &pt[1];
if (len_v3v3(&second_last->x, &pt->x) < dist) {
- BKE_gpencil_stroke_trim_points(gps, 0, 0);
+ BKE_gpencil_stroke_trim_points(gps, 0, 0, false);
return true;
}
}
@@ -969,7 +972,7 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mo
index_start = index_end = 0; /* no length left to cut */
}
- BKE_gpencil_stroke_trim_points(gps, index_start, index_end);
+ BKE_gpencil_stroke_trim_points(gps, index_start, index_end, false);
if (gps->totpoints == 0) {
return false;
@@ -3562,8 +3565,8 @@ void BKE_gpencil_stroke_start_set(bGPDstroke *gps, int start_idx)
}
bGPDstroke *gps_b = BKE_gpencil_stroke_duplicate(gps, true, false);
- BKE_gpencil_stroke_trim_points(gps_b, 0, start_idx - 1);
- BKE_gpencil_stroke_trim_points(gps, start_idx, gps->totpoints - 1);
+ BKE_gpencil_stroke_trim_points(gps_b, 0, start_idx - 1, true);
+ BKE_gpencil_stroke_trim_points(gps, start_idx, gps->totpoints - 1, true);
/* Join both strokes. */
BKE_gpencil_stroke_join(gps, gps_b, false, false, false, false);
diff --git a/source/blender/blenkernel/intern/gpencil_modifier.c b/source/blender/blenkernel/intern/gpencil_modifier.c
index c84ee2e4a56..1ad7aeed41c 100644
--- a/source/blender/blenkernel/intern/gpencil_modifier.c
+++ b/source/blender/blenkernel/intern/gpencil_modifier.c
@@ -942,7 +942,7 @@ void BKE_gpencil_modifier_blend_read_data(BlendDataReader *reader, ListBase *lb)
BLO_read_data_address(reader, &gpmd->curve_intensity);
if (gpmd->curve_intensity) {
BKE_curvemapping_blend_read(reader, gpmd->curve_intensity);
- /* initialize the curve. Maybe this could be moved to modififer logic */
+ /* Initialize the curve. Maybe this could be moved to modifier logic. */
BKE_curvemapping_init(gpmd->curve_intensity);
}
}
diff --git a/source/blender/blenkernel/intern/icons.cc b/source/blender/blenkernel/intern/icons.cc
index dc1d23de7e0..7fd0515b52c 100644
--- a/source/blender/blenkernel/intern/icons.cc
+++ b/source/blender/blenkernel/intern/icons.cc
@@ -530,7 +530,7 @@ void BKE_previewimg_ensure(PreviewImage *prv, const int size)
thumb = IMB_thumb_manage(filepath, THB_LARGE, (ThumbSource)source);
if (thumb) {
- /* PreviewImage assumes premultiplied alhpa... */
+ /* #PreviewImage assumes pre-multiplied alpha. */
IMB_premultiply_alpha(thumb);
if (do_preview) {
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index 51d8f02616f..75e3e22afa7 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -3082,16 +3082,10 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
/* Free all but the first tile. */
image_remove_all_tiles(ima);
- /* If the remaining tile is generated, we need to again ensure that we
- * wouldn't continue to use the old filepath.
- *
- * Otherwise, if this used to be a UDIM image, get the concrete filepath associated
+ /* If this used to be a UDIM image, get the concrete filepath associated
* with the remaining tile and use that as the new filepath. */
ImageTile *base_tile = BKE_image_get_tile(ima, 0);
- if ((base_tile->gen_flag & IMA_GEN_TILE) != 0) {
- ima->filepath[0] = '\0';
- }
- else if (BKE_image_is_filename_tokenized(ima->filepath)) {
+ if (BKE_image_is_filename_tokenized(ima->filepath)) {
const bool was_relative = BLI_path_is_rel(ima->filepath);
eUDIM_TILE_FORMAT tile_format;
@@ -3183,10 +3177,14 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
* left. */
image_remove_all_tiles(ima);
- int remaining_tile_number = ((ImageTile *)ima->tiles.first)->tile_number;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ int remaining_tile_number = base_tile->tile_number;
bool needs_final_cleanup = true;
- /* Add in all the new tiles. */
+ /* Add in all the new tiles. As the image is proven to be on disk at this point, remove
+ * the generation flag from the remaining tile in case this was previously a generated
+ * image. */
+ base_tile->gen_flag &= ~IMA_GEN_TILE;
LISTBASE_FOREACH (LinkData *, new_tile, &new_tiles) {
int new_tile_number = POINTER_AS_INT(new_tile->data);
BKE_image_add_tile(ima, new_tile_number, nullptr);
@@ -3202,6 +3200,11 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
}
BLI_freelistN(&new_tiles);
}
+ else if (ima->filepath[0] != '\0') {
+ /* If the filepath is set at this point remove the generation flag. */
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_flag &= ~IMA_GEN_TILE;
+ }
if (iuser) {
image_tag_reload(ima, nullptr, iuser, ima);
@@ -3607,12 +3610,12 @@ void BKE_image_set_filepath_from_tile_number(char *filepath,
}
if (tile_format == UDIM_TILE_FORMAT_UDIM) {
- sprintf(filepath, pattern, tile_number);
+ BLI_sprintf(filepath, pattern, tile_number);
}
else if (tile_format == UDIM_TILE_FORMAT_UVTILE) {
int u = ((tile_number - 1001) % 10);
int v = ((tile_number - 1001) / 10);
- sprintf(filepath, pattern, u + 1, v + 1);
+ BLI_sprintf(filepath, pattern, u + 1, v + 1);
}
}
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index bd655caae2b..a21033a8b91 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -1147,7 +1147,7 @@ static char *get_rna_access(ID *id,
/* 'buf' _must_ be initialized in this block */
/* append preceding bits to path */
- /* NOTE: strings are not escapted and they should be! */
+ /* NOTE: strings are not escaped and they should be! */
if ((actname && actname[0]) && (constname && constname[0])) {
/* Constraint in Pose-Channel */
char actname_esc[sizeof(((bActionChannel *)NULL)->name) * 2];
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index f6a409ee3f0..0adf162b4eb 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -355,10 +355,10 @@ void BKE_lattice_resize(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
BKE_displist_free(&ltOb->runtime.curve_cache->disp);
}
- copy_m4_m4(mat, ltOb->obmat);
- unit_m4(ltOb->obmat);
+ copy_m4_m4(mat, ltOb->object_to_world);
+ unit_m4(ltOb->object_to_world);
BKE_lattice_deform_coords(ltOb, NULL, vert_coords, uNew * vNew * wNew, 0, NULL, 1.0f);
- copy_m4_m4(ltOb->obmat, mat);
+ copy_m4_m4(ltOb->object_to_world, mat);
lt->typeu = typeu;
lt->typev = typev;
diff --git a/source/blender/blenkernel/intern/lattice_deform.c b/source/blender/blenkernel/intern/lattice_deform.c
index 3a1c42b9178..892889aa426 100644
--- a/source/blender/blenkernel/intern/lattice_deform.c
+++ b/source/blender/blenkernel/intern/lattice_deform.c
@@ -79,15 +79,15 @@ LatticeDeformData *BKE_lattice_deform_data_create(const Object *oblatt, const Ob
/* for example with a particle system: (ob == NULL) */
if (ob == NULL) {
/* In deform-space, calc matrix. */
- invert_m4_m4(latmat, oblatt->obmat);
+ invert_m4_m4(latmat, oblatt->object_to_world);
/* back: put in deform array */
invert_m4_m4(imat, latmat);
}
else {
/* In deform-space, calc matrix. */
- invert_m4_m4(imat, oblatt->obmat);
- mul_m4_m4m4(latmat, imat, ob->obmat);
+ invert_m4_m4(imat, oblatt->object_to_world);
+ mul_m4_m4m4(latmat, imat, ob->object_to_world);
/* back: put in deform array. */
invert_m4_m4(imat, latmat);
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 06d69b6ff61..5b54f16661c 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -614,7 +614,7 @@ static bool layer_collection_hidden(ViewLayer *view_layer, LayerCollection *lc)
return true;
}
- /* Check visiblilty restriction flags */
+ /* Check visibility restriction flags */
if (lc->flag & LAYER_COLLECTION_HIDE || lc->collection->flag & COLLECTION_HIDE_VIEWPORT) {
return true;
}
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
index 158aaa961ce..f60234a684d 100644
--- a/source/blender/blenkernel/intern/lib_id.c
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -1612,7 +1612,7 @@ static void library_make_local_copying_check(ID *id,
if (!BLI_gset_haskey(done_ids, from_id)) {
if (BLI_gset_haskey(loop_tags, from_id)) {
/* We are in a 'dependency loop' of IDs, this does not say us anything, skip it.
- * Note that this is the situation that can lead to archipelagoes of linked data-blocks
+ * Note that this is the situation that can lead to archipelagos of linked data-blocks
* (since all of them have non-local users, they would all be duplicated,
* leading to a loop of unused linked data-blocks that cannot be freed since they all use
* each other...). */
diff --git a/source/blender/blenkernel/intern/lib_id_delete.c b/source/blender/blenkernel/intern/lib_id_delete.c
index 1a80376f482..c7643c56212 100644
--- a/source/blender/blenkernel/intern/lib_id_delete.c
+++ b/source/blender/blenkernel/intern/lib_id_delete.c
@@ -293,14 +293,14 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion)
* is never affected). */
for (ID *id = tagged_deleted_ids.first; id; id = id->next) {
id->tag |= LIB_TAG_NO_MAIN;
- /* Usercount needs to be reset artificially, since some usages may not be cleared in batch
+ /* User-count needs to be reset artificially, since some usages may not be cleared in batch
* deletion (typically, if one deleted ID uses another deleted ID, this may not be cleared by
* remapping code, depending on order in which these are handled). */
id->us = ID_FAKE_USERS(id);
}
}
else {
- /* First tag all datablocks directly from target lib.
+ /* First tag all data-blocks directly from target lib.
* Note that we go forward here, since we want to check dependencies before users
* (e.g. meshes before objects).
* Avoids to have to loop twice. */
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 55834d5cf4e..adc0eb5f78c 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -521,7 +521,7 @@ static void layer_bucket_init(MaskRasterLayer *layer, const float pixel_size)
}
if (1) {
- /* now convert linknodes into arrays for faster per pixel access */
+ /* Now convert link-nodes into arrays for faster per pixel access. */
uint **buckets_face = MEM_mallocN(bucket_tot * sizeof(*buckets_face), __func__);
uint bucket_index;
@@ -1186,7 +1186,7 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle,
// printf("tris %d, feather tris %d\n", sf_tri_tot, tot_feather_quads);
}
- /* add trianges */
+ /* Add triangles. */
BLI_scanfill_end_arena(&sf_ctx, sf_arena);
}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 6c6d2298dbd..59530a6d6a6 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1450,7 +1450,7 @@ static bool fill_texpaint_slots_cb(bNode *node, void *userdata)
NodeTexImage *storage = (NodeTexImage *)node->storage;
slot->interp = storage->interpolation;
slot->image_user = &storage->iuser;
- /* for new renderer, we need to traverse the treeback in search of a UV node */
+ /* For new renderer, we need to traverse the tree back in search of a UV node. */
bNode *uvnode = nodetree_uv_node_recursive(node);
if (uvnode) {
@@ -1512,58 +1512,65 @@ static ePaintSlotFilter material_paint_slot_filter(const struct Object *ob)
void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma, const struct Object *ob)
{
- int count = 0;
-
if (!ma) {
return;
}
const ePaintSlotFilter slot_filter = material_paint_slot_filter(ob);
- /* COW needed when adding texture slot on an object with no materials. */
- DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE);
+ const TexPaintSlot *prev_texpaintslot = ma->texpaintslot;
+ const int prev_paint_active_slot = ma->paint_active_slot;
+ const int prev_paint_clone_slot = ma->paint_clone_slot;
+ const int prev_tot_slots = ma->tot_slots;
- if (ma->texpaintslot) {
- MEM_freeN(ma->texpaintslot);
- ma->tot_slots = 0;
- ma->texpaintslot = NULL;
- }
+ ma->texpaintslot = NULL;
+ ma->tot_slots = 0;
if (scene->toolsettings->imapaint.mode == IMAGEPAINT_MODE_IMAGE) {
ma->paint_active_slot = 0;
ma->paint_clone_slot = 0;
- return;
}
-
- if (!(ma->nodetree)) {
+ else if (!(ma->nodetree)) {
ma->paint_active_slot = 0;
ma->paint_clone_slot = 0;
- return;
}
+ else {
+ int count = count_texture_nodes_recursive(ma->nodetree, slot_filter);
- count = count_texture_nodes_recursive(ma->nodetree, slot_filter);
-
- if (count == 0) {
- ma->paint_active_slot = 0;
- ma->paint_clone_slot = 0;
- return;
- }
+ if (count == 0) {
+ ma->paint_active_slot = 0;
+ ma->paint_clone_slot = 0;
+ }
+ else {
+ ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots");
- ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots");
+ bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree);
- bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree);
+ fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter);
- fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter);
+ ma->tot_slots = count;
- ma->tot_slots = count;
+ if (ma->paint_active_slot >= count) {
+ ma->paint_active_slot = count - 1;
+ }
- if (ma->paint_active_slot >= count) {
- ma->paint_active_slot = count - 1;
+ if (ma->paint_clone_slot >= count) {
+ ma->paint_clone_slot = count - 1;
+ }
+ }
}
- if (ma->paint_clone_slot >= count) {
- ma->paint_clone_slot = count - 1;
+ /* COW needed when adding texture slot on an object with no materials.
+ * But do it only when slots actually change to avoid continuous depsgraph updates. */
+ if (ma->tot_slots != prev_tot_slots || ma->paint_active_slot != prev_paint_active_slot ||
+ ma->paint_clone_slot != prev_paint_clone_slot ||
+ (ma->texpaintslot && prev_texpaintslot &&
+ memcmp(ma->texpaintslot, prev_texpaintslot, sizeof(*ma->texpaintslot) * ma->tot_slots) !=
+ 0)) {
+ DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE);
}
+
+ MEM_SAFE_FREE(prev_texpaintslot);
}
void BKE_texpaint_slots_refresh_object(Scene *scene, struct Object *ob)
diff --git a/source/blender/blenkernel/intern/mball_tessellate.cc b/source/blender/blenkernel/intern/mball_tessellate.cc
index bb3713e770a..f8a64a7cd8b 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.cc
+++ b/source/blender/blenkernel/intern/mball_tessellate.cc
@@ -1188,8 +1188,9 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
const eEvaluationMode deg_eval_mode = DEG_get_mode(depsgraph);
const short parenting_dupli_transflag = (OB_DUPLIFACES | OB_DUPLIVERTS);
- copy_m4_m4(obmat, ob->obmat); /* to cope with duplicators from BKE_scene_base_iter_next */
- invert_m4_m4(obinv, ob->obmat);
+ copy_m4_m4(obmat,
+ ob->object_to_world); /* to cope with duplicators from BKE_scene_base_iter_next */
+ invert_m4_m4(obinv, ob->object_to_world);
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@@ -1237,13 +1238,13 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
/* when metaball object has zero scale, then MetaElem to this MetaBall
* will not be put to mainb array */
- if (has_zero_axis_m4(bob->obmat)) {
+ if (has_zero_axis_m4(bob->object_to_world)) {
zero_size = 1;
}
else if (bob->parent) {
struct Object *pob = bob->parent;
while (pob) {
- if (has_zero_axis_m4(pob->obmat)) {
+ if (has_zero_axis_m4(pob->object_to_world)) {
zero_size = 1;
break;
}
@@ -1307,7 +1308,7 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
* rotation ->
* ml local space
*/
- mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->obmat, pos, rot);
+ mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->object_to_world, pos, rot);
/* ml local space -> basis object space */
invert_m4_m4((float(*)[4])new_ml->imat, (float(*)[4])new_ml->mat);
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 0018c217964..2d613f24a0a 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -1608,38 +1608,6 @@ void BKE_mesh_tessface_clear(Mesh *mesh)
mesh_tessface_clear_intern(mesh, true);
}
-void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh)
-{
- if (UNLIKELY(mesh->cd_flag)) {
- return;
- }
-
- const Span<MVert> verts = mesh->verts();
- const Span<MEdge> edges = mesh->edges();
-
- for (const MVert &vert : verts) {
- if (vert.bweight_legacy != 0) {
- mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT;
- break;
- }
- }
-
- for (const MEdge &edge : edges) {
- if (edge.bweight_legacy != 0) {
- mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT;
- if (mesh->cd_flag & ME_CDFLAG_EDGE_CREASE) {
- break;
- }
- }
- if (edge.crease_legacy != 0) {
- mesh->cd_flag |= ME_CDFLAG_EDGE_CREASE;
- if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) {
- break;
- }
- }
- }
-}
-
/* -------------------------------------------------------------------- */
/* MSelect functions (currently used in weight paint mode) */
diff --git a/source/blender/blenkernel/intern/mesh_calc_edges.cc b/source/blender/blenkernel/intern/mesh_calc_edges.cc
index 5e6babdf7b4..4a4c2ebcbb0 100644
--- a/source/blender/blenkernel/intern/mesh_calc_edges.cc
+++ b/source/blender/blenkernel/intern/mesh_calc_edges.cc
@@ -146,7 +146,7 @@ static void serialize_and_initialize_deduplicated_edges(MutableSpan<EdgeMap> edg
/* Initialize new edge. */
new_edge.v1 = item.key.v_low;
new_edge.v2 = item.key.v_high;
- new_edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
+ new_edge.flag = ME_EDGEDRAW;
}
item.value.index = new_edge_index;
new_edge_index++;
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 784d35a8d65..2255038a991 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -119,7 +119,7 @@ static void make_edges_mdata_extend(Mesh &mesh)
BLI_edgehashIterator_getKey(ehi, &medge->v1, &medge->v2);
BLI_edgehashIterator_setValue(ehi, POINTER_FROM_UINT(e_index));
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ medge->flag = ME_EDGEDRAW;
}
BLI_edgehashIterator_free(ehi);
@@ -223,7 +223,7 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
for (b = 1; b < dl->nr; b++) {
medge->v1 = startvert + ofs + b - 1;
medge->v2 = startvert + ofs + b;
- medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
+ medge->flag = ME_LOOSEEDGE | ME_EDGEDRAW;
medge++;
}
@@ -251,7 +251,7 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
else {
medge->v2 = startvert + ofs + b + 1;
}
- medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
+ medge->flag = ME_LOOSEEDGE | ME_EDGEDRAW;
medge++;
}
}
@@ -706,7 +706,7 @@ void BKE_mesh_edges_set_draw_render(Mesh *mesh)
{
MutableSpan<MEdge> edges = mesh->edges_for_write();
for (int i = 0; i < mesh->totedge; i++) {
- edges[i].flag |= ME_EDGEDRAW | ME_EDGERENDER;
+ edges[i].flag |= ME_EDGEDRAW;
}
}
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index df3057d9592..23426f8c087 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -30,6 +30,258 @@
#include "BKE_multires.h"
/* -------------------------------------------------------------------- */
+/** \name Legacy Edge Calculation
+ * \{ */
+
+struct EdgeSort {
+ uint v1, v2;
+ char is_loose, is_draw;
+};
+
+/* edges have to be added with lowest index first for sorting */
+static void to_edgesort(struct EdgeSort *ed, uint v1, uint v2, char is_loose, short is_draw)
+{
+ if (v1 < v2) {
+ ed->v1 = v1;
+ ed->v2 = v2;
+ }
+ else {
+ ed->v1 = v2;
+ ed->v2 = v1;
+ }
+ ed->is_loose = is_loose;
+ ed->is_draw = is_draw;
+}
+
+static int vergedgesort(const void *v1, const void *v2)
+{
+ const struct EdgeSort *x1 = static_cast<const struct EdgeSort *>(v1);
+ const struct EdgeSort *x2 = static_cast<const struct EdgeSort *>(v2);
+
+ if (x1->v1 > x2->v1) {
+ return 1;
+ }
+ if (x1->v1 < x2->v1) {
+ return -1;
+ }
+ if (x1->v2 > x2->v2) {
+ return 1;
+ }
+ if (x1->v2 < x2->v2) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/* Create edges based on known verts and faces,
+ * this function is only used when loading very old blend files */
+static void mesh_calc_edges_mdata(const MVert * /*allvert*/,
+ const MFace *allface,
+ MLoop *allloop,
+ const MPoly *allpoly,
+ int /*totvert*/,
+ int totface,
+ int /*totloop*/,
+ int totpoly,
+ const bool use_old,
+ MEdge **r_medge,
+ int *r_totedge)
+{
+ const MPoly *mpoly;
+ const MFace *mface;
+ MEdge *medge, *med;
+ EdgeHash *hash;
+ struct EdgeSort *edsort, *ed;
+ int a, totedge = 0;
+ uint totedge_final = 0;
+ uint edge_index;
+
+ /* we put all edges in array, sort them, and detect doubles that way */
+
+ for (a = totface, mface = allface; a > 0; a--, mface++) {
+ if (mface->v4) {
+ totedge += 4;
+ }
+ else if (mface->v3) {
+ totedge += 3;
+ }
+ else {
+ totedge += 1;
+ }
+ }
+
+ if (totedge == 0) {
+ /* flag that mesh has edges */
+ (*r_medge) = (MEdge *)MEM_callocN(0, __func__);
+ (*r_totedge) = 0;
+ return;
+ }
+
+ ed = edsort = (EdgeSort *)MEM_mallocN(totedge * sizeof(struct EdgeSort), "EdgeSort");
+
+ for (a = totface, mface = allface; a > 0; a--, mface++) {
+ to_edgesort(ed++, mface->v1, mface->v2, !mface->v3, mface->edcode & ME_V1V2);
+ if (mface->v4) {
+ to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
+ to_edgesort(ed++, mface->v3, mface->v4, 0, mface->edcode & ME_V3V4);
+ to_edgesort(ed++, mface->v4, mface->v1, 0, mface->edcode & ME_V4V1);
+ }
+ else if (mface->v3) {
+ to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
+ to_edgesort(ed++, mface->v3, mface->v1, 0, mface->edcode & ME_V3V1);
+ }
+ }
+
+ qsort(edsort, totedge, sizeof(struct EdgeSort), vergedgesort);
+
+ /* count final amount */
+ for (a = totedge, ed = edsort; a > 1; a--, ed++) {
+ /* edge is unique when it differs from next edge, or is last */
+ if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
+ totedge_final++;
+ }
+ }
+ totedge_final++;
+
+ medge = (MEdge *)MEM_callocN(sizeof(MEdge) * totedge_final, __func__);
+
+ for (a = totedge, med = medge, ed = edsort; a > 1; a--, ed++) {
+ /* edge is unique when it differs from next edge, or is last */
+ if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
+ med->v1 = ed->v1;
+ med->v2 = ed->v2;
+ if (use_old == false || ed->is_draw) {
+ med->flag = ME_EDGEDRAW;
+ }
+ if (ed->is_loose) {
+ med->flag |= ME_LOOSEEDGE;
+ }
+
+ /* order is swapped so extruding this edge as a surface won't flip face normals
+ * with cyclic curves */
+ if (ed->v1 + 1 != ed->v2) {
+ SWAP(uint, med->v1, med->v2);
+ }
+ med++;
+ }
+ else {
+ /* Equal edge, merge the draw-flag. */
+ (ed + 1)->is_draw |= ed->is_draw;
+ }
+ }
+ /* last edge */
+ med->v1 = ed->v1;
+ med->v2 = ed->v2;
+ med->flag = ME_EDGEDRAW;
+ if (ed->is_loose) {
+ med->flag |= ME_LOOSEEDGE;
+ }
+
+ MEM_freeN(edsort);
+
+ /* set edge members of mloops */
+ hash = BLI_edgehash_new_ex(__func__, totedge_final);
+ for (edge_index = 0, med = medge; edge_index < totedge_final; edge_index++, med++) {
+ BLI_edgehash_insert(hash, med->v1, med->v2, POINTER_FROM_UINT(edge_index));
+ }
+
+ mpoly = allpoly;
+ for (a = 0; a < totpoly; a++, mpoly++) {
+ MLoop *ml, *ml_next;
+ int i = mpoly->totloop;
+
+ ml_next = allloop + mpoly->loopstart; /* first loop */
+ ml = &ml_next[i - 1]; /* last loop */
+
+ while (i-- != 0) {
+ ml->e = POINTER_AS_UINT(BLI_edgehash_lookup(hash, ml->v, ml_next->v));
+ ml = ml_next;
+ ml_next++;
+ }
+ }
+
+ BLI_edgehash_free(hash, nullptr);
+
+ *r_medge = medge;
+ *r_totedge = totedge_final;
+}
+
+void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old)
+{
+ using namespace blender;
+ MEdge *medge;
+ int totedge = 0;
+ const Span<MVert> verts = me->verts();
+ const Span<MPoly> polys = me->polys();
+ MutableSpan<MLoop> loops = me->loops_for_write();
+
+ mesh_calc_edges_mdata(verts.data(),
+ (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
+ loops.data(),
+ polys.data(),
+ verts.size(),
+ me->totface,
+ loops.size(),
+ polys.size(),
+ use_old,
+ &medge,
+ &totedge);
+
+ if (totedge == 0) {
+ /* flag that mesh has edges */
+ me->totedge = 0;
+ return;
+ }
+
+ medge = (MEdge *)CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, totedge);
+ me->totedge = totedge;
+
+ BKE_mesh_strip_loose_faces(me);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name CD Flag Initialization
+ * \{ */
+
+void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh)
+{
+ using namespace blender;
+ if (UNLIKELY(mesh->cd_flag)) {
+ return;
+ }
+
+ const Span<MVert> verts = mesh->verts();
+ const Span<MEdge> edges = mesh->edges();
+
+ for (const MVert &vert : verts) {
+ if (vert.bweight_legacy != 0) {
+ mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT;
+ break;
+ }
+ }
+
+ for (const MEdge &edge : edges) {
+ if (edge.bweight_legacy != 0) {
+ mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT;
+ if (mesh->cd_flag & ME_CDFLAG_EDGE_CREASE) {
+ break;
+ }
+ }
+ if (edge.crease_legacy != 0) {
+ mesh->cd_flag |= ME_CDFLAG_EDGE_CREASE;
+ if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) {
+ break;
+ }
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name NGon Tessellation (NGon to MFace Conversion)
* \{ */
@@ -278,6 +530,115 @@ static void convert_mfaces_to_mpolys(ID *id,
#undef ME_FGON
}
+static void update_active_fdata_layers(CustomData *fdata, CustomData *ldata)
+{
+ int act;
+
+ if (CustomData_has_layer(ldata, CD_MLOOPUV)) {
+ act = CustomData_get_active_layer(ldata, CD_MLOOPUV);
+ CustomData_set_layer_active(fdata, CD_MTFACE, act);
+
+ act = CustomData_get_render_layer(ldata, CD_MLOOPUV);
+ CustomData_set_layer_render(fdata, CD_MTFACE, act);
+
+ act = CustomData_get_clone_layer(ldata, CD_MLOOPUV);
+ CustomData_set_layer_clone(fdata, CD_MTFACE, act);
+
+ act = CustomData_get_stencil_layer(ldata, CD_MLOOPUV);
+ CustomData_set_layer_stencil(fdata, CD_MTFACE, act);
+ }
+
+ if (CustomData_has_layer(ldata, CD_PROP_BYTE_COLOR)) {
+ act = CustomData_get_active_layer(ldata, CD_PROP_BYTE_COLOR);
+ CustomData_set_layer_active(fdata, CD_MCOL, act);
+
+ act = CustomData_get_render_layer(ldata, CD_PROP_BYTE_COLOR);
+ CustomData_set_layer_render(fdata, CD_MCOL, act);
+
+ act = CustomData_get_clone_layer(ldata, CD_PROP_BYTE_COLOR);
+ CustomData_set_layer_clone(fdata, CD_MCOL, act);
+
+ act = CustomData_get_stencil_layer(ldata, CD_PROP_BYTE_COLOR);
+ CustomData_set_layer_stencil(fdata, CD_MCOL, act);
+ }
+}
+
+#ifndef NDEBUG
+/**
+ * Debug check, used to assert when we expect layers to be in/out of sync.
+ *
+ * \param fallback: Use when there are no layers to handle,
+ * since callers may expect success or failure.
+ */
+static bool check_matching_legacy_layer_counts(CustomData *fdata, CustomData *ldata, bool fallback)
+{
+ int a_num = 0, b_num = 0;
+# define LAYER_CMP(l_a, t_a, l_b, t_b) \
+ ((a_num += CustomData_number_of_layers(l_a, t_a)) == \
+ (b_num += CustomData_number_of_layers(l_b, t_b)))
+
+ if (!LAYER_CMP(ldata, CD_MLOOPUV, fdata, CD_MTFACE)) {
+ return false;
+ }
+ if (!LAYER_CMP(ldata, CD_PROP_BYTE_COLOR, fdata, CD_MCOL)) {
+ return false;
+ }
+ if (!LAYER_CMP(ldata, CD_PREVIEW_MLOOPCOL, fdata, CD_PREVIEW_MCOL)) {
+ return false;
+ }
+ if (!LAYER_CMP(ldata, CD_ORIGSPACE_MLOOP, fdata, CD_ORIGSPACE)) {
+ return false;
+ }
+ if (!LAYER_CMP(ldata, CD_NORMAL, fdata, CD_TESSLOOPNORMAL)) {
+ return false;
+ }
+ if (!LAYER_CMP(ldata, CD_TANGENT, fdata, CD_TANGENT)) {
+ return false;
+ }
+
+# undef LAYER_CMP
+
+ /* if no layers are on either CustomData's,
+ * then there was nothing to do... */
+ return a_num ? true : fallback;
+}
+#endif
+
+static void add_mface_layers(CustomData *fdata, CustomData *ldata, int total)
+{
+ /* avoid accumulating extra layers */
+ BLI_assert(!check_matching_legacy_layer_counts(fdata, ldata, false));
+
+ for (int i = 0; i < ldata->totlayer; i++) {
+ if (ldata->layers[i].type == CD_MLOOPUV) {
+ CustomData_add_layer_named(
+ fdata, CD_MTFACE, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
+ }
+ if (ldata->layers[i].type == CD_PROP_BYTE_COLOR) {
+ CustomData_add_layer_named(
+ fdata, CD_MCOL, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
+ }
+ else if (ldata->layers[i].type == CD_PREVIEW_MLOOPCOL) {
+ CustomData_add_layer_named(
+ fdata, CD_PREVIEW_MCOL, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
+ }
+ else if (ldata->layers[i].type == CD_ORIGSPACE_MLOOP) {
+ CustomData_add_layer_named(
+ fdata, CD_ORIGSPACE, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
+ }
+ else if (ldata->layers[i].type == CD_NORMAL) {
+ CustomData_add_layer_named(
+ fdata, CD_TESSLOOPNORMAL, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
+ }
+ else if (ldata->layers[i].type == CD_TANGENT) {
+ CustomData_add_layer_named(
+ fdata, CD_TANGENT, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
+ }
+ }
+
+ update_active_fdata_layers(fdata, ldata);
+}
+
static void mesh_ensure_tessellation_customdata(Mesh *me)
{
if (UNLIKELY((me->totface != 0) && (me->totpoly == 0))) {
@@ -296,7 +657,7 @@ static void mesh_ensure_tessellation_customdata(Mesh *me)
if (tottex_tessface != tottex_original || totcol_tessface != totcol_original) {
BKE_mesh_tessface_clear(me);
- BKE_mesh_add_mface_layers(&me->fdata, &me->ldata, me->totface);
+ add_mface_layers(&me->fdata, &me->ldata, me->totface);
/* TODO: add some `--debug-mesh` option. */
if (G.debug & G_DEBUG) {
@@ -784,7 +1145,7 @@ static int mesh_tessface_calc(CustomData *fdata,
/* #CD_ORIGINDEX will contain an array of indices from tessellation-faces to the polygons
* they are directly tessellated from. */
CustomData_add_layer(fdata, CD_ORIGINDEX, CD_ASSIGN, mface_to_poly_map, totface);
- BKE_mesh_add_mface_layers(fdata, ldata, totface);
+ add_mface_layers(fdata, ldata, totface);
/* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
* Polygons take care of their loops ordering, hence not of their vertices ordering.
@@ -840,82 +1201,6 @@ void BKE_mesh_tessface_ensure(struct Mesh *mesh)
}
}
-#ifndef NDEBUG
-/**
- * Debug check, used to assert when we expect layers to be in/out of sync.
- *
- * \param fallback: Use when there are no layers to handle,
- * since callers may expect success or failure.
- */
-static bool check_matching_legacy_layer_counts(CustomData *fdata, CustomData *ldata, bool fallback)
-{
- int a_num = 0, b_num = 0;
-# define LAYER_CMP(l_a, t_a, l_b, t_b) \
- ((a_num += CustomData_number_of_layers(l_a, t_a)) == \
- (b_num += CustomData_number_of_layers(l_b, t_b)))
-
- if (!LAYER_CMP(ldata, CD_MLOOPUV, fdata, CD_MTFACE)) {
- return false;
- }
- if (!LAYER_CMP(ldata, CD_PROP_BYTE_COLOR, fdata, CD_MCOL)) {
- return false;
- }
- if (!LAYER_CMP(ldata, CD_PREVIEW_MLOOPCOL, fdata, CD_PREVIEW_MCOL)) {
- return false;
- }
- if (!LAYER_CMP(ldata, CD_ORIGSPACE_MLOOP, fdata, CD_ORIGSPACE)) {
- return false;
- }
- if (!LAYER_CMP(ldata, CD_NORMAL, fdata, CD_TESSLOOPNORMAL)) {
- return false;
- }
- if (!LAYER_CMP(ldata, CD_TANGENT, fdata, CD_TANGENT)) {
- return false;
- }
-
-# undef LAYER_CMP
-
- /* if no layers are on either CustomData's,
- * then there was nothing to do... */
- return a_num ? true : fallback;
-}
-#endif
-
-void BKE_mesh_add_mface_layers(CustomData *fdata, CustomData *ldata, int total)
-{
- /* avoid accumulating extra layers */
- BLI_assert(!check_matching_legacy_layer_counts(fdata, ldata, false));
-
- for (int i = 0; i < ldata->totlayer; i++) {
- if (ldata->layers[i].type == CD_MLOOPUV) {
- CustomData_add_layer_named(
- fdata, CD_MTFACE, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
- }
- if (ldata->layers[i].type == CD_PROP_BYTE_COLOR) {
- CustomData_add_layer_named(
- fdata, CD_MCOL, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
- }
- else if (ldata->layers[i].type == CD_PREVIEW_MLOOPCOL) {
- CustomData_add_layer_named(
- fdata, CD_PREVIEW_MCOL, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
- }
- else if (ldata->layers[i].type == CD_ORIGSPACE_MLOOP) {
- CustomData_add_layer_named(
- fdata, CD_ORIGSPACE, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
- }
- else if (ldata->layers[i].type == CD_NORMAL) {
- CustomData_add_layer_named(
- fdata, CD_TESSLOOPNORMAL, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
- }
- else if (ldata->layers[i].type == CD_TANGENT) {
- CustomData_add_layer_named(
- fdata, CD_TANGENT, CD_SET_DEFAULT, nullptr, total, ldata->layers[i].name);
- }
- }
-
- CustomData_bmesh_update_active_layers(fdata, ldata);
-}
-
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index 261bc3d150b..ce3fc5d99c8 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -152,8 +152,8 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* tmp is a transform from coords relative to the object's own origin,
* to coords relative to the mirror object origin */
- invert_m4_m4(tmp, mirror_ob->obmat);
- mul_m4_m4m4(tmp, tmp, ob->obmat);
+ invert_m4_m4(tmp, mirror_ob->object_to_world);
+ mul_m4_m4m4(tmp, tmp, ob->object_to_world);
/* itmp is the reverse transform back to origin-relative coordinates */
invert_m4_m4(itmp, tmp);
@@ -169,9 +169,9 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* Account for non-uniform scale in `ob`, see: T87592. */
float ob_scale[3] = {
- len_squared_v3(ob->obmat[0]),
- len_squared_v3(ob->obmat[1]),
- len_squared_v3(ob->obmat[2]),
+ len_squared_v3(ob->object_to_world[0]),
+ len_squared_v3(ob->object_to_world[1]),
+ len_squared_v3(ob->object_to_world[2]),
};
/* Scale to avoid precision loss with extreme values. */
const float ob_scale_max = max_fff(UNPACK3(ob_scale));
diff --git a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
index 62354c83df1..0887e26148a 100644
--- a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
+++ b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
@@ -19,6 +19,7 @@
#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
#include "BLI_span.hh"
+#include "BLI_task.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
@@ -302,17 +303,20 @@ void BKE_mesh_remesh_reproject_paint_mask(Mesh *target, const Mesh *source)
&target->vdata, CD_PAINT_MASK, CD_CONSTRUCT, nullptr, target->totvert);
}
- for (int i = 0; i < target->totvert; i++) {
- float from_co[3];
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- copy_v3_v3(from_co, target_verts[i].co);
- BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
- if (nearest.index != -1) {
- target_mask[i] = source_mask[nearest.index];
+ blender::threading::parallel_for(IndexRange(target->totvert), 4096, [&](const IndexRange range) {
+ for (const int i : range) {
+ float from_co[3];
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ copy_v3_v3(from_co, target_verts[i].co);
+ BLI_bvhtree_find_nearest(
+ bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
+ if (nearest.index != -1) {
+ target_mask[i] = source_mask[nearest.index];
+ }
}
- }
+ });
free_bvhtree_from_mesh(&bvhtree);
}
@@ -344,21 +348,24 @@ void BKE_remesh_reproject_sculpt_face_sets(Mesh *target, const Mesh *source)
BVHTreeFromMesh bvhtree = {nullptr};
BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_LOOPTRI, 2);
- for (int i = 0; i < target->totpoly; i++) {
- float from_co[3];
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- const MPoly *mpoly = &target_polys[i];
- BKE_mesh_calc_poly_center(mpoly, &target_loops[mpoly->loopstart], target_verts, from_co);
- BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
- if (nearest.index != -1) {
- dst[i] = src[looptri[nearest.index].poly];
- }
- else {
- dst[i] = 1;
+ blender::threading::parallel_for(IndexRange(target->totpoly), 2048, [&](const IndexRange range) {
+ for (const int i : range) {
+ float from_co[3];
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ const MPoly *mpoly = &target_polys[i];
+ BKE_mesh_calc_poly_center(mpoly, &target_loops[mpoly->loopstart], target_verts, from_co);
+ BLI_bvhtree_find_nearest(
+ bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
+ if (nearest.index != -1) {
+ dst[i] = src[looptri[nearest.index].poly];
+ }
+ else {
+ dst[i] = 1;
+ }
}
- }
+ });
free_bvhtree_from_mesh(&bvhtree);
dst_face_sets.finish();
}
@@ -399,85 +406,87 @@ void BKE_remesh_reproject_vertex_paint(Mesh *target, const Mesh *source)
MVert *target_verts = (MVert *)CustomData_get_layer(&target->vdata, CD_MVERT);
if (domain == ATTR_DOMAIN_POINT) {
- for (int i = 0; i < target->totvert; i++) {
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- BLI_bvhtree_find_nearest(
- bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
-
- if (nearest.index != -1) {
- memcpy(POINTER_OFFSET(target_data, size_t(i) * data_size),
- POINTER_OFFSET(source_data, size_t(nearest.index) * data_size),
- data_size);
- }
- }
+ blender::threading::parallel_for(
+ IndexRange(target->totvert), 4096, [&](const IndexRange range) {
+ for (const int i : range) {
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ BLI_bvhtree_find_nearest(
+ bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
+
+ if (nearest.index != -1) {
+ memcpy(POINTER_OFFSET(target_data, size_t(i) * data_size),
+ POINTER_OFFSET(source_data, size_t(nearest.index) * data_size),
+ data_size);
+ }
+ }
+ });
}
else {
/* Lazily init vertex -> loop maps. */
if (!source_lmap) {
- const MPoly *source_polys = (MPoly *)CustomData_get_layer(&source->pdata, CD_MPOLY);
- const MLoop *source_loops = (MLoop *)CustomData_get_layer(&source->ldata, CD_MLOOP);
- const MPoly *target_polys = (MPoly *)CustomData_get_layer(&target->pdata, CD_MPOLY);
- const MLoop *target_loops = (MLoop *)CustomData_get_layer(&target->ldata, CD_MLOOP);
-
BKE_mesh_vert_loop_map_create(&source_lmap,
&source_lmap_mem,
- source_polys,
- source_loops,
+ source->polys().data(),
+ source->loops().data(),
source->totvert,
source->totpoly,
source->totloop);
BKE_mesh_vert_loop_map_create(&target_lmap,
&target_lmap_mem,
- target_polys,
- target_loops,
+ target->polys().data(),
+ target->loops().data(),
target->totvert,
target->totpoly,
target->totloop);
}
- for (int i = 0; i < target->totvert; i++) {
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- BLI_bvhtree_find_nearest(
- bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
-
- if (nearest.index == -1) {
- continue;
- }
-
- MeshElemMap *source_loops = source_lmap + nearest.index;
- MeshElemMap *target_loops = target_lmap + i;
-
- if (target_loops->count == 0 || source_loops->count == 0) {
- continue;
- }
-
- /*
- * Average color data for loops around the source vertex into
- * the first target loop around the target vertex
- */
-
- CustomData_interp(source_cdata,
- target_cdata,
- source_loops->indices,
- nullptr,
- nullptr,
- source_loops->count,
- target_loops->indices[0]);
-
- void *elem = POINTER_OFFSET(target_data, size_t(target_loops->indices[0]) * data_size);
-
- /* Copy to rest of target loops. */
- for (int j = 1; j < target_loops->count; j++) {
- memcpy(POINTER_OFFSET(target_data, size_t(target_loops->indices[j]) * data_size),
- elem,
- data_size);
- }
- }
+ blender::threading::parallel_for(
+ IndexRange(target->totvert), 2048, [&](const IndexRange range) {
+ for (const int i : range) {
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ BLI_bvhtree_find_nearest(
+ bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
+
+ if (nearest.index == -1) {
+ continue;
+ }
+
+ MeshElemMap *source_loops = source_lmap + nearest.index;
+ MeshElemMap *target_loops = target_lmap + i;
+
+ if (target_loops->count == 0 || source_loops->count == 0) {
+ continue;
+ }
+
+ /*
+ * Average color data for loops around the source vertex into
+ * the first target loop around the target vertex
+ */
+
+ CustomData_interp(source_cdata,
+ target_cdata,
+ source_loops->indices,
+ nullptr,
+ nullptr,
+ source_loops->count,
+ target_loops->indices[0]);
+
+ void *elem = POINTER_OFFSET(target_data,
+ size_t(target_loops->indices[0]) * data_size);
+
+ /* Copy to rest of target loops. */
+ for (int j = 1; j < target_loops->count; j++) {
+ memcpy(POINTER_OFFSET(target_data, size_t(target_loops->indices[j]) * data_size),
+ elem,
+ data_size);
+ }
+ }
+ });
}
}
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
index 9b140171912..9cd3b6e9e9e 100644
--- a/source/blender/blenkernel/intern/mesh_validate.cc
+++ b/source/blender/blenkernel/intern/mesh_validate.cc
@@ -1315,216 +1315,6 @@ void BKE_mesh_strip_loose_edges(Mesh *me)
/** \name Mesh Edge Calculation
* \{ */
-/* make edges in a Mesh, for outside of editmode */
-
-struct EdgeSort {
- uint v1, v2;
- char is_loose, is_draw;
-};
-
-/* edges have to be added with lowest index first for sorting */
-static void to_edgesort(struct EdgeSort *ed, uint v1, uint v2, char is_loose, short is_draw)
-{
- if (v1 < v2) {
- ed->v1 = v1;
- ed->v2 = v2;
- }
- else {
- ed->v1 = v2;
- ed->v2 = v1;
- }
- ed->is_loose = is_loose;
- ed->is_draw = is_draw;
-}
-
-static int vergedgesort(const void *v1, const void *v2)
-{
- const struct EdgeSort *x1 = static_cast<const struct EdgeSort *>(v1);
- const struct EdgeSort *x2 = static_cast<const struct EdgeSort *>(v2);
-
- if (x1->v1 > x2->v1) {
- return 1;
- }
- if (x1->v1 < x2->v1) {
- return -1;
- }
- if (x1->v2 > x2->v2) {
- return 1;
- }
- if (x1->v2 < x2->v2) {
- return -1;
- }
-
- return 0;
-}
-
-/* Create edges based on known verts and faces,
- * this function is only used when loading very old blend files */
-
-static void mesh_calc_edges_mdata(const MVert * /*allvert*/,
- const MFace *allface,
- MLoop *allloop,
- const MPoly *allpoly,
- int /*totvert*/,
- int totface,
- int /*totloop*/,
- int totpoly,
- const bool use_old,
- MEdge **r_medge,
- int *r_totedge)
-{
- const MPoly *mpoly;
- const MFace *mface;
- MEdge *medge, *med;
- EdgeHash *hash;
- struct EdgeSort *edsort, *ed;
- int a, totedge = 0;
- uint totedge_final = 0;
- uint edge_index;
-
- /* we put all edges in array, sort them, and detect doubles that way */
-
- for (a = totface, mface = allface; a > 0; a--, mface++) {
- if (mface->v4) {
- totedge += 4;
- }
- else if (mface->v3) {
- totedge += 3;
- }
- else {
- totedge += 1;
- }
- }
-
- if (totedge == 0) {
- /* flag that mesh has edges */
- (*r_medge) = (MEdge *)MEM_callocN(0, __func__);
- (*r_totedge) = 0;
- return;
- }
-
- ed = edsort = (EdgeSort *)MEM_mallocN(totedge * sizeof(struct EdgeSort), "EdgeSort");
-
- for (a = totface, mface = allface; a > 0; a--, mface++) {
- to_edgesort(ed++, mface->v1, mface->v2, !mface->v3, mface->edcode & ME_V1V2);
- if (mface->v4) {
- to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
- to_edgesort(ed++, mface->v3, mface->v4, 0, mface->edcode & ME_V3V4);
- to_edgesort(ed++, mface->v4, mface->v1, 0, mface->edcode & ME_V4V1);
- }
- else if (mface->v3) {
- to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
- to_edgesort(ed++, mface->v3, mface->v1, 0, mface->edcode & ME_V3V1);
- }
- }
-
- qsort(edsort, totedge, sizeof(struct EdgeSort), vergedgesort);
-
- /* count final amount */
- for (a = totedge, ed = edsort; a > 1; a--, ed++) {
- /* edge is unique when it differs from next edge, or is last */
- if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
- totedge_final++;
- }
- }
- totedge_final++;
-
- medge = (MEdge *)MEM_callocN(sizeof(MEdge) * totedge_final, __func__);
-
- for (a = totedge, med = medge, ed = edsort; a > 1; a--, ed++) {
- /* edge is unique when it differs from next edge, or is last */
- if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
- med->v1 = ed->v1;
- med->v2 = ed->v2;
- if (use_old == false || ed->is_draw) {
- med->flag = ME_EDGEDRAW | ME_EDGERENDER;
- }
- if (ed->is_loose) {
- med->flag |= ME_LOOSEEDGE;
- }
-
- /* order is swapped so extruding this edge as a surface won't flip face normals
- * with cyclic curves */
- if (ed->v1 + 1 != ed->v2) {
- SWAP(uint, med->v1, med->v2);
- }
- med++;
- }
- else {
- /* Equal edge, merge the draw-flag. */
- (ed + 1)->is_draw |= ed->is_draw;
- }
- }
- /* last edge */
- med->v1 = ed->v1;
- med->v2 = ed->v2;
- med->flag = ME_EDGEDRAW;
- if (ed->is_loose) {
- med->flag |= ME_LOOSEEDGE;
- }
- med->flag |= ME_EDGERENDER;
-
- MEM_freeN(edsort);
-
- /* set edge members of mloops */
- hash = BLI_edgehash_new_ex(__func__, totedge_final);
- for (edge_index = 0, med = medge; edge_index < totedge_final; edge_index++, med++) {
- BLI_edgehash_insert(hash, med->v1, med->v2, POINTER_FROM_UINT(edge_index));
- }
-
- mpoly = allpoly;
- for (a = 0; a < totpoly; a++, mpoly++) {
- MLoop *ml, *ml_next;
- int i = mpoly->totloop;
-
- ml_next = allloop + mpoly->loopstart; /* first loop */
- ml = &ml_next[i - 1]; /* last loop */
-
- while (i-- != 0) {
- ml->e = POINTER_AS_UINT(BLI_edgehash_lookup(hash, ml->v, ml_next->v));
- ml = ml_next;
- ml_next++;
- }
- }
-
- BLI_edgehash_free(hash, nullptr);
-
- *r_medge = medge;
- *r_totedge = totedge_final;
-}
-
-void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old)
-{
- MEdge *medge;
- int totedge = 0;
- const Span<MVert> verts = me->verts();
- const Span<MPoly> polys = me->polys();
- MutableSpan<MLoop> loops = me->loops_for_write();
-
- mesh_calc_edges_mdata(verts.data(),
- (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
- loops.data(),
- polys.data(),
- verts.size(),
- me->totface,
- loops.size(),
- polys.size(),
- use_old,
- &medge,
- &totedge);
-
- if (totedge == 0) {
- /* flag that mesh has edges */
- me->totedge = 0;
- return;
- }
-
- medge = (MEdge *)CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, totedge);
- me->totedge = totedge;
-
- BKE_mesh_strip_loose_faces(me);
-}
-
void BKE_mesh_calc_edges_loose(Mesh *mesh)
{
const Span<MLoop> loops = mesh->loops();
@@ -1579,7 +1369,7 @@ void BKE_mesh_calc_edges_tessface(Mesh *mesh)
BLI_edgesetIterator_step(ehi), i++, med++, index++) {
BLI_edgesetIterator_getKey(ehi, &med->v1, &med->v2);
- med->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ med->flag = ME_EDGEDRAW;
*index = ORIGINDEX_NONE;
}
BLI_edgesetIterator_free(ehi);
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 24663d6db05..c0aff204069 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -464,6 +464,7 @@ NlaStrip *BKE_nlastack_add_strip(AnimData *adt, bAction *act, const bool is_libo
*/
nlt = BKE_nlatrack_add(adt, NULL, is_liboverride);
BKE_nlatrack_add_strip(nlt, strip, is_liboverride);
+ BLI_strncpy(nlt->name, act->id.name + 2, sizeof(nlt->name));
}
/* automatically name it too */
@@ -2054,7 +2055,7 @@ bool BKE_nla_tweakmode_enter(AnimData *adt)
}
/* If block is already in tweak-mode, just leave, but we should report
- * that this block is in tweak-mode (as our returncode). */
+ * that this block is in tweak-mode (as our return-code). */
if (adt->flag & ADT_NLA_EDIT_ON) {
return true;
}
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 8028f990c42..31fc8afea84 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -516,10 +516,6 @@ void ntreeBlendWrite(BlendWriter *writer, bNodeTree *ntree)
write_node_socket(writer, sock);
}
- LISTBASE_FOREACH (bNodeLink *, link, &node->internal_links) {
- BLO_write_struct(writer, bNodeLink, link);
- }
-
if (node->storage) {
if (ELEM(ntree->type, NTREE_SHADER, NTREE_GEOMETRY) &&
ELEM(node->type, SH_NODE_CURVE_VEC, SH_NODE_CURVE_RGB, SH_NODE_CURVE_FLOAT)) {
@@ -703,13 +699,7 @@ void ntreeBlendReadData(BlendDataReader *reader, ID *owner_id, bNodeTree *ntree)
BLO_read_data_address(reader, &node->prop);
IDP_BlendDataRead(reader, &node->prop);
- BLO_read_list(reader, &node->internal_links);
- LISTBASE_FOREACH (bNodeLink *, link, &node->internal_links) {
- BLO_read_data_address(reader, &link->fromnode);
- BLO_read_data_address(reader, &link->fromsock);
- BLO_read_data_address(reader, &link->tonode);
- BLO_read_data_address(reader, &link->tosock);
- }
+ BLI_listbase_clear(&node->internal_links);
if (node->type == CMP_NODE_MOVIEDISTORTION) {
/* Do nothing, this is runtime cache and hence handled by generic code using
@@ -2032,21 +2022,29 @@ bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name)
bool nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **r_node, int *r_sockindex)
{
*r_node = nullptr;
+ if (!ntree->runtime->topology_cache_is_dirty) {
+ bNode *node = &sock->owner_node();
+ *r_node = node;
+ if (r_sockindex) {
+ ListBase *sockets = (sock->in_out == SOCK_IN) ? &node->inputs : &node->outputs;
+ *r_sockindex = BLI_findindex(sockets, sock);
+ }
+ return true;
+ }
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
ListBase *sockets = (sock->in_out == SOCK_IN) ? &node->inputs : &node->outputs;
- int index = 0;
- LISTBASE_FOREACH (bNodeSocket *, tsock, sockets) {
+ int i;
+ LISTBASE_FOREACH_INDEX (bNodeSocket *, tsock, sockets, i) {
if (sock == tsock) {
if (r_node != nullptr) {
*r_node = node;
}
if (r_sockindex != nullptr) {
- *r_sockindex = index;
+ *r_sockindex = i;
}
return true;
}
- index++;
}
}
return false;
@@ -3383,10 +3381,18 @@ struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(bNodeTree *ntree,
bNode *from_node,
bNodeSocket *from_sock)
{
- bNodeSocket *iosock = ntreeAddSocketInterface(ntree,
- static_cast<eNodeSocketInOut>(from_sock->in_out),
- from_sock->idname,
- DATA_(from_sock->name));
+ return ntreeAddSocketInterfaceFromSocketWithName(
+ ntree, from_node, from_sock, from_sock->idname, from_sock->name);
+}
+
+struct bNodeSocket *ntreeAddSocketInterfaceFromSocketWithName(bNodeTree *ntree,
+ bNode *from_node,
+ bNodeSocket *from_sock,
+ const char *idname,
+ const char *name)
+{
+ bNodeSocket *iosock = ntreeAddSocketInterface(
+ ntree, static_cast<eNodeSocketInOut>(from_sock->in_out), idname, DATA_(name));
if (iosock) {
if (iosock->typeinfo->interface_from_socket) {
iosock->typeinfo->interface_from_socket(ntree, iosock, from_node, from_sock);
@@ -3430,7 +3436,7 @@ void ntreeRemoveSocketInterface(bNodeTree *ntree, bNodeSocket *sock)
static void ntree_interface_identifier_base(bNodeTree *ntree, char *base)
{
/* generate a valid RNA identifier */
- sprintf(base, "NodeTreeInterface_%s", ntree->id.name + 2);
+ BLI_sprintf(base, "NodeTreeInterface_%s", ntree->id.name + 2);
RNA_identifier_sanitize(base, false);
}
@@ -3456,8 +3462,8 @@ static void ntree_interface_identifier(bNodeTree *ntree,
BLI_uniquename_cb(
ntree_interface_unique_identifier_check, nullptr, base, '_', identifier, maxlen);
- sprintf(name, "Node Tree %s Interface", ntree->id.name + 2);
- sprintf(description, "Interface properties of node group %s", ntree->id.name + 2);
+ BLI_sprintf(name, "Node Tree %s Interface", ntree->id.name + 2);
+ BLI_sprintf(description, "Interface properties of node group %s", ntree->id.name + 2);
}
static void ntree_interface_type_create(bNodeTree *ntree)
@@ -4340,12 +4346,6 @@ void node_type_socket_templates(struct bNodeType *ntype,
}
}
-void node_type_init(struct bNodeType *ntype,
- void (*initfunc)(struct bNodeTree *ntree, struct bNode *node))
-{
- ntype->initfunc = initfunc;
-}
-
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth)
{
ntype->width = width;
@@ -4393,33 +4393,6 @@ void node_type_storage(bNodeType *ntype,
ntype->freefunc = freefunc;
}
-void node_type_update(struct bNodeType *ntype,
- void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
-{
- ntype->updatefunc = updatefunc;
-}
-
-void node_type_group_update(struct bNodeType *ntype,
- void (*group_update_func)(struct bNodeTree *ntree, struct bNode *node))
-{
- ntype->group_update_func = group_update_func;
-}
-
-void node_type_exec(struct bNodeType *ntype,
- NodeInitExecFunction init_exec_fn,
- NodeFreeExecFunction free_exec_fn,
- NodeExecFunction exec_fn)
-{
- ntype->init_exec_fn = init_exec_fn;
- ntype->free_exec_fn = free_exec_fn;
- ntype->exec_fn = exec_fn;
-}
-
-void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
-{
- ntype->gpu_fn = gpu_fn;
-}
-
/* callbacks for undefined types */
static bool node_undefined_poll(bNodeType * /*ntype*/,
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
index d98f5e85028..9085a54d86f 100644
--- a/source/blender/blenkernel/intern/object.cc
+++ b/source/blender/blenkernel/intern/object.cc
@@ -1330,14 +1330,14 @@ void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd)
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
- mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world);
}
else {
- invert_m4_m4(hmd->object->imat, hmd->object->obmat);
- mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ invert_m4_m4(hmd->object->world_to_object, hmd->object->object_to_world);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->world_to_object, ob->object_to_world);
}
}
}
@@ -1355,14 +1355,14 @@ void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
- mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world);
}
else {
- invert_m4_m4(hmd->object->imat, hmd->object->obmat);
- mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ invert_m4_m4(hmd->object->world_to_object, hmd->object->object_to_world);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->world_to_object, ob->object_to_world);
}
}
@@ -2541,6 +2541,28 @@ Object *BKE_object_pose_armature_get(Object *ob)
return nullptr;
}
+Object *BKE_object_pose_armature_get_with_wpaint_check(Object *ob)
+{
+ /* When not in weight paint mode. */
+ if (ob) {
+ switch (ob->type) {
+ case OB_MESH: {
+ if ((ob->mode & OB_MODE_WEIGHT_PAINT) == 0) {
+ return nullptr;
+ }
+ break;
+ }
+ case OB_GPENCIL: {
+ if ((ob->mode & OB_MODE_WEIGHT_GPENCIL) == 0) {
+ return nullptr;
+ }
+ break;
+ }
+ }
+ }
+ return BKE_object_pose_armature_get(ob);
+}
+
Object *BKE_object_pose_armature_get_visible(Object *ob,
const Scene *scene,
ViewLayer *view_layer,
@@ -3102,10 +3124,10 @@ void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4])
BKE_object_get_parent_matrix(ob, ob->parent, par_imat);
invert_m4(par_imat);
- mul_m4_m4m4(r_mat, par_imat, ob->obmat);
+ mul_m4_m4m4(r_mat, par_imat, ob->object_to_world);
}
else {
- copy_m4_m4(r_mat, ob->obmat);
+ copy_m4_m4(r_mat, ob->object_to_world);
}
}
@@ -3359,32 +3381,32 @@ void BKE_object_get_parent_matrix(Object *ob, Object *par, float r_parentmat[4][
}
if (ok) {
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
}
else {
- copy_m4_m4(r_parentmat, par->obmat);
+ copy_m4_m4(r_parentmat, par->object_to_world);
}
break;
}
case PARBONE:
ob_parbone(ob, par, tmat);
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
break;
case PARVERT1:
unit_m4(r_parentmat);
give_parvert(par, ob->par1, vec);
- mul_v3_m4v3(r_parentmat[3], par->obmat, vec);
+ mul_v3_m4v3(r_parentmat[3], par->object_to_world, vec);
break;
case PARVERT3:
ob_parvert3(ob, par, tmat);
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
break;
case PARSKEL:
- copy_m4_m4(r_parentmat, par->obmat);
+ copy_m4_m4(r_parentmat, par->object_to_world);
break;
}
}
@@ -3422,7 +3444,7 @@ static void solve_parenting(
/* origin, for help line */
if (set_origin) {
if ((ob->partype & PARTYPE) == PARSKEL) {
- copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
+ copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
@@ -3441,10 +3463,10 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph,
Object *par = ob->parent;
/* calculate parent matrix */
- solve_parenting(ob, par, true, ob->obmat, r_originmat);
+ solve_parenting(ob, par, true, ob->object_to_world, r_originmat);
}
else {
- BKE_object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->object_to_world);
}
/* try to fall back to the scene rigid body world if none given */
@@ -3461,7 +3483,7 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph,
}
/* set negative scale flag in object */
- if (is_negative_m4(ob->obmat)) {
+ if (is_negative_m4(ob->object_to_world)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
@@ -3507,7 +3529,7 @@ void BKE_object_workob_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *o
{
BKE_object_workob_clear(workob);
- unit_m4(workob->obmat);
+ unit_m4(workob->object_to_world);
unit_m4(workob->parentinv);
unit_m4(workob->constinv);
@@ -3599,7 +3621,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob)
* `inv(parent) @ world = parentinv`
* `parentinv = inv(parent) @ world`
*
- * NOTE: If `ob->obmat` has shear, then this `parentinv` is insufficient because
+ * NOTE: If `ob->object_to_world` has shear, then this `parentinv` is insufficient because
* `parent @ parentinv => shearless result`
*
* Thus, local will have shear which cannot be decomposed into TRS:
@@ -3628,7 +3650,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob)
copy_m4_m4(ob_local, ob->parentinv);
invert_m4(ob_local);
mul_m4_m4_post(ob_local, par_imat);
- mul_m4_m4_post(ob_local, ob->obmat);
+ mul_m4_m4_post(ob_local, ob->object_to_world);
/* Send use_compat=False so the rotation is predictable. */
BKE_object_apply_mat4(ob, ob_local, false, false);
@@ -3793,7 +3815,7 @@ void BKE_object_dimensions_get(Object *ob, float r_vec[3])
const BoundBox *bb = BKE_object_boundbox_get(ob);
if (bb) {
float3 scale;
- mat4_to_size(scale, ob->obmat);
+ mat4_to_size(scale, ob->object_to_world);
r_vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
r_vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
@@ -3850,19 +3872,19 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
case OB_FONT:
case OB_SURF: {
const BoundBox bb = *BKE_curve_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_MESH: {
const BoundBox bb = *BKE_mesh_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_GPENCIL: {
const BoundBox bb = *BKE_gpencil_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
@@ -3875,7 +3897,7 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
for (v = 0; v < lt->pntsv; v++) {
for (u = 0; u < lt->pntsu; u++, bp++) {
float3 vec;
- mul_v3_m4v3(vec, ob->obmat, bp->vec);
+ mul_v3_m4v3(vec, ob->object_to_world, bp->vec);
minmax_v3v3_v3(r_min, r_max, vec);
}
}
@@ -3890,7 +3912,8 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
case OB_MBALL: {
float ob_min[3], ob_max[3];
- changed = BKE_mball_minmax_ex((const MetaBall *)ob->data, ob_min, ob_max, ob->obmat, 0);
+ changed = BKE_mball_minmax_ex(
+ (const MetaBall *)ob->data, ob_min, ob_max, ob->object_to_world, 0);
if (changed) {
minmax_v3v3_v3(r_min, r_max, ob_min);
minmax_v3v3_v3(r_min, r_max, ob_max);
@@ -3899,20 +3922,20 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
}
case OB_CURVES: {
const BoundBox bb = *BKE_curves_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_POINTCLOUD: {
const BoundBox bb = *BKE_pointcloud_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_VOLUME: {
const BoundBox bb = *BKE_volume_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
@@ -3926,14 +3949,14 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
size *= ob->empty_drawsize;
}
- minmax_v3v3_v3(r_min, r_max, ob->obmat[3]);
+ minmax_v3v3_v3(r_min, r_max, ob->object_to_world[3]);
float3 vec;
- copy_v3_v3(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->object_to_world[3]);
add_v3_v3(vec, size);
minmax_v3v3_v3(r_min, r_max, vec);
- copy_v3_v3(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->object_to_world[3]);
sub_v3_v3(vec, size);
minmax_v3v3_v3(r_min, r_max, vec);
}
@@ -3980,12 +4003,12 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re
* however the issue with empty objects being visible when viewed from the side
* is only noticeable in orthographic views. */
float3 view_dir;
- sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->obmat[3]);
- dot = dot_v3v3(ob->obmat[2], view_dir);
+ sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->object_to_world[3]);
+ dot = dot_v3v3(ob->object_to_world[2], view_dir);
eps = 0.0f;
}
else {
- dot = dot_v3v3(ob->obmat[2], rv3d->viewinv[2]);
+ dot = dot_v3v3(ob->object_to_world[2], rv3d->viewinv[2]);
eps = 1e-5f;
}
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_BACK) {
@@ -4002,7 +4025,7 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_NON_AXIS_ALIGNED) {
float3 proj, ob_z_axis;
- normalize_v3_v3(ob_z_axis, ob->obmat[2]);
+ normalize_v3_v3(ob_z_axis, ob->object_to_world[2]);
project_plane_v3_v3v3(proj, ob_z_axis, rv3d->viewinv[2]);
const float proj_length_sq = len_squared_v3(proj);
if (proj_length_sq > 1e-5f) {
@@ -4194,7 +4217,7 @@ void BKE_scene_foreach_display_point(Depsgraph *depsgraph,
DEG_ITER_OBJECT_FLAG_DUPLI;
DEG_OBJECT_ITER_BEGIN (&deg_iter_settings, ob) {
if ((ob->base_flag & BASE_SELECTED) != 0) {
- BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
+ BKE_object_foreach_display_point(ob, ob->object_to_world, func_cb, user_data);
}
}
DEG_OBJECT_ITER_END;
@@ -4237,10 +4260,10 @@ void *BKE_object_tfm_backup(Object *ob)
copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
obtfm->rotAngle = ob->rotAngle;
obtfm->drotAngle = ob->drotAngle;
- copy_m4_m4(obtfm->obmat, ob->obmat);
+ copy_m4_m4(obtfm->obmat, ob->object_to_world);
copy_m4_m4(obtfm->parentinv, ob->parentinv);
copy_m4_m4(obtfm->constinv, ob->constinv);
- copy_m4_m4(obtfm->imat, ob->imat);
+ copy_m4_m4(obtfm->imat, ob->world_to_object);
return (void *)obtfm;
}
@@ -4260,10 +4283,10 @@ void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
ob->rotAngle = obtfm->rotAngle;
ob->drotAngle = obtfm->drotAngle;
- copy_m4_m4(ob->obmat, obtfm->obmat);
+ copy_m4_m4(ob->object_to_world, obtfm->obmat);
copy_m4_m4(ob->parentinv, obtfm->parentinv);
copy_m4_m4(ob->constinv, obtfm->constinv);
- copy_m4_m4(ob->imat, obtfm->imat);
+ copy_m4_m4(ob->world_to_object, obtfm->imat);
}
/** \} */
@@ -5291,7 +5314,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (i = 0; i < verts.size(); i++) {
if (index[i] != ORIGINDEX_NONE) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, verts[i].co);
+ mul_v3_m4v3(co, ob->object_to_world, verts[i].co);
BLI_kdtree_3d_insert(tree, index[i], co);
tot++;
}
@@ -5305,7 +5328,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (i = 0; i < tot; i++) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, verts[i].co);
+ mul_v3_m4v3(co, ob->object_to_world, verts[i].co);
BLI_kdtree_3d_insert(tree, i, co);
}
}
@@ -5334,7 +5357,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
a = nu->pntsu;
while (a--) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bezt->vec[1]);
+ mul_v3_m4v3(co, ob->object_to_world, bezt->vec[1]);
BLI_kdtree_3d_insert(tree, i++, co);
bezt++;
}
@@ -5346,7 +5369,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
a = nu->pntsu * nu->pntsv;
while (a--) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bp->vec);
+ mul_v3_m4v3(co, ob->object_to_world, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
bp++;
}
@@ -5369,7 +5392,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (bp = lt->def; i < tot; bp++) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bp->vec);
+ mul_v3_m4v3(co, ob->object_to_world, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
}
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index d43eff6f9b4..a41f7c8bce4 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -197,7 +197,8 @@ static bool copy_dupli_context(DupliContext *r_ctx,
/**
* Generate a dupli instance.
*
- * \param mat: is transform of the object relative to current context (including #Object.obmat).
+ * \param mat: is transform of the object relative to current context (including
+ * #Object.object_to_world).
*/
static DupliObject *make_dupli(const DupliContext *ctx,
Object *ob,
@@ -296,7 +297,7 @@ static DupliObject *make_dupli(const DupliContext *ctx,
/**
* Recursive dupli-objects.
*
- * \param space_mat: is the local dupli-space (excluding dupli #Object.obmat).
+ * \param space_mat: is the local dupli-space (excluding dupli #Object.object_to_world).
*/
static void make_recursive_duplis(const DupliContext *ctx,
Object *ob,
@@ -468,8 +469,8 @@ static void make_duplis_collection(const DupliContext *ctx)
/* Combine collection offset and `obmat`. */
unit_m4(collection_mat);
sub_v3_v3(collection_mat[3], collection->instance_offset);
- mul_m4_m4m4(collection_mat, ob->obmat, collection_mat);
- /* Don't access 'ob->obmat' from now on. */
+ mul_m4_m4m4(collection_mat, ob->object_to_world, collection_mat);
+ /* Don't access 'ob->object_to_world' from now on. */
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (collection, cob, mode) {
@@ -477,7 +478,7 @@ static void make_duplis_collection(const DupliContext *ctx)
float mat[4][4];
/* Collection dupli-offset, should apply after everything else. */
- mul_m4_m4m4(mat, collection_mat, cob->obmat);
+ mul_m4_m4m4(mat, collection_mat, cob->object_to_world);
make_dupli(ctx, cob, mat, _base_id);
@@ -584,11 +585,11 @@ static DupliObject *vertex_dupli(const DupliContext *ctx,
/* Make offset relative to inst_ob using relative child transform. */
mul_mat3_m4_v3(child_imat, obmat[3]);
/* Apply `obmat` _after_ the local vertex transform. */
- mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+ mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat);
/* Space matrix is constructed by removing `obmat` transform,
* this yields the world-space transform for recursive duplis. */
- mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
+ mul_m4_m4m4(space_mat, obmat, inst_ob->world_to_object);
DupliObject *dob = make_dupli(ctx, inst_ob, obmat, index);
@@ -608,10 +609,10 @@ static void make_child_duplis_verts_from_mesh(const DupliContext *ctx,
const MVert *mvert = vdd->mvert;
const int totvert = vdd->totvert;
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
float child_imat[4][4];
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world);
for (int i = 0; i < totvert; i++) {
DupliObject *dob = vertex_dupli(
@@ -630,10 +631,10 @@ static void make_child_duplis_verts_from_editmesh(const DupliContext *ctx,
BMEditMesh *em = vdd->em;
const bool use_rotation = vdd->params.use_rotation;
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
float child_imat[4][4];
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world);
BMVert *v;
BMIter iter;
@@ -758,7 +759,7 @@ static void make_duplis_font(const DupliContext *ctx)
return;
}
- copy_m4_m4(pmat, par->obmat);
+ copy_m4_m4(pmat, par->object_to_world);
/* In `par` the family name is stored, use this to find the other objects. */
@@ -803,7 +804,7 @@ static void make_duplis_font(const DupliContext *ctx)
mul_m4_v3(pmat, vec);
- copy_m4_m4(obmat, par->obmat);
+ copy_m4_m4(obmat, par->object_to_world);
if (UNLIKELY(ct->rot != 0.0f)) {
float rmat[4][4];
@@ -919,7 +920,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
make_dupli(ctx_for_instance, &object, matrix, id, &geometry_set, i);
float space_matrix[4][4];
- mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object.imat);
+ mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object.world_to_object);
mul_m4_m4_pre(space_matrix, parent_transform);
make_recursive_duplis(ctx_for_instance, &object, space_matrix, id, &geometry_set, i);
break;
@@ -951,7 +952,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
}
float instance_matrix[4][4];
- mul_m4_m4m4(instance_matrix, collection_matrix, object->obmat);
+ mul_m4_m4m4(instance_matrix, collection_matrix, object->object_to_world);
make_dupli(&sub_ctx, object, instance_matrix, object_id++);
make_recursive_duplis(&sub_ctx, object, collection_matrix, object_id++);
@@ -986,7 +987,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
static void make_duplis_geometry_set(const DupliContext *ctx)
{
const GeometrySet *geometry_set = ctx->object->runtime.geometry_set_eval;
- make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->obmat, false, false);
+ make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->object_to_world, false, false);
}
static const DupliGenerator gen_dupli_geometry_set = {
@@ -1092,11 +1093,11 @@ static DupliObject *face_dupli(const DupliContext *ctx,
}
/* Apply `obmat` _after_ the local face transform. */
- mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+ mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat);
/* Space matrix is constructed by removing `obmat` transform,
* this yields the world-space transform for recursive duplis. */
- mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
+ mul_m4_m4m4(space_mat, obmat, inst_ob->world_to_object);
DupliObject *dob = make_dupli(ctx, inst_ob, obmat, index);
@@ -1176,9 +1177,9 @@ static void make_child_duplis_faces_from_mesh(const DupliContext *ctx,
float child_imat[4][4];
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world);
const float scale_fac = ctx->object->instance_faces_scale;
for (a = 0, mp = mpoly; a < totface; a++, mp++) {
@@ -1216,9 +1217,9 @@ static void make_child_duplis_faces_from_editmesh(const DupliContext *ctx,
BLI_assert((vert_coords == nullptr) || (em->bm->elem_index_dirty & BM_VERT) == 0);
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world);
const float scale_fac = ctx->object->instance_faces_scale;
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, a) {
@@ -1347,8 +1348,9 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
sim.ob = par;
sim.psys = psys;
sim.psmd = psys_get_modifier(par, psys);
- /* Make sure emitter `imat` is in global coordinates instead of render view coordinates. */
- invert_m4_m4(par->imat, par->obmat);
+ /* Make sure emitter `world_to_object` is in global coordinates instead of render view
+ * coordinates. */
+ invert_m4_m4(par->world_to_object, par->object_to_world);
/* First check for loops (particle system object used as dupli-object). */
if (part->ren_as == PART_DRAW_OB) {
@@ -1535,7 +1537,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
b = 0;
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (
part->instance_collection, object, mode) {
- copy_m4_m4(tmat, oblist[b]->obmat);
+ copy_m4_m4(tmat, oblist[b]->object_to_world);
/* Apply collection instance offset. */
sub_v3_v3(tmat[3], part->instance_collection->instance_offset);
@@ -1558,7 +1560,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
}
else {
float obmat[4][4];
- copy_m4_m4(obmat, ob->obmat);
+ copy_m4_m4(obmat, ob->object_to_world);
float vec[3];
copy_v3_v3(vec, obmat[3]);
@@ -1752,7 +1754,7 @@ ListBase *object_duplilist_preview(Depsgraph *depsgraph,
*viewer_path)) {
ctx.preview_base_geometry = &viewer_log->geometry;
make_duplis_geometry_set_impl(
- &ctx, viewer_log->geometry, ob_eval->obmat, true, ob_eval->type == OB_CURVES);
+ &ctx, viewer_log->geometry, ob_eval->object_to_world, true, ob_eval->type == OB_CURVES);
}
}
return duplilist;
diff --git a/source/blender/blenkernel/intern/object_update.cc b/source/blender/blenkernel/intern/object_update.cc
index e53090bcffe..106c9594718 100644
--- a/source/blender/blenkernel/intern/object_update.cc
+++ b/source/blender/blenkernel/intern/object_update.cc
@@ -61,7 +61,7 @@ void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob)
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* calculate local matrix */
- BKE_object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->object_to_world);
}
void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
@@ -78,18 +78,18 @@ void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
/* get local matrix (but don't calculate it, as that was done already!) */
/* XXX: redundant? */
- copy_m4_m4(locmat, ob->obmat);
+ copy_m4_m4(locmat, ob->object_to_world);
/* get parent effect matrix */
BKE_object_get_parent_matrix(ob, par, totmat);
/* total */
mul_m4_m4m4(tmat, totmat, ob->parentinv);
- mul_m4_m4m4(ob->obmat, tmat, locmat);
+ mul_m4_m4m4(ob->object_to_world, tmat, locmat);
/* origin, for help line */
if ((ob->partype & PARTYPE) == PARSKEL) {
- copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
+ copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
@@ -121,9 +121,9 @@ void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob)
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* Make sure inverse matrix is always up to date. This way users of it
* do not need to worry about recalculating it. */
- invert_m4_m4_safe(ob->imat, ob->obmat);
+ invert_m4_m4_safe(ob->world_to_object, ob->object_to_world);
/* Set negative scale flag in object. */
- if (is_negative_m4(ob->obmat)) {
+ if (is_negative_m4(ob->object_to_world)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
@@ -257,8 +257,8 @@ void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object)
/* Base flags. */
object_orig->base_flag = object->base_flag;
/* Transformation flags. */
- copy_m4_m4(object_orig->obmat, object->obmat);
- copy_m4_m4(object_orig->imat, object->imat);
+ copy_m4_m4(object_orig->object_to_world, object->object_to_world);
+ copy_m4_m4(object_orig->world_to_object, object->world_to_object);
copy_m4_m4(object_orig->constinv, object->constinv);
object_orig->transflag = object->transflag;
object_orig->flag = object->flag;
diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc
index 408cd117e32..a39e53662aa 100644
--- a/source/blender/blenkernel/intern/paint.cc
+++ b/source/blender/blenkernel/intern/paint.cc
@@ -1201,7 +1201,7 @@ void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
}
else {
- copy_v3_v3(stroke, ob->obmat[3]);
+ copy_v3_v3(stroke, ob->object_to_world[3]);
}
}
@@ -2316,7 +2316,7 @@ void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg)
&key);
}
-bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/)
+bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const RegionView3D *rv3d)
{
SculptSession *ss = ob->sculpt;
if (ss == nullptr || ss->pbvh == nullptr || ss->mode_type != OB_MODE_SCULPT) {
@@ -2324,9 +2324,10 @@ bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/)
}
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
- /* Regular mesh only draws from PBVH without modifiers and shape keys. */
-
- return !(ss->shapekey_active || ss->deform_modifiers_active);
+ /* Regular mesh only draws from PBVH without modifiers and shape keys, or for
+ * external engines that do not have access to the PBVH like Eevee does. */
+ const bool external_engine = rv3d && rv3d->render_engine != nullptr;
+ return !(ss->shapekey_active || ss->deform_modifiers_active || external_engine);
}
/* Multires and dyntopo always draw directly from the PBVH. */
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index d6dd3cf0dbb..4a0a09bcf56 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2370,8 +2370,8 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
0,
0);
- mul_m4_v3(sim->ob->obmat, state.co);
- mul_mat3_m4_v3(sim->ob->obmat, state.vel);
+ mul_m4_v3(sim->ob->object_to_world, state.co);
+ mul_mat3_m4_v3(sim->ob->object_to_world, state.vel);
pd_point_from_particle(sim, pa, &state, &point);
@@ -2454,8 +2454,8 @@ bool do_guides(Depsgraph *depsgraph,
}
}
- mul_m4_v3(eff->ob->obmat, guidevec);
- mul_mat3_m4_v3(eff->ob->obmat, guidedir);
+ mul_m4_v3(eff->ob->object_to_world, guidevec);
+ mul_mat3_m4_v3(eff->ob->object_to_world, guidedir);
normalize_v3(guidedir);
@@ -2956,7 +2956,7 @@ static void psys_thread_create_path(ParticleTask *task,
psys_particle_on_emitter(
ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco);
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
for (w = 0; w < 4; w++) {
sub_v3_v3v3(off1[w], co, key[w]->co);
@@ -3419,7 +3419,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
/* dynamic hair is in object space */
/* keyed and baked are already in global space */
if (hair_mesh) {
- mul_m4_v3(sim->ob->obmat, ca->co);
+ mul_m4_v3(sim->ob->object_to_world, ca->co);
}
else if (!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR)) {
mul_m4_v3(hairmat, ca->co);
@@ -3929,7 +3929,7 @@ void psys_mat_hair_to_global(
psys_mat_hair_to_object(ob, mesh, from, pa, facemat);
- mul_m4_m4m4(hairmat, ob->obmat, facemat);
+ mul_m4_m4m4(hairmat, ob->object_to_world, facemat);
}
/************************************************/
@@ -4290,7 +4290,7 @@ static void get_cpa_texture(Mesh *mesh,
case TEXCO_OBJECT:
copy_v3_v3(texvec, par->state.co);
if (mtex->object) {
- mul_m4_v3(mtex->object->imat, texvec);
+ mul_m4_v3(mtex->object->world_to_object, texvec);
}
break;
case TEXCO_UV:
@@ -4378,7 +4378,7 @@ void psys_get_texture(
case TEXCO_OBJECT:
copy_v3_v3(texvec, pa->state.co);
if (mtex->object) {
- mul_m4_v3(mtex->object->imat, texvec);
+ mul_m4_v3(mtex->object->world_to_object, texvec);
}
break;
case TEXCO_UV:
@@ -4661,8 +4661,8 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
do_particle_interpolation(psys, p, pa, t, &pind, state);
if (pind.mesh) {
- mul_m4_v3(sim->ob->obmat, state->co);
- mul_mat3_m4_v3(sim->ob->obmat, state->vel);
+ mul_m4_v3(sim->ob->object_to_world, state->co);
+ mul_mat3_m4_v3(sim->ob->object_to_world, state->vel);
}
else if (!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) {
if ((pa->flag & PARS_REKEY) == 0) {
@@ -4685,7 +4685,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
}
}
else if (totchild) {
- // invert_m4_m4(imat, ob->obmat);
+ // invert_m4_m4(imat, ob->object_to_world);
/* interpolate childcache directly if it exists */
if (psys->childcache) {
@@ -4733,7 +4733,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
* positioning it accurately to the surface of the emitter. */
// copy_v3_v3(cpa_1st, co);
- // mul_m4_v3(ob->obmat, cpa_1st);
+ // mul_m4_v3(ob->object_to_world, cpa_1st);
pa = psys->particles + cpa->parent;
@@ -5170,7 +5170,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim,
}
if (psys->part->rotmode == PART_ROT_VEL) {
- transpose_m3_m4(nmat, ob->imat);
+ transpose_m3_m4(nmat, ob->world_to_object);
mul_m3_v3(nmat, nor);
normalize_v3(nor);
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index a890812cfc4..6cc7dbc70d0 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -187,7 +187,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx,
zero_v3(kink_base);
kink_base[part->kink_axis] = 1.0f;
- mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base);
+ mul_mat3_m4_v3(ctx->sim.ob->object_to_world, kink_base);
/* Fill in invariant part of modifier context. */
ParticleChildModifierContext modifier_ctx = {NULL};
@@ -873,7 +873,7 @@ void do_child_modifiers(const ParticleChildModifierContext *modifier_ctx,
part->kink_flat,
part->kink,
part->kink_axis,
- sim->ob->obmat,
+ sim->ob->object_to_world,
smooth_start);
}
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index c72bbe2fd08..72094f8cf04 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -750,10 +750,10 @@ void psys_get_birth_coords(
/* particles live in global space so */
/* let's convert: */
/* -location */
- mul_m4_v3(ob->obmat, loc);
+ mul_m4_v3(ob->object_to_world, loc);
/* -normal */
- mul_mat3_m4_v3(ob->obmat, nor);
+ mul_mat3_m4_v3(ob->object_to_world, nor);
normalize_v3(nor);
/* -tangent */
@@ -771,7 +771,7 @@ void psys_get_birth_coords(
fac = -sinf((float)M_PI * (part->tanphase + phase));
madd_v3_v3fl(vtan, utan, fac);
- mul_mat3_m4_v3(ob->obmat, vtan);
+ mul_mat3_m4_v3(ob->object_to_world, vtan);
copy_v3_v3(utan, nor);
mul_v3_fl(utan, dot_v3v3(vtan, nor));
@@ -786,7 +786,7 @@ void psys_get_birth_coords(
r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
- mul_mat3_m4_v3(ob->obmat, r_vel);
+ mul_mat3_m4_v3(ob->object_to_world, r_vel);
normalize_v3(r_vel);
}
@@ -796,7 +796,7 @@ void psys_get_birth_coords(
r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
- mul_mat3_m4_v3(ob->obmat, r_ave);
+ mul_mat3_m4_v3(ob->object_to_world, r_ave);
normalize_v3(r_ave);
}
@@ -808,7 +808,7 @@ void psys_get_birth_coords(
r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
normalize_qt(r_rot);
- mat4_to_quat(rot, ob->obmat);
+ mat4_to_quat(rot, ob->object_to_world);
mul_qt_qtqt(r_rot, r_rot, rot);
}
@@ -822,7 +822,7 @@ void psys_get_birth_coords(
/* boids store direction in ave */
if (fabsf(nor[2]) == 1.0f) {
- sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ sub_v3_v3v3(state->ave, loc, ob->object_to_world[3]);
normalize_v3(state->ave);
}
else {
@@ -868,15 +868,15 @@ void psys_get_birth_coords(
/* *emitter object orientation */
if (part->ob_vel[0] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[0]);
+ normalize_v3_v3(vec, ob->object_to_world[0]);
madd_v3_v3fl(vel, vec, part->ob_vel[0]);
}
if (part->ob_vel[1] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[1]);
+ normalize_v3_v3(vec, ob->object_to_world[1]);
madd_v3_v3fl(vel, vec, part->ob_vel[1]);
}
if (part->ob_vel[2] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[2]);
+ normalize_v3_v3(vec, ob->object_to_world[2]);
madd_v3_v3fl(vel, vec, part->ob_vel[2]);
}
@@ -924,7 +924,7 @@ void psys_get_birth_coords(
case PART_ROT_OB_X:
case PART_ROT_OB_Y:
case PART_ROT_OB_Z:
- copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
+ copy_v3_v3(rot_vec, ob->object_to_world[part->rotmode - PART_ROT_OB_X]);
use_global_space = false;
break;
default:
@@ -951,7 +951,7 @@ void psys_get_birth_coords(
float q_obmat[4];
float q_imat[4];
- mat4_to_quat(q_obmat, ob->obmat);
+ mat4_to_quat(q_obmat, ob->object_to_world);
invert_qt_qt_normalized(q_imat, q_obmat);
if (part->rotmode != PART_ROT_NOR_TAN) {
@@ -1639,7 +1639,7 @@ static void sph_springs_modify(ParticleSystem *psys, float dtime)
}
}
- /* Loop through springs backwaqrds - for efficient delete function */
+ /* Loop through springs backwards - for efficient delete function. */
for (i = psys->tot_fluidsprings - 1; i >= 0; i--) {
if (psys->fluid_springs[i].delete_flag) {
sph_spring_delete(psys, i);
@@ -3364,7 +3364,7 @@ static void hair_create_input_mesh(ParticleSimulationData *sim,
use_hair = psys_hair_use_simulation(pa, max_length);
psys_mat_hair_to_object(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat);
- mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
+ mul_m4_m4m4(root_mat, sim->ob->object_to_world, hairmat);
normalize_m4(root_mat);
bending_stiffness = CLAMPIS(
@@ -3555,7 +3555,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
HairKey *key, *root;
PARTICLE_P;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
@@ -3577,7 +3577,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
/* convert from global to geometry space */
copy_v3_v3(key->co, pa->state.co);
- mul_m4_v3(ob->imat, key->co);
+ mul_m4_v3(ob->world_to_object, key->co);
if (pa->totkey) {
sub_v3_v3(key->co, root->co);
@@ -4380,7 +4380,7 @@ static void particles_fluid_step(ParticleSimulationData *sim,
mul_v3_v3(pa->state.co, scaleAbs);
/* Match domain scale. */
- mul_m4_v3(ob->obmat, pa->state.co);
+ mul_m4_v3(ob->object_to_world, pa->state.co);
/* Add origin offset to particle position. */
zero_v3(tmp);
@@ -4764,7 +4764,7 @@ void particle_system_update(struct Depsgraph *depsgraph,
float cfra;
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
- /* drawdata is outdated after ANY change */
+ /* Draw data is outdated after ANY change. */
if (psys->pdd) {
psys->pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
}
@@ -4963,7 +4963,7 @@ void particle_system_update(struct Depsgraph *depsgraph,
/* Save matrix for duplicators,
* at render-time the actual dupli-object's matrix is used so don't update! */
- invert_m4_m4(psys->imat, ob->obmat);
+ invert_m4_m4(psys->imat, ob->object_to_world);
BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
}
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index ac98bed2cf0..5622530ea41 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -1317,7 +1317,7 @@ static int ptcache_path(PTCacheID *pid, char *dirname)
BLI_path_abs(dirname, blendfilename);
}
- return BLI_path_slash_ensure(dirname); /* new strlen() */
+ return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */
}
if ((blendfile_path[0] != '\0') || lib) {
char file[MAX_PTCACHE_PATH]; /* we don't want the dir, only the file */
@@ -1334,14 +1334,14 @@ static int ptcache_path(PTCacheID *pid, char *dirname)
BLI_snprintf(dirname, MAX_PTCACHE_PATH, "//" PTCACHE_PATH "%s", file);
BLI_path_abs(dirname, blendfilename);
- return BLI_path_slash_ensure(dirname); /* new strlen() */
+ return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */
}
/* use the temp path. this is weak but better than not using point cache at all */
/* temporary directory is assumed to exist and ALWAYS has a trailing slash */
BLI_snprintf(dirname, MAX_PTCACHE_PATH, "%s" PTCACHE_PATH, BKE_tempdir_session());
- return BLI_path_slash_ensure(dirname); /* new strlen() */
+ return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */
}
static size_t ptcache_filepath_ext_append(PTCacheID *pid,
@@ -2611,7 +2611,7 @@ void BKE_ptcache_id_clear(PTCacheID *pid, int mode, uint cfra)
}
#endif
- /* clear all files in the temp dir with the prefix of the ID and the ".bphys" suffix */
+ /* Clear all files in the temp dir with the prefix of the ID and the `.bphys` suffix. */
switch (mode) {
case PTCACHE_CLEAR_ALL:
case PTCACHE_CLEAR_BEFORE:
@@ -2775,7 +2775,7 @@ void BKE_ptcache_id_time(
/* time handling for point cache:
* - simulation time is scaled by result of bsystem_time
* - for offsetting time only time offset is taken into account, since
- * that's always the same and can't be animated. a timeoffset which
+ * that's always the same and can't be animated. a time-offset which
* varies over time is not simple to support.
* - field and motion blur offsets are currently ignored, proper solution
* is probably to interpolate results from two frames for that ..
@@ -3132,15 +3132,15 @@ static void ptcache_dt_to_str(char *str, double dtime)
{
if (dtime > 60.0) {
if (dtime > 3600.0) {
- sprintf(
+ BLI_sprintf(
str, "%ih %im %is", (int)(dtime / 3600), ((int)(dtime / 60)) % 60, ((int)dtime) % 60);
}
else {
- sprintf(str, "%im %is", ((int)(dtime / 60)) % 60, ((int)dtime) % 60);
+ BLI_sprintf(str, "%im %is", ((int)(dtime / 60)) % 60, ((int)dtime) % 60);
}
}
else {
- sprintf(str, "%is", ((int)dtime) % 60);
+ BLI_sprintf(str, "%is", ((int)dtime) % 60);
}
}
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index ffc6bc8d7a3..5e91b23bce3 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -264,13 +264,13 @@ static RigidBodyCon *rigidbody_copy_constraint(const Object *ob, const int UNUSE
RigidBodyCon *rbcN = NULL;
if (ob->rigidbody_constraint) {
- /* just duplicate the whole struct first (to catch all the settings) */
+ /* Just duplicate the whole struct first (to catch all the settings). */
rbcN = MEM_dupallocN(ob->rigidbody_constraint);
- /* tag object as needing to be verified */
+ /* Tag object as needing to be verified. */
rbcN->flag |= RBC_FLAG_NEEDS_VALIDATE;
- /* clear out all the fields which need to be revalidated later */
+ /* Clear out all the fields which need to be re-validated later. */
rbcN->physics_constraint = NULL;
}
@@ -684,7 +684,7 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
if (totvert > 0 && tottri > 0) {
BKE_mesh_calc_volume(mvert, totvert, lt, tottri, mloop, &volume, NULL);
- const float volume_scale = mat4_to_volume_scale(ob->obmat);
+ const float volume_scale = mat4_to_volume_scale(ob->object_to_world);
volume *= fabsf(volume_scale);
}
}
@@ -809,7 +809,7 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
return;
}
- mat4_to_loc_quat(loc, rot, ob->obmat);
+ mat4_to_loc_quat(loc, rot, ob->object_to_world);
rbo->shared->physics_object = RB_body_new(rbo->shared->physics_shape, loc, rot);
@@ -974,7 +974,7 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b
rbc->physics_constraint = NULL;
}
- mat4_to_loc_quat(loc, rot, ob->obmat);
+ mat4_to_loc_quat(loc, rot, ob->object_to_world);
if (rb1 && rb2) {
switch (rbc->type) {
@@ -1266,7 +1266,7 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
rbo->mesh_source = RBO_MESH_DEFORM;
/* set initial transform */
- mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world);
/* flag cache as outdated */
BKE_rigidbody_cache_reset(rbw);
@@ -1689,7 +1689,7 @@ static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Object *ob, RigidBodyO
if (!(rbo->flag & RBO_FLAG_KINEMATIC)) {
/* update scale for all non kinematic objects */
float new_scale[3], old_scale[3];
- mat4_to_size(new_scale, ob->obmat);
+ mat4_to_size(new_scale, ob->object_to_world);
RB_body_get_scale(rbo->shared->physics_object, old_scale);
/* Avoid updating collision shape AABBs if scale didn't change. */
@@ -1886,7 +1886,7 @@ static ListBase rigidbody_create_substep_data(RigidBodyWorld *rbw)
copy_v4_v4(data->old_rot, rot);
copy_v3_v3(data->old_scale, scale);
- mat4_decompose(loc, rot, scale, ob->obmat);
+ mat4_decompose(loc, rot, scale, ob->object_to_world);
copy_v3_v3(data->new_pos, loc);
copy_v4_v4(data->new_rot, rot);
@@ -2055,15 +2055,15 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
quat_to_mat4(mat, rbo->orn);
copy_v3_v3(mat[3], rbo->pos);
- mat4_to_size(size, ob->obmat);
+ mat4_to_size(size, ob->object_to_world);
size_to_mat4(size_mat, size);
mul_m4_m4m4(mat, mat, size_mat);
- copy_m4_m4(ob->obmat, mat);
+ copy_m4_m4(ob->object_to_world, mat);
}
/* otherwise set rigid body transform to current obmat */
else {
- mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world);
}
}
diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc
index 3870c6a677f..a9106f63351 100644
--- a/source/blender/blenkernel/intern/scene.cc
+++ b/source/blender/blenkernel/intern/scene.cc
@@ -2294,13 +2294,13 @@ int BKE_scene_base_iter_next(
if (iter->dupli_refob != *ob) {
if (iter->dupli_refob) {
/* Restore previous object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat);
}
/* Backup new object's real matrix. */
iter->dupli_refob = *ob;
- copy_m4_m4(iter->omat, iter->dupli_refob->obmat);
+ copy_m4_m4(iter->omat, iter->dupli_refob->object_to_world);
}
- copy_m4_m4((*ob)->obmat, iter->dupob->mat);
+ copy_m4_m4((*ob)->object_to_world, iter->dupob->mat);
iter->dupob = iter->dupob->next;
}
@@ -2310,7 +2310,7 @@ int BKE_scene_base_iter_next(
if (iter->dupli_refob) {
/* Restore last object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat);
iter->dupli_refob = nullptr;
}
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index 3e5dbc47c40..2c896788b20 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -304,7 +304,7 @@ IDTypeInfo IDType_ID_SCR = {
/* ************ Space-type/region-type handling ************** */
-/* keep global; this has to be accessible outside of windowmanager */
+/** Keep global; this has to be accessible outside of window-manager. */
static ListBase spacetypes = {NULL, NULL};
/* not SpaceType itself */
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 14a7d26a354..efe423ccfc5 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -133,9 +133,9 @@ typedef struct SB_thread_context {
#define BSF_INTERSECT 1 /* edge intersects collider face */
-/* private definitions for bodypoint states */
-#define SBF_DOFUZZY 1 /* Bodypoint do fuzzy. */
-#define SBF_OUTOFCOLLISION 2 /* Bodypoint does not collide. */
+/* private definitions for body-point states */
+#define SBF_DOFUZZY 1 /* Body-point do fuzzy. */
+#define SBF_OUTOFCOLLISION 2 /* Body-point does not collide. */
#define BFF_INTERSECT 1 /* collider edge intrudes face. */
#define BFF_CLOSEVERT 2 /* collider vertex repulses face. */
@@ -318,7 +318,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
/* OBBs for idea1 */
pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax) * pccd_M->tri_num, "ccd_Mesh_Faces_mima");
- /* anyhoo we need to walk the list of faces and find OBB they live in */
+ /* Anyhow we need to walk the list of faces and find OBB they live in. */
for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) {
const float *v;
@@ -413,7 +413,7 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
pccd_M->bbmax[2] = max_ff(pccd_M->bbmax[2], v[2] + hull);
}
- /* anyhoo we need to walk the list of faces and find OBB they live in */
+ /* Anyhow we need to walk the list of faces and find OBB they live in. */
for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) {
const float *v;
@@ -2644,7 +2644,7 @@ static void springs_from_mesh(Object *ob)
bp = ob->soft->bpoint;
for (a = 0; a < me->totvert; a++, bp++) {
copy_v3_v3(bp->origS, verts[a].co);
- mul_m4_v3(ob->obmat, bp->origS);
+ mul_m4_v3(ob->object_to_world, bp->origS);
}
}
/* recalculate spring length for meshes here */
@@ -2809,9 +2809,9 @@ static float globallen(float *v1, float *v2, Object *ob)
{
float p1[3], p2[3];
copy_v3_v3(p1, v1);
- mul_m4_v3(ob->obmat, p1);
+ mul_m4_v3(ob->object_to_world, p1);
copy_v3_v3(p2, v2);
- mul_m4_v3(ob->obmat, p2);
+ mul_m4_v3(ob->object_to_world, p2);
return len_v3v3(p1, p2);
}
@@ -3073,12 +3073,13 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts,
SB_estimate_transform(ob, sb->lcom, sb->lrot, sb->lscale);
}
/* Inverse matrix is not up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
for (a = 0; a < numVerts; a++, bp++) {
copy_v3_v3(vertexCos[a], bp->pos);
if (local == 0) {
- mul_m4_v3(ob->imat, vertexCos[a]); /* softbody is in global coords, baked optionally not */
+ mul_m4_v3(ob->world_to_object,
+ vertexCos[a]); /* softbody is in global coords, baked optionally not */
}
}
}
@@ -3223,7 +3224,7 @@ static void softbody_update_positions(Object *ob,
/* copy the position of the goals at desired end time */
copy_v3_v3(bp->origE, vertexCos[a]);
/* vertexCos came from local world, go global */
- mul_m4_v3(ob->obmat, bp->origE);
+ mul_m4_v3(ob->object_to_world, bp->origE);
/* just to be save give bp->origT a defined value
* will be calculated in interpolate_exciter() */
copy_v3_v3(bp->origT, bp->origE);
@@ -3279,7 +3280,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
for (a = 0, bp = sb->bpoint; a < numVerts; a++, bp++) {
copy_v3_v3(bp->pos, vertexCos[a]);
- mul_m4_v3(ob->obmat, bp->pos); /* Yep, soft-body is global coords. */
+ mul_m4_v3(ob->object_to_world, bp->pos); /* Yep, soft-body is global coords. */
copy_v3_v3(bp->origS, bp->pos);
copy_v3_v3(bp->origE, bp->pos);
copy_v3_v3(bp->origT, bp->pos);
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index d08fba0e657..51a20cf1e35 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -1025,7 +1025,7 @@ void BKE_sound_free_waveform(bSound *sound)
sound->tags &= ~SOUND_TAGS_WAVEFORM_NO_RELOAD;
}
-void BKE_sound_read_waveform(Main *bmain, bSound *sound, short *stop)
+void BKE_sound_read_waveform(Main *bmain, bSound *sound, bool *stop)
{
bool need_close_audio_handles = false;
if (sound->playback_handle == NULL) {
@@ -1041,8 +1041,11 @@ void BKE_sound_read_waveform(Main *bmain, bSound *sound, short *stop)
int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND;
waveform->data = MEM_mallocN(sizeof(float[3]) * length, "SoundWaveform.samples");
+ /* Ideally this would take a boolean argument. */
+ short stop_i16 = *stop;
waveform->length = AUD_readSound(
- sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, stop);
+ sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, &stop_i16);
+ *stop = stop_i16 != 0;
}
else {
/* Create an empty waveform here if the sound couldn't be
@@ -1129,9 +1132,9 @@ static void sound_update_base(Scene *scene, Object *object, void *new_set)
AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
- mat4_to_quat(quat, object->obmat);
+ mat4_to_quat(quat, object->object_to_world);
AUD_SequenceEntry_setAnimationData(
- strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->obmat[3], 1);
+ strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->object_to_world[3], 1);
AUD_SequenceEntry_setAnimationData(
strip->speaker_handle, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1);
AUD_SequenceEntry_setAnimationData(
@@ -1171,9 +1174,9 @@ void BKE_sound_update_scene(Depsgraph *depsgraph, Scene *scene)
}
if (scene->camera) {
- mat4_to_quat(quat, scene->camera->obmat);
+ mat4_to_quat(quat, scene->camera->object_to_world);
AUD_Sequence_setAnimationData(
- scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->obmat[3], 1);
+ scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->object_to_world[3], 1);
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1);
}
@@ -1381,7 +1384,7 @@ int BKE_sound_scene_playing(Scene *UNUSED(scene))
void BKE_sound_read_waveform(Main *bmain,
bSound *sound,
/* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop)
+ bool *stop)
{
UNUSED_VARS(sound, stop, bmain);
}
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc
index 3b97c1f5e68..e1c434f2b2e 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.cc
+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
@@ -794,7 +794,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
/* TODO: Ensure crease layer isn't copied to result. */
subdiv_edge->flag = 0;
if (!ctx->settings->use_optimal_display) {
- subdiv_edge->flag |= ME_EDGERENDER;
+ subdiv_edge->flag |= ME_EDGEDRAW;
}
if (ctx->edge_origindex != nullptr) {
ctx->edge_origindex[subdiv_edge_index] = ORIGINDEX_NONE;
@@ -804,7 +804,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
const int coarse_edge_index = coarse_edge - ctx->coarse_edges;
CustomData_copy_data(
&ctx->coarse_mesh->edata, &ctx->subdiv_mesh->edata, coarse_edge_index, subdiv_edge_index, 1);
- subdiv_edge->flag |= ME_EDGERENDER;
+ subdiv_edge->flag |= ME_EDGEDRAW;
}
static void subdiv_mesh_edge(const SubdivForeachContext *foreach_context,
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index c37f4b1ea2f..80fb637b76e 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -962,7 +962,7 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
int edgeSize = ccgSubSurf_getEdgeSize(ss);
uint i = 0;
short *edgeFlags = ccgdm->edgeFlags;
- const short ed_interior_flag = ccgdm->drawInteriorEdges ? (ME_EDGEDRAW | ME_EDGERENDER) : 0;
+ const short ed_interior_flag = ccgdm->drawInteriorEdges ? ME_EDGEDRAW : 0;
totface = ccgSubSurf_getNumFaces(ss);
for (index = 0; index < totface; index++) {
@@ -1005,11 +1005,11 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
if (edgeFlags) {
if (edgeIdx != -1) {
- ed_flag |= ((edgeFlags[index] & (ME_SEAM | ME_SHARP)) | ME_EDGEDRAW | ME_EDGERENDER);
+ ed_flag |= ((edgeFlags[index] & (ME_SEAM | ME_SHARP)) | ME_EDGEDRAW);
}
}
else {
- ed_flag |= ME_EDGEDRAW | ME_EDGERENDER;
+ ed_flag |= ME_EDGEDRAW;
}
for (x = 0; x < edgeSize - 1; x++) {
diff --git a/source/blender/blenkernel/intern/tracking_solver.c b/source/blender/blenkernel/intern/tracking_solver.c
index 11041b4c0fd..e784c39ba08 100644
--- a/source/blender/blenkernel/intern/tracking_solver.c
+++ b/source/blender/blenkernel/intern/tracking_solver.c
@@ -56,8 +56,8 @@ typedef struct MovieReconstructContext {
} MovieReconstructContext;
typedef struct ReconstructProgressData {
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
char *stats_message;
int message_size;
@@ -465,8 +465,8 @@ static void reconstructionOptionsFromContext(libmv_ReconstructionOptions *recons
}
void BKE_tracking_reconstruction_solve(MovieReconstructContext *context,
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress,
char *stats_message,
int message_size)
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index f7ea4c81fbf..f5badfc9e94 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -715,7 +715,7 @@ static const char *unit_find_str(const char *str, const char *substr, bool case_
/* Weak unicode support!, so "µm" won't match up be replaced by "m"
* since non ascii utf8 values will NEVER return true */
isalpha_or_utf8(*BLI_str_find_prev_char_utf8(str_found, str)) == 0) {
- /* Next char cannot be alphanum. */
+ /* Next char cannot be alpha-numeric. */
int len_name = strlen(substr);
if (!isalpha_or_utf8(*(str_found + len_name))) {
diff --git a/source/blender/blenkernel/intern/vfont.c b/source/blender/blenkernel/intern/vfont.c
index 7ace1a3aa3b..9f48b9b9c4a 100644
--- a/source/blender/blenkernel/intern/vfont.c
+++ b/source/blender/blenkernel/intern/vfont.c
@@ -1310,14 +1310,14 @@ static bool vfont_to_curve(Object *ob,
float timeofs, sizefac;
if (ob != NULL) {
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
}
else {
unit_m4(imat);
}
copy_m3_m4(imat3, imat);
- copy_m3_m4(cmat, cu->textoncurve->obmat);
+ copy_m3_m4(cmat, cu->textoncurve->object_to_world);
mul_m3_m3m3(cmat, cmat, imat3);
sizefac = normalize_v3(cmat[0]) / font_size;
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 0d3a790ba00..8d6dba440fd 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -141,19 +141,25 @@ static int write_audio_frame(FFMpegContext *context)
frame->pts = context->audio_time / av_q2d(c->time_base);
frame->nb_samples = context->audio_input_samples;
frame->format = c->sample_fmt;
+# ifdef FFMPEG_USE_OLD_CHANNEL_VARS
frame->channels = c->channels;
frame->channel_layout = c->channel_layout;
+ const int num_channels = c->channels;
+# else
+ av_channel_layout_copy(&frame->ch_layout, &c->ch_layout);
+ const int num_channels = c->ch_layout.nb_channels;
+# endif
if (context->audio_deinterleave) {
int channel, i;
uint8_t *temp;
- for (channel = 0; channel < c->channels; channel++) {
+ for (channel = 0; channel < num_channels; channel++) {
for (i = 0; i < frame->nb_samples; i++) {
memcpy(context->audio_deinterleave_buffer +
(i + channel * frame->nb_samples) * context->audio_sample_size,
context->audio_input_buffer +
- (c->channels * i + channel) * context->audio_sample_size,
+ (num_channels * i + channel) * context->audio_sample_size,
context->audio_sample_size);
}
}
@@ -164,10 +170,11 @@ static int write_audio_frame(FFMpegContext *context)
}
avcodec_fill_audio_frame(frame,
- c->channels,
+ num_channels,
c->sample_fmt,
context->audio_input_buffer,
- context->audio_input_samples * c->channels * context->audio_sample_size,
+ context->audio_input_samples * num_channels *
+ context->audio_sample_size,
1);
int success = 1;
@@ -492,7 +499,7 @@ static const AVCodec *get_av1_encoder(
/* Apply AV1 encoder specific settings. */
if (codec) {
- if (strcmp(codec->name, "librav1e") == 0) {
+ if (STREQ(codec->name, "librav1e")) {
/* Set "tiles" to 8 to enable multi-threaded encoding. */
if (rd->threads > 8) {
ffmpeg_dict_set_int(opts, "tiles", rd->threads);
@@ -530,7 +537,7 @@ static const AVCodec *get_av1_encoder(
BLI_snprintf(buffer, sizeof(buffer), "keyint=%d", context->ffmpeg_gop_size);
av_dict_set(opts, "rav1e-params", buffer, 0);
}
- else if (strcmp(codec->name, "libsvtav1") == 0) {
+ else if (STREQ(codec->name, "libsvtav1")) {
/* Set preset value based on ffmpeg_preset.
* Must check context->ffmpeg_preset again in case this encoder was selected due to the
* absence of another. */
@@ -552,7 +559,7 @@ static const AVCodec *get_av1_encoder(
ffmpeg_dict_set_int(opts, "qp", context->ffmpeg_crf);
}
}
- else if (strcmp(codec->name, "libaom-av1") == 0) {
+ else if (STREQ(codec->name, "libaom-av1")) {
/* Speed up libaom-av1 encoding by enabling multithreading and setting tiles. */
ffmpeg_dict_set_int(opts, "row-mt", 1);
const char *tiles_string = NULL;
@@ -944,25 +951,34 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
c->sample_rate = rd->ffcodecdata.audio_mixrate;
c->bit_rate = context->ffmpeg_audio_bitrate * 1000;
c->sample_fmt = AV_SAMPLE_FMT_S16;
- c->channels = rd->ffcodecdata.audio_channels;
+ const int num_channels = rd->ffcodecdata.audio_channels;
+ int channel_layout_mask = 0;
switch (rd->ffcodecdata.audio_channels) {
case FFM_CHANNELS_MONO:
- c->channel_layout = AV_CH_LAYOUT_MONO;
+ channel_layout_mask = AV_CH_LAYOUT_MONO;
break;
case FFM_CHANNELS_STEREO:
- c->channel_layout = AV_CH_LAYOUT_STEREO;
+ channel_layout_mask = AV_CH_LAYOUT_STEREO;
break;
case FFM_CHANNELS_SURROUND4:
- c->channel_layout = AV_CH_LAYOUT_QUAD;
+ channel_layout_mask = AV_CH_LAYOUT_QUAD;
break;
case FFM_CHANNELS_SURROUND51:
- c->channel_layout = AV_CH_LAYOUT_5POINT1_BACK;
+ channel_layout_mask = AV_CH_LAYOUT_5POINT1_BACK;
break;
case FFM_CHANNELS_SURROUND71:
- c->channel_layout = AV_CH_LAYOUT_7POINT1;
+ channel_layout_mask = AV_CH_LAYOUT_7POINT1;
break;
}
+ BLI_assert(channel_layout_mask != 0);
+
+# ifdef FFMPEG_USE_OLD_CHANNEL_VARS
+ c->channels = num_channels;
+ c->channel_layout = channel_layout_mask;
+# else
+ av_channel_layout_from_mask(&c->ch_layout, channel_layout_mask);
+# endif
if (request_float_audio_buffer(codec_id)) {
/* mainly for AAC codec which is experimental */
@@ -1017,7 +1033,7 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
return NULL;
}
- /* need to prevent floating point exception when using vorbis audio codec,
+ /* Need to prevent floating point exception when using VORBIS audio codec,
* initialize this value in the same way as it's done in FFmpeg itself (sergey) */
c->time_base.num = 1;
c->time_base.den = c->sample_rate;
@@ -1027,7 +1043,7 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
* not sure if that is needed anymore, so let's try out if there are any
* complaints regarding some FFmpeg versions users might have. */
context->audio_input_samples = AV_INPUT_BUFFER_MIN_SIZE * 8 / c->bits_per_coded_sample /
- c->channels;
+ num_channels;
}
else {
context->audio_input_samples = c->frame_size;
@@ -1037,11 +1053,11 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
context->audio_sample_size = av_get_bytes_per_sample(c->sample_fmt);
- context->audio_input_buffer = (uint8_t *)av_malloc(context->audio_input_samples * c->channels *
+ context->audio_input_buffer = (uint8_t *)av_malloc(context->audio_input_samples * num_channels *
context->audio_sample_size);
if (context->audio_deinterleave) {
context->audio_deinterleave_buffer = (uint8_t *)av_malloc(
- context->audio_input_samples * c->channels * context->audio_sample_size);
+ context->audio_input_samples * num_channels * context->audio_sample_size);
}
context->audio_time = 0.0f;
@@ -1370,7 +1386,7 @@ static void ffmpeg_filepath_get(
if ((rd->ffcodecdata.flags & FFMPEG_AUTOSPLIT_OUTPUT) != 0) {
if (context) {
- sprintf(autosplit, "_%03d", context->ffmpeg_autosplit_count);
+ BLI_snprintf(autosplit, sizeof(autosplit), "_%03d", context->ffmpeg_autosplit_count);
}
}
@@ -1432,7 +1448,11 @@ int BKE_ffmpeg_start(void *context_v,
AVCodecContext *c = context->audio_codec;
AUD_DeviceSpecs specs;
+# ifdef FFMPEG_USE_OLD_CHANNEL_VARS
specs.channels = c->channels;
+# else
+ specs.channels = c->ch_layout.nb_channels;
+# endif
switch (av_get_packed_sample_fmt(c->sample_fmt)) {
case AV_SAMPLE_FMT_U8: