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-rw-r--r--source/blender/blenkernel/BKE_action.h56
-rw-r--r--source/blender/blenkernel/BKE_animsys.h4
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h2
-rw-r--r--source/blender/blenkernel/BKE_cdderivedmesh.h1
-rw-r--r--source/blender/blenkernel/BKE_curve.h1
-rw-r--r--source/blender/blenkernel/BKE_customdata.h4
-rw-r--r--source/blender/blenkernel/BKE_deform.h3
-rw-r--r--source/blender/blenkernel/BKE_editmesh.h7
-rw-r--r--source/blender/blenkernel/BKE_editmesh_bvh.h6
-rw-r--r--source/blender/blenkernel/BKE_font.h2
-rw-r--r--source/blender/blenkernel/BKE_global.h1
-rw-r--r--source/blender/blenkernel/BKE_idprop.h3
-rw-r--r--source/blender/blenkernel/BKE_main.h3
-rw-r--r--source/blender/blenkernel/BKE_mask.h15
-rw-r--r--source/blender/blenkernel/BKE_modifier.h1
-rw-r--r--source/blender/blenkernel/BKE_node.h11
-rw-r--r--source/blender/blenkernel/BKE_object.h3
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h3
-rw-r--r--source/blender/blenkernel/BKE_rigidbody.h2
-rw-r--r--source/blender/blenkernel/BKE_texture.h3
-rw-r--r--source/blender/blenkernel/BKE_tracking.h2
-rw-r--r--source/blender/blenkernel/BKE_writeffmpeg.h47
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c73
-rw-r--r--source/blender/blenkernel/intern/action.c90
-rw-r--r--source/blender/blenkernel/intern/anim.c2
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c58
-rw-r--r--source/blender/blenkernel/intern/armature.c8
-rw-r--r--source/blender/blenkernel/intern/bmfont.c2
-rw-r--r--source/blender/blenkernel/intern/brush.c2
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c7
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c153
-rw-r--r--source/blender/blenkernel/intern/cloth.c4
-rw-r--r--source/blender/blenkernel/intern/constraint.c6
-rw-r--r--source/blender/blenkernel/intern/curve.c27
-rw-r--r--source/blender/blenkernel/intern/deform.c38
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c109
-rw-r--r--source/blender/blenkernel/intern/editmesh.c152
-rw-r--r--source/blender/blenkernel/intern/editmesh_bvh.c48
-rw-r--r--source/blender/blenkernel/intern/fcurve.c32
-rw-r--r--source/blender/blenkernel/intern/font.c24
-rw-r--r--source/blender/blenkernel/intern/gpencil.c3
-rw-r--r--source/blender/blenkernel/intern/idprop.c12
-rw-r--r--source/blender/blenkernel/intern/image.c34
-rw-r--r--source/blender/blenkernel/intern/ipo.c11
-rw-r--r--source/blender/blenkernel/intern/mask.c22
-rw-r--r--source/blender/blenkernel/intern/mball.c16
-rw-r--r--source/blender/blenkernel/intern/mesh.c20
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c5
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c30
-rw-r--r--source/blender/blenkernel/intern/node.c18
-rw-r--r--source/blender/blenkernel/intern/object.c37
-rw-r--r--source/blender/blenkernel/intern/particle_system.c10
-rw-r--r--source/blender/blenkernel/intern/pbvh.c5
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c2
-rw-r--r--source/blender/blenkernel/intern/scene.c43
-rw-r--r--source/blender/blenkernel/intern/sequencer.c4
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c6
-rw-r--r--source/blender/blenkernel/intern/smoke.c36
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c115
-rw-r--r--source/blender/blenkernel/intern/texture.c27
-rw-r--r--source/blender/blenkernel/intern/tracking.c58
-rw-r--r--source/blender/blenkernel/intern/unit.c18
-rw-r--r--source/blender/blenkernel/intern/world.c2
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c22
65 files changed, 858 insertions, 715 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 698098d28c3..3ac5c8c9a76 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -132,61 +132,21 @@ struct bActionGroup *BKE_action_group_find_name(struct bAction *act, const char
void action_groups_clear_tempflags(struct bAction *act);
/* Pose API ----------------- */
-
-/**
- * Deallocates a pose channel.
- * Does not free the pose channel itself.
- */
-void BKE_pose_channel_free(struct bPoseChannel *pchan);
-
-/**
- * Removes and deallocates all channels from a pose.
- * Does not free the pose itself.
- */
-void BKE_pose_channels_free(struct bPose *pose);
-/**
- * Removes the hash for quick lookup of channels, must
- * be done when adding/removing channels.
- */
-void BKE_pose_channels_hash_make(struct bPose *pose);
-void BKE_pose_channels_hash_free(struct bPose *pose);
-
-/**
- * Removes and deallocates all data from a pose, and also frees the pose.
- */
-void BKE_pose_free(struct bPose *pose);
+void BKE_pose_channel_free(struct bPoseChannel *pchan);
-/**
- * Allocate a new pose on the heap, and copy the src pose and it's channels
- * into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
- */
-void BKE_pose_copy_data(struct bPose **dst, struct bPose *src, int copyconstraints);
+void BKE_pose_channels_free(struct bPose *pose);
-/**
- * Copy the internal members of each pose channel including constraints
- * and ID-Props, used when duplicating bones in editmode.
- */
-void BKE_pose_channel_copy_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
+void BKE_pose_channels_hash_make(struct bPose *pose);
+void BKE_pose_channels_hash_free(struct bPose *pose);
-/**
- * Return a pointer to the pose channel of the given name
- * from this pose.
- */
+void BKE_pose_free(struct bPose *pose);
+void BKE_pose_copy_data(struct bPose **dst, struct bPose *src, const bool copy_constraints);
+void BKE_pose_channel_copy_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
-
-/**
- * Return a pointer to the active pose channel from this Object.
- * (Note: Object, not bPose is used here, as we need layer info from Armature)
- */
struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
-
-/**
- * Looks to see if the channel with the given name
- * already exists in this pose - if not a new one is
- * allocated and initialized.
- */
struct bPoseChannel *BKE_pose_channel_verify(struct bPose *pose, const char *name);
+struct bPoseChannel *BKE_pose_channel_get_mirrored(const struct bPose *pose, const char *name);
#ifndef NDEBUG
bool BKE_pose_channels_is_valid(const struct bPose *pose);
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index f0f6b5a2319..a0ec6c7757f 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -104,6 +104,10 @@ void BKE_keyingsets_free(struct ListBase *list);
/* ************************************* */
/* Path Fixing API */
+/* Fix all the paths for the the given ID + Action */
+void BKE_action_fix_paths_rename(struct ID *owner_id, struct bAction *act, const char *prefix, const char *oldName,
+ const char *newName, int oldSubscript, int newSubscript, int verify_paths);
+
/* Fix all the paths for the given ID+AnimData */
void BKE_animdata_fix_paths_rename(struct ID *owner_id, struct AnimData *adt, struct ID *ref_id, const char *prefix,
const char *oldName, const char *newName, int oldSubscript, int newSubscript,
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index 5b32e7229d5..f2d9c0efc13 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -42,7 +42,7 @@ extern "C" {
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 269
-#define BLENDER_SUBVERSION 1
+#define BLENDER_SUBVERSION 2
/* 262 was the last editmesh release but it has compatibility code for bmesh data */
#define BLENDER_MINVERSION 262
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 8d4c9e782db..9e1bca45432 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -116,6 +116,8 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
#define BVHTREE_FROM_VERTICES 1
#define BVHTREE_FROM_EDGES 2
+#define BVHTREE_FROM_FACES_EDITMESH 3
+
typedef struct LinkNode *BVHCache;
diff --git a/source/blender/blenkernel/BKE_cdderivedmesh.h b/source/blender/blenkernel/BKE_cdderivedmesh.h
index ddb36df74ca..560617db474 100644
--- a/source/blender/blenkernel/BKE_cdderivedmesh.h
+++ b/source/blender/blenkernel/BKE_cdderivedmesh.h
@@ -122,6 +122,7 @@ void CDDM_recalc_tessellation_ex(struct DerivedMesh *dm, const int do_face_nor_c
*/
void CDDM_lower_num_verts(struct DerivedMesh *dm, int numVerts);
void CDDM_lower_num_edges(struct DerivedMesh *dm, int numEdges);
+void CDDM_lower_num_loops(struct DerivedMesh *dm, int numLoops);
void CDDM_lower_num_polys(struct DerivedMesh *dm, int numPolys);
void CDDM_lower_num_tessfaces(DerivedMesh *dm, int numTessFaces);
diff --git a/source/blender/blenkernel/BKE_curve.h b/source/blender/blenkernel/BKE_curve.h
index 07116979eab..dee27cebf59 100644
--- a/source/blender/blenkernel/BKE_curve.h
+++ b/source/blender/blenkernel/BKE_curve.h
@@ -119,6 +119,7 @@ void BKE_nurbList_flag_set(ListBase *editnurb, short flag);
void BKE_nurb_free(struct Nurb *nu);
struct Nurb *BKE_nurb_duplicate(struct Nurb *nu);
+struct Nurb *BKE_nurb_copy(struct Nurb *src, int pntsu, int pntsv);
void BKE_nurb_test2D(struct Nurb *nu);
void BKE_nurb_minmax(struct Nurb *nu, float min[3], float max[3]);
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 5a283922707..f28d16427cf 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -147,14 +147,14 @@ void *CustomData_add_layer_named(struct CustomData *data, int type, int alloctyp
void *layer, int totelem, const char *name);
/* frees the active or first data layer with the give type.
- * returns 1 on succes, 0 if no layer with the given type is found
+ * returns 1 on success, 0 if no layer with the given type is found
*
* in editmode, use EDBM_data_layer_free instead of this function
*/
bool CustomData_free_layer(struct CustomData *data, int type, int totelem, int index);
/* frees the layer index with the give type.
- * returns 1 on succes, 0 if no layer with the given type is found
+ * returns 1 on success, 0 if no layer with the given type is found
*
* in editmode, use EDBM_data_layer_free instead of this function
*/
diff --git a/source/blender/blenkernel/BKE_deform.h b/source/blender/blenkernel/BKE_deform.h
index 435cad17e57..e203549fef5 100644
--- a/source/blender/blenkernel/BKE_deform.h
+++ b/source/blender/blenkernel/BKE_deform.h
@@ -91,6 +91,7 @@ void defvert_normalize_lock_map(struct MDeformVert *dvert,
void BKE_deform_split_suffix(const char string[MAX_VGROUP_NAME], char base[MAX_VGROUP_NAME], char ext[MAX_VGROUP_NAME]);
void BKE_deform_split_prefix(const char string[MAX_VGROUP_NAME], char base[MAX_VGROUP_NAME], char ext[MAX_VGROUP_NAME]);
-void flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_NAME], int strip_number);
+void BKE_deform_flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_NAME],
+ const bool strip_number);
#endif /* __BKE_DEFORM_H__ */
diff --git a/source/blender/blenkernel/BKE_editmesh.h b/source/blender/blenkernel/BKE_editmesh.h
index 738cd87dc39..310807370da 100644
--- a/source/blender/blenkernel/BKE_editmesh.h
+++ b/source/blender/blenkernel/BKE_editmesh.h
@@ -71,13 +71,6 @@ typedef struct BMEditMesh {
unsigned char (*derivedFaceColor)[4];
int derivedFaceColorLen;
- /* index tables, to map indices to elements via
- * EDBM_index_arrays_init and associated functions. don't
- * touch this or read it directly.*/
- struct BMVert **vert_index;
- struct BMEdge **edge_index;
- struct BMFace **face_index;
-
/*selection mode*/
short selectmode;
short mat_nr;
diff --git a/source/blender/blenkernel/BKE_editmesh_bvh.h b/source/blender/blenkernel/BKE_editmesh_bvh.h
index 7b4ad4284c6..aeac00b06c1 100644
--- a/source/blender/blenkernel/BKE_editmesh_bvh.h
+++ b/source/blender/blenkernel/BKE_editmesh_bvh.h
@@ -33,15 +33,19 @@
#define __BKE_EDITMESH_BVH_H__
struct BMEditMesh;
+struct BMesh;
struct BMFace;
struct BMVert;
+struct BMLoop;
struct BMBVHTree;
struct BVHTree;
struct Scene;
typedef struct BMBVHTree BMBVHTree;
-BMBVHTree *BKE_bmbvh_new(struct BMEditMesh *em, int flag, const float (*cos_cage)[3], const bool cos_cage_free);
+BMBVHTree *BKE_bmbvh_new_from_editmesh(struct BMEditMesh *em, int flag, const float (*cos_cage)[3], const bool cos_cage_free);
+BMBVHTree *BKE_bmbvh_new(struct BMesh *bm, struct BMLoop *(*looptris)[3], int looptris_tot, int flag,
+ const float (*cos_cage)[3], const bool cos_cage_free);
void BKE_bmbvh_free(BMBVHTree *tree);
struct BVHTree *BKE_bmbvh_tree_get(BMBVHTree *tree);
struct BMFace *BKE_bmbvh_ray_cast(BMBVHTree *tree, const float co[3], const float dir[3], const float radius,
diff --git a/source/blender/blenkernel/BKE_font.h b/source/blender/blenkernel/BKE_font.h
index 028ff0f93d6..8f5ccf1087e 100644
--- a/source/blender/blenkernel/BKE_font.h
+++ b/source/blender/blenkernel/BKE_font.h
@@ -63,8 +63,6 @@ typedef struct EditFont {
wchar_t *textbuf;
struct CharInfo *textbufinfo;
- wchar_t *oldstr;
- struct CharInfo *oldstrinfo;
float textcurs[4][2];
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 9d33af1a0f4..d0341ab8c89 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -192,6 +192,7 @@ enum {
#define G_TRANSFORM_OBJ 1
#define G_TRANSFORM_EDIT 2
#define G_TRANSFORM_SEQ 4
+#define G_TRANSFORM_FCURVES 8
/* G.special1 */
diff --git a/source/blender/blenkernel/BKE_idprop.h b/source/blender/blenkernel/BKE_idprop.h
index 71fd163a8ee..bd90960eced 100644
--- a/source/blender/blenkernel/BKE_idprop.h
+++ b/source/blender/blenkernel/BKE_idprop.h
@@ -94,7 +94,8 @@ void IDP_MergeGroup(IDProperty *dest, IDProperty *src, const int do_overwrite) A
int IDP_AddToGroup(struct IDProperty *group, struct IDProperty *prop) ATTR_NONNULL();
int IDP_InsertToGroup(struct IDProperty *group, struct IDProperty *previous,
struct IDProperty *pnew) ATTR_NONNULL(1 /* group */, 3 /* pnew */);
-void IDP_RemFromGroup(struct IDProperty *group, struct IDProperty *prop) ATTR_NONNULL();
+void IDP_RemoveFromGroup(struct IDProperty *group, struct IDProperty *prop) ATTR_NONNULL();
+void IDP_FreeFromGroup(struct IDProperty *group, struct IDProperty *prop) ATTR_NONNULL();
IDProperty *IDP_GetPropertyFromGroup(struct IDProperty *prop, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
IDProperty *IDP_GetPropertyTypeFromGroup(struct IDProperty *prop, const char *name, const char type) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h
index 264a7421e91..7b7b69034a9 100644
--- a/source/blender/blenkernel/BKE_main.h
+++ b/source/blender/blenkernel/BKE_main.h
@@ -53,7 +53,8 @@ typedef struct Main {
char name[1024]; /* 1024 = FILE_MAX */
short versionfile, subversionfile; /* see BLENDER_VERSION, BLENDER_SUBVERSION */
short minversionfile, minsubversionfile;
- int revision; /* svn revision of binary that saved file */
+ uint64_t build_commit_timestamp; /* commit's timestamp from buildinfo */
+ char build_hash[16]; /* hash from buildinfo */
short recovered; /* indicate the main->name (file) is the recovered one */
struct Library *curlib;
diff --git a/source/blender/blenkernel/BKE_mask.h b/source/blender/blenkernel/BKE_mask.h
index 9e73e0662ce..d73249041e8 100644
--- a/source/blender/blenkernel/BKE_mask.h
+++ b/source/blender/blenkernel/BKE_mask.h
@@ -90,7 +90,7 @@ float BKE_mask_spline_project_co(struct MaskSpline *spline, struct MaskSplinePoi
/* point */
int BKE_mask_point_has_handle(struct MaskSplinePoint *point);
void BKE_mask_point_handle(struct MaskSplinePoint *point, float handle[2]);
-void BKE_mask_point_set_handle(struct MaskSplinePoint *point, float loc[2], int keep_direction,
+void BKE_mask_point_set_handle(struct MaskSplinePoint *point, float loc[2], bool keep_direction,
float orig_handle[2], float orig_vec[3][3]);
void BKE_mask_point_segment_co(struct MaskSpline *spline, struct MaskSplinePoint *point, float u, float co[2]);
@@ -123,9 +123,9 @@ void BKE_mask_coord_to_image(struct Image *image, struct ImageUser *iuser, float
void BKE_mask_update_display(struct Mask *mask, float ctime);
-void BKE_mask_evaluate_all_masks(struct Main *bmain, float ctime, const int do_newframe);
-void BKE_mask_evaluate(struct Mask *mask, const float ctime, const int do_newframe);
-void BKE_mask_layer_evaluate(struct MaskLayer *masklay, const float ctime, const int do_newframe);
+void BKE_mask_evaluate_all_masks(struct Main *bmain, float ctime, const bool do_newframe);
+void BKE_mask_evaluate(struct Mask *mask, const float ctime, const bool do_newframe);
+void BKE_mask_layer_evaluate(struct MaskLayer *masklay, const float ctime, const bool do_newframe);
void BKE_mask_update_scene(struct Main *bmain, struct Scene *scene);
void BKE_mask_parent_init(struct MaskParent *parent);
void BKE_mask_calc_handle_adjacent_interp(struct MaskSpline *spline, struct MaskSplinePoint *point, const float u);
@@ -156,17 +156,18 @@ int BKE_mask_layer_shape_find_frame_range(struct MaskLayer *masklay, const float
struct MaskLayerShape **r_masklay_shape_b);
struct MaskLayerShape *BKE_mask_layer_shape_alloc(struct MaskLayer *masklay, const int frame);
void BKE_mask_layer_shape_free(struct MaskLayerShape *masklay_shape);
-struct MaskLayerShape *BKE_mask_layer_shape_varify_frame(struct MaskLayer *masklay, const int frame);
+struct MaskLayerShape *BKE_mask_layer_shape_verify_frame(struct MaskLayer *masklay, const int frame);
struct MaskLayerShape *BKE_mask_layer_shape_duplicate(struct MaskLayerShape *masklay_shape);
void BKE_mask_layer_shape_unlink(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape);
void BKE_mask_layer_shape_sort(struct MaskLayer *masklay);
-int BKE_mask_layer_shape_spline_from_index(struct MaskLayer *masklay, int index,
+bool BKE_mask_layer_shape_spline_from_index(struct MaskLayer *masklay, int index,
struct MaskSpline **r_masklay_shape, int *r_index);
int BKE_mask_layer_shape_spline_to_index(struct MaskLayer *masklay, struct MaskSpline *spline);
+/* TODO(sergey): do_init and do_init_interpolate are always true, so let's wipe them later. */
void BKE_mask_layer_shape_changed_add(struct MaskLayer *masklay, int index,
- int do_init, int do_init_interpolate);
+ bool do_init, bool do_init_interpolate);
void BKE_mask_layer_shape_changed_remove(struct MaskLayer *masklay, int index, int count);
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index 6bf42a3e885..65038c7f09c 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -357,6 +357,7 @@ bool modifiers_usesArmature(struct Object *ob, struct bArmature *arm);
bool modifiers_isCorrectableDeformed(struct Scene *scene, struct Object *ob);
void modifier_freeTemporaryData(struct ModifierData *md);
bool modifiers_isPreview(struct Object *ob);
+void modifier_skin_customdata_ensure(struct Object *ob);
typedef struct CDMaskLink {
struct CDMaskLink *next;
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 7cc8c7290f7..b700cbb16db 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -132,7 +132,7 @@ typedef struct bNodeSocketType {
} bNodeSocketType;
typedef void *(*NodeInitExecFunction)(struct bNodeExecContext *context, struct bNode *node, bNodeInstanceKey key);
-typedef void (*NodeFreeExecFunction)(struct bNode *node, void *nodedata);
+typedef void (*NodeFreeExecFunction)(void *nodedata);
typedef void (*NodeExecFunction)(void *data, int thread, struct bNode *, struct bNodeExecData *execdata, struct bNodeStack **in, struct bNodeStack **out);
typedef int (*NodeGPUExecFunction)(struct GPUMaterial *mat, struct bNode *node, struct bNodeExecData *execdata, struct GPUNodeStack *in, struct GPUNodeStack *out);
@@ -175,7 +175,7 @@ typedef struct bNodeType {
void (*draw_backdrop)(struct SpaceNode *snode, struct ImBuf *backdrop, struct bNode *node, int x, int y);
/// Optional custom label function for the node header.
- const char *(*labelfunc)(struct bNode *);
+ void (*labelfunc)(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
/// Optional custom resize handle polling.
int (*resize_area_func)(struct bNode *node, int x, int y);
/// Optional selection area polling.
@@ -556,7 +556,7 @@ void BKE_node_preview_set_pixel(struct bNodePreview *preview, const f
/* ************** NODE TYPE ACCESS *************** */
-const char *nodeLabel(struct bNode *node);
+void nodeLabel(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
int nodeGroupPoll(struct bNodeTree *nodetree, struct bNodeTree *grouptree);
@@ -571,7 +571,7 @@ void node_type_storage(struct bNodeType *ntype,
const char *storagename,
void (*freefunc)(struct bNode *node),
void (*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, struct bNode *src_node));
-void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *));
+void node_type_label(struct bNodeType *ntype, void (*labelfunc)(struct bNodeTree *ntree, struct bNode *, char *label, int maxlen));
void node_type_update(struct bNodeType *ntype,
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node),
void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id));
@@ -944,6 +944,9 @@ void ntreeCompositOutputFileSetLayer(struct bNode *node, struct bNodeSocket *soc
void ntreeCompositOutputFileUniquePath(struct ListBase *list, struct bNodeSocket *sock, const char defname[], char delim);
void ntreeCompositOutputFileUniqueLayer(struct ListBase *list, struct bNodeSocket *sock, const char defname[], char delim);
+void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node);
+void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node);
+
/* ************** TEXTURE NODES *************** */
struct TexResult;
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index e99eb2a64f2..434175624b7 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -48,6 +48,7 @@ struct rctf;
struct MovieClip;
struct Main;
struct RigidBodyWorld;
+struct HookModifierData;
void BKE_object_workob_clear(struct Object *workob);
void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
@@ -66,6 +67,8 @@ void BKE_object_update_base_layer(struct Scene *scene, struct Object *ob);
void BKE_object_free(struct Object *ob);
void BKE_object_free_derived_caches(struct Object *ob);
+void BKE_object_modifier_hook_reset(struct Object *ob, struct HookModifierData *hmd);
+
bool BKE_object_support_modifier_type_check(struct Object *ob, int modifier_type);
void BKE_object_link_modifiers(struct Object *ob, struct Object *from);
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 9e21831dba0..f8c21a1fa16 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -151,8 +151,9 @@ typedef enum {
void BKE_pbvh_node_mark_update(PBVHNode *node);
void BKE_pbvh_node_mark_rebuild_draw(PBVHNode *node);
-void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden);
+void BKE_pbvh_node_mark_redraw(PBVHNode *node);
void BKE_pbvh_node_mark_topology_update(PBVHNode *node);
+void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden);
void BKE_pbvh_node_get_grids(PBVH *bvh, PBVHNode *node,
int **grid_indices, int *totgrid, int *maxgrid, int *gridsize,
diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h
index 929d9686328..86be3bfe770 100644
--- a/source/blender/blenkernel/BKE_rigidbody.h
+++ b/source/blender/blenkernel/BKE_rigidbody.h
@@ -57,7 +57,7 @@ void BKE_rigidbody_relink_constraint(struct RigidBodyCon *rbc);
/* -------------- */
/* Setup */
-/* create Blender-side settings data - physics objects not initialised yet */
+/* create Blender-side settings data - physics objects not initialized yet */
struct RigidBodyWorld *BKE_rigidbody_create_world(struct Scene *scene);
struct RigidBodyOb *BKE_rigidbody_create_object(struct Scene *scene, struct Object *ob, short type);
struct RigidBodyCon *BKE_rigidbody_create_constraint(struct Scene *scene, struct Object *ob, short type);
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index 2a00dee2a3f..e9e351f8f37 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -52,6 +52,7 @@ struct ParticleSettings;
struct PointDensity;
struct Tex;
struct TexMapping;
+struct TexResult;
struct VoxelData;
struct World;
@@ -129,6 +130,8 @@ struct OceanTex *BKE_copy_oceantex(struct OceanTex *ot);
bool BKE_texture_dependsOnTime(const struct Tex *texture);
+void BKE_texture_get_value(struct Scene *scene, struct Tex *texture, float *tex_co, struct TexResult *texres, bool use_color_management);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/BKE_tracking.h b/source/blender/blenkernel/BKE_tracking.h
index 51f97180ddb..94e530529ec 100644
--- a/source/blender/blenkernel/BKE_tracking.h
+++ b/source/blender/blenkernel/BKE_tracking.h
@@ -225,7 +225,7 @@ void BKE_tracking_homography_between_two_quads(/*const*/ float reference_corners
bool BKE_tracking_reconstruction_check(struct MovieTracking *tracking, struct MovieTrackingObject *object,
char *error_msg, int error_size);
-struct MovieReconstructContext *BKE_tracking_reconstruction_context_new(struct MovieTracking *tracking,
+struct MovieReconstructContext *BKE_tracking_reconstruction_context_new(struct MovieClip *clip,
struct MovieTrackingObject *object,
int keyframe1, int keyframe2,
int width, int height);
diff --git a/source/blender/blenkernel/BKE_writeffmpeg.h b/source/blender/blenkernel/BKE_writeffmpeg.h
index 8a11d48d063..347c8b60532 100644
--- a/source/blender/blenkernel/BKE_writeffmpeg.h
+++ b/source/blender/blenkernel/BKE_writeffmpeg.h
@@ -38,31 +38,34 @@
extern "C" {
#endif
-#define FFMPEG_MPEG1 0
-#define FFMPEG_MPEG2 1
-#define FFMPEG_MPEG4 2
-#define FFMPEG_AVI 3
-#define FFMPEG_MOV 4
-#define FFMPEG_DV 5
-#define FFMPEG_H264 6
-#define FFMPEG_XVID 7
-#define FFMPEG_FLV 8
-#define FFMPEG_MKV 9
-#define FFMPEG_OGG 10
-#define FFMPEG_WAV 11
-#define FFMPEG_MP3 12
+enum {
+ FFMPEG_MPEG1 = 0,
+ FFMPEG_MPEG2 = 1,
+ FFMPEG_MPEG4 = 2,
+ FFMPEG_AVI = 3,
+ FFMPEG_MOV = 4,
+ FFMPEG_DV = 5,
+ FFMPEG_H264 = 6,
+ FFMPEG_XVID = 7,
+ FFMPEG_FLV = 8,
+ FFMPEG_MKV = 9,
+ FFMPEG_OGG = 10,
+ FFMPEG_INVALID = 11,
+};
-#define FFMPEG_PRESET_NONE 0
-#define FFMPEG_PRESET_DVD 1
-#define FFMPEG_PRESET_SVCD 2
-#define FFMPEG_PRESET_VCD 3
-#define FFMPEG_PRESET_DV 4
-#define FFMPEG_PRESET_H264 5
-#define FFMPEG_PRESET_THEORA 6
-#define FFMPEG_PRESET_XVID 7
+enum {
+ FFMPEG_PRESET_NONE = 0,
+ FFMPEG_PRESET_DVD = 1,
+ FFMPEG_PRESET_SVCD = 2,
+ FFMPEG_PRESET_VCD = 3,
+ FFMPEG_PRESET_DV = 4,
+ FFMPEG_PRESET_H264 = 5,
+ FFMPEG_PRESET_THEORA = 6,
+ FFMPEG_PRESET_XVID = 7,
+};
struct IDProperty;
-struct RenderData;
+struct RenderData;
struct ReportList;
struct Scene;
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 368c1e517ef..731196c2480 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1259,7 +1259,7 @@ void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag,
}
if (dm->type == DM_TYPE_EDITBMESH) {
- /* editmesh draw function checks spesifically for this */
+ /* editmesh draw function checks specifically for this */
}
else {
const int dm_totpoly = dm->getNumPolys(dm);
@@ -2859,14 +2859,19 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPUV);
- if (layer != -1) {
- a = attribs->tottface++;
+ a = attribs->tottface++;
+ if (layer != -1) {
attribs->tface[a].array = tfdata->layers[layer].data;
attribs->tface[a].em_offset = ldata->layers[layer].offset;
- attribs->tface[a].gl_index = gattribs->layer[b].glindex;
- attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
+ else {
+ attribs->tface[a].array = NULL;
+ attribs->tface[a].em_offset = -1;
+ }
+
+ attribs->tface[a].gl_index = gattribs->layer[b].glindex;
+ attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
else {
if (gattribs->layer[b].name[0])
@@ -2875,14 +2880,19 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
else
layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
- if (layer != -1) {
- a = attribs->tottface++;
+ a = attribs->tottface++;
+ if (layer != -1) {
attribs->tface[a].array = tfdata->layers[layer].data;
attribs->tface[a].em_offset = tfdata->layers[layer].offset;
- attribs->tface[a].gl_index = gattribs->layer[b].glindex;
- attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
+ else {
+ attribs->tface[a].array = NULL;
+ attribs->tface[a].em_offset = -1;
+ }
+
+ attribs->tface[a].gl_index = gattribs->layer[b].glindex;
+ attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
}
else if (gattribs->layer[b].type == CD_MCOL) {
@@ -2896,14 +2906,19 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL);
- if (layer != -1) {
- a = attribs->totmcol++;
+ a = attribs->totmcol++;
+ if (layer != -1) {
attribs->mcol[a].array = tfdata->layers[layer].data;
/* odd, store the offset for a different layer type here, but editmode draw code expects it */
attribs->mcol[a].em_offset = ldata->layers[layer].offset;
- attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
}
+ else {
+ attribs->mcol[a].array = NULL;
+ attribs->mcol[a].em_offset = -1;
+ }
+
+ attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
}
else {
/* vertex colors */
@@ -2913,40 +2928,54 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
else
layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
- if (layer != -1) {
- a = attribs->totmcol++;
+ a = attribs->totmcol++;
+ if (layer != -1) {
attribs->mcol[a].array = tfdata->layers[layer].data;
/* odd, store the offset for a different layer type here, but editmode draw code expects it */
attribs->mcol[a].em_offset = tfdata->layers[layer].offset;
- attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
}
+ else {
+ attribs->mcol[a].array = NULL;
+ attribs->mcol[a].em_offset = -1;
+ }
+
+ attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
}
}
else if (gattribs->layer[b].type == CD_TANGENT) {
/* tangents */
layer = CustomData_get_layer_index(fdata, CD_TANGENT);
- if (layer != -1) {
- attribs->tottang = 1;
+ attribs->tottang = 1;
+ if (layer != -1) {
attribs->tang.array = fdata->layers[layer].data;
attribs->tang.em_offset = fdata->layers[layer].offset;
- attribs->tang.gl_index = gattribs->layer[b].glindex;
}
+ else {
+ attribs->tang.array = NULL;
+ attribs->tang.em_offset = -1;
+ }
+
+ attribs->tang.gl_index = gattribs->layer[b].glindex;
}
else if (gattribs->layer[b].type == CD_ORCO) {
/* original coordinates */
layer = CustomData_get_layer_index(vdata, CD_ORCO);
+ attribs->totorco = 1;
if (layer != -1) {
- attribs->totorco = 1;
-
attribs->orco.array = vdata->layers[layer].data;
attribs->orco.em_offset = vdata->layers[layer].offset;
- attribs->orco.gl_index = gattribs->layer[b].glindex;
- attribs->orco.gl_texco = gattribs->layer[b].gltexco;
}
+ else {
+ attribs->orco.array = NULL;
+ attribs->orco.em_offset = -1;
+ }
+
+ attribs->orco.gl_index = gattribs->layer[b].glindex;
+ attribs->orco.gl_texco = gattribs->layer[b].gltexco;
}
}
}
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index b0644da4598..c91fae2adbc 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -53,6 +53,7 @@
#include "BKE_anim.h"
#include "BKE_animsys.h"
#include "BKE_constraint.h"
+#include "BKE_deform.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
@@ -440,6 +441,10 @@ void action_groups_clear_tempflags(bAction *act)
/* *************** Pose channels *************** */
+/**
+ * Return a pointer to the pose channel of the given name
+ * from this pose.
+ */
bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
{
if (ELEM(NULL, pose, name) || (name[0] == '\0'))
@@ -451,8 +456,14 @@ bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
return BLI_findstring(&((bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name));
}
-/* Use with care, not on Armature poses but for temporal ones */
-/* (currently used for action constraints and in rebuild_pose) */
+/**
+ * Looks to see if the channel with the given name
+ * already exists in this pose - if not a new one is
+ * allocated and initialized.
+ *
+ * \note Use with care, not on Armature poses but for temporal ones.
+ * \note (currently used for action constraints and in rebuild_pose).
+ */
bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name)
{
bPoseChannel *chan;
@@ -505,7 +516,12 @@ bool BKE_pose_channels_is_valid(const bPose *pose)
}
#endif
-/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
+
+/**
+ * Find the active posechannel for an object (we can't just use pose, as layer info is in armature)
+ *
+ * \note: Object, not bPose is used here, as we need layer info from Armature)
+ */
bPoseChannel *BKE_pose_channel_active(Object *ob)
{
bArmature *arm = (ob) ? ob->data : NULL;
@@ -524,6 +540,22 @@ bPoseChannel *BKE_pose_channel_active(Object *ob)
return NULL;
}
+/**
+ * \see #ED_armature_bone_get_mirrored (edit-mode, matching function)
+ */
+bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name)
+{
+ char name_flip[MAXBONENAME];
+
+ BKE_deform_flip_side_name(name_flip, name, false);
+
+ if (!STREQ(name_flip, name)) {
+ return BKE_pose_channel_find_name(pose, name_flip);
+ }
+
+ return NULL;
+}
+
const char *BKE_pose_ikparam_get_name(bPose *pose)
{
if (pose) {
@@ -536,8 +568,14 @@ const char *BKE_pose_ikparam_get_name(bPose *pose)
}
return NULL;
}
-/* dst should be freed already, makes entire duplicate */
-void BKE_pose_copy_data(bPose **dst, bPose *src, int copycon)
+
+/**
+ * Allocate a new pose on the heap, and copy the src pose and it's channels
+ * into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
+ *
+ * \param dst Should be freed already, makes entire duplicate.
+ */
+void BKE_pose_copy_data(bPose **dst, bPose *src, const bool copy_constraints)
{
bPose *outPose;
bPoseChannel *pchan;
@@ -551,15 +589,22 @@ void BKE_pose_copy_data(bPose **dst, bPose *src, int copycon)
outPose = MEM_callocN(sizeof(bPose), "pose");
BLI_duplicatelist(&outPose->chanbase, &src->chanbase);
-
+ if (outPose->chanbase.first) {
+ bPoseChannel *pchan;
+ for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) {
+ if (pchan->custom) {
+ id_us_plus(&pchan->custom->id);
+ }
+ }
+ }
+
outPose->iksolver = src->iksolver;
outPose->ikdata = NULL;
outPose->ikparam = MEM_dupallocN(src->ikparam);
outPose->avs = src->avs;
for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) {
- /* TODO: rename this argument... */
- if (copycon) {
+ if (copy_constraints) {
BKE_copy_constraints(&listb, &pchan->constraints, TRUE); // BKE_copy_constraints NULLs listb
pchan->constraints = listb;
pchan->mpath = NULL; /* motion paths should not get copied yet... */
@@ -571,8 +616,9 @@ void BKE_pose_copy_data(bPose **dst, bPose *src, int copycon)
}
/* for now, duplicate Bone Groups too when doing this */
- if (copycon)
+ if (copy_constraints) {
BLI_duplicatelist(&outPose->agroups, &src->agroups);
+ }
*dst = outPose;
}
@@ -641,7 +687,10 @@ bool BKE_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
return pose_channel_in_IK_chain(ob, pchan, 0);
}
-
+/**
+ * Removes the hash for quick lookup of channels, must
+ * be done when adding/removing channels.
+ */
void BKE_pose_channels_hash_make(bPose *pose)
{
if (!pose->chanhash) {
@@ -661,6 +710,10 @@ void BKE_pose_channels_hash_free(bPose *pose)
}
}
+/**
+ * Deallocates a pose channel.
+ * Does not free the pose channel itself.
+ */
void BKE_pose_channel_free(bPoseChannel *pchan)
{
if (pchan->custom) {
@@ -681,6 +734,10 @@ void BKE_pose_channel_free(bPoseChannel *pchan)
}
}
+/**
+ * Removes and deallocates all channels from a pose.
+ * Does not free the pose itself.
+ */
void BKE_pose_channels_free(bPose *pose)
{
bPoseChannel *pchan;
@@ -695,6 +752,9 @@ void BKE_pose_channels_free(bPose *pose)
BKE_pose_channels_hash_free(pose);
}
+/**
+ * Removes and deallocates all data from a pose, and also frees the pose.
+ */
void BKE_pose_free(bPose *pose)
{
if (pose) {
@@ -739,9 +799,13 @@ static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan
}
}
-/* makes copies of internal data, unlike copy_pose_channel_data which only
- * copies the pose state.
- * hint: use when copying bones in editmode (on returned value from BKE_pose_channel_verify) */
+/**
+ * Copy the internal members of each pose channel including constraints
+ * and ID-Props, used when duplicating bones in editmode.
+ * (unlike copy_pose_channel_data which only).
+ *
+ * \note use when copying bones in editmode (on returned value from #BKE_pose_channel_verify)
+ */
void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
{
/* copy transform locks */
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 225be335c6d..9226538910c 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -285,7 +285,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
/* ........ */
/* Note on evaluation optimizations:
- * Optimisations currently used here play tricks with the depsgraph in order to try and
+ * Optimization's currently used here play tricks with the depsgraph in order to try and
* evaluate as few objects as strictly necessary to get nicer performance under standard
* production conditions. For those people who really need the accurate version,
* disable the ifdef (i.e. 1 -> 0) and comment out the call to motionpaths_calc_optimise_depsgraph()
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 74578266c63..cb628db8cd2 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -711,6 +711,49 @@ static void nlastrips_path_rename_fix(ID *owner_id, const char *prefix, const ch
}
}
+/* Fix all RNA_Paths in the given Action, relative to the given ID block
+ *
+ * This is just an external wrapper for the F-Curve fixing function,
+ * with input validity checks on top of the basic method.
+ *
+ * NOTE: it is assumed that the structure we're replacing is <prefix><["><name><"]>
+ * i.e. pose.bones["Bone"]
+ */
+void BKE_action_fix_paths_rename(ID *owner_id, bAction *act, const char *prefix, const char *oldName,
+ const char *newName, int oldSubscript, int newSubscript, int verify_paths)
+{
+ char *oldN, *newN;
+
+ /* if no action, no need to proceed */
+ if (ELEM(NULL, owner_id, act))
+ return;
+
+ /* Name sanitation logic - copied from BKE_animdata_fix_paths_rename() */
+ if ((oldName != NULL) && (newName != NULL)) {
+ /* pad the names with [" "] so that only exact matches are made */
+ const size_t name_old_len = strlen(oldName);
+ const size_t name_new_len = strlen(newName);
+ char *name_old_esc = BLI_array_alloca(name_old_esc, (name_old_len * 2) + 1);
+ char *name_new_esc = BLI_array_alloca(name_new_esc, (name_new_len * 2) + 1);
+
+ BLI_strescape(name_old_esc, oldName, (name_old_len * 2) + 1);
+ BLI_strescape(name_new_esc, newName, (name_new_len * 2) + 1);
+ oldN = BLI_sprintfN("[\"%s\"]", name_old_esc);
+ newN = BLI_sprintfN("[\"%s\"]", name_new_esc);
+ }
+ else {
+ oldN = BLI_sprintfN("[%d]", oldSubscript);
+ newN = BLI_sprintfN("[%d]", newSubscript);
+ }
+
+ /* fix paths in action */
+ fcurves_path_rename_fix(owner_id, prefix, oldName, newName, oldN, newN, &act->curves, verify_paths);
+
+ /* free the temp names */
+ MEM_freeN(oldN);
+ MEM_freeN(newN);
+}
+
/* Fix all RNA-Paths in the AnimData block used by the given ID block
* NOTE: it is assumed that the structure we're replacing is <prefix><["><name><"]>
* i.e. pose.bones["Bone"]
@@ -725,6 +768,7 @@ void BKE_animdata_fix_paths_rename(ID *owner_id, AnimData *adt, ID *ref_id, cons
if (ELEM(NULL, owner_id, adt))
return;
+ /* Name sanitation logic - shared with BKE_action_fix_paths_rename() */
if ((oldName != NULL) && (newName != NULL)) {
/* pad the names with [" "] so that only exact matches are made */
const size_t name_old_len = strlen(oldName);
@@ -1523,11 +1567,11 @@ static float nlastrip_get_influence(NlaStrip *strip, float cframe)
strip->blendout = fabsf(strip->blendout);
/* result depends on where frame is in respect to blendin/out values */
- if (IS_EQ(strip->blendin, 0) == 0 && (cframe <= (strip->start + strip->blendin))) {
+ if (IS_EQF(strip->blendin, 0.0f) == false && (cframe <= (strip->start + strip->blendin))) {
/* there is some blend-in */
return fabsf(cframe - strip->start) / (strip->blendin);
}
- else if (IS_EQ(strip->blendout, 0) == 0 && (cframe >= (strip->end - strip->blendout))) {
+ else if (IS_EQF(strip->blendout, 0.0f) == false && (cframe >= (strip->end - strip->blendout))) {
/* there is some blend-out */
return fabsf(strip->end - cframe) / (strip->blendout);
}
@@ -1812,7 +1856,7 @@ static void nlaevalchan_accumulate(NlaEvalChannel *nec, NlaEvalStrip *nes, float
inf *= nes->strip_time;
/* optimisation: no need to try applying if there is no influence */
- if (IS_EQ(inf, 0)) return;
+ if (IS_EQF(inf, 0.0f)) return;
/* perform blending */
switch (blendmode) {
@@ -2030,7 +2074,7 @@ static void nlastrip_evaluate_transition(PointerRNA *ptr, ListBase *channels, Li
tmp_nes = *nes;
/* evaluate these strips into a temp-buffer (tmp_channels) */
- /* FIXME: modifier evalation here needs some work... */
+ /* FIXME: modifier evaluation here needs some work... */
/* first strip */
tmp_nes.strip_mode = NES_TIME_TRANSITION_START;
tmp_nes.strip = s1;
@@ -2042,7 +2086,7 @@ static void nlastrip_evaluate_transition(PointerRNA *ptr, ListBase *channels, Li
nlastrip_evaluate(ptr, &tmp_channels, &tmp_modifiers, &tmp_nes);
- /* assumulate temp-buffer and full-buffer, using the 'real' strip */
+ /* accumulate temp-buffer and full-buffer, using the 'real' strip */
nlaevalchan_buffers_accumulate(channels, &tmp_channels, nes);
/* unlink this strip's modifiers from the parent's modifiers again */
@@ -2080,7 +2124,7 @@ static void nlastrip_evaluate_meta(PointerRNA *ptr, ListBase *channels, ListBase
*/
nlastrip_evaluate(ptr, &tmp_channels, &tmp_modifiers, tmp_nes);
- /* assumulate temp-buffer and full-buffer, using the 'real' strip */
+ /* accumulate temp-buffer and full-buffer, using the 'real' strip */
nlaevalchan_buffers_accumulate(channels, &tmp_channels, nes);
/* free temp eval-strip */
@@ -2290,7 +2334,7 @@ static void animsys_calculate_nla(PointerRNA *ptr, AnimData *adt, float ctime)
/* ***************************************** */
/* Overrides System - Public API */
-/* Clear all overides */
+/* Clear all overrides */
/* Add or get existing Override for given setting */
#if 0
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 6b2b782717d..3be80a7e30d 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -285,7 +285,7 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
*/
if (axis == 2) {
/* z-axis - vertical (top/bottom) */
- if (IS_EQ(head, 0)) {
+ if (IS_EQF(head, 0.0f)) {
if (tail < 0)
strcpy(extension, "Bot");
else if (tail > 0)
@@ -300,7 +300,7 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
}
else if (axis == 1) {
/* y-axis - depth (front/back) */
- if (IS_EQ(head, 0)) {
+ if (IS_EQF(head, 0.0f)) {
if (tail < 0)
strcpy(extension, "Fr");
else if (tail > 0)
@@ -315,7 +315,7 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
}
else {
/* x-axis - horizontal (left/right) */
- if (IS_EQ(head, 0)) {
+ if (IS_EQF(head, 0.0f)) {
if (tail < 0)
strcpy(extension, "R");
else if (tail > 0)
@@ -405,7 +405,7 @@ static void equalize_bezier(float *data, int desired)
dist = ((float)a) * ddist;
/* we're looking for location (distance) 'dist' in the array */
- while ((dist >= pdist[nr]) && nr < MAX_BBONE_SUBDIV)
+ while ((nr < MAX_BBONE_SUBDIV) && (dist >= pdist[nr]))
nr++;
fac1 = pdist[nr] - pdist[nr - 1];
diff --git a/source/blender/blenkernel/intern/bmfont.c b/source/blender/blenkernel/intern/bmfont.c
index 2d7249b54f5..732c0c35feb 100644
--- a/source/blender/blenkernel/intern/bmfont.c
+++ b/source/blender/blenkernel/intern/bmfont.c
@@ -204,7 +204,7 @@ void detectBitmapFont(ImBuf *ibuf)
printf("detectBitmapFont :Unsupported version %d\n", (int)version);
}
- /* on succes ibuf->userdata points to the bitmapfont */
+ /* on success ibuf->userdata points to the bitmapfont */
if (ibuf->userdata) {
break;
}
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 790c1f09ff0..33c6f3eb7c0 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -762,7 +762,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br,
* radius become inconsistent.
* the biggest problem is that it isn't possible to change
* unprojected radius because a view context is not
- * available. my ussual solution to this is to use the
+ * available. my usual solution to this is to use the
* ratio of change of the size to change the unprojected
* radius. Not completely convinced that is correct.
* In any case, a better solution is needed to prevent
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 370dbc62ef8..cce511aedcb 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -557,7 +557,7 @@ BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float e
data->cached = true;
/* a NULL nearest callback works fine
- * remeber the min distance to point is the same as the min distance to BV of point */
+ * remember the min distance to point is the same as the min distance to BV of point */
data->nearest_callback = NULL;
data->raycast_callback = NULL;
@@ -573,8 +573,9 @@ BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float e
/* Builds a bvh tree.. where nodes are the faces of the given dm. */
BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
- BVHTree *tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_FACES);
BMEditMesh *em = data->em_evil;
+ const int bvhcache_type = em ? BVHTREE_FROM_FACES_EDITMESH : BVHTREE_FROM_FACES;
+ BVHTree *tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
/* Not in cache */
if (tree == NULL) {
@@ -682,7 +683,7 @@ BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float e
/* Save on cache for later use */
// printf("BVHTree built and saved on cache\n");
- bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_FACES);
+ bvhcache_insert(&dm->bvhCache, tree, bvhcache_type);
}
}
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 1bc12cffe7b..d57d9180697 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1063,37 +1063,57 @@ static void cdDM_drawMappedFacesTex(DerivedMesh *dm,
static void cddm_draw_attrib_vertex(DMVertexAttribs *attribs, MVert *mvert, int a, int index, int vert, int smoothnormal)
{
+ const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
int b;
/* orco texture coordinates */
if (attribs->totorco) {
+ /*const*/ float (*array)[3] = attribs->orco.array;
+ const float *orco = (array) ? array[index] : zero;
+
if (attribs->orco.gl_texco)
- glTexCoord3fv(attribs->orco.array[index]);
+ glTexCoord3fv(orco);
else
- glVertexAttrib3fvARB(attribs->orco.gl_index, attribs->orco.array[index]);
+ glVertexAttrib3fvARB(attribs->orco.gl_index, orco);
}
/* uv texture coordinates */
for (b = 0; b < attribs->tottface; b++) {
- MTFace *tf = &attribs->tface[b].array[a];
+ const float *uv;
+
+ if (attribs->tface[b].array) {
+ MTFace *tf = &attribs->tface[b].array[a];
+ uv = tf->uv[vert];
+ }
+ else {
+ uv = zero;
+ }
if (attribs->tface[b].gl_texco)
- glTexCoord2fv(tf->uv[vert]);
+ glTexCoord2fv(uv);
else
- glVertexAttrib2fvARB(attribs->tface[b].gl_index, tf->uv[vert]);
+ glVertexAttrib2fvARB(attribs->tface[b].gl_index, uv);
}
/* vertex colors */
for (b = 0; b < attribs->totmcol; b++) {
- MCol *cp = &attribs->mcol[b].array[a * 4 + vert];
GLubyte col[4];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+
+ if (attribs->mcol[b].array) {
+ MCol *cp = &attribs->mcol[b].array[a * 4 + vert];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ }
+ else {
+ col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0;
+ }
+
glVertexAttrib4ubvARB(attribs->mcol[b].gl_index, col);
}
/* tangent for normal mapping */
if (attribs->tottang) {
- float *tang = attribs->tang.array[a * 4 + vert];
+ /*const*/ float (*array)[4] = attribs->tang.array;
+ const float *tang = (array) ? array[a * 4 + vert] : zero;
glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
}
@@ -1264,25 +1284,29 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (do_draw) {
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
- if (attribs.totorco) {
+ if (attribs.totorco && attribs.orco.array) {
datatypes[numdata].index = attribs.orco.gl_index;
datatypes[numdata].size = 3;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
for (b = 0; b < attribs.tottface; b++) {
- datatypes[numdata].index = attribs.tface[b].gl_index;
- datatypes[numdata].size = 2;
- datatypes[numdata].type = GL_FLOAT;
- numdata++;
+ if (attribs.tface[b].array) {
+ datatypes[numdata].index = attribs.tface[b].gl_index;
+ datatypes[numdata].size = 2;
+ datatypes[numdata].type = GL_FLOAT;
+ numdata++;
+ }
}
for (b = 0; b < attribs.totmcol; b++) {
- datatypes[numdata].index = attribs.mcol[b].gl_index;
- datatypes[numdata].size = 4;
- datatypes[numdata].type = GL_UNSIGNED_BYTE;
- numdata++;
+ if (attribs.mcol[b].array) {
+ datatypes[numdata].index = attribs.mcol[b].gl_index;
+ datatypes[numdata].size = 4;
+ datatypes[numdata].type = GL_UNSIGNED_BYTE;
+ numdata++;
+ }
}
- if (attribs.tottang) {
+ if (attribs.tottang && attribs.tang.array) {
datatypes[numdata].index = attribs.tang.gl_index;
datatypes[numdata].size = 4;
datatypes[numdata].type = GL_FLOAT;
@@ -1315,34 +1339,38 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (do_draw && numdata != 0) {
offset = 0;
- if (attribs.totorco) {
+ if (attribs.totorco && attribs.orco.array) {
copy_v3_v3((float *)&varray[elementsize * curface * 3], (float *)attribs.orco.array[mface->v1]);
copy_v3_v3((float *)&varray[elementsize * curface * 3 + elementsize], (float *)attribs.orco.array[mface->v2]);
copy_v3_v3((float *)&varray[elementsize * curface * 3 + elementsize * 2], (float *)attribs.orco.array[mface->v3]);
offset += sizeof(float) * 3;
}
for (b = 0; b < attribs.tottface; b++) {
- MTFace *tf = &attribs.tface[b].array[a];
- copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset], tf->uv[0]);
- copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize], tf->uv[1]);
+ if (attribs.tface[b].array) {
+ MTFace *tf = &attribs.tface[b].array[a];
+ copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset], tf->uv[0]);
+ copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize], tf->uv[1]);
- copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize * 2], tf->uv[2]);
- offset += sizeof(float) * 2;
+ copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize * 2], tf->uv[2]);
+ offset += sizeof(float) * 2;
+ }
}
for (b = 0; b < attribs.totmcol; b++) {
- MCol *cp = &attribs.mcol[b].array[a * 4 + 0];
- GLubyte col[4];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset], (char *)col);
- cp = &attribs.mcol[b].array[a * 4 + 1];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize], (char *)col);
- cp = &attribs.mcol[b].array[a * 4 + 2];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize * 2], (char *)col);
- offset += sizeof(unsigned char) * 4;
+ if (attribs.mcol[b].array) {
+ MCol *cp = &attribs.mcol[b].array[a * 4 + 0];
+ GLubyte col[4];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset], (char *)col);
+ cp = &attribs.mcol[b].array[a * 4 + 1];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize], (char *)col);
+ cp = &attribs.mcol[b].array[a * 4 + 2];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize * 2], (char *)col);
+ offset += sizeof(unsigned char) * 4;
+ }
}
- if (attribs.tottang) {
+ if (attribs.tottang && attribs.tang.array) {
float *tang = attribs.tang.array[a * 4 + 0];
copy_v4_v4((float *)&varray[elementsize * curface * 3 + offset], tang);
tang = attribs.tang.array[a * 4 + 1];
@@ -1357,33 +1385,37 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (mface->v4) {
if (do_draw && numdata != 0) {
offset = 0;
- if (attribs.totorco) {
+ if (attribs.totorco && attribs.orco.array) {
copy_v3_v3((float *)&varray[elementsize * curface * 3], (float *)attribs.orco.array[mface->v3]);
copy_v3_v3((float *)&varray[elementsize * curface * 3 + elementsize], (float *)attribs.orco.array[mface->v4]);
copy_v3_v3((float *)&varray[elementsize * curface * 3 + elementsize * 2], (float *)attribs.orco.array[mface->v1]);
offset += sizeof(float) * 3;
}
for (b = 0; b < attribs.tottface; b++) {
- MTFace *tf = &attribs.tface[b].array[a];
- copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset], tf->uv[2]);
- copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize], tf->uv[3]);
- copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize * 2], tf->uv[0]);
- offset += sizeof(float) * 2;
+ if (attribs.tface[b].array) {
+ MTFace *tf = &attribs.tface[b].array[a];
+ copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset], tf->uv[2]);
+ copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize], tf->uv[3]);
+ copy_v2_v2((float *)&varray[elementsize * curface * 3 + offset + elementsize * 2], tf->uv[0]);
+ offset += sizeof(float) * 2;
+ }
}
for (b = 0; b < attribs.totmcol; b++) {
- MCol *cp = &attribs.mcol[b].array[a * 4 + 2];
- GLubyte col[4];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset], (char *)col);
- cp = &attribs.mcol[b].array[a * 4 + 3];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize], (char *)col);
- cp = &attribs.mcol[b].array[a * 4 + 0];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize * 2], (char *)col);
- offset += sizeof(unsigned char) * 4;
+ if (attribs.mcol[b].array) {
+ MCol *cp = &attribs.mcol[b].array[a * 4 + 2];
+ GLubyte col[4];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset], (char *)col);
+ cp = &attribs.mcol[b].array[a * 4 + 3];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize], (char *)col);
+ cp = &attribs.mcol[b].array[a * 4 + 0];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ copy_v4_v4_char((char *)&varray[elementsize * curface * 3 + offset + elementsize * 2], (char *)col);
+ offset += sizeof(unsigned char) * 4;
+ }
}
- if (attribs.tottang) {
+ if (attribs.tottang && attribs.tang.array) {
float *tang = attribs.tang.array[a * 4 + 2];
copy_v4_v4((float *)&varray[elementsize * curface * 3 + offset], tang);
tang = attribs.tang.array[a * 4 + 3];
@@ -2754,6 +2786,7 @@ void CDDM_calc_edges(DerivedMesh *dm)
void CDDM_lower_num_verts(DerivedMesh *dm, int numVerts)
{
+ BLI_assert(numVerts >= 0);
if (numVerts < dm->numVertData)
CustomData_free_elem(&dm->vertData, numVerts, dm->numVertData - numVerts);
@@ -2762,6 +2795,7 @@ void CDDM_lower_num_verts(DerivedMesh *dm, int numVerts)
void CDDM_lower_num_edges(DerivedMesh *dm, int numEdges)
{
+ BLI_assert(numEdges >= 0);
if (numEdges < dm->numEdgeData)
CustomData_free_elem(&dm->edgeData, numEdges, dm->numEdgeData - numEdges);
@@ -2770,14 +2804,25 @@ void CDDM_lower_num_edges(DerivedMesh *dm, int numEdges)
void CDDM_lower_num_tessfaces(DerivedMesh *dm, int numTessFaces)
{
+ BLI_assert(numTessFaces >= 0);
if (numTessFaces < dm->numTessFaceData)
CustomData_free_elem(&dm->faceData, numTessFaces, dm->numTessFaceData - numTessFaces);
dm->numTessFaceData = numTessFaces;
}
+void CDDM_lower_num_loops(DerivedMesh *dm, int numLoops)
+{
+ BLI_assert(numLoops >= 0);
+ if (numLoops < dm->numLoopData)
+ CustomData_free_elem(&dm->loopData, numLoops, dm->numLoopData - numLoops);
+
+ dm->numLoopData = numLoops;
+}
+
void CDDM_lower_num_polys(DerivedMesh *dm, int numPolys)
{
+ BLI_assert(numPolys >= 0);
if (numPolys < dm->numPolyData)
CustomData_free_elem(&dm->polyData, numPolys, dm->numPolyData - numPolys);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index e4c6f7790d7..cab4adf46bf 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -1114,8 +1114,8 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
if ( numedges==0 )
return 0;
- /* NOTE: handling ownership of sptings and edgehash is quite sloppy
- * currenlty they are never initialized but assert just to be sure */
+ /* NOTE: handling ownership of springs and edgehash is quite sloppy
+ * currently they are never initialized but assert just to be sure */
BLI_assert(cloth->springs == NULL);
BLI_assert(cloth->edgehash == NULL);
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 1f892432d80..0dbb739e6f8 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1008,7 +1008,7 @@ static bConstraintTypeInfo CTI_TRACKTO = {
trackto_evaluate /* evaluate */
};
-/* --------- Inverse-Kinemetics --------- */
+/* --------- Inverse-Kinematics --------- */
static void kinematic_new_data(void *cdata)
{
@@ -3075,7 +3075,7 @@ static void clampto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
float offset;
/* check to make sure len is not so close to zero that it'll cause errors */
- if (IS_EQ(len, 0) == 0) {
+ if (IS_EQF(len, 0.0f) == false) {
/* find bounding-box range where target is located */
if (ownLoc[clamp_axis] < curveMin[clamp_axis]) {
/* bounding-box range is before */
@@ -3107,7 +3107,7 @@ static void clampto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
curvetime = 0.0f;
else if (ownLoc[clamp_axis] >= curveMax[clamp_axis])
curvetime = 1.0f;
- else if (IS_EQ((curveMax[clamp_axis] - curveMin[clamp_axis]), 0) == 0)
+ else if (IS_EQF((curveMax[clamp_axis] - curveMin[clamp_axis]), 0.0f) == false)
curvetime = (ownLoc[clamp_axis] - curveMin[clamp_axis]) / (curveMax[clamp_axis] - curveMin[clamp_axis]);
else
curvetime = 0.0f;
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index e255732d3fb..bcf0eafaa65 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -104,10 +104,6 @@ void BKE_curve_editfont_free(Curve *cu)
if (cu->editfont) {
EditFont *ef = cu->editfont;
- if (ef->oldstr)
- MEM_freeN(ef->oldstr);
- if (ef->oldstrinfo)
- MEM_freeN(ef->oldstrinfo);
if (ef->textbuf)
MEM_freeN(ef->textbuf);
if (ef->textbufinfo)
@@ -120,6 +116,8 @@ void BKE_curve_editfont_free(Curve *cu)
MEM_freeN(ef);
cu->editfont = NULL;
}
+
+ MEM_SAFE_FREE(cu->selboxes);
}
void BKE_curve_editNurb_keyIndex_free(EditNurb *editnurb)
@@ -230,6 +228,7 @@ Curve *BKE_curve_copy(Curve *cu)
cun->editnurb = NULL;
cun->editfont = NULL;
cun->selboxes = NULL;
+ cun->lastsel = NULL;
#if 0 // XXX old animation system
/* single user ipo too */
@@ -579,6 +578,26 @@ Nurb *BKE_nurb_duplicate(Nurb *nu)
return newnu;
}
+/* copy the nurb but allow for different number of points (to be copied after this) */
+Nurb *BKE_nurb_copy(Nurb *src, int pntsu, int pntsv)
+{
+ Nurb *newnu = (Nurb *)MEM_mallocN(sizeof(Nurb), "copyNurb");
+ memcpy(newnu, src, sizeof(Nurb));
+
+ if (pntsu == 1) SWAP(int, pntsu, pntsv);
+ newnu->pntsu = pntsu;
+ newnu->pntsv = pntsv;
+
+ if (src->bezt) {
+ newnu->bezt = (BezTriple *)MEM_mallocN(pntsu * pntsv * sizeof(BezTriple), "copyNurb2");
+ }
+ else {
+ newnu->bp = (BPoint *)MEM_mallocN(pntsu * pntsv * sizeof(BPoint), "copyNurb3");
+ }
+
+ return newnu;
+}
+
void BKE_nurbList_duplicate(ListBase *lb1, ListBase *lb2)
{
Nurb *nu, *nun;
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index a183872552d..8aeacda8100 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -335,9 +335,10 @@ void defvert_normalize_lock_single(MDeformVert *dvert,
}
/* Same as defvert_normalize() if no locked vgroup is a member of the subset */
-void defvert_normalize_lock_map(MDeformVert *dvert,
- const bool *vgroup_subset, const int vgroup_tot,
- const bool *lock_flags, const int defbase_tot)
+void defvert_normalize_lock_map(
+ MDeformVert *dvert,
+ const bool *vgroup_subset, const int vgroup_tot,
+ const bool *lock_flags, const int defbase_tot)
{
if (dvert->totweight == 0) {
/* nothing */
@@ -447,7 +448,7 @@ int *defgroup_flip_map(Object *ob, int *flip_map_len, const bool use_default)
}
else {
bDeformGroup *dg;
- char name[sizeof(dg->name)];
+ char name_flip[sizeof(dg->name)];
int i, flip_num, *map = MEM_mallocN(defbase_tot * sizeof(int), __func__);
for (i = 0; i < defbase_tot; i++) {
@@ -461,9 +462,10 @@ int *defgroup_flip_map(Object *ob, int *flip_map_len, const bool use_default)
if (use_default)
map[i] = i;
- flip_side_name(name, dg->name, FALSE);
- if (strcmp(name, dg->name)) {
- flip_num = defgroup_name_index(ob, name);
+ BKE_deform_flip_side_name(name_flip, dg->name, false);
+
+ if (!STREQ(name_flip, dg->name)) {
+ flip_num = defgroup_name_index(ob, name_flip);
if (flip_num >= 0) {
map[i] = flip_num;
map[flip_num] = i; /* save an extra lookup */
@@ -485,7 +487,7 @@ int *defgroup_flip_map_single(Object *ob, int *flip_map_len, const bool use_defa
}
else {
bDeformGroup *dg;
- char name[sizeof(dg->name)];
+ char name_flip[sizeof(dg->name)];
int i, flip_num, *map = MEM_mallocN(defbase_tot * sizeof(int), __func__);
for (i = 0; i < defbase_tot; i++) {
@@ -494,9 +496,9 @@ int *defgroup_flip_map_single(Object *ob, int *flip_map_len, const bool use_defa
dg = BLI_findlink(&ob->defbase, defgroup);
- flip_side_name(name, dg->name, FALSE);
- if (strcmp(name, dg->name)) {
- flip_num = defgroup_name_index(ob, name);
+ BKE_deform_flip_side_name(name_flip, dg->name, false);
+ if (!STREQ(name_flip, dg->name)) {
+ flip_num = defgroup_name_index(ob, name_flip);
if (flip_num != -1) {
map[defgroup] = flip_num;
@@ -514,11 +516,12 @@ int defgroup_flip_index(Object *ob, int index, const bool use_default)
int flip_index = -1;
if (dg) {
- char name[sizeof(dg->name)];
- flip_side_name(name, dg->name, 0);
+ char name_flip[sizeof(dg->name)];
+ BKE_deform_flip_side_name(name_flip, dg->name, false);
- if (strcmp(name, dg->name))
- flip_index = defgroup_name_index(ob, name);
+ if (!STREQ(name_flip, dg->name)) {
+ flip_index = defgroup_name_index(ob, name_flip);
+ }
}
return (flip_index == -1 && use_default) ? index : flip_index;
@@ -602,7 +605,8 @@ void BKE_deform_split_prefix(const char string[MAX_VGROUP_NAME], char pre[MAX_VG
/* finds the best possible flipped name. For renaming; check for unique names afterwards */
/* if strip_number: removes number extensions
* note: don't use sizeof() for 'name' or 'from_name' */
-void flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_NAME], int strip_number)
+void BKE_deform_flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_NAME],
+ const bool strip_number)
{
int len;
char prefix[MAX_VGROUP_NAME] = ""; /* The part before the facing */
@@ -624,7 +628,7 @@ void flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_
if (isdigit(name[len - 1])) {
index = strrchr(name, '.'); // last occurrence
if (index && isdigit(index[1])) { // doesnt handle case bone.1abc2 correct..., whatever!
- if (strip_number == 0) {
+ if (strip_number == false) {
BLI_strncpy(number, index, sizeof(number));
}
*index = 0;
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index caa5bf90584..c3538b141b5 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -34,7 +34,7 @@
* to three loops per triangle. the derivedmesh stores a cache of tessellations
* for each face. this cache will smartly update as needed (though at first
* it'll simply be more brute force). keeping track of face/edge counts may
- * be a small problbm.
+ * be a small problem.
*
* this won't be the most efficient thing, considering that internal edges and
* faces of tessellations are exposed. looking up an edge by index in particular
@@ -888,23 +888,47 @@ static void emdm_pass_attrib_vertex_glsl(DMVertexAttribs *attribs, BMLoop *loop,
{
BMVert *eve = loop->v;
int i;
+ const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
if (attribs->totorco) {
- const float *orco = attribs->orco.array[BM_elem_index_get(eve)];
- glVertexAttrib3fvARB(attribs->orco.gl_index, orco);
+ int index = BM_elem_index_get(eve);
+ const float *orco = (attribs->orco.array) ? attribs->orco.array[index] : zero;
+
+ if (attribs->orco.gl_texco)
+ glTexCoord3fv(orco);
+ else
+ glVertexAttrib3fvARB(attribs->orco.gl_index, orco);
}
for (i = 0; i < attribs->tottface; i++) {
- const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, attribs->tface[i].em_offset);
- glVertexAttrib2fvARB(attribs->tface[i].gl_index, luv->uv);
+ const float *uv;
+
+ if (attribs->tface[i].em_offset != -1) {
+ const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, attribs->tface[i].em_offset);
+ uv = luv->uv;
+ }
+ else {
+ uv = zero;
+ }
+
+ if (attribs->tface[i].gl_texco)
+ glTexCoord2fv(uv);
+ else
+ glVertexAttrib2fvARB(attribs->tface[i].gl_index, uv);
}
for (i = 0; i < attribs->totmcol; i++) {
- const MLoopCol *cp = BM_ELEM_CD_GET_VOID_P(loop, attribs->mcol[i].em_offset);
GLubyte col[4];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ if (attribs->mcol[i].em_offset != -1) {
+ const MLoopCol *cp = BM_ELEM_CD_GET_VOID_P(loop, attribs->mcol[i].em_offset);
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ }
+ else {
+ col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0;
+ }
glVertexAttrib4ubvARB(attribs->mcol[i].gl_index, col);
}
if (attribs->tottang) {
- const float *tang = attribs->tang.array[i * 4 + index_in_face];
+ int index = i * 4 + index_in_face;
+ const float *tang = (attribs->tang.array) ? attribs->tang.array[index] : zero;
glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
}
}
@@ -1020,38 +1044,6 @@ static void emDM_drawFacesGLSL(DerivedMesh *dm,
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
}
-/* emdm_pass_attrib_vertex_glsl's note about em_offset use applies here */
-static void emdm_pass_attrib_vertex_mat(DMVertexAttribs *attribs, BMLoop *loop, int index_in_face)
-{
- BMVert *eve = loop->v;
- int i;
-
- if (attribs->totorco) {
- float *orco = attribs->orco.array[BM_elem_index_get(eve)];
- if (attribs->orco.gl_texco)
- glTexCoord3fv(orco);
- else
- glVertexAttrib3fvARB(attribs->orco.gl_index, orco);
- }
- for (i = 0; i < attribs->tottface; i++) {
- const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, attribs->tface[i].em_offset);
- if (attribs->tface[i].gl_texco)
- glTexCoord2fv(luv->uv);
- else
- glVertexAttrib2fvARB(attribs->tface[i].gl_index, luv->uv);
- }
- for (i = 0; i < attribs->totmcol; i++) {
- const MLoopCol *cp = BM_ELEM_CD_GET_VOID_P(loop, attribs->mcol[i].em_offset);
- GLubyte col[4];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- glVertexAttrib4ubvARB(attribs->mcol[i].gl_index, col);
- }
- if (attribs->tottang) {
- float *tang = attribs->tang.array[i * 4 + index_in_face];
- glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
- }
-}
-
static void emDM_drawMappedFacesMat(DerivedMesh *dm,
void (*setMaterial)(void *userData, int, void *attribs),
bool (*setFace)(void *userData, int index), void *userData)
@@ -1105,21 +1097,21 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
if (vertexCos) glNormal3fv(polyNos[BM_elem_index_get(efa)]);
else glNormal3fv(efa->no);
- emdm_pass_attrib_vertex_mat(&attribs, ltri[0], 0);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[0], 0);
if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
else glVertex3fv(ltri[0]->v->co);
- emdm_pass_attrib_vertex_mat(&attribs, ltri[1], 1);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[1], 1);
if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
else glVertex3fv(ltri[1]->v->co);
- emdm_pass_attrib_vertex_mat(&attribs, ltri[2], 2);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[2], 2);
if (vertexCos) glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
else glVertex3fv(ltri[2]->v->co);
}
else {
- emdm_pass_attrib_vertex_mat(&attribs, ltri[0], 0);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[0], 0);
if (vertexCos) {
glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
@@ -1129,7 +1121,7 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
glVertex3fv(ltri[0]->v->co);
}
- emdm_pass_attrib_vertex_mat(&attribs, ltri[1], 1);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[1], 1);
if (vertexCos) {
glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
@@ -1139,7 +1131,7 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
glVertex3fv(ltri[1]->v->co);
}
- emdm_pass_attrib_vertex_mat(&attribs, ltri[2], 2);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[2], 2);
if (vertexCos) {
glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
@@ -1241,7 +1233,8 @@ static void emDM_getVert(DerivedMesh *dm, int index, MVert *r_vert)
return;
}
- ev = bmdm->em->vert_index[index]; /* should be EDBM_vert_at_index() */
+ BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
+ ev = bm->vtable[index]; /* should be BM_vert_at_index() */
// ev = BM_vert_at_index(bm, index); /* warning, does list loop, _not_ ideal */
bmvert_to_mvert(bm, ev, r_vert);
@@ -1263,7 +1256,10 @@ static void emDM_getVertCo(DerivedMesh *dm, int index, float r_co[3])
copy_v3_v3(r_co, bmdm->vertexCos[index]);
}
else {
- BMVert *ev = bmdm->em->vert_index[index]; /* should be EDBM_vert_at_index() */
+ BMVert *ev;
+
+ BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
+ ev = bm->vtable[index]; /* should be BM_vert_at_index() */
// ev = BM_vert_at_index(bm, index); /* warning, does list loop, _not_ ideal */
copy_v3_v3(r_co, ev->co);
}
@@ -1285,7 +1281,10 @@ static void emDM_getVertNo(DerivedMesh *dm, int index, float r_no[3])
copy_v3_v3(r_no, bmdm->vertexNos[index]);
}
else {
- BMVert *ev = bmdm->em->vert_index[index]; /* should be EDBM_vert_at_index() */
+ BMVert *ev;
+
+ BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
+ ev = bm->vtable[index]; /* should be BM_vert_at_index() */
// ev = BM_vert_at_index(bm, index); /* warning, does list loop, _not_ ideal */
copy_v3_v3(r_no, ev->no);
}
@@ -1306,7 +1305,10 @@ static void emDM_getPolyNo(DerivedMesh *dm, int index, float r_no[3])
copy_v3_v3(r_no, bmdm->polyNos[index]);
}
else {
- BMFace *efa = bmdm->em->face_index[index]; /* should be EDBM_vert_at_index() */
+ BMFace *efa;
+
+ BLI_assert((bm->elem_table_dirty & BM_FACE) == 0);
+ efa = bm->ftable[index]; /* should be BM_vert_at_index() */
// efa = BM_face_at_index(bm, index); /* warning, does list loop, _not_ ideal */
copy_v3_v3(r_no, efa->no);
}
@@ -1324,7 +1326,8 @@ static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *r_edge)
return;
}
- e = bmdm->em->edge_index[index]; /* should be EDBM_edge_at_index() */
+ BLI_assert((bm->elem_table_dirty & BM_EDGE) == 0);
+ e = bm->etable[index]; /* should be BM_edge_at_index() */
// e = BM_edge_at_index(bm, index); /* warning, does list loop, _not_ ideal */
r_edge->flag = BM_edge_flag_to_mflag(e);
@@ -1848,7 +1851,7 @@ static void statvis_calc_thickness(
BM_mesh_elem_index_ensure(bm, BM_VERT);
}
- bmtree = BKE_bmbvh_new(em, 0, vertexCos, false);
+ bmtree = BKE_bmbvh_new_from_editmesh(em, 0, vertexCos, false);
for (i = 0; i < tottri; i++) {
BMFace *f_hit;
@@ -1948,7 +1951,7 @@ static void statvis_calc_intersect(
BM_mesh_elem_index_ensure(bm, BM_VERT);
}
- bmtree = BKE_bmbvh_new(em, 0, vertexCos, false);
+ bmtree = BKE_bmbvh_new_from_editmesh(em, 0, vertexCos, false);
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
BMFace *f_hit;
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 6a89d16d7bf..88cef0ec031 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -78,10 +78,6 @@ BMEditMesh *BKE_editmesh_copy(BMEditMesh *em)
* used.*/
em_copy->looptris = NULL;
- em_copy->vert_index = NULL;
- em_copy->edge_index = NULL;
- em_copy->face_index = NULL;
-
return em_copy;
}
@@ -106,9 +102,8 @@ BMEditMesh *BKE_editmesh_from_object(Object *ob)
static void editmesh_tessface_calc_intern(BMEditMesh *em)
{
- /* use this to avoid locking pthread for _every_ polygon
- * and calling the fill function */
-#define USE_TESSFACE_SPEEDUP
+ /* allocating space before calculating the tessellation */
+
BMesh *bm = em->bm;
@@ -118,13 +113,6 @@ static void editmesh_tessface_calc_intern(BMEditMesh *em)
const int looptris_tot_prev_alloc = em->looptris ? (MEM_allocN_len(em->looptris) / sizeof(*em->looptris)) : 0;
BMLoop *(*looptris)[3];
- BMIter iter;
- BMFace *efa;
- BMLoop *l;
- int i = 0;
-
- ScanFillContext sf_ctx;
- MemArena *sf_arena = NULL;
#if 0
/* note, we could be clever and re-use this array but would need to ensure
@@ -140,7 +128,7 @@ static void editmesh_tessface_calc_intern(BMEditMesh *em)
/* this means no reallocs for quad dominant models, for */
if ((em->looptris != NULL) &&
- /* (em->tottri >= looptris_tot)) */
+ /* (*em->tottri >= looptris_tot)) */
/* check against alloc'd size incase we over alloc'd a little */
((looptris_tot_prev_alloc >= looptris_tot) && (looptris_tot_prev_alloc <= looptris_tot * 2)))
{
@@ -153,136 +141,10 @@ static void editmesh_tessface_calc_intern(BMEditMesh *em)
#endif
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- /* don't consider two-edged faces */
- if (UNLIKELY(efa->len < 3)) {
- /* do nothing */
- }
-
-#ifdef USE_TESSFACE_SPEEDUP
-
- /* no need to ensure the loop order, we know its ok */
-
- else if (efa->len == 3) {
-#if 0
- int j;
- BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, j) {
- looptris[i][j] = l;
- }
- i += 1;
-#else
- /* more cryptic but faster */
- BMLoop **l_ptr = looptris[i++];
- l_ptr[0] = l = BM_FACE_FIRST_LOOP(efa);
- l_ptr[1] = l = l->next;
- l_ptr[2] = l->next;
-#endif
- }
- else if (efa->len == 4) {
-#if 0
- BMLoop *ltmp[4];
- int j;
- BLI_array_grow_items(looptris, 2);
- BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, j) {
- ltmp[j] = l;
- }
-
- looptris[i][0] = ltmp[0];
- looptris[i][1] = ltmp[1];
- looptris[i][2] = ltmp[2];
- i += 1;
-
- looptris[i][0] = ltmp[0];
- looptris[i][1] = ltmp[2];
- looptris[i][2] = ltmp[3];
- i += 1;
-#else
- /* more cryptic but faster */
- BMLoop **l_ptr_a = looptris[i++];
- BMLoop **l_ptr_b = looptris[i++];
- (l_ptr_a[0] = l_ptr_b[0] = l = BM_FACE_FIRST_LOOP(efa));
- (l_ptr_a[1] = l = l->next);
- (l_ptr_a[2] = l_ptr_b[1] = l = l->next);
- ( l_ptr_b[2] = l->next);
-#endif
- }
-
-#endif /* USE_TESSFACE_SPEEDUP */
-
- else {
- int j;
- BMLoop *l_iter;
- BMLoop *l_first;
-
- ScanFillVert *sf_vert, *sf_vert_last = NULL, *sf_vert_first = NULL;
- /* ScanFillEdge *e; */ /* UNUSED */
- ScanFillFace *sf_tri;
- int totfilltri;
-
- if (UNLIKELY(sf_arena == NULL)) {
- sf_arena = BLI_memarena_new(BLI_SCANFILL_ARENA_SIZE, __func__);
- }
-
- BLI_scanfill_begin_arena(&sf_ctx, sf_arena);
-
- /* scanfill time */
- j = 0;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- sf_vert = BLI_scanfill_vert_add(&sf_ctx, l_iter->v->co);
- sf_vert->tmp.p = l_iter;
-
- if (sf_vert_last) {
- /* e = */ BLI_scanfill_edge_add(&sf_ctx, sf_vert_last, sf_vert);
- }
-
- sf_vert_last = sf_vert;
- if (sf_vert_first == NULL) {
- sf_vert_first = sf_vert;
- }
-
- /*mark order */
- BM_elem_index_set(l_iter, j++); /* set_loop */
-
- } while ((l_iter = l_iter->next) != l_first);
-
- /* complete the loop */
- BLI_scanfill_edge_add(&sf_ctx, sf_vert_first, sf_vert);
-
- totfilltri = BLI_scanfill_calc_ex(&sf_ctx, 0, efa->no);
- BLI_assert(totfilltri <= efa->len - 2);
- (void)totfilltri;
-
- for (sf_tri = sf_ctx.fillfacebase.first; sf_tri; sf_tri = sf_tri->next) {
- BMLoop **l_ptr = looptris[i++];
- BMLoop *l1 = sf_tri->v1->tmp.p;
- BMLoop *l2 = sf_tri->v2->tmp.p;
- BMLoop *l3 = sf_tri->v3->tmp.p;
-
- if (BM_elem_index_get(l1) > BM_elem_index_get(l2)) { SWAP(BMLoop *, l1, l2); }
- if (BM_elem_index_get(l2) > BM_elem_index_get(l3)) { SWAP(BMLoop *, l2, l3); }
- if (BM_elem_index_get(l1) > BM_elem_index_get(l2)) { SWAP(BMLoop *, l1, l2); }
-
- l_ptr[0] = l1;
- l_ptr[1] = l2;
- l_ptr[2] = l3;
- }
-
- BLI_scanfill_end_arena(&sf_ctx, sf_arena);
- }
- }
-
- if (sf_arena) {
- BLI_memarena_free(sf_arena);
- sf_arena = NULL;
- }
-
- em->tottri = i;
em->looptris = looptris;
- BLI_assert(em->tottri <= looptris_tot);
-
-#undef USE_TESSFACE_SPEEDUP
+ /* after allocating the em->looptris, we're ready to tessellate */
+ BM_bmesh_calc_tessellation(em->bm, em->looptris, &em->tottri);
}
@@ -345,10 +207,6 @@ void BKE_editmesh_free(BMEditMesh *em)
if (em->looptris) MEM_freeN(em->looptris);
- if (em->vert_index) MEM_freeN(em->vert_index);
- if (em->edge_index) MEM_freeN(em->edge_index);
- if (em->face_index) MEM_freeN(em->face_index);
-
if (em->bm)
BM_mesh_free(em->bm);
}
diff --git a/source/blender/blenkernel/intern/editmesh_bvh.c b/source/blender/blenkernel/intern/editmesh_bvh.c
index cb65fd80fc4..1c0e508e9e6 100644
--- a/source/blender/blenkernel/intern/editmesh_bvh.c
+++ b/source/blender/blenkernel/intern/editmesh_bvh.c
@@ -44,7 +44,9 @@
struct BMBVHTree {
BVHTree *tree;
- BMEditMesh *em;
+ BMLoop *(*looptris)[3];
+ int looptris_tot;
+
BMesh *bm;
const float (*cos_cage)[3];
@@ -53,33 +55,39 @@ struct BMBVHTree {
int flag;
};
-BMBVHTree *BKE_bmbvh_new(BMEditMesh *em, int flag, const float (*cos_cage)[3], const bool cos_cage_free)
+BMBVHTree *BKE_bmbvh_new_from_editmesh(BMEditMesh *em, int flag, const float (*cos_cage)[3], const bool cos_cage_free)
+{
+ return BKE_bmbvh_new(em->bm, em->looptris, em->tottri, flag, cos_cage, cos_cage_free);
+}
+
+BMBVHTree *BKE_bmbvh_new(BMesh *bm, BMLoop *(*looptris)[3], int looptris_tot, int flag, const float (*cos_cage)[3],
+const bool cos_cage_free)
{
/* could become argument */
const float epsilon = FLT_EPSILON * 2.0f;
- struct BMLoop *(*looptris)[3] = em->looptris;
BMBVHTree *bmtree = MEM_callocN(sizeof(*bmtree), "BMBVHTree");
float cos[3][3];
int i;
int tottri;
/* BKE_editmesh_tessface_calc() must be called already */
- BLI_assert(em->tottri != 0 || em->bm->totface == 0);
+ BLI_assert(looptris_tot != 0 || bm->totface == 0);
if (cos_cage) {
- BM_mesh_elem_index_ensure(em->bm, BM_VERT);
+ BM_mesh_elem_index_ensure(bm, BM_VERT);
}
- bmtree->em = em;
- bmtree->bm = em->bm;
+ bmtree->looptris = looptris;
+ bmtree->looptris_tot = looptris_tot;
+ bmtree->bm = bm;
bmtree->cos_cage = cos_cage;
bmtree->cos_cage_free = cos_cage_free;
bmtree->flag = flag;
if (flag & (BMBVH_RESPECT_SELECT)) {
tottri = 0;
- for (i = 0; i < em->tottri; i++) {
+ for (i = 0; i < looptris_tot; i++) {
if (BM_elem_flag_test(looptris[i][0]->f, BM_ELEM_SELECT)) {
tottri++;
}
@@ -87,23 +95,23 @@ BMBVHTree *BKE_bmbvh_new(BMEditMesh *em, int flag, const float (*cos_cage)[3], c
}
else if (flag & (BMBVH_RESPECT_HIDDEN)) {
tottri = 0;
- for (i = 0; i < em->tottri; i++) {
+ for (i = 0; i < looptris_tot; i++) {
if (!BM_elem_flag_test(looptris[i][0]->f, BM_ELEM_HIDDEN)) {
tottri++;
}
}
}
else {
- tottri = em->tottri;
+ tottri = looptris_tot;
}
bmtree->tree = BLI_bvhtree_new(tottri, epsilon, 8, 8);
- for (i = 0; i < em->tottri; i++) {
+ for (i = 0; i < looptris_tot; i++) {
if (flag & BMBVH_RESPECT_SELECT) {
/* note, the arrays wont align now! take care */
- if (!BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_SELECT)) {
+ if (!BM_elem_flag_test(looptris[i][0]->f, BM_ELEM_SELECT)) {
continue;
}
}
@@ -231,14 +239,14 @@ BMFace *BKE_bmbvh_ray_cast(BMBVHTree *bmtree, const float co[3], const float dir
hit.index = -1;
/* ok to leave 'uv' uninitialized */
- bmcb_data.looptris = (const BMLoop *(*)[3])bmtree->em->looptris;
+ bmcb_data.looptris = (const BMLoop *(*)[3])bmtree->looptris;
bmcb_data.cos_cage = (const float (*)[3])bmtree->cos_cage;
BLI_bvhtree_ray_cast(bmtree->tree, co, dir, radius, &hit, bmbvh_ray_cast_cb, &bmcb_data);
if (hit.index != -1 && hit.dist != dist) {
if (r_hitout) {
if (bmtree->flag & BMBVH_RETURN_ORIG) {
- BMLoop **ltri = bmtree->em->looptris[hit.index];
+ BMLoop **ltri = bmtree->looptris[hit.index];
interp_v3_v3v3v3_uv(r_hitout, ltri[0]->v->co, ltri[1]->v->co, ltri[2]->v->co, bmcb_data.uv);
}
else {
@@ -254,7 +262,7 @@ BMFace *BKE_bmbvh_ray_cast(BMBVHTree *bmtree, const float co[3], const float dir
*r_dist = hit.dist;
}
- return bmtree->em->looptris[hit.index][0]->f;
+ return bmtree->looptris[hit.index][0]->f;
}
return NULL;
@@ -327,7 +335,7 @@ BMFace *BKE_bmbvh_find_face_segment(BMBVHTree *bmtree, const float co_a[3], cons
hit.index = -1;
/* ok to leave 'uv' uninitialized */
- bmcb_data.looptris = (const BMLoop *(*)[3])bmtree->em->looptris;
+ bmcb_data.looptris = (const BMLoop *(*)[3])bmtree->looptris;
bmcb_data.cos_cage = (const float (*)[3])bmtree->cos_cage;
bmcb_data.co_a = co_a;
bmcb_data.co_b = co_b;
@@ -337,7 +345,7 @@ BMFace *BKE_bmbvh_find_face_segment(BMBVHTree *bmtree, const float co_a[3], cons
/* duplicate of BKE_bmbvh_ray_cast() */
if (r_hitout) {
if (bmtree->flag & BMBVH_RETURN_ORIG) {
- BMLoop **ltri = bmtree->em->looptris[hit.index];
+ BMLoop **ltri = bmtree->looptris[hit.index];
interp_v3_v3v3v3_uv(r_hitout, ltri[0]->v->co, ltri[1]->v->co, ltri[2]->v->co, bmcb_data.uv);
}
else {
@@ -354,7 +362,7 @@ BMFace *BKE_bmbvh_find_face_segment(BMBVHTree *bmtree, const float co_a[3], cons
*r_fac = hit.dist / dist;
}
- return bmtree->em->looptris[hit.index][0]->f;
+ return bmtree->looptris[hit.index][0]->f;
}
return NULL;
@@ -410,13 +418,13 @@ BMVert *BKE_bmbvh_find_vert_closest(BMBVHTree *bmtree, const float co[3], const
hit.dist = maxdist_sq;
hit.index = -1;
- bmcb_data.looptris = (const BMLoop *(*)[3])bmtree->em->looptris;
+ bmcb_data.looptris = (const BMLoop *(*)[3])bmtree->looptris;
bmcb_data.cos_cage = (const float (*)[3])bmtree->cos_cage;
bmcb_data.maxdist = maxdist_sq;
BLI_bvhtree_find_nearest(bmtree->tree, co, &hit, bmbvh_find_vert_closest_cb, &bmcb_data);
if (hit.index != -1) {
- BMLoop **ltri = bmtree->em->looptris[hit.index];
+ BMLoop **ltri = bmtree->looptris[hit.index];
return ltri[bmcb_data.index_tri]->v;
}
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index dbdf30ea63d..a40d7401566 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -2139,11 +2139,39 @@ float evaluate_fcurve(FCurve *fcu, float evaltime)
/* if there is a driver (only if this F-Curve is acting as 'driver'), evaluate it to find value to use as "evaltime"
* since drivers essentially act as alternative input (i.e. in place of 'time') for F-Curves
- * - this value will also be returned as the value of the 'curve', if there are no keyframes
*/
if (fcu->driver) {
/* evaltime now serves as input for the curve */
- evaltime = cvalue = evaluate_driver(fcu->driver, evaltime);
+ evaltime = evaluate_driver(fcu->driver, evaltime);
+
+ /* only do a default 1-1 mapping if it's unlikely that anything else will set a value... */
+ if (fcu->totvert == 0) {
+ FModifier *fcm;
+ bool do_linear = true;
+
+ /* out-of-range F-Modifiers will block, as will those which just plain overwrite the values
+ * XXX: additive is a bit more dicey; it really depends then if things are in range or not...
+ */
+ for (fcm = fcu->modifiers.first; fcm; fcm = fcm->next) {
+ /* if there are range-restrictions, we must definitely block [#36950] */
+ if ((fcm->flag & FMODIFIER_FLAG_RANGERESTRICT) == 0 ||
+ ((fcm->sfra <= evaltime) && (fcm->efra >= evaltime)) )
+ {
+ /* within range: here it probably doesn't matter, though we'd want to check on additive... */
+ }
+ else {
+ /* outside range: modifier shouldn't contribute to the curve here, though it does in other areas,
+ * so neither should the driver!
+ */
+ do_linear = false;
+ }
+ }
+
+ /* only copy over results if none of the modifiers disagreed with this */
+ if (do_linear) {
+ cvalue = evaltime;
+ }
+ }
}
/* evaluate modifiers which modify time to evaluate the base curve at */
diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c
index f24d84df2e8..f489adc7445 100644
--- a/source/blender/blenkernel/intern/font.c
+++ b/source/blender/blenkernel/intern/font.c
@@ -315,25 +315,13 @@ static void build_underline(Curve *cu, float x1, float y1, float x2, float y2, i
MEM_freeN(nu2);
return;
}
- nu2->bp = bp;
- nu2->bp[0].vec[0] = x1;
- nu2->bp[0].vec[1] = y1;
- nu2->bp[0].vec[2] = 0;
- nu2->bp[0].vec[3] = 1.0f;
- nu2->bp[1].vec[0] = x2;
- nu2->bp[1].vec[1] = y1;
- nu2->bp[1].vec[2] = 0;
- nu2->bp[1].vec[3] = 1.0f;
- nu2->bp[2].vec[0] = x2;
- nu2->bp[2].vec[1] = y2;
- nu2->bp[2].vec[2] = 0;
- nu2->bp[2].vec[3] = 1.0f;
- nu2->bp[3].vec[0] = x1;
- nu2->bp[3].vec[1] = y2;
- nu2->bp[3].vec[2] = 0;
- nu2->bp[3].vec[3] = 1.0f;
-
+ copy_v4_fl4(bp[0].vec, x1, y1, 0.0f, 1.0f);
+ copy_v4_fl4(bp[1].vec, x2, y1, 0.0f, 1.0f);
+ copy_v4_fl4(bp[2].vec, x2, y2, 0.0f, 1.0f);
+ copy_v4_fl4(bp[3].vec, x1, y2, 0.0f, 1.0f);
+
+ nu2->bp = bp;
BLI_addtail(&(cu->nurb), nu2);
}
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 4d17bd286b4..42e146301a2 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -38,6 +38,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
#include "BLF_translation.h"
@@ -182,7 +183,7 @@ bGPDlayer *gpencil_layer_addnew(bGPdata *gpd, const char *name, int setactive)
BLI_addtail(&gpd->layers, gpl);
/* set basic settings */
- gpl->color[3] = 0.9f;
+ copy_v4_v4(gpl->color, U.gpencil_new_layer_col);
gpl->thickness = 3;
/* auto-name */
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index 6f275e4ec75..594c918b4c2 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -641,7 +641,7 @@ int IDP_InsertToGroup(IDProperty *group, IDProperty *previous, IDProperty *pnew)
* IDP_FreeProperty(prop); //free all subdata
* MEM_freeN(prop); //free property struct itself
*/
-void IDP_RemFromGroup(IDProperty *group, IDProperty *prop)
+void IDP_RemoveFromGroup(IDProperty *group, IDProperty *prop)
{
BLI_assert(group->type == IDP_GROUP);
@@ -649,6 +649,16 @@ void IDP_RemFromGroup(IDProperty *group, IDProperty *prop)
BLI_remlink(&group->data.group, prop);
}
+/**
+ * Removes the property from the group and frees it.
+ */
+void IDP_FreeFromGroup(IDProperty *group, IDProperty *prop)
+{
+ IDP_RemoveFromGroup(group, prop);
+ IDP_FreeProperty(prop);
+ MEM_freeN(prop);
+}
+
IDProperty *IDP_GetPropertyFromGroup(IDProperty *prop, const char *name)
{
BLI_assert(prop->type == IDP_GROUP);
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 01b41eb22cd..6a411f8c308 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -191,17 +191,21 @@ void BKE_image_de_interlace(Image *ima, int odd)
/* ***************** ALLOC & FREE, DATA MANAGING *************** */
-static void image_free_buffers(Image *ima)
+static void image_free_cahced_frames(Image *image)
{
ImBuf *ibuf;
-
- while ((ibuf = BLI_pophead(&ima->ibufs))) {
+ while ((ibuf = BLI_pophead(&image->ibufs))) {
if (ibuf->userdata) {
MEM_freeN(ibuf->userdata);
ibuf->userdata = NULL;
}
IMB_freeImBuf(ibuf);
}
+}
+
+static void image_free_buffers(Image *ima)
+{
+ image_free_cahced_frames(ima);
if (ima->anim) IMB_free_anim(ima->anim);
ima->anim = NULL;
@@ -2237,7 +2241,7 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal)
#else
/* image buffers for non-sequence multilayer will share buffers with RenderResult,
* however sequence multilayer will own buffers. Such logic makes switching from
- * single multilayer file to sequence completely instable
+ * single multilayer file to sequence completely unstable
* since changes in nodes seems this workaround isn't needed anymore, all sockets
* are nicely detecting anyway, but freeing buffers always here makes multilayer
* sequences behave stable
@@ -2505,26 +2509,22 @@ static ImBuf *image_load_sequence_multilayer(Image *ima, ImageUser *iuser, int f
/* check for new RenderResult */
if (ima->rr == NULL || frame != ima->rr->framenr) {
- /* copy to survive not found multilayer image */
- RenderResult *oldrr = ima->rr;
+ if (ima->rr) {
+ /* Cached image buffers shares pointers with render result,
+ * need to ensure there's no image buffers are hanging around
+ * with dead links after freeing the render result.
+ */
+ image_free_cahced_frames(ima);
+ RE_FreeRenderResult(ima->rr);
+ ima->rr = NULL;
+ }
- ima->rr = NULL;
ibuf = image_load_sequence_file(ima, iuser, frame);
if (ibuf) { /* actually an error */
ima->type = IMA_TYPE_IMAGE;
printf("error, multi is normal image\n");
}
- // printf("loaded new result %p\n", ima->rr);
- /* free result if new one found */
- if (ima->rr) {
- // if (oldrr) printf("freed previous result %p\n", oldrr);
- if (oldrr) RE_FreeRenderResult(oldrr);
- }
- else {
- ima->rr = oldrr;
- }
-
}
if (ima->rr) {
RenderPass *rpass = BKE_image_multilayer_index(ima->rr, iuser);
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index ecc4a03d255..8ef3b7ef23d 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -712,17 +712,6 @@ static const char *world_adrcodes_to_paths(int adrcode, int *array_index)
return "mist.start";
case WO_MISTHI:
return "mist.height";
-
- case WO_STAR_R:
- case WO_STAR_G:
- case WO_STAR_B:
- printf("WARNING: WO_STAR_R/G/B deprecated\n");
- return NULL;
-
- case WO_STARDIST:
- return "stars.min_distance";
- case WO_STARSIZE:
- return "stars.size";
default: /* for now, we assume that the others were MTex channels */
return mtex_adrcodes_to_paths(adrcode, array_index);
diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c
index c856d8cfea4..b20b4294f84 100644
--- a/source/blender/blenkernel/intern/mask.c
+++ b/source/blender/blenkernel/intern/mask.c
@@ -462,7 +462,7 @@ void BKE_mask_point_handle(MaskSplinePoint *point, float handle[2])
handle[1] = (point->bezt.vec[1][1] - vec[0]);
}
-void BKE_mask_point_set_handle(MaskSplinePoint *point, float loc[2], int keep_direction,
+void BKE_mask_point_set_handle(MaskSplinePoint *point, float loc[2], bool keep_direction,
float orig_handle[2], float orig_vec[3][3])
{
BezTriple *bezt = &point->bezt;
@@ -1443,7 +1443,7 @@ void BKE_mask_spline_ensure_deform(MaskSpline *spline)
}
}
-void BKE_mask_layer_evaluate(MaskLayer *masklay, const float ctime, const int do_newframe)
+void BKE_mask_layer_evaluate(MaskLayer *masklay, const float ctime, const bool do_newframe)
{
/* animation if available */
if (do_newframe) {
@@ -1521,7 +1521,7 @@ void BKE_mask_layer_evaluate(MaskLayer *masklay, const float ctime, const int do
}
}
-void BKE_mask_evaluate(Mask *mask, const float ctime, const int do_newframe)
+void BKE_mask_evaluate(Mask *mask, const float ctime, const bool do_newframe)
{
MaskLayer *masklay;
@@ -1562,10 +1562,10 @@ void BKE_mask_update_display(Mask *mask, float ctime)
}
#endif
- BKE_mask_evaluate(mask, ctime, FALSE);
+ BKE_mask_evaluate(mask, ctime, false);
}
-void BKE_mask_evaluate_all_masks(Main *bmain, float ctime, const int do_newframe)
+void BKE_mask_evaluate_all_masks(Main *bmain, float ctime, const bool do_newframe)
{
Mask *mask;
@@ -1772,7 +1772,7 @@ int BKE_mask_layer_shape_find_frame_range(MaskLayer *masklay, const float frame,
}
}
-MaskLayerShape *BKE_mask_layer_shape_varify_frame(MaskLayer *masklay, const int frame)
+MaskLayerShape *BKE_mask_layer_shape_verify_frame(MaskLayer *masklay, const int frame)
{
MaskLayerShape *masklay_shape;
@@ -1835,8 +1835,8 @@ void BKE_mask_layer_shape_sort(MaskLayer *masklay)
BLI_sortlist(&masklay->splines_shapes, mask_layer_shape_sort_cb);
}
-int BKE_mask_layer_shape_spline_from_index(MaskLayer *masklay, int index,
- MaskSpline **r_masklay_shape, int *r_index)
+bool BKE_mask_layer_shape_spline_from_index(MaskLayer *masklay, int index,
+ MaskSpline **r_masklay_shape, int *r_index)
{
MaskSpline *spline;
@@ -1844,12 +1844,12 @@ int BKE_mask_layer_shape_spline_from_index(MaskLayer *masklay, int index,
if (index < spline->tot_point) {
*r_masklay_shape = spline;
*r_index = index;
- return TRUE;
+ return true;
}
index -= spline->tot_point;
}
- return FALSE;
+ return false;
}
int BKE_mask_layer_shape_spline_to_index(MaskLayer *masklay, MaskSpline *spline)
@@ -1891,7 +1891,7 @@ static void interp_weights_uv_v2_apply(const float uv[2], float r_pt[2], const f
/* when a new points added - resize all shapekey array */
void BKE_mask_layer_shape_changed_add(MaskLayer *masklay, int index,
- int do_init, int do_init_interpolate)
+ bool do_init, bool do_init_interpolate)
{
MaskLayerShape *masklay_shape;
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index a4b59153e2b..83c257dbd56 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -1637,22 +1637,6 @@ static void polygonize(PROCESS *process, MetaBall *mb)
}
}
-/* could move to math api */
-BLI_INLINE void copy_v3_fl3(float v[3], float x, float y, float z)
-{
- v[0] = x;
- v[1] = y;
- v[2] = z;
-}
-
-/* TODO(sergey): Perhaps it could be general utility function in mathutils. */
-static bool has_zero_axis_m4(float matrix[4][4])
-{
- return len_squared_v3(matrix[0]) < FLT_EPSILON ||
- len_squared_v3(matrix[1]) < FLT_EPSILON ||
- len_squared_v3(matrix[2]) < FLT_EPSILON;
-}
-
static float init_meta(PROCESS *process, Scene *scene, Object *ob) /* return totsize */
{
Scene *sce_iter = scene;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index a77f768835a..e6fca21f2af 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -708,26 +708,32 @@ bool BKE_mesh_uv_cdlayer_rename(Mesh *me, const char *old_name, const char *new_
return false;
}
else {
- lidx = lidx_start + (fidx - fidx_start);
+ lidx = fidx;
}
}
- pidx = pidx_start + (lidx - lidx_start);
+ pidx = lidx;
}
else {
if (lidx == -1) {
- lidx = lidx_start + (pidx - pidx_start);
+ lidx = pidx;
}
if (fidx == -1 && do_tessface) {
- fidx = fidx_start + (pidx - pidx_start);
+ fidx = pidx;
}
}
#if 0
/* For now, we do not consider mismatch in indices (i.e. same name leading to (relative) different indices). */
- else if ((pidx - pidx_start) != (lidx - lidx_start)) {
- lidx = lidx_start + (pidx - pidx_start);
+ else if (pidx != lidx) {
+ lidx = pidx;
}
#endif
+ /* Go back to absolute indices! */
+ pidx += pidx_start;
+ lidx += lidx_start;
+ if (fidx != -1)
+ fidx += fidx_start;
+
return BKE_mesh_uv_cdlayer_rename_index(me, pidx, lidx, fidx, new_name, do_tessface);
}
}
@@ -1345,6 +1351,8 @@ int BKE_mesh_nurbs_displist_to_mdata(Object *ob, ListBase *dispbase,
mloopuv->uv[1] = (v % dl->nr) / (float)orco_sizeu;
/* cyclic correction */
+ if ((i == 1 || i == 2) && mloopuv->uv[0] == 0.0f)
+ mloopuv->uv[0] = 1.0f;
if ((i == 0 || i == 1) && mloopuv->uv[1] == 0.0f)
mloopuv->uv[1] = 1.0f;
}
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index 47b8e053bf7..1e74ce23c2c 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -379,7 +379,8 @@ void BKE_mesh_normals_loop_split(MVert *mverts, const int UNUSED(numVerts), MEdg
if ((e2l[0] | e2l[1]) == 0) {
/* 'Empty' edge until now, set e2l[0] (and e2l[1] to INDEX_UNSET to tag it as unset). */
e2l[0] = ml_curr_index;
- e2l[1] = INDEX_UNSET;
+ /* We have to check this here too, else we might miss some flat faces!!! */
+ e2l[1] = (mp->flag & ME_SMOOTH) ? INDEX_UNSET : INDEX_INVALID;
}
else if (e2l[1] == INDEX_UNSET) {
/* Second loop using this edge, time to test its sharpness.
@@ -945,7 +946,7 @@ bool BKE_mesh_center_centroid(Mesh *me, float cent[3])
* \{ */
-/* ngon version wip, based on EDBM_uv_vert_map_create */
+/* ngon version wip, based on BM_uv_vert_map_create */
/* this replaces the non bmesh function (in trunk) which takes MTFace's, if we ever need it back we could
* but for now this replaces it because its unused. */
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index 1c9576d74d0..a4f5529ee43 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -922,7 +922,7 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata, CustomData *edata,
{
bool is_valid = true;
bool is_change_v, is_change_e, is_change_l, is_change_p;
- int tot_texpoly, tot_uvloop;
+ int tot_texpoly, tot_uvloop, tot_vcolloop;
CustomDataMask mask = check_meshmask ? CD_MASK_MESH : 0;
is_valid &= mesh_validate_customdata(vdata, mask, do_verbose, do_fixes, &is_change_v);
@@ -932,10 +932,23 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata, CustomData *edata,
tot_texpoly = CustomData_number_of_layers(pdata, CD_MTEXPOLY);
tot_uvloop = CustomData_number_of_layers(ldata, CD_MLOOPUV);
+ tot_vcolloop = CustomData_number_of_layers(ldata, CD_MLOOPCOL);
if (tot_texpoly != tot_uvloop) {
PRINT_ERR("\tCustomDataLayer mismatch, tot_texpoly(%d), tot_uvloop(%d)\n",
tot_texpoly, tot_uvloop);
}
+ if (tot_texpoly > MAX_MTFACE) {
+ PRINT_ERR("\tMore UV layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
+ MAX_MTFACE, tot_texpoly - MAX_MTFACE);
+ }
+ if (tot_uvloop > MAX_MTFACE) {
+ PRINT_ERR("\tMore UV layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
+ MAX_MTFACE, tot_uvloop - MAX_MTFACE);
+ }
+ if (tot_vcolloop > MAX_MCOL) {
+ PRINT_ERR("\tMore VCol layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
+ MAX_MCOL, tot_vcolloop - MAX_MCOL);
+ }
*r_change = (is_change_v || is_change_e || is_change_l || is_change_p);
@@ -989,10 +1002,25 @@ void BKE_mesh_cd_validate(Mesh *me)
{
int totlayer_mtex = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY);
int totlayer_uv = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
+ int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
int mtex_index = CustomData_get_layer_index(&me->pdata, CD_MTEXPOLY);
int uv_index = CustomData_get_layer_index(&me->ldata, CD_MLOOPUV);
int i;
+ /* XXX For now, do not delete those, just warn they are not really usable. */
+ if (UNLIKELY(totlayer_mtex > MAX_MTFACE)) {
+ printf("WARNING! More UV layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
+ MAX_MTFACE, totlayer_mtex - MAX_MTFACE);
+ }
+ if (UNLIKELY(totlayer_uv > MAX_MTFACE)) {
+ printf("WARNING! More UV layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
+ MAX_MTFACE, totlayer_uv - MAX_MTFACE);
+ }
+ if (UNLIKELY(totlayer_mcol > MAX_MCOL)) {
+ printf("WARNING! More VCol layers than %d allowed, %d last ones won't be available for render, shaders, etc.\n",
+ MAX_MCOL, totlayer_mcol - MAX_MCOL);
+ }
+
if (LIKELY(totlayer_mtex == totlayer_uv)) {
/* pass */
}
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index c0df306a3fa..869dbe032c9 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -959,9 +959,6 @@ void nodeInternalRelink(bNodeTree *ntree, bNode *node)
{
bNodeLink *link, *link_next;
- if (node->internal_links.first == NULL)
- return;
-
/* store link pointers in output sockets, for efficient lookup */
for (link = node->internal_links.first; link; link = link->next)
link->tosock->link = link;
@@ -1675,8 +1672,8 @@ static void free_localized_node_groups(bNodeTree *ntree)
for (node = ntree->nodes.first; node; node = node->next) {
if (node->type == NODE_GROUP && node->id) {
bNodeTree *ngroup = (bNodeTree *)node->id;
- if (BLI_findindex(&G.main->nodetree, ngroup) == -1) {
- /* ntree is not in library, i.e. localized node group: free it */
+ if (ngroup->flag & NTREE_IS_LOCALIZED) {
+ /* ntree is a localized copy: free it */
ntreeFreeTree_ex(ngroup, false);
MEM_freeN(ngroup);
}
@@ -1963,6 +1960,7 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
* Note: previews are not copied here.
*/
ltree = ntreeCopyTree_internal(ntree, NULL, FALSE, FALSE, FALSE);
+ ltree->flag |= NTREE_IS_LOCALIZED;
for (node = ltree->nodes.first; node; node = node->next) {
if (node->type == NODE_GROUP && node->id) {
@@ -3091,14 +3089,14 @@ void nodeSynchronizeID(bNode *node, bool copy_to_id)
/* ************* node type access ********** */
-const char *nodeLabel(bNode *node)
+void nodeLabel(bNodeTree *ntree, bNode *node, char *label, int maxlen)
{
if (node->label[0] != '\0')
- return node->label;
+ BLI_strncpy(label, node->label, maxlen);
else if (node->typeinfo->labelfunc)
- return node->typeinfo->labelfunc(node);
+ node->typeinfo->labelfunc(ntree, node, label, maxlen);
else
- return IFACE_(node->typeinfo->ui_name);
+ BLI_strncpy(label, IFACE_(node->typeinfo->ui_name), maxlen);
}
static void node_type_base_defaults(bNodeType *ntype)
@@ -3269,7 +3267,7 @@ void node_type_storage(bNodeType *ntype,
ntype->freefunc = freefunc;
}
-void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *))
+void node_type_label(struct bNodeType *ntype, void (*labelfunc)(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen))
{
ntype->labelfunc = labelfunc;
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 8c2475369de..45d9d144f55 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -32,7 +32,7 @@
#include <string.h>
#include <math.h>
-#include <stdio.h>
+#include <stdio.h>
#include "MEM_guardedalloc.h"
@@ -194,6 +194,28 @@ void BKE_object_free_modifiers(Object *ob)
BKE_object_free_softbody(ob);
}
+void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd)
+{
+ /* reset functionality */
+ if (hmd->object) {
+ bPoseChannel *pchan = BKE_pose_channel_find_name(hmd->object->pose, hmd->subtarget);
+
+ if (hmd->subtarget[0] && pchan) {
+ float imat[4][4], mat[4][4];
+
+ /* calculate the world-space matrix for the pose-channel target first, then carry on as usual */
+ mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+
+ invert_m4_m4(imat, mat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ }
+ else {
+ invert_m4_m4(hmd->object->imat, hmd->object->obmat);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ }
+ }
+}
+
bool BKE_object_support_modifier_type_check(Object *ob, int modifier_type)
{
ModifierTypeInfo *mti;
@@ -234,6 +256,11 @@ void BKE_object_link_modifiers(struct Object *ob_dst, struct Object *ob_src)
if (!BKE_object_support_modifier_type_check(ob_dst, md->type))
continue;
+
+ if (md->type == eModifierType_Skin) {
+ /* ensure skin-node customdata exists */
+ modifier_skin_customdata_ensure(ob_dst);
+ }
nmd = modifier_new(md->type);
BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
@@ -568,6 +595,9 @@ void BKE_object_unlink(Object *ob)
}
}
}
+
+ if (tpsys->parent == ob)
+ tpsys->parent = NULL;
}
if (ob->pd)
DAG_id_tag_update(&obt->id, OB_RECALC_DATA);
@@ -1277,6 +1307,11 @@ Object *BKE_object_copy_ex(Main *bmain, Object *ob, int copy_caches)
obn->mode = 0;
obn->sculpt = NULL;
+ /* Proxies are not to be copied. */
+ obn->proxy_from = NULL;
+ obn->proxy_group = NULL;
+ obn->proxy = NULL;
+
/* increase user numbers */
id_us_plus((ID *)obn->data);
id_us_plus((ID *)obn->gpd);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 526d54a97fa..41217110cd8 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2006,6 +2006,12 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
pa->lifetime = 100.0f;
}
else {
+ /* initialize the lifetime, in case the texture coordinates
+ * are from Particles/Strands, which would cause undefined values
+ */
+ pa->lifetime = part->lifetime * (1.0f - part->randlife * PSYS_FRAND(p + 21));
+ pa->dietime = pa->time + pa->lifetime;
+
/* get possible textural influence */
psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra);
@@ -2844,10 +2850,10 @@ static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *fo
continue;
}
- /* Find vector to neighbour. Exclude particles that are more than 2h
+ /* Find vector to neighbor. Exclude particles that are more than 2h
* away. Can't use current state here because it may have changed on
* another thread - so do own mini integration. Unlike basic_integrate,
- * SPH integration depends on neighbouring particles. - z0r */
+ * SPH integration depends on neighboring particles. - z0r */
madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
sub_v3_v3v3(vec, co, state->co);
rij = normalize_v3(vec);
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 45a29f6cc90..c9822600fe7 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1283,6 +1283,11 @@ void BKE_pbvh_node_mark_rebuild_draw(PBVHNode *node)
node->flag |= PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
}
+void BKE_pbvh_node_mark_redraw(PBVHNode *node)
+{
+ node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
+}
+
void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden)
{
BLI_assert(node->flag & PBVH_Leaf);
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 334ef9b2d3d..381237f713c 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1426,7 +1426,7 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
}
}
-/* Used when cancelling transforms - return rigidbody and object to initial states */
+/* Used when canceling transforms - return rigidbody and object to initial states */
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle)
{
RigidBodyOb *rbo = ob->rigidbody_object;
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 41e43c00457..985eae18570 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -157,6 +157,7 @@ Scene *BKE_scene_copy(Scene *sce, int type)
lb = scen->r.layers;
scen->r = sce->r;
scen->r.layers = lb;
+ scen->r.actlay = 0;
scen->unit = sce->unit;
scen->physics_settings = sce->physics_settings;
scen->gm = sce->gm;
@@ -443,7 +444,6 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
sce->r.blurfac = 0.5;
sce->r.frs_sec = 24;
sce->r.frs_sec_base = 1;
- sce->r.edgeint = 10;
sce->r.ocres = 128;
/* OCIO_TODO: for forwards compatibility only, so if no tonecurve are used,
@@ -503,6 +503,8 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
sce->toolsettings->normalsize = 0.1;
sce->toolsettings->autokey_mode = U.autokey_mode;
+ sce->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID;
+
sce->toolsettings->skgen_resolution = 100;
sce->toolsettings->skgen_threshold_internal = 0.01f;
sce->toolsettings->skgen_threshold_external = 0.01f;
@@ -874,18 +876,35 @@ Object *BKE_scene_camera_switch_find(Scene *scene)
TimeMarker *m;
int cfra = scene->r.cfra;
int frame = -(MAXFRAME + 1);
+ int min_frame = MAXFRAME + 1;
Object *camera = NULL;
+ Object *first_camera = NULL;
for (m = scene->markers.first; m; m = m->next) {
- if (m->camera && (m->camera->restrictflag & OB_RESTRICT_RENDER) == 0 && (m->frame <= cfra) && (m->frame > frame)) {
- camera = m->camera;
- frame = m->frame;
+ if (m->camera && (m->camera->restrictflag & OB_RESTRICT_RENDER) == 0) {
+ if ((m->frame <= cfra) && (m->frame > frame)) {
+ camera = m->camera;
+ frame = m->frame;
- if (frame == cfra)
- break;
+ if (frame == cfra)
+ break;
+ }
+ if (m->frame < min_frame) {
+ first_camera = m->camera;
+ min_frame = m->frame;
+ }
}
}
+
+ if (camera == NULL) {
+ /* If there's no marker to the left of current frame,
+ * use camera from left-most marker to solve all sort
+ * of Schrodinger uncertainties.
+ */
+ return first_camera;
+ }
+
return camera;
}
#endif
@@ -1285,7 +1304,7 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
* so don't call within 'scene_update_tagged_recursive' */
DAG_scene_update_flags(bmain, sce, lay, TRUE); // only stuff that moves or needs display still
- BKE_mask_evaluate_all_masks(bmain, ctime, TRUE);
+ BKE_mask_evaluate_all_masks(bmain, ctime, true);
/* All 'standard' (i.e. without any dependencies) animation is handled here,
* with an 'local' to 'macro' order of evaluation. This should ensure that
@@ -1484,16 +1503,6 @@ void BKE_scene_disable_color_management(Scene *scene)
int BKE_scene_check_color_management_enabled(const Scene *scene)
{
- /* TODO(sergey): shouldn't be needed. but we're currently far to close to the release,
- * so better be extra-safe than sorry.
- *
- * Will remove the check after the release.
- */
- if (!scene) {
- BLI_assert(!"Shouldn't happen!");
- return TRUE;
- }
-
return strcmp(scene->display_settings.display_device, "None") != 0;
}
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index dd7e847feaf..49b237fc3ea 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -463,6 +463,7 @@ void BKE_sequencer_imbuf_to_sequencer_space(Scene *scene, ImBuf *ibuf, int make_
if (!STREQ(float_colorspace, to_colorspace)) {
IMB_colormanagement_transform_threaded(ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels,
from_colorspace, to_colorspace, true);
+ sequencer_imbuf_assign_spaces(scene, ibuf);
}
}
}
@@ -1854,7 +1855,6 @@ void BKE_sequencer_color_balance_apply(StripColorBalance *cb, ImBuf *ibuf, float
init_data.cb = cb;
init_data.ibuf = ibuf;
init_data.mul = mul;
- init_data.mask = NULL;
init_data.make_float = make_float;
init_data.mask = mask_input;
@@ -2342,7 +2342,7 @@ static ImBuf *seq_render_mask(SeqRenderData context, Mask *mask, float nr, short
mask_temp = BKE_mask_copy_nolib(mask);
- BKE_mask_evaluate(mask_temp, mask->sfra + nr, TRUE);
+ BKE_mask_evaluate(mask_temp, mask->sfra + nr, true);
maskbuf = MEM_mallocN(sizeof(float) * context.rectx * context.recty, __func__);
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 5c9c564998e..3a6912157fd 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -136,7 +136,7 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
nearest.index = -1;
nearest.dist = FLT_MAX;
#ifndef __APPLE__
-#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData,calc) schedule(static)
+#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData, calc) schedule(static)
#endif
for (i = 0; i < calc->numVerts; ++i) {
float *co = calc->vertexCos[i];
@@ -331,7 +331,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
{
#ifndef __APPLE__
-#pragma omp parallel for private(i,hit) schedule(static)
+#pragma omp parallel for private(i, hit) schedule(static)
#endif
for (i = 0; i < calc->numVerts; ++i) {
float *co = calc->vertexCos[i];
@@ -441,7 +441,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
/* Find the nearest vertex */
#ifndef __APPLE__
-#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc,treeData) schedule(static)
+#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc, treeData) schedule(static)
#endif
for (i = 0; i < calc->numVerts; ++i) {
float *co = calc->vertexCos[i];
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index fb0e22abf2a..23f7dd6ccfb 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -84,6 +84,7 @@
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_smoke.h"
+#include "BKE_texture.h"
#include "RE_shader_ext.h"
@@ -275,21 +276,21 @@ static void smoke_set_domain_from_derivedmesh(SmokeDomainSettings *sds, Object *
/* define grid resolutions from longest domain side */
if (size[0] >= MAX2(size[1], size[2])) {
scale = res / size[0];
- sds->scale = size[0] / fabs(ob->size[0]);
+ sds->scale = size[0] / fabsf(ob->size[0]);
sds->base_res[0] = res;
sds->base_res[1] = (int)(size[1] * scale + 0.5f);
sds->base_res[2] = (int)(size[2] * scale + 0.5f);
}
else if (size[1] >= MAX2(size[0], size[2])) {
scale = res / size[1];
- sds->scale = size[1] / fabs(ob->size[1]);
+ sds->scale = size[1] / fabsf(ob->size[1]);
sds->base_res[0] = (int)(size[0] * scale + 0.5f);
sds->base_res[1] = res;
sds->base_res[2] = (int)(size[2] * scale + 0.5f);
}
else {
scale = res / size[2];
- sds->scale = size[2] / fabs(ob->size[2]);
+ sds->scale = size[2] / fabsf(ob->size[2]);
sds->base_res[0] = (int)(size[0] * scale + 0.5f);
sds->base_res[1] = (int)(size[1] * scale + 0.5f);
sds->base_res[2] = res;
@@ -1108,7 +1109,7 @@ static void em_freeData(EmissionMap *em)
static void em_combineMaps(EmissionMap *output, EmissionMap *em2, int hires_multiplier, int additive, float sample_size)
{
- int i, x,y,z;
+ int i, x, y, z;
/* copyfill input 1 struct and clear output for new allocation */
EmissionMap em1;
@@ -1226,7 +1227,7 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
float solid = sfs->particle_size * 0.5f;
float smooth = 0.5f; /* add 0.5 cells of linear falloff to reduce aliasing */
int hires_multiplier = 1;
- int i,z;
+ int i, z;
KDTree *tree;
sim.scene = scene;
@@ -1337,7 +1338,7 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
float hr = 1.0f / ((float)hires_multiplier);
/* slightly adjust high res antialias smoothness based on number of divisions
* to allow smaller details but yet not differing too much from the low res size */
- float hr_smooth = smooth * pow(hr, 1.0f/3.0f);
+ const float hr_smooth = smooth * powf(hr, 1.0f / 3.0f);
/* setup loop bounds */
for (i = 0; i < 3; i++) {
@@ -1418,27 +1419,6 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
}
}
-/* TODO(sergey): de-duplicate with get_texture_value from modifier utils */
-/* NOTE: Skips color management, because result is only used for value now, not for color. */
-static void get_texture_value(Tex *texture, float tex_co[3], TexResult *texres)
-{
- int result_type;
-
- /* no node textures for now */
- result_type = multitex_ext_safe(texture, tex_co, texres, NULL, false);
-
- /* if the texture gave an RGB value, we assume it didn't give a valid
- * intensity, since this is in the context of modifiers don't use perceptual color conversion.
- * if the texture didn't give an RGB value, copy the intensity across
- */
- if (result_type & TEX_RGB) {
- texres->tin = (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb);
- }
- else {
- copy_v3_fl(&texres->tr, texres->tin);
- }
-}
-
static void sample_derivedmesh(SmokeFlowSettings *sfs, MVert *mvert, MTFace *tface, MFace *mface, float *influence_map, float *velocity_map, int index, int base_res[3], float flow_center[3], BVHTreeFromMesh *treeData, float ray_start[3],
float *vert_vel, int has_velocity, int defgrp_index, MDeformVert *dvert, float x, float y, float z)
{
@@ -1550,7 +1530,7 @@ static void sample_derivedmesh(SmokeFlowSettings *sfs, MVert *mvert, MTFace *tfa
tex_co[2] = sfs->texture_offset;
}
texres.nor = NULL;
- get_texture_value(sfs->noise_texture, tex_co, &texres);
+ BKE_texture_get_value(NULL, sfs->noise_texture, tex_co, &texres, false);
sample_str *= texres.tin;
}
}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 9a38a5f87b8..900d92d1637 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1817,6 +1817,64 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
}
}
+static void ccgdm_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert)
+{
+ const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ int b;
+
+ /* orco texture coordinates */
+ if (attribs->totorco) {
+ /*const*/ float (*array)[3] = attribs->orco.array;
+ const float *orco = (array) ? array[index] : zero;
+
+ if (attribs->orco.gl_texco)
+ glTexCoord3fv(orco);
+ else
+ glVertexAttrib3fvARB(attribs->orco.gl_index, orco);
+ }
+
+ /* uv texture coordinates */
+ for (b = 0; b < attribs->tottface; b++) {
+ const float *uv;
+
+ if (attribs->tface[b].array) {
+ MTFace *tf = &attribs->tface[b].array[a];
+ uv = tf->uv[vert];
+ }
+ else {
+ uv = zero;
+ }
+
+ if (attribs->tface[b].gl_texco)
+ glTexCoord2fv(uv);
+ else
+ glVertexAttrib2fvARB(attribs->tface[b].gl_index, uv);
+ }
+
+ /* vertex colors */
+ for (b = 0; b < attribs->totmcol; b++) {
+ GLubyte col[4];
+
+ if (attribs->mcol[b].array) {
+ MCol *cp = &attribs->mcol[b].array[a * 4 + vert];
+ col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
+ }
+ else {
+ col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0;
+ }
+
+ glVertexAttrib4ubvARB(attribs->mcol[b].gl_index, col);
+ }
+
+ /* tangent for normal mapping */
+ if (attribs->tottang) {
+ /*const*/ float (*array)[4] = attribs->tang.array;
+ const float *tang = (array) ? array[a * 4 + vert] : zero;
+
+ glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
+ }
+}
+
/* Only used by non-editmesh types */
static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
DMSetMaterial setMaterial,
@@ -1833,7 +1891,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
int gridFaces = gridSize - 1;
int edgeSize = ccgSubSurf_getEdgeSize(ss);
DMFlagMat *faceFlags = ccgdm->faceFlags;
- int a, b, i, do_draw, numVerts, matnr, new_matnr, totface;
+ int a, i, do_draw, numVerts, matnr, new_matnr, totface;
CCG_key_top_level(&key, ss);
ccgdm_pbvh_update(ccgdm);
@@ -1842,25 +1900,11 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
matnr = -1;
#define PASSATTRIB(dx, dy, vert) { \
- if (attribs.totorco) { \
+ if (attribs.totorco) \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
- glVertexAttrib3fvARB(attribs.orco.gl_index, \
- attribs.orco.array[index]); \
- } \
- for (b = 0; b < attribs.tottface; b++) { \
- MTFace *tf = &attribs.tface[b].array[a]; \
- glVertexAttrib2fvARB(attribs.tface[b].gl_index, tf->uv[vert]); \
- } \
- for (b = 0; b < attribs.totmcol; b++) { \
- MCol *cp = &attribs.mcol[b].array[a * 4 + vert]; \
- GLubyte col[4]; \
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, col); \
- } \
- if (attribs.tottang) { \
- float *tang = attribs.tang.array[a * 4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.gl_index, tang); \
- } \
+ else \
+ index = 0; \
+ ccgdm_draw_attrib_vertex(&attribs, a, index, vert); \
} (void)0
totface = ccgSubSurf_getNumFaces(ss);
@@ -1984,7 +2028,7 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
int gridFaces = gridSize - 1;
int edgeSize = ccgSubSurf_getEdgeSize(ss);
DMFlagMat *faceFlags = ccgdm->faceFlags;
- int a, b, i, numVerts, matnr, new_matnr, totface;
+ int a, i, numVerts, matnr, new_matnr, totface;
CCG_key_top_level(&key, ss);
ccgdm_pbvh_update(ccgdm);
@@ -1992,31 +2036,11 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
matnr = -1;
#define PASSATTRIB(dx, dy, vert) { \
- if (attribs.totorco) { \
+ if (attribs.totorco) \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
- if (attribs.orco.gl_texco) \
- glTexCoord3fv(attribs.orco.array[index]); \
- else \
- glVertexAttrib3fvARB(attribs.orco.gl_index, \
- attribs.orco.array[index]); \
- } \
- for (b = 0; b < attribs.tottface; b++) { \
- MTFace *tf = &attribs.tface[b].array[a]; \
- if (attribs.tface[b].gl_texco) \
- glTexCoord2fv(tf->uv[vert]); \
- else \
- glVertexAttrib2fvARB(attribs.tface[b].gl_index, tf->uv[vert]); \
- } \
- for (b = 0; b < attribs.totmcol; b++) { \
- MCol *cp = &attribs.mcol[b].array[a * 4 + vert]; \
- GLubyte col[4]; \
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, col); \
- } \
- if (attribs.tottang) { \
- float *tang = attribs.tang.array[a * 4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.gl_index, tang); \
- } \
+ else \
+ index = 0; \
+ ccgdm_draw_attrib_vertex(&attribs, a, index, vert); \
} (void)0
totface = ccgSubSurf_getNumFaces(ss);
@@ -3183,9 +3207,6 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
/* reuse of ccgDM_getNumTessFaces is intentional here: subsurf polys are just created from tessfaces */
ccgdm->dm.getNumPolys = ccgDM_getNumTessFaces;
- ccgdm->dm.getNumGrids = ccgDM_getNumGrids;
- ccgdm->dm.getPBVH = ccgDM_getPBVH;
-
ccgdm->dm.getVert = ccgDM_getFinalVert;
ccgdm->dm.getEdge = ccgDM_getFinalEdge;
ccgdm->dm.getTessFace = ccgDM_getFinalFace;
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 22b0fe7bc24..ccbccac85cf 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -68,6 +68,9 @@
#include "BKE_node.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
+#include "BKE_scene.h"
+
+#include "RE_shader_ext.h"
/* ****************** Mapping ******************* */
@@ -1436,3 +1439,27 @@ bool BKE_texture_dependsOnTime(const struct Tex *texture)
}
/* ------------------------------------------------------------------------- */
+
+void BKE_texture_get_value(Scene *scene, Tex *texture, float *tex_co, TexResult *texres, bool use_color_management)
+{
+ int result_type;
+ bool do_color_manage = false;
+
+ if (scene && use_color_management) {
+ do_color_manage = BKE_scene_check_color_management_enabled(scene);
+ }
+
+ /* no node textures for now */
+ result_type = multitex_ext_safe(texture, tex_co, texres, NULL, do_color_manage);
+
+ /* if the texture gave an RGB value, we assume it didn't give a valid
+ * intensity, since this is in the context of modifiers don't use perceptual color conversion.
+ * if the texture didn't give an RGB value, copy the intensity across
+ */
+ if (result_type & TEX_RGB) {
+ texres->tin = (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb);
+ }
+ else {
+ copy_v3_fl(&texres->tr, texres->tin);
+ }
+}
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index b8711f6e5f6..d519b93f963 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -36,6 +36,7 @@
#include "MEM_guardedalloc.h"
+#include "DNA_anim_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_camera_types.h"
#include "DNA_movieclip_types.h"
@@ -53,6 +54,7 @@
#include "BLF_translation.h"
+#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_tracking.h"
#include "BKE_movieclip.h"
@@ -62,6 +64,8 @@
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
+#include "RNA_access.h"
+
#include "raskter.h"
#include "libmv-capi.h"
@@ -212,7 +216,6 @@ void BKE_tracking_settings_init(MovieTracking *tracking)
tracking->settings.default_algorithm_flag |= TRACK_ALGORITHM_FLAG_USE_BRUTE;
tracking->settings.dist = 1;
tracking->settings.object_distance = 1;
- tracking->settings.reconstruction_success_threshold = 1e-3f;
tracking->stabilization.scaleinf = 1.0f;
tracking->stabilization.locinf = 1.0f;
@@ -591,6 +594,7 @@ MovieTrackingTrack *BKE_tracking_track_add(MovieTracking *tracking, ListBase *tr
track->frames_limit = settings->default_frames_limit;
track->flag = settings->default_flag;
track->algorithm_flag = settings->default_algorithm_flag;
+ track->weight = 1.0f;
memset(&marker, 0, sizeof(marker));
marker.pos[0] = x;
@@ -3264,23 +3268,6 @@ static int point_markers_correspondences_on_both_image(MovieTrackingPlaneTrack *
return correspondence_index;
}
-/* TODO(sergey): Make it generic function available for everyone. */
-BLI_INLINE void mat3f_from_mat3d(float mat_float[3][3], double mat_double[3][3])
-{
- /* Keep it stupid simple for better data flow in CPU. */
- mat_float[0][0] = mat_double[0][0];
- mat_float[0][1] = mat_double[0][1];
- mat_float[0][2] = mat_double[0][2];
-
- mat_float[1][0] = mat_double[1][0];
- mat_float[1][1] = mat_double[1][1];
- mat_float[1][2] = mat_double[1][2];
-
- mat_float[2][0] = mat_double[2][0];
- mat_float[2][1] = mat_double[2][1];
- mat_float[2][2] = mat_double[2][2];
-}
-
/* NOTE: frame number should be in clip space, not scene space */
static void track_plane_from_existing_motion(MovieTrackingPlaneTrack *plane_track, int start_frame,
int direction, bool retrack)
@@ -3342,7 +3329,7 @@ static void track_plane_from_existing_motion(MovieTrackingPlaneTrack *plane_trac
libmv_homography2DFromCorrespondencesEuc(x1, x2, num_correspondences, H_double);
- mat3f_from_mat3d(H, H_double);
+ copy_m3_m3d(H, H_double);
for (i = 0; i < 4; i++) {
float vec[3] = {0.0f, 0.0f, 1.0f}, vec2[3];
@@ -3446,7 +3433,7 @@ void BKE_tracking_homography_between_two_quads(/*const*/ float reference_corners
libmv_homography2DFromCorrespondencesEuc(x1, x2, 4, H_double);
- mat3f_from_mat3d(H, H_double);
+ copy_m3_m3d(H, H_double);
}
/*********************** Camera solving *************************/
@@ -3473,9 +3460,6 @@ typedef struct MovieReconstructContext {
TracksMap *tracks_map;
- float success_threshold;
- bool use_fallback_reconstruction;
-
int sfra, efra;
} MovieReconstructContext;
@@ -3488,7 +3472,7 @@ typedef struct ReconstructProgressData {
} ReconstructProgressData;
/* Create new libmv Tracks structure from blender's tracks list. */
-static struct libmv_Tracks *libmv_tracks_new(ListBase *tracksbase, int width, int height)
+static struct libmv_Tracks *libmv_tracks_new(MovieClip *clip, ListBase *tracksbase, int width, int height)
{
int tracknr = 0;
MovieTrackingTrack *track;
@@ -3496,15 +3480,28 @@ static struct libmv_Tracks *libmv_tracks_new(ListBase *tracksbase, int width, in
track = tracksbase->first;
while (track) {
+ FCurve *weight_fcurve;
int a = 0;
+ weight_fcurve = id_data_find_fcurve(&clip->id, track, &RNA_MovieTrackingTrack,
+ "weight", 0, NULL);
+
for (a = 0; a < track->markersnr; a++) {
MovieTrackingMarker *marker = &track->markers[a];
if ((marker->flag & MARKER_DISABLED) == 0) {
+ float weight = track->weight;
+
+ if (weight_fcurve) {
+ int scene_framenr =
+ BKE_movieclip_remap_clip_to_scene_frame(clip, marker->framenr);
+ weight = evaluate_fcurve(weight_fcurve, scene_framenr);
+ }
+
libmv_tracksInsert(tracks, marker->framenr, tracknr,
(marker->pos[0] + track->offset[0]) * width,
- (marker->pos[1] + track->offset[1]) * height);
+ (marker->pos[1] + track->offset[1]) * height,
+ weight);
}
}
@@ -3751,9 +3748,10 @@ bool BKE_tracking_reconstruction_check(MovieTracking *tracking, MovieTrackingObj
* clip datablock, so editing this clip is safe during
* reconstruction job is in progress.
*/
-MovieReconstructContext *BKE_tracking_reconstruction_context_new(MovieTracking *tracking, MovieTrackingObject *object,
+MovieReconstructContext *BKE_tracking_reconstruction_context_new(MovieClip *clip, MovieTrackingObject *object,
int keyframe1, int keyframe2, int width, int height)
{
+ MovieTracking *tracking = &clip->tracking;
MovieReconstructContext *context = MEM_callocN(sizeof(MovieReconstructContext), "MovieReconstructContext data");
MovieTrackingCamera *camera = &tracking->camera;
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
@@ -3780,9 +3778,6 @@ MovieReconstructContext *BKE_tracking_reconstruction_context_new(MovieTracking *
context->k2 = camera->k2;
context->k3 = camera->k3;
- context->success_threshold = tracking->settings.reconstruction_success_threshold;
- context->use_fallback_reconstruction = tracking->settings.reconstruction_flag & TRACKING_USE_FALLBACK_RECONSTRUCTION;
-
context->tracks_map = tracks_map_new(context->object_name, context->is_camera, num_tracks, 0);
track = tracksbase->first;
@@ -3817,7 +3812,7 @@ MovieReconstructContext *BKE_tracking_reconstruction_context_new(MovieTracking *
context->sfra = sfra;
context->efra = efra;
- context->tracks = libmv_tracks_new(tracksbase, width, height * aspy);
+ context->tracks = libmv_tracks_new(clip, tracksbase, width, height * aspy);
context->keyframe1 = keyframe1;
context->keyframe2 = keyframe2;
context->refine_flags = reconstruct_refine_intrinsics_get_flags(tracking, object);
@@ -3877,9 +3872,6 @@ static void reconstructionOptionsFromContext(libmv_ReconstructionOptions *recons
reconstruction_options->keyframe2 = context->keyframe2;
reconstruction_options->refine_intrinsics = context->refine_flags;
-
- reconstruction_options->success_threshold = context->success_threshold;
- reconstruction_options->use_fallback_reconstruction = context->use_fallback_reconstruction;
}
/* Solve camera/object motion and reconstruct 3D markers position
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index a69df62f505..64470542844 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -95,11 +95,6 @@ typedef struct bUnitDef {
#define B_UNIT_DEF_SUPPRESS 1 /* Use for units that are not used enough to be translated into for common use */
#define B_UNIT_DEF_TENTH 2 /* Display a unit even if its value is 0.1, eg 0.1mm instead of 100um */
-/* workaround encoding issue with "µm", bug [#36090] */
-#define B_UNIT_CHAR_MICRO "\xb5"
-#define UM B_UNIT_CHAR_MICRO"m"
-#define US B_UNIT_CHAR_MICRO"s"
-
/* define a single unit */
typedef struct bUnitCollection {
struct bUnitDef *units;
@@ -121,7 +116,7 @@ static struct bUnitDef buMetricLenDef[] = {
{"decimeter", "decimeters", "dm", NULL, "10 Centimeters", UN_SC_DM, 0.0, B_UNIT_DEF_SUPPRESS},
{"centimeter", "centimeters", "cm", NULL, "Centimeters", UN_SC_CM, 0.0, B_UNIT_DEF_NONE},
{"millimeter", "millimeters", "mm", NULL, "Millimeters", UN_SC_MM, 0.0, B_UNIT_DEF_NONE | B_UNIT_DEF_TENTH},
- {"micrometer", "micrometers", UM, "um", "Micrometers", UN_SC_UM, 0.0, B_UNIT_DEF_NONE}, // micron too?
+ {"micrometer", "micrometers", "µm", "um", "Micrometers", UN_SC_UM, 0.0, B_UNIT_DEF_NONE},
/* These get displayed because of float precision problems in the transform header,
* could work around, but for now probably people wont use these */
@@ -154,7 +149,7 @@ static struct bUnitDef buMetricAreaDef[] = {
{"square decimeter", "square decimetees", "dm²", "dm2", "Square Decimeters", UN_SC_DM * UN_SC_DM, 0.0, B_UNIT_DEF_SUPPRESS},
{"square centimeter", "square centimeters", "cm²", "cm2", "Square Centimeters", UN_SC_CM * UN_SC_CM, 0.0, B_UNIT_DEF_NONE},
{"square millimeter", "square millimeters", "mm²", "mm2", "Square Millimeters", UN_SC_MM * UN_SC_MM, 0.0, B_UNIT_DEF_NONE | B_UNIT_DEF_TENTH},
- {"square micrometer", "square micrometers", UM"²", "um2", "Square Micrometers", UN_SC_UM * UN_SC_UM, 0.0, B_UNIT_DEF_NONE},
+ {"square micrometer", "square micrometers", "µm²", "um2", "Square Micrometers", UN_SC_UM * UN_SC_UM, 0.0, B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
static struct bUnitCollection buMetricAreaCollection = {buMetricAreaDef, 3, 0, sizeof(buMetricAreaDef) / sizeof(bUnitDef)};
@@ -180,7 +175,7 @@ static struct bUnitDef buMetricVolDef[] = {
{"cubic decimeter", "cubic decimeters", "dm³", "dm3", "Cubic Decimeters", UN_SC_DM * UN_SC_DM * UN_SC_DM, 0.0, B_UNIT_DEF_SUPPRESS},
{"cubic centimeter", "cubic centimeters", "cm³", "cm3", "Cubic Centimeters", UN_SC_CM * UN_SC_CM * UN_SC_CM, 0.0, B_UNIT_DEF_NONE},
{"cubic millimeter", "cubic millimeters", "mm³", "mm3", "Cubic Millimeters", UN_SC_MM * UN_SC_MM * UN_SC_MM, 0.0, B_UNIT_DEF_NONE | B_UNIT_DEF_TENTH},
- {"cubic micrometer", "cubic micrometers", UM"³", "um3", "Cubic Micrometers", UN_SC_UM * UN_SC_UM * UN_SC_UM, 0.0, B_UNIT_DEF_NONE},
+ {"cubic micrometer", "cubic micrometers", "µm³", "um3", "Cubic Micrometers", UN_SC_UM * UN_SC_UM * UN_SC_UM, 0.0, B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
static struct bUnitCollection buMetricVolCollection = {buMetricVolDef, 3, 0, sizeof(buMetricVolDef) / sizeof(bUnitDef)};
@@ -258,7 +253,7 @@ static struct bUnitDef buNaturalTimeDef[] = {
{"minute", "minutes", "min", "m", "Minutes", 60.0, 0.0, B_UNIT_DEF_NONE},
{"second", "seconds", "sec", "s", "Seconds", 1.0, 0.0, B_UNIT_DEF_NONE}, /* base unit */
{"millisecond", "milliseconds", "ms", NULL, "Milliseconds", 0.001, 0.0, B_UNIT_DEF_NONE},
- {"microsecond", "microseconds", US, "us", "Microseconds", 0.000001, 0.0, B_UNIT_DEF_NONE},
+ {"microsecond", "microseconds", "µs", "us", "Microseconds", 0.000001, 0.0, B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
static struct bUnitCollection buNaturalTimeCollection = {buNaturalTimeDef, 3, 0, sizeof(buNaturalTimeDef) / sizeof(bUnitDef)};
@@ -278,7 +273,7 @@ static struct bUnitDef buCameraLenDef[] = {
{"decimeter", "decimeters", "dm", NULL, "10 Centimeters", UN_SC_HM, 0.0, B_UNIT_DEF_SUPPRESS},
{"centimeter", "centimeters", "cm", NULL, "Centimeters", UN_SC_DAM, 0.0, B_UNIT_DEF_SUPPRESS},
{"millimeter", "millimeters", "mm", NULL, "Millimeters", UN_SC_M, 0.0, B_UNIT_DEF_NONE},
- {"micrometer", "micrometers", UM, "um", "Micrometers", UN_SC_MM, 0.0, B_UNIT_DEF_SUPPRESS}, // micron too?
+ {"micrometer", "micrometers", "µm", "um", "Micrometers", UN_SC_MM, 0.0, B_UNIT_DEF_SUPPRESS},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
static struct bUnitCollection buCameraLenCollection = {buCameraLenDef, 3, 0, sizeof(buCameraLenDef) / sizeof(bUnitDef)};
@@ -614,9 +609,10 @@ int bUnit_ReplaceString(char *str, int len_max, const char *str_prev, double sca
int i;
char *ch = str;
- for (i = 0; (i >= len_max || *ch == '\0'); i++, ch++)
+ for (i = 0; (i < len_max) && (*ch != '\0'); i++, ch++) {
if ((*ch >= 'A') && (*ch <= 'Z'))
*ch += ('a' - 'A');
+ }
}
for (unit = usys->units; unit->name; unit++) {
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index 206f829eaa8..c5a932e4173 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -92,8 +92,6 @@ World *add_world(Main *bmain, const char *name)
wrld->zeng = 0.01f;
wrld->zenb = 0.01f;
wrld->skytype = 0;
- wrld->stardist = 15.0f;
- wrld->starsize = 2.0f;
wrld->exp = 0.0f;
wrld->exposure = wrld->range = 1.0f;
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 538c98cc899..bcf5e712eff 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -295,17 +295,7 @@ static const char **get_file_extensions(int format)
}
case FFMPEG_OGG:
{
- static const char *rv[] = { ".ogg", ".ogv", NULL };
- return rv;
- }
- case FFMPEG_MP3:
- {
- static const char *rv[] = { ".mp3", NULL };
- return rv;
- }
- case FFMPEG_WAV:
- {
- static const char *rv[] = { ".wav", NULL };
+ static const char *rv[] = { ".ogv", ".ogg", NULL };
return rv;
}
default:
@@ -875,12 +865,6 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report
case FFMPEG_FLV:
fmt->video_codec = CODEC_ID_FLV1;
break;
- case FFMPEG_MP3:
- fmt->audio_codec = CODEC_ID_MP3;
- /* fall-through */
- case FFMPEG_WAV:
- fmt->video_codec = CODEC_ID_NONE;
- break;
case FFMPEG_MPEG4:
default:
fmt->video_codec = CODEC_ID_MPEG4;
@@ -1254,9 +1238,7 @@ void BKE_ffmpeg_property_del(RenderData *rd, void *type, void *prop_)
group = IDP_GetPropertyFromGroup(rd->ffcodecdata.properties, type);
if (group && prop) {
- IDP_RemFromGroup(group, prop);
- IDP_FreeProperty(prop);
- MEM_freeN(prop);
+ IDP_FreeFromGroup(group, prop);
}
}