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Diffstat (limited to 'source/blender/blenlib/BLI_compute_context.hh')
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+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ *
+ * When logging computed values, we generally want to know where the value was computed. For
+ * example, geometry nodes logs socket values so that they can be displayed in the ui. For that we
+ * can combine the logged value with a `ComputeContext`, which identifies the place where the value
+ * was computed.
+ *
+ * This is not a trivial problem because e.g. just storing storing a pointer to the socket a value
+ * belongs to is not enough. That's because the same socket may correspond to many different values
+ * when the socket is used in a node group that is used multiple times. In this case, not only does
+ * the socket have to be stored but also the entire nested node group path that led to the
+ * evaluation of the socket.
+ *
+ * Storing the entire "context path" for every logged value is not feasible, because that path can
+ * become quite long. So that would need much more memory, more compute overhead and makes it
+ * complicated to compare if two contexts are the same. If the identifier for a compute context
+ * would have a variable size, it would also be much harder to create a map from context to values.
+ *
+ * The solution implemented below uses the following key ideas:
+ * - Every compute context can be hashed to a unique fixed size value (`ComputeContextHash`). While
+ * technically there could be hash collisions, the hashing algorithm has to be chosen to make
+ * that practically impossible. This way an entire context path, possibly consisting of many
+ * nested contexts, is represented by a single value that can be stored easily.
+ * - A nested compute context is build as singly linked list, where every compute context has a
+ * pointer to the parent compute context. Note that a link in the other direction is not possible
+ * because the same parent compute context may be used by many different children which possibly
+ * run on different threads.
+ */
+
+#include "BLI_array.hh"
+#include "BLI_linear_allocator.hh"
+#include "BLI_stack.hh"
+#include "BLI_string_ref.hh"
+
+namespace blender {
+
+/**
+ * A hash that uniquely identifies a specific (non-fixed-size) compute context. The hash has to
+ * have enough bits to make collisions practically impossible.
+ */
+struct ComputeContextHash {
+ static constexpr int64_t HashSizeInBytes = 16;
+ uint64_t v1 = 0;
+ uint64_t v2 = 0;
+
+ uint64_t hash() const
+ {
+ return v1;
+ }
+
+ friend bool operator==(const ComputeContextHash &a, const ComputeContextHash &b)
+ {
+ return a.v1 == b.v1 && a.v2 == b.v2;
+ }
+
+ void mix_in(const void *data, int64_t len);
+
+ friend std::ostream &operator<<(std::ostream &stream, const ComputeContextHash &hash);
+};
+
+static_assert(sizeof(ComputeContextHash) == ComputeContextHash::HashSizeInBytes);
+
+/**
+ * Identifies the context in which a computation happens. This context can be used to identify
+ * values logged during the computation. For more details, see the comment at the top of the file.
+ *
+ * This class should be subclassed to implement specific contexts.
+ */
+class ComputeContext {
+ private:
+ /**
+ * Only used for debugging currently.
+ */
+ const char *static_type_;
+ /**
+ * Pointer to the context that this context is child of. That allows nesting compute contexts.
+ */
+ const ComputeContext *parent_ = nullptr;
+
+ protected:
+ /**
+ * The hash that uniquely identifies this context. It's a combined hash of this context as well
+ * as all the parent contexts.
+ */
+ ComputeContextHash hash_;
+
+ public:
+ ComputeContext(const char *static_type, const ComputeContext *parent)
+ : static_type_(static_type), parent_(parent)
+ {
+ if (parent != nullptr) {
+ hash_ = parent_->hash_;
+ }
+ }
+ virtual ~ComputeContext() = default;
+
+ const ComputeContextHash &hash() const
+ {
+ return hash_;
+ }
+
+ const char *static_type() const
+ {
+ return static_type_;
+ }
+
+ const ComputeContext *parent() const
+ {
+ return parent_;
+ }
+
+ /**
+ * Print the entire nested context stack.
+ */
+ void print_stack(std::ostream &stream, StringRef name) const;
+
+ /**
+ * Print information about this specific context. This has to be implemented by each subclass.
+ */
+ virtual void print_current_in_line(std::ostream &stream) const = 0;
+
+ friend std::ostream &operator<<(std::ostream &stream, const ComputeContext &compute_context);
+};
+
+/**
+ * Utility class to build a context stack in one place. This is typically used to get the hash that
+ * corresponds to a specific nested compute context, in order to look up corresponding logged
+ * values.
+ */
+class ComputeContextBuilder {
+ private:
+ LinearAllocator<> allocator_;
+ Stack<destruct_ptr<ComputeContext>> contexts_;
+
+ public:
+ bool is_empty() const
+ {
+ return contexts_.is_empty();
+ }
+
+ const ComputeContext *current() const
+ {
+ if (contexts_.is_empty()) {
+ return nullptr;
+ }
+ return contexts_.peek().get();
+ }
+
+ const ComputeContextHash hash() const
+ {
+ BLI_assert(!contexts_.is_empty());
+ return this->current()->hash();
+ }
+
+ template<typename T, typename... Args> void push(Args &&...args)
+ {
+ const ComputeContext *current = this->current();
+ destruct_ptr<T> context = allocator_.construct<T>(current, std::forward<Args>(args)...);
+ contexts_.push(std::move(context));
+ }
+
+ void pop()
+ {
+ contexts_.pop();
+ }
+};
+
+} // namespace blender